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authorJames Haley2010-09-01 06:48:16 +0000
committerJames Haley2010-09-01 06:48:16 +0000
commit87185424769c6c2dd8207f0b63dc787f98011496 (patch)
treed81d4620984faa04bd107f22af5b861690246b14 /src/strife/hu_stuff.c
parent546efd64b71ff3935e2068f2e0dbf950e7a7dd03 (diff)
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Started work on status bar, including loading and drawing some of the
background graphics. Added ST_DrawExternal routine and corresponding call logic in D_Display for drawing popups and other bits that are outside the normal statbar. Moved automap mapname widget up 7 pixels. Needs verification via screenshots. Subversion-branch: /branches/strife-branch Subversion-revision: 1994
Diffstat (limited to 'src/strife/hu_stuff.c')
-rw-r--r--src/strife/hu_stuff.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/strife/hu_stuff.c b/src/strife/hu_stuff.c
index 926cb760..3ddf402e 100644
--- a/src/strife/hu_stuff.c
+++ b/src/strife/hu_stuff.c
@@ -54,7 +54,9 @@
#define HU_TITLE (mapnames[gamemap-1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
-#define HU_TITLEY (167 - SHORT(hu_font[0]->height))
+
+// haleyjd 09/01/10: [STRIFE] 167 -> 160 to move up level name
+#define HU_TITLEY (160 - SHORT(hu_font[0]->height))
#define HU_INPUTTOGGLE 't'
#define HU_INPUTX HU_MSGX