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authorSamuel Villareal2010-08-31 06:24:10 +0000
committerSamuel Villareal2010-08-31 06:24:10 +0000
commit468d5afbf0fc6c03bcef355f5f8f04089ac805a8 (patch)
tree09c3edf0da583669999fe11c209b5a9e130d12af /src/strife/info.c
parent5e95f6d6b0515b0b853c89681516c955160c2ef9 (diff)
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+ All doom mobjtypes commented out or replaced as placeholders
+ Strife mobjinfo structure filled + strife mobj flags added Subversion-branch: /branches/strife-branch Subversion-revision: 1985
Diffstat (limited to 'src/strife/info.c')
-rw-r--r--src/strife/info.c9303
1 files changed, 9300 insertions, 3 deletions
diff --git a/src/strife/info.c b/src/strife/info.c
index 1ba18745..a89c8842 100644
--- a/src/strife/info.c
+++ b/src/strife/info.c
@@ -1719,8 +1719,35 @@ state_t states[NUMSTATES] =
};
-// villsa [STRIFE] TODO - add strife mobjtypes
-mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
+// villsa [STRIFE]
+mobjinfo_t mobjinfo[NUMMOBJTYPES] =
+{
+ { /*MT_FIELDGUARD*/
+ 25, //doomednum
+ S_TOKN_00, //spawnstate
+ 10, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_XPRK_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 2*FRACUNIT, //radius
+ 1*FRACUNIT, //height
+ 10000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SHOOTABLE|MF_NOSECTOR|MF_INCOMBAT, //flags
+ NULL, //namepointer
+ },
{ /*MT_PLAYER*/
-1, //doomednum
@@ -1745,8 +1772,9278 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
100, //mass
0, //damage
sfx_None, //activesound
- MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH/*|MF_ALLY*/, //flags
+ MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH|MF_ALLY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SHOPKEEPER_W*/
+ 116, //doomednum
+ S_MRST_00, //spawnstate
+ 10000000, //spawnhealth
+ S_MRPN_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MRPN_00, //painstate
+ 150, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 5000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH, //flags
+ "Weapon Smith", //namepointer
+ },
+
+ { /*MT_SHOPKEEPER_B*/
+ 72, //doomednum
+ S_MRST_00, //spawnstate
+ 10000000, //spawnhealth
+ S_MRPN_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MRPN_00, //painstate
+ 150, //painchance
+ sfx_ambbar, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 5000, //mass
+ 0, //damage
+ sfx_ambppl, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP3, //flags
+ "Bar Keep", //namepointer
+ },
+
+ { /*MT_SHOPKEEPER_A*/
+ 73, //doomednum
+ S_MRST_00, //spawnstate
+ 10000000, //spawnhealth
+ S_MRPN_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MRPN_00, //painstate
+ 150, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 5000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP2|MF_COLORSWAP3, //flags
+ "Armorer", //namepointer
+ },
+
+ { /*MT_SHOPKEEPER_M*/
+ 74, //doomednum
+ S_MRST_00, //spawnstate
+ 10000000, //spawnhealth
+ S_MRPN_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MRPN_00, //painstate
+ 150, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ "medic", //namepointer
+ },
+
+ { /*MT_PEASANT2_A*/
+ 3004, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 4, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT2_B*/
+ 130, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 5, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT2_C*/
+ 131, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 5, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT5_A*/
+ 65, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 7, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT5_B*/
+ 132, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 7, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT5_C*/
+ 133, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 7, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT4_A*/
+ 66, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT4_B*/
+ 134, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT4_C*/
+ 135, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT6_A*/
+ 67, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT6_B*/
+ 136, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 7, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT6_C*/
+ 137, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT3_A*/
+ 172, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT3_B*/
+ 173, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT3_C*/
+ 174, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT8_A*/
+ 175, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT8_B*/
+ 176, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT8_C*/
+ 177, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT7_A*/
+ 178, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT7_B*/
+ 179, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT7_C*/
+ 180, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PEASANT1*/
+ 181, //doomednum
+ S_PEAS_00, //spawnstate
+ 31, //spawnhealth
+ S_PEAS_01, //seestate
+ sfx_rebact, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_PEAS_12, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_PEAS_09, //meleestate
+ S_NULL, //missilestate
+ S_PEAS_14, //crashstate
+ S_PEAS_17, //deathstate
+ S_GIBS_00, //xdeathstate
+ sfx_psdtha, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1
+ |MF_COLORSWAP2|MF_COLORSWAP3, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ZOMBIE*/
+ 169, //doomednum
+ S_PEAS_25, //spawnstate
+ 31, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_AGRD_00, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_GIBS_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_psdtha, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BECOMING*/
+ 201, //doomednum
+ S_ARMR_00, //spawnstate
+ 61, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_ARMR_01, //painstate
+ 255, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_GIBS_10, //deathstate
+ S_NULL, //xdeathstate
+ sfx_psdtha, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ZOMBIESPAWNER*/
+ 170, //doomednum
+ S_PLAY_19, //spawnstate
+ 20, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_telept, //activesound
+ MF_SHOOTABLE|MF_NOSECTOR, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HUGE_TANK_1*/
+ 209, //doomednum
+ S_TNK1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HUGE_TANK_2*/
+ 210, //doomednum
+ S_TNK2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HUGE_TANK_3*/
+ 211, //doomednum
+ S_TNK3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TANK_4*/
+ 213, //doomednum
+ S_TNK4_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TANK_5*/
+ 214, //doomednum
+ S_TNK5_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TANK_6*/
+ 229, //doomednum
+ S_TNK6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_KNEELING_GUY*/
+ 204, //doomednum
+ S_NEAL_00, //spawnstate
+ 51, //spawnhealth
+ S_NEAL_00, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NEAL_02, //painstate
+ 255, //painchance
+ sfx_static, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NEAL_05, //crashstate
+ S_NEAL_07, //deathstate
+ S_NULL, //xdeathstate
+ sfx_static, //deathsound
+ 0, //speed
+ 6*FRACUNIT, //radius
+ 6*FRACUNIT, //height
+ 50000, //mass
+ 0, //damage
+ sfx_chant, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BEGGAR1*/
+ 141, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_BEGGAR2*/
+ 155, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_BEGGAR3*/
+ 156, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_BEGGAR4*/
+ 157, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_BEGGAR5*/
+ 158, //doomednum
+ S_BEGR_00, //spawnstate
+ 20, //spawnhealth
+ S_BEGR_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_meatht, //attacksound
+ S_BEGR_11, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_BEGR_07, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BEGR_13, //deathstate
+ S_BEGR_22, //xdeathstate
+ sfx_psdtha, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags
+ "beggar", //namepointer
+ },
+
+ { /*MT_REBEL1*/
+ 9, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL2*/
+ 144, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL3*/
+ 145, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL4*/
+ 149, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL5*/
+ 150, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_REBEL6*/
+ 151, //doomednum
+ S_HMN1_00, //spawnstate
+ 60, //spawnhealth
+ S_HMN1_11, //seestate
+ sfx_wpnup, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HMN1_22, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_HMN1_19, //missilestate
+ S_NULL, //crashstate
+ S_HMN1_24, //deathstate
+ S_RGIB_08, //xdeathstate
+ sfx_rebdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags
+ "rebel", //namepointer
+ },
+
+ { /*MT_RLEADER*/
+ 64, //doomednum
+ S_LEDR_00, //spawnstate
+ 95, //spawnhealth
+ S_LEAD_04, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_LEAD_15, //painstate
+ 250, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_LEAD_12, //missilestate
+ S_NULL, //crashstate
+ S_LEAD_04, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH, //flags
+ "macil", //namepointer
+ },
+
+ { /*MT_RLEADER2*/
+ 200, //doomednum
+ S_LEDR_00, //spawnstate
+ 95, //spawnhealth
+ S_LEAD_04, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_LEAD_15, //painstate
+ 200, //painchance
+ sfx_pespna, //painsound
+ S_NULL, //meleestate
+ S_LEAD_17, //missilestate
+ S_NULL, //crashstate
+ S_LEAD_20, //deathstate
+ S_LEAD_20, //xdeathstate
+ sfx_slop, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_rebact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH|MF_SPECTRAL, //flags
+ "macil", //namepointer
+ },
+
+ { /*MT_MISSILESMOKE*/
+ -1, //doomednum
+ S_PUFY_04, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_rflite, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_REAVER*/
+ 3001, //doomednum
+ S_ROB1_00, //spawnstate
+ 150, //spawnhealth
+ S_ROB1_02, //seestate
+ sfx_revsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_ROB1_15, //painstate
+ 128, //painchance
+ sfx_reavpn, //painsound
+ S_ROB1_10, //meleestate
+ S_ROB1_13, //missilestate
+ S_NULL, //crashstate
+ S_ROB1_17, //deathstate
+ S_ROB1_26, //xdeathstate
+ sfx_revdth, //deathsound
+ 12, //speed
+ 20*FRACUNIT, //radius
+ 60*FRACUNIT, //height
+ 500, //mass
+ 0, //damage
+ sfx_revact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_GUARD1*/
+ 3002, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac1, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD2*/
+ 142, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac2, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD3*/
+ 143, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac3, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD4*/
+ 146, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac1, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD5*/
+ 147, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac2, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP3, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD6*/
+ 148, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac3, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP3, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD7*/
+ 232, //doomednum
+ S_AGRD_01, //spawnstate
+ 60, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac3, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2|MF_COLORSWAP3, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_GUARD8*/
+ 231, //doomednum
+ S_AGRD_01, //spawnstate
+ 60, //spawnhealth
+ S_AGRD_13, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_23, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac3, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2
+ |MF_COLORSWAP3, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_SHADOWGUARD*/
+ 58, //doomednum
+ S_AGRD_01, //spawnstate
+ 70, //spawnhealth
+ S_AGRD_12, //seestate
+ sfx_agrsee, //seesound
+ 8, //reactiontime
+ sfx_rifle, //attacksound
+ S_AGRD_21, //painstate
+ 150, //painchance
+ sfx_agrdpn, //painsound
+ S_NULL, //meleestate
+ S_AGRD_17, //missilestate
+ S_NULL, //crashstate
+ S_AGRD_24, //deathstate
+ S_GIBS_10, //xdeathstate
+ sfx_agrdth, //deathsound
+ 7, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_agrac2, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags
+ "acolyte", //namepointer
+ },
+
+ { /*MT_PGUARD*/
+ 3003, //doomednum
+ S_PGRD_00, //spawnstate
+ 300, //spawnhealth
+ S_PGRD_04, //seestate
+ sfx_pgrsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_PGRD_16, //painstate
+ 100, //painchance
+ sfx_pgrdpn, //painsound
+ S_PGRD_12, //meleestate
+ S_PGRD_14, //missilestate
+ S_NULL, //crashstate
+ S_PGRD_18, //deathstate
+ S_NULL, //xdeathstate
+ sfx_pgrdth, //deathsound
+ 8, //speed
+ 20*FRACUNIT, //radius
+ 60*FRACUNIT, //height
+ 500, //mass
+ 0, //damage
+ sfx_pgract, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL, //flags
+ "templar", //namepointer
+ },
+
+ { /*MT_CRUSADER*/
+ 3005, //doomednum
+ S_ROB2_00, //spawnstate
+ 400, //spawnhealth
+ S_ROB2_01, //seestate
+ sfx_rb2see, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_ROB2_19, //painstate
+ 128, //painchance
+ sfx_rb2pn, //painsound
+ S_NULL, //meleestate
+ S_ROB2_09, //missilestate
+ S_NULL, //crashstate
+ S_ROB2_20, //deathstate
+ S_NULL, //xdeathstate
+ sfx_rb2dth, //deathsound
+ 8, //speed
+ 40*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 400, //mass
+ 0, //damage
+ sfx_rb2act, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BISHOP*/
+ 187, //doomednum
+ S_MLDR_00, //spawnstate
+ 500, //spawnhealth
+ S_MLDR_01, //seestate
+ sfx_rb2see, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_MLDR_11, //painstate
+ 128, //painchance
+ sfx_rb2pn, //painsound
+ S_NULL, //meleestate
+ S_MLDR_09, //missilestate
+ S_NULL, //crashstate
+ S_MLDR_12, //deathstate
+ S_NULL, //xdeathstate
+ sfx_pgrdth, //deathsound
+ 8, //speed
+ 40*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 500, //mass
+ 0, //damage
+ sfx_rb2act, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL
+ |MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ORACLE*/
+ 199, //doomednum
+ S_ORCL_00, //spawnstate
+ 1, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ORCL_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags
+ "oracle", //namepointer
+ },
+
+ { /*MT_PRIEST*/
+ 12, //doomednum
+ S_PRST_00, //spawnstate
+ 800, //spawnhealth
+ S_PRST_02, //seestate
+ sfx_lorsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_lorpn, //painsound
+ S_PRST_10, //meleestate
+ S_PRST_13, //missilestate
+ S_NULL, //crashstate
+ S_PDED_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_slop, //deathsound
+ 10, //speed
+ 15*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_tend, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT
+ |MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags
+ "priest", //namepointer
+ },
+
+ { /*MT_SPECTURE_A*/
+ 129, //doomednum
+ S_ALN1_00, //spawnstate
+ 1000, //spawnhealth
+ S_ALN1_02, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_19, //painstate
+ 250, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_13, //meleestate
+ S_ALN1_16, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 64*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MOREVISIBLE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_NODE*/
+ -1, //doomednum
+ S_NODE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTUREHEAD*/
+ -1, //doomednum
+ S_MTHD_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTURE_B*/
+ 75, //doomednum
+ S_ALN1_00, //spawnstate
+ 1200, //spawnhealth
+ S_ALN1_02, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_19, //painstate
+ 50, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_13, //meleestate
+ S_ALN1_20, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MOREVISIBLE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTURE_C*/
+ 76, //doomednum
+ S_ALN1_23, //spawnstate
+ 1500, //spawnhealth
+ S_ALN1_34, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_51, //painstate
+ 50, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_45, //meleestate
+ S_ALN1_48, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MOREVISIBLE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTURE_D*/
+ 167, //doomednum
+ S_ALN1_00, //spawnstate
+ 1700, //spawnhealth
+ S_ALN1_02, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_19, //painstate
+ 50, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_13, //meleestate
+ S_ALN1_52, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MOREVISIBLE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPECTURE_E*/
+ 168, //doomednum
+ S_ALN1_00, //spawnstate
+ 2000, //spawnhealth
+ S_ALN1_02, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_ALN1_19, //painstate
+ 50, //painchance
+ sfx_alnpn, //painsound
+ S_ALN1_13, //meleestate
+ S_ALN1_55, //missilestate
+ S_NULL, //crashstate
+ S_AL1P_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 12, //speed
+ 24*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MOREVISIBLE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ENTITY*/
+ 128, //doomednum
+ S_MNAM_00, //spawnstate
+ 2500, //spawnhealth
+ S_MNAL_02, //seestate
+ sfx_mnalse, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_MNAL_19, //painstate
+ 255, //painchance
+ sfx_alnpn, //painsound
+ S_MNAL_13, //meleestate
+ S_MNAL_16, //missilestate
+ S_NULL, //crashstate
+ S_MNAL_20, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mnaldt, //deathsound
+ 13, //speed
+ 130*FRACUNIT, //radius
+ 200*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MOREVISIBLE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SUBENTITY*/
+ -1, //doomednum
+ S_MNAL_27, //spawnstate
+ 990, //spawnhealth
+ S_MNAL_28, //seestate
+ sfx_alnsee, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_MNAL_40, //painstate
+ 255, //painchance
+ sfx_alnpn, //painsound
+ S_MNAL_34, //meleestate
+ S_MNAL_37, //missilestate
+ S_NULL, //crashstate
+ S_MDTH_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_alndth, //deathsound
+ 14, //speed
+ 130*FRACUNIT, //radius
+ 200*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_alnact, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH
+ |MF_MOREVISIBLE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_NEST*/
+ 26, //doomednum
+ S_NEST_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 84*FRACUNIT, //radius
+ 47*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_POD*/
+ 198, //doomednum
+ S_PODD_00, //spawnstate
+ 1000, //spawnhealth
+ S_PODD_01, //seestate
+ sfx_slop, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 25*FRACUNIT, //radius
+ 91*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_B_SHOT*/
+ -1, //doomednum
+ S_ZAP6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 70, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_SB_SHOT*/
+ -1, //doomednum
+ S_ZAP6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 20, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_C_SHOT*/
+ -1, //doomednum
+ S_ZOT3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 70, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_SC_SHOT*/
+ -1, //doomednum
+ S_ZOT3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 20, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_E_OFFSHOOT*/
+ -1, //doomednum
+ S_ZAP6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 30*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_TRAIL*/
+ -1, //doomednum
+ S_ZAP6_03, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_E_SHOT*/
+ -1, //doomednum
+ S_ZAP7_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 18*FRACUNIT, //speed
+ 20*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 130, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_SE_SHOT*/
+ -1, //doomednum
+ S_ZAP7_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 18*FRACUNIT, //speed
+ 20*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 30, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_A_ZAP_LEFT*/
+ -1, //doomednum
+ S_ZOT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_06, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 22*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 100, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_A_ZAP_RIGHT*/
+ -1, //doomednum
+ S_ZOT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_06, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 22*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 50, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_A_GROUND*/
+ -1, //doomednum
+ S_ZAP5_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 70, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 18*FRACUNIT, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_D_SHOT*/
+ -1, //doomednum
+ S_ZOT2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 28*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 120, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SIGIL_SD_SHOT*/
+ -1, //doomednum
+ S_ZOT2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_sigil, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sglhit, //deathsound
+ 28*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 60, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SENTINEL*/
+ 3006, //doomednum
+ S_SEWR_00, //spawnstate
+ 100, //spawnhealth
+ S_SEWR_01, //seestate
+ sfx_sntsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_SEWR_06, //painstate
+ 255, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_SEWR_03, //missilestate
+ S_NULL, //crashstate
+ S_SEWR_07, //deathstate
+ S_NULL, //xdeathstate
+ sfx_sntdth, //deathsound
+ 7, //speed
+ 23*FRACUNIT, //radius
+ 53*FRACUNIT, //height
+ 300, //mass
+ 0, //damage
+ sfx_sntact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_GIVEQUEST
+ |MF_FLOAT|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_STALKER*/
+ 186, //doomednum
+ S_SPID_00, //spawnstate
+ 80, //spawnhealth
+ S_SPID_03, //seestate
+ sfx_spisit, //seesound
+ 8, //reactiontime
+ sfx_spdatk, //attacksound
+ S_SPID_24, //painstate
+ 40, //painchance
+ sfx_spdatk, //painsound
+ S_SPID_09, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_SPID_25, //deathstate
+ S_NULL, //xdeathstate
+ sfx_spidth, //deathsound
+ 16, //speed
+ 31*FRACUNIT, //radius
+ 25*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_spisit, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_DROPOFF
+ |MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_INQUISITOR*/
+ 16, //doomednum
+ S_ROB3_00, //spawnstate
+ 1000, //spawnhealth
+ S_ROB3_02, //seestate
+ sfx_inqsee, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_ROB3_10, //missilestate
+ S_NULL, //crashstate
+ S_ROB3_20, //deathstate
+ S_NULL, //xdeathstate
+ sfx_inqdth, //deathsound
+ 12, //speed
+ 40*FRACUNIT, //radius
+ 110*FRACUNIT, //height
+ 1000, //mass
+ 0, //damage
+ sfx_inqact, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOBLOOD|MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_INQARM*/
+ -1, //doomednum
+ S_RBB3_05, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 25, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PROGRAMMER*/
+ 71, //doomednum
+ S_PRGR_00, //spawnstate
+ 1100, //spawnhealth
+ S_PRGR_02, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_revbld, //attacksound
+ S_PRGR_18, //painstate
+ 50, //painchance
+ sfx_prgpn, //painsound
+ S_PRGR_10, //meleestate
+ S_PRGR_14, //missilestate
+ S_NULL, //crashstate
+ S_PRGR_20, //deathstate
+ S_NULL, //xdeathstate
+ sfx_rb2dth, //deathsound
+ 26, //speed
+ 45*FRACUNIT, //radius
+ 60*FRACUNIT, //height
+ 800, //mass
+ 4, //damage
+ sfx_progac, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT
+ |MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PROGRAMMERBASE*/
+ -1, //doomednum
+ S_BASE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HOOKSHOT*/
+ -1, //doomednum
+ S_OCLW_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_chain, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_CCLW_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 20*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 14*FRACUNIT, //height
+ 100, //mass
+ 2, //damage
+ sfx_swish, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CHAINSHOT*/
+ -1, //doomednum
+ S_TEND_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_tend, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MINIMISSLE*/
+ -1, //doomednum
+ S_MICR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_rlaunc, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_MISL_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mislht, //deathsound
+ 20*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 14*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_C_MISSILE*/
+ -1, //doomednum
+ S_MICR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_rlaunc, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_MISL_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mislht, //deathsound
+ 20*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 14*FRACUNIT, //height
+ 100, //mass
+ 7, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SEEKMISSILE*/
+ -1, //doomednum
+ S_MISS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_rlaunc, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_MISL_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mislht, //deathsound
+ 20*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 14*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ELECARROW*/
+ -1, //doomednum
+ S_AROW_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_swish, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_ZAP1_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_firxpl, //deathsound
+ 30*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 10*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_swish, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_POISARROW*/
+ -1, //doomednum
+ S_ARWP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_swish, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_AROW_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 30*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 10*FRACUNIT, //height
+ 100, //mass
+ 500, //damage
+ sfx_swish, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_R_LASER*/
+ -1, //doomednum
+ S_SHT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_POW1_09, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 40*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 8*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_L_LASER*/
+ -1, //doomednum
+ S_SHT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_plasma, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_POW1_05, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 40*FRACUNIT, //speed
+ 10*FRACUNIT, //radius
+ 8*FRACUNIT, //height
+ 100, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_HEGRENADE*/
+ -1, //doomednum
+ S_GRAP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_phoot, //seesound
+ 30, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BNG4_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 15*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 13*FRACUNIT, //height
+ 20, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PGRENADE*/
+ -1, //doomednum
+ S_GRIN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_phoot, //seesound
+ 40, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BNG3_08, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 15*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 13*FRACUNIT, //height
+ 20, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_INQGRENADE*/
+ -1, //doomednum
+ S_UBAM_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_phoot, //seesound
+ 15, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BNG2_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 25*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 13*FRACUNIT, //height
+ 15, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PFLAME*/
+ -1, //doomednum
+ S_BNG3_09, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 120, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_FLBE_07, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TORPEDO*/
+ -1, //doomednum
+ S_TORP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_protfl, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_THIT_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 20*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 8*FRACUNIT, //height
+ 100, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TORPEDOSPREAD*/
+ -1, //doomednum
+ S_TWAV_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_TWAV_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 35*FRACUNIT, //speed
+ 13*FRACUNIT, //radius
+ 13*FRACUNIT, //height
+ 100, //mass
+ 10, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SFIREBALL*/
+ -1, //doomednum
+ S_FRBL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_flburn, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_FRBL_03, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 15*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 11*FRACUNIT, //height
+ 10, //mass
+ 4, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_C_FLAME*/
+ -1, //doomednum
+ S_FRBL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_flburn, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_FRBL_03, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 35*FRACUNIT, //speed
+ 8*FRACUNIT, //radius
+ 11*FRACUNIT, //height
+ 50, //mass
+ 1, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_STRIFEPUFF3*/
+ -1, //doomednum
+ S_SHT2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_STRIFEPUFF*/
+ -1, //doomednum
+ S_PUFY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SPARKPUFF*/
+ -1, //doomednum
+ S_POW3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BLOOD_DEATH*/
+ -1, //doomednum
+ S_SPRY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TFOG*/
+ -1, //doomednum
+ S_TFOG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_IFOG*/
+ -1, //doomednum
+ S_IFOG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TELEPORTMAN*/
+ 14, //doomednum
+ S_NULL, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOSECTOR|MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_01*/
+ 24, //doomednum
+ S_KLAX_00, //spawnstate
+ 1000, //spawnhealth
+ S_KLAX_01, //seestate
+ sfx_None, //seesound
+ 60, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TURRET*/
+ 27, //doomednum
+ S_TURT_00, //spawnstate
+ 125, //spawnhealth
+ S_TURT_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_TURT_02, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_TURT_02, //missilestate
+ S_NULL, //crashstate
+ S_BALL_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_mislht, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 10000000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SHOOTABLE|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY|MF_NOBLOOD
+ |MF_COUNTKILL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_GATE*/
+ 45, //doomednum
+ S_PSTN_00, //spawnstate
+ 100, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_PSTN_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 16, //speed
+ 20*FRACUNIT, //radius
+ 76*FRACUNIT, //height
+ 10000000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_COMPUTER*/
+ 182, //doomednum
+ S_SECR_00, //spawnstate
+ 80, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_SECR_04, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 27, //speed
+ 26*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100000, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_INV_MED1*/
+ 2011, //doomednum
+ S_STMP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 20, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "medpatch", //namepointer
+ },
+
+ { /*MT_INV_MED2*/
+ 2012, //doomednum
+ S_MDKT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 15, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "medical kit", //namepointer
+ },
+
+ { /*MT_INV_MED3*/
+ 83, //doomednum
+ S_FULL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 5, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "surgery kit", //namepointer
+ },
+
+ { /*MT_DEGNINORE*/
+ 59, //doomednum
+ S_XPRK_01, //spawnstate
+ 10, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_XPRK_02, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 10, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags
+ "degnin ore", //namepointer
+ },
+
+ { /*MT_INV_ARMOR2*/
+ 2019, //doomednum
+ S_ARM1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 3, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "metal armor", //namepointer
+ },
+
+ { /*MT_INV_ARMOR1*/
+ 2018, //doomednum
+ S_ARM2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 5, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "leather armor", //namepointer
+ },
+
+ { /*MT_MISC_22*/
+ 2014, //doomednum
+ S_WATR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
NULL, //namepointer
},
+
+ { /*MT_MISC_11*/
+ 164, //doomednum
+ S_MUGG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_KEY_BASE*/
+ 230, //doomednum
+ S_FUSL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "base key", //namepointer
+ },
+
+ { /*MT_GOVSKEY*/
+ -1, //doomednum
+ S_REBL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "govs key", //namepointer
+ },
+
+ { /*MT_KEY_TRAVEL*/
+ 185, //doomednum
+ S_TPAS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "passcard", //namepointer
+ },
+
+ { /*MT_KEY_ID_BLUE*/
+ 184, //doomednum
+ S_CRD1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "id badge", //namepointer
+ },
+
+ { /*MT_PRISONKEY*/
+ -1, //doomednum
+ S_PRIS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 11, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags
+ "prison key", //namepointer
+ },
+
+ { /*MT_KEY_HAND*/
+ 91, //doomednum
+ S_HAND_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 12, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags
+ "severed hand", //namepointer
+ },
+
+ { /*MT_POWER1KEY*/
+ -1, //doomednum
+ S_PWR1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "power1 key", //namepointer
+ },
+
+ { /*MT_POWER2KEY*/
+ -1, //doomednum
+ S_PWR2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "power2 key", //namepointer
+ },
+
+ { /*MT_POWER3KEY*/
+ -1, //doomednum
+ S_PWR3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "power3 key", //namepointer
+ },
+
+ { /*MT_KEY_GOLD*/
+ 40, //doomednum
+ S_KY1G_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "gold key", //namepointer
+ },
+
+ { /*MT_KEY_ID_GOLD*/
+ 13, //doomednum
+ S_CRD2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "id card", //namepointer
+ },
+
+ { /*MT_KEY_SILVER*/
+ 38, //doomednum
+ S_KY2S_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "silver key", //namepointer
+ },
+
+ { /*MT_KEY_ORACLE*/
+ 61, //doomednum
+ S_ORAC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "oracle key", //namepointer
+ },
+
+ { /*MT_MILITARYID*/
+ -1, //doomednum
+ S_GYID_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "military id", //namepointer
+ },
+
+ { /*MT_KEY_ORDER*/
+ 86, //doomednum
+ S_FUBR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "order key", //namepointer
+ },
+
+ { /*MT_KEY_WAREHOUSE*/
+ 166, //doomednum
+ S_WARE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "warehouse key", //namepointer
+ },
+
+ { /*MT_KEY_BRASS*/
+ 39, //doomednum
+ S_KY3B_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "brass key", //namepointer
+ },
+
+ { /*MT_KEY_RED_CRYSTAL*/
+ 192, //doomednum
+ S_RCRY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "red crystal key", //namepointer
+ },
+
+ { /*MT_KEY_BLUE_CRYSTAL*/
+ 193, //doomednum
+ S_BCRY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "blue crystal key", //namepointer
+ },
+
+ { /*MT_KEY_CHAPEL*/
+ 195, //doomednum
+ S_CHAP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "chapel key", //namepointer
+ },
+
+ { /*MT_CATACOMBKEY*/
+ -1, //doomednum
+ S_TUNL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 28, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags
+ "catacomb key", //namepointer
+ },
+
+ { /*MT_SECURITYKEY*/
+ -1, //doomednum
+ S_SECK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "security key", //namepointer
+ },
+
+ { /*MT_KEY_CORE*/
+ 236, //doomednum
+ S_GOID_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "core key", //namepointer
+ },
+
+ { /*MT_KEY_MAULER*/
+ 233, //doomednum
+ S_BLTK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "mauler key", //namepointer
+ },
+
+ { /*MT_KEY_FACTORY*/
+ 234, //doomednum
+ S_PROC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "factory key", //namepointer
+ },
+
+ { /*MT_KEY_MINE*/
+ 235, //doomednum
+ S_MINE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "mine key", //namepointer
+ },
+
+ { /*MT_NEWKEY5*/
+ -1, //doomednum
+ S_BLTK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "newkey 5", //namepointer
+ },
+
+ { /*MT_INV_SHADOWARMOR*/
+ 2024, //doomednum
+ S_SHD1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 2, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "shadow armor", //namepointer
+ },
+
+ { /*MT_INV_SUIT*/
+ 2025, //doomednum
+ S_MASK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 5, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "environmental suit", //namepointer
+ },
+
+ { /*MT_QUEST_UNIFORM*/
+ 90, //doomednum
+ S_UNIF_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 15, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST, //flags
+ "guard uniform", //namepointer
+ },
+
+ { /*MT_QUEST_GUARD_UNIFORM*/
+ 52, //doomednum
+ S_OFIC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "officer's uniform", //namepointer
+ },
+
+ { /*MT_INV_SUPERMAP*/
+ 2026, //doomednum
+ S_PMAP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "map", //namepointer
+ },
+
+ { /*MT_INV_RADAR*/
+ 2027, //doomednum
+ S_PMUP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 1, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "scanner", //namepointer
+ },
+
+ { /*MT_BEACON*/
+ 10, //doomednum
+ S_BEAC_00, //spawnstate
+ 5, //spawnhealth
+ S_BEAC_01, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 3, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED, //flags
+ "teleporter beacon", //namepointer
+ },
+
+ { /*MT_INV_TARGETER*/
+ 207, //doomednum
+ S_TARG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 5, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "targeter", //namepointer
+ },
+
+ { /*MT_MONY_1*/
+ 93, //doomednum
+ S_COIN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 2147483647, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags
+ "coin", //namepointer
+ },
+
+ { /*MT_MONY_10*/
+ 138, //doomednum
+ S_CRED_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags
+ "10gold", //namepointer
+ },
+
+ { /*MT_MONY_25*/
+ 139, //doomednum
+ S_SACK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags
+ "25gold", //namepointer
+ },
+
+ { /*MT_MONY_50*/
+ 140, //doomednum
+ S_CHST_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags
+ "50gold", //namepointer
+ },
+
+ { /*MT_MONY_300*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 3, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags
+ "300gold", //namepointer
+ },
+
+ { /*MT_TOKEN_RING*/
+ -1, //doomednum
+ S_RING_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 1, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags
+ "ring", //namepointer
+ },
+
+ { /*MT_INV_CHALICE*/
+ 205, //doomednum
+ S_RELC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 2, //speed
+ 10*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags
+ "offeringchalice", //namepointer
+ },
+
+ { /*MT_TOKEN_EAR*/
+ -1, //doomednum
+ S_EARS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 9, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST, //flags
+ "ear", //namepointer
+ },
+
+ { /*MT_INV_COMMUNICATOR*/
+ 206, //doomednum
+ S_COMM_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_NOTDMATCH, //flags
+ "communitcator", //namepointer
+ },
+
+ { /*MT_AGREN*/
+ 152, //doomednum
+ S_GRN1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "he-grenade rounds", //namepointer
+ },
+
+ { /*MT_APGREN*/
+ 153, //doomednum
+ S_GRN2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "phoshorus-grenade rounds", //namepointer
+ },
+
+ { /*MT_ACLIP*/
+ 2007, //doomednum
+ S_BLIT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "clip of bullets", //namepointer
+ },
+
+ { /*MT_AAMMOBOX*/
+ 2048, //doomednum
+ S_BBOX_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "box of bullets", //namepointer
+ },
+
+ { /*MT_AMINI*/
+ 2010, //doomednum
+ S_MSSL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "mini missiles", //namepointer
+ },
+
+ { /*MT_AMINIBOX*/
+ 2046, //doomednum
+ S_ROKT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "crate of missiles", //namepointer
+ },
+
+ { /*MT_ACELL*/
+ 2047, //doomednum
+ S_BRY1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "energy pod", //namepointer
+ },
+
+ { /*MT_APCELL*/
+ 17, //doomednum
+ S_CPAC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "energy pack", //namepointer
+ },
+
+ { /*MT_APAROW*/
+ 115, //doomednum
+ S_PQRL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "poison bolts", //namepointer
+ },
+
+ { /*MT_AAROW*/
+ 114, //doomednum
+ S_XQRL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "electric bolts", //namepointer
+ },
+
+ { /*MT_INV_SATCHEL*/
+ 183, //doomednum
+ S_BKPK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "ammo satchel", //namepointer
+ },
+
+ { /*MT_PULSE*/
+ 2002, //doomednum
+ S_RIFL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "assault gun", //namepointer
+ },
+
+ { /*MT_RIFLESTAND*/
+ 2006, //doomednum
+ S_RIFL_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "assault gun", //namepointer
+ },
+
+ { /*MT_FLAMETHROWER*/
+ 2005, //doomednum
+ S_FLAM_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "flame thrower", //namepointer
+ },
+
+ { /*MT_TOKEN_FLAME_THROWER_PARTS*/
+ -1, //doomednum
+ S_BFLM_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "flame thrower parts", //namepointer
+ },
+
+ { /*MT_MINIMISSILE*/
+ 2003, //doomednum
+ S_MMSL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "mini missile launcher", //namepointer
+ },
+
+ { /*MT_BLASTER*/
+ 2004, //doomednum
+ S_TRPD_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "mauler", //namepointer
+ },
+
+ { /*MT_CROSSBOW*/
+ 2001, //doomednum
+ S_CBOW_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "crossbow", //namepointer
+ },
+
+ { /*MT_GRENADELAUNCHER*/
+ 154, //doomednum
+ S_GRND_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "grenade launcher", //namepointer
+ },
+
+ { /*MT_SIGIL_A*/
+ 77, //doomednum
+ S_SIGL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_SIGIL_B*/
+ 78, //doomednum
+ S_SIGL_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_SIGIL_C*/
+ 79, //doomednum
+ S_SIGL_02, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_SIGIL_D*/
+ 80, //doomednum
+ S_SIGL_03, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_SIGIL_E*/
+ 81, //doomednum
+ S_SIGL_04, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "sigil", //namepointer
+ },
+
+ { /*MT_POWER_CRYSTAL*/
+ 92, //doomednum
+ S_CRYS_00, //spawnstate
+ 50, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BOOM_00, //deathstate
+ S_NULL, //xdeathstate
+ sfx_explod, //deathsound
+ 14, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 99999999, //mass
+ 0, //damage
+ sfx_reactr, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RAT*/
+ 85, //doomednum
+ S_RATT_00, //spawnstate
+ 5, //spawnhealth
+ S_RATT_01, //seestate
+ sfx_ratact, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_RATT_05, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_MEAT_16, //deathstate
+ S_NULL, //xdeathstate
+ sfx_ratact, //deathsound
+ 13, //speed
+ 10*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_ratact, //activesound
+ MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags
+ "rat buddy", //namepointer
+ },
+
+ { /*MT_MISC_05*/
+ 82, //doomednum
+ S_BARW_00, //spawnstate
+ 10, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BARW_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_wbrldt, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_06*/
+ 94, //doomednum
+ S_BART_00, //spawnstate
+ 30, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_BART_01, //deathstate
+ S_NULL, //xdeathstate
+ sfx_barexp, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_15*/
+ 208, //doomednum
+ S_HOGN_00, //spawnstate
+ 99999999, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_HOGN_01, //painstate
+ 255, //painchance
+ sfx_mtalht, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 9999999, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT14*/
+ 95, //doomednum
+ S_LITS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 4*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT13*/
+ 96, //doomednum
+ S_LITB_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 4*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT12*/
+ 97, //doomednum
+ S_LITG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 4*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT18*/
+ 2028, //doomednum
+ S_LITE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR2*/
+ 48, //doomednum
+ S_MONI_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR3*/
+ 54, //doomednum
+ S_STEL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR4*/
+ 55, //doomednum
+ S_STLA_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR5*/
+ 56, //doomednum
+ S_STLE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR6*/
+ 57, //doomednum
+ S_HUGE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 24*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR7*/
+ 227, //doomednum
+ S_APOW_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 24*FRACUNIT, //radius
+ 192*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln2, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE2*/
+ 98, //doomednum
+ S_STLG_02, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 54*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE3*/
+ 161, //doomednum
+ S_STLG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE4*/
+ 160, //doomednum
+ S_STLG_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE6*/
+ 159, //doomednum
+ S_STLG_03, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE7*/
+ 162, //doomednum
+ S_STLG_04, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE5*/
+ 163, //doomednum
+ S_STLG_05, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 25*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT2*/
+ 34, //doomednum
+ S_CNDL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT3*/
+ 35, //doomednum
+ S_CLBR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_03*/
+ 103, //doomednum
+ S_DRIP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_wdrip, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_13*/
+ 104, //doomednum
+ S_SPLH_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_wfall, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_02*/
+ 53, //doomednum
+ S_CDRP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 1*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_07*/
+ 112, //doomednum
+ S_WTFT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_wsplsh, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BIO2*/
+ 113, //doomednum
+ S_HERT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TELEPORTSTAND*/
+ 23, //doomednum
+ S_TELP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SHADOW, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING1*/
+ 22, //doomednum
+ S_ROB2_28, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING2*/
+ 15, //doomednum
+ S_PLAY_18, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING3*/
+ 18, //doomednum
+ S_PEAS_24, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING4*/
+ 21, //doomednum
+ S_AGRD_31, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING5*/
+ 20, //doomednum
+ S_ROB1_25, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_DEADTHING6*/
+ 19, //doomednum
+ S_HMN1_31, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BIO1*/
+ 212, //doomednum
+ S_SACR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_GIBS*/
+ 54, //doomednum
+ S_DEAD_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_04*/
+ 70, //doomednum
+ S_BARL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 48*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT11*/
+ 105, //doomednum
+ S_BOWL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT10*/
+ 106, //doomednum
+ S_BRAZ_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT9*/
+ 107, //doomednum
+ S_TRCH_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 0*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT8*/
+ 108, //doomednum
+ S_TRHO_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 0*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_14*/
+ 109, //doomednum
+ S_CHAN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 93*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT1*/
+ 28, //doomednum
+ S_CAGE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 3*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR8*/
+ 110, //doomednum
+ S_STAT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR9*/
+ 44, //doomednum
+ S_DSTA_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT15*/
+ 111, //doomednum
+ S_LTRH_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 4*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT4*/
+ 43, //doomednum
+ S_LAMP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 3*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT5*/
+ 46, //doomednum
+ S_LANT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 3*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ROCK1*/
+ 99, //doomednum
+ S_ROK1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ROCK2*/
+ 100, //doomednum
+ S_ROK2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ROCK3*/
+ 101, //doomednum
+ S_ROK3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_ROCK4*/
+ 102, //doomednum
+ S_ROK4_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE7*/
+ 215, //doomednum
+ S_LOGG_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_wriver, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE1*/
+ 29, //doomednum
+ S_RUB1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE2*/
+ 30, //doomednum
+ S_RUB2_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE3*/
+ 31, //doomednum
+ S_RUB3_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE4*/
+ 32, //doomednum
+ S_RUB4_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE5*/
+ 36, //doomednum
+ S_RUB5_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE6*/
+ 37, //doomednum
+ S_RUB6_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE7*/
+ 41, //doomednum
+ S_RUB7_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_RUBBLE8*/
+ 42, //doomednum
+ S_RUB8_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_08*/
+ 117, //doomednum
+ S_CRAB_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT6*/
+ 47, //doomednum
+ S_LMPC_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT7*/
+ 50, //doomednum
+ S_LOGS_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 10*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_smfire, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE2*/
+ 51, //doomednum
+ S_TREE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 109*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE3*/
+ 202, //doomednum
+ S_TREE_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 109*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE4*/
+ 203, //doomednum
+ S_TREE_02, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE1*/
+ 33, //doomednum
+ S_TRE1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 80*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE6*/
+ 60, //doomednum
+ S_BUSH_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 15*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TREE5*/
+ 62, //doomednum
+ S_SHRB_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_CAVE1*/
+ 63, //doomednum
+ S_STAK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR1*/
+ 69, //doomednum
+ S_BAR1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_10*/
+ 165, //doomednum
+ S_VASE_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 12*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_09*/
+ 188, //doomednum
+ S_VASE_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 12*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_17*/
+ 189, //doomednum
+ S_STOL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 6*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_18*/
+ 190, //doomednum
+ S_POT1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_19*/
+ 191, //doomednum
+ S_TUB1_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_20*/
+ 194, //doomednum
+ S_ANVL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 32*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT16*/
+ 196, //doomednum
+ S_TLMP_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 11*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT17*/
+ 197, //doomednum
+ S_TLMP_01, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 8*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_21*/
+ 68, //doomednum
+ S_TRAY_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 24*FRACUNIT, //radius
+ 40*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_12*/
+ 228, //doomednum
+ S_AFED_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 12*FRACUNIT, //radius
+ 24*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_26*/
+ 216, //doomednum
+ S_SBAN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 24*FRACUNIT, //radius
+ 96*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_23*/
+ 217, //doomednum
+ S_BOTR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_24*/
+ 218, //doomednum
+ S_HATR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MISC_25*/
+ 219, //doomednum
+ S_TOPR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_COUPLING*/
+ 220, //doomednum
+ S_COUP_00, //spawnstate
+ 40, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 6, //speed
+ 17*FRACUNIT, //radius
+ 64*FRACUNIT, //height
+ 999999, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_DROPPED
+ |MF_NOBLOOD|MF_NOTDMATCH, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_COUPLING_BROKEN*/
+ 226, //doomednum
+ S_COUP_02, //spawnstate
+ 40, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 512*FRACUNIT, //speed
+ 16*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 1, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags
+ "broken power coupling", //namepointer
+ },
+
+ { /*MT_PILLAR10*/
+ 221, //doomednum
+ S_BUBB_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln5, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR11*/
+ 222, //doomednum
+ S_BUBF_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln6, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR12*/
+ 223, //doomednum
+ S_BUBF_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 72*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln4, //activesound
+ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_PILLAR13*/
+ 224, //doomednum
+ S_ASPR_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 16*FRACUNIT, //radius
+ 128*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln3, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_LIGHT19*/
+ 225, //doomednum
+ S_SPDL_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 32*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_amaln1, //activesound
+ MF_SOLID, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_MEAT*/
+ -1, //doomednum
+ S_MEAT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_JUNK*/
+ -1, //doomednum
+ S_JUNK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_BURNDROP*/
+ -1, //doomednum
+ S_FFOT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_NOBLOCKMAP|MF_NOCLIP, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_AMMO*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "health", //namepointer
+ },
+
+ { /*MT_TOKEN_HEALTH*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "ammo", //namepointer
+ },
+
+ { /*MT_TOKEN*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "info", //namepointer
+ },
+
+ { /*MT_TOKEN_ALARM*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "alarm", //namepointer
+ },
+
+ { /*MT_TOKEN_DOOR1*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_SHOPCLOSE*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_PRISON_PASS*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 10, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST, //flags
+ "prison pass", //namepointer
+ },
+
+ { /*MT_TOKEN_DOOR3*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_STAMINA*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_NEW_ACCURACY*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_REPORT*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "report", //namepointer
+ },
+
+ { /*MT_TOKEN_TOUGHNESS*/
+ -1, //doomednum
+ S_HELT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "toughness", //namepointer
+ },
+
+ { /*MT_TOKEN_ACCURACY*/
+ -1, //doomednum
+ S_GUNT_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ "accuracy", //namepointer
+ },
+
+ { /*MT_TOKEN_ORACLE_PASS*/
+ -1, //doomednum
+ S_OTOK_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 18, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL|MF_GIVEQUEST, //flags
+ "oracle pass", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST1*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST2*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST3*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST4*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "quest4", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST5*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "quest5", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST6*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "quest6", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST7*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST8*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST9*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST10*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST11*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST12*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST13*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_CRYSTAL*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've Blown Up the Crystal!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST15*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_GATEQUEST*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've Blown Up the Gates!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST17*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST18*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST19*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST20*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_BISHOP*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've killed the Bishop!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST22*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_ORACLE*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've killed the Oracle!", //namepointer
+ },
+
+ { /*MT_TOKEN_MACIL*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've killed Macil!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST25*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_LOREMASTER*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've killed the LoreMaster!", //namepointer
+ },
+
+ { /*MT_SECRQUEST*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ "You've blowned Up the Computer!", //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST28*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST29*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST30*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_TOKEN_QUEST31*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ 0, //flags
+ NULL, //namepointer
+ },
+
+ { /*MT_SLIDESHOW*/
+ -1, //doomednum
+ S_TOKN_00, //spawnstate
+ 1000, //spawnhealth
+ S_NULL, //seestate
+ sfx_None, //seesound
+ 8, //reactiontime
+ sfx_None, //attacksound
+ S_NULL, //painstate
+ 0, //painchance
+ sfx_None, //painsound
+ S_NULL, //meleestate
+ S_NULL, //missilestate
+ S_NULL, //crashstate
+ S_NULL, //deathstate
+ S_NULL, //xdeathstate
+ sfx_None, //deathsound
+ 0, //speed
+ 20*FRACUNIT, //radius
+ 16*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SPECIAL, //flags
+ NULL, //namepointer
+ },
+
};
+
+