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author | Samuel Villareal | 2010-08-31 06:24:10 +0000 |
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committer | Samuel Villareal | 2010-08-31 06:24:10 +0000 |
commit | 468d5afbf0fc6c03bcef355f5f8f04089ac805a8 (patch) | |
tree | 09c3edf0da583669999fe11c209b5a9e130d12af /src/strife/info.c | |
parent | 5e95f6d6b0515b0b853c89681516c955160c2ef9 (diff) | |
download | chocolate-doom-468d5afbf0fc6c03bcef355f5f8f04089ac805a8.tar.gz chocolate-doom-468d5afbf0fc6c03bcef355f5f8f04089ac805a8.tar.bz2 chocolate-doom-468d5afbf0fc6c03bcef355f5f8f04089ac805a8.zip |
+ All doom mobjtypes commented out or replaced as placeholders
+ Strife mobjinfo structure filled
+ strife mobj flags added
Subversion-branch: /branches/strife-branch
Subversion-revision: 1985
Diffstat (limited to 'src/strife/info.c')
-rw-r--r-- | src/strife/info.c | 9303 |
1 files changed, 9300 insertions, 3 deletions
diff --git a/src/strife/info.c b/src/strife/info.c index 1ba18745..a89c8842 100644 --- a/src/strife/info.c +++ b/src/strife/info.c @@ -1719,8 +1719,35 @@ state_t states[NUMSTATES] = }; -// villsa [STRIFE] TODO - add strife mobjtypes -mobjinfo_t mobjinfo[NUMMOBJTYPES] = { +// villsa [STRIFE] +mobjinfo_t mobjinfo[NUMMOBJTYPES] = +{ + { /*MT_FIELDGUARD*/ + 25, //doomednum + S_TOKN_00, //spawnstate + 10, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_XPRK_00, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 2*FRACUNIT, //radius + 1*FRACUNIT, //height + 10000, //mass + 0, //damage + sfx_None, //activesound + MF_SHOOTABLE|MF_NOSECTOR|MF_INCOMBAT, //flags + NULL, //namepointer + }, { /*MT_PLAYER*/ -1, //doomednum @@ -1745,8 +1772,9278 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { 100, //mass 0, //damage sfx_None, //activesound - MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH/*|MF_ALLY*/, //flags + MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH|MF_ALLY, //flags + NULL, //namepointer + }, + + { /*MT_SHOPKEEPER_W*/ + 116, //doomednum + S_MRST_00, //spawnstate + 10000000, //spawnhealth + S_MRPN_00, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_MRPN_00, //painstate + 150, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 5000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH, //flags + "Weapon Smith", //namepointer + }, + + { /*MT_SHOPKEEPER_B*/ + 72, //doomednum + S_MRST_00, //spawnstate + 10000000, //spawnhealth + S_MRPN_00, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_MRPN_00, //painstate + 150, //painchance + sfx_ambbar, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 5000, //mass + 0, //damage + sfx_ambppl, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP3, //flags + "Bar Keep", //namepointer + }, + + { /*MT_SHOPKEEPER_A*/ + 73, //doomednum + S_MRST_00, //spawnstate + 10000000, //spawnhealth + S_MRPN_00, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_MRPN_00, //painstate + 150, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 5000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP2|MF_COLORSWAP3, //flags + "Armorer", //namepointer + }, + + { /*MT_SHOPKEEPER_M*/ + 74, //doomednum + S_MRST_00, //spawnstate + 10000000, //spawnhealth + S_MRPN_00, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_MRPN_00, //painstate + 150, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 50000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOTDMATCH|MF_COLORSWAP1|MF_COLORSWAP2 + |MF_COLORSWAP3, //flags + "medic", //namepointer + }, + + { /*MT_PEASANT2_A*/ + 3004, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 4, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT2_B*/ + 130, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 5, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT2_C*/ + 131, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 5, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT5_A*/ + 65, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 7, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT5_B*/ + 132, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 7, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT5_C*/ + 133, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 7, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT4_A*/ + 66, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 + |MF_COLORSWAP2, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT4_B*/ + 134, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 + |MF_COLORSWAP2, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT4_C*/ + 135, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 + |MF_COLORSWAP2, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT6_A*/ + 67, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT6_B*/ + 136, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 7, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT6_C*/ + 137, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT3_A*/ + 172, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT3_B*/ + 173, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT3_C*/ + 174, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT8_A*/ + 175, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 + |MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT8_B*/ + 176, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 + |MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT8_C*/ + 177, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP2 + |MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT7_A*/ + 178, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 + |MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT7_B*/ + 179, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 + |MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT7_C*/ + 180, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 + |MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_PEASANT1*/ + 181, //doomednum + S_PEAS_00, //spawnstate + 31, //spawnhealth + S_PEAS_01, //seestate + sfx_rebact, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_PEAS_12, //painstate + 200, //painchance + sfx_pespna, //painsound + S_PEAS_09, //meleestate + S_NULL, //missilestate + S_PEAS_14, //crashstate + S_PEAS_17, //deathstate + S_GIBS_00, //xdeathstate + sfx_psdtha, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL|MF_COLORSWAP1 + |MF_COLORSWAP2|MF_COLORSWAP3, //flags + NULL, //namepointer + }, + + { /*MT_ZOMBIE*/ + 169, //doomednum + S_PEAS_25, //spawnstate + 31, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_AGRD_00, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_GIBS_00, //deathstate + S_NULL, //xdeathstate + sfx_psdtha, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1, //flags + NULL, //namepointer + }, + + { /*MT_BECOMING*/ + 201, //doomednum + S_ARMR_00, //spawnstate + 61, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_ARMR_01, //painstate + 255, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_GIBS_10, //deathstate + S_NULL, //xdeathstate + sfx_psdtha, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_ZOMBIESPAWNER*/ + 170, //doomednum + S_PLAY_19, //spawnstate + 20, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_telept, //activesound + MF_SHOOTABLE|MF_NOSECTOR, //flags + NULL, //namepointer + }, + + { /*MT_HUGE_TANK_1*/ + 209, //doomednum + S_TNK1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 192*FRACUNIT, //height + 50000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_HUGE_TANK_2*/ + 210, //doomednum + S_TNK2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 192*FRACUNIT, //height + 50000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_HUGE_TANK_3*/ + 211, //doomednum + S_TNK3_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 192*FRACUNIT, //height + 50000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TANK_4*/ + 213, //doomednum + S_TNK4_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 56*FRACUNIT, //height + 50000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TANK_5*/ + 214, //doomednum + S_TNK5_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 56*FRACUNIT, //height + 50000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TANK_6*/ + 229, //doomednum + S_TNK6_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 56*FRACUNIT, //height + 50000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_KNEELING_GUY*/ + 204, //doomednum + S_NEAL_00, //spawnstate + 51, //spawnhealth + S_NEAL_00, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NEAL_02, //painstate + 255, //painchance + sfx_static, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NEAL_05, //crashstate + S_NEAL_07, //deathstate + S_NULL, //xdeathstate + sfx_static, //deathsound + 0, //speed + 6*FRACUNIT, //radius + 6*FRACUNIT, //height + 50000, //mass + 0, //damage + sfx_chant, //activesound + MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_BEGGAR1*/ + 141, //doomednum + S_BEGR_00, //spawnstate + 20, //spawnhealth + S_BEGR_01, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_BEGR_11, //painstate + 250, //painchance + sfx_pespna, //painsound + S_BEGR_07, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BEGR_13, //deathstate + S_BEGR_22, //xdeathstate + sfx_psdtha, //deathsound + 3, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags + "beggar", //namepointer + }, + + { /*MT_BEGGAR2*/ + 155, //doomednum + S_BEGR_00, //spawnstate + 20, //spawnhealth + S_BEGR_01, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_BEGR_11, //painstate + 250, //painchance + sfx_pespna, //painsound + S_BEGR_07, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BEGR_13, //deathstate + S_BEGR_22, //xdeathstate + sfx_psdtha, //deathsound + 3, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags + "beggar", //namepointer + }, + + { /*MT_BEGGAR3*/ + 156, //doomednum + S_BEGR_00, //spawnstate + 20, //spawnhealth + S_BEGR_01, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_BEGR_11, //painstate + 250, //painchance + sfx_pespna, //painsound + S_BEGR_07, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BEGR_13, //deathstate + S_BEGR_22, //xdeathstate + sfx_psdtha, //deathsound + 3, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags + "beggar", //namepointer + }, + + { /*MT_BEGGAR4*/ + 157, //doomednum + S_BEGR_00, //spawnstate + 20, //spawnhealth + S_BEGR_01, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_BEGR_11, //painstate + 250, //painchance + sfx_pespna, //painsound + S_BEGR_07, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BEGR_13, //deathstate + S_BEGR_22, //xdeathstate + sfx_psdtha, //deathsound + 3, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags + "beggar", //namepointer + }, + + { /*MT_BEGGAR5*/ + 158, //doomednum + S_BEGR_00, //spawnstate + 20, //spawnhealth + S_BEGR_01, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_meatht, //attacksound + S_BEGR_11, //painstate + 250, //painchance + sfx_pespna, //painsound + S_BEGR_07, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BEGR_13, //deathstate + S_BEGR_22, //xdeathstate + sfx_psdtha, //deathsound + 3, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_JUSTHIT|MF_COUNTKILL, //flags + "beggar", //namepointer + }, + + { /*MT_REBEL1*/ + 9, //doomednum + S_HMN1_00, //spawnstate + 60, //spawnhealth + S_HMN1_11, //seestate + sfx_wpnup, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_HMN1_22, //painstate + 250, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_HMN1_19, //missilestate + S_NULL, //crashstate + S_HMN1_24, //deathstate + S_RGIB_08, //xdeathstate + sfx_rebdth, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags + "rebel", //namepointer + }, + + { /*MT_REBEL2*/ + 144, //doomednum + S_HMN1_00, //spawnstate + 60, //spawnhealth + S_HMN1_11, //seestate + sfx_wpnup, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_HMN1_22, //painstate + 250, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_HMN1_19, //missilestate + S_NULL, //crashstate + S_HMN1_24, //deathstate + S_RGIB_08, //xdeathstate + sfx_rebdth, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags + "rebel", //namepointer + }, + + { /*MT_REBEL3*/ + 145, //doomednum + S_HMN1_00, //spawnstate + 60, //spawnhealth + S_HMN1_11, //seestate + sfx_wpnup, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_HMN1_22, //painstate + 250, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_HMN1_19, //missilestate + S_NULL, //crashstate + S_HMN1_24, //deathstate + S_RGIB_08, //xdeathstate + sfx_rebdth, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags + "rebel", //namepointer + }, + + { /*MT_REBEL4*/ + 149, //doomednum + S_HMN1_00, //spawnstate + 60, //spawnhealth + S_HMN1_11, //seestate + sfx_wpnup, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_HMN1_22, //painstate + 250, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_HMN1_19, //missilestate + S_NULL, //crashstate + S_HMN1_24, //deathstate + S_RGIB_08, //xdeathstate + sfx_rebdth, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags + "rebel", //namepointer + }, + + { /*MT_REBEL5*/ + 150, //doomednum + S_HMN1_00, //spawnstate + 60, //spawnhealth + S_HMN1_11, //seestate + sfx_wpnup, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_HMN1_22, //painstate + 250, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_HMN1_19, //missilestate + S_NULL, //crashstate + S_HMN1_24, //deathstate + S_RGIB_08, //xdeathstate + sfx_rebdth, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags + "rebel", //namepointer + }, + + { /*MT_REBEL6*/ + 151, //doomednum + S_HMN1_00, //spawnstate + 60, //spawnhealth + S_HMN1_11, //seestate + sfx_wpnup, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_HMN1_22, //painstate + 250, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_HMN1_19, //missilestate + S_NULL, //crashstate + S_HMN1_24, //deathstate + S_RGIB_08, //xdeathstate + sfx_rebdth, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALLY, //flags + "rebel", //namepointer + }, + + { /*MT_RLEADER*/ + 64, //doomednum + S_LEDR_00, //spawnstate + 95, //spawnhealth + S_LEAD_04, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_LEAD_15, //painstate + 250, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_LEAD_12, //missilestate + S_NULL, //crashstate + S_LEAD_04, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH, //flags + "macil", //namepointer + }, + + { /*MT_RLEADER2*/ + 200, //doomednum + S_LEDR_00, //spawnstate + 95, //spawnhealth + S_LEAD_04, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_LEAD_15, //painstate + 200, //painchance + sfx_pespna, //painsound + S_NULL, //meleestate + S_LEAD_17, //missilestate + S_NULL, //crashstate + S_LEAD_20, //deathstate + S_LEAD_20, //xdeathstate + sfx_slop, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_rebact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOTDMATCH|MF_SPECTRAL, //flags + "macil", //namepointer + }, + + { /*MT_MISSILESMOKE*/ + -1, //doomednum + S_PUFY_04, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_rflite, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags + NULL, //namepointer + }, + + { /*MT_REAVER*/ + 3001, //doomednum + S_ROB1_00, //spawnstate + 150, //spawnhealth + S_ROB1_02, //seestate + sfx_revsee, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_ROB1_15, //painstate + 128, //painchance + sfx_reavpn, //painsound + S_ROB1_10, //meleestate + S_ROB1_13, //missilestate + S_NULL, //crashstate + S_ROB1_17, //deathstate + S_ROB1_26, //xdeathstate + sfx_revdth, //deathsound + 12, //speed + 20*FRACUNIT, //radius + 60*FRACUNIT, //height + 500, //mass + 0, //damage + sfx_revact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_GUARD1*/ + 3002, //doomednum + S_AGRD_01, //spawnstate + 70, //spawnhealth + S_AGRD_13, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_23, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac1, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags + "acolyte", //namepointer + }, + + { /*MT_GUARD2*/ + 142, //doomednum + S_AGRD_01, //spawnstate + 70, //spawnhealth + S_AGRD_13, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_23, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac2, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1, //flags + "acolyte", //namepointer + }, + + { /*MT_GUARD3*/ + 143, //doomednum + S_AGRD_01, //spawnstate + 70, //spawnhealth + S_AGRD_13, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_23, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac3, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2, //flags + "acolyte", //namepointer + }, + + { /*MT_GUARD4*/ + 146, //doomednum + S_AGRD_01, //spawnstate + 70, //spawnhealth + S_AGRD_13, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_23, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac1, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2, //flags + "acolyte", //namepointer + }, + + { /*MT_GUARD5*/ + 147, //doomednum + S_AGRD_01, //spawnstate + 70, //spawnhealth + S_AGRD_13, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_23, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac2, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP3, //flags + "acolyte", //namepointer + }, + + { /*MT_GUARD6*/ + 148, //doomednum + S_AGRD_01, //spawnstate + 70, //spawnhealth + S_AGRD_13, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_23, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac3, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP3, //flags + "acolyte", //namepointer + }, + + { /*MT_GUARD7*/ + 232, //doomednum + S_AGRD_01, //spawnstate + 60, //spawnhealth + S_AGRD_13, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_23, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac3, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP2|MF_COLORSWAP3, //flags + "acolyte", //namepointer + }, + + { /*MT_GUARD8*/ + 231, //doomednum + S_AGRD_01, //spawnstate + 60, //spawnhealth + S_AGRD_13, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_23, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac3, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_COLORSWAP1|MF_COLORSWAP2 + |MF_COLORSWAP3, //flags + "acolyte", //namepointer + }, + + { /*MT_SHADOWGUARD*/ + 58, //doomednum + S_AGRD_01, //spawnstate + 70, //spawnhealth + S_AGRD_12, //seestate + sfx_agrsee, //seesound + 8, //reactiontime + sfx_rifle, //attacksound + S_AGRD_21, //painstate + 150, //painchance + sfx_agrdpn, //painsound + S_NULL, //meleestate + S_AGRD_17, //missilestate + S_NULL, //crashstate + S_AGRD_24, //deathstate + S_GIBS_10, //xdeathstate + sfx_agrdth, //deathsound + 7, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_agrac2, //activesound + MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, //flags + "acolyte", //namepointer + }, + + { /*MT_PGUARD*/ + 3003, //doomednum + S_PGRD_00, //spawnstate + 300, //spawnhealth + S_PGRD_04, //seestate + sfx_pgrsee, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_PGRD_16, //painstate + 100, //painchance + sfx_pgrdpn, //painsound + S_PGRD_12, //meleestate + S_PGRD_14, //missilestate + S_NULL, //crashstate + S_PGRD_18, //deathstate + S_NULL, //xdeathstate + sfx_pgrdth, //deathsound + 8, //speed + 20*FRACUNIT, //radius + 60*FRACUNIT, //height + 500, //mass + 0, //damage + sfx_pgract, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL, //flags + "templar", //namepointer + }, + + { /*MT_CRUSADER*/ + 3005, //doomednum + S_ROB2_00, //spawnstate + 400, //spawnhealth + S_ROB2_01, //seestate + sfx_rb2see, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_ROB2_19, //painstate + 128, //painchance + sfx_rb2pn, //painsound + S_NULL, //meleestate + S_ROB2_09, //missilestate + S_NULL, //crashstate + S_ROB2_20, //deathstate + S_NULL, //xdeathstate + sfx_rb2dth, //deathsound + 8, //speed + 40*FRACUNIT, //radius + 56*FRACUNIT, //height + 400, //mass + 0, //damage + sfx_rb2act, //activesound + MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_BISHOP*/ + 187, //doomednum + S_MLDR_00, //spawnstate + 500, //spawnhealth + S_MLDR_01, //seestate + sfx_rb2see, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_MLDR_11, //painstate + 128, //painchance + sfx_rb2pn, //painsound + S_NULL, //meleestate + S_MLDR_09, //missilestate + S_NULL, //crashstate + S_MLDR_12, //deathstate + S_NULL, //xdeathstate + sfx_pgrdth, //deathsound + 8, //speed + 40*FRACUNIT, //radius + 56*FRACUNIT, //height + 500, //mass + 0, //damage + sfx_rb2act, //activesound + MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL + |MF_NOTDMATCH, //flags + NULL, //namepointer + }, + + { /*MT_ORACLE*/ + 199, //doomednum + S_ORCL_00, //spawnstate + 1, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ORCL_01, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 15*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags + "oracle", //namepointer + }, + + { /*MT_PRIEST*/ + 12, //doomednum + S_PRST_00, //spawnstate + 800, //spawnhealth + S_PRST_02, //seestate + sfx_lorsee, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_lorpn, //painsound + S_PRST_10, //meleestate + S_PRST_13, //missilestate + S_NULL, //crashstate + S_PDED_00, //deathstate + S_NULL, //xdeathstate + sfx_slop, //deathsound + 10, //speed + 15*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_tend, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT + |MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags + "priest", //namepointer + }, + + { /*MT_SPECTURE_A*/ + 129, //doomednum + S_ALN1_00, //spawnstate + 1000, //spawnhealth + S_ALN1_02, //seestate + sfx_alnsee, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_ALN1_19, //painstate + 250, //painchance + sfx_alnpn, //painsound + S_ALN1_13, //meleestate + S_ALN1_16, //missilestate + S_NULL, //crashstate + S_AL1P_00, //deathstate + S_NULL, //xdeathstate + sfx_alndth, //deathsound + 12, //speed + 64*FRACUNIT, //radius + 64*FRACUNIT, //height + 1000, //mass + 0, //damage + sfx_alnact, //activesound + MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST + |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH + |MF_MOREVISIBLE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_NODE*/ + -1, //doomednum + S_NODE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH, //flags + NULL, //namepointer + }, + + { /*MT_SPECTUREHEAD*/ + -1, //doomednum + S_MTHD_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTDMATCH, //flags + NULL, //namepointer + }, + + { /*MT_SPECTURE_B*/ + 75, //doomednum + S_ALN1_00, //spawnstate + 1200, //spawnhealth + S_ALN1_02, //seestate + sfx_alnsee, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_ALN1_19, //painstate + 50, //painchance + sfx_alnpn, //painsound + S_ALN1_13, //meleestate + S_ALN1_20, //missilestate + S_NULL, //crashstate + S_AL1P_00, //deathstate + S_NULL, //xdeathstate + sfx_alndth, //deathsound + 12, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 1000, //mass + 0, //damage + sfx_alnact, //activesound + MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST + |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH + |MF_MOREVISIBLE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SPECTURE_C*/ + 76, //doomednum + S_ALN1_23, //spawnstate + 1500, //spawnhealth + S_ALN1_34, //seestate + sfx_alnsee, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_ALN1_51, //painstate + 50, //painchance + sfx_alnpn, //painsound + S_ALN1_45, //meleestate + S_ALN1_48, //missilestate + S_NULL, //crashstate + S_AL1P_00, //deathstate + S_NULL, //xdeathstate + sfx_alndth, //deathsound + 12, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 1000, //mass + 0, //damage + sfx_alnact, //activesound + MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST + |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH + |MF_MOREVISIBLE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SPECTURE_D*/ + 167, //doomednum + S_ALN1_00, //spawnstate + 1700, //spawnhealth + S_ALN1_02, //seestate + sfx_alnsee, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_ALN1_19, //painstate + 50, //painchance + sfx_alnpn, //painsound + S_ALN1_13, //meleestate + S_ALN1_52, //missilestate + S_NULL, //crashstate + S_AL1P_00, //deathstate + S_NULL, //xdeathstate + sfx_alndth, //deathsound + 12, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 1000, //mass + 0, //damage + sfx_alnact, //activesound + MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST + |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH + |MF_MOREVISIBLE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SPECTURE_E*/ + 168, //doomednum + S_ALN1_00, //spawnstate + 2000, //spawnhealth + S_ALN1_02, //seestate + sfx_alnsee, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_ALN1_19, //painstate + 50, //painchance + sfx_alnpn, //painsound + S_ALN1_13, //meleestate + S_ALN1_55, //missilestate + S_NULL, //crashstate + S_AL1P_00, //deathstate + S_NULL, //xdeathstate + sfx_alndth, //deathsound + 12, //speed + 24*FRACUNIT, //radius + 64*FRACUNIT, //height + 1000, //mass + 0, //damage + sfx_alnact, //activesound + MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST + |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH + |MF_MOREVISIBLE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_ENTITY*/ + 128, //doomednum + S_MNAM_00, //spawnstate + 2500, //spawnhealth + S_MNAL_02, //seestate + sfx_mnalse, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_MNAL_19, //painstate + 255, //painchance + sfx_alnpn, //painsound + S_MNAL_13, //meleestate + S_MNAL_16, //missilestate + S_NULL, //crashstate + S_MNAL_20, //deathstate + S_NULL, //xdeathstate + sfx_mnaldt, //deathsound + 13, //speed + 130*FRACUNIT, //radius + 200*FRACUNIT, //height + 1000, //mass + 0, //damage + sfx_alnact, //activesound + MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST + |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH + |MF_MOREVISIBLE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SUBENTITY*/ + -1, //doomednum + S_MNAL_27, //spawnstate + 990, //spawnhealth + S_MNAL_28, //seestate + sfx_alnsee, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_MNAL_40, //painstate + 255, //painchance + sfx_alnpn, //painsound + S_MNAL_34, //meleestate + S_MNAL_37, //missilestate + S_NULL, //crashstate + S_MDTH_00, //deathstate + S_NULL, //xdeathstate + sfx_alndth, //deathsound + 14, //speed + 130*FRACUNIT, //radius + 200*FRACUNIT, //height + 1000, //mass + 0, //damage + sfx_alnact, //activesound + MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST + |MF_FLOAT|MF_INCOMBAT|MF_SHADOW|MF_COUNTKILL|MF_NOTDMATCH + |MF_MOREVISIBLE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_NEST*/ + 26, //doomednum + S_NEST_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 84*FRACUNIT, //radius + 47*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_NOTDMATCH, //flags + NULL, //namepointer + }, + + { /*MT_POD*/ + 198, //doomednum + S_PODD_00, //spawnstate + 1000, //spawnhealth + S_PODD_01, //seestate + sfx_slop, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 25*FRACUNIT, //radius + 91*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_NOTDMATCH, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_B_SHOT*/ + -1, //doomednum + S_ZAP6_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_00, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 30*FRACUNIT, //speed + 8*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 70, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_SB_SHOT*/ + -1, //doomednum + S_ZAP6_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_00, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 30*FRACUNIT, //speed + 8*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 20, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_C_SHOT*/ + -1, //doomednum + S_ZOT3_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_00, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 30*FRACUNIT, //speed + 8*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 70, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_SC_SHOT*/ + -1, //doomednum + S_ZOT3_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_00, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 30*FRACUNIT, //speed + 8*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 20, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_E_OFFSHOOT*/ + -1, //doomednum + S_ZAP6_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_00, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 30*FRACUNIT, //speed + 8*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 10, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_TRAIL*/ + -1, //doomednum + S_ZAP6_03, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_E_SHOT*/ + -1, //doomednum + S_ZAP7_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_02, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 18*FRACUNIT, //speed + 20*FRACUNIT, //radius + 40*FRACUNIT, //height + 100, //mass + 130, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_SE_SHOT*/ + -1, //doomednum + S_ZAP7_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_02, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 18*FRACUNIT, //speed + 20*FRACUNIT, //radius + 40*FRACUNIT, //height + 100, //mass + 30, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_A_ZAP_LEFT*/ + -1, //doomednum + S_ZOT1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_06, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 22*FRACUNIT, //speed + 8*FRACUNIT, //radius + 24*FRACUNIT, //height + 100, //mass + 100, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_A_ZAP_RIGHT*/ + -1, //doomednum + S_ZOT1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_06, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 22*FRACUNIT, //speed + 8*FRACUNIT, //radius + 24*FRACUNIT, //height + 100, //mass + 50, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_A_GROUND*/ + -1, //doomednum + S_ZAP5_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 70, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_01, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 18*FRACUNIT, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_SHADOW, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_D_SHOT*/ + -1, //doomednum + S_ZOT2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_01, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 28*FRACUNIT, //speed + 8*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 120, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SIGIL_SD_SHOT*/ + -1, //doomednum + S_ZOT2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_sigil, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_01, //deathstate + S_NULL, //xdeathstate + sfx_sglhit, //deathsound + 28*FRACUNIT, //speed + 8*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 60, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE|MF_SPECTRAL, //flags + NULL, //namepointer + }, + + { /*MT_SENTINEL*/ + 3006, //doomednum + S_SEWR_00, //spawnstate + 100, //spawnhealth + S_SEWR_01, //seestate + sfx_sntsee, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_SEWR_06, //painstate + 255, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_SEWR_03, //missilestate + S_NULL, //crashstate + S_SEWR_07, //deathstate + S_NULL, //xdeathstate + sfx_sntdth, //deathsound + 7, //speed + 23*FRACUNIT, //radius + 53*FRACUNIT, //height + 300, //mass + 0, //damage + sfx_sntact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_GIVEQUEST + |MF_FLOAT|MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_STALKER*/ + 186, //doomednum + S_SPID_00, //spawnstate + 80, //spawnhealth + S_SPID_03, //seestate + sfx_spisit, //seesound + 8, //reactiontime + sfx_spdatk, //attacksound + S_SPID_24, //painstate + 40, //painchance + sfx_spdatk, //painsound + S_SPID_09, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_SPID_25, //deathstate + S_NULL, //xdeathstate + sfx_spidth, //deathsound + 16, //speed + 31*FRACUNIT, //radius + 25*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_spisit, //activesound + MF_SOLID|MF_SHOOTABLE|MF_SPAWNCEILING|MF_NOGRAVITY|MF_DROPOFF + |MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_INQUISITOR*/ + 16, //doomednum + S_ROB3_00, //spawnstate + 1000, //spawnhealth + S_ROB3_02, //seestate + sfx_inqsee, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_ROB3_10, //missilestate + S_NULL, //crashstate + S_ROB3_20, //deathstate + S_NULL, //xdeathstate + sfx_inqdth, //deathsound + 12, //speed + 40*FRACUNIT, //radius + 110*FRACUNIT, //height + 1000, //mass + 0, //damage + sfx_inqact, //activesound + MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOBLOOD|MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_INQARM*/ + -1, //doomednum + S_RBB3_05, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 25, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD, //flags + NULL, //namepointer + }, + + { /*MT_PROGRAMMER*/ + 71, //doomednum + S_PRGR_00, //spawnstate + 1100, //spawnhealth + S_PRGR_02, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_revbld, //attacksound + S_PRGR_18, //painstate + 50, //painchance + sfx_prgpn, //painsound + S_PRGR_10, //meleestate + S_PRGR_14, //missilestate + S_NULL, //crashstate + S_PRGR_20, //deathstate + S_NULL, //xdeathstate + sfx_rb2dth, //deathsound + 26, //speed + 45*FRACUNIT, //radius + 60*FRACUNIT, //height + 800, //mass + 4, //damage + sfx_progac, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_FLOAT + |MF_NOBLOOD|MF_COUNTKILL|MF_NOTDMATCH, //flags + NULL, //namepointer + }, + + { /*MT_PROGRAMMERBASE*/ + -1, //doomednum + S_BASE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOBLOOD, //flags + NULL, //namepointer + }, + + { /*MT_HOOKSHOT*/ + -1, //doomednum + S_OCLW_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_chain, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_CCLW_00, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 20*FRACUNIT, //speed + 10*FRACUNIT, //radius + 14*FRACUNIT, //height + 100, //mass + 2, //damage + sfx_swish, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_CHAINSHOT*/ + -1, //doomednum + S_TEND_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_tend, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_MINIMISSLE*/ + -1, //doomednum + S_MICR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_rlaunc, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_MISL_01, //deathstate + S_NULL, //xdeathstate + sfx_mislht, //deathsound + 20*FRACUNIT, //speed + 10*FRACUNIT, //radius + 14*FRACUNIT, //height + 100, //mass + 10, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_C_MISSILE*/ + -1, //doomednum + S_MICR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_rlaunc, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_MISL_00, //deathstate + S_NULL, //xdeathstate + sfx_mislht, //deathsound + 20*FRACUNIT, //speed + 10*FRACUNIT, //radius + 14*FRACUNIT, //height + 100, //mass + 7, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_SEEKMISSILE*/ + -1, //doomednum + S_MISS_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_rlaunc, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_MISL_01, //deathstate + S_NULL, //xdeathstate + sfx_mislht, //deathsound + 20*FRACUNIT, //speed + 10*FRACUNIT, //radius + 14*FRACUNIT, //height + 100, //mass + 10, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_ELECARROW*/ + -1, //doomednum + S_AROW_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_swish, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_ZAP1_01, //deathstate + S_NULL, //xdeathstate + sfx_firxpl, //deathsound + 30*FRACUNIT, //speed + 10*FRACUNIT, //radius + 10*FRACUNIT, //height + 100, //mass + 10, //damage + sfx_swish, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_POISARROW*/ + -1, //doomednum + S_ARWP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_swish, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_AROW_01, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 30*FRACUNIT, //speed + 10*FRACUNIT, //radius + 10*FRACUNIT, //height + 100, //mass + 500, //damage + sfx_swish, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_R_LASER*/ + -1, //doomednum + S_SHT1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_POW1_09, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 40*FRACUNIT, //speed + 10*FRACUNIT, //radius + 8*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_L_LASER*/ + -1, //doomednum + S_SHT1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_plasma, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_POW1_05, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 40*FRACUNIT, //speed + 10*FRACUNIT, //radius + 8*FRACUNIT, //height + 100, //mass + 1, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_HEGRENADE*/ + -1, //doomednum + S_GRAP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_phoot, //seesound + 30, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BNG4_00, //deathstate + S_NULL, //xdeathstate + sfx_explod, //deathsound + 15*FRACUNIT, //speed + 13*FRACUNIT, //radius + 13*FRACUNIT, //height + 20, //mass + 1, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_PGRENADE*/ + -1, //doomednum + S_GRIN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_phoot, //seesound + 40, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BNG3_08, //deathstate + S_NULL, //xdeathstate + sfx_explod, //deathsound + 15*FRACUNIT, //speed + 13*FRACUNIT, //radius + 13*FRACUNIT, //height + 20, //mass + 1, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_INQGRENADE*/ + -1, //doomednum + S_UBAM_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_phoot, //seesound + 15, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BNG2_00, //deathstate + S_NULL, //xdeathstate + sfx_explod, //deathsound + 25*FRACUNIT, //speed + 13*FRACUNIT, //radius + 13*FRACUNIT, //height + 15, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_PFLAME*/ + -1, //doomednum + S_BNG3_09, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 120, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_FLBE_07, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_TORPEDO*/ + -1, //doomednum + S_TORP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_protfl, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_THIT_00, //deathstate + S_NULL, //xdeathstate + sfx_explod, //deathsound + 20*FRACUNIT, //speed + 13*FRACUNIT, //radius + 8*FRACUNIT, //height + 100, //mass + 1, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_TORPEDOSPREAD*/ + -1, //doomednum + S_TWAV_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_TWAV_02, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 35*FRACUNIT, //speed + 13*FRACUNIT, //radius + 13*FRACUNIT, //height + 100, //mass + 10, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_SFIREBALL*/ + -1, //doomednum + S_FRBL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_flburn, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_FRBL_03, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 15*FRACUNIT, //speed + 8*FRACUNIT, //radius + 11*FRACUNIT, //height + 10, //mass + 4, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_C_FLAME*/ + -1, //doomednum + S_FRBL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_flburn, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_FRBL_03, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 35*FRACUNIT, //speed + 8*FRACUNIT, //radius + 11*FRACUNIT, //height + 50, //mass + 1, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, //flags + NULL, //namepointer + }, + + { /*MT_STRIFEPUFF3*/ + -1, //doomednum + S_SHT2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_STRIFEPUFF*/ + -1, //doomednum + S_PUFY_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags + NULL, //namepointer + }, + + { /*MT_SPARKPUFF*/ + -1, //doomednum + S_POW3_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_BLOOD_DEATH*/ + -1, //doomednum + S_SPRY_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_TFOG*/ + -1, //doomednum + S_TFOG_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags + NULL, //namepointer + }, + + { /*MT_IFOG*/ + -1, //doomednum + S_IFOG_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, //flags + NULL, //namepointer + }, + + { /*MT_TELEPORTMAN*/ + 14, //doomednum + S_NULL, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOSECTOR|MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_01*/ + 24, //doomednum + S_KLAX_00, //spawnstate + 1000, //spawnhealth + S_KLAX_01, //seestate + sfx_None, //seesound + 60, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_TURRET*/ + 27, //doomednum + S_TURT_00, //spawnstate + 125, //spawnhealth + S_TURT_01, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_TURT_02, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_TURT_02, //missilestate + S_NULL, //crashstate + S_BALL_00, //deathstate + S_NULL, //xdeathstate + sfx_mislht, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 10000000, //mass + 0, //damage + sfx_None, //activesound + MF_SHOOTABLE|MF_STAND|MF_SPAWNCEILING|MF_NOGRAVITY|MF_NOBLOOD + |MF_COUNTKILL, //flags + NULL, //namepointer + }, + + { /*MT_GATE*/ + 45, //doomednum + S_PSTN_00, //spawnstate + 100, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_PSTN_02, //deathstate + S_NULL, //xdeathstate + sfx_explod, //deathsound + 16, //speed + 20*FRACUNIT, //radius + 76*FRACUNIT, //height + 10000000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_NOBLOOD, //flags + NULL, //namepointer + }, + + { /*MT_COMPUTER*/ + 182, //doomednum + S_SECR_00, //spawnstate + 80, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_SECR_04, //deathstate + S_NULL, //xdeathstate + sfx_explod, //deathsound + 27, //speed + 26*FRACUNIT, //radius + 128*FRACUNIT, //height + 100000, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_NOBLOOD, //flags + NULL, //namepointer + }, + + { /*MT_INV_MED1*/ + 2011, //doomednum + S_STMP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 20, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "medpatch", //namepointer + }, + + { /*MT_INV_MED2*/ + 2012, //doomednum + S_MDKT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 15, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "medical kit", //namepointer + }, + + { /*MT_INV_MED3*/ + 83, //doomednum + S_FULL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 5, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "surgery kit", //namepointer + }, + + { /*MT_DEGNINORE*/ + 59, //doomednum + S_XPRK_01, //spawnstate + 10, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_XPRK_02, //deathstate + S_NULL, //xdeathstate + sfx_explod, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 16*FRACUNIT, //height + 10, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags + "degnin ore", //namepointer + }, + + { /*MT_INV_ARMOR2*/ + 2019, //doomednum + S_ARM1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 3, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "metal armor", //namepointer + }, + + { /*MT_INV_ARMOR1*/ + 2018, //doomednum + S_ARM2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 5, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "leather armor", //namepointer + }, + + { /*MT_MISC_22*/ + 2014, //doomednum + S_WATR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags NULL, //namepointer }, + + { /*MT_MISC_11*/ + 164, //doomednum + S_MUGG_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_KEY_BASE*/ + 230, //doomednum + S_FUSL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "base key", //namepointer + }, + + { /*MT_GOVSKEY*/ + -1, //doomednum + S_REBL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "govs key", //namepointer + }, + + { /*MT_KEY_TRAVEL*/ + 185, //doomednum + S_TPAS_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "passcard", //namepointer + }, + + { /*MT_KEY_ID_BLUE*/ + 184, //doomednum + S_CRD1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "id badge", //namepointer + }, + + { /*MT_PRISONKEY*/ + -1, //doomednum + S_PRIS_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 11, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags + "prison key", //namepointer + }, + + { /*MT_KEY_HAND*/ + 91, //doomednum + S_HAND_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 12, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags + "severed hand", //namepointer + }, + + { /*MT_POWER1KEY*/ + -1, //doomednum + S_PWR1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "power1 key", //namepointer + }, + + { /*MT_POWER2KEY*/ + -1, //doomednum + S_PWR2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "power2 key", //namepointer + }, + + { /*MT_POWER3KEY*/ + -1, //doomednum + S_PWR3_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "power3 key", //namepointer + }, + + { /*MT_KEY_GOLD*/ + 40, //doomednum + S_KY1G_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "gold key", //namepointer + }, + + { /*MT_KEY_ID_GOLD*/ + 13, //doomednum + S_CRD2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "id card", //namepointer + }, + + { /*MT_KEY_SILVER*/ + 38, //doomednum + S_KY2S_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "silver key", //namepointer + }, + + { /*MT_KEY_ORACLE*/ + 61, //doomednum + S_ORAC_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "oracle key", //namepointer + }, + + { /*MT_MILITARYID*/ + -1, //doomednum + S_GYID_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "military id", //namepointer + }, + + { /*MT_KEY_ORDER*/ + 86, //doomednum + S_FUBR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "order key", //namepointer + }, + + { /*MT_KEY_WAREHOUSE*/ + 166, //doomednum + S_WARE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "warehouse key", //namepointer + }, + + { /*MT_KEY_BRASS*/ + 39, //doomednum + S_KY3B_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "brass key", //namepointer + }, + + { /*MT_KEY_RED_CRYSTAL*/ + 192, //doomednum + S_RCRY_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "red crystal key", //namepointer + }, + + { /*MT_KEY_BLUE_CRYSTAL*/ + 193, //doomednum + S_BCRY_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "blue crystal key", //namepointer + }, + + { /*MT_KEY_CHAPEL*/ + 195, //doomednum + S_CHAP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "chapel key", //namepointer + }, + + { /*MT_CATACOMBKEY*/ + -1, //doomednum + S_TUNL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 28, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags + "catacomb key", //namepointer + }, + + { /*MT_SECURITYKEY*/ + -1, //doomednum + S_SECK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "security key", //namepointer + }, + + { /*MT_KEY_CORE*/ + 236, //doomednum + S_GOID_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "core key", //namepointer + }, + + { /*MT_KEY_MAULER*/ + 233, //doomednum + S_BLTK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "mauler key", //namepointer + }, + + { /*MT_KEY_FACTORY*/ + 234, //doomednum + S_PROC_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "factory key", //namepointer + }, + + { /*MT_KEY_MINE*/ + 235, //doomednum + S_MINE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "mine key", //namepointer + }, + + { /*MT_NEWKEY5*/ + -1, //doomednum + S_BLTK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "newkey 5", //namepointer + }, + + { /*MT_INV_SHADOWARMOR*/ + 2024, //doomednum + S_SHD1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 2, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "shadow armor", //namepointer + }, + + { /*MT_INV_SUIT*/ + 2025, //doomednum + S_MASK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 5, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "environmental suit", //namepointer + }, + + { /*MT_QUEST_UNIFORM*/ + 90, //doomednum + S_UNIF_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 15, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST, //flags + "guard uniform", //namepointer + }, + + { /*MT_QUEST_GUARD_UNIFORM*/ + 52, //doomednum + S_OFIC_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "officer's uniform", //namepointer + }, + + { /*MT_INV_SUPERMAP*/ + 2026, //doomednum + S_PMAP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "map", //namepointer + }, + + { /*MT_INV_RADAR*/ + 2027, //doomednum + S_PMUP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 1, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "scanner", //namepointer + }, + + { /*MT_BEACON*/ + 10, //doomednum + S_BEAC_00, //spawnstate + 5, //spawnhealth + S_BEAC_01, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 16*FRACUNIT, //height + 3, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_DROPPED, //flags + "teleporter beacon", //namepointer + }, + + { /*MT_INV_TARGETER*/ + 207, //doomednum + S_TARG_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 5, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "targeter", //namepointer + }, + + { /*MT_MONY_1*/ + 93, //doomednum + S_COIN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 2147483647, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags + "coin", //namepointer + }, + + { /*MT_MONY_10*/ + 138, //doomednum + S_CRED_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags + "10gold", //namepointer + }, + + { /*MT_MONY_25*/ + 139, //doomednum + S_SACK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags + "25gold", //namepointer + }, + + { /*MT_MONY_50*/ + 140, //doomednum + S_CHST_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_DROPPED|MF_NOTDMATCH, //flags + "50gold", //namepointer + }, + + { /*MT_MONY_300*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 3, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags + "300gold", //namepointer + }, + + { /*MT_TOKEN_RING*/ + -1, //doomednum + S_RING_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 1, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST|MF_NOTDMATCH, //flags + "ring", //namepointer + }, + + { /*MT_INV_CHALICE*/ + 205, //doomednum + S_RELC_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 2, //speed + 10*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags + "offeringchalice", //namepointer + }, + + { /*MT_TOKEN_EAR*/ + -1, //doomednum + S_EARS_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 9, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST, //flags + "ear", //namepointer + }, + + { /*MT_INV_COMMUNICATOR*/ + 206, //doomednum + S_COMM_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_NOTDMATCH, //flags + "communitcator", //namepointer + }, + + { /*MT_AGREN*/ + 152, //doomednum + S_GRN1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "he-grenade rounds", //namepointer + }, + + { /*MT_APGREN*/ + 153, //doomednum + S_GRN2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "phoshorus-grenade rounds", //namepointer + }, + + { /*MT_ACLIP*/ + 2007, //doomednum + S_BLIT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "clip of bullets", //namepointer + }, + + { /*MT_AAMMOBOX*/ + 2048, //doomednum + S_BBOX_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "box of bullets", //namepointer + }, + + { /*MT_AMINI*/ + 2010, //doomednum + S_MSSL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "mini missiles", //namepointer + }, + + { /*MT_AMINIBOX*/ + 2046, //doomednum + S_ROKT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "crate of missiles", //namepointer + }, + + { /*MT_ACELL*/ + 2047, //doomednum + S_BRY1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "energy pod", //namepointer + }, + + { /*MT_APCELL*/ + 17, //doomednum + S_CPAC_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "energy pack", //namepointer + }, + + { /*MT_APAROW*/ + 115, //doomednum + S_PQRL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "poison bolts", //namepointer + }, + + { /*MT_AAROW*/ + 114, //doomednum + S_XQRL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "electric bolts", //namepointer + }, + + { /*MT_INV_SATCHEL*/ + 183, //doomednum + S_BKPK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "ammo satchel", //namepointer + }, + + { /*MT_PULSE*/ + 2002, //doomednum + S_RIFL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "assault gun", //namepointer + }, + + { /*MT_RIFLESTAND*/ + 2006, //doomednum + S_RIFL_01, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "assault gun", //namepointer + }, + + { /*MT_FLAMETHROWER*/ + 2005, //doomednum + S_FLAM_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "flame thrower", //namepointer + }, + + { /*MT_TOKEN_FLAME_THROWER_PARTS*/ + -1, //doomednum + S_BFLM_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "flame thrower parts", //namepointer + }, + + { /*MT_MINIMISSILE*/ + 2003, //doomednum + S_MMSL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "mini missile launcher", //namepointer + }, + + { /*MT_BLASTER*/ + 2004, //doomednum + S_TRPD_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "mauler", //namepointer + }, + + { /*MT_CROSSBOW*/ + 2001, //doomednum + S_CBOW_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "crossbow", //namepointer + }, + + { /*MT_GRENADELAUNCHER*/ + 154, //doomednum + S_GRND_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "grenade launcher", //namepointer + }, + + { /*MT_SIGIL_A*/ + 77, //doomednum + S_SIGL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "sigil", //namepointer + }, + + { /*MT_SIGIL_B*/ + 78, //doomednum + S_SIGL_01, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "sigil", //namepointer + }, + + { /*MT_SIGIL_C*/ + 79, //doomednum + S_SIGL_02, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "sigil", //namepointer + }, + + { /*MT_SIGIL_D*/ + 80, //doomednum + S_SIGL_03, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "sigil", //namepointer + }, + + { /*MT_SIGIL_E*/ + 81, //doomednum + S_SIGL_04, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "sigil", //namepointer + }, + + { /*MT_POWER_CRYSTAL*/ + 92, //doomednum + S_CRYS_00, //spawnstate + 50, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BOOM_00, //deathstate + S_NULL, //xdeathstate + sfx_explod, //deathsound + 14, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 99999999, //mass + 0, //damage + sfx_reactr, //activesound + MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_GIVEQUEST|MF_NOBLOOD, //flags + NULL, //namepointer + }, + + { /*MT_RAT*/ + 85, //doomednum + S_RATT_00, //spawnstate + 5, //spawnhealth + S_RATT_01, //seestate + sfx_ratact, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_RATT_05, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_MEAT_16, //deathstate + S_NULL, //xdeathstate + sfx_ratact, //deathsound + 13, //speed + 10*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_ratact, //activesound + MF_INCOMBAT|MF_NOBLOOD|MF_COUNTKILL, //flags + "rat buddy", //namepointer + }, + + { /*MT_MISC_05*/ + 82, //doomednum + S_BARW_00, //spawnstate + 10, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BARW_01, //deathstate + S_NULL, //xdeathstate + sfx_wbrldt, //deathsound + 0, //speed + 10*FRACUNIT, //radius + 32*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags + NULL, //namepointer + }, + + { /*MT_MISC_06*/ + 94, //doomednum + S_BART_00, //spawnstate + 30, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_BART_01, //deathstate + S_NULL, //xdeathstate + sfx_barexp, //deathsound + 0, //speed + 10*FRACUNIT, //radius + 32*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags + NULL, //namepointer + }, + + { /*MT_MISC_15*/ + 208, //doomednum + S_HOGN_00, //spawnstate + 99999999, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_HOGN_01, //painstate + 255, //painchance + sfx_mtalht, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 10*FRACUNIT, //radius + 72*FRACUNIT, //height + 9999999, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_INCOMBAT|MF_NOBLOOD, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT14*/ + 95, //doomednum + S_LITS_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 4*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT13*/ + 96, //doomednum + S_LITB_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 4*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT12*/ + 97, //doomednum + S_LITG_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 4*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT18*/ + 2028, //doomednum + S_LITE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR2*/ + 48, //doomednum + S_MONI_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 128*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR3*/ + 54, //doomednum + S_STEL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 128*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR4*/ + 55, //doomednum + S_STLA_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 80*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR5*/ + 56, //doomednum + S_STLE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 40*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR6*/ + 57, //doomednum + S_HUGE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 24*FRACUNIT, //radius + 192*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR7*/ + 227, //doomednum + S_APOW_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 24*FRACUNIT, //radius + 192*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_amaln2, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_CAVE2*/ + 98, //doomednum + S_STLG_02, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 54*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_CAVE3*/ + 161, //doomednum + S_STLG_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 40*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_CAVE4*/ + 160, //doomednum + S_STLG_01, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 40*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_CAVE6*/ + 159, //doomednum + S_STLG_03, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 128*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_CAVE7*/ + 162, //doomednum + S_STLG_04, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 128*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_CAVE5*/ + 163, //doomednum + S_STLG_05, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 25*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT2*/ + 34, //doomednum + S_CNDL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT3*/ + 35, //doomednum + S_CLBR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 40*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MISC_03*/ + 103, //doomednum + S_DRIP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_wdrip, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_13*/ + 104, //doomednum + S_SPLH_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_wfall, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_02*/ + 53, //doomednum + S_CDRP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 1*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_MISC_07*/ + 112, //doomednum + S_WTFT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_wsplsh, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_BIO2*/ + 113, //doomednum + S_HERT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TELEPORTSTAND*/ + 23, //doomednum + S_TELP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_SHADOW, //flags + NULL, //namepointer + }, + + { /*MT_DEADTHING1*/ + 22, //doomednum + S_ROB2_28, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_DEADTHING2*/ + 15, //doomednum + S_PLAY_18, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_DEADTHING3*/ + 18, //doomednum + S_PEAS_24, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_DEADTHING4*/ + 21, //doomednum + S_AGRD_31, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_DEADTHING5*/ + 20, //doomednum + S_ROB1_25, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_DEADTHING6*/ + 19, //doomednum + S_HMN1_31, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_BIO1*/ + 212, //doomednum + S_SACR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_GIBS*/ + 54, //doomednum + S_DEAD_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_MISC_04*/ + 70, //doomednum + S_BARL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 48*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT11*/ + 105, //doomednum + S_BOWL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_smfire, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT10*/ + 106, //doomednum + S_BRAZ_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 10*FRACUNIT, //radius + 32*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_smfire, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT9*/ + 107, //doomednum + S_TRCH_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 0*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_smfire, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT8*/ + 108, //doomednum + S_TRHO_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 0*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_14*/ + 109, //doomednum + S_CHAN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 93*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT1*/ + 28, //doomednum + S_CAGE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 3*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR8*/ + 110, //doomednum + S_STAT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 64*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR9*/ + 44, //doomednum + S_DSTA_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT15*/ + 111, //doomednum + S_LTRH_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 4*FRACUNIT, //radius + 72*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT4*/ + 43, //doomednum + S_LAMP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 3*FRACUNIT, //radius + 80*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT5*/ + 46, //doomednum + S_LANT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 3*FRACUNIT, //radius + 80*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_ROCK1*/ + 99, //doomednum + S_ROK1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_ROCK2*/ + 100, //doomednum + S_ROK2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_ROCK3*/ + 101, //doomednum + S_ROK3_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_ROCK4*/ + 102, //doomednum + S_ROK4_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_TREE7*/ + 215, //doomednum + S_LOGG_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_wriver, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_RUBBLE1*/ + 29, //doomednum + S_RUB1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_RUBBLE2*/ + 30, //doomednum + S_RUB2_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_RUBBLE3*/ + 31, //doomednum + S_RUB3_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_RUBBLE4*/ + 32, //doomednum + S_RUB4_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_RUBBLE5*/ + 36, //doomednum + S_RUB5_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_RUBBLE6*/ + 37, //doomednum + S_RUB6_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_RUBBLE7*/ + 41, //doomednum + S_RUB7_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_RUBBLE8*/ + 42, //doomednum + S_RUB8_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_08*/ + 117, //doomednum + S_CRAB_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT6*/ + 47, //doomednum + S_LMPC_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 10*FRACUNIT, //radius + 72*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_smfire, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT7*/ + 50, //doomednum + S_LOGS_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 10*FRACUNIT, //radius + 80*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_smfire, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TREE2*/ + 51, //doomednum + S_TREE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 15*FRACUNIT, //radius + 109*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TREE3*/ + 202, //doomednum + S_TREE_01, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 15*FRACUNIT, //radius + 109*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TREE4*/ + 203, //doomednum + S_TREE_02, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 15*FRACUNIT, //radius + 64*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TREE1*/ + 33, //doomednum + S_TRE1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 15*FRACUNIT, //radius + 80*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TREE6*/ + 60, //doomednum + S_BUSH_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 15*FRACUNIT, //radius + 40*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_TREE5*/ + 62, //doomednum + S_SHRB_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 64*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_CAVE1*/ + 63, //doomednum + S_STAK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 64*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR1*/ + 69, //doomednum + S_BAR1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 128*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MISC_10*/ + 165, //doomednum + S_VASE_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 12*FRACUNIT, //radius + 24*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MISC_09*/ + 188, //doomednum + S_VASE_01, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 12*FRACUNIT, //radius + 32*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MISC_17*/ + 189, //doomednum + S_STOL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 6*FRACUNIT, //radius + 24*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MISC_18*/ + 190, //doomednum + S_POT1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_19*/ + 191, //doomednum + S_TUB1_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_20*/ + 194, //doomednum + S_ANVL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 32*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT16*/ + 196, //doomednum + S_TLMP_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 11*FRACUNIT, //radius + 64*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT17*/ + 197, //doomednum + S_TLMP_01, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 8*FRACUNIT, //radius + 64*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MISC_21*/ + 68, //doomednum + S_TRAY_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 24*FRACUNIT, //radius + 40*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MISC_12*/ + 228, //doomednum + S_AFED_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 12*FRACUNIT, //radius + 24*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MISC_26*/ + 216, //doomednum + S_SBAN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 24*FRACUNIT, //radius + 96*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_23*/ + 217, //doomednum + S_BOTR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_24*/ + 218, //doomednum + S_HATR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_MISC_25*/ + 219, //doomednum + S_TOPR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP, //flags + NULL, //namepointer + }, + + { /*MT_COUPLING*/ + 220, //doomednum + S_COUP_00, //spawnstate + 40, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 6, //speed + 17*FRACUNIT, //radius + 64*FRACUNIT, //height + 999999, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_GIVEQUEST|MF_INCOMBAT|MF_DROPPED + |MF_NOBLOOD|MF_NOTDMATCH, //flags + NULL, //namepointer + }, + + { /*MT_COUPLING_BROKEN*/ + 226, //doomednum + S_COUP_02, //spawnstate + 40, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 512*FRACUNIT, //speed + 16*FRACUNIT, //radius + 16*FRACUNIT, //height + 1, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST|MF_DROPPED, //flags + "broken power coupling", //namepointer + }, + + { /*MT_PILLAR10*/ + 221, //doomednum + S_BUBB_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 128*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_amaln5, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR11*/ + 222, //doomednum + S_BUBF_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 72*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_amaln6, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR12*/ + 223, //doomednum + S_BUBF_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 72*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_amaln4, //activesound + MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, //flags + NULL, //namepointer + }, + + { /*MT_PILLAR13*/ + 224, //doomednum + S_ASPR_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 16*FRACUNIT, //radius + 128*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_amaln3, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_LIGHT19*/ + 225, //doomednum + S_SPDL_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 32*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_amaln1, //activesound + MF_SOLID, //flags + NULL, //namepointer + }, + + { /*MT_MEAT*/ + -1, //doomednum + S_MEAT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_JUNK*/ + -1, //doomednum + S_JUNK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_BURNDROP*/ + -1, //doomednum + S_FFOT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_NOBLOCKMAP|MF_NOCLIP, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_AMMO*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "health", //namepointer + }, + + { /*MT_TOKEN_HEALTH*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "ammo", //namepointer + }, + + { /*MT_TOKEN*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "info", //namepointer + }, + + { /*MT_TOKEN_ALARM*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "alarm", //namepointer + }, + + { /*MT_TOKEN_DOOR1*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_SHOPCLOSE*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_PRISON_PASS*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 10, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST, //flags + "prison pass", //namepointer + }, + + { /*MT_TOKEN_DOOR3*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_STAMINA*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_NEW_ACCURACY*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_REPORT*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "report", //namepointer + }, + + { /*MT_TOKEN_TOUGHNESS*/ + -1, //doomednum + S_HELT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "toughness", //namepointer + }, + + { /*MT_TOKEN_ACCURACY*/ + -1, //doomednum + S_GUNT_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + "accuracy", //namepointer + }, + + { /*MT_TOKEN_ORACLE_PASS*/ + -1, //doomednum + S_OTOK_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 18, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL|MF_GIVEQUEST, //flags + "oracle pass", //namepointer + }, + + { /*MT_TOKEN_QUEST1*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST2*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST3*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST4*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "quest4", //namepointer + }, + + { /*MT_TOKEN_QUEST5*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "quest5", //namepointer + }, + + { /*MT_TOKEN_QUEST6*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "quest6", //namepointer + }, + + { /*MT_TOKEN_QUEST7*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST8*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST9*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST10*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST11*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST12*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST13*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_CRYSTAL*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "You've Blown Up the Crystal!", //namepointer + }, + + { /*MT_TOKEN_QUEST15*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_GATEQUEST*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "You've Blown Up the Gates!", //namepointer + }, + + { /*MT_TOKEN_QUEST17*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST18*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST19*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST20*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_BISHOP*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "You've killed the Bishop!", //namepointer + }, + + { /*MT_TOKEN_QUEST22*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_ORACLE*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "You've killed the Oracle!", //namepointer + }, + + { /*MT_TOKEN_MACIL*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "You've killed Macil!", //namepointer + }, + + { /*MT_TOKEN_QUEST25*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_LOREMASTER*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "You've killed the LoreMaster!", //namepointer + }, + + { /*MT_SECRQUEST*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + "You've blowned Up the Computer!", //namepointer + }, + + { /*MT_TOKEN_QUEST28*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST29*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST30*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_TOKEN_QUEST31*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + 0, //flags + NULL, //namepointer + }, + + { /*MT_SLIDESHOW*/ + -1, //doomednum + S_TOKN_00, //spawnstate + 1000, //spawnhealth + S_NULL, //seestate + sfx_None, //seesound + 8, //reactiontime + sfx_None, //attacksound + S_NULL, //painstate + 0, //painchance + sfx_None, //painsound + S_NULL, //meleestate + S_NULL, //missilestate + S_NULL, //crashstate + S_NULL, //deathstate + S_NULL, //xdeathstate + sfx_None, //deathsound + 0, //speed + 20*FRACUNIT, //radius + 16*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SPECIAL, //flags + NULL, //namepointer + }, + }; + + |