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authorSamuel Villareal2010-08-31 01:37:11 +0000
committerSamuel Villareal2010-08-31 01:37:11 +0000
commitb6ea4375e0b5db116a1cdf27e30273d4a92b7a53 (patch)
treee531ff8da0b7e4149d99b585d69469dfb4793e59 /src/strife/info.c
parent1ae6058ab5c492f6f8e7fd606c9ad452f0b861ae (diff)
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+ Strife music/sound implemented
+ All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Subversion-branch: /branches/strife-branch Subversion-revision: 1980
Diffstat (limited to 'src/strife/info.c')
-rw-r--r--src/strife/info.c3538
1 files changed, 1 insertions, 3537 deletions
diff --git a/src/strife/info.c b/src/strife/info.c
index 30d9f51d..22bfe18b 100644
--- a/src/strife/info.c
+++ b/src/strife/info.c
@@ -1102,7 +1102,7 @@ state_t states[NUMSTATES] = {
{SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
};
-
+// villsa [STRIFE] TODO - add strife mobjtypes
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
{ // MT_PLAYER
@@ -1130,3541 +1130,5 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
-
- { // MT_POSSESSED
- 3004, // doomednum
- S_POSS_STND, // spawnstate
- 20, // spawnhealth
- S_POSS_RUN1, // seestate
- sfx_posit1, // seesound
- 8, // reactiontime
- sfx_pistol, // attacksound
- S_POSS_PAIN, // painstate
- 200, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_POSS_ATK1, // missilestate
- S_POSS_DIE1, // deathstate
- S_POSS_XDIE1, // xdeathstate
- sfx_podth1, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_POSS_RAISE1 // raisestate
- },
-
- { // MT_SHOTGUY
- 9, // doomednum
- S_SPOS_STND, // spawnstate
- 30, // spawnhealth
- S_SPOS_RUN1, // seestate
- sfx_posit2, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SPOS_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_SPOS_ATK1, // missilestate
- S_SPOS_DIE1, // deathstate
- S_SPOS_XDIE1, // xdeathstate
- sfx_podth2, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SPOS_RAISE1 // raisestate
- },
-
- { // MT_VILE
- 64, // doomednum
- S_VILE_STND, // spawnstate
- 700, // spawnhealth
- S_VILE_RUN1, // seestate
- sfx_vilsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_VILE_PAIN, // painstate
- 10, // painchance
- sfx_vipain, // painsound
- 0, // meleestate
- S_VILE_ATK1, // missilestate
- S_VILE_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_vildth, // deathsound
- 15, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 500, // mass
- 0, // damage
- sfx_vilact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
-
- { // MT_FIRE
- -1, // doomednum
- S_FIRE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_UNDEAD
- 66, // doomednum
- S_SKEL_STND, // spawnstate
- 300, // spawnhealth
- S_SKEL_RUN1, // seestate
- sfx_skesit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SKEL_PAIN, // painstate
- 100, // painchance
- sfx_popain, // painsound
- S_SKEL_FIST1, // meleestate
- S_SKEL_MISS1, // missilestate
- S_SKEL_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_skedth, // deathsound
- 10, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 500, // mass
- 0, // damage
- sfx_skeact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SKEL_RAISE1 // raisestate
- },
-
- { // MT_TRACER
- -1, // doomednum
- S_TRACER, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_skeatk, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_TRACEEXP1, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 10*FRACUNIT, // speed
- 11*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 10, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_SMOKE
- -1, // doomednum
- S_SMOKE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_FATSO
- 67, // doomednum
- S_FATT_STND, // spawnstate
- 600, // spawnhealth
- S_FATT_RUN1, // seestate
- sfx_mansit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_FATT_PAIN, // painstate
- 80, // painchance
- sfx_mnpain, // painsound
- 0, // meleestate
- S_FATT_ATK1, // missilestate
- S_FATT_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_mandth, // deathsound
- 8, // speed
- 48*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_FATT_RAISE1 // raisestate
- },
-
- { // MT_FATSHOT
- -1, // doomednum
- S_FATSHOT1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_FATSHOTX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 20*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 8, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_CHAINGUY
- 65, // doomednum
- S_CPOS_STND, // spawnstate
- 70, // spawnhealth
- S_CPOS_RUN1, // seestate
- sfx_posit2, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_CPOS_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_CPOS_ATK1, // missilestate
- S_CPOS_DIE1, // deathstate
- S_CPOS_XDIE1, // xdeathstate
- sfx_podth2, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_CPOS_RAISE1 // raisestate
- },
-
- { // MT_TROOP
- 3001, // doomednum
- S_TROO_STND, // spawnstate
- 60, // spawnhealth
- S_TROO_RUN1, // seestate
- sfx_bgsit1, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_TROO_PAIN, // painstate
- 200, // painchance
- sfx_popain, // painsound
- S_TROO_ATK1, // meleestate
- S_TROO_ATK1, // missilestate
- S_TROO_DIE1, // deathstate
- S_TROO_XDIE1, // xdeathstate
- sfx_bgdth1, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_bgact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_TROO_RAISE1 // raisestate
- },
-
- { // MT_SERGEANT
- 3002, // doomednum
- S_SARG_STND, // spawnstate
- 150, // spawnhealth
- S_SARG_RUN1, // seestate
- sfx_sgtsit, // seesound
- 8, // reactiontime
- sfx_sgtatk, // attacksound
- S_SARG_PAIN, // painstate
- 180, // painchance
- sfx_dmpain, // painsound
- S_SARG_ATK1, // meleestate
- 0, // missilestate
- S_SARG_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_sgtdth, // deathsound
- 10, // speed
- 30*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SARG_RAISE1 // raisestate
- },
-
- { // MT_SHADOWS
- 58, // doomednum
- S_SARG_STND, // spawnstate
- 150, // spawnhealth
- S_SARG_RUN1, // seestate
- sfx_sgtsit, // seesound
- 8, // reactiontime
- sfx_sgtatk, // attacksound
- S_SARG_PAIN, // painstate
- 180, // painchance
- sfx_dmpain, // painsound
- S_SARG_ATK1, // meleestate
- 0, // missilestate
- S_SARG_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_sgtdth, // deathsound
- 10, // speed
- 30*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
- S_SARG_RAISE1 // raisestate
- },
-
- { // MT_HEAD
- 3005, // doomednum
- S_HEAD_STND, // spawnstate
- 400, // spawnhealth
- S_HEAD_RUN1, // seestate
- sfx_cacsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_HEAD_PAIN, // painstate
- 128, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_HEAD_ATK1, // missilestate
- S_HEAD_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_cacdth, // deathsound
- 8, // speed
- 31*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
- S_HEAD_RAISE1 // raisestate
- },
-
- { // MT_BRUISER
- 3003, // doomednum
- S_BOSS_STND, // spawnstate
- 1000, // spawnhealth
- S_BOSS_RUN1, // seestate
- sfx_brssit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BOSS_PAIN, // painstate
- 50, // painchance
- sfx_dmpain, // painsound
- S_BOSS_ATK1, // meleestate
- S_BOSS_ATK1, // missilestate
- S_BOSS_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_brsdth, // deathsound
- 8, // speed
- 24*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BOSS_RAISE1 // raisestate
- },
-
- { // MT_BRUISERSHOT
- -1, // doomednum
- S_BRBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BRBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 15*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 8, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_KNIGHT
- 69, // doomednum
- S_BOS2_STND, // spawnstate
- 500, // spawnhealth
- S_BOS2_RUN1, // seestate
- sfx_kntsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BOS2_PAIN, // painstate
- 50, // painchance
- sfx_dmpain, // painsound
- S_BOS2_ATK1, // meleestate
- S_BOS2_ATK1, // missilestate
- S_BOS2_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_kntdth, // deathsound
- 8, // speed
- 24*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BOS2_RAISE1 // raisestate
- },
-
- { // MT_SKULL
- 3006, // doomednum
- S_SKULL_STND, // spawnstate
- 100, // spawnhealth
- S_SKULL_RUN1, // seestate
- 0, // seesound
- 8, // reactiontime
- sfx_sklatk, // attacksound
- S_SKULL_PAIN, // painstate
- 256, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_SKULL_ATK1, // missilestate
- S_SKULL_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 8, // speed
- 16*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 50, // mass
- 3, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_SPIDER
- 7, // doomednum
- S_SPID_STND, // spawnstate
- 3000, // spawnhealth
- S_SPID_RUN1, // seestate
- sfx_spisit, // seesound
- 8, // reactiontime
- sfx_shotgn, // attacksound
- S_SPID_PAIN, // painstate
- 40, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_SPID_ATK1, // missilestate
- S_SPID_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_spidth, // deathsound
- 12, // speed
- 128*FRACUNIT, // radius
- 100*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
-
- { // MT_BABY
- 68, // doomednum
- S_BSPI_STND, // spawnstate
- 500, // spawnhealth
- S_BSPI_SIGHT, // seestate
- sfx_bspsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BSPI_PAIN, // painstate
- 128, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_BSPI_ATK1, // missilestate
- S_BSPI_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_bspdth, // deathsound
- 12, // speed
- 64*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 600, // mass
- 0, // damage
- sfx_bspact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BSPI_RAISE1 // raisestate
- },
-
- { // MT_CYBORG
- 16, // doomednum
- S_CYBER_STND, // spawnstate
- 4000, // spawnhealth
- S_CYBER_RUN1, // seestate
- sfx_cybsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_CYBER_PAIN, // painstate
- 20, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_CYBER_ATK1, // missilestate
- S_CYBER_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_cybdth, // deathsound
- 16, // speed
- 40*FRACUNIT, // radius
- 110*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
-
- { // MT_PAIN
- 71, // doomednum
- S_PAIN_STND, // spawnstate
- 400, // spawnhealth
- S_PAIN_RUN1, // seestate
- sfx_pesit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_PAIN_PAIN, // painstate
- 128, // painchance
- sfx_pepain, // painsound
- 0, // meleestate
- S_PAIN_ATK1, // missilestate
- S_PAIN_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_pedth, // deathsound
- 8, // speed
- 31*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
- S_PAIN_RAISE1 // raisestate
- },
-
- { // MT_WOLFSS
- 84, // doomednum
- S_SSWV_STND, // spawnstate
- 50, // spawnhealth
- S_SSWV_RUN1, // seestate
- sfx_sssit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SSWV_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_SSWV_ATK1, // missilestate
- S_SSWV_DIE1, // deathstate
- S_SSWV_XDIE1, // xdeathstate
- sfx_ssdth, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SSWV_RAISE1 // raisestate
- },
-
- { // MT_KEEN
- 72, // doomednum
- S_KEENSTND, // spawnstate
- 100, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_KEENPAIN, // painstate
- 256, // painchance
- sfx_keenpn, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_COMMKEEN, // deathstate
- S_NULL, // xdeathstate
- sfx_keendt, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 72*FRACUNIT, // height
- 10000000, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
-
- { // MT_BOSSBRAIN
- 88, // doomednum
- S_BRAIN, // spawnstate
- 250, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_BRAIN_PAIN, // painstate
- 255, // painchance
- sfx_bospn, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BRAIN_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_bosdth, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 10000000, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE, // flags
- S_NULL // raisestate
- },
-
- { // MT_BOSSSPIT
- 89, // doomednum
- S_BRAINEYE, // spawnstate
- 1000, // spawnhealth
- S_BRAINEYESEE, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
-
- { // MT_BOSSTARGET
- 87, // doomednum
- S_NULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
-
- { // MT_SPAWNSHOT
- -1, // doomednum
- S_SPAWN1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_bospit, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 3, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
- S_NULL // raisestate
- },
-
- { // MT_SPAWNFIRE
- -1, // doomednum
- S_SPAWNFIRE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_BARREL
- 2035, // doomednum
- S_BAR1, // spawnstate
- 20, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BEXP, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 0, // speed
- 10*FRACUNIT, // radius
- 42*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
- S_NULL // raisestate
- },
-
- { // MT_TROOPSHOT
- -1, // doomednum
- S_TBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_TBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 3, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_HEADSHOT
- -1, // doomednum
- S_RBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_RBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_ROCKET
- -1, // doomednum
- S_ROCKET, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_rlaunc, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_EXPLODE1, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 20*FRACUNIT, // speed
- 11*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 20, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_PLASMA
- -1, // doomednum
- S_PLASBALL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_plasma, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_PLASEXP, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_BFG
- -1, // doomednum
- S_BFGSHOT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- 0, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BFGLAND, // deathstate
- S_NULL, // xdeathstate
- sfx_rxplod, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 100, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_ARACHPLAZ
- -1, // doomednum
- S_ARACH_PLAZ, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_plasma, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_ARACH_PLEX, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_PUFF
- -1, // doomednum
- S_PUFF1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_BLOOD
- -1, // doomednum
- S_BLOOD1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
-
- { // MT_TFOG
- -1, // doomednum
- S_TFOG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_IFOG
- -1, // doomednum
- S_IFOG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_TELEPORTMAN
- 14, // doomednum
- S_NULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
-
- { // MT_EXTRABFG
- -1, // doomednum
- S_BFGEXP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC0
- 2018, // doomednum
- S_ARM1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC1
- 2019, // doomednum
- S_ARM2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC2
- 2014, // doomednum
- S_BON1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC3
- 2015, // doomednum
- S_BON2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC4
- 5, // doomednum
- S_BKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC5
- 13, // doomednum
- S_RKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC6
- 6, // doomednum
- S_YKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC7
- 39, // doomednum
- S_YSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC8
- 38, // doomednum
- S_RSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC9
- 40, // doomednum
- S_BSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC10
- 2011, // doomednum
- S_STIM, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC11
- 2012, // doomednum
- S_MEDI, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC12
- 2013, // doomednum
- S_SOUL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_INV
- 2022, // doomednum
- S_PINV, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC13
- 2023, // doomednum
- S_PSTR, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_INS
- 2024, // doomednum
- S_PINS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC14
- 2025, // doomednum
- S_SUIT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC15
- 2026, // doomednum
- S_PMAP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC16
- 2045, // doomednum
- S_PVIS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_MEGA
- 83, // doomednum
- S_MEGA, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
-
- { // MT_CLIP
- 2007, // doomednum
- S_CLIP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC17
- 2048, // doomednum
- S_AMMO, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC18
- 2010, // doomednum
- S_ROCK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC19
- 2046, // doomednum
- S_BROK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC20
- 2047, // doomednum
- S_CELL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC21
- 17, // doomednum
- S_CELP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC22
- 2008, // doomednum
- S_SHEL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC23
- 2049, // doomednum
- S_SBOX, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC24
- 8, // doomednum
- S_BPAK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC25
- 2006, // doomednum
- S_BFUG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_CHAINGUN
- 2002, // doomednum
- S_MGUN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC26
- 2005, // doomednum
- S_CSAW, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC27
- 2003, // doomednum
- S_LAUN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC28
- 2004, // doomednum
- S_PLAS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_SHOTGUN
- 2001, // doomednum
- S_SHOT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_SUPERSHOTGUN
- 82, // doomednum
- S_SHOT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC29
- 85, // doomednum
- S_TECHLAMP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC30
- 86, // doomednum
- S_TECH2LAMP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC31
- 2028, // doomednum
- S_COLU, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC32
- 30, // doomednum
- S_TALLGRNCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC33
- 31, // doomednum
- S_SHRTGRNCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC34
- 32, // doomednum
- S_TALLREDCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC35
- 33, // doomednum
- S_SHRTREDCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC36
- 37, // doomednum
- S_SKULLCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC37
- 36, // doomednum
- S_HEARTCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC38
- 41, // doomednum
- S_EVILEYE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC39
- 42, // doomednum
- S_FLOATSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC40
- 43, // doomednum
- S_TORCHTREE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC41
- 44, // doomednum
- S_BLUETORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC42
- 45, // doomednum
- S_GREENTORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC43
- 46, // doomednum
- S_REDTORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC44
- 55, // doomednum
- S_BTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC45
- 56, // doomednum
- S_GTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC46
- 57, // doomednum
- S_RTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC47
- 47, // doomednum
- S_STALAGTITE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC48
- 48, // doomednum
- S_TECHPILLAR, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC49
- 34, // doomednum
- S_CANDLESTIK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC50
- 35, // doomednum
- S_CANDELABRA, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC51
- 49, // doomednum
- S_BLOODYTWITCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC52
- 50, // doomednum
- S_MEAT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC53
- 51, // doomednum
- S_MEAT3, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC54
- 52, // doomednum
- S_MEAT4, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC55
- 53, // doomednum
- S_MEAT5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC56
- 59, // doomednum
- S_MEAT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC57
- 60, // doomednum
- S_MEAT4, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC58
- 61, // doomednum
- S_MEAT3, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC59
- 62, // doomednum
- S_MEAT5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC60
- 63, // doomednum
- S_BLOODYTWITCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC61
- 22, // doomednum
- S_HEAD_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC62
- 15, // doomednum
- S_PLAY_DIE7, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC63
- 18, // doomednum
- S_POSS_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC64
- 21, // doomednum
- S_SARG_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC65
- 23, // doomednum
- S_SKULL_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC66
- 20, // doomednum
- S_TROO_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC67
- 19, // doomednum
- S_SPOS_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC68
- 10, // doomednum
- S_PLAY_XDIE9, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC69
- 12, // doomednum
- S_PLAY_XDIE9, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC70
- 28, // doomednum
- S_HEADSONSTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC71
- 24, // doomednum
- S_GIBS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC72
- 27, // doomednum
- S_HEADONASTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC73
- 29, // doomednum
- S_HEADCANDLES, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC74
- 25, // doomednum
- S_DEADSTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC75
- 26, // doomednum
- S_LIVESTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC76
- 54, // doomednum
- S_BIGTREE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 32*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC77
- 70, // doomednum
- S_BBAR1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC78
- 73, // doomednum
- S_HANGNOGUTS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 88*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC79
- 74, // doomednum
- S_HANGBNOBRAIN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 88*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC80
- 75, // doomednum
- S_HANGTLOOKDN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC81
- 76, // doomednum
- S_HANGTSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC82
- 77, // doomednum
- S_HANGTLOOKUP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC83
- 78, // doomednum
- S_HANGTNOBRAIN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC84
- 79, // doomednum
- S_COLONGIBS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC85
- 80, // doomednum
- S_SMALLPOOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
-
- { // MT_MISC86
- 81, // doomednum
- S_BRAINSTEM, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- }
};