summaryrefslogtreecommitdiff
path: root/src/strife/m_menu.h
diff options
context:
space:
mode:
authorSimon Howard2010-02-01 19:13:33 +0000
committerSimon Howard2010-02-01 19:13:33 +0000
commitb9d4e0c10b4ef3322947d2b5ed648544986b557c (patch)
tree84ba6f0105450ef291f1a7df9764fc1c0f22df5c /src/strife/m_menu.h
parentde6f6af80635f0f20d7cb75722dc04b00dd2d746 (diff)
downloadchocolate-doom-b9d4e0c10b4ef3322947d2b5ed648544986b557c.tar.gz
chocolate-doom-b9d4e0c10b4ef3322947d2b5ed648544986b557c.tar.bz2
chocolate-doom-b9d4e0c10b4ef3322947d2b5ed648544986b557c.zip
Create strife directory as a copy of doom directory, change Makefile.am
to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840
Diffstat (limited to 'src/strife/m_menu.h')
-rw-r--r--src/strife/m_menu.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/strife/m_menu.h b/src/strife/m_menu.h
new file mode 100644
index 00000000..c06fe981
--- /dev/null
+++ b/src/strife/m_menu.h
@@ -0,0 +1,69 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Menu widget stuff, episode selection and such.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __M_MENU__
+#define __M_MENU__
+
+
+
+#include "d_event.h"
+
+//
+// MENUS
+//
+// Called by main loop,
+// saves config file and calls I_Quit when user exits.
+// Even when the menu is not displayed,
+// this can resize the view and change game parameters.
+// Does all the real work of the menu interaction.
+boolean M_Responder (event_t *ev);
+
+
+// Called by main loop,
+// only used for menu (skull cursor) animation.
+void M_Ticker (void);
+
+// Called by main loop,
+// draws the menus directly into the screen buffer.
+void M_Drawer (void);
+
+// Called by D_DoomMain,
+// loads the config file.
+void M_Init (void);
+
+// Called by intro code to force menu up upon a keypress,
+// does nothing if menu is already up.
+void M_StartControlPanel (void);
+
+
+
+extern int detailLevel;
+extern int screenblocks;
+
+
+
+#endif