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authorSimon Howard2014-09-13 05:15:05 -0400
committerSimon Howard2014-09-13 05:15:05 -0400
commitf716939956e0da16d20b18ea63b5a49b4038da15 (patch)
treee0629bc70f6b822151a8267db49d6299d0c9c85d /src/strife/p_dialog.c
parentcb72358ee930b29f4840b04bbb81f8d8444ce481 (diff)
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Add vld_ prefix for vldoor_e enum values.
It was pointed out to me recently that vldoor_e has enum values named 'open' and 'close'. These can potentially conflict with POSIX standard functions that have the same names, if the right header files are included. This doesn't currently cause any problems. However, to avoid any possibility of a conflict occurring if a different compiler is used, add a vld_ prefix to all the enum values, to namespace them.
Diffstat (limited to 'src/strife/p_dialog.c')
-rw-r--r--src/strife/p_dialog.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c
index 3c705dfe..804084e4 100644
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -918,24 +918,24 @@ boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type)
case MT_TOKEN_DOOR1: // Door special 1
junk.tag = 222;
- EV_DoDoor(&junk, open);
+ EV_DoDoor(&junk, vld_open);
break;
case MT_TOKEN_PRISON_PASS: // Door special 1 - Prison pass
junk.tag = 223;
- EV_DoDoor(&junk, open);
+ EV_DoDoor(&junk, vld_open);
if(gamemap == 2) // If on Tarnhill, give Prison pass object
P_GiveInventoryItem(player, sprnum, type);
break;
case MT_TOKEN_SHOPCLOSE: // Door special 3 - "Shop close" - unused?
junk.tag = 222;
- EV_DoDoor(&junk, close);
+ EV_DoDoor(&junk, vld_close);
break;
case MT_TOKEN_DOOR3: // Door special 4 (or 3? :P )
junk.tag = 224;
- EV_DoDoor(&junk, close);
+ EV_DoDoor(&junk, vld_close);
break;
case MT_TOKEN_STAMINA: // Stamina upgrade