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authorSimon Howard2014-10-24 20:10:23 -0400
committerSimon Howard2014-10-24 20:10:23 -0400
commit88b562df34f7843a5146203962c11ce18c6656ce (patch)
treebf2d716d5eaf41ede4acd8a01002174a104941e8 /src/strife/p_dialog.h
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Proceed by pressing enter at netgame warning screen.
If there's some discrepancy between clients who are to play a game together, a warning dialog is displayed. To acknowledge this message and proceed, make the user press enter, not escape, which is counter-intuitive. This fixes #453 (thanks Alexandre-Xavier).
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