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author | Simon Howard | 2014-04-01 20:43:45 -0400 |
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committer | Simon Howard | 2014-04-01 20:43:45 -0400 |
commit | 8eb3200286d523379295143ce3f44d77ce036d4b (patch) | |
tree | ac0edb56027f285425d896e12a1b14d78ad294b9 /src/strife/p_inter.c | |
parent | 565a1f08566520147a5abff5744dbcc256e5030c (diff) | |
download | chocolate-doom-8eb3200286d523379295143ce3f44d77ce036d4b.tar.gz chocolate-doom-8eb3200286d523379295143ce3f44d77ce036d4b.tar.bz2 chocolate-doom-8eb3200286d523379295143ce3f44d77ce036d4b.zip |
Replace all snprintf() calls with M_snprintf().
The Windows API has an _snprintf function that is not the same as
Unix's snprintf(): if the string is truncated then no trailing NUL
character is appended. This makes the function unsafe. Define a
replacement/wrapper called M_snprintf that works the same but always
appends a trailing NUL, for safety on Windows and other OSes that
behave like this.
Do the same thing for vsnprintf(), and update HACKING to list
snprintf/vsnprintf as forbidden functions. This fixes #375;
thanks to Quasar for pointing out the different behavior of these
functions.
Diffstat (limited to 'src/strife/p_inter.c')
-rw-r--r-- | src/strife/p_inter.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c index 00b0ef24..96594211 100644 --- a/src/strife/p_inter.c +++ b/src/strife/p_inter.c @@ -971,8 +971,8 @@ void P_KillMobj(mobj_t* source, mobj_t* target) EV_DoDoor(&junk, close); P_NoiseAlert(players[0].mo, players[0].mo); - snprintf(plrkilledmsg, sizeof(plrkilledmsg), - "%s", DEH_String("You're dead! You set off the alarm.")); + M_snprintf(plrkilledmsg, sizeof(plrkilledmsg), + "%s", DEH_String("You're dead! You set off the alarm.")); if(!deathmatch) players[consoleplayer].message = plrkilledmsg; @@ -1011,8 +1011,8 @@ void P_KillMobj(mobj_t* source, mobj_t* target) case MT_TOKEN_ALARM: P_NoiseAlert(players[0].mo, players[0].mo); - snprintf(plrkilledmsg, sizeof(plrkilledmsg), - "%s", DEH_String("You Fool! You've set off the alarm")); + M_snprintf(plrkilledmsg, sizeof(plrkilledmsg), + "%s", DEH_String("You Fool! You've set off the alarm")); if(!deathmatch) players[consoleplayer].message = plrkilledmsg; return; |