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author | Samuel Villareal | 2010-08-31 01:37:11 +0000 |
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committer | Samuel Villareal | 2010-08-31 01:37:11 +0000 |
commit | b6ea4375e0b5db116a1cdf27e30273d4a92b7a53 (patch) | |
tree | e531ff8da0b7e4149d99b585d69469dfb4793e59 /src/strife/p_inter.c | |
parent | 1ae6058ab5c492f6f8e7fd606c9ad452f0b861ae (diff) | |
download | chocolate-doom-b6ea4375e0b5db116a1cdf27e30273d4a92b7a53.tar.gz chocolate-doom-b6ea4375e0b5db116a1cdf27e30273d4a92b7a53.tar.bz2 chocolate-doom-b6ea4375e0b5db116a1cdf27e30273d4a92b7a53.zip |
+ Strife music/sound implemented
+ All doom sound references replaced with sfx_swish as placeholder
+ Removed all but MT_PLAYER mobjinfo in mobjinfo struct
Subversion-branch: /branches/strife-branch
Subversion-revision: 1980
Diffstat (limited to 'src/strife/p_inter.c')
-rw-r--r-- | src/strife/p_inter.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c index dda55c37..ebda8925 100644 --- a/src/strife/p_inter.c +++ b/src/strife/p_inter.c @@ -405,7 +405,7 @@ P_TouchSpecialThing player->health = deh_max_soulsphere; player->mo->health = player->health; player->message = DEH_String(GOTSUPER); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_MEGA: @@ -417,7 +417,7 @@ P_TouchSpecialThing // affects the MegaArmor. P_GiveArmor (player, 2); player->message = DEH_String(GOTMSPHERE); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; // cards @@ -493,7 +493,7 @@ P_TouchSpecialThing if (!P_GivePower (player, pw_invulnerability)) return; player->message = DEH_String(GOTINVUL); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_PSTR: @@ -502,35 +502,35 @@ P_TouchSpecialThing player->message = DEH_String(GOTBERSERK); if (player->readyweapon != wp_fist) player->pendingweapon = wp_fist; - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_PINS: if (!P_GivePower (player, pw_invisibility)) return; player->message = DEH_String(GOTINVIS); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_SUIT: if (!P_GivePower (player, pw_ironfeet)) return; player->message = DEH_String(GOTSUIT); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_PMAP: if (!P_GivePower (player, pw_allmap)) return; player->message = DEH_String(GOTMAP); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_PVIS: if (!P_GivePower (player, pw_infrared)) return; player->message = DEH_String(GOTVISOR); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; // ammo |