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author | James Haley | 2013-09-15 20:24:11 +0000 |
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committer | James Haley | 2013-09-15 20:24:11 +0000 |
commit | f4eb9088523aef3946f02cd45953d14760c598c6 (patch) | |
tree | 3823ffc09de27f50d969945600c5e85ae9ed83a0 /src/strife/p_inter.c | |
parent | 3ce2a53bc95e3e58383e2b0a982eacba5b396b4a (diff) | |
download | chocolate-doom-f4eb9088523aef3946f02cd45953d14760c598c6.tar.gz chocolate-doom-f4eb9088523aef3946f02cd45953d14760c598c6.tar.bz2 chocolate-doom-f4eb9088523aef3946f02cd45953d14760c598c6.zip |
Hopefully complete implementation of player names and Strife player chat
features, which work differently than they did in DOOM.
If working properly, then this fully completes Chocolate Strife, aside
from any presently unknown issues.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2646
Diffstat (limited to 'src/strife/p_inter.c')
-rw-r--r-- | src/strife/p_inter.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c index bd56cbed..a0166469 100644 --- a/src/strife/p_inter.c +++ b/src/strife/p_inter.c @@ -790,8 +790,8 @@ void P_KillMobj(mobj_t* source, mobj_t* target) // villsa [STRIFE] new messages when fragging players DEH_snprintf(plrkilledmsg, sizeof(plrkilledmsg), "%s killed %s", - pnameprefixes[source->player->mo->miscdata], - pnameprefixes[target->player->mo->miscdata]); + player_names[source->player->mo->miscdata], + player_names[target->player->mo->miscdata]); if(netgame) players[consoleplayer].message = plrkilledmsg; |