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authorJames Haley2013-09-15 20:24:11 +0000
committerJames Haley2013-09-15 20:24:11 +0000
commitf4eb9088523aef3946f02cd45953d14760c598c6 (patch)
tree3823ffc09de27f50d969945600c5e85ae9ed83a0 /src/strife/p_inter.c
parent3ce2a53bc95e3e58383e2b0a982eacba5b396b4a (diff)
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Hopefully complete implementation of player names and Strife player chat
features, which work differently than they did in DOOM. If working properly, then this fully completes Chocolate Strife, aside from any presently unknown issues. Subversion-branch: /branches/v2-branch Subversion-revision: 2646
Diffstat (limited to 'src/strife/p_inter.c')
-rw-r--r--src/strife/p_inter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index bd56cbed..a0166469 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -790,8 +790,8 @@ void P_KillMobj(mobj_t* source, mobj_t* target)
// villsa [STRIFE] new messages when fragging players
DEH_snprintf(plrkilledmsg, sizeof(plrkilledmsg),
"%s killed %s",
- pnameprefixes[source->player->mo->miscdata],
- pnameprefixes[target->player->mo->miscdata]);
+ player_names[source->player->mo->miscdata],
+ player_names[target->player->mo->miscdata]);
if(netgame)
players[consoleplayer].message = plrkilledmsg;