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authorSamuel Villareal2010-08-31 03:33:46 +0000
committerSamuel Villareal2010-08-31 03:33:46 +0000
commit5e95f6d6b0515b0b853c89681516c955160c2ef9 (patch)
tree6f99a658dfb1b0124417b0cdeb27b8566c4ff146 /src/strife/p_map.c
parentd91c6811001a66418757efed10ae9ff503a500be (diff)
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+ Stripped out all doom states/sprites and added strife states/sprites.
All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Subversion-branch: /branches/strife-branch Subversion-revision: 1984
Diffstat (limited to 'src/strife/p_map.c')
-rw-r--r--src/strife/p_map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strife/p_map.c b/src/strife/p_map.c
index 925e4398..5bf786be 100644
--- a/src/strife/p_map.c
+++ b/src/strife/p_map.c
@@ -1333,7 +1333,7 @@ boolean PIT_ChangeSector (mobj_t* thing)
// crunch bodies to giblets
if (thing->health <= 0)
{
- P_SetMobjState (thing, S_GIBS);
+ //P_SetMobjState (thing, S_GIBS); // villsa [STRIFE] TODO - update proper gib state
thing->flags &= ~MF_SOLID;
thing->height = 0;