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author | James Haley | 2010-09-22 00:10:59 +0000 |
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committer | James Haley | 2010-09-22 00:10:59 +0000 |
commit | 5aa95863f364142d404a989eec0d28844352811a (patch) | |
tree | 96eb6dc5beffe70b852bf039fc81d3c5eb1a7a5d /src/strife/p_mobj.c | |
parent | 6ae54ada023321ec629a52cc4f91ccd8e3aa06ff (diff) | |
download | chocolate-doom-5aa95863f364142d404a989eec0d28844352811a.tar.gz chocolate-doom-5aa95863f364142d404a989eec0d28844352811a.tar.bz2 chocolate-doom-5aa95863f364142d404a989eec0d28844352811a.zip |
Fixed firing of missiles when looking up/down so that the aimslope
calculated in P_AimLineAttack is used. Added W1 handling for linetype
182 to P_CrossSpecialLine, which lets missiles break windows. Corrected
numerous mistakes in the implementation of P_ChangeSwitchTexture.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2128
Diffstat (limited to 'src/strife/p_mobj.c')
-rw-r--r-- | src/strife/p_mobj.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c index 4e630d91..d52669de 100644 --- a/src/strife/p_mobj.c +++ b/src/strife/p_mobj.c @@ -1177,6 +1177,8 @@ mobj_t* P_SpawnFacingMissile(mobj_t* source, mobj_t* target, mobjtype_t type) // // Tries to aim at a nearby monster // villsa [STRIFE] now returns a mobj +// * Also modified to allow up/down look, and to account for foot-clipping +// by liquid terrain. // mobj_t* P_SpawnPlayerMissile(mobj_t* source, mobjtype_t type) { @@ -1206,7 +1208,9 @@ mobj_t* P_SpawnPlayerMissile(mobj_t* source, mobjtype_t type) if (!linetarget) { an = source->angle; - slope = 0; + + // haleyjd 09/21/10: [STRIFE] Removed, for look up/down support. + //slope = 0; } } |