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authorSamuel Villareal2010-08-31 03:33:46 +0000
committerSamuel Villareal2010-08-31 03:33:46 +0000
commit5e95f6d6b0515b0b853c89681516c955160c2ef9 (patch)
tree6f99a658dfb1b0124417b0cdeb27b8566c4ff146 /src/strife/p_mobj.c
parentd91c6811001a66418757efed10ae9ff503a500be (diff)
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+ Stripped out all doom states/sprites and added strife states/sprites.
All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Subversion-branch: /branches/strife-branch Subversion-revision: 1984
Diffstat (limited to 'src/strife/p_mobj.c')
-rw-r--r--src/strife/p_mobj.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c
index 98ed031b..88bf5e28 100644
--- a/src/strife/p_mobj.c
+++ b/src/strife/p_mobj.c
@@ -229,8 +229,9 @@ void P_XYMovement (mobj_t* mo)
&& player->cmd.sidemove == 0 ) ) )
{
// if in a walking frame, stop moving
- if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_RUN1) < 4)
- P_SetMobjState (player->mo, S_PLAY);
+ // villsa [STRIFE] TODO - verify
+ if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_01) < 4)
+ P_SetMobjState (player->mo, S_PLAY_00);
mo->momx = 0;
mo->momy = 0;
@@ -878,8 +879,9 @@ P_SpawnPuff
th->tics = 1;
// don't make punches spark on the wall
- if (attackrange == MELEERANGE)
- P_SetMobjState (th, S_PUFF3);
+ // villsa [STRIFE] TODO - proper puff state
+ //if (attackrange == MELEERANGE)
+ //P_SetMobjState (th, S_PUFF3);
}
@@ -904,10 +906,11 @@ P_SpawnBlood
if (th->tics < 1)
th->tics = 1;
- if (damage <= 12 && damage >= 9)
+ // villsa [STRIFE] TODO - proper blood states
+ /*if (damage <= 12 && damage >= 9)
P_SetMobjState (th,S_BLOOD2);
else if (damage < 9)
- P_SetMobjState (th,S_BLOOD3);
+ P_SetMobjState (th,S_BLOOD3);*/
}