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author | James Haley | 2011-02-14 04:23:39 +0000 |
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committer | James Haley | 2011-02-14 04:23:39 +0000 |
commit | 9e13008481a526eca87ca480bf6bc52b0f31e795 (patch) | |
tree | 4ff35c15266418df00ea3f1b646fa62a6a29d434 /src/strife/p_pspr.c | |
parent | 63903f9aac430d321a3063fbc79d61ccae6db22e (diff) | |
download | chocolate-doom-9e13008481a526eca87ca480bf6bc52b0f31e795.tar.gz chocolate-doom-9e13008481a526eca87ca480bf6bc52b0f31e795.tar.bz2 chocolate-doom-9e13008481a526eca87ca480bf6bc52b0f31e795.zip |
Made note of vanilla Sigil damage thrust bug, and repaired two issues
with color translations (fixes Harris's weird white/green spot when he
dies).
Subversion-branch: /branches/strife-branch
Subversion-revision: 2266
Diffstat (limited to 'src/strife/p_pspr.c')
-rw-r--r-- | src/strife/p_pspr.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c index 42a6bd7b..269b60b0 100644 --- a/src/strife/p_pspr.c +++ b/src/strife/p_pspr.c @@ -786,7 +786,10 @@ void A_FireSigil(player_t* player, pspdef_t* pspr) // keep info on armor because sigil does piercing damage i = player->armortype; player->armortype = 0; - P_DamageMobj(player->mo, player->mo, 0, 4 * (player->sigiltype + 1)); + + // BUG: setting inflictor causes firing the Sigil to always push the player + // toward the east, no matter what direction he is facing. + P_DamageMobj(player->mo, player->mo, NULL, 4 * (player->sigiltype + 1)); // restore armor player->armortype = i; |