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authorSimon Howard2015-05-10 18:48:05 -0400
committerSimon Howard2015-05-10 18:48:05 -0400
commit3a140fe3b5bf1775276a0a454c52b6974b68055f (patch)
tree6a91104467ddd48eca6b6c94062096b7db54ff18 /src/strife/p_saveg.c
parent14c50f0200a382dd5be45b9dca74b6d5e4d89730 (diff)
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Add back the Doom PWAD reload hack.
This was removed back in d190b596c566394717324296cbf6b46e67c64f5c; at the time I didn't understand what it was or how it was supposed to be used - it seemed like cruft left over from Doom's development. It is actually a potentially useful feature for level authors when developing their maps. See here: http://doomwiki.org/wiki/Reload_hack The reload hack is a relatively obscure feature of limited usefulness nowadays, but nonetheless a technical curiosity that ought to be preserved in Chocolate Doom. The reimplementation here is a lot cleaner than the original version from the source release: W_Reload() is based on a call to W_AddFile(), we don't reopen the reload file every time we want to read a lump, and we include a check in W_AddFile() that we are not trying to use the hack on more than one PWAD file. This fixes #539.
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