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authorJames Haley2011-02-05 05:57:12 +0000
committerJames Haley2011-02-05 05:57:12 +0000
commitab144aa9d30a97f0c3a2d049d624c868aaba3af7 (patch)
tree46eab4e49448d748536f21cea0f81908fa01032d /src/strife/p_switch.c
parente81e9d80c45f6ec0698adfbc77b10e37df8c4c26 (diff)
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Documented most of the questflags. Misc fixes: Removed "is turbo!"
message, PST_REBORN set in G_DoLoadLevel if players.health <= 0, M_ClearRandom doesn't seed rndindex with time(), A_Chase doesn't check for target->health <= 0 when decrementing actor->threshold, and A_AcolyteSpecial fixed - ALL blue acolytes must be dead, not just one. Subversion-branch: /branches/strife-branch Subversion-revision: 2248
Diffstat (limited to 'src/strife/p_switch.c')
-rw-r--r--src/strife/p_switch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c
index 99bc9f09..9234c00d 100644
--- a/src/strife/p_switch.c
+++ b/src/strife/p_switch.c
@@ -324,7 +324,7 @@ void P_ChangeSwitchTexture(line_t* line, int useAgain)
if(useAgain)
P_StartButton(line, middle,switchlist[i],BUTTONTIME);
- // villsa [STRIFE]: Mines Converter hack
+ // villsa [STRIFE]: Mines Transmitter hack
if(sound == sfx_firxpl)
{
breakglass = true;