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authorJames Haley2010-10-04 05:11:14 +0000
committerJames Haley2010-10-04 05:11:14 +0000
commit1a758de7023a79d8a9b44904caf938e58807fbbe (patch)
tree07153fdae13c3af41039706b429b9462ff296d98 /src/strife/r_sky.c
parentdbbc0e16e6392c068fb9d689c87a207d6b58da4c (diff)
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Added mobjinfo/state adjustments for various skill levels. Changed sky
handling. Fixed bug that made you switch to the electric crossbow if you received poison bolt ammo (you should not switch to anything at all when this happens). Some more commented-out savegame code added. Subversion-branch: /branches/strife-branch Subversion-revision: 2154
Diffstat (limited to 'src/strife/r_sky.c')
-rw-r--r--src/strife/r_sky.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/strife/r_sky.c b/src/strife/r_sky.c
index 689dc113..97a80257 100644
--- a/src/strife/r_sky.c
+++ b/src/strife/r_sky.c
@@ -54,7 +54,9 @@ int skytexturemid;
//
void R_InitSkyMap (void)
{
- // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
- skytexturemid = 100*FRACUNIT;
+ // haleyjd 10/03/10: [STRIFE] Sky is set here, not in G_DoLoadLevel.
+ // Also skytexturemid changed from 100 to 199.
+ skyflatnum = R_FlatNumForName ( SKYFLATNAME );
+ skytexturemid = 199*FRACUNIT;
}