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author | James Haley | 2010-10-04 05:11:14 +0000 |
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committer | James Haley | 2010-10-04 05:11:14 +0000 |
commit | 1a758de7023a79d8a9b44904caf938e58807fbbe (patch) | |
tree | 07153fdae13c3af41039706b429b9462ff296d98 /src/strife/r_sky.c | |
parent | dbbc0e16e6392c068fb9d689c87a207d6b58da4c (diff) | |
download | chocolate-doom-1a758de7023a79d8a9b44904caf938e58807fbbe.tar.gz chocolate-doom-1a758de7023a79d8a9b44904caf938e58807fbbe.tar.bz2 chocolate-doom-1a758de7023a79d8a9b44904caf938e58807fbbe.zip |
Added mobjinfo/state adjustments for various skill levels. Changed sky
handling. Fixed bug that made you switch to the electric crossbow if you
received poison bolt ammo (you should not switch to anything at all when
this happens). Some more commented-out savegame code added.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2154
Diffstat (limited to 'src/strife/r_sky.c')
-rw-r--r-- | src/strife/r_sky.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/strife/r_sky.c b/src/strife/r_sky.c index 689dc113..97a80257 100644 --- a/src/strife/r_sky.c +++ b/src/strife/r_sky.c @@ -54,7 +54,9 @@ int skytexturemid; // void R_InitSkyMap (void) { - // skyflatnum = R_FlatNumForName ( SKYFLATNAME ); - skytexturemid = 100*FRACUNIT; + // haleyjd 10/03/10: [STRIFE] Sky is set here, not in G_DoLoadLevel. + // Also skytexturemid changed from 100 to 199. + skyflatnum = R_FlatNumForName ( SKYFLATNAME ); + skytexturemid = 199*FRACUNIT; } |