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authorSamuel Villareal2010-09-01 05:44:46 +0000
committerSamuel Villareal2010-09-01 05:44:46 +0000
commit0896e8f879ab0cb133c27eb6ad5b23e167205bf7 (patch)
tree634e92a99e8ff4280a1421f2f98bba6dc954c9ba /src/strife/r_things.c
parentb10d4acc24278460fc357aa974d7e3e56f0d5953 (diff)
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+ Terrain type system implemented
+ Feet clipping support added (drawing and player viewz) (TODO: Need FeetClipping support done for P_ZMovement) Subversion-branch: /branches/strife-branch Subversion-revision: 1992
Diffstat (limited to 'src/strife/r_things.c')
-rw-r--r--src/strife/r_things.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/strife/r_things.c b/src/strife/r_things.c
index 68f4b2fe..82039dd8 100644
--- a/src/strife/r_things.c
+++ b/src/strife/r_things.c
@@ -553,7 +553,14 @@ void R_ProjectSprite (mobj_t* thing)
vis->gx = thing->x;
vis->gy = thing->y;
vis->gz = thing->z;
- vis->gzt = thing->z + spritetopoffset[lump];
+
+ // villsa [STRIFE]
+ if(thing->flags & MF_FEETCLIPPED)
+ vis->gz -= (10*FRACUNIT);
+
+ // villsa [STRIFE]
+ vis->gzt = vis->gz + spritetopoffset[lump];
+
vis->texturemid = vis->gzt - viewz;
vis->x1 = x1 < 0 ? 0 : x1;
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;