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authorSimon Howard2010-02-01 19:11:06 +0000
committerSimon Howard2010-02-01 19:11:06 +0000
commitde6f6af80635f0f20d7cb75722dc04b00dd2d746 (patch)
tree364dcb86f2c22411a720447bfa21c4de9191ff6f /src/strife/sounds.h
parent28f8d3e9b5794e188ccff1cc68c62be9001985b7 (diff)
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Remove improperly-created strife directory.
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
Diffstat (limited to 'src/strife/sounds.h')
-rw-r--r--src/strife/sounds.h235
1 files changed, 0 insertions, 235 deletions
diff --git a/src/strife/sounds.h b/src/strife/sounds.h
deleted file mode 100644
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--- a/src/strife/sounds.h
+++ /dev/null
@@ -1,235 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Created by the sound utility written by Dave Taylor.
-// Kept as a sample, DOOM2 sounds. Frozen.
-//
-//-----------------------------------------------------------------------------
-
-#ifndef __SOUNDS__
-#define __SOUNDS__
-
-#include "i_sound.h"
-
-// the complete set of sound effects
-extern sfxinfo_t S_sfx[];
-
-// the complete set of music
-extern musicinfo_t S_music[];
-
-//
-// Identifiers for all music in game.
-//
-
-typedef enum
-{
- mus_None,
- mus_e1m1,
- mus_e1m2,
- mus_e1m3,
- mus_e1m4,
- mus_e1m5,
- mus_e1m6,
- mus_e1m7,
- mus_e1m8,
- mus_e1m9,
- mus_e2m1,
- mus_e2m2,
- mus_e2m3,
- mus_e2m4,
- mus_e2m5,
- mus_e2m6,
- mus_e2m7,
- mus_e2m8,
- mus_e2m9,
- mus_e3m1,
- mus_e3m2,
- mus_e3m3,
- mus_e3m4,
- mus_e3m5,
- mus_e3m6,
- mus_e3m7,
- mus_e3m8,
- mus_e3m9,
- mus_inter,
- mus_intro,
- mus_bunny,
- mus_victor,
- mus_introa,
- mus_runnin,
- mus_stalks,
- mus_countd,
- mus_betwee,
- mus_doom,
- mus_the_da,
- mus_shawn,
- mus_ddtblu,
- mus_in_cit,
- mus_dead,
- mus_stlks2,
- mus_theda2,
- mus_doom2,
- mus_ddtbl2,
- mus_runni2,
- mus_dead2,
- mus_stlks3,
- mus_romero,
- mus_shawn2,
- mus_messag,
- mus_count2,
- mus_ddtbl3,
- mus_ampie,
- mus_theda3,
- mus_adrian,
- mus_messg2,
- mus_romer2,
- mus_tense,
- mus_shawn3,
- mus_openin,
- mus_evil,
- mus_ultima,
- mus_read_m,
- mus_dm2ttl,
- mus_dm2int,
- NUMMUSIC
-} musicenum_t;
-
-
-//
-// Identifiers for all sfx in game.
-//
-
-typedef enum
-{
- sfx_None,
- sfx_pistol,
- sfx_shotgn,
- sfx_sgcock,
- sfx_dshtgn,
- sfx_dbopn,
- sfx_dbcls,
- sfx_dbload,
- sfx_plasma,
- sfx_bfg,
- sfx_sawup,
- sfx_sawidl,
- sfx_sawful,
- sfx_sawhit,
- sfx_rlaunc,
- sfx_rxplod,
- sfx_firsht,
- sfx_firxpl,
- sfx_pstart,
- sfx_pstop,
- sfx_doropn,
- sfx_dorcls,
- sfx_stnmov,
- sfx_swtchn,
- sfx_swtchx,
- sfx_plpain,
- sfx_dmpain,
- sfx_popain,
- sfx_vipain,
- sfx_mnpain,
- sfx_pepain,
- sfx_slop,
- sfx_itemup,
- sfx_wpnup,
- sfx_oof,
- sfx_telept,
- sfx_posit1,
- sfx_posit2,
- sfx_posit3,
- sfx_bgsit1,
- sfx_bgsit2,
- sfx_sgtsit,
- sfx_cacsit,
- sfx_brssit,
- sfx_cybsit,
- sfx_spisit,
- sfx_bspsit,
- sfx_kntsit,
- sfx_vilsit,
- sfx_mansit,
- sfx_pesit,
- sfx_sklatk,
- sfx_sgtatk,
- sfx_skepch,
- sfx_vilatk,
- sfx_claw,
- sfx_skeswg,
- sfx_pldeth,
- sfx_pdiehi,
- sfx_podth1,
- sfx_podth2,
- sfx_podth3,
- sfx_bgdth1,
- sfx_bgdth2,
- sfx_sgtdth,
- sfx_cacdth,
- sfx_skldth,
- sfx_brsdth,
- sfx_cybdth,
- sfx_spidth,
- sfx_bspdth,
- sfx_vildth,
- sfx_kntdth,
- sfx_pedth,
- sfx_skedth,
- sfx_posact,
- sfx_bgact,
- sfx_dmact,
- sfx_bspact,
- sfx_bspwlk,
- sfx_vilact,
- sfx_noway,
- sfx_barexp,
- sfx_punch,
- sfx_hoof,
- sfx_metal,
- sfx_chgun,
- sfx_tink,
- sfx_bdopn,
- sfx_bdcls,
- sfx_itmbk,
- sfx_flame,
- sfx_flamst,
- sfx_getpow,
- sfx_bospit,
- sfx_boscub,
- sfx_bossit,
- sfx_bospn,
- sfx_bosdth,
- sfx_manatk,
- sfx_mandth,
- sfx_sssit,
- sfx_ssdth,
- sfx_keenpn,
- sfx_keendt,
- sfx_skeact,
- sfx_skesit,
- sfx_skeatk,
- sfx_radio,
- NUMSFX
-} sfxenum_t;
-
-#endif