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author | James Haley | 2012-04-02 03:21:45 +0000 |
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committer | James Haley | 2012-04-02 03:21:45 +0000 |
commit | 1e7908feb322f4ad8a88008964f1558861348ae6 (patch) | |
tree | 0d442e95e842f32abf7005926c4f48a2e3ff9319 /src/strife | |
parent | 81f8ac6c5718ac37dcc713a6e092493190c1998b (diff) | |
download | chocolate-doom-1e7908feb322f4ad8a88008964f1558861348ae6.tar.gz chocolate-doom-1e7908feb322f4ad8a88008964f1558861348ae6.tar.bz2 chocolate-doom-1e7908feb322f4ad8a88008964f1558861348ae6.zip |
Fix to undefined sprintf behavior in the dialog engine (thanks to
MP2E!). Other changes are to comments only.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2509
Diffstat (limited to 'src/strife')
-rw-r--r-- | src/strife/p_dialog.c | 5 | ||||
-rw-r--r-- | src/strife/p_inter.c | 3 |
2 files changed, 5 insertions, 3 deletions
diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c index 0fa31854..ecb11d25 100644 --- a/src/strife/p_dialog.c +++ b/src/strife/p_dialog.c @@ -1057,6 +1057,7 @@ static void P_DialogDrawer(void) int height;
int finaly;
char choicetext[64];
+ char choicetext2[64];
// Run down bonuscount faster than usual so that flashes from being given
// items are less obvious.
@@ -1130,9 +1131,11 @@ static void P_DialogDrawer(void) // alternate text for items that need money
if(currentdialog->choices[i].needamounts[0] > 0)
{
+ // haleyjd 20120401: necessary to avoid undefined behavior:
+ strcpy(choicetext2, choicetext);
DEH_snprintf(choicetext, sizeof(choicetext),
"%s for %d",
- choicetext,
+ choicetext2,
currentdialog->choices[i].needamounts[0]);
}
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c index 4a7a173d..9bedd78c 100644 --- a/src/strife/p_inter.c +++ b/src/strife/p_inter.c @@ -260,7 +260,6 @@ boolean P_GiveBody(player_t* player, int num) // Set mo->health for consistency. // haleyjd 20110225: Seems Strife can call this on a NULL player->mo // when giving items to players that are not in the game... - // STRIFE-FIXME: needs major verification! mo = P_SubstNullMobj(player->mo); mo->health = player->health; } @@ -287,7 +286,7 @@ boolean P_GiveBody(player_t* player, int num) if(player->health >= healing) return false; - // Set health. Oddly, mo->health is NOT set here... + // Set health. BUG: Oddly, mo->health is NOT set here... player->health = healing; } |