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author | Simon Howard | 2015-08-15 13:59:19 -0400 |
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committer | Mike Swanson | 2015-08-24 14:37:33 -0700 |
commit | 2da2ddd3777ee5ab35b197786677eb3e0df27030 (patch) | |
tree | 381bc90f93e9995561656ff92f65f1a15496db85 /src/strife | |
parent | 1325cde4859ca54eed3e1da2c1d226ae96b62c00 (diff) | |
download | chocolate-doom-2da2ddd3777ee5ab35b197786677eb3e0df27030.tar.gz chocolate-doom-2da2ddd3777ee5ab35b197786677eb3e0df27030.tar.bz2 chocolate-doom-2da2ddd3777ee5ab35b197786677eb3e0df27030.zip |
Remove duplicate variable definitions.
gametic and singletics are defined in d_loop.c, but there were still
some duplicate definitions of these variables left over from before
the game code was factored out.
This fixed #561 (thanks edward-san).
Diffstat (limited to 'src/strife')
-rw-r--r-- | src/strife/g_game.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c index 906d3c99..c12e856f 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -124,7 +124,6 @@ boolean turbodetected[MAXPLAYERS]; int consoleplayer; // player taking events and displaying int displayplayer; // view being displayed -int gametic; int levelstarttic; // gametic at level start int totalkills, /*totalitems,*/ totalsecret; // for intermission |