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author | James Haley | 2010-09-26 06:26:50 +0000 |
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committer | James Haley | 2010-09-26 06:26:50 +0000 |
commit | 2f326ebddc4f4de18909b557fa69fe74ac849e82 (patch) | |
tree | da193613e54c47df599208e2c59ba45cf48f1c64 /src/strife | |
parent | e9e7b85ab932b70caea5c1f7a40561f36c953d32 (diff) | |
download | chocolate-doom-2f326ebddc4f4de18909b557fa69fe74ac849e82.tar.gz chocolate-doom-2f326ebddc4f4de18909b557fa69fe74ac849e82.tar.bz2 chocolate-doom-2f326ebddc4f4de18909b557fa69fe74ac849e82.zip |
Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj
(Strife doesn't withhold mobj->reactioncount in skill 5), added static
line specials 142, 143, and 149 for vertical texture scrolling, and made
note of a bug with Irale's door line type.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2142
Diffstat (limited to 'src/strife')
-rw-r--r-- | src/strife/doomdef.h | 2 | ||||
-rw-r--r-- | src/strife/p_enemy.c | 5 | ||||
-rw-r--r-- | src/strife/p_inter.c | 15 | ||||
-rw-r--r-- | src/strife/p_mobj.c | 20 | ||||
-rw-r--r-- | src/strife/p_spec.c | 300 | ||||
-rw-r--r-- | src/strife/p_switch.c | 2 |
6 files changed, 188 insertions, 156 deletions
diff --git a/src/strife/doomdef.h b/src/strife/doomdef.h index 2dbf716b..bf24b619 100644 --- a/src/strife/doomdef.h +++ b/src/strife/doomdef.h @@ -247,7 +247,7 @@ enum QF_QUEST4 = (1 << tk_quest4), QF_QUEST5 = (1 << tk_quest5), QF_QUEST6 = (1 << tk_quest6), // Destroyed the Power Coupling - QF_QUEST7 = (1 << tk_quest7), + QF_QUEST7 = (1 << tk_quest7), // Killed Blue Acolytes ("Scanning Team") QF_QUEST8 = (1 << tk_quest8), QF_QUEST9 = (1 << tk_quest9), QF_QUEST10 = (1 << tk_quest10), diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index d7c5d72f..7c5c9117 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -2803,9 +2803,7 @@ void A_RaiseAlarm(mobj_t* actor) // void A_MissileTick(mobj_t* actor) { - int r = actor->reactiontime--; - - if(r - 1 <= 0) + if(--actor->reactiontime <= 0) { P_ExplodeMissile(actor); actor->flags &= ~MF_MISSILE; @@ -3339,6 +3337,7 @@ void A_ClearForceField(mobj_t* actor) for(i = 0; i < sec->linecount; i++) { secline = sec->lines[i]; + // BUG: will crash if 1S line has TWOSIDED flag! if(!(secline->flags & ML_TWOSIDED)) continue; if(secline->special != 148) diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c index 25917e5f..cddd097c 100644 --- a/src/strife/p_inter.c +++ b/src/strife/p_inter.c @@ -173,6 +173,7 @@ boolean P_GiveWeapon(player_t* player, weapontype_t weapon, boolean dropped) gaveweapon = true; player->weaponowned[weapon] = true; + // Alternate "sister" weapons that you also get as a bonus: switch(weapon) { case wp_elecbow: @@ -1152,7 +1153,7 @@ void P_DamageMobj(mobj_t* target, mobj_t* inflictor, mobj_t* source, int damage) // villsa [STRIFE] handle fieldguard damage if(target->type == MT_FIELDGUARD) { - // degin ores are only allowed to damage the fieldguard + // degnin ores are only allowed to damage the fieldguard if(!inflictor || inflictor->type != MT_DEGNINORE) return; @@ -1215,12 +1216,12 @@ void P_DamageMobj(mobj_t* target, mobj_t* inflictor, mobj_t* source, int damage) // villsa [STRIFE] flame attacks don't damage player if wearing envirosuit?? if(player->powers[pw_ironfeet] && inflictor) { - if(inflictor->type == MT_SFIREBALL - || inflictor->type == MT_C_FLAME - || inflictor->type == MT_PFLAME) - { - damage = 0; - } + if(inflictor->type == MT_SFIREBALL || + inflictor->type == MT_C_FLAME || + inflictor->type == MT_PFLAME) + { + damage = 0; + } } if(player->armortype) diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c index 3a8486a3..36b05cbd 100644 --- a/src/strife/p_mobj.c +++ b/src/strife/p_mobj.c @@ -597,11 +597,11 @@ P_SpawnMobj mobj_t* mobj; state_t* st; mobjinfo_t* info; - + mobj = Z_Malloc (sizeof(*mobj), PU_LEVEL, NULL); memset (mobj, 0, sizeof (*mobj)); info = &mobjinfo[type]; - + mobj->type = type; mobj->info = info; mobj->x = x; @@ -611,8 +611,10 @@ P_SpawnMobj mobj->flags = info->flags; mobj->health = info->spawnhealth; - if (gameskill != sk_nightmare) - mobj->reactiontime = info->reactiontime; + // haleyjd 09/25/10: [STRIFE] Doesn't do this; messes up flamethrower + // and a lot of other stuff. + //if (gameskill != sk_nightmare) + mobj->reactiontime = info->reactiontime; mobj->lastlook = P_Random () % MAXPLAYERS; // do not set the state with P_SetMobjState, @@ -626,13 +628,13 @@ P_SpawnMobj // set subsector and/or block links P_SetThingPosition (mobj); - + mobj->floorz = mobj->subsector->sector->floorheight; mobj->ceilingz = mobj->subsector->sector->ceilingheight; if (z == ONFLOORZ) { - mobj->z = mobj->floorz; + mobj->z = mobj->floorz; // villsa [STRIFE] if(P_GetTerrainType(mobj) != FLOOR_SOLID) @@ -640,12 +642,12 @@ P_SpawnMobj } else if (z == ONCEILINGZ) - mobj->z = mobj->ceilingz - mobj->info->height; + mobj->z = mobj->ceilingz - mobj->info->height; else - mobj->z = z; + mobj->z = z; mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; - + P_AddThinker (&mobj->thinker); return mobj; diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c index af8bc568..a53b6584 100644 --- a/src/strife/p_spec.c +++ b/src/strife/p_spec.c @@ -1462,6 +1462,8 @@ P_ShootSpecialLine // Called every tic frame // that the player origin is in a special sector // +// [STRIFE] Modified for new sector types and changes to old ones. +// void P_PlayerInSpecialSector (player_t* player) { sector_t* sector; @@ -1523,7 +1525,6 @@ void P_PlayerInSpecialSector (player_t* player) case 18: // haleyjd 08/30/10: [STRIFE] Water current - // STRIFE-TODO: Verify this works as the ASM is shifty { int tagval = sector->tag - 100; fixed_t force; @@ -1554,81 +1555,103 @@ void P_PlayerInSpecialSector (player_t* player) // P_UpdateSpecials // Animate planes, scroll walls, etc. // -boolean levelTimer; -int levelTimeCount; +// [STRIFE] Modifications to support multiple scrolling line types. +// +boolean levelTimer; +int levelTimeCount; void P_UpdateSpecials (void) { - anim_t* anim; - int pic; - int i; - line_t* line; + anim_t* anim; + int pic; + int i; + line_t* line; - - // LEVEL TIMER + + // LEVEL TIMER if (levelTimer == true) { - levelTimeCount--; - if (!levelTimeCount) - G_ExitLevel(0); + if(levelTimeCount) // [STRIFE] Does not allow to go negative + levelTimeCount--; + + /* + // [STRIFE] Not done here. Exit lines check this manually instead. + if (!levelTimeCount) + G_ExitLevel(0); + */ } - - // ANIMATE FLATS AND TEXTURES GLOBALLY + + // ANIMATE FLATS AND TEXTURES GLOBALLY for (anim = anims ; anim < lastanim ; anim++) { - for (i=anim->basepic ; i<anim->basepic+anim->numpics ; i++) - { - pic = anim->basepic + ( (leveltime/anim->speed + i)%anim->numpics ); - if (anim->istexture) - texturetranslation[i] = pic; - else - flattranslation[i] = pic; - } + for (i=anim->basepic ; i<anim->basepic+anim->numpics ; i++) + { + pic = anim->basepic + ( (leveltime/anim->speed + i)%anim->numpics ); + if (anim->istexture) + texturetranslation[i] = pic; + else + flattranslation[i] = pic; + } } - // ANIMATE LINE SPECIALS + // ANIMATE LINE SPECIALS for (i = 0; i < numlinespecials; i++) { - line = linespeciallist[i]; - switch(line->special) - { - case 48: - // EFFECT FIRSTCOL SCROLL + - sides[line->sidenum[0]].textureoffset += FRACUNIT; - break; - } + line = linespeciallist[i]; + switch(line->special) + { + case 48: + // EFFECT FIRSTCOL SCROLL + + sides[line->sidenum[0]].textureoffset += FRACUNIT; + break; + + case 142: + // haleyjd 09/25/10 [STRIFE] Scroll Up Slow + sides[line->sidenum[0]].rowoffset += FRACUNIT; + break; + + case 143: + // haleyjd 09/25/10 [STRIFE] Scroll Down Fast (3 Units/Tic) + sides[line->sidenum[0]].rowoffset -= 3*FRACUNIT; + break; + + case 149: + // haleyjd 09/25/10 [STRIFE] Scroll Down Slow + sides[line->sidenum[0]].rowoffset -= FRACUNIT; + break; + } } - // DO BUTTONS + // DO BUTTONS for (i = 0; i < MAXBUTTONS; i++) - if (buttonlist[i].btimer) - { - buttonlist[i].btimer--; - if (!buttonlist[i].btimer) - { - switch(buttonlist[i].where) - { - case top: - sides[buttonlist[i].line->sidenum[0]].toptexture = - buttonlist[i].btexture; - break; - - case middle: - sides[buttonlist[i].line->sidenum[0]].midtexture = - buttonlist[i].btexture; - break; - - case bottom: - sides[buttonlist[i].line->sidenum[0]].bottomtexture = - buttonlist[i].btexture; - break; - } - S_StartSound(&buttonlist[i].soundorg,sfx_swtchn); - memset(&buttonlist[i],0,sizeof(button_t)); - } - } + if (buttonlist[i].btimer) + { + buttonlist[i].btimer--; + if (!buttonlist[i].btimer) + { + switch(buttonlist[i].where) + { + case top: + sides[buttonlist[i].line->sidenum[0]].toptexture = + buttonlist[i].btexture; + break; + + case middle: + sides[buttonlist[i].line->sidenum[0]].midtexture = + buttonlist[i].btexture; + break; + + case bottom: + sides[buttonlist[i].line->sidenum[0]].bottomtexture = + buttonlist[i].btexture; + break; + } + S_StartSound(&buttonlist[i].soundorg,sfx_swtchn); + memset(&buttonlist[i],0,sizeof(button_t)); + } + } } @@ -1838,17 +1861,21 @@ line_t* linespeciallist[MAXLINEANIMS]; // Parses command line parameters. +// +// haleyjd 09/25/10: [STRIFE] Modifications for more scrolling line types and +// for initialization of sliding door resources. +// void P_SpawnSpecials (void) { - sector_t* sector; - int i; - int episode; + sector_t* sector; + int i; + int episode; episode = 1; if (W_CheckNumForName(DEH_String("texture2")) >= 0) - episode = 2; + episode = 2; + - // See if -TIMER was specified. if (timelimit > 0) @@ -1858,99 +1885,100 @@ void P_SpawnSpecials (void) } else { - levelTimer = false; + levelTimer = false; } - - // Init special SECTORs. + + // Init special SECTORs - [STRIFE] Verified unmodified. sector = sectors; for (i=0 ; i<numsectors ; i++, sector++) { - if (!sector->special) - continue; - - switch (sector->special) - { - case 1: - // FLICKERING LIGHTS - P_SpawnLightFlash (sector); - break; + if (!sector->special) + continue; - case 2: - // STROBE FAST - P_SpawnStrobeFlash(sector,FASTDARK,0); - break; - - case 3: - // STROBE SLOW - P_SpawnStrobeFlash(sector,SLOWDARK,0); - break; - - case 4: - // STROBE FAST/DEATH SLIME - P_SpawnStrobeFlash(sector,FASTDARK,0); - sector->special = 4; - break; - - case 8: - // GLOWING LIGHT - P_SpawnGlowingLight(sector); - break; - case 9: - // SECRET SECTOR - totalsecret++; - break; - - case 10: - // DOOR CLOSE IN 30 SECONDS - P_SpawnDoorCloseIn30 (sector); - break; - - case 12: - // SYNC STROBE SLOW - P_SpawnStrobeFlash (sector, SLOWDARK, 1); - break; + switch (sector->special) + { + case 1: + // FLICKERING LIGHTS + P_SpawnLightFlash (sector); + break; - case 13: - // SYNC STROBE FAST - P_SpawnStrobeFlash (sector, FASTDARK, 1); - break; + case 2: + // STROBE FAST + P_SpawnStrobeFlash(sector,FASTDARK,0); + break; - case 14: - // DOOR RAISE IN 5 MINUTES - P_SpawnDoorRaiseIn5Mins (sector, i); - break; - - case 17: - P_SpawnFireFlicker(sector); - break; - } + case 3: + // STROBE SLOW + P_SpawnStrobeFlash(sector,SLOWDARK,0); + break; + + case 4: + // STROBE FAST/DEATH SLIME + P_SpawnStrobeFlash(sector,FASTDARK,0); + sector->special = 4; + break; + + case 8: + // GLOWING LIGHT + P_SpawnGlowingLight(sector); + break; + case 9: + // SECRET SECTOR + totalsecret++; + break; + + case 10: + // DOOR CLOSE IN 30 SECONDS + P_SpawnDoorCloseIn30 (sector); + break; + + case 12: + // SYNC STROBE SLOW + P_SpawnStrobeFlash (sector, SLOWDARK, 1); + break; + + case 13: + // SYNC STROBE FAST + P_SpawnStrobeFlash (sector, FASTDARK, 1); + break; + + case 14: + // DOOR RAISE IN 5 MINUTES + P_SpawnDoorRaiseIn5Mins (sector, i); + break; + + case 17: + P_SpawnFireFlicker(sector); + break; + } } - + // Init line EFFECTs numlinespecials = 0; for (i = 0;i < numlines; i++) { - switch(lines[i].special) - { - case 48: - // EFFECT FIRSTCOL SCROLL+ - linespeciallist[numlinespecials] = &lines[i]; - numlinespecials++; - break; - } + switch(lines[i].special) + { + case 48: // EFFECT FIRSTCOL SCROLL+ + case 142: // [STRIFE] TODO: verify scroll types + case 143: + case 149: + linespeciallist[numlinespecials] = &lines[i]; + numlinespecials++; + break; + } } - // Init other misc stuff for (i = 0;i < MAXCEILINGS;i++) - activeceilings[i] = NULL; + activeceilings[i] = NULL; for (i = 0;i < MAXPLATS;i++) - activeplats[i] = NULL; - + activeplats[i] = NULL; + for (i = 0;i < MAXBUTTONS;i++) - memset(&buttonlist[i],0,sizeof(button_t)); + memset(&buttonlist[i],0,sizeof(button_t)); // villsa [STRIFE] P_InitSlidingDoorFrames(); diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c index 50c6996b..70bf41c3 100644 --- a/src/strife/p_switch.c +++ b/src/strife/p_switch.c @@ -1055,6 +1055,8 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) // haleyjd 09/24/10: [STRIFE] SR Raise Door if Quest 3 if(!(thing->player->questflags & QF_QUEST3)) // QUEST3 == Irale { + // BUG: doesn't make sfx_oof sound like all other message- + // giving door types. I highly doubt this was intentional. DEH_snprintf(usemessage, sizeof(usemessage), "That doesn't seem to work!"); thing->player->message = usemessage; |