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author | James Haley | 2010-09-17 01:52:09 +0000 |
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committer | James Haley | 2010-09-17 01:52:09 +0000 |
commit | 67ff06d6e49c0b7cf378ec0542896f8e99605994 (patch) | |
tree | c1dcdc5349e27487e0405f88ea204cf98406d1c0 /src/strife | |
parent | 96736b3926e90e09ad6f42e1ba9fcbdecccc7180 (diff) | |
download | chocolate-doom-67ff06d6e49c0b7cf378ec0542896f8e99605994.tar.gz chocolate-doom-67ff06d6e49c0b7cf378ec0542896f8e99605994.tar.bz2 chocolate-doom-67ff06d6e49c0b7cf378ec0542896f8e99605994.zip |
Vetted all existing floor types and modified/added ones which changed.
Finished up line type 145, WR Exit Level to Spot, and added the
G_RiftPlayer call to G_DoWorldDone.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2096
Diffstat (limited to 'src/strife')
-rw-r--r-- | src/strife/g_game.c | 15 | ||||
-rw-r--r-- | src/strife/p_floor.c | 366 | ||||
-rw-r--r-- | src/strife/p_spec.c | 32 | ||||
-rw-r--r-- | src/strife/p_spec.h | 7 |
4 files changed, 234 insertions, 186 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c index a1a54f1c..97671a1f 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -1556,7 +1556,22 @@ void G_DoWorldDone (void) { gamestate = GS_LEVEL; gamemap = destmap; + + // STRIFE-TODO: hubs bullshit + G_DoLoadLevel (); + + if(!deathmatch) + { + // STRIFE-TODO: powerup transfers etc + + G_RiftPlayer(); + + // STRIFE-TODO: + // G_DoSaveGame(...); + // M_SaveMisObj(); + } + gameaction = ga_nothing; viewactive = true; } diff --git a/src/strife/p_floor.c b/src/strife/p_floor.c index 8f434fe6..8c676452 100644 --- a/src/strife/p_floor.c +++ b/src/strife/p_floor.c @@ -263,189 +263,205 @@ void T_MoveFloor(floormove_t* floor) // // HANDLE FLOOR TYPES // +// haleyjd 09/16/2010: [STRIFE] Modifications to floortypes: +// * raiseFloor24 was changed into raiseFloor64 +// * turboLower does not appear to adjust the floor height (STRIFE-TODO: verify) +// * raiseFloor512AndChange type was added. +// int EV_DoFloor -( line_t* line, - floor_e floortype ) +( line_t* line, + floor_e floortype ) { - int secnum; - int rtn; - int i; - sector_t* sec; - floormove_t* floor; + int secnum; + int rtn; + int i; + sector_t* sec; + floormove_t* floor; secnum = -1; rtn = 0; while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { - sec = §ors[secnum]; - - // ALREADY MOVING? IF SO, KEEP GOING... - if (sec->specialdata) - continue; - - // new floor thinker - rtn = 1; - floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); - P_AddThinker (&floor->thinker); - sec->specialdata = floor; - floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor; - floor->type = floortype; - floor->crush = false; - - switch(floortype) - { - case lowerFloor: - floor->direction = -1; - floor->sector = sec; - floor->speed = FLOORSPEED; - floor->floordestheight = - P_FindHighestFloorSurrounding(sec); - break; - - case lowerFloorToLowest: - floor->direction = -1; - floor->sector = sec; - floor->speed = FLOORSPEED; - floor->floordestheight = - P_FindLowestFloorSurrounding(sec); - break; - - case turboLower: - floor->direction = -1; - floor->sector = sec; - floor->speed = FLOORSPEED * 4; - floor->floordestheight = - P_FindHighestFloorSurrounding(sec); - if (floor->floordestheight != sec->floorheight) - floor->floordestheight += 8*FRACUNIT; - break; - - case raiseFloorCrush: - floor->crush = true; - case raiseFloor: - floor->direction = 1; - floor->sector = sec; - floor->speed = FLOORSPEED; - floor->floordestheight = - P_FindLowestCeilingSurrounding(sec); - if (floor->floordestheight > sec->ceilingheight) - floor->floordestheight = sec->ceilingheight; - floor->floordestheight -= (8*FRACUNIT)* - (floortype == raiseFloorCrush); - break; - - case raiseFloorTurbo: - floor->direction = 1; - floor->sector = sec; - floor->speed = FLOORSPEED*4; - floor->floordestheight = - P_FindNextHighestFloor(sec,sec->floorheight); - break; - - case raiseFloorToNearest: - floor->direction = 1; - floor->sector = sec; - floor->speed = FLOORSPEED; - floor->floordestheight = - P_FindNextHighestFloor(sec,sec->floorheight); - break; - - case raiseFloor24: - floor->direction = 1; - floor->sector = sec; - floor->speed = FLOORSPEED; - floor->floordestheight = floor->sector->floorheight + - 24 * FRACUNIT; - break; - case raiseFloor512: - floor->direction = 1; - floor->sector = sec; - floor->speed = FLOORSPEED; - floor->floordestheight = floor->sector->floorheight + - 512 * FRACUNIT; - break; - - case raiseFloor24AndChange: - floor->direction = 1; - floor->sector = sec; - floor->speed = FLOORSPEED; - floor->floordestheight = floor->sector->floorheight + - 24 * FRACUNIT; - sec->floorpic = line->frontsector->floorpic; - sec->special = line->frontsector->special; - break; - - case raiseToTexture: - { - int minsize = INT_MAX; - side_t* side; - - floor->direction = 1; - floor->sector = sec; - floor->speed = FLOORSPEED; - for (i = 0; i < sec->linecount; i++) - { - if (twoSided (secnum, i) ) - { - side = getSide(secnum,i,0); - if (side->bottomtexture >= 0) - if (textureheight[side->bottomtexture] < - minsize) - minsize = - textureheight[side->bottomtexture]; - side = getSide(secnum,i,1); - if (side->bottomtexture >= 0) - if (textureheight[side->bottomtexture] < - minsize) - minsize = - textureheight[side->bottomtexture]; - } - } - floor->floordestheight = - floor->sector->floorheight + minsize; - } - break; - - case lowerAndChange: - floor->direction = -1; - floor->sector = sec; - floor->speed = FLOORSPEED; - floor->floordestheight = - P_FindLowestFloorSurrounding(sec); - floor->texture = sec->floorpic; - - for (i = 0; i < sec->linecount; i++) - { - if ( twoSided(secnum, i) ) - { - if (getSide(secnum,i,0)->sector-sectors == secnum) - { - sec = getSector(secnum,i,1); - - if (sec->floorheight == floor->floordestheight) - { - floor->texture = sec->floorpic; - floor->newspecial = sec->special; - break; - } - } - else - { - sec = getSector(secnum,i,0); - - if (sec->floorheight == floor->floordestheight) - { - floor->texture = sec->floorpic; - floor->newspecial = sec->special; - break; - } - } - } - } - default: - break; - } + sec = §ors[secnum]; + + // ALREADY MOVING? IF SO, KEEP GOING... + if (sec->specialdata) + continue; + + // new floor thinker + rtn = 1; + floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); + P_AddThinker (&floor->thinker); + sec->specialdata = floor; + floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor; + floor->type = floortype; + floor->crush = false; + + switch(floortype) + { + case lowerFloor: // [STRIFE] verified unmodified + floor->direction = -1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = + P_FindHighestFloorSurrounding(sec); + break; + + case lowerFloorToLowest: // [STRIFE] verified unmodified + floor->direction = -1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = + P_FindLowestFloorSurrounding(sec); + break; + + case turboLower: // [STRIFE] Modified: does not += 8 + floor->direction = -1; + floor->sector = sec; + floor->speed = FLOORSPEED * 4; + floor->floordestheight = + P_FindHighestFloorSurrounding(sec); + //if (floor->floordestheight != sec->floorheight) + // floor->floordestheight += 8*FRACUNIT; + break; + + case raiseFloorCrush: // [STRIFE] verified unmodified + floor->crush = true; + case raiseFloor: + floor->direction = 1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = + P_FindLowestCeilingSurrounding(sec); + if (floor->floordestheight > sec->ceilingheight) + floor->floordestheight = sec->ceilingheight; + floor->floordestheight -= (8*FRACUNIT)* + (floortype == raiseFloorCrush); + break; + + case raiseFloorTurbo: // [STRIFE] verified unmodified + floor->direction = 1; + floor->sector = sec; + floor->speed = FLOORSPEED*4; + floor->floordestheight = + P_FindNextHighestFloor(sec,sec->floorheight); + break; + + case raiseFloorToNearest: // [STRIFE] verified unmodified + floor->direction = 1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = + P_FindNextHighestFloor(sec,sec->floorheight); + break; + + case raiseFloor64: // [STRIFE] modified from raiseFloor24! + floor->direction = 1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = floor->sector->floorheight + + 64 * FRACUNIT; // [STRIFE] + break; + + case raiseFloor512: // [STRIFE] verified unmodified + floor->direction = 1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = floor->sector->floorheight + + 512 * FRACUNIT; + break; + + case raiseFloor24AndChange: // [STRIFE] verified unmodified + floor->direction = 1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = floor->sector->floorheight + + 24 * FRACUNIT; + sec->floorpic = line->frontsector->floorpic; + sec->special = line->frontsector->special; + break; + + case raiseFloor512AndChange: // [STRIFE] New floor type + floor->direction = 1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = floor->sector->floorheight + + 512 * FRACUNIT; + sec->floorpic = line->frontsector->floorpic; + sec->special = line->frontsector->special; + break; + + case raiseToTexture: // [STRIFE] verified unmodified + { + int minsize = INT_MAX; + side_t* side; + + floor->direction = 1; + floor->sector = sec; + floor->speed = FLOORSPEED; + for (i = 0; i < sec->linecount; i++) + { + if (twoSided (secnum, i) ) + { + side = getSide(secnum,i,0); + if (side->bottomtexture >= 0) + if (textureheight[side->bottomtexture] < + minsize) + minsize = + textureheight[side->bottomtexture]; + side = getSide(secnum,i,1); + if (side->bottomtexture >= 0) + if (textureheight[side->bottomtexture] < + minsize) + minsize = + textureheight[side->bottomtexture]; + } + } + floor->floordestheight = + floor->sector->floorheight + minsize; + } + break; + + case lowerAndChange: // [STRIFE] verified unmodified + floor->direction = -1; + floor->sector = sec; + floor->speed = FLOORSPEED; + floor->floordestheight = + P_FindLowestFloorSurrounding(sec); + floor->texture = sec->floorpic; + + for (i = 0; i < sec->linecount; i++) + { + if ( twoSided(secnum, i) ) + { + if (getSide(secnum,i,0)->sector-sectors == secnum) + { + sec = getSector(secnum,i,1); + + if (sec->floorheight == floor->floordestheight) + { + floor->texture = sec->floorpic; + floor->newspecial = sec->special; + break; + } + } + else + { + sec = getSector(secnum,i,0); + + if (sec->floorheight == floor->floordestheight) + { + floor->texture = sec->floorpic; + floor->newspecial = sec->special; + break; + } + } + } + } + default: + break; + } } return rtn; } diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c index c13450cf..467a424c 100644 --- a/src/strife/p_spec.c +++ b/src/strife/p_spec.c @@ -809,8 +809,9 @@ P_CrossSpecialLine break; case 58: - // Raise Floor 24 - EV_DoFloor(line,raiseFloor24); + // [STRIFE] raiseFloor24 was modified into raiseFloor64 + // Raise Floor 64 + EV_DoFloor(line,raiseFloor64); line->special = 0; break; @@ -980,8 +981,9 @@ P_CrossSpecialLine break; case 92: - // Raise Floor 24 - EV_DoFloor(line,raiseFloor24); + // [STRIFE] raiseFloor24 changed to raiseFloor64 + // Raise Floor 64 + EV_DoFloor(line,raiseFloor64); break; case 93: @@ -1056,9 +1058,9 @@ P_CrossSpecialLine // haleyjd [STRIFE] Exit Level to Spot thing->momx = thing->momy = thing->momz = 0; { - int map = line->tag / 100; // seems to be wrong, double-check later... + int map = line->tag / 100; int spot = line->tag % 100; - char msgbuf[90]; + static char msgbuf[90]; if(thing->player->weaponowned[wp_sigil]) { @@ -1068,7 +1070,8 @@ P_CrossSpecialLine map = 10; } - DEH_snprintf(msgbuf, sizeof(msgbuf), "Entering%s", mapnames[map] + 8); + DEH_snprintf(msgbuf, sizeof(msgbuf), "Entering%s", + mapnames[map - 1] + 8); thing->player->message = msgbuf; if(netgame && deathmatch) @@ -1079,11 +1082,22 @@ P_CrossSpecialLine (levelTimeCount/TICRATE)/60); return; } - // TODO: raise switch from floor. + + // raise switch from floor + EV_DoFloor(line, raiseFloor64); } else { - // TODO: normal single player exit + // normal single-player exit + + // BUG: Here is the opening for a flaming player to cross past + // the exit line and hit a deathmatch switch ;) It's not so much + // that this is incorrect, as that they forgot to add such a + // check to the other kind of exit lines too ;) + if(thing->player->health <= 0) + return; + + G_RiftExitLevel(map, spot, thing->angle); } } break; diff --git a/src/strife/p_spec.h b/src/strife/p_spec.h index 1c10287e..215c7644 100644 --- a/src/strife/p_spec.h +++ b/src/strife/p_spec.h @@ -579,14 +579,17 @@ typedef enum // and change floorpic lowerAndChange, - raiseFloor24, + raiseFloor64, // [STRIFE] changed from 24 to 64 raiseFloor24AndChange, raiseFloorCrush, // raise to next highest floor, turbo-speed raiseFloorTurbo, donutRaise, - raiseFloor512 + raiseFloor512, + + // [STRIFE] New floor type - used for the coolant reactor pit + raiseFloor512AndChange } floor_e; |