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author | Simon Howard | 2011-10-17 18:51:27 +0000 |
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committer | Simon Howard | 2011-10-17 18:51:27 +0000 |
commit | 7a8b8e57e7bd6b6a61b8492031bf5e995272e6bf (patch) | |
tree | cc5f64c1e9d6b1bd04e401f5a98518f06ac49b0b /src/strife | |
parent | 854cb8073a336455d0bcd9b6a40d67c1b4226bb3 (diff) | |
download | chocolate-doom-7a8b8e57e7bd6b6a61b8492031bf5e995272e6bf.tar.gz chocolate-doom-7a8b8e57e7bd6b6a61b8492031bf5e995272e6bf.tar.bz2 chocolate-doom-7a8b8e57e7bd6b6a61b8492031bf5e995272e6bf.zip |
Always show the Strife intro splash screen in windowed mode, and finish
the splash screen before network startup.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2435
Diffstat (limited to 'src/strife')
-rw-r--r-- | src/strife/d_main.c | 99 |
1 files changed, 78 insertions, 21 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c index 62520e4f..08274636 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -84,6 +84,11 @@ #include "d_main.h" +// Size of startup splash screen window. + +#define INTRO_SCREEN_W 640 +#define INTRO_SCREEN_H 480 + // // D-DoomLoop() // Not a globally visible function, @@ -494,11 +499,9 @@ void D_DoomLoop (void) TryRunTics(); - if(!showintro) // [STRIFE] - { - I_SetWindowTitle(gamedescription); - I_InitGraphics(); - } + I_SetWindowTitle(gamedescription); + I_InitGraphics(); + I_EnableLoadingDisk(); I_SetGrabMouseCallback(D_GrabMouseCallback); @@ -1174,10 +1177,38 @@ static void D_IntroBackground(void) // [STRIFE] New function // haleyjd 20110206: Initialize the graphical introduction sequence // + +static int saved_screen_width, saved_screen_height; +static int saved_fullscreen, saved_aspect_ratio_correct; + static void D_InitIntroSequence(void) { if(showintro) { + // Intro splash screen runs in a window. We must save the actual + // display settings, and temporarily overwrite them with the + // windowed-mode settings. The real settings will be restored + // when the intro screen finishes. + + saved_screen_width = screen_width; + saved_screen_height = screen_height; + saved_aspect_ratio_correct = aspect_ratio_correct; + saved_fullscreen = fullscreen; + + // If the game display settings are to run in a small window, it + // makes no sense to switch to a larger window for the splash + // screen, so use the configured settings. + + if (fullscreen + || screen_width > INTRO_SCREEN_W || screen_height > INTRO_SCREEN_H) + { + screen_width = INTRO_SCREEN_W; + screen_height = INTRO_SCREEN_H; + aspect_ratio_correct = 1; + } + + fullscreen = 0; + // In vanilla Strife, Mode 13h was initialized directly in D_DoomMain. // We have to be a little more courteous of the low-level code here. I_SetWindowTitle(gamedescription); @@ -1214,6 +1245,23 @@ static void D_InitIntroSequence(void) */ } +// End of intro splash screen. + +static void D_FinishIntroSequence(void) +{ + if (showintro) + { + I_ShutdownGraphics(); + + // Restore display settings to the actual ones. + + screen_width = saved_screen_width; + screen_height = saved_screen_height; + fullscreen = saved_fullscreen; + aspect_ratio_correct = saved_aspect_ratio_correct; + } +} + // // D_DrawIntroSequence // @@ -1648,6 +1696,8 @@ void D_DoomMain (void) D_SetGameDescription(); SetSaveGameDir(iwadfile); + I_GraphicsCheckCommandLine(); + // haleyjd 20110206 [STRIFE] Startup the introduction sequence D_InitIntroSequence(); @@ -1874,33 +1924,39 @@ void D_DoomMain (void) if(devparm) DEH_printf(" Play voices = %d\n", disable_voices == 0); + // [STRIFE]: This has been rearranged. These intro ticks occur + // further down in Vanilla Strife; however, we have to finish + // the intro sequence here so that netgame startup can begin. + // The original calls to D_IntroTick() are commented-out below. + + D_IntroTick(); + D_IntroTick(); + D_IntroTick(); + D_IntroTick(); + D_IntroTick(); + D_IntroTick(); + D_IntroTick(); + + D_FinishIntroSequence(); + if(devparm) // [STRIFE] DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); - // STRIFE-TODO: This is a temporary hack. The startup splash screen - // stuff needs to be reworked. - // The netgame waiting screen killed the graphics display. Re-run - // I_InitGraphics() to bring it back again. - if (showintro && netgame) - { - I_InitGraphics(); - } - PrintGameVersion(); if(devparm) DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); - D_IntroTick(); // [STRIFE] + //D_IntroTick(); // [STRIFE] if(devparm) DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); - D_IntroTick(); // [STRIFE] + //D_IntroTick(); // [STRIFE] // haleyjd [STRIFE] -statcopy used to be here... - D_IntroTick(); + //D_IntroTick(); // [STRIFE] // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up @@ -1926,7 +1982,7 @@ void D_DoomMain (void) G_RecordDemo (myargv[p+1]); autostart = true; } - D_IntroTick(); // [STRIFE] + //D_IntroTick(); // [STRIFE] p = M_CheckParmWithArgs("-playdemo", 1); if (p) @@ -1935,7 +1991,7 @@ void D_DoomMain (void) G_DeferedPlayDemo (demolumpname); D_DoomLoop (); // never returns } - D_IntroTick(); // [STRIFE] + //D_IntroTick(); // [STRIFE] p = M_CheckParmWithArgs("-timedemo", 1); if (p) @@ -1943,14 +1999,15 @@ void D_DoomMain (void) G_TimeDemo (demolumpname); D_DoomLoop (); // never returns } - D_IntroTick(); // [STRIFE] + //D_IntroTick(); // [STRIFE] if (startloadgame >= 0) { // [STRIFE]: different, for hubs M_LoadSelect(startloadgame); } - D_IntroTick(); // [STRIFE] + //D_IntroTick(); // [STRIFE] + if (gameaction != ga_loadgame ) { |