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author | Simon Howard | 2011-10-19 18:48:53 +0000 |
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committer | Simon Howard | 2011-10-19 18:48:53 +0000 |
commit | 845a5d31b27c15f5b61f15e1cfc5f5d305b4878c (patch) | |
tree | 852113ac1932e2d51ddd3a2fb16829a6bf50180d /src/strife | |
parent | a4567e04c7f90f12ae7e2bedf840d80e14409283 (diff) | |
download | chocolate-doom-845a5d31b27c15f5b61f15e1cfc5f5d305b4878c.tar.gz chocolate-doom-845a5d31b27c15f5b61f15e1cfc5f5d305b4878c.tar.bz2 chocolate-doom-845a5d31b27c15f5b61f15e1cfc5f5d305b4878c.zip |
Send MAXPLAYERS value for game on connect to server. Make server adapt
its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
Diffstat (limited to 'src/strife')
-rw-r--r-- | src/strife/d_net.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/strife/d_net.c b/src/strife/d_net.c index 15a48873..a8d91136 100644 --- a/src/strife/d_net.c +++ b/src/strife/d_net.c @@ -179,6 +179,7 @@ static void SaveGameSettings(net_gamesettings_t *settings, && M_CheckParm("-longtics") == 0; connect_data->drone = false; + connect_data->max_players = MAXPLAYERS; //! // @category net |