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authorSimon Howard2013-11-03 06:23:21 +0000
committerSimon Howard2013-11-03 06:23:21 +0000
commit9c1b1ff29054c4e8c0ea6ef243594b5a5273351e (patch)
treeec9859591eebb9c2ef32f3bc46d25d0b2c997aff /src/strife
parent31569586850b0db9d96902888c77264f80618d10 (diff)
parent84407a7a27988b19240975c5e94a3d0e9fc3b468 (diff)
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Merge from trunk.
Subversion-branch: /branches/v2-branch Subversion-revision: 2742
Diffstat (limited to 'src/strife')
-rw-r--r--src/strife/g_game.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index f689fc8d..19f3e1fe 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -2047,8 +2047,8 @@ G_InitNew
// Set the sky to use.
//
- // Note: This IS broken, but it is how Vanilla Doom behaves.
- // See http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II.
+ // Note: This IS broken, but it is how Vanilla Doom behaves.
+ // See http://doomwiki.org/wiki/Sky_never_changes_in_Doom_II.
//
// Because we set the sky here at the start of a game, not at the
// start of a level, the sky texture never changes unless we