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author | Simon Howard | 2013-11-03 06:23:21 +0000 |
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committer | Simon Howard | 2013-11-03 06:23:21 +0000 |
commit | 9c1b1ff29054c4e8c0ea6ef243594b5a5273351e (patch) | |
tree | ec9859591eebb9c2ef32f3bc46d25d0b2c997aff /src/strife | |
parent | 31569586850b0db9d96902888c77264f80618d10 (diff) | |
parent | 84407a7a27988b19240975c5e94a3d0e9fc3b468 (diff) | |
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Merge from trunk.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2742
Diffstat (limited to 'src/strife')
-rw-r--r-- | src/strife/g_game.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c index f689fc8d..19f3e1fe 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -2047,8 +2047,8 @@ G_InitNew // Set the sky to use. // - // Note: This IS broken, but it is how Vanilla Doom behaves. - // See http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II. + // Note: This IS broken, but it is how Vanilla Doom behaves. + // See http://doomwiki.org/wiki/Sky_never_changes_in_Doom_II. // // Because we set the sky here at the start of a game, not at the // start of a level, the sky texture never changes unless we |