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authorSimon Howard2013-08-10 21:45:48 +0000
committerSimon Howard2013-08-10 21:45:48 +0000
commitb536405fe9e5faac12472b2629707ceb87bfe088 (patch)
tree573d436e6fa0df4a9320fc87d9f860d4b205137f /src/strife
parent17c10da2f3bbcdbfd8d1b45204a5748434456833 (diff)
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Tweak Strife documentation comments.
Subversion-branch: /branches/v2-branch Subversion-revision: 2612
Diffstat (limited to 'src/strife')
-rw-r--r--src/strife/d_main.c10
-rw-r--r--src/strife/d_net.c4
-rw-r--r--src/strife/g_game.c5
3 files changed, 11 insertions, 8 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index ce7a2642..9e27a47d 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1398,13 +1398,17 @@ void D_DoomMain (void)
nomonsters = M_CheckParm ("-nomonsters");
//!
- // Sets Rogue playtesting mode (godmode, noclip toggled by backspace)
+ // @vanilla
+ //
+ // Set Rogue playtesting mode (godmode, noclip toggled by backspace)
//
workparm = M_CheckParm ("-work");
//!
- // Attemps to flip player gun sprites, but is broken.
+ // @vanilla
+ //
+ // Flip player gun sprites (broken).
//
flipparm = M_CheckParm ("-flip");
@@ -1412,7 +1416,7 @@ void D_DoomMain (void)
//!
// @vanilla
//
- // Monsters respawn after being killed.
+ // Respawn monsters after they are killed.
//
respawnparm = M_CheckParm ("-respawn");
diff --git a/src/strife/d_net.c b/src/strife/d_net.c
index 002298bd..ab9d7e12 100644
--- a/src/strife/d_net.c
+++ b/src/strife/d_net.c
@@ -165,8 +165,8 @@ static void SaveGameSettings(net_gamesettings_t *settings)
settings->respawn_monsters = respawnparm;
settings->timelimit = timelimit;
- settings->lowres_turn = M_CheckParm("-record") > 0
- && M_CheckParm("-longtics") == 0;
+ settings->lowres_turn = M_ParmExists("-record")
+ && !M_ParmExists("-longtics");
}
static void InitConnectData(net_connect_data_t *connect_data)
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index e295b858..87fb74ac 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -2347,8 +2347,7 @@ void G_DoPlayDemo (void)
// Play back a demo recorded in a netgame with a single player.
//
- if (playeringame[1] || M_CheckParm("-solo-net") > 0
- || M_CheckParm("-netdemo") > 0)
+ if (playeringame[1] || M_ParmExists("-solo-net"))
{
netgame = true;
netdemo = true;
@@ -2379,7 +2378,7 @@ void G_TimeDemo (char* name)
// Disable rendering the screen entirely.
//
- nodrawers = M_CheckParm ("-nodraw");
+ nodrawers = M_ParmExists("-nodraw");
timingdemo = true;
singletics = true;