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authorSimon Howard2014-04-19 03:32:38 -0400
committerSimon Howard2014-04-19 03:32:38 -0400
commit48e96443151db631e1153d459e850c49a96ccb29 (patch)
treec6a8df63662657dc92eeb73c0112f1190d3b21a7 /src/w_wad.h
parentb86a383c6fdc394ef995a8e88324c89408f01c05 (diff)
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Exit with error on startup if using the wrong IWAD.
Having multiple binaries can cause some confusion - some users try to run chocolate-doom with hexen.wad, thinking it is supported. Add a startup check that makes sure the user is not trying to start the game using the wrong IWAD file for the binary being run. This fixes #382.
Diffstat (limited to 'src/w_wad.h')
-rw-r--r--src/w_wad.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/w_wad.h b/src/w_wad.h
index d2626426..a7dda363 100644
--- a/src/w_wad.h
+++ b/src/w_wad.h
@@ -31,6 +31,7 @@
#include <stdio.h>
#include "doomtype.h"
+#include "d_mode.h"
#include "w_file.h"
@@ -80,5 +81,6 @@ extern unsigned int W_LumpNameHash(const char *s);
void W_ReleaseLumpNum(int lump);
void W_ReleaseLumpName(char *name);
+void W_CheckCorrectIWAD(GameMission_t mission);
#endif