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authorSimon Howard2006-03-16 21:46:59 +0000
committerSimon Howard2006-03-16 21:46:59 +0000
commit3b8e76e7363712827be27729a79b0d3139a2ff97 (patch)
tree10851fc38bf638b6b518a93677cf4d783fe22e04 /src/wi_stuff.h
parentf306694f46938ef70804d5709feccac36c302e77 (diff)
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Fix crasher when starting new levels, because the intermissions code
tries to draw patches which have been unloaded (WI_Drawer runs after WI_End, because it is waiting for the game loop to load the new level) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 421
Diffstat (limited to 'src/wi_stuff.h')
-rw-r--r--src/wi_stuff.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/wi_stuff.h b/src/wi_stuff.h
index 948bc20b..da14002f 100644
--- a/src/wi_stuff.h
+++ b/src/wi_stuff.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: wi_stuff.h 8 2005-07-23 16:44:57Z fraggle $
+// $Id: wi_stuff.h 421 2006-03-16 21:46:59Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -39,8 +39,8 @@ typedef enum
{
NoState = -1,
StatCount,
- ShowNextLoc
-
+ ShowNextLoc,
+ FinishedIntermission,
} stateenum_t;
// Called by main loop, animate the intermission.