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authorSimon Howard2006-03-16 22:17:45 +0000
committerSimon Howard2006-03-16 22:17:45 +0000
commit9f1245d39e792a9c37d0b7e06184dfff54394154 (patch)
tree8d1894a3696d41909b2ce33ff5ae051afd5a10a7 /src/wi_stuff.h
parent3b8e76e7363712827be27729a79b0d3139a2ff97 (diff)
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Better fix for the intermission screen crash. Don't call WI_End until
after we change to gamestate != GS_INTERMISSION Subversion-branch: /trunk/chocolate-doom Subversion-revision: 422
Diffstat (limited to 'src/wi_stuff.h')
-rw-r--r--src/wi_stuff.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/wi_stuff.h b/src/wi_stuff.h
index da14002f..5368de76 100644
--- a/src/wi_stuff.h
+++ b/src/wi_stuff.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: wi_stuff.h 421 2006-03-16 21:46:59Z fraggle $
+// $Id: wi_stuff.h 422 2006-03-16 22:17:45Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -40,7 +40,6 @@ typedef enum
NoState = -1,
StatCount,
ShowNextLoc,
- FinishedIntermission,
} stateenum_t;
// Called by main loop, animate the intermission.
@@ -53,6 +52,9 @@ void WI_Drawer (void);
// Setup for an intermission screen.
void WI_Start(wbstartstruct_t* wbstartstruct);
+// Shut down the intermission screen
+void WI_End(void);
+
#endif
//-----------------------------------------------------------------------------
//