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author | Simon Howard | 2011-10-13 23:08:20 +0000 |
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committer | Simon Howard | 2011-10-13 23:08:20 +0000 |
commit | 017afaf61c058770665ae7238ff0862f02eb8048 (patch) | |
tree | 7cecc86d349c090b0e0cde72fb61737309ac1185 /src | |
parent | b283ed0be692f0a9d96721013bda361717452665 (diff) | |
download | chocolate-doom-017afaf61c058770665ae7238ff0862f02eb8048.tar.gz chocolate-doom-017afaf61c058770665ae7238ff0862f02eb8048.tar.bz2 chocolate-doom-017afaf61c058770665ae7238ff0862f02eb8048.zip |
Add temporary hack to fix Strife multiplayer startup when the intro
screen is enabled.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2421
Diffstat (limited to 'src')
-rw-r--r-- | src/strife/d_main.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c index 85a0bcde..62520e4f 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -1878,6 +1878,15 @@ void D_DoomMain (void) DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); + // STRIFE-TODO: This is a temporary hack. The startup splash screen + // stuff needs to be reworked. + // The netgame waiting screen killed the graphics display. Re-run + // I_InitGraphics() to bring it back again. + if (showintro && netgame) + { + I_InitGraphics(); + } + PrintGameVersion(); if(devparm) |