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authorSimon Howard2011-10-13 23:08:20 +0000
committerSimon Howard2011-10-13 23:08:20 +0000
commit017afaf61c058770665ae7238ff0862f02eb8048 (patch)
tree7cecc86d349c090b0e0cde72fb61737309ac1185 /src
parentb283ed0be692f0a9d96721013bda361717452665 (diff)
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Add temporary hack to fix Strife multiplayer startup when the intro
screen is enabled. Subversion-branch: /branches/v2-branch Subversion-revision: 2421
Diffstat (limited to 'src')
-rw-r--r--src/strife/d_main.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index 85a0bcde..62520e4f 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1878,6 +1878,15 @@ void D_DoomMain (void)
DEH_printf("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame ();
+ // STRIFE-TODO: This is a temporary hack. The startup splash screen
+ // stuff needs to be reworked.
+ // The netgame waiting screen killed the graphics display. Re-run
+ // I_InitGraphics() to bring it back again.
+ if (showintro && netgame)
+ {
+ I_InitGraphics();
+ }
+
PrintGameVersion();
if(devparm)