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authorSimon Howard2006-01-12 02:18:59 +0000
committerSimon Howard2006-01-12 02:18:59 +0000
commit01e9eff0e42b4255fd230fe1f9e5de9c9ed16e8f (patch)
treea0367c2622a52af70ff6f64e8b6b515daf3db6ca /src
parentaf6bdd73396e166417484c2efe4a0eb48aac780e (diff)
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Only start new games when in the waiting-for-start state.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 285
Diffstat (limited to 'src')
-rw-r--r--src/net_client.c12
-rw-r--r--src/net_server.c12
2 files changed, 22 insertions, 2 deletions
diff --git a/src/net_client.c b/src/net_client.c
index f70a7c0a..c071d37a 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 284 2006-01-12 02:11:52Z fraggle $
+// $Id: net_client.c 285 2006-01-12 02:18:59Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.18 2006/01/12 02:18:59 fraggle
+// Only start new games when in the waiting-for-start state.
+//
// Revision 1.17 2006/01/12 02:11:52 fraggle
// Game start packets
//
@@ -251,6 +254,13 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
return;
}
+ if (client_state != CLIENT_STATE_WAITING_START)
+ {
+ return;
+ }
+
+ // Start the game
+
consoleplayer = player_number;
for (i=0; i<MAXPLAYERS; ++i)
diff --git a/src/net_server.c b/src/net_server.c
index 89912028..31ea03ea 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.c 284 2006-01-12 02:11:52Z fraggle $
+// $Id: net_server.c 285 2006-01-12 02:18:59Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.21 2006/01/12 02:18:59 fraggle
+// Only start new games when in the waiting-for-start state.
+//
// Revision 1.20 2006/01/12 02:11:52 fraggle
// Game start packets
//
@@ -410,6 +413,13 @@ static void NET_SV_ParseGameStart(net_packet_t *packet, net_client_t *client)
return;
}
+ if (server_state != SERVER_WAITING_START)
+ {
+ // Can only start a game if we are in the waiting start state.
+
+ return;
+ }
+
// Change server state
server_state = SERVER_IN_GAME;