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author | James Haley | 2010-09-24 18:24:40 +0000 |
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committer | James Haley | 2010-09-24 18:24:40 +0000 |
commit | 096d3d1121fe825261c4adb78fdadf40853443c3 (patch) | |
tree | c2485baba50c5b1f58ce3198eac539a9534141ec /src | |
parent | 6afda3400f46f67ef49510e13f9a206242503981 (diff) | |
download | chocolate-doom-096d3d1121fe825261c4adb78fdadf40853443c3.tar.gz chocolate-doom-096d3d1121fe825261c4adb78fdadf40853443c3.tar.bz2 chocolate-doom-096d3d1121fe825261c4adb78fdadf40853443c3.zip |
Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W
stair types. Also added a few other new lines to P_UseSpecialLine and
fixed some of the existing ones a bit.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2135
Diffstat (limited to 'src')
-rw-r--r-- | src/strife/p_floor.c | 187 | ||||
-rw-r--r-- | src/strife/p_spec.c | 5 | ||||
-rw-r--r-- | src/strife/p_spec.h | 6 | ||||
-rw-r--r-- | src/strife/p_switch.c | 53 |
4 files changed, 143 insertions, 108 deletions
diff --git a/src/strife/p_floor.c b/src/strife/p_floor.c index 8c676452..df966d28 100644 --- a/src/strife/p_floor.c +++ b/src/strife/p_floor.c @@ -477,101 +477,110 @@ EV_BuildStairs ( line_t* line, stair_e type ) { - int secnum; - int height; - int i; - int newsecnum; - int texture; - int ok; - int rtn; - - sector_t* sec; - sector_t* tsec; + int secnum; + int height; + int i; + int newsecnum; + int texture; + int ok; + int rtn; - floormove_t* floor; - - fixed_t stairsize = 0; - fixed_t speed = 0; + sector_t* sec; + sector_t* tsec; + + floormove_t* floor; + + // Either Watcom or Rogue moved the switch out of the loop below, probably + // because it was a loop invariant, and put the default values in the + // initializers here. I cannot be bothered to figure it out without doing + // this myself :P + fixed_t stairsize = 8*FRACUNIT; + fixed_t speed = FLOORSPEED; + int direction = 1; + + switch(type) + { + case build8: // [STRIFE] Verified unmodified. + speed = FLOORSPEED/4; + break; + case turbo16: // [STRIFE] Verified unmodified. + speed = FLOORSPEED*4; + stairsize = 16*FRACUNIT; + break; + case buildDown16: // [STRIFE] New stair type + stairsize = -16*FRACUNIT; + direction = -1; + break; + } secnum = -1; rtn = 0; while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { - sec = §ors[secnum]; - - // ALREADY MOVING? IF SO, KEEP GOING... - if (sec->specialdata) - continue; - - // new floor thinker - rtn = 1; - floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); - P_AddThinker (&floor->thinker); - sec->specialdata = floor; - floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor; - floor->direction = 1; - floor->sector = sec; - switch(type) - { - case build8: - speed = FLOORSPEED/4; - stairsize = 8*FRACUNIT; - break; - case turbo16: - speed = FLOORSPEED*4; - stairsize = 16*FRACUNIT; - break; - } - floor->speed = speed; - height = sec->floorheight + stairsize; - floor->floordestheight = height; - - texture = sec->floorpic; - - // Find next sector to raise - // 1. Find 2-sided line with same sector side[0] - // 2. Other side is the next sector to raise - do - { - ok = 0; - for (i = 0;i < sec->linecount;i++) - { - if ( !((sec->lines[i])->flags & ML_TWOSIDED) ) - continue; - - tsec = (sec->lines[i])->frontsector; - newsecnum = tsec-sectors; - - if (secnum != newsecnum) - continue; - - tsec = (sec->lines[i])->backsector; - newsecnum = tsec - sectors; - - if (tsec->floorpic != texture) - continue; - - height += stairsize; - - if (tsec->specialdata) - continue; - - sec = tsec; - secnum = newsecnum; - floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); - - P_AddThinker (&floor->thinker); - - sec->specialdata = floor; - floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor; - floor->direction = 1; - floor->sector = sec; - floor->speed = speed; - floor->floordestheight = height; - ok = 1; - break; - } - } while(ok); + sec = §ors[secnum]; + + // ALREADY MOVING? IF SO, KEEP GOING... + if (sec->specialdata) + continue; + + // new floor thinker + rtn = 1; + floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); + P_AddThinker (&floor->thinker); + sec->specialdata = floor; + floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor; + floor->direction = 1; + floor->sector = sec; + floor->speed = speed; + height = sec->floorheight + stairsize; + floor->floordestheight = height; + + texture = sec->floorpic; + + // Find next sector to raise + // 1. Find 2-sided line with same sector side[0] + // 2. Other side is the next sector to raise + do + { + ok = 0; + for (i = 0;i < sec->linecount;i++) + { + if ( !((sec->lines[i])->flags & ML_TWOSIDED) ) + continue; + + tsec = (sec->lines[i])->frontsector; + newsecnum = tsec-sectors; + + if (secnum != newsecnum) + continue; + + tsec = (sec->lines[i])->backsector; + newsecnum = tsec - sectors; + + if (tsec->floorpic != texture) + continue; + + height += stairsize; + + if (tsec->specialdata) + continue; + + sec = tsec; + secnum = newsecnum; + floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); + + P_AddThinker (&floor->thinker); + + sec->specialdata = floor; + floor->thinker.function.acp1 = (actionf_p1) T_MoveFloor; + floor->direction = direction; // [STRIFE]: for buildDown16 + floor->sector = sec; + floor->speed = speed; + floor->floordestheight = height; + ok = 1; + break; + } + } while(ok); } return rtn; } diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c index 627966f3..70a15450 100644 --- a/src/strife/p_spec.c +++ b/src/strife/p_spec.c @@ -935,8 +935,9 @@ P_CrossSpecialLine line->special = 0; break; - case 178: // STRIFE-TODO: new Stairs type? - // EV_BuildStairs(line, 2); + case 178: + // haleyjd 09/24/10: [STRIFE] W1 Build Stairs Down 16 + EV_BuildStairs(line, buildDown16); line->special = 0; break; diff --git a/src/strife/p_spec.h b/src/strife/p_spec.h index 2179bf9b..144b77d5 100644 --- a/src/strife/p_spec.h +++ b/src/strife/p_spec.h @@ -598,9 +598,9 @@ typedef enum typedef enum { - build8, // slowly build by 8 - turbo16 // quickly build by 16 - + build8, // slowly build by 8 + turbo16, // quickly build by 16 + buildDown16 // haleyjd 09/24/10: [STRIFE] new stair type } stair_e; diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c index b37e6586..ac14c4af 100644 --- a/src/strife/p_switch.c +++ b/src/strife/p_switch.c @@ -444,7 +444,7 @@ static void P_MoveWall(line_t *line, mobj_t *thing) } // villsa [STRIFE] -static char speciallinemsg[92]; +static char usemessage[92]; // // P_UseSpecialLine @@ -453,8 +453,6 @@ static char speciallinemsg[92]; // boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) { - static char usemessage[92]; // [STRIFE] - // Err... // Use the back sides of VERY SPECIAL lines... if (side) @@ -516,7 +514,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) // SWITCHES case 7: - // Build Stairs + // Build Stairs - [STRIFE] Verified unmodified if (EV_BuildStairs(line,build8)) P_ChangeSwitchTexture(line,0); break; @@ -661,7 +659,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) break; case 127: - // Build Stairs Turbo 16 + // Build Stairs Turbo 16 - [STRIFE] Verified unmodified if (EV_BuildStairs(line,turbo16)) P_ChangeSwitchTexture(line,0); break; @@ -830,6 +828,18 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) EV_SlidingDoor(line, thing); break; + case 146: + // haleyjd 09/24/10: [STRIFE] S1 Build Stairs Down 16 (new type) + if(EV_BuildStairs(line, buildDown16)) + P_ChangeSwitchTexture(line, 0); + break; + + case 147: + // haleyjd 09/24/10: [STRIFE] S1 Clear Force Fields + if(EV_ClearForceFields(line)) + P_ChangeSwitchTexture(line, 0); + break; + case 148: // haleyjd 09/16/10: [STRIFE] using forcefields hurts P_DamageMobj(thing, NULL, NULL, 16); @@ -852,26 +862,41 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) P_ChangeSwitchTexture(line, 1); break; // haleyjd + case 209: + // haleyjd 09/24/10: [STRIFE] S1 Build Stairs Down 16 if Have Chalice + if(!P_PlayerHasItem(thing->player, MT_INV_CHALICE)) + { + DEH_snprintf(usemessage, sizeof(usemessage), "You need the chalice!"); + thing->player->message = usemessage; + S_StartSound(thing, sfx_oof); + break; + } + else if(EV_BuildStairs(line, buildDown16)) + P_ChangeSwitchTexture(line, 0); + break; + case 211: // villsa [STRIFE] play VOC## sound if(&players[consoleplayer] == thing->player && thing->player->powers[pw_communicator]) { - DEH_snprintf(speciallinemsg, sizeof(speciallinemsg), "voc%i", line->tag); - I_StartVoice(speciallinemsg); + DEH_snprintf(usemessage, sizeof(usemessage), "voc%i", line->tag); + I_StartVoice(usemessage); line->special = 0; } break; case 226: // villsa [STRIFE] complete training area - if(!EV_DoFloor(line, lowerFloor)) - return true; - - P_GiveItemToPlayer(thing->player, SPR_TOKN, MT_TOKEN_STAMINA); - P_GiveItemToPlayer(thing->player, SPR_TOKN, MT_TOKEN_NEW_ACCURACY); - P_ChangeSwitchTexture(line, 0); - thing->player->message = DEH_String("Congratulations! You have completed the training area."); + if(EV_DoFloor(line, lowerFloor)) + { + P_GiveItemToPlayer(thing->player, SPR_TOKN, MT_TOKEN_STAMINA); + P_GiveItemToPlayer(thing->player, SPR_TOKN, MT_TOKEN_NEW_ACCURACY); + P_ChangeSwitchTexture(line, 0); + DEH_snprintf(usemessage, sizeof(usemessage), + DEH_String("Congratulations! You have completed the training area.")); + thing->player->message = usemessage; + } break; case 229: |