diff options
author | James Haley | 2010-09-02 04:49:09 +0000 |
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committer | James Haley | 2010-09-02 04:49:09 +0000 |
commit | 34aa87405686a3ef556ba0be677bd359e2151477 (patch) | |
tree | 0844d04f75316893c45457d5d7e747da4c422174 /src | |
parent | 1adc64d1acdab31b610a2482abb983697b20f54e (diff) | |
download | chocolate-doom-34aa87405686a3ef556ba0be677bd359e2151477.tar.gz chocolate-doom-34aa87405686a3ef556ba0be677bd359e2151477.tar.bz2 chocolate-doom-34aa87405686a3ef556ba0be677bd359e2151477.zip |
Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check,
verified clipping and missile stuff, added MF_SPECTRAL check for
missiles, and changed missile damage formula to match binary. Major
status bar work: STlib rewritten, health and ammo widgets appear on bar.
Most DOOM cruft removed.
Subversion-branch: /branches/strife-branch
Subversion-revision: 1998
Diffstat (limited to 'src')
-rw-r--r-- | src/strife/p_map.c | 134 | ||||
-rw-r--r-- | src/strife/st_lib.c | 101 | ||||
-rw-r--r-- | src/strife/st_lib.h | 46 | ||||
-rw-r--r-- | src/strife/st_stuff.c | 466 |
4 files changed, 290 insertions, 457 deletions
diff --git a/src/strife/p_map.c b/src/strife/p_map.c index ebc6d78e..cd289c88 100644 --- a/src/strife/p_map.c +++ b/src/strife/p_map.c @@ -293,25 +293,25 @@ boolean PIT_CheckLine (line_t* ld) // boolean PIT_CheckThing (mobj_t* thing) { - fixed_t blockdist; - boolean solid; - int damage; - + fixed_t blockdist; + boolean solid; + int damage; + if (!(thing->flags & (MF_SOLID|MF_SPECIAL|MF_SHOOTABLE) )) - return true; - + return true; + + // don't clip against self + if (thing == tmthing) + return true; + blockdist = thing->radius + tmthing->radius; if ( abs(thing->x - tmx) >= blockdist - || abs(thing->y - tmy) >= blockdist ) + || abs(thing->y - tmy) >= blockdist ) { - // didn't hit it - return true; + // didn't hit it + return true; } - - // don't clip against self - if (thing == tmthing) - return true; // villsa [STRIFE] see if it went over / under if(thing->height + thing->z < tmthing->z) @@ -320,83 +320,81 @@ boolean PIT_CheckThing (mobj_t* thing) // villsa [STRIFE] see if it went over / under if (tmthing->z + tmthing->height < thing->z) return true; // underneath - + // villsa [STRIFE] unused // check for skulls slamming into things /*if (tmthing->flags & MF_SKULLFLY) { - damage = ((P_Random()%8)+1)*tmthing->info->damage; - - P_DamageMobj (thing, tmthing, tmthing, damage); - - tmthing->flags &= ~MF_SKULLFLY; - tmthing->momx = tmthing->momy = tmthing->momz = 0; - - P_SetMobjState (tmthing, tmthing->info->spawnstate); - - return false; // stop moving + damage = ((P_Random()%8)+1)*tmthing->info->damage; + + P_DamageMobj (thing, tmthing, tmthing, damage); + + tmthing->flags &= ~MF_SKULLFLY; + tmthing->momx = tmthing->momy = tmthing->momz = 0; + + P_SetMobjState (tmthing, tmthing->info->spawnstate); + + return false; // stop moving }*/ - // missiles can hit other things if (tmthing->flags & MF_MISSILE) { - // villsa [STRIFE] this code here has been moved at the beginning of this function - // TODO - verify - // see if it went over / under - /*if (tmthing->z > thing->z + thing->height) - return true; // overhead - if (tmthing->z+tmthing->height < thing->z) - return true; // underneath*/ - - // villsa [STRIFE] TODO - update to strife version - if (tmthing->target - && (tmthing->target->type == thing->type /*|| - (tmthing->target->type == MT_KNIGHT && thing->type == MT_BRUISER)|| - (tmthing->target->type == MT_BRUISER && thing->type == MT_KNIGHT)*/ ) ) - { - // Don't hit same species as originator. - if (thing == tmthing->target) - return true; + // villsa [STRIFE] code to check over/under clipping moved to the beginning of the + // function, so that it applies to everything. + + // villsa [STRIFE] updated to strife version + if (tmthing->target && (tmthing->target->type == thing->type)) + { + // Don't hit same species as originator. + if (thing == tmthing->target) + return true; // sdh: Add deh_species_infighting here. We can override the // "monsters of the same species cant hurt each other" behavior // through dehacked patches - if (thing->type != MT_PLAYER && !deh_species_infighting) - { - // Explode, but do no damage. - // Let players missile other players. - return false; - } - } - - if (! (thing->flags & MF_SHOOTABLE) ) - { - // didn't do any damage - return !(thing->flags & MF_SOLID); - } - - // damage / explode - damage = ((P_Random()%8)+1)*tmthing->info->damage; - P_DamageMobj (thing, tmthing, tmthing->target, damage); + if (thing->type != MT_PLAYER && !deh_species_infighting) + { + // Explode, but do no damage. + // Let players missile other players. + return false; + } + } + + if (!(thing->flags & MF_SHOOTABLE)) + { + // didn't do any damage + return !(thing->flags & MF_SOLID); + } + + // haleyjd 09/01/10: [STRIFE] Spectral check: + // Missiles cannot hit SPECTRAL entities unless the missiles are also + // flagged as SPECTRAL. + if (thing->flags & MF_SPECTRAL && !(tmthing->flags & MF_SPECTRAL)) + return true; // keep going + + // damage / explode + // haleyjd 09/01/10: [STRIFE] Modified missile damage formula + damage = ((P_Random()&3)+1)*tmthing->info->damage; + P_DamageMobj (thing, tmthing, tmthing->target, damage); - // don't traverse any more - return false; + // don't traverse any more + return false; } // check for special pickup if (thing->flags & MF_SPECIAL) { - solid = thing->flags&MF_SOLID; + solid = thing->flags&MF_SOLID; if (tmthing->player) // villsa [STRIFE] no longer checks MF_PICKUP flag - { - // can remove thing - P_TouchSpecialThing (thing, tmthing); - } - return !solid; + { + // can remove thing + P_TouchSpecialThing (thing, tmthing); + } + return !solid; } - + return !(thing->flags & MF_SOLID); } diff --git a/src/strife/st_lib.c b/src/strife/st_lib.c index e206b34c..a0fed423 100644 --- a/src/strife/st_lib.c +++ b/src/strife/st_lib.c @@ -63,7 +63,11 @@ void STlib_init(void) } -// ? +// +// STlib_initNum +// +// haleyjd 09/01/10: [STRIFE] +// * Rogue removed the "on" member of st_number_t. void STlib_initNum ( st_number_t* n, @@ -71,87 +75,127 @@ STlib_initNum int y, patch_t** pl, int* num, - boolean* on, int width ) { n->x = x; n->y = y; - n->oldnum = 0; n->width = width; n->num = num; - n->on = on; n->p = pl; } // +// STlib_drawNum +// // A fairly efficient way to draw a number // based on differences from the old number. // Note: worth the trouble? // +// haleyjd 09/01/10: [STRIFE] +// * Rogue removed the "refresh" parameter and caching code +// void STlib_drawNum -( st_number_t* n, - boolean refresh ) +( st_number_t* n) { + int numdigits = n->width; + int num = *n->num; - int numdigits = n->width; - int num = *n->num; - - int w = SHORT(n->p[0]->width); - int h = SHORT(n->p[0]->height); - int x = n->x; - - int neg; + int w = SHORT(n->p[0]->width) + 1; // [STRIFE] +1 + int x = n->x; - n->oldnum = *n->num; + int neg; neg = num < 0; if (neg) { - if (numdigits == 2 && num < -9) - num = -9; - else if (numdigits == 3 && num < -99) - num = -99; - - num = -num; + if (numdigits == 2 && num < -9) + num = -9; + else if (numdigits == 3 && num < -99) + num = -99; + + num = -num; } + /* haleyjd 09/01/10: [STRIFE] Widget caching system removed by Rogue // clear the area x = n->x - numdigits*w; if (n->y - ST_Y < 0) - I_Error("drawNum: n->y - ST_Y < 0"); + I_Error("drawNum: n->y - ST_Y < 0"); V_CopyRect(x, n->y - ST_Y, st_backing_screen, w*numdigits, h, x, n->y); + */ // if non-number, do not draw it if (num == 1994) - return; + return; x = n->x; // in the special case of 0, you draw 0 if (!num) - V_DrawPatch(x - w, n->y, n->p[ 0 ]); + V_DrawPatch(x - w, n->y, n->p[ 0 ]); // draw the new number while (num && numdigits--) { - x -= w; - V_DrawPatch(x, n->y, n->p[ num % 10 ]); - num /= 10; + x -= w; + V_DrawPatch(x, n->y, n->p[ num % 10 ]); + num /= 10; } // draw a minus sign if necessary if (neg) - V_DrawPatch(x - 8, n->y, sttminus); + V_DrawPatch(x - 8, n->y, sttminus); } +// +// STlib_drawNumPositive +// +// haleyjd 09/01/10: [STRIFE] New function. +// * Mostly the same as STlib_drawNum, except doesn't draw negatives. // void +STlib_drawNumPositive +( st_number_t* n) +{ + int numdigits = n->width; + int num = *n->num; + + int w = SHORT(n->p[0]->width) + 1; // [STRIFE] +1 + int x = n->x; + + // Don't draw negative values. + if (num < 0) + num = 0; + + // if non-number, do not draw it + if (num == 1994) + return; + + x = n->x; + + // in the special case of 0, you draw 0 + if (!num) + V_DrawPatch(x - w, n->y, n->p[ 0 ]); + + // draw the new number + while (num && numdigits--) + { + x -= w; + V_DrawPatch(x, n->y, n->p[ num % 10 ]); + num /= 10; + } +} + + +// haleyjd 09/01/10: [STRIFE] All other functions were removed. +/* +void STlib_updateNum ( st_number_t* n, boolean refresh ) @@ -292,4 +336,5 @@ STlib_updateBinIcon } } +*/ diff --git a/src/strife/st_lib.h b/src/strife/st_lib.h index 344fd952..2576233d 100644 --- a/src/strife/st_lib.h +++ b/src/strife/st_lib.h @@ -41,24 +41,23 @@ typedef struct { // upper right-hand corner // of the number (right-justified) - int x; - int y; + int x; + int y; // max # of digits in number - int width; + int width; - // last number value - int oldnum; + // haleyjd 09/01/10: [STRIFE] Removed "oldnum" member + //int oldnum; // pointer to current value - int* num; + int* num; - // pointer to boolean stating - // whether to update number - boolean* on; + // haleyjd 09/01/10: [STRIFE] Removed "on" member + // boolean* on; // list of patches for 0-9 - patch_t** p; + patch_t** p; // user data int data; @@ -148,16 +147,28 @@ void STlib_init(void); // Number widget routines + +// haleyjd 09/01/10: [STRIFE] Removed "on" parameter. void STlib_initNum -( st_number_t* n, - int x, - int y, - patch_t** pl, - int* num, - boolean* on, - int width ); +( st_number_t* n, + int x, + int y, + patch_t** pl, + int* num, + int width ); + +// haleyjd 09/01/10: [STRIFE] Made globally visible. +void +STlib_drawNum +( st_number_t* n); + +// haleyjd 09/01/10: [STRIFE] New function +void +STlib_drawNumPositive +( st_number_t* n); +/* haleyjd 09/01/10: [STRIFE] All the below were removed void STlib_updateNum ( st_number_t* n, @@ -213,5 +224,6 @@ void STlib_updateBinIcon ( st_binicon_t* bi, boolean refresh ); +*/ #endif diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c index e5c9cc37..3b4ff0fb 100644 --- a/src/strife/st_stuff.c +++ b/src/strife/st_stuff.c @@ -93,20 +93,22 @@ // or into the frame buffer? // AMMO number pos. -#define ST_AMMOWIDTH 3 -#define ST_AMMOX 44 -#define ST_AMMOY 171 +// haleyjd 09/01/10: [STRIFE] Adjusted. +#define ST_AMMOWIDTH 3 +#define ST_AMMOX 311 +#define ST_AMMOY 162 // HEALTH number pos. -#define ST_HEALTHWIDTH 3 -#define ST_HEALTHX 90 -#define ST_HEALTHY 171 +// haleyjd 09/01/10: [STRIFE] Adjusted. +#define ST_HEALTHWIDTH 3 +#define ST_HEALTHX 79 +#define ST_HEALTHY 162 // Weapon pos. -#define ST_ARMSX 111 -#define ST_ARMSY 172 -#define ST_ARMSBGX 104 -#define ST_ARMSBGY 168 +#define ST_ARMSX 111 +#define ST_ARMSY 172 +#define ST_ARMSBGX 104 +#define ST_ARMSBGY 168 #define ST_ARMSXSPACE 12 #define ST_ARMSYSPACE 10 @@ -198,6 +200,15 @@ // Dimensions given in characters. #define ST_MSGWIDTH 52 +// haleyjd 08/31/10: [STRIFE] +// * Removed faces. +// haleyjd 09/01/10: +// * Removed DOOM pre-beta cruft. +// * Removed deathmatch frags/arms-related stuff. +// * Removed arms panel stuff. +// * Removed unused widgets. +// * Removed more faces, keyboxes, st_randomnumber + // graphics are drawn to a backing screen and blitted to the real screen byte *st_backing_screen; @@ -210,39 +221,12 @@ static boolean st_firsttime; // lump number for PLAYPAL static int lu_palette; -// used for timing -static unsigned int st_clock; - -// used for making messages go away -static int st_msgcounter=0; - -// used when in chat -static st_chatstateenum_t st_chatstate; - // whether in automap or first-person static st_stateenum_t st_gamestate; // whether left-side main status bar is active static boolean st_statusbaron; -// whether status bar chat is active -static boolean st_chat; - -// value of st_chat before message popped up -static boolean st_oldchat; - -// whether chat window has the cursor on -static boolean st_cursoron; - -// !deathmatch -static boolean st_notdeathmatch; - -// !deathmatch && st_statusbaron -static boolean st_armson; - -// !deathmatch -static boolean st_fragson; - // haleyjd 09/01/10: [STRIFE] // Whether or not a popup is currently displayed static boolean st_displaypopup; @@ -256,84 +240,32 @@ static patch_t* invpop2; // plain popup frame static patch_t* invpbak; // popup background w/details static patch_t* invpbak2; // plain popup background -// 0-9, tall numbers -static patch_t* tallnum[10]; - -// tall % sign -static patch_t* tallpercent; - -// 0-9, short, yellow (,different!) numbers -static patch_t* shortnum[10]; - -// 3 key-cards, 3 skulls -static patch_t* keys[NUMCARDS]; - -// face status patches -// haleyjd 08/31/10: [STRIFE] Removed faces -//static patch_t* faces[ST_NUMFACES]; - -// face background -static patch_t* faceback; +// haleyjd 09/01/10: [STRIFE] Replaced tallnum, shortnum w/inv fonts +// 0-9, green numbers +static patch_t* invfontg[10]; - // main bar right -static patch_t* armsbg; +// 0-9, yellow numbers +static patch_t* invfonty[10]; -// weapon ownership patches -static patch_t* arms[6][2]; +// 3 key-cards, 3 skulls -- STRIFE-TODO: This is handled differently +static patch_t* keys[NUMCARDS]; // ready-weapon widget -static st_number_t w_ready; - - // in deathmatch only, summary of frags stats -static st_number_t w_frags; +static st_number_t w_ready; // haleyjd [STRIFE]: This is still used. +// haleyjd: [STRIFE] This is still used but was changed to a st_number_t. // health widget -static st_percent_t w_health; - -// arms background -static st_binicon_t w_armsbg; - - -// weapon ownership widgets -static st_multicon_t w_arms[6]; - -// face status widget -static st_multicon_t w_faces; - -// keycard widgets -static st_multicon_t w_keyboxes[3]; - -// armor widget -static st_percent_t w_armor; +static st_number_t w_health; // ammo widgets -static st_number_t w_ammo[4]; +static st_number_t w_ammo[NUMAMMO]; // haleyjd [STRIFE]: Still used. // max ammo widgets -static st_number_t w_maxammo[4]; - - - - // number of frags so far in deathmatch -static int st_fragscount; - -// used to use appopriately pained face -static int st_oldhealth = -1; - -// used for evil grin -static boolean oldweaponsowned[NUMWEAPONS]; - -// count until face changes -//static int st_facecount = 0; - -// current face index, used by w_faces -static int st_faceindex = 0; +static st_number_t w_maxammo[NUMAMMO]; // haleyjd [STRIFE]: Still used. -// holds key-type for each key box on bar -static int keyboxes[3]; +// number of frags so far in deathmatch +static int st_fragscount; -// a random number per tick -static int st_randomnumber; cheatseq_t cheat_mus = CHEAT("idmus", 2); cheatseq_t cheat_god = CHEAT("iddqd", 0); @@ -565,12 +497,7 @@ ST_Responder (event_t* ev) map = buf[1] - '0'; } - // Chex.exe always warps to episode 1. - - if (gameversion == exe_chex) - { - epsd = 1; - } + // haleyjd 09/01/10: Removed Chex Quest stuff. // Catch invalid maps. if (epsd < 1) @@ -625,80 +552,63 @@ void ST_updateFaceWidget(void) } */ +/* void ST_updateWidgets(void) { - static int largeammo = 1994; // means "n/a" - int i; + // haleyjd 09/01/10: [STRIFE] Rogue merged this into ST_Ticker below. +} +*/ + +// +// ST_Ticker +// +// haleyjd 09/01/10: [STRIFE] +// * Removed st_clock and st_randomnumber. +// * Merged ST_updateWidgets here. Wasn't inlined, as doesn't exist separately +// in the binary as inlined functions normally do. +// +void ST_Ticker (void) +{ + static int largeammo = 1994; // means "n/a" + int i; // must redirect the pointer if the ready weapon has changed. - // if (w_ready.data != plyr->readyweapon) - // { if (weaponinfo[plyr->readyweapon].ammo == am_noammo) - w_ready.num = &largeammo; + w_ready.num = &largeammo; else - w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo]; - //{ - // static int tic=0; - // static int dir=-1; - // if (!(tic&15)) - // plyr->ammo[weaponinfo[plyr->readyweapon].ammo]+=dir; - // if (plyr->ammo[weaponinfo[plyr->readyweapon].ammo] == -100) - // dir = 1; - // tic++; - // } - w_ready.data = plyr->readyweapon; + w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo]; - // if (*w_ready.on) - // STlib_updateNum(&w_ready, true); - // refresh weapon change - // } + w_ready.data = plyr->readyweapon; - // update keycard multiple widgets - for (i=0;i<3;i++) + // STRIFE-TODO: Gobbledeegunk. + /* + v2 = dword_88490-- == 1; // no clue yet... + if(v2) + dword_DC7F4 = dword_DC7F0; + v1 = st_popupdisplaytics; + if(st_popupdisplaytics) { - keyboxes[i] = plyr->cards[i] ? i : -1; - - if (plyr->cards[i+3]) - keyboxes[i] = i+3; + --st_popupdisplaytics; + if(v1 == 1) + { + st_displaypopup = false; + st_showkeys = false; + dword_88484 = -1; // unknown var + if(st_dosizedisplay) + M_SizeDisplay(); // mondo hack? + st_dosizedisplay = false; + } } + */ - // refresh everything if this is him coming back to life - + // haleyjd 09/01/10: [STRIFE] Keys are handled on a popup // haleyjd 08/31/10: [STRIFE] No face widget - //ST_updateFaceWidget(); - - // used by the w_armsbg widget - st_notdeathmatch = !deathmatch; - - // used by w_arms[] widgets - st_armson = st_statusbaron && !deathmatch; - - // used by w_frags widget - st_fragson = deathmatch && st_statusbaron; - st_fragscount = 0; - - for (i=0 ; i<MAXPLAYERS ; i++) - { - if (i != consoleplayer) - st_fragscount += plyr->frags[i]; - else - st_fragscount -= plyr->frags[i]; - } + // haleyjd 09/01/10: [STRIFE] Armor, weapons, frags, etc. handled elsewhere + // haleyjd: This is from the PRE-BETA! Left here because it amuses me ;) // get rid of chat window if up because of message - if (!--st_msgcounter) - st_chat = st_oldchat; - -} - -void ST_Ticker (void) -{ - - st_clock++; - st_randomnumber = M_Random(); - ST_updateWidgets(); - st_oldhealth = plyr->health; - + //if (!--st_msgcounter) + // st_chat = st_oldchat; } static int st_palette = 0; @@ -768,40 +678,12 @@ void ST_doPaletteStuff(void) } +/* void ST_drawWidgets(boolean refresh) { - int i; - - // used by w_arms[] widgets - st_armson = st_statusbaron && !deathmatch; - - // used by w_frags widget - st_fragson = deathmatch && st_statusbaron; - - STlib_updateNum(&w_ready, refresh); - - for (i=0;i<4;i++) - { - STlib_updateNum(&w_ammo[i], refresh); - STlib_updateNum(&w_maxammo[i], refresh); - } - - STlib_updatePercent(&w_health, refresh); - STlib_updatePercent(&w_armor, refresh); - - STlib_updateBinIcon(&w_armsbg, refresh); - - for (i=0;i<6;i++) - STlib_updateMultIcon(&w_arms[i], refresh); - - STlib_updateMultIcon(&w_faces, refresh); - - for (i=0;i<3;i++) - STlib_updateMultIcon(&w_keyboxes[i], refresh); - - STlib_updateNum(&w_frags, refresh); - + haleyjd 09/01/10: [STRIFE] Removed } +*/ void ST_doRefresh(void) { @@ -809,17 +691,11 @@ void ST_doRefresh(void) // draw status bar background to off-screen buff ST_refreshBackground(); - - // haleyjd 09/01/10: STRIFE-TODO: widgets! - // and refresh all widgets - //ST_drawWidgets(true); } void ST_diffDraw(void) { - // haleyjd 09/01/10: STRIFE-TODO: widgets! - // update all widgets - //ST_drawWidgets(false); + // haleyjd: STRIFE-TODO: Needed? } void ST_Drawer (boolean fullscreen, boolean refresh) @@ -849,9 +725,8 @@ boolean ST_DrawExternal(void) if (st_statusbaron) { V_DrawPatchDirect(0, 160, invtop); - // STRIFE-TODO: - // STlib_drawNum2(&stru_DC750); // still unknown! - // STlib_drawNum2(&w_ready); + STlib_drawNumPositive(&w_health); + STlib_drawNumPositive(&w_ready); } else { @@ -888,51 +763,23 @@ static void ST_loadUnloadGraphics(load_callback_t callback) char namebuf[9]; - // haleyjd 08/31/10: STRIFE-TODO: Disabled statbar resource loading - /* - // Load the numbers, tall and short + // haleyjd 09/01/10: [STRIFE] + // Load the numbers, green and yellow for (i=0;i<10;i++) { - sprintf(namebuf, DEH_String("STTNUM%d"), i); - callback(namebuf, &tallnum[i]); - - sprintf(namebuf, DEH_String("STYSNUM%d"), i); - callback(namebuf, &shortnum[i]); - } + sprintf(namebuf, DEH_String("INVFONG%d"), i); + callback(namebuf, &invfontg[i]); - // Load percent key. - //Note: why not load STMINUS here, too? - - callback(DEH_String("STTPRCNT"), &tallpercent); - - // key cards - for (i=0;i<NUMCARDS;i++) - { - sprintf(namebuf, DEH_String("STKEYS%d"), i); - callback(namebuf, &keys[i]); + sprintf(namebuf, DEH_String("INVFONY%d"), i); + callback(namebuf, &invfonty[i]); } - // arms background - callback(DEH_String("STARMS"), &armsbg); + // haleyjd 08/31/10: [STRIFE] + // * No face - STRIFE-TODO: but there are similar color patches, which appear behind the armor in deathmatch... + // 09/01/10: + // * Removed all unused DOOM stuff (arms, numbers, %, etc). - // arms ownership widgets - for (i=0; i<6; i++) - { - sprintf(namebuf, DEH_String("STGNUM%d"), i+2); - - // gray # - callback(namebuf, &arms[i][0]); - - // yellow # - arms[i][1] = shortnum[i+2]; - } - - // face backgrounds for different color players - // haleyjd 08/31/10: [STRIFE] No face - STRIFE-TODO: but there are similar - // color patches, which appear behind the armor in deathmatch... - - */ - // haleyjd 09/01/10: [STRIFE] sbar -> invback + // haleyjd 09/01/10: [STRIFE]: stbar -> invback, added new patches // status bar background bits callback(DEH_String("INVBACK"), &invback); callback(DEH_String("INVTOP"), &invtop); @@ -940,8 +787,6 @@ static void ST_loadUnloadGraphics(load_callback_t callback) callback(DEH_String("INVPOP2"), &invpop2); callback(DEH_String("INVPBAK"), &invpbak); callback(DEH_String("INVPBAK2"), &invpbak2); - - // haleyjd 08/31/10: [STRIFE] No face. } static void ST_loadCallback(char *lumpname, patch_t **variable) @@ -976,125 +821,58 @@ void ST_unloadData(void) ST_unloadGraphics(); } +// +// ST_initData +// +// haleyjd 09/01/10: [STRIFE] +// * Removed prebeta cruft, face stuff, keyboxes, and oldwe +// void ST_initData(void) { - - int i; - st_firsttime = true; plyr = &players[consoleplayer]; - st_clock = 0; - st_chatstate = StartChatState; st_gamestate = FirstPersonState; st_statusbaron = true; - st_oldchat = st_chat = false; - st_cursoron = false; - st_faceindex = 0; st_palette = -1; - st_oldhealth = -1; - - for (i=0;i<NUMWEAPONS;i++) - oldweaponsowned[i] = plyr->weaponowned[i]; - - for (i=0;i<3;i++) - keyboxes[i] = -1; - STlib_init(); - } void ST_createWidgets(void) { - int i; // ready weapon ammo STlib_initNum(&w_ready, - ST_AMMOX, - ST_AMMOY, - tallnum, - &plyr->ammo[weaponinfo[plyr->readyweapon].ammo], - &st_statusbaron, - ST_AMMOWIDTH ); + ST_AMMOX, + ST_AMMOY, + invfontg, + &plyr->ammo[weaponinfo[plyr->readyweapon].ammo], + ST_AMMOWIDTH); // the last weapon type w_ready.data = plyr->readyweapon; // health percentage - STlib_initPercent(&w_health, - ST_HEALTHX, - ST_HEALTHY, - tallnum, - &plyr->health, - &st_statusbaron, - tallpercent); - - // arms background - STlib_initBinIcon(&w_armsbg, - ST_ARMSBGX, - ST_ARMSBGY, - armsbg, - &st_notdeathmatch, - &st_statusbaron); - - // weapons owned - for(i=0;i<6;i++) - { - STlib_initMultIcon(&w_arms[i], - ST_ARMSX+(i%3)*ST_ARMSXSPACE, - ST_ARMSY+(i/3)*ST_ARMSYSPACE, - arms[i], (int *) &plyr->weaponowned[i+1], - &st_armson); - } - - // frags sum - STlib_initNum(&w_frags, - ST_FRAGSX, - ST_FRAGSY, - tallnum, - &st_fragscount, - &st_fragson, - ST_FRAGSWIDTH); - - // faces - // haleyjd 08/31/10: [STRIFE] No face. - - // armor percentage - should be colored later - STlib_initPercent(&w_armor, - ST_ARMORX, - ST_ARMORY, - tallnum, - &plyr->armorpoints, - &st_statusbaron, tallpercent); - - // keyboxes 0-2 - STlib_initMultIcon(&w_keyboxes[0], - ST_KEY0X, - ST_KEY0Y, - keys, - &keyboxes[0], - &st_statusbaron); - - STlib_initMultIcon(&w_keyboxes[1], - ST_KEY1X, - ST_KEY1Y, - keys, - &keyboxes[1], - &st_statusbaron); - - STlib_initMultIcon(&w_keyboxes[2], - ST_KEY2X, - ST_KEY2Y, - keys, - &keyboxes[2], - &st_statusbaron); - + STlib_initNum(&w_health, + ST_HEALTHX, + ST_HEALTHY, + invfontg, + &plyr->health, + ST_HEALTHWIDTH); + + // haleyjd 08/31/10: [STRIFE] + // * No face. + // 09/01/10: + // * No arms, weaponsowned, frags, armor, keyboxes + + // haleyjd 09/01/10: STRIFE-TODO: Ammo Widgets!!! + /* // ammo count (all four kinds) STlib_initNum(&w_ammo[0], ST_AMMO0X, @@ -1160,7 +938,7 @@ void ST_createWidgets(void) &plyr->maxammo[3], &st_statusbaron, ST_MAXAMMO3WIDTH); - + */ } static boolean st_stopped = true; |