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authorSimon Howard2014-04-30 00:58:23 -0400
committerSimon Howard2014-04-30 00:58:23 -0400
commit3bc4cfcf875fe4648e2d29e4b949a58a9a707fe7 (patch)
treec0a65b80cee43527fef908a7163c0d8712177496 /src
parenteebddb1fff7d6b87ef7938881b2e5c9fdb702dad (diff)
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strife: Fix joystick jump button.
The code to handle the joystick jump button variable was not implemented. Check the jump button on the joystick as well as the keyboard and mouse button equivalents when deciding whether to set the jump bit.
Diffstat (limited to 'src')
-rw-r--r--src/strife/g_game.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index f90034ff..d1778e11 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -487,7 +487,8 @@ void G_BuildTiccmd (ticcmd_t* cmd, int maketic)
cmd->chatchar = HU_dequeueChatChar();
// villsa [STRIFE] - add mouse button support for jump
- if(gamekeydown[key_jump] || mousebuttons[mousebjump])
+ if (gamekeydown[key_jump] || mousebuttons[mousebjump]
+ || joybuttons[joybjump])
cmd->buttons2 |= BT2_JUMP;
// villsa [STRIFE]: Moved mousebuttons[mousebfire] to below