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authorSimon Howard2009-11-19 21:49:13 +0000
committerSimon Howard2009-11-19 21:49:13 +0000
commit43b0dbd272da1d590797d2974e94413971131129 (patch)
treea4deab2b5fe6a50d66966a792a103563a4464103 /src
parente62fdd771f01ef7b50fe3cb8f456eae5d7db3748 (diff)
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Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the
crash. Check and disable MIDI by default if using an older version of SDL on OS X. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1730
Diffstat (limited to 'src')
-rw-r--r--src/i_sdlmusic.c32
-rw-r--r--src/m_config.c19
-rw-r--r--src/s_sound.c10
3 files changed, 41 insertions, 20 deletions
diff --git a/src/i_sdlmusic.c b/src/i_sdlmusic.c
index 81f492b5..7f9bd8ec 100644
--- a/src/i_sdlmusic.c
+++ b/src/i_sdlmusic.c
@@ -81,18 +81,28 @@ static boolean SDLIsInitialized(void)
// Initialize music subsystem
static boolean I_SDL_InitMusic(void)
-{
- // When trying to run with music enabled on OSX, display
- // a warning message.
-
-#ifdef __APPLE__
- printf("\n"
- " *** WARNING ***\n"
- " Music playback on OSX may cause crashes and\n"
- " is disabled by default.\n"
- "\n");
+{
+ // SDL_mixer prior to v1.2.11 has a bug that causes crashes
+ // with MIDI playback. Print a warning message if we are
+ // using an old version.
+
+#ifdef __MACOSX__
+ {
+ const SDL_version *v = Mix_Linked_Version();
+
+ if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
+ < SDL_VERSIONNUM(1, 2, 11))
+ {
+ printf("\n"
+ " *** WARNING ***\n"
+ " You are using an old version of SDL_mixer.\n"
+ " Music playback on this version may cause crashes\n"
+ " under OS X and is disabled by default.\n"
+ "\n");
+ }
+ }
#endif
-
+
// If SDL_mixer is not initialized, we have to initialize it
// and have the responsibility to shut it down later on.
diff --git a/src/m_config.c b/src/m_config.c
index 4f789845..73f0da2c 100644
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -36,6 +36,8 @@
#include <windows.h>
#endif
+#include "SDL_mixer.h"
+
#include "config.h"
#include "deh_main.h"
#include "doomdef.h"
@@ -53,6 +55,7 @@
#include "i_swap.h"
#include "i_system.h"
#include "i_video.h"
+#include "s_sound.h"
#include "v_video.h"
#include "hu_stuff.h"
@@ -1456,5 +1459,21 @@ void M_ApplyPlatformDefaults(void)
#ifdef _WIN32_WCE
M_ApplyWindowsCEDefaults();
#endif
+
+ // Before SDL_mixer version 1.2.11, MIDI music caused the game
+ // to crash when it looped. If this is an old SDL_mixer version,
+ // disable MIDI.
+
+#ifdef __MACOSX__
+ {
+ const SDL_version *v = Mix_Linked_Version();
+
+ if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
+ < SDL_VERSIONNUM(1, 2, 11))
+ {
+ snd_musicdevice = SNDDEVICE_NONE;
+ }
+ }
+#endif
}
diff --git a/src/s_sound.c b/src/s_sound.c
index 9b4f71aa..1c56efb2 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -69,14 +69,6 @@
#define NORM_PRIORITY 64
#define NORM_SEP 128
-// Disable music on OSX by default; there are problems with SDL_mixer.
-
-#ifndef __APPLE__
-#define DEFAULT_MUSIC_DEVICE SNDDEVICE_SB
-#else
-#define DEFAULT_MUSIC_DEVICE SNDDEVICE_NONE
-#endif
-
typedef struct
{
// sound information (if null, channel avail.)
@@ -128,7 +120,7 @@ static musicinfo_t *mus_playing = NULL;
int numChannels = 8;
-int snd_musicdevice = DEFAULT_MUSIC_DEVICE;
+int snd_musicdevice = SNDDEVICE_SB;
int snd_sfxdevice = SNDDEVICE_SB;
// Sound modules