diff options
author | Simon Howard | 2006-01-02 21:04:10 +0000 |
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committer | Simon Howard | 2006-01-02 21:04:10 +0000 |
commit | 58656316f7e115a321a155f905b2daaefcde537d (patch) | |
tree | 27f573e0b2758e54ee7b1c5577b8a65c53c57ba9 /src | |
parent | f65633b5f50be8581ec2de7c06ca9a225d48b82a (diff) | |
download | chocolate-doom-58656316f7e115a321a155f905b2daaefcde537d.tar.gz chocolate-doom-58656316f7e115a321a155f905b2daaefcde537d.tar.bz2 chocolate-doom-58656316f7e115a321a155f905b2daaefcde537d.zip |
Create NET_SV_Shutdown function to shut down the server. Call it
when quitting the game. Print the IP of the server correctly when
connecting.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 250
Diffstat (limited to 'src')
-rw-r--r-- | src/d_net.c | 14 | ||||
-rw-r--r-- | src/net_server.c | 99 | ||||
-rw-r--r-- | src/net_server.h | 12 |
3 files changed, 103 insertions, 22 deletions
diff --git a/src/d_net.c b/src/d_net.c index 3557a1a3..7af0cd01 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_net.c 247 2006-01-02 20:14:29Z fraggle $ +// $Id: d_net.c 250 2006-01-02 21:04:10Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,11 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.15 2006/01/02 21:04:10 fraggle +// Create NET_SV_Shutdown function to shut down the server. Call it +// when quitting the game. Print the IP of the server correctly when +// connecting. +// // Revision 1.14 2006/01/02 20:14:29 fraggle // Add a "-client" option to test connecting to a local server. // @@ -80,7 +85,7 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_net.c 247 2006-01-02 20:14:29Z fraggle $"; +static const char rcsid[] = "$Id: d_net.c 250 2006-01-02 21:04:10Z fraggle $"; #include "d_main.h" @@ -94,6 +99,7 @@ static const char rcsid[] = "$Id: d_net.c 247 2006-01-02 20:14:29Z fraggle $"; #include "doomstat.h" #include "net_client.h" +#include "net_io.h" #include "net_server.h" #include "net_sdl.h" #include "net_loop.h" @@ -632,7 +638,6 @@ void D_CheckNetGame (void) NET_SV_Init(); addr = net_loop_client_module.ResolveAddress(""); - } if (M_CheckParm("-client") > 0) @@ -644,7 +649,7 @@ void D_CheckNetGame (void) { if (NET_CL_Connect(addr)) { - printf("connected to local server\n"); + printf("connected to %s\n", NET_AddrToString(addr)); } else { @@ -702,6 +707,7 @@ void D_QuitNetGame (void) if (debugfile) fclose (debugfile); + NET_SV_Shutdown(); NET_CL_Disconnect(); if (!netgame || !usergame || consoleplayer == -1 || demoplayback) diff --git a/src/net_server.c b/src/net_server.c index c004e804..e4dc4fe6 100644 --- a/src/net_server.c +++ b/src/net_server.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_server.c 245 2006-01-02 20:13:06Z fraggle $ +// $Id: net_server.c 250 2006-01-02 21:04:10Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -21,6 +21,11 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.9 2006/01/02 21:04:10 fraggle +// Create NET_SV_Shutdown function to shut down the server. Call it +// when quitting the game. Print the IP of the server correctly when +// connecting. +// // Revision 1.8 2006/01/02 20:13:06 fraggle // Refer to connected clients by their AddrToString() output rather than just // the pointer to their struct. Listen for IP connections as well as @@ -58,6 +63,7 @@ #include "doomdef.h" #include "doomstat.h" #include "i_system.h" +#include "net_client.h" #include "net_defs.h" #include "net_io.h" #include "net_loop.h" @@ -103,19 +109,16 @@ static boolean server_initialised = false; static net_client_t clients[MAXNETNODES]; static net_context_t *server_context; -static char *NET_SV_ClientAddress(net_client_t *client) -{ - static char addrbuf[128]; - - client->addr->module->AddrToString(client->addr, addrbuf, sizeof(addrbuf)-1); - - return addrbuf; -} - static void NET_SV_DisconnectClient(net_client_t *client) { - client->state = CLIENT_STATE_DISCONNECTING; - client->last_send_time = -1; + if (client->active + && client->state != CLIENT_STATE_DISCONNECTING + && client->state != CLIENT_STATE_DISCONNECTED) + { + client->state = CLIENT_STATE_DISCONNECTING; + client->num_retries = 0; + client->last_send_time = -1; + } } static boolean ClientConnected(net_client_t *client) @@ -304,7 +307,7 @@ static void NET_SV_ParseDisconnect(net_packet_t *packet, net_client_t *client) client->state = CLIENT_STATE_DISCONNECTED; - //printf("SV: %s: client disconnected\n", NET_SV_ClientAddress(client)); + //printf("SV: %s: client disconnected\n", NET_AddrToString(client->addr)); } // Parse a DISCONNECT_ACK packet @@ -327,7 +330,7 @@ static void NET_SV_ParseDisconnectACK(net_packet_t *packet, // Place into the DISCONNECTED state to allow for cleanup. client->state = CLIENT_STATE_DISCONNECTED; - client->last_send_time = I_GetTimeMS(); + client->last_send_time = -1; } } @@ -351,7 +354,7 @@ static void NET_SV_Packet(net_packet_t *packet, net_addr_t *addr) return; } - //printf("SV: %s: %i\n", NET_SV_ClientAddress(client), packet_type); + //printf("SV: %s: %i\n", NET_AddrToString(addr), packet_type); switch (packet_type) { @@ -502,9 +505,10 @@ static void NET_SV_RunClient(net_client_t *client) // Remove from the list after five seconds - if (I_GetTimeMS() - client->last_send_time > 5000) + if (client->last_send_time < 0 + || I_GetTimeMS() - client->last_send_time > 5000) { - //printf("SV: %s: deactivated\n", NET_SV_ClientAddress(client)); + //printf("SV: %s: deactivated\n", NET_AddrToString(client->addr)); client->active = false; NET_FreeAddress(client->addr); } @@ -566,3 +570,64 @@ void NET_SV_Run(void) } } +void NET_SV_Shutdown(void) +{ + int i; + boolean running; + int start_time; + + if (!server_initialised) + { + return; + } + + fprintf(stderr, "SV: Shutting down server...\n"); + + // Disconnect all clients + + for (i=0; i<MAXNETNODES; ++i) + { + if (clients[i].active) + { + NET_SV_DisconnectClient(&clients[i]); + } + } + + // Wait for all clients to finish disconnecting + + start_time = I_GetTimeMS(); + running = true; + + while (running) + { + // Check if any clients are still not finished + + running = false; + + for (i=0; i<MAXNETNODES; ++i) + { + if (clients[i].active) + { + running = true; + } + } + + // Timed out? + + if (I_GetTimeMS() - start_time > 5000) + { + running = false; + fprintf(stderr, "SV: Timed out waiting for clients to disconnect.\n"); + } + + // Run the client code in case this is a loopback client. + + NET_CL_Run(); + NET_SV_Run(); + + // Don't hog the CPU + + I_Sleep(10); + } +} + diff --git a/src/net_server.h b/src/net_server.h index 21922919..81eaf4a4 100644 --- a/src/net_server.h +++ b/src/net_server.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_server.h 239 2006-01-02 00:00:08Z fraggle $ +// $Id: net_server.h 250 2006-01-02 21:04:10Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -21,6 +21,11 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.3 2006/01/02 21:04:10 fraggle +// Create NET_SV_Shutdown function to shut down the server. Call it +// when quitting the game. Print the IP of the server correctly when +// connecting. +// // Revision 1.2 2006/01/02 00:00:08 fraggle // Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. // @@ -43,5 +48,10 @@ void NET_SV_Init(void); void NET_SV_Run(void); +// Shut down the server +// Blocks until all clients disconnect, or until a 5 second timeout + +void NET_SV_Shutdown(void); + #endif /* #ifndef NET_SERVER_H */ |