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author | James Haley | 2010-09-22 00:10:59 +0000 |
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committer | James Haley | 2010-09-22 00:10:59 +0000 |
commit | 5aa95863f364142d404a989eec0d28844352811a (patch) | |
tree | 96eb6dc5beffe70b852bf039fc81d3c5eb1a7a5d /src | |
parent | 6ae54ada023321ec629a52cc4f91ccd8e3aa06ff (diff) | |
download | chocolate-doom-5aa95863f364142d404a989eec0d28844352811a.tar.gz chocolate-doom-5aa95863f364142d404a989eec0d28844352811a.tar.bz2 chocolate-doom-5aa95863f364142d404a989eec0d28844352811a.zip |
Fixed firing of missiles when looking up/down so that the aimslope
calculated in P_AimLineAttack is used. Added W1 handling for linetype
182 to P_CrossSpecialLine, which lets missiles break windows. Corrected
numerous mistakes in the implementation of P_ChangeSwitchTexture.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2128
Diffstat (limited to 'src')
-rw-r--r-- | src/strife/p_map.c | 18 | ||||
-rw-r--r-- | src/strife/p_mobj.c | 6 | ||||
-rw-r--r-- | src/strife/p_spec.c | 44 | ||||
-rw-r--r-- | src/strife/p_switch.c | 11 |
4 files changed, 50 insertions, 29 deletions
diff --git a/src/strife/p_map.c b/src/strife/p_map.c index 4d87f772..e4b00eac 100644 --- a/src/strife/p_map.c +++ b/src/strife/p_map.c @@ -1214,11 +1214,11 @@ P_AimLineAttack angle_t angle, fixed_t distance ) { - fixed_t x2; - fixed_t y2; + fixed_t x2; + fixed_t y2; t1 = P_SubstNullMobj(t1); - + angle >>= ANGLETOFINESHIFT; shootthing = t1; @@ -1232,14 +1232,14 @@ P_AimLineAttack attackrange = distance; linetarget = NULL; - + P_PathTraverse ( t1->x, t1->y, - x2, y2, - PT_ADDLINES|PT_ADDTHINGS, - PTR_AimTraverse ); - + x2, y2, + PT_ADDLINES|PT_ADDTHINGS, + PTR_AimTraverse ); + if (linetarget) - return aimslope; + return aimslope; else // villsa [STRIFE] checks for player pitch { if(t1->player) diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c index 4e630d91..d52669de 100644 --- a/src/strife/p_mobj.c +++ b/src/strife/p_mobj.c @@ -1177,6 +1177,8 @@ mobj_t* P_SpawnFacingMissile(mobj_t* source, mobj_t* target, mobjtype_t type) // // Tries to aim at a nearby monster // villsa [STRIFE] now returns a mobj +// * Also modified to allow up/down look, and to account for foot-clipping +// by liquid terrain. // mobj_t* P_SpawnPlayerMissile(mobj_t* source, mobjtype_t type) { @@ -1206,7 +1208,9 @@ mobj_t* P_SpawnPlayerMissile(mobj_t* source, mobjtype_t type) if (!linetarget) { an = source->angle; - slope = 0; + + // haleyjd 09/21/10: [STRIFE] Removed, for look up/down support. + //slope = 0; } } diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c index 2111cdc3..786da835 100644 --- a/src/strife/p_spec.c +++ b/src/strife/p_spec.c @@ -627,7 +627,7 @@ P_CrossSpecialLine case 231: // haleyjd: STRIFE-TODO: Identify type case 125: // TELEPORT MONSTERONLY TRIGGER case 126: // TELEPORT MONSTERONLY RETRIGGER - case 182: // haleyjd: STRIFE-TODO: Identify type + case 182: // haleyjd: [STRIFE] Break glass - it's a cross type too! case 10: // PLAT DOWN-WAIT-UP-STAY TRIGGER case 39: // TELEPORT TRIGGER case 88: // PLAT DOWN-WAIT-UP-STAY RETRIGGER @@ -643,8 +643,10 @@ P_CrossSpecialLine // Note: could use some const's here. switch (line->special) { + // // TRIGGERS. // All from here to RETRIGGERS. + // case 2: // Open Door EV_DoDoor(line,open); @@ -865,6 +867,8 @@ P_CrossSpecialLine case 124: // Secret EXIT + // [STRIFE] No secret exits; + // STRIFE-TODO: is this reused for something else? //G_SecretExitLevel (); break; @@ -889,7 +893,29 @@ P_CrossSpecialLine line->special = 0; break; + case 174: + // villsa [STRIFE] Split Open + EV_DoDoor(line, splitOpen); + line->special = 0; + break; + + case 182: + // haleyjd 09/21/10: [STRIFE] + // 182 is a unique linetype in that it is both a G1 and a W1 linetype, + // but only missiles may activate it as a W1 type. + if(thing->flags & MF_MISSILE) + P_ChangeSwitchTexture(line, 1); // why 1? it will be cleared anyway. + break; + + case 183: + // villsa [STRIFE] Split Raise Nearest + EV_DoDoor(line, splitRaiseNearest); + line->special = 0; + break; + + // // RETRIGGERS. All from here till end. + // case 72: // Ceiling Crush EV_DoCeiling( line, lowerAndCrush ); @@ -1071,7 +1097,7 @@ P_CrossSpecialLine } DEH_snprintf(msgbuf, sizeof(msgbuf), "Entering%s", - mapnames[map - 1] + 8); + DEH_String(mapnames[map - 1]) + 8); thing->player->message = msgbuf; if(netgame && deathmatch) @@ -1101,18 +1127,8 @@ P_CrossSpecialLine } } break; - - case 174: - // villsa [STRIFE] Split Open - EV_DoDoor(line, splitOpen); - line->special = 0; - break; - - case 183: - // villsa [STRIFE] Split Raise Nearest - EV_DoDoor(line, splitRaiseNearest); - line->special = 0; - break; + + // haleyjd 09/21/10: Moved one-time-use lines up above with the others. } } diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c index d190da09..f40e24ac 100644 --- a/src/strife/p_switch.c +++ b/src/strife/p_switch.c @@ -263,7 +263,6 @@ void P_ChangeSwitchTexture(line_t* line, int useAgain) sound = sfx_swtchn; - // EXIT SWITCH? // villsa [STRIFE] check for linetype 182 (break glass) if(line->special == 182) { @@ -272,11 +271,12 @@ void P_ChangeSwitchTexture(line_t* line, int useAgain) if(useAgain) { - texMid = 0; + // haleyjd 09/21/10: Corrected (>> 16 == next field) texTop = 0; + texBot = 0; } - if(texBot) + if(texMid) // haleyjd 09/21/10: Corrected (>> 16 == next field) useAgain = 0; sound = sfx_bglass; @@ -295,7 +295,7 @@ void P_ChangeSwitchTexture(line_t* line, int useAgain) if(sl->sound) sound = sl->sound; - S_StartSound(buttonlist->soundorg,sound); + S_StartSound(buttonlist->soundorg, sound); sides[line->sidenum[0]].toptexture = switchlist[i^1]; if(useAgain) @@ -318,13 +318,14 @@ void P_ChangeSwitchTexture(line_t* line, int useAgain) sides[line->sidenum[0]].midtexture = switchlist[i^1]; // villsa [STRIFE] affect second side of line + // BUG: will crash if 1S line is marked with TWOSIDED flag! if(line->flags & ML_TWOSIDED) sides[line->sidenum[1]].midtexture = switchlist[i^1]; if(useAgain) P_StartButton(line, middle,switchlist[i],BUTTONTIME); - // villsa [STRIFE] + // villsa [STRIFE]: Mines Converter hack if(sound == sfx_firxpl) { breakglass = true; |