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authorSamuel Villareal2010-08-31 03:33:46 +0000
committerSamuel Villareal2010-08-31 03:33:46 +0000
commit5e95f6d6b0515b0b853c89681516c955160c2ef9 (patch)
tree6f99a658dfb1b0124417b0cdeb27b8566c4ff146 /src
parentd91c6811001a66418757efed10ae9ff503a500be (diff)
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+ Stripped out all doom states/sprites and added strife states/sprites.
All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Subversion-branch: /branches/strife-branch Subversion-revision: 1984
Diffstat (limited to 'src')
-rw-r--r--src/strife/d_items.c137
-rw-r--r--src/strife/d_items.h1
-rw-r--r--src/strife/deh_frame.c4
-rw-r--r--src/strife/deh_thing.c2
-rw-r--r--src/strife/doomdef.h17
-rw-r--r--src/strife/f_finale.c8
-rw-r--r--src/strife/g_game.c8
-rw-r--r--src/strife/info.c2768
-rw-r--r--src/strife/info.h2922
-rw-r--r--src/strife/p_enemy.c491
-rw-r--r--src/strife/p_inter.c13
-rw-r--r--src/strife/p_map.c2
-rw-r--r--src/strife/p_mobj.c15
-rw-r--r--src/strife/p_pspr.c55
-rw-r--r--src/strife/p_user.c17
-rw-r--r--src/strife/st_stuff.c3
16 files changed, 4147 insertions, 2316 deletions
diff --git a/src/strife/d_items.c b/src/strife/d_items.c
index 8f12be9f..d9da946e 100644
--- a/src/strife/d_items.c
+++ b/src/strife/d_items.c
@@ -42,88 +42,119 @@
// atkstate, i.e. attack/fire/hit frame
// flashstate, muzzle flash
//
+
+// villsa [STRIFE] TODO - set ammo
weaponinfo_t weaponinfo[NUMWEAPONS] =
{
{
// fist
am_noammo,
- S_PUNCHUP,
- S_PUNCHDOWN,
- S_PUNCH,
- S_PUNCH1,
- S_NULL
+ S_PNCH_03,
+ S_PNCH_02,
+ S_PNCH_01,
+ S_PNCH_04,
+ S_NULL,
+ 1
},
{
- // pistol
+ // electric bow
am_clip,
- S_PISTOLUP,
- S_PISTOLDOWN,
- S_PISTOL,
- S_PISTOL1,
- S_PISTOLFLASH
+ S_XBOW_02,
+ S_XBOW_01,
+ S_XBOW_00,
+ S_XBOW_03,
+ S_NULL,
+ 1
},
{
- // shotgun
+ // rifle
am_shell,
- S_SGUNUP,
- S_SGUNDOWN,
- S_SGUN,
- S_SGUN1,
- S_SGUNFLASH1
+ S_RIFG_02,
+ S_RIFG_01,
+ S_RIFG_00,
+ S_RIFF_00,
+ S_NULL,
+ 1
},
{
- // chaingun
+ // missile launcher
am_clip,
- S_CHAINUP,
- S_CHAINDOWN,
- S_CHAIN,
- S_CHAIN1,
- S_CHAINFLASH1
+ S_MMIS_02,
+ S_MMIS_01,
+ S_MMIS_00,
+ S_MMIS_03,
+ S_NULL,
+ 0
},
{
- // missile launcher
+ // grenade launcher
am_misl,
- S_MISSILEUP,
- S_MISSILEDOWN,
- S_MISSILE,
- S_MISSILE1,
- S_MISSILEFLASH1
+ S_GREN_02,
+ S_GREN_01,
+ S_GREN_00,
+ S_GREN_03,
+ 103,
+ 0
},
{
- // plasma rifle
+ // flame thrower
am_cell,
- S_PLASMAUP,
- S_PLASMADOWN,
- S_PLASMA,
- S_PLASMA1,
- S_PLASMAFLASH1
+ S_FLMT_03,
+ S_FLMT_02,
+ S_FLMT_00,
+ S_FLMF_00,
+ S_NULL,
+ 1
},
{
- // bfg 9000
+ // mauler
am_cell,
- S_BFGUP,
- S_BFGDOWN,
- S_BFG,
- S_BFG1,
- S_BFGFLASH1
+ S_BLST_05,
+ S_BLST_04,
+ S_BLST_00,
+ S_BLSF_00,
+ S_NULL,
+ 0
},
{
- // chainsaw
+ // sigil
am_noammo,
- S_SAWUP,
- S_SAWDOWN,
- S_SAW,
- S_SAW1,
- S_NULL
+ S_SIGH_06,
+ S_SIGH_05,
+ S_SIGH_00,
+ S_SIGH_07,
+ S_SIGF_00,
+ 0
+ },
+ {
+ // poison bow
+ am_shell,
+ S_XBOW_15,
+ S_XBOW_14,
+ S_XBOW_13,
+ S_XBOW_16,
+ S_NULL,
+ 1
+ },
+ {
+ // wp grenade launcher
+ am_shell,
+ S_GREN_10,
+ S_GREN_09,
+ S_GREN_08,
+ S_GREN_11,
+ S_GREF_03,
+ 0
},
{
- // super shotgun
+ // torpedo
am_shell,
- S_DSGUNUP,
- S_DSGUNDOWN,
- S_DSGUN,
- S_DSGUN1,
- S_DSGUNFLASH1
+ S_BLST_18,
+ S_BLST_17,
+ S_BLST_13,
+ S_BLST_19,
+ S_NULL,
+ 0
},
};
diff --git a/src/strife/d_items.h b/src/strife/d_items.h
index ffc34582..77105468 100644
--- a/src/strife/d_items.h
+++ b/src/strife/d_items.h
@@ -41,6 +41,7 @@ typedef struct
int readystate;
int atkstate;
int flashstate;
+ boolean unknown; // villsa [STRIFE] TODO - identify unknown variable
} weaponinfo_t;
diff --git a/src/strife/deh_frame.c b/src/strife/deh_frame.c
index e59f09f4..d2fc3b3c 100644
--- a/src/strife/deh_frame.c
+++ b/src/strife/deh_frame.c
@@ -41,8 +41,8 @@ DEH_BEGIN_MAPPING(state_mapping, state_t)
DEH_MAPPING("Sprite subnumber", frame)
DEH_MAPPING("Duration", tics)
DEH_MAPPING("Next frame", nextstate)
- DEH_MAPPING("Unknown 1", misc1)
- DEH_MAPPING("Unknown 2", misc2)
+ //DEH_MAPPING("Unknown 1", misc1) // villsa [STRIFE] unused
+ //DEH_MAPPING("Unknown 2", misc2) // villsa [STRIFE] unused
DEH_UNSUPPORTED_MAPPING("Codep frame")
DEH_END_MAPPING
diff --git a/src/strife/deh_thing.c b/src/strife/deh_thing.c
index 5400ae60..694411dc 100644
--- a/src/strife/deh_thing.c
+++ b/src/strife/deh_thing.c
@@ -58,7 +58,7 @@ DEH_BEGIN_MAPPING(thing_mapping, mobjinfo_t)
DEH_MAPPING("Missile damage", damage)
DEH_MAPPING("Action sound", activesound)
DEH_MAPPING("Bits", flags)
- DEH_MAPPING("Respawn frame", raisestate)
+ //DEH_MAPPING("Respawn frame", raisestate) // villsa [STRIFE] unused
DEH_END_MAPPING
static void *DEH_ThingStart(deh_context_t *context, char *line)
diff --git a/src/strife/doomdef.h b/src/strife/doomdef.h
index 0d9daa6d..ffdcc02e 100644
--- a/src/strife/doomdef.h
+++ b/src/strife/doomdef.h
@@ -109,17 +109,20 @@ typedef enum
// The defined weapons,
// including a marker indicating
// user has not changed weapon.
+// villsa [STRIFE]
typedef enum
{
wp_fist,
- wp_pistol,
- wp_shotgun,
- wp_chaingun,
+ wp_elecbow,
+ wp_rifle,
wp_missile,
- wp_plasma,
- wp_bfg,
- wp_chainsaw,
- wp_supershotgun,
+ wp_hegrenade,
+ wp_flame,
+ wp_mauler,
+ wp_sigil,
+ wp_poisonbow,
+ wp_wpgrenade,
+ wp_torpedo,
NUMWEAPONS,
diff --git a/src/strife/f_finale.c b/src/strife/f_finale.c
index 7facc6d9..47a9713e 100644
--- a/src/strife/f_finale.c
+++ b/src/strife/f_finale.c
@@ -369,7 +369,7 @@ void F_StartCast (void)
void F_CastTicker (void)
{
int st;
- int sfx;
+ int sfx = sfx_swish; // villsa [STRIFE] TODO - fix me!
if (--casttics > 0)
return; // not time to change state yet
@@ -389,14 +389,14 @@ void F_CastTicker (void)
else
{
// just advance to next state in animation
- if (caststate == &states[S_PLAY_ATK1])
+ if (caststate == &states[S_PLAY_05]) // villsa [STRIFE] TODO - update later
goto stopattack; // Oh, gross hack!
st = caststate->nextstate;
caststate = &states[st];
castframes++;
// sound hacks....
- switch (st)
+ /*switch (st)
{
// villsa [STRIFE] TODO - fix sounds
case S_PLAY_ATK1: sfx = sfx_swish; break;
@@ -426,7 +426,7 @@ void F_CastTicker (void)
case S_CYBER_ATK6: sfx = sfx_rlaunc; break;
case S_PAIN_ATK3: sfx = sfx_swish; break;
default: sfx = 0; break;
- }
+ }*/
if (sfx)
S_StartSound (NULL, sfx);
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index 5c080d6f..7d8b08db 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -1031,9 +1031,9 @@ void G_PlayerReborn (int player)
p->usedown = p->attackdown = true; // don't do anything immediately
p->playerstate = PST_LIVE;
p->health = deh_initial_health; // Use dehacked value
- p->readyweapon = p->pendingweapon = wp_pistol;
+ p->readyweapon = p->pendingweapon = wp_fist; // villsa [STRIFE] default to fists
p->weaponowned[wp_fist] = true;
- p->weaponowned[wp_pistol] = true;
+ //p->weaponowned[wp_pistol] = true; // villsa [STRIFE]
p->ammo[am_clip] = deh_initial_bullets;
for (i=0 ; i<NUMAMMO ; i++)
@@ -1592,7 +1592,7 @@ G_InitNew
respawnmonsters = false;
// STRIFE-TODO: (broken) Strife skill level mobjinfo/states tweaking
- if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) )
+ /*if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) )
{
for (i=S_SARG_RUN1 ; i<=S_SARG_PAIN2 ; i++)
states[i].tics >>= 1;
@@ -1607,7 +1607,7 @@ G_InitNew
mobjinfo[MT_BRUISERSHOT].speed = 15*FRACUNIT;
mobjinfo[MT_HEADSHOT].speed = 10*FRACUNIT;
mobjinfo[MT_TROOPSHOT].speed = 10*FRACUNIT;
- }
+ } */
// force players to be initialized upon first level load
diff --git a/src/strife/info.c b/src/strife/info.c
index 22bfe18b..1ba18745 100644
--- a/src/strife/info.c
+++ b/src/strife/info.c
@@ -37,1098 +37,1716 @@
#include "p_mobj.h"
-char *sprnames[] = {
- "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
- "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
- "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
- "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
- "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
- "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
- "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
- "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
- "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
- "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
- "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
- "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
- "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
- "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2", NULL
+// villsa [STRIFE]
+char *sprnames[NUMSPRITES+1] =
+{
+ "PLAY", "PNCH", "WAVE", "RBPY", "TRGT", "XBOW", "MMIS", "RIFG",
+ "RIFF", "FLMT", "FLMF", "BLST", "BLSF", "GREN", "GREF", "SIGH",
+ "SIGF", "POW1", "POW2", "POW3", "ZAP1", "SPRY", "BLOD", "PUFY",
+ "SHT1", "SHT2", "GRIN", "GRAP", "UBAM", "BNG2", "BNG4", "BNG3",
+ "FLBE", "XPRK", "OCLW", "CCLW", "TEND", "MICR", "MISS", "AROW",
+ "ARWP", "TORP", "THIT", "TWAV", "MISL", "TFOG", "IFOG", "SHRD",
+ "RGIB", "MRYS", "MRNO", "MRST", "MRLK", "MRBD", "MRPN", "MRGT",
+ "BURN", "DISR", "PEAS", "GIBS", "AGRD", "ARMR", "SACR", "TNK1",
+ "TNK2", "TNK3", "TNK4", "TNK5", "TNK6", "NEAL", "BEGR", "HMN1",
+ "LEDR", "LEAD", "ROB1", "PGRD", "ROB2", "MLDR", "ORCL", "PRST",
+ "PDED", "ALN1", "AL1P", "NODE", "MTHD", "MNAM", "MNAL", "MDTH",
+ "NEST", "PODD", "ZAP6", "ZOT3", "ZAP7", "ZOT1", "ZAP5", "ZOT2",
+ "SEWR", "SPID", "ROB3", "RBB3", "PRGR", "BASE", "FRBL", "KLAX",
+ "TURT", "BALL", "PSTN", "SECR", "TARG", "RING", "EARS", "COMM",
+ "BOOM", "RATT", "HOGN", "DEAD", "SBAN", "BOTR", "HATR", "TOPR",
+ "COUP", "BUBB", "BUBF", "BUBC", "ASPR", "SPDL", "TOKN", "OTOK",
+ "HELT", "GUNT", "FULL", "MEAT", "JUNK", "FFOT", "DIE1", "BEAC",
+ "ARM1", "ARM2", "BARW", "BART", "LAMP", "LANT", "BARL", "BOWL",
+ "BRAZ", "TRCH", "LTRH", "LMPC", "LOGS", "TRHO", "WATR", "MUGG",
+ "FUSL", "CRD1", "CRD2", "TPAS", "KY1G", "KY2S", "KY3B", "HAND",
+ "CRYS", "PRIS", "PWR1", "PWR2", "PWR3", "ORAC", "GYID", "FUBR",
+ "WARE", "RCRY", "BCRY", "CHAP", "TUNL", "BLTK", "SECK", "MINE",
+ "REBL", "PROC", "ANKH", "GOID", "STMP", "MDKT", "COIN", "CRED",
+ "SACK", "CHST", "SHD1", "MASK", "UNIF", "OFIC", "PMAP", "PMUP",
+ "BLIT", "BBOX", "MSSL", "ROKT", "BRY1", "CPAC", "PQRL", "XQRL",
+ "GRN1", "GRN2", "BKPK", "RELC", "RIFL", "FLAM", "BFLM", "MMSL",
+ "TRPD", "GRND", "CBOW", "SIGL", "LITE", "CNDL", "CLBR", "LITS",
+ "LITB", "LITG", "ROK1", "ROK2", "ROK3", "ROK4", "LOGG", "RUB1",
+ "RUB2", "RUB3", "RUB4", "RUB5", "RUB6", "RUB7", "RUB8", "CHAN",
+ "STAT", "DSTA", "CRAB", "CAGE", "TREE", "TRE1", "BUSH", "SHRB",
+ "STAK", "BAR1", "VASE", "STOL", "POT1", "TUB1", "ANVL", "TLMP",
+ "TRAY", "APOW", "AFED", "DRIP", "CDRP", "SPLH", "WTFT", "HERT",
+ "TELP", "MONI", "STEL", "STLA", "STLE", "HUGE", "STLG", NULL
};
// Doesn't work with g++, needs actionf_p1
-void A_Light0();
+// villsa [STRIFE]
+void A_Look();
+void A_RandomWalk();
+void A_FriendLook();
+void A_Listen();
+void A_Chase();
+void A_FaceTarget();
+void A_PeasantPunch();
+void A_ReavShoot();
+void A_BulletAttack();
+void A_CheckTargetVisible();
+void A_SentinelAttack();
+void A_StalkerThink();
+void A_StalkerSetLook();
+void A_StalkerDrop();
+void A_StalkerScratch();
+void A_FloatWeave();
+void A_ReavAttack();
+void A_TemplarMauler();
+void A_CrusaderAttack();
+void A_CrusaderLeft();
+void A_CrusaderRight();
+void A_CheckTargetVisible2();
+void A_InqFlyCheck();
+void A_InqGrenade();
+void A_InqTakeOff();
+void A_InqFly();
+void A_FireSigilWeapon();
+void A_ProgrammerAttack();
+void A_Sigil_A_Action();
+void A_SpectreEAttack();
+void A_SpectreCAttack();
+void A_AlertSpectreC();
+void A_Sigil_E_Action();
+void A_SigilTrail();
+void A_SpectreDAttack();
+void A_FireSigilEOffshoot();
+void A_ShadowOff();
+void A_ModifyVisibility();
+void A_ShadowOn();
+void A_SetTLOptions();
+void A_BossMeleeAtk();
+void A_BishopAttack();
+void A_FireHookShot();
+void A_FireChainShot();
+void A_MissileSmoke();
+void A_SpawnSparkPuff();
+void A_Tracer();
+void A_ProgrammerMelee();
+void A_Scream();
+void A_XScream();
+void A_Pain();
+void A_PeasantCrash();
+void A_Fall();
+void A_HideZombie();
+void A_MerchantPain();
+void A_ProgrammerDie();
+void A_InqTossArm();
+void A_SpawnSpectreB();
+void A_SpawnSpectreD();
+void A_SpawnSpectreE();
+void A_SpawnEntity();
+void A_EntityDeath();
+void A_SpawnZombie();
+void A_ZombieInSpecialSector();
+void A_CrystalExplode();
+void A_DeathMsg();
+void A_ExtraLightOff();
+void A_DeathExplode4();
+void A_DeathExplode5();
+void A_DeathExplode1();
+void A_DeathExplode2();
+void A_DeathExplode3();
+void A_RaiseAlarm();
+void A_MissileTick();
+void A_SpawnGrenadeFire();
+void A_NodeChunk();
+void A_HeadChunk();
+void A_BurnSpread();
+void A_AcolyteSpecial();
+void A_BossDeath();
+void A_InqChase();
+void A_StalkerChase();
+void A_PlayerScream();
+void A_TeleportBeacon();
+void A_BodyParts();
+void A_ClaxonBlare();
+void A_ActiveSound();
+void A_ClearSoundTarget();
+void A_DropBurnFlesh();
+void A_FlameDeath();
+void A_ClearForceField();
void A_WeaponReady();
+void A_ReFire();
+void A_CheckReload();
void A_Lower();
void A_Raise();
+void A_GunFlash();
void A_Punch();
-void A_ReFire();
-void A_FirePistol();
+void A_FireFlameThrower();
+void A_FireMissile();
+void A_FireMauler2();
+void A_FireGrenade();
+void A_FireElectricBolt();
+void A_FirePoisonBolt();
+void A_FireRifle();
+void A_FireMauler1();
+void A_SigilSound();
+void A_FireSigil();
+void A_GunFlashThinker();
+void A_Light0();
void A_Light1();
-void A_FireShotgun();
void A_Light2();
-void A_FireShotgun2();
-void A_CheckReload();
-void A_OpenShotgun2();
-void A_LoadShotgun2();
-void A_CloseShotgun2();
-void A_FireCGun();
-void A_GunFlash();
-void A_FireMissile();
-void A_Saw();
-void A_FirePlasma();
-void A_BFGsound();
-void A_FireBFG();
-void A_BFGSpray();
-void A_Explode();
-void A_Pain();
-void A_PlayerScream();
-void A_Fall();
-void A_XScream();
-void A_Look();
-void A_Chase();
-void A_FaceTarget();
-void A_PosAttack();
-void A_Scream();
-void A_SPosAttack();
-void A_VileChase();
-void A_VileStart();
-void A_VileTarget();
-void A_VileAttack();
-void A_StartFire();
-void A_Fire();
-void A_FireCrackle();
-void A_Tracer();
-void A_SkelWhoosh();
-void A_SkelFist();
-void A_SkelMissile();
-void A_FatRaise();
-void A_FatAttack1();
-void A_FatAttack2();
-void A_FatAttack3();
-void A_BossDeath();
-void A_CPosAttack();
-void A_CPosRefire();
-void A_TroopAttack();
-void A_SargAttack();
-void A_HeadAttack();
-void A_BruisAttack();
-void A_SkullAttack();
-void A_Metal();
-void A_SpidRefire();
-void A_BabyMetal();
-void A_BspiAttack();
-void A_Hoof();
-void A_CyberAttack();
-void A_PainAttack();
-void A_PainDie();
-void A_KeenDie();
-void A_BrainPain();
-void A_BrainScream();
-void A_BrainDie();
-void A_BrainAwake();
-void A_BrainSpit();
-void A_SpawnSound();
-void A_SpawnFly();
-void A_BrainExplode();
+void A_SigilShock();
+void A_TorpedoExplode();
+void A_MaulerSound();
+// villsa [STRIFE]
+state_t states[NUMSTATES] =
+{
-state_t states[NUMSTATES] = {
- {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL
- {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE
- {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH
- {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
- {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP
- {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1
- {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2
- {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3
- {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4
- {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5
- {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
- {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
- {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP
- {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1
- {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
- {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3
- {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4
- {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH
- {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN
- {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN
- {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP
- {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1
- {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2
- {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3
- {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4
- {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5
- {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6
- {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7
- {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8
- {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9
- {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
- {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2
- {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN
- {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
- {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP
- {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1
- {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2
- {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3
- {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4
- {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5
- {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6
- {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7
- {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8
- {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9
- {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10
- {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1
- {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2
- {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
- {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
- {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN
- {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN
- {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP
- {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1
- {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2
- {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3
- {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1
- {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2
- {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE
- {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
- {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP
- {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1
- {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2
- {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3
- {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
- {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
- {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
- {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
- {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW
- {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB
- {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN
- {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP
- {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1
- {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2
- {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3
- {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA
- {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN
- {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP
- {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1
- {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2
- {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
- {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
- {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG
- {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN
- {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP
- {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1
- {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2
- {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3
- {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4
- {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1
- {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
- {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1
- {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2
- {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3
- {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1
- {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2
- {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3
- {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4
- {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1
- {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2
- {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1
- {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2
- {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3
- {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1
- {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2
- {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1
- {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2
- {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3
- {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL
- {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2
- {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP
- {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2
- {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3
- {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4
- {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5
- {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET
- {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT
- {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2
- {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND
- {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2
- {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3
- {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4
- {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5
- {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6
- {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP
- {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2
- {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3
- {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4
- {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1
- {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2
- {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3
- {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG
- {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01
- {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02
- {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2
- {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3
- {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4
- {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5
- {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6
- {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7
- {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8
- {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9
- {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10
- {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG
- {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01
- {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02
- {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2
- {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3
- {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4
- {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5
- {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY
- {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
- {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
- {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
- {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
- {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1
- {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
- {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
- {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
- {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
- {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
- {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
- {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
- {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
- {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
- {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
- {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
- {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
- {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
- {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
- {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
- {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
- {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
- {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
- {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
- {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND
- {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2
- {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1
- {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2
- {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3
- {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4
- {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5
- {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6
- {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7
- {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8
- {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1
- {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2
- {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3
- {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN
- {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2
- {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1
- {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2
- {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3
- {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4
- {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5
- {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
- {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
- {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
- {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
- {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
- {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
- {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
- {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
- {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9
- {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
- {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
- {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
- {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4
- {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND
- {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2
- {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
- {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
- {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
- {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
- {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
- {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
- {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
- {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
- {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
- {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
- {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
- {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
- {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
- {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
- {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
- {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
- {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
- {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5
- {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
- {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
- {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
- {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
- {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
- {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
- {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
- {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
- {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9
- {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
- {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
- {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
- {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
- {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
- {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND
- {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2
- {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1
- {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2
- {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3
- {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4
- {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5
- {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6
- {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7
- {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8
- {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9
- {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10
- {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11
- {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12
- {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1
- {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2
- {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3
- {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4
- {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5
- {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6
- {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7
- {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8
- {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9
- {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10
- {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11
- {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
- {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
- {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3
- {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN
- {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2
- {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1
- {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2
- {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3
- {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4
- {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5
- {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6
- {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7
- {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8
- {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9
- {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10
- {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2
- {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4
- {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7
- {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12
- {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17
- {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18
- {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22
- {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23
- {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25
- {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27
- {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28
- {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29
- {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30
- {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1
- {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2
- {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3
- {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4
- {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5
- {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER
- {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2
- {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1
- {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2
- {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3
- {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND
- {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2
- {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
- {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
- {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
- {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
- {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
- {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
- {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
- {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
- {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
- {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
- {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
- {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
- {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
- {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
- {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
- {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
- {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
- {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
- {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
- {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
- {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
- {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
- {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
- {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
- {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
- {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
- {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
- {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6
- {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
- {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
- {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
- {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
- {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
- {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
- {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1
- {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2
- {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1
- {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2
- {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3
- {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND
- {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2
- {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1
- {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2
- {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3
- {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4
- {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5
- {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6
- {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7
- {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8
- {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9
- {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10
- {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11
- {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12
- {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1
- {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4
- {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7
- {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8
- {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9
- {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10
- {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN
- {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2
- {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1
- {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2
- {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3
- {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4
- {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5
- {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6
- {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7
- {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8
- {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9
- {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10
- {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
- {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
- {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
- {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
- {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
- {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
- {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
- {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8
- {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND
- {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2
- {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
- {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
- {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
- {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
- {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
- {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
- {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
- {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
- {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
- {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
- {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
- {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
- {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
- {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
- {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
- {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
- {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
- {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
- {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
- {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
- {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7
- {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
- {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
- {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
- {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
- {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
- {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6
- {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
- {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
- {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
- {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
- {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
- {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
- {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
- {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND
- {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2
- {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1
- {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2
- {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3
- {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4
- {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5
- {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6
- {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7
- {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8
- {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1
- {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2
- {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3
- {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN
- {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2
- {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1
- {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2
- {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3
- {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4
- {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5
- {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
- {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
- {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
- {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
- {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
- {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
- {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
- {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8
- {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
- {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
- {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
- {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
- {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5
- {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND
- {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2
- {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1
- {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2
- {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3
- {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4
- {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5
- {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6
- {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7
- {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8
- {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1
- {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2
- {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3
- {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN
- {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2
- {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1
- {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2
- {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3
- {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4
- {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5
- {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6
- {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
- {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
- {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
- {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
- {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
- {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6
- {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND
- {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
- {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
- {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
- {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
- {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
- {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
- {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
- {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
- {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
- {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
- {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
- {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
- {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6
- {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
- {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
- {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
- {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
- {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
- {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
- {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1
- {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2
- {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1
- {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2
- {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3
- {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND
- {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2
- {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
- {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
- {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
- {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
- {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
- {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
- {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
- {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
- {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
- {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
- {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
- {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
- {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
- {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
- {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
- {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
- {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
- {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
- {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
- {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7
- {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
- {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
- {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
- {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
- {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
- {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
- {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
- {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND
- {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2
- {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
- {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
- {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
- {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
- {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
- {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
- {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
- {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
- {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
- {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
- {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
- {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
- {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
- {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
- {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
- {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
- {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
- {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
- {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
- {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7
- {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
- {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
- {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
- {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
- {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
- {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
- {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
- {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND
- {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2
- {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
- {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
- {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
- {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
- {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
- {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
- {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
- {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
- {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
- {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
- {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
- {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
- {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
- {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6
- {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND
- {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2
- {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1
- {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2
- {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3
- {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4
- {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5
- {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6
- {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7
- {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8
- {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9
- {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10
- {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11
- {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12
- {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1
- {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2
- {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3
- {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4
- {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN
- {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2
- {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1
- {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2
- {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3
- {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4
- {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5
- {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6
- {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7
- {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8
- {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9
- {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10
- {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11
- {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND
- {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2
- {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
- {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
- {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
- {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
- {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
- {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
- {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
- {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
- {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
- {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
- {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
- {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
- {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
- {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
- {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
- {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
- {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
- {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
- {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
- {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
- {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
- {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
- {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
- {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
- {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
- {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7
- {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
- {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
- {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
- {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
- {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
- {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
- {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
- {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
- {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
- {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
- {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
- {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
- {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
- {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5
- {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND
- {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2
- {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
- {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
- {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
- {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
- {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
- {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
- {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
- {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
- {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
- {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
- {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
- {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
- {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
- {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
- {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
- {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
- {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
- {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
- {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
- {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
- {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
- {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
- {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10
- {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND
- {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
- {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
- {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
- {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
- {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
- {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
- {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
- {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
- {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
- {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
- {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
- {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
- {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
- {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
- {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
- {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
- {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
- {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6
- {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
- {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
- {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
- {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
- {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
- {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
- {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND
- {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2
- {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
- {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
- {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
- {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
- {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
- {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
- {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
- {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
- {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
- {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
- {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
- {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
- {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
- {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
- {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
- {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
- {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
- {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
- {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
- {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
- {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5
- {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
- {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
- {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
- {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
- {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
- {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
- {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
- {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
- {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9
- {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
- {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
- {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
- {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
- {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
- {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND
- {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN
- {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2
- {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3
- {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4
- {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5
- {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6
- {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7
- {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8
- {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9
- {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10
- {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
- {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12
- {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN
- {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2
- {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN
- {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN
- {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
- {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
- {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
- {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4
- {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE
- {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE
- {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1
- {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1
- {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2
- {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3
- {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4
- {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
- {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
- {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
- {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
- {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
- {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
- {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
- {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8
- {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
- {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
- {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3
- {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1
- {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A
- {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2
- {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A
- {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1
- {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2
- {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP
- {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2
- {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3
- {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4
- {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5
- {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1
- {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2
- {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3
- {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1
- {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A
- {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B
- {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C
- {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D
- {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E
- {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2
- {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A
- {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B
- {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C
- {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D
- {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E
- {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY
- {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2
- {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY
- {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2
- {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY
- {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2
- {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL
- {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2
- {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL
- {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2
- {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL
- {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2
- {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM
- {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI
- {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL
- {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2
- {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3
- {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4
- {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5
- {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6
- {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV
- {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2
- {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3
- {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4
- {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR
- {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS
- {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2
- {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3
- {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4
- {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA
- {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2
- {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3
- {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4
- {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT
- {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP
- {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2
- {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3
- {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4
- {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5
- {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6
- {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS
- {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2
- {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP
- {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO
- {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK
- {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK
- {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL
- {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP
- {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL
- {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX
- {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK
- {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG
- {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN
- {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW
- {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN
- {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS
- {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT
- {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2
- {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU
- {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG
- {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
- {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
- {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
- {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
- {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
- {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
- {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK
- {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS
- {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK
- {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES
- {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2
- {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK
- {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK
- {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2
- {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2
- {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3
- {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4
- {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5
- {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE
- {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL
- {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL
- {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL
- {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL
- {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK
- {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA
- {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL
- {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE
- {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE
- {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR
- {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE
- {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2
- {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3
- {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4
- {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL
- {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
- {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
- {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL
- {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2
- {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
- {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
- {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
- {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4
- {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH
- {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2
- {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3
- {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
- {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH
- {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2
- {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3
- {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4
- {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
- {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
- {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
- {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
- {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
- {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
- {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
- {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
- {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
- {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
- {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
- {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
- {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS
- {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN
- {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN
- {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL
- {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP
- {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN
- {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS
- {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL
- {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM
- {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP
- {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2
- {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3
- {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4
- {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
- {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
- {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
- {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
+/*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00
+/*S_PNCH_00*/ { SPR_PNCH, 0, 0, { A_Light0 }, S_NULL }, //01
+/*S_WAVE_00*/ { SPR_WAVE, 32768, 3, { NULL }, S_WAVE_01 }, //02
+/*S_WAVE_01*/ { SPR_WAVE, 32769, 3, { NULL }, S_WAVE_02 }, //03
+/*S_WAVE_02*/ { SPR_WAVE, 32770, 3, { NULL }, S_WAVE_03 }, //04
+/*S_WAVE_03*/ { SPR_WAVE, 32771, 3, { NULL }, S_WAVE_00 }, //05
+/*S_RBPY_00*/ { SPR_RBPY, 32768, 3, { NULL }, S_RBPY_01 }, //06
+/*S_RBPY_01*/ { SPR_RBPY, 32769, 3, { NULL }, S_RBPY_02 }, //07
+/*S_RBPY_02*/ { SPR_RBPY, 32770, 3, { NULL }, S_RBPY_03 }, //08
+/*S_RBPY_03*/ { SPR_RBPY, 32771, 3, { NULL }, S_RBPY_00 }, //09
+/*S_TRGT_00*/ { SPR_TRGT, 0, -1, { NULL }, S_NULL }, //10
+/*S_TRGT_01*/ { SPR_TRGT, 1, -1, { NULL }, S_NULL }, //11
+/*S_TRGT_02*/ { SPR_TRGT, 2, -1, { NULL }, S_NULL }, //12
+/*S_PNCH_01*/ { SPR_PNCH, 0, 1, { A_WeaponReady }, S_PNCH_01 }, //13
+/*S_PNCH_02*/ { SPR_PNCH, 0, 1, { A_Lower }, S_PNCH_02 }, //14
+/*S_PNCH_03*/ { SPR_PNCH, 0, 1, { A_Raise }, S_PNCH_03 }, //15
+/*S_PNCH_04*/ { SPR_PNCH, 1, 4, { NULL }, S_PNCH_05 }, //16
+/*S_PNCH_05*/ { SPR_PNCH, 2, 4, { A_Punch }, S_PNCH_06 }, //17
+/*S_PNCH_06*/ { SPR_PNCH, 3, 5, { NULL }, S_PNCH_07 }, //18
+/*S_PNCH_07*/ { SPR_PNCH, 2, 4, { NULL }, S_PNCH_08 }, //19
+/*S_PNCH_08*/ { SPR_PNCH, 1, 5, { A_ReFire }, S_PNCH_01 }, //20
+/*S_XBOW_00*/ { SPR_XBOW, 0, 1, { A_WeaponReady }, S_XBOW_00 }, //21
+/*S_XBOW_01*/ { SPR_XBOW, 0, 1, { A_Lower }, S_XBOW_01 }, //22
+/*S_XBOW_02*/ { SPR_XBOW, 0, 1, { A_Raise }, S_XBOW_02 }, //23
+/*S_XBOW_03*/ { SPR_XBOW, 0, 3, { A_GunFlashThinker }, S_XBOW_04 }, //24
+/*S_XBOW_04*/ { SPR_XBOW, 1, 6, { A_FireElectricBolt }, S_XBOW_05 }, //25
+/*S_XBOW_05*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_06 }, //26
+/*S_XBOW_06*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_07 }, //27
+/*S_XBOW_07*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_08 }, //28
+/*S_XBOW_08*/ { SPR_XBOW, 5, 5, { NULL }, S_XBOW_09 }, //29
+/*S_XBOW_09*/ { SPR_XBOW, 6, 5, { A_CheckReload }, S_XBOW_00 }, //30
+/*S_XBOW_10*/ { SPR_XBOW, 10, 5, { NULL }, S_XBOW_11 }, //31
+/*S_XBOW_11*/ { SPR_XBOW, 11, 5, { NULL }, S_XBOW_12 }, //32
+/*S_XBOW_12*/ { SPR_XBOW, 12, 5, { NULL }, S_XBOW_10 }, //33
+/*S_XBOW_13*/ { SPR_XBOW, 7, 1, { A_WeaponReady }, S_XBOW_13 }, //34
+/*S_XBOW_14*/ { SPR_XBOW, 7, 1, { A_Lower }, S_XBOW_14 }, //35
+/*S_XBOW_15*/ { SPR_XBOW, 7, 1, { A_Raise }, S_XBOW_15 }, //36
+/*S_XBOW_16*/ { SPR_XBOW, 7, 3, { NULL }, S_XBOW_17 }, //37
+/*S_XBOW_17*/ { SPR_XBOW, 1, 6, { A_FirePoisonBolt }, S_XBOW_18 }, //38
+/*S_XBOW_18*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_19 }, //39
+/*S_XBOW_19*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_20 }, //40
+/*S_XBOW_20*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_21 }, //41
+/*S_XBOW_21*/ { SPR_XBOW, 8, 5, { NULL }, S_XBOW_22 }, //42
+/*S_XBOW_22*/ { SPR_XBOW, 9, 5, { A_CheckReload }, S_XBOW_13 }, //43
+/*S_MMIS_00*/ { SPR_MMIS, 0, 1, { A_WeaponReady }, S_MMIS_00 }, //44
+/*S_MMIS_01*/ { SPR_MMIS, 0, 1, { A_Lower }, S_MMIS_01 }, //45
+/*S_MMIS_02*/ { SPR_MMIS, 0, 1, { A_Raise }, S_MMIS_02 }, //46
+/*S_MMIS_03*/ { SPR_MMIS, 0, 4, { A_FireMissile }, S_MMIS_04 }, //47
+/*S_MMIS_04*/ { SPR_MMIS, 1, 4, { A_Light1 }, S_MMIS_05 }, //48
+/*S_MMIS_05*/ { SPR_MMIS, 32770, 5, { NULL }, S_MMIS_06 }, //49
+/*S_MMIS_06*/ { SPR_MMIS, 32771, 2, { A_Light2 }, S_MMIS_07 }, //50
+/*S_MMIS_07*/ { SPR_MMIS, 32772, 2, { NULL }, S_MMIS_08 }, //51
+/*S_MMIS_08*/ { SPR_MMIS, 32773, 2, { A_Light0 }, S_MMIS_09 }, //52
+/*S_MMIS_09*/ { SPR_MMIS, 5, 0, { A_ReFire }, S_MMIS_00 }, //53
+/*S_RIFG_00*/ { SPR_RIFG, 0, 1, { A_WeaponReady }, S_RIFG_00 }, //54
+/*S_RIFG_01*/ { SPR_RIFG, 1, 1, { A_Lower }, S_RIFG_01 }, //55
+/*S_RIFG_02*/ { SPR_RIFG, 0, 1, { A_Raise }, S_RIFG_02 }, //56
+/*S_RIFF_00*/ { SPR_RIFF, 0, 3, { A_FireRifle }, S_RIFF_01 }, //57
+/*S_RIFF_01*/ { SPR_RIFF, 1, 3, { A_FireRifle }, S_RIFG_03 }, //58
+/*S_RIFG_03*/ { SPR_RIFG, 3, 3, { A_FireRifle }, S_RIFG_04 }, //59
+/*S_RIFG_04*/ { SPR_RIFG, 2, 0, { A_ReFire }, S_RIFG_05 }, //60
+/*S_RIFG_05*/ { SPR_RIFG, 1, 2, { NULL }, S_RIFG_00 }, //61
+/*S_FLMT_00*/ { SPR_FLMT, 0, 3, { A_WeaponReady }, S_FLMT_01 }, //62
+/*S_FLMT_01*/ { SPR_FLMT, 1, 3, { A_WeaponReady }, S_FLMT_00 }, //63
+/*S_FLMT_02*/ { SPR_FLMT, 0, 1, { A_Lower }, S_FLMT_02 }, //64
+/*S_FLMT_03*/ { SPR_FLMT, 0, 1, { A_Raise }, S_FLMT_03 }, //65
+/*S_FLMF_00*/ { SPR_FLMF, 0, 2, { A_FireFlameThrower }, S_FLMF_01 }, //66
+/*S_FLMF_01*/ { SPR_FLMF, 1, 3, { A_ReFire }, S_FLMT_00 }, //67
+/*S_BLST_00*/ { SPR_BLST, 5, 6, { A_WeaponReady }, S_BLST_01 }, //68
+/*S_BLST_01*/ { SPR_BLST, 6, 6, { A_WeaponReady }, S_BLST_02 }, //69
+/*S_BLST_02*/ { SPR_BLST, 7, 6, { A_WeaponReady }, S_BLST_03 }, //70
+/*S_BLST_03*/ { SPR_BLST, 0, 6, { A_WeaponReady }, S_BLST_00 }, //71
+/*S_BLST_04*/ { SPR_BLST, 0, 1, { A_Lower }, S_BLST_04 }, //72
+/*S_BLST_05*/ { SPR_BLST, 0, 1, { A_Raise }, S_BLST_05 }, //73
+/*S_BLSF_00*/ { SPR_BLSF, 32768, 5, { A_FireMauler1 }, S_BLST_06 }, //74
+/*S_BLST_06*/ { SPR_BLST, 32769, 3, { A_Light1 }, S_BLST_07 }, //75
+/*S_BLST_07*/ { SPR_BLST, 2, 2, { A_Light2 }, S_BLST_08 }, //76
+/*S_BLST_08*/ { SPR_BLST, 3, 2, { NULL }, S_BLST_09 }, //77
+/*S_BLST_09*/ { SPR_BLST, 4, 2, { NULL }, S_BLST_10 }, //78
+/*S_BLST_10*/ { SPR_BLST, 0, 7, { A_Light0 }, S_BLST_11 }, //79
+/*S_BLST_11*/ { SPR_BLST, 7, 7, { NULL }, S_BLST_12 }, //80
+/*S_BLST_12*/ { SPR_BLST, 6, 7, { A_CheckReload }, S_BLST_00 }, //81
+/*S_BLST_13*/ { SPR_BLST, 8, 7, { A_WeaponReady }, S_BLST_14 }, //82
+/*S_BLST_14*/ { SPR_BLST, 9, 7, { A_WeaponReady }, S_BLST_15 }, //83
+/*S_BLST_15*/ { SPR_BLST, 10, 7, { A_WeaponReady }, S_BLST_16 }, //84
+/*S_BLST_16*/ { SPR_BLST, 11, 7, { A_WeaponReady }, S_BLST_13 }, //85
+/*S_BLST_17*/ { SPR_BLST, 8, 1, { A_Lower }, S_BLST_17 }, //86
+/*S_BLST_18*/ { SPR_BLST, 8, 1, { A_Raise }, S_BLST_18 }, //87
+/*S_BLST_19*/ { SPR_BLST, 8, 20, { A_MaulerSound }, S_BLST_20 }, //88
+/*S_BLST_20*/ { SPR_BLST, 9, 10, { A_Light1 }, S_BLSF_01 }, //89
+/*S_BLSF_01*/ { SPR_BLSF, 32768, 10, { A_FireMauler2 }, S_BLST_21 }, //90
+/*S_BLST_21*/ { SPR_BLST, 32769, 3, { A_Light2 }, S_BLST_22 }, //91
+/*S_BLST_22*/ { SPR_BLST, 2, 2, { NULL }, S_BLST_23 }, //92
+/*S_BLST_23*/ { SPR_BLST, 3, 2, { A_Light0 }, S_BLST_24 }, //93
+/*S_BLST_24*/ { SPR_BLST, 4, 2, { A_ReFire }, S_BLST_13 }, //94
+/*S_GREN_00*/ { SPR_GREN, 0, 1, { A_WeaponReady }, S_GREN_00 }, //95
+/*S_GREN_01*/ { SPR_GREN, 0, 1, { A_Lower }, S_GREN_01 }, //96
+/*S_GREN_02*/ { SPR_GREN, 0, 1, { A_Raise }, S_GREN_02 }, //97
+/*S_GREN_03*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_04 }, //98
+/*S_GREN_04*/ { SPR_GREN, 1, 10, { NULL }, S_GREN_05 }, //99
+/*S_GREN_05*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_06 }, //100
+/*S_GREN_06*/ { SPR_GREN, 2, 10, { NULL }, S_GREN_07 }, //101
+/*S_GREN_07*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_00 }, //102
+/*S_GREF_00*/ { SPR_GREF, 32768, 5, { A_Light1 }, S_PNCH_00 }, //103
+/*S_GREF_01*/ { SPR_GREF, 0, 10, { A_Light0 }, S_PNCH_00 }, //104
+/*S_GREF_02*/ { SPR_GREF, 32769, 5, { A_Light2 }, S_PNCH_00 }, //105
+/*S_GREN_08*/ { SPR_GREN, 3, 1, { A_WeaponReady }, S_GREN_08 }, //106
+/*S_GREN_09*/ { SPR_GREN, 3, 1, { A_Lower }, S_GREN_09 }, //107
+/*S_GREN_10*/ { SPR_GREN, 3, 1, { A_Raise }, S_GREN_10 }, //108
+/*S_GREN_11*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_12 }, //109
+/*S_GREN_12*/ { SPR_GREN, 4, 10, { NULL }, S_GREN_13 }, //110
+/*S_GREN_13*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_14 }, //111
+/*S_GREN_14*/ { SPR_GREN, 5, 10, { NULL }, S_GREN_15 }, //112
+/*S_GREN_15*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_08 }, //113
+/*S_GREF_03*/ { SPR_GREF, 32770, 5, { A_Light1 }, S_PNCH_00 }, //114
+/*S_GREF_04*/ { SPR_GREF, 2, 10, { A_Light0 }, S_PNCH_00 }, //115
+/*S_GREF_05*/ { SPR_GREF, 32771, 5, { A_Light2 }, S_PNCH_00 }, //116
+/*S_SIGH_00*/ { SPR_SIGH, 32768, 1, { A_WeaponReady }, S_SIGH_00 }, //117
+/*S_SIGH_01*/ { SPR_SIGH, 32769, -1, { NULL }, S_NULL }, //118
+/*S_SIGH_02*/ { SPR_SIGH, 32770, -1, { NULL }, S_NULL }, //119
+/*S_SIGH_03*/ { SPR_SIGH, 32771, -1, { NULL }, S_NULL }, //120
+/*S_SIGH_04*/ { SPR_SIGH, 32772, -1, { NULL }, S_NULL }, //121
+/*S_SIGH_05*/ { SPR_SIGH, 32768, 1, { A_Lower }, S_SIGH_05 }, //122
+/*S_SIGH_06*/ { SPR_SIGH, 32768, 1, { A_Raise }, S_SIGH_06 }, //123
+/*S_SIGH_07*/ { SPR_SIGH, 32768, 18, { A_SigilSound }, S_SIGH_08 }, //124
+/*S_SIGH_08*/ { SPR_SIGH, 32768, 3, { A_GunFlash }, S_SIGH_09 }, //125
+/*S_SIGH_09*/ { SPR_SIGH, 0, 10, { A_FireSigil }, S_SIGH_10 }, //126
+/*S_SIGH_10*/ { SPR_SIGH, 0, 5, { A_GunFlashThinker }, S_SIGH_00 }, //127
+/*S_SIGF_00*/ { SPR_SIGF, 32768, 4, { A_Light2 }, S_SIGF_01 }, //128
+/*S_SIGF_01*/ { SPR_SIGF, 32769, 6, { A_SigilShock }, S_SIGF_02 }, //129
+/*S_SIGF_02*/ { SPR_SIGF, 32770, 4, { A_Light1 }, S_PNCH_00 }, //130
+/*S_POW1_00*/ { SPR_POW1, 0, 4, { NULL }, S_POW1_01 }, //131
+/*S_POW1_01*/ { SPR_POW1, 1, 4, { NULL }, S_POW1_02 }, //132
+/*S_POW1_02*/ { SPR_POW1, 2, 4, { NULL }, S_POW1_03 }, //133
+/*S_POW1_03*/ { SPR_POW1, 3, 4, { NULL }, S_POW1_04 }, //134
+/*S_POW1_04*/ { SPR_POW1, 4, 4, { NULL }, S_NULL }, //135
+/*S_POW1_05*/ { SPR_POW1, 5, 4, { NULL }, S_POW1_06 }, //136
+/*S_POW1_06*/ { SPR_POW1, 6, 4, { NULL }, S_POW1_07 }, //137
+/*S_POW1_07*/ { SPR_POW1, 7, 4, { NULL }, S_POW1_08 }, //138
+/*S_POW1_08*/ { SPR_POW1, 8, 4, { NULL }, S_POW1_09 }, //139
+/*S_POW1_09*/ { SPR_POW1, 9, 4, { NULL }, S_NULL }, //140
+/*S_POW2_00*/ { SPR_POW2, 0, 4, { NULL }, S_POW2_01 }, //141
+/*S_POW2_01*/ { SPR_POW2, 1, 4, { NULL }, S_POW2_02 }, //142
+/*S_POW2_02*/ { SPR_POW2, 2, 4, { NULL }, S_POW2_03 }, //143
+/*S_POW2_03*/ { SPR_POW2, 3, 4, { NULL }, S_NULL }, //144
+/*S_POW3_00*/ { SPR_POW3, 0, 3, { NULL }, S_POW3_01 }, //145
+/*S_POW3_01*/ { SPR_POW3, 1, 3, { NULL }, S_POW3_02 }, //146
+/*S_POW3_02*/ { SPR_POW3, 2, 3, { NULL }, S_POW3_03 }, //147
+/*S_POW3_03*/ { SPR_POW3, 3, 3, { NULL }, S_POW3_04 }, //148
+/*S_POW3_04*/ { SPR_POW3, 4, 3, { NULL }, S_POW3_05 }, //149
+/*S_POW3_05*/ { SPR_POW3, 5, 3, { NULL }, S_POW3_06 }, //150
+/*S_POW3_06*/ { SPR_POW3, 6, 3, { NULL }, S_POW3_07 }, //151
+/*S_POW3_07*/ { SPR_POW3, 7, 3, { NULL }, S_NULL }, //152
+/*S_ZAP1_00*/ { SPR_ZAP1, 1, 3, { A_DeathExplode3 }, S_ZAP1_02 }, //153
+/*S_ZAP1_01*/ { SPR_ZAP1, 0, 3, { A_RaiseAlarm }, S_ZAP1_02 }, //154
+/*S_ZAP1_02*/ { SPR_ZAP1, 1, 3, { NULL }, S_ZAP1_03 }, //155
+/*S_ZAP1_03*/ { SPR_ZAP1, 2, 3, { NULL }, S_ZAP1_04 }, //156
+/*S_ZAP1_04*/ { SPR_ZAP1, 3, 3, { NULL }, S_ZAP1_05 }, //157
+/*S_ZAP1_05*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_06 }, //158
+/*S_ZAP1_06*/ { SPR_ZAP1, 5, 3, { NULL }, S_ZAP1_07 }, //159
+/*S_ZAP1_07*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_08 }, //160
+/*S_ZAP1_08*/ { SPR_ZAP1, 3, 2, { NULL }, S_ZAP1_09 }, //161
+/*S_ZAP1_09*/ { SPR_ZAP1, 2, 2, { NULL }, S_ZAP1_10 }, //162
+/*S_ZAP1_10*/ { SPR_ZAP1, 1, 2, { NULL }, S_ZAP1_11 }, //163
+/*S_ZAP1_11*/ { SPR_ZAP1, 0, 1, { NULL }, S_NULL }, //164
+/*S_SPRY_00*/ { SPR_SPRY, 0, 3, { NULL }, S_SPRY_01 }, //165
+/*S_SPRY_01*/ { SPR_SPRY, 1, 3, { NULL }, S_SPRY_02 }, //166
+/*S_SPRY_02*/ { SPR_SPRY, 2, 3, { NULL }, S_SPRY_03 }, //167
+/*S_SPRY_03*/ { SPR_SPRY, 3, 3, { NULL }, S_SPRY_04 }, //168
+/*S_SPRY_04*/ { SPR_SPRY, 4, 3, { NULL }, S_SPRY_05 }, //169
+/*S_SPRY_05*/ { SPR_SPRY, 5, 3, { NULL }, S_SPRY_06 }, //170
+/*S_SPRY_06*/ { SPR_SPRY, 6, 2, { NULL }, S_NULL }, //171
+/*S_BLOD_00*/ { SPR_BLOD, 2, 8, { NULL }, S_BLOD_01 }, //172
+/*S_BLOD_01*/ { SPR_BLOD, 1, 8, { NULL }, S_BLOD_02 }, //173
+/*S_BLOD_02*/ { SPR_BLOD, 0, 8, { NULL }, S_NULL }, //174
+/*S_PUFY_00*/ { SPR_PUFY, 32768, 4, { NULL }, S_PUFY_01 }, //175
+/*S_PUFY_01*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_02 }, //176
+/*S_PUFY_02*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_03 }, //177
+/*S_PUFY_03*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //178
+/*S_SHT1_00*/ { SPR_SHT1, 0, 4, { NULL }, S_SHT1_01 }, //179
+/*S_SHT1_01*/ { SPR_SHT1, 1, 4, { NULL }, S_SHT1_00 }, //180
+/*S_SHT2_00*/ { SPR_SHT2, 0, 5, { NULL }, S_SHT2_01 }, //181
+/*S_SHT2_01*/ { SPR_SHT2, 1, 5, { NULL }, S_POW1_00 }, //182
+/*S_GRIN_00*/ { SPR_GRIN, 0, 3, { A_MissileTick }, S_GRIN_01 }, //183
+/*S_GRIN_01*/ { SPR_GRIN, 1, 3, { A_MissileTick }, S_GRIN_00 }, //184
+/*S_GRAP_00*/ { SPR_GRAP, 0, 3, { A_MissileTick }, S_GRAP_01 }, //185
+/*S_GRAP_01*/ { SPR_GRAP, 1, 3, { A_MissileTick }, S_GRAP_00 }, //186
+/*S_UBAM_00*/ { SPR_UBAM, 0, 3, { A_MissileTick }, S_UBAM_01 }, //187
+/*S_UBAM_01*/ { SPR_UBAM, 1, 3, { A_MissileTick }, S_UBAM_00 }, //188
+/*S_BNG2_00*/ { SPR_BNG2, 32768, 4, { A_DeathExplode5 }, S_BNG2_01 }, //189
+/*S_BNG2_01*/ { SPR_BNG2, 32769, 4, { NULL }, S_BNG2_02 }, //190
+/*S_BNG2_02*/ { SPR_BNG2, 32770, 4, { NULL }, S_BNG2_03 }, //191
+/*S_BNG2_03*/ { SPR_BNG2, 32771, 4, { NULL }, S_BNG2_04 }, //192
+/*S_BNG2_04*/ { SPR_BNG2, 32772, 4, { NULL }, S_BNG2_05 }, //193
+/*S_BNG2_05*/ { SPR_BNG2, 32773, 4, { NULL }, S_BNG2_06 }, //194
+/*S_BNG2_06*/ { SPR_BNG2, 32774, 4, { NULL }, S_BNG2_07 }, //195
+/*S_BNG2_07*/ { SPR_BNG2, 32775, 4, { NULL }, S_BNG2_08 }, //196
+/*S_BNG2_08*/ { SPR_BNG2, 32776, 4, { NULL }, S_NULL }, //197
+/*S_BNG4_00*/ { SPR_BNG4, 32768, 2, { A_DeathExplode5 }, S_BNG4_01 }, //198
+/*S_BNG4_01*/ { SPR_BNG4, 32769, 3, { NULL }, S_BNG4_02 }, //199
+/*S_BNG4_02*/ { SPR_BNG4, 32770, 3, { NULL }, S_BNG4_03 }, //200
+/*S_BNG4_03*/ { SPR_BNG4, 32771, 3, { NULL }, S_BNG4_04 }, //201
+/*S_BNG4_04*/ { SPR_BNG4, 32772, 3, { NULL }, S_BNG4_05 }, //202
+/*S_BNG4_05*/ { SPR_BNG4, 32773, 3, { NULL }, S_BNG4_06 }, //203
+/*S_BNG4_06*/ { SPR_BNG4, 32774, 3, { NULL }, S_BNG4_07 }, //204
+/*S_BNG4_07*/ { SPR_BNG4, 32775, 3, { NULL }, S_BNG4_08 }, //205
+/*S_BNG4_08*/ { SPR_BNG4, 32776, 3, { NULL }, S_BNG4_09 }, //206
+/*S_BNG4_09*/ { SPR_BNG4, 32777, 3, { NULL }, S_BNG4_10 }, //207
+/*S_BNG4_10*/ { SPR_BNG4, 32778, 3, { NULL }, S_BNG4_11 }, //208
+/*S_BNG4_11*/ { SPR_BNG4, 32779, 3, { NULL }, S_BNG4_12 }, //209
+/*S_BNG4_12*/ { SPR_BNG4, 32780, 3, { NULL }, S_BNG4_13 }, //210
+/*S_BNG4_13*/ { SPR_BNG4, 32781, 3, { NULL }, S_NULL }, //211
+/*S_BNG3_00*/ { SPR_BNG3, 32768, 3, { A_DeathExplode5 }, S_BNG3_01 }, //212
+/*S_BNG3_01*/ { SPR_BNG3, 32769, 3, { NULL }, S_BNG3_02 }, //213
+/*S_BNG3_02*/ { SPR_BNG3, 32770, 3, { NULL }, S_BNG3_03 }, //214
+/*S_BNG3_03*/ { SPR_BNG3, 32771, 3, { NULL }, S_BNG3_04 }, //215
+/*S_BNG3_04*/ { SPR_BNG3, 32772, 3, { NULL }, S_BNG3_05 }, //216
+/*S_BNG3_05*/ { SPR_BNG3, 32773, 3, { NULL }, S_BNG3_06 }, //217
+/*S_BNG3_06*/ { SPR_BNG3, 32774, 3, { NULL }, S_BNG3_07 }, //218
+/*S_BNG3_07*/ { SPR_BNG3, 32775, 3, { NULL }, S_NULL }, //219
+/*S_BNG3_08*/ { SPR_BNG3, 0, 1, { A_SpawnGrenadeFire }, S_NULL }, //220
+/*S_BNG3_09*/ { SPR_BNG3, 32769, 2, { A_DeathExplode1 }, S_BNG3_10 }, //221
+/*S_BNG3_10*/ { SPR_BNG3, 32770, 2, { A_MissileTick }, S_FLBE_00 }, //222
+/*S_FLBE_00*/ { SPR_FLBE, 32768, 2, { A_BurnSpread }, S_FLBE_01 }, //223
+/*S_FLBE_01*/ { SPR_FLBE, 32769, 2, { A_MissileTick }, S_FLBE_02 }, //224
+/*S_FLBE_02*/ { SPR_FLBE, 32770, 2, { A_DeathExplode1 }, S_FLBE_03 }, //225
+/*S_FLBE_03*/ { SPR_FLBE, 32771, 3, { A_MissileTick }, S_FLBE_04 }, //226
+/*S_FLBE_04*/ { SPR_FLBE, 32772, 3, { A_DeathExplode1 }, S_FLBE_05 }, //227
+/*S_FLBE_05*/ { SPR_FLBE, 32773, 3, { A_MissileTick }, S_FLBE_06 }, //228
+/*S_FLBE_06*/ { SPR_FLBE, 32774, 3, { A_BurnSpread }, S_FLBE_03 }, //229
+/*S_FLBE_07*/ { SPR_FLBE, 32775, 2, { NULL }, S_FLBE_08 }, //230
+/*S_FLBE_08*/ { SPR_FLBE, 32776, 2, { A_BurnSpread }, S_FLBE_09 }, //231
+/*S_FLBE_09*/ { SPR_FLBE, 32777, 2, { NULL }, S_FLBE_10 }, //232
+/*S_FLBE_10*/ { SPR_FLBE, 32778, 2, { NULL }, S_NULL }, //233
+/*S_XPRK_00*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_NULL }, //234
+/*S_OCLW_00*/ { SPR_OCLW, 0, 2, { A_FireChainShot }, S_OCLW_00 }, //235
+/*S_CCLW_00*/ { SPR_CCLW, 0, 6, { NULL }, S_NULL }, //236
+/*S_TEND_00*/ { SPR_TEND, 0, 20, { NULL }, S_NULL }, //237
+/*S_MICR_00*/ { SPR_MICR, 32768, 6, { A_MissileSmoke }, S_MICR_00 }, //238
+/*S_MISS_00*/ { SPR_MISS, 32768, 4, { A_MissileSmoke }, S_MISS_01 }, //239
+/*S_MISS_01*/ { SPR_MISS, 32769, 3, { A_Tracer }, S_MISS_00 }, //240
+/*S_AROW_00*/ { SPR_AROW, 0, 10, { A_ActiveSound }, S_AROW_00 }, //241
+/*S_ARWP_00*/ { SPR_ARWP, 0, 10, { A_ActiveSound }, S_ARWP_00 }, //242
+/*S_AROW_01*/ { SPR_AROW, 0, 1, { NULL }, S_NULL }, //243
+/*S_TORP_00*/ { SPR_TORP, 32768, 4, { NULL }, S_TORP_01 }, //244
+/*S_TORP_01*/ { SPR_TORP, 32769, 4, { NULL }, S_TORP_02 }, //245
+/*S_TORP_02*/ { SPR_TORP, 32770, 4, { NULL }, S_TORP_03 }, //246
+/*S_TORP_03*/ { SPR_TORP, 32771, 4, { NULL }, S_TORP_00 }, //247
+/*S_THIT_00*/ { SPR_THIT, 32768, 8, { NULL }, S_THIT_01 }, //248
+/*S_THIT_01*/ { SPR_THIT, 32769, 8, { NULL }, S_THIT_02 }, //249
+/*S_THIT_02*/ { SPR_THIT, 32770, 8, { A_TorpedoExplode }, S_THIT_03 }, //250
+/*S_THIT_03*/ { SPR_THIT, 32771, 8, { NULL }, S_THIT_04 }, //251
+/*S_THIT_04*/ { SPR_THIT, 32772, 8, { NULL }, S_NULL }, //252
+/*S_TWAV_00*/ { SPR_TWAV, 32768, 9, { NULL }, S_TWAV_01 }, //253
+/*S_TWAV_01*/ { SPR_TWAV, 32769, 9, { NULL }, S_TWAV_02 }, //254
+/*S_TWAV_02*/ { SPR_TWAV, 32770, 9, { NULL }, S_NULL }, //255
+/*S_MISL_00*/ { SPR_MISL, 32768, 5, { NULL }, S_MISL_02 }, //256
+/*S_MISL_01*/ { SPR_MISL, 32768, 5, { A_DeathExplode2 }, S_MISL_02 }, //257
+/*S_MISL_02*/ { SPR_MISL, 32769, 5, { NULL }, S_MISL_03 }, //258
+/*S_MISL_03*/ { SPR_MISL, 32770, 4, { NULL }, S_MISL_04 }, //259
+/*S_MISL_04*/ { SPR_MISL, 32771, 2, { NULL }, S_MISL_05 }, //260
+/*S_MISL_05*/ { SPR_MISL, 32772, 2, { NULL }, S_MISL_06 }, //261
+/*S_MISL_06*/ { SPR_MISL, 32773, 2, { NULL }, S_MISL_07 }, //262
+/*S_MISL_07*/ { SPR_MISL, 32774, 2, { NULL }, S_NULL }, //263
+/*S_TFOG_00*/ { SPR_TFOG, 32768, 6, { NULL }, S_TFOG_01 }, //264
+/*S_TFOG_01*/ { SPR_TFOG, 32769, 6, { NULL }, S_TFOG_02 }, //265
+/*S_TFOG_02*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_03 }, //266
+/*S_TFOG_03*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_04 }, //267
+/*S_TFOG_04*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_05 }, //268
+/*S_TFOG_05*/ { SPR_TFOG, 32773, 6, { NULL }, S_TFOG_06 }, //269
+/*S_TFOG_06*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_07 }, //270
+/*S_TFOG_07*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_08 }, //271
+/*S_TFOG_08*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_09 }, //272
+/*S_TFOG_09*/ { SPR_TFOG, 32769, 6, { NULL }, S_NULL }, //273
+/*S_IFOG_00*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_01 }, //274
+/*S_IFOG_01*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_02 }, //275
+/*S_IFOG_02*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_03 }, //276
+/*S_IFOG_03*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_04 }, //277
+/*S_IFOG_04*/ { SPR_IFOG, 32770, 6, { NULL }, S_IFOG_05 }, //278
+/*S_IFOG_05*/ { SPR_IFOG, 32771, 6, { NULL }, S_IFOG_06 }, //279
+/*S_IFOG_06*/ { SPR_IFOG, 32772, 6, { NULL }, S_NULL }, //280
+/*S_SHRD_00*/ { SPR_SHRD, 0, 128, { NULL }, S_NULL }, //281
+/*S_SHRD_01*/ { SPR_SHRD, 1, 128, { NULL }, S_NULL }, //282
+/*S_SHRD_02*/ { SPR_SHRD, 2, 128, { NULL }, S_NULL }, //283
+/*S_SHRD_03*/ { SPR_SHRD, 3, 128, { NULL }, S_NULL }, //284
+/*S_SHRD_04*/ { SPR_SHRD, 4, 128, { NULL }, S_NULL }, //285
+/*S_SHRD_05*/ { SPR_SHRD, 5, 128, { NULL }, S_NULL }, //286
+/*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287
+/*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288
+/*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289
+/*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290
+/*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291
+/*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292
+/*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293
+/*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294
+/*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295
+/*S_PLAY_09*/ { SPR_PLAY, 6, 4, { NULL }, S_PLAY_10 }, //296
+/*S_PLAY_10*/ { SPR_PLAY, 7, 3, { A_PlayerScream }, S_PLAY_11 }, //297
+/*S_PLAY_11*/ { SPR_PLAY, 8, 3, { A_Fall }, S_PLAY_12 }, //298
+/*S_PLAY_12*/ { SPR_PLAY, 9, 4, { NULL }, S_PLAY_13 }, //299
+/*S_PLAY_13*/ { SPR_PLAY, 10, 4, { NULL }, S_PLAY_14 }, //300
+/*S_PLAY_14*/ { SPR_PLAY, 11, 4, { NULL }, S_PLAY_15 }, //301
+/*S_PLAY_15*/ { SPR_PLAY, 12, 4, { NULL }, S_PLAY_16 }, //302
+/*S_PLAY_16*/ { SPR_PLAY, 13, 4, { NULL }, S_PLAY_17 }, //303
+/*S_PLAY_17*/ { SPR_PLAY, 14, 4, { NULL }, S_PLAY_18 }, //304
+/*S_PLAY_18*/ { SPR_PLAY, 15, 700, { NULL }, S_RGIB_07 }, //305
+/*S_RGIB_00*/ { SPR_RGIB, 0, 5, { A_BodyParts }, S_RGIB_01 }, //306
+/*S_RGIB_01*/ { SPR_RGIB, 1, 5, { A_XScream }, S_RGIB_02 }, //307
+/*S_RGIB_02*/ { SPR_RGIB, 2, 5, { A_Fall }, S_RGIB_03 }, //308
+/*S_RGIB_03*/ { SPR_RGIB, 3, 5, { A_BodyParts }, S_RGIB_04 }, //309
+/*S_RGIB_04*/ { SPR_RGIB, 4, 5, { A_BodyParts }, S_RGIB_05 }, //310
+/*S_RGIB_05*/ { SPR_RGIB, 5, 5, { A_BodyParts }, S_RGIB_06 }, //311
+/*S_RGIB_06*/ { SPR_RGIB, 6, 5, { A_BodyParts }, S_RGIB_07 }, //312
+/*S_RGIB_07*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //313
+/*S_MRYS_00*/ { SPR_MRYS, 0, 30, { NULL }, S_MRST_00 }, //314
+/*S_MRNO_00*/ { SPR_MRNO, 0, 6, { NULL }, S_MRNO_01 }, //315
+/*S_MRNO_01*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_02 }, //316
+/*S_MRNO_02*/ { SPR_MRNO, 2, 10, { NULL }, S_MRNO_03 }, //317
+/*S_MRNO_03*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_04 }, //318
+/*S_MRNO_04*/ { SPR_MRNO, 0, 6, { NULL }, S_MRST_00 }, //319
+/*S_MRST_00*/ { SPR_MRST, 0, 10, { A_FriendLook }, S_MRST_00 }, //320
+/*S_MRLK_00*/ { SPR_MRLK, 0, 30, { A_ActiveSound }, S_MRST_00 }, //321
+/*S_MRLK_01*/ { SPR_MRLK, 1, 30, { NULL }, S_MRST_00 }, //322
+/*S_MRBD_00*/ { SPR_MRBD, 0, 4, { NULL }, S_MRBD_01 }, //323
+/*S_MRBD_01*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_02 }, //324
+/*S_MRBD_02*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_03 }, //325
+/*S_MRBD_03*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_04 }, //326
+/*S_MRBD_04*/ { SPR_MRBD, 4, 4, { NULL }, S_MRBD_05 }, //327
+/*S_MRBD_05*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_06 }, //328
+/*S_MRBD_06*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_07 }, //329
+/*S_MRBD_07*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_08 }, //330
+/*S_MRBD_08*/ { SPR_MRBD, 0, 5, { NULL }, S_MRBD_09 }, //331
+/*S_MRBD_09*/ { SPR_MRBD, 5, 6, { NULL }, S_MRST_00 }, //332
+/*S_MRPN_00*/ { SPR_MRPN, 0, 3, { NULL }, S_MRPN_01 }, //333
+/*S_MRPN_01*/ { SPR_MRPN, 1, 3, { A_Pain }, S_MRPN_02 }, //334
+/*S_MRPN_02*/ { SPR_MRPN, 2, 3, { NULL }, S_MRPN_03 }, //335
+/*S_MRPN_03*/ { SPR_MRPN, 3, 9, { A_MerchantPain }, S_MRPN_04 }, //336
+/*S_MRPN_04*/ { SPR_MRPN, 2, 4, { NULL }, S_MRPN_05 }, //337
+/*S_MRPN_05*/ { SPR_MRPN, 1, 3, { NULL }, S_MRPN_06 }, //338
+/*S_MRPN_06*/ { SPR_MRPN, 0, 3, { A_ClearSoundTarget }, S_MRST_00 }, //339
+/*S_MRGT_00*/ { SPR_MRGT, 0, 5, { NULL }, S_MRGT_01 }, //340
+/*S_MRGT_01*/ { SPR_MRGT, 1, 5, { NULL }, S_MRGT_02 }, //341
+/*S_MRGT_02*/ { SPR_MRGT, 2, 5, { NULL }, S_MRGT_03 }, //342
+/*S_MRGT_03*/ { SPR_MRGT, 3, 5, { NULL }, S_MRGT_04 }, //343
+/*S_MRGT_04*/ { SPR_MRGT, 4, 5, { NULL }, S_MRGT_05 }, //344
+/*S_MRGT_05*/ { SPR_MRGT, 5, 5, { NULL }, S_MRGT_06 }, //345
+/*S_MRGT_06*/ { SPR_MRGT, 6, 5, { NULL }, S_MRGT_07 }, //346
+/*S_MRGT_07*/ { SPR_MRGT, 7, 5, { NULL }, S_MRGT_08 }, //347
+/*S_MRGT_08*/ { SPR_MRGT, 8, 5, { NULL }, S_MRST_00 }, //348
+/*S_BURN_00*/ { SPR_BURN, 0, 3, { A_Scream }, S_BURN_01 }, //349
+/*S_BURN_01*/ { SPR_BURN, 1, 3, { A_DropBurnFlesh }, S_BURN_02 }, //350
+/*S_BURN_02*/ { SPR_BURN, 2, 3, { A_RandomWalk }, S_BURN_03 }, //351
+/*S_BURN_03*/ { SPR_BURN, 3, 3, { A_Fall }, S_BURN_04 }, //352
+/*S_BURN_04*/ { SPR_BURN, 4, 5, { A_DropBurnFlesh }, S_BURN_05 }, //353
+/*S_BURN_05*/ { SPR_BURN, 5, 5, { A_RandomWalk }, S_BURN_06 }, //354
+/*S_BURN_06*/ { SPR_BURN, 6, 5, { A_RandomWalk }, S_BURN_07 }, //355
+/*S_BURN_07*/ { SPR_BURN, 7, 5, { A_RandomWalk }, S_BURN_08 }, //356
+/*S_BURN_08*/ { SPR_BURN, 8, 5, { A_DropBurnFlesh }, S_BURN_09 }, //357
+/*S_BURN_09*/ { SPR_BURN, 9, 5, { A_RandomWalk }, S_BURN_10 }, //358
+/*S_BURN_10*/ { SPR_BURN, 10, 5, { A_RandomWalk }, S_BURN_11 }, //359
+/*S_BURN_11*/ { SPR_BURN, 11, 5, { A_RandomWalk }, S_BURN_12 }, //360
+/*S_BURN_12*/ { SPR_BURN, 12, 3, { A_DropBurnFlesh }, S_BURN_13 }, //361
+/*S_BURN_13*/ { SPR_BURN, 13, 3, { NULL }, S_BURN_14 }, //362
+/*S_BURN_14*/ { SPR_BURN, 14, 5, { NULL }, S_BURN_15 }, //363
+/*S_BURN_15*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_16 }, //364
+/*S_BURN_16*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_17 }, //365
+/*S_BURN_17*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_18 }, //366
+/*S_BURN_18*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_19 }, //367
+/*S_BURN_19*/ { SPR_BURN, 17, 7, { NULL }, S_BURN_20 }, //368
+/*S_BURN_20*/ { SPR_BURN, 18, 7, { NULL }, S_BURN_21 }, //369
+/*S_BURN_21*/ { SPR_BURN, 19, 7, { NULL }, S_BURN_22 }, //370
+/*S_BURN_22*/ { SPR_BURN, 20, 7, { NULL }, S_BURN_23 }, //371
+/*S_BURN_23*/ { SPR_BURN, 21, 700, { A_PeasantCrash }, S_NULL }, //372
+/*S_DISR_00*/ { SPR_DISR, 0, 5, { NULL }, S_DISR_01 }, //373
+/*S_DISR_01*/ { SPR_DISR, 1, 5, { NULL }, S_DISR_02 }, //374
+/*S_DISR_02*/ { SPR_DISR, 2, 5, { NULL }, S_DISR_03 }, //375
+/*S_DISR_03*/ { SPR_DISR, 3, 5, { A_Fall }, S_DISR_04 }, //376
+/*S_DISR_04*/ { SPR_DISR, 4, 5, { NULL }, S_DISR_05 }, //377
+/*S_DISR_05*/ { SPR_DISR, 5, 5, { NULL }, S_DISR_06 }, //378
+/*S_DISR_06*/ { SPR_DISR, 6, 4, { NULL }, S_DISR_07 }, //379
+/*S_DISR_07*/ { SPR_DISR, 7, 4, { NULL }, S_DISR_08 }, //380
+/*S_DISR_08*/ { SPR_DISR, 8, 4, { NULL }, S_DISR_09 }, //381
+/*S_DISR_09*/ { SPR_DISR, 9, 4, { NULL }, S_MEAT_03 }, //382
+/*S_PEAS_00*/ { SPR_PEAS, 0, 10, { A_FriendLook }, S_PEAS_00 }, //383
+/*S_PEAS_01*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_02 }, //384
+/*S_PEAS_02*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_03 }, //385
+/*S_PEAS_03*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_04 }, //386
+/*S_PEAS_04*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_05 }, //387
+/*S_PEAS_05*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_06 }, //388
+/*S_PEAS_06*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_07 }, //389
+/*S_PEAS_07*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_08 }, //390
+/*S_PEAS_08*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_00 }, //391
+/*S_PEAS_09*/ { SPR_PEAS, 4, 10, { A_FaceTarget }, S_PEAS_10 }, //392
+/*S_PEAS_10*/ { SPR_PEAS, 5, 8, { A_PeasantPunch }, S_PEAS_11 }, //393
+/*S_PEAS_11*/ { SPR_PEAS, 4, 8, { NULL }, S_PEAS_01 }, //394
+/*S_PEAS_12*/ { SPR_PEAS, 14, 3, { NULL }, S_PEAS_13 }, //395
+/*S_PEAS_13*/ { SPR_PEAS, 14, 3, { A_Pain }, S_PEAS_09 }, //396
+/*S_PEAS_14*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_15 }, //397
+/*S_PEAS_15*/ { SPR_PEAS, 7, 10, { A_PeasantCrash }, S_PEAS_16 }, //398
+/*S_PEAS_16*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_15 }, //399
+/*S_PEAS_17*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_18 }, //400
+/*S_PEAS_18*/ { SPR_PEAS, 7, 5, { A_Scream }, S_PEAS_19 }, //401
+/*S_PEAS_19*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_20 }, //402
+/*S_PEAS_20*/ { SPR_PEAS, 9, 5, { A_Fall }, S_PEAS_21 }, //403
+/*S_PEAS_21*/ { SPR_PEAS, 10, 5, { NULL }, S_PEAS_22 }, //404
+/*S_PEAS_22*/ { SPR_PEAS, 11, 6, { NULL }, S_PEAS_23 }, //405
+/*S_PEAS_23*/ { SPR_PEAS, 12, 8, { NULL }, S_PEAS_24 }, //406
+/*S_PEAS_24*/ { SPR_PEAS, 13, 1400, { NULL }, S_GIBS_08 }, //407
+/*S_GIBS_00*/ { SPR_GIBS, 12, 5, { A_BodyParts }, S_GIBS_01 }, //408
+/*S_GIBS_01*/ { SPR_GIBS, 13, 5, { A_XScream }, S_GIBS_02 }, //409
+/*S_GIBS_02*/ { SPR_GIBS, 14, 5, { A_Fall }, S_GIBS_03 }, //410
+/*S_GIBS_03*/ { SPR_GIBS, 15, 4, { A_BodyParts }, S_GIBS_04 }, //411
+/*S_GIBS_04*/ { SPR_GIBS, 16, 4, { A_BodyParts }, S_GIBS_05 }, //412
+/*S_GIBS_05*/ { SPR_GIBS, 17, 4, { A_BodyParts }, S_GIBS_06 }, //413
+/*S_GIBS_06*/ { SPR_GIBS, 18, 4, { A_BodyParts }, S_GIBS_07 }, //414
+/*S_GIBS_07*/ { SPR_GIBS, 19, 4, { NULL }, S_GIBS_08 }, //415
+/*S_GIBS_08*/ { SPR_GIBS, 20, 5, { NULL }, S_GIBS_09 }, //416
+/*S_GIBS_09*/ { SPR_GIBS, 21, 1400, { NULL }, S_NULL }, //417
+/*S_PEAS_25*/ { SPR_PEAS, 0, 5, { A_ZombieInSpecialSector }, S_PEAS_25 }, //418
+/*S_AGRD_00*/ { SPR_AGRD, 0, 5, { A_ZombieInSpecialSector }, S_AGRD_00 }, //419
+/*S_ARMR_00*/ { SPR_ARMR, 0, -1, { NULL }, S_NULL }, //420
+/*S_ARMR_01*/ { SPR_ARMR, 0, -1, { A_HideZombie }, S_NULL }, //421
+/*S_PLAY_19*/ { SPR_PLAY, 0, 175, { A_SpawnZombie }, S_PLAY_19 }, //422
+/*S_SACR_00*/ { SPR_SACR, 0, -1, { NULL }, S_NULL }, //423
+/*S_TNK1_00*/ { SPR_TNK1, 0, 15, { NULL }, S_TNK1_01 }, //424
+/*S_TNK1_01*/ { SPR_TNK1, 1, 11, { NULL }, S_TNK1_02 }, //425
+/*S_TNK1_02*/ { SPR_TNK1, 2, 40, { NULL }, S_TNK1_00 }, //426
+/*S_TNK2_00*/ { SPR_TNK2, 0, 15, { NULL }, S_TNK2_01 }, //427
+/*S_TNK2_01*/ { SPR_TNK2, 1, 11, { NULL }, S_TNK2_02 }, //428
+/*S_TNK2_02*/ { SPR_TNK2, 2, 40, { NULL }, S_TNK2_00 }, //429
+/*S_TNK3_00*/ { SPR_TNK3, 0, 15, { NULL }, S_TNK3_01 }, //430
+/*S_TNK3_01*/ { SPR_TNK3, 1, 11, { NULL }, S_TNK3_02 }, //431
+/*S_TNK3_02*/ { SPR_TNK3, 2, 40, { NULL }, S_TNK3_00 }, //432
+/*S_TNK4_00*/ { SPR_TNK4, 0, 15, { NULL }, S_TNK4_01 }, //433
+/*S_TNK4_01*/ { SPR_TNK4, 1, 11, { NULL }, S_TNK4_02 }, //434
+/*S_TNK4_02*/ { SPR_TNK4, 2, 40, { NULL }, S_TNK4_00 }, //435
+/*S_TNK5_00*/ { SPR_TNK5, 0, 15, { NULL }, S_TNK5_01 }, //436
+/*S_TNK5_01*/ { SPR_TNK5, 1, 11, { NULL }, S_TNK5_02 }, //437
+/*S_TNK5_02*/ { SPR_TNK5, 2, 40, { NULL }, S_TNK5_00 }, //438
+/*S_TNK6_00*/ { SPR_TNK6, 0, 15, { NULL }, S_TNK6_01 }, //439
+/*S_TNK6_01*/ { SPR_TNK6, 1, 11, { NULL }, S_TNK6_02 }, //440
+/*S_TNK6_02*/ { SPR_TNK6, 2, 40, { NULL }, S_TNK6_00 }, //441
+/*S_NEAL_00*/ { SPR_NEAL, 0, 15, { A_ActiveSound }, S_NEAL_01 }, //442
+/*S_NEAL_01*/ { SPR_NEAL, 1, 40, { A_ActiveSound }, S_NEAL_00 }, //443
+/*S_NEAL_02*/ { SPR_NEAL, 2, 5, { A_ShadowOn }, S_NEAL_03 }, //444
+/*S_NEAL_03*/ { SPR_NEAL, 1, 4, { A_Pain }, S_NEAL_04 }, //445
+/*S_NEAL_04*/ { SPR_NEAL, 2, 5, { A_ShadowOff }, S_NEAL_00 }, //446
+/*S_NEAL_05*/ { SPR_NEAL, 1, 6, { NULL }, S_NEAL_06 }, //447
+/*S_NEAL_06*/ { SPR_NEAL, 2, 13, { A_PeasantCrash }, S_NEAL_05 }, //448
+/*S_NEAL_07*/ { SPR_NEAL, 3, 5, { NULL }, S_NEAL_08 }, //449
+/*S_NEAL_08*/ { SPR_NEAL, 4, 5, { A_Scream }, S_NEAL_09 }, //450
+/*S_NEAL_09*/ { SPR_NEAL, 5, 6, { NULL }, S_NEAL_10 }, //451
+/*S_NEAL_10*/ { SPR_NEAL, 6, 5, { A_Fall }, S_NEAL_11 }, //452
+/*S_NEAL_11*/ { SPR_NEAL, 7, 5, { NULL }, S_NEAL_12 }, //453
+/*S_NEAL_12*/ { SPR_NEAL, 8, 6, { NULL }, S_NEAL_13 }, //454
+/*S_NEAL_13*/ { SPR_NEAL, 9, -1, { NULL }, S_NULL }, //455
+/*S_BEGR_00*/ { SPR_BEGR, 0, 10, { A_Look }, S_BEGR_00 }, //456
+/*S_BEGR_01*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_02 }, //457
+/*S_BEGR_02*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_03 }, //458
+/*S_BEGR_03*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_04 }, //459
+/*S_BEGR_04*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_05 }, //460
+/*S_BEGR_05*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_06 }, //461
+/*S_BEGR_06*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_01 }, //462
+/*S_BEGR_07*/ { SPR_BEGR, 3, 8, { NULL }, S_BEGR_08 }, //463
+/*S_BEGR_08*/ { SPR_BEGR, 4, 8, { A_PeasantPunch }, S_BEGR_09 }, //464
+/*S_BEGR_09*/ { SPR_BEGR, 4, 1, { A_Chase }, S_BEGR_10 }, //465
+/*S_BEGR_10*/ { SPR_BEGR, 3, 8, { A_CheckTargetVisible }, S_BEGR_07 }, //466
+/*S_BEGR_11*/ { SPR_BEGR, 0, 3, { A_Pain }, S_BEGR_12 }, //467
+/*S_BEGR_12*/ { SPR_BEGR, 0, 3, { A_Chase }, S_BEGR_07 }, //468
+/*S_BEGR_13*/ { SPR_BEGR, 5, 4, { NULL }, S_BEGR_14 }, //469
+/*S_BEGR_14*/ { SPR_BEGR, 6, 4, { A_Scream }, S_BEGR_15 }, //470
+/*S_BEGR_15*/ { SPR_BEGR, 7, 4, { NULL }, S_BEGR_16 }, //471
+/*S_BEGR_16*/ { SPR_BEGR, 8, 4, { A_Fall }, S_BEGR_17 }, //472
+/*S_BEGR_17*/ { SPR_BEGR, 9, 4, { NULL }, S_BEGR_18 }, //473
+/*S_BEGR_18*/ { SPR_BEGR, 10, 4, { NULL }, S_BEGR_19 }, //474
+/*S_BEGR_19*/ { SPR_BEGR, 11, 4, { NULL }, S_BEGR_20 }, //475
+/*S_BEGR_20*/ { SPR_BEGR, 12, 4, { NULL }, S_BEGR_21 }, //476
+/*S_BEGR_21*/ { SPR_BEGR, 13, -1, { NULL }, S_NULL }, //477
+/*S_BEGR_22*/ { SPR_BEGR, 5, 5, { A_BodyParts }, S_GIBS_01 }, //478
+/*S_HMN1_00*/ { SPR_HMN1, 15, 5, { A_FriendLook }, S_HMN1_00 }, //479
+/*S_HMN1_01*/ { SPR_HMN1, 16, 8, { NULL }, S_HMN1_00 }, //480
+/*S_HMN1_02*/ { SPR_HMN1, 17, 8, { NULL }, S_HMN1_00 }, //481
+/*S_HMN1_03*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_04 }, //482
+/*S_HMN1_04*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_05 }, //483
+/*S_HMN1_05*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_06 }, //484
+/*S_HMN1_06*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_07 }, //485
+/*S_HMN1_07*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_08 }, //486
+/*S_HMN1_08*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_09 }, //487
+/*S_HMN1_09*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_10 }, //488
+/*S_HMN1_10*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_00 }, //489
+/*S_HMN1_11*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_12 }, //490
+/*S_HMN1_12*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_13 }, //491
+/*S_HMN1_13*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_14 }, //492
+/*S_HMN1_14*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_15 }, //493
+/*S_HMN1_15*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_16 }, //494
+/*S_HMN1_16*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_17 }, //495
+/*S_HMN1_17*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_18 }, //496
+/*S_HMN1_18*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_11 }, //497
+/*S_HMN1_19*/ { SPR_HMN1, 4, 10, { A_FaceTarget }, S_HMN1_20 }, //498
+/*S_HMN1_20*/ { SPR_HMN1, 32773, 10, { A_BulletAttack }, S_HMN1_21 }, //499
+/*S_HMN1_21*/ { SPR_HMN1, 4, 10, { A_BulletAttack }, S_HMN1_11 }, //500
+/*S_HMN1_22*/ { SPR_HMN1, 14, 3, { NULL }, S_HMN1_23 }, //501
+/*S_HMN1_23*/ { SPR_HMN1, 14, 3, { A_Pain }, S_HMN1_11 }, //502
+/*S_HMN1_24*/ { SPR_HMN1, 6, 5, { NULL }, S_HMN1_25 }, //503
+/*S_HMN1_25*/ { SPR_HMN1, 7, 5, { A_Scream }, S_HMN1_26 }, //504
+/*S_HMN1_26*/ { SPR_HMN1, 8, 3, { A_Fall }, S_HMN1_27 }, //505
+/*S_HMN1_27*/ { SPR_HMN1, 9, 4, { NULL }, S_HMN1_28 }, //506
+/*S_HMN1_28*/ { SPR_HMN1, 10, 3, { NULL }, S_HMN1_29 }, //507
+/*S_HMN1_29*/ { SPR_HMN1, 11, 3, { NULL }, S_HMN1_30 }, //508
+/*S_HMN1_30*/ { SPR_HMN1, 12, 3, { NULL }, S_HMN1_31 }, //509
+/*S_HMN1_31*/ { SPR_HMN1, 13, -1, { NULL }, S_NULL }, //510
+/*S_RGIB_08*/ { SPR_RGIB, 0, 4, { A_BodyParts }, S_RGIB_09 }, //511
+/*S_RGIB_09*/ { SPR_RGIB, 1, 4, { A_XScream }, S_RGIB_10 }, //512
+/*S_RGIB_10*/ { SPR_RGIB, 2, 3, { A_Fall }, S_RGIB_11 }, //513
+/*S_RGIB_11*/ { SPR_RGIB, 3, 3, { A_BodyParts }, S_RGIB_12 }, //514
+/*S_RGIB_12*/ { SPR_RGIB, 4, 3, { A_BodyParts }, S_RGIB_13 }, //515
+/*S_RGIB_13*/ { SPR_RGIB, 5, 3, { A_BodyParts }, S_RGIB_14 }, //516
+/*S_RGIB_14*/ { SPR_RGIB, 6, 3, { NULL }, S_RGIB_15 }, //517
+/*S_RGIB_15*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //518
+/*S_LEDR_00*/ { SPR_LEDR, 2, 5, { A_FriendLook }, S_LEDR_00 }, //519
+/*S_LEDR_01*/ { SPR_LEDR, 0, 8, { NULL }, S_LEDR_00 }, //520
+/*S_LEDR_02*/ { SPR_LEDR, 1, 8, { NULL }, S_LEDR_00 }, //521
+/*S_LEAD_00*/ { SPR_LEAD, 0, 6, { A_RandomWalk }, S_LEAD_01 }, //522
+/*S_LEAD_01*/ { SPR_LEAD, 1, 6, { A_RandomWalk }, S_LEAD_02 }, //523
+/*S_LEAD_02*/ { SPR_LEAD, 2, 6, { A_RandomWalk }, S_LEAD_03 }, //524
+/*S_LEAD_03*/ { SPR_LEAD, 3, 6, { A_RandomWalk }, S_LEDR_00 }, //525
+/*S_LEAD_04*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_05 }, //526
+/*S_LEAD_05*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_06 }, //527
+/*S_LEAD_06*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_07 }, //528
+/*S_LEAD_07*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_08 }, //529
+/*S_LEAD_08*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_09 }, //530
+/*S_LEAD_09*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_10 }, //531
+/*S_LEAD_10*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_11 }, //532
+/*S_LEAD_11*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_04 }, //533
+/*S_LEAD_12*/ { SPR_LEAD, 4, 2, { A_FaceTarget }, S_LEAD_13 }, //534
+/*S_LEAD_13*/ { SPR_LEAD, 32773, 2, { A_BulletAttack }, S_LEAD_14 }, //535
+/*S_LEAD_14*/ { SPR_LEAD, 4, 1, { A_CheckTargetVisible }, S_LEAD_12 }, //536
+/*S_LEAD_15*/ { SPR_LEAD, 24, 3, { NULL }, S_LEAD_16 }, //537
+/*S_LEAD_16*/ { SPR_LEAD, 24, 3, { A_Pain }, S_LEAD_04 }, //538
+/*S_LEAD_17*/ { SPR_LEAD, 4, 4, { A_FaceTarget }, S_LEAD_18 }, //539
+/*S_LEAD_18*/ { SPR_LEAD, 32773, 4, { A_BulletAttack }, S_LEAD_19 }, //540
+/*S_LEAD_19*/ { SPR_LEAD, 4, 2, { A_CheckTargetVisible }, S_LEAD_17 }, //541
+/*S_LEAD_20*/ { SPR_LEAD, 6, 5, { NULL }, S_LEAD_21 }, //542
+/*S_LEAD_21*/ { SPR_LEAD, 7, 5, { A_Scream }, S_LEAD_22 }, //543
+/*S_LEAD_22*/ { SPR_LEAD, 8, 4, { NULL }, S_LEAD_23 }, //544
+/*S_LEAD_23*/ { SPR_LEAD, 9, 4, { NULL }, S_LEAD_24 }, //545
+/*S_LEAD_24*/ { SPR_LEAD, 10, 3, { NULL }, S_LEAD_25 }, //546
+/*S_LEAD_25*/ { SPR_LEAD, 11, 3, { A_Fall }, S_LEAD_26 }, //547
+/*S_LEAD_26*/ { SPR_LEAD, 12, 3, { NULL }, S_LEAD_27 }, //548
+/*S_LEAD_27*/ { SPR_LEAD, 13, 3, { NULL }, S_LEAD_28 }, //549
+/*S_LEAD_28*/ { SPR_LEAD, 14, 3, { NULL }, S_LEAD_29 }, //550
+/*S_LEAD_29*/ { SPR_LEAD, 15, 3, { NULL }, S_LEAD_30 }, //551
+/*S_LEAD_30*/ { SPR_LEAD, 16, 3, { NULL }, S_LEAD_31 }, //552
+/*S_LEAD_31*/ { SPR_LEAD, 17, 3, { NULL }, S_LEAD_32 }, //553
+/*S_LEAD_32*/ { SPR_LEAD, 18, 3, { NULL }, S_LEAD_33 }, //554
+/*S_LEAD_33*/ { SPR_LEAD, 19, 3, { NULL }, S_LEAD_34 }, //555
+/*S_LEAD_34*/ { SPR_LEAD, 20, 3, { NULL }, S_LEAD_35 }, //556
+/*S_LEAD_35*/ { SPR_LEAD, 21, 3, { NULL }, S_LEAD_36 }, //557
+/*S_LEAD_36*/ { SPR_LEAD, 22, 3, { A_SpawnSpectreD }, S_LEAD_37 }, //558
+/*S_LEAD_37*/ { SPR_LEAD, 23, -1, { NULL }, S_NULL }, //559
+/*S_PUFY_04*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_05 }, //560
+/*S_PUFY_05*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_06 }, //561
+/*S_PUFY_06*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_07 }, //562
+/*S_PUFY_07*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_08 }, //563
+/*S_PUFY_08*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //564
+/*S_MICR_01*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_02 }, //565
+/*S_MICR_02*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_01 }, //566
+/*S_ROB1_00*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_01 }, //567
+/*S_ROB1_01*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_00 }, //568
+/*S_ROB1_02*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_03 }, //569
+/*S_ROB1_03*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_04 }, //570
+/*S_ROB1_04*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_05 }, //571
+/*S_ROB1_05*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_06 }, //572
+/*S_ROB1_06*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_07 }, //573
+/*S_ROB1_07*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_08 }, //574
+/*S_ROB1_08*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_09 }, //575
+/*S_ROB1_09*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_02 }, //576
+/*S_ROB1_10*/ { SPR_ROB1, 7, 6, { A_FaceTarget }, S_ROB1_11 }, //577
+/*S_ROB1_11*/ { SPR_ROB1, 8, 8, { A_ReavAttack }, S_ROB1_12 }, //578
+/*S_ROB1_12*/ { SPR_ROB1, 7, 6, { NULL }, S_ROB1_02 }, //579
+/*S_ROB1_13*/ { SPR_ROB1, 5, 8, { A_FaceTarget }, S_ROB1_14 }, //580
+/*S_ROB1_14*/ { SPR_ROB1, 32774, 11, { A_ReavShoot }, S_ROB1_02 }, //581
+/*S_ROB1_15*/ { SPR_ROB1, 0, 2, { NULL }, S_ROB1_16 }, //582
+/*S_ROB1_16*/ { SPR_ROB1, 0, 2, { A_Pain }, S_ROB1_02 }, //583
+/*S_ROB1_17*/ { SPR_ROB1, 32777, 6, { NULL }, S_ROB1_18 }, //584
+/*S_ROB1_18*/ { SPR_ROB1, 32778, 6, { A_Scream }, S_ROB1_19 }, //585
+/*S_ROB1_19*/ { SPR_ROB1, 32779, 5, { NULL }, S_ROB1_20 }, //586
+/*S_ROB1_20*/ { SPR_ROB1, 32780, 5, { A_Fall }, S_ROB1_21 }, //587
+/*S_ROB1_21*/ { SPR_ROB1, 32781, 5, { NULL }, S_ROB1_22 }, //588
+/*S_ROB1_22*/ { SPR_ROB1, 32782, 5, { NULL }, S_ROB1_23 }, //589
+/*S_ROB1_23*/ { SPR_ROB1, 32783, 5, { NULL }, S_ROB1_24 }, //590
+/*S_ROB1_24*/ { SPR_ROB1, 32784, 6, { A_DeathExplode3 }, S_ROB1_25 }, //591
+/*S_ROB1_25*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //592
+/*S_ROB1_26*/ { SPR_ROB1, 32779, 5, { A_BodyParts }, S_ROB1_27 }, //593
+/*S_ROB1_27*/ { SPR_ROB1, 32780, 5, { A_XScream }, S_ROB1_28 }, //594
+/*S_ROB1_28*/ { SPR_ROB1, 32781, 5, { A_BodyParts }, S_ROB1_29 }, //595
+/*S_ROB1_29*/ { SPR_ROB1, 32782, 5, { A_Fall }, S_ROB1_30 }, //596
+/*S_ROB1_30*/ { SPR_ROB1, 32783, 5, { A_BodyParts }, S_ROB1_31 }, //597
+/*S_ROB1_31*/ { SPR_ROB1, 32784, 5, { A_DeathExplode3 }, S_ROB1_32 }, //598
+/*S_ROB1_32*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //599
+/*S_AGRD_01*/ { SPR_AGRD, 0, 5, { A_FriendLook }, S_AGRD_01 }, //600
+/*S_AGRD_02*/ { SPR_AGRD, 1, 8, { A_ShadowOff }, S_AGRD_01 }, //601
+/*S_AGRD_03*/ { SPR_AGRD, 3, 8, { NULL }, S_AGRD_01 }, //602
+/*S_AGRD_04*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_05 }, //603
+/*S_AGRD_05*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_06 }, //604
+/*S_AGRD_06*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_07 }, //605
+/*S_AGRD_07*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_08 }, //606
+/*S_AGRD_08*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_09 }, //607
+/*S_AGRD_09*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_10 }, //608
+/*S_AGRD_10*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_11 }, //609
+/*S_AGRD_11*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_01 }, //610
+/*S_AGRD_12*/ { SPR_AGRD, 0, 6, { A_ModifyVisibility }, S_AGRD_14 }, //611
+/*S_AGRD_13*/ { SPR_AGRD, 0, 6, { A_SetTLOptions }, S_AGRD_14 }, //612
+/*S_AGRD_14*/ { SPR_AGRD, 1, 6, { A_Chase }, S_AGRD_15 }, //613
+/*S_AGRD_15*/ { SPR_AGRD, 2, 6, { A_Chase }, S_AGRD_16 }, //614
+/*S_AGRD_16*/ { SPR_AGRD, 3, 6, { A_Chase }, S_AGRD_13 }, //615
+/*S_AGRD_17*/ { SPR_AGRD, 4, 8, { A_FaceTarget }, S_AGRD_18 }, //616
+/*S_AGRD_18*/ { SPR_AGRD, 5, 4, { A_BulletAttack }, S_AGRD_19 }, //617
+/*S_AGRD_19*/ { SPR_AGRD, 4, 4, { A_BulletAttack }, S_AGRD_20 }, //618
+/*S_AGRD_20*/ { SPR_AGRD, 5, 6, { A_BulletAttack }, S_AGRD_13 }, //619
+/*S_AGRD_21*/ { SPR_AGRD, 14, 0, { A_ShadowOn }, S_AGRD_22 }, //620
+/*S_AGRD_22*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_12 }, //621
+/*S_AGRD_23*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_13 }, //622
+/*S_AGRD_24*/ { SPR_AGRD, 6, 4, { NULL }, S_AGRD_25 }, //623
+/*S_AGRD_25*/ { SPR_AGRD, 7, 4, { A_Scream }, S_AGRD_26 }, //624
+/*S_AGRD_26*/ { SPR_AGRD, 8, 4, { NULL }, S_AGRD_27 }, //625
+/*S_AGRD_27*/ { SPR_AGRD, 9, 3, { NULL }, S_AGRD_28 }, //626
+/*S_AGRD_28*/ { SPR_AGRD, 10, 3, { A_Fall }, S_AGRD_29 }, //627
+/*S_AGRD_29*/ { SPR_AGRD, 11, 3, { NULL }, S_AGRD_30 }, //628
+/*S_AGRD_30*/ { SPR_AGRD, 12, 3, { A_AcolyteSpecial }, S_AGRD_31 }, //629
+/*S_AGRD_31*/ { SPR_AGRD, 13, 1400, { NULL }, S_GIBS_20 }, //630
+/*S_GIBS_10*/ { SPR_GIBS, 0, 5, { A_Fall }, S_GIBS_11 }, //631
+/*S_GIBS_11*/ { SPR_GIBS, 1, 5, { A_BodyParts }, S_GIBS_12 }, //632
+/*S_GIBS_12*/ { SPR_GIBS, 2, 5, { A_BodyParts }, S_GIBS_13 }, //633
+/*S_GIBS_13*/ { SPR_GIBS, 3, 4, { A_BodyParts }, S_GIBS_14 }, //634
+/*S_GIBS_14*/ { SPR_GIBS, 4, 4, { A_XScream }, S_GIBS_15 }, //635
+/*S_GIBS_15*/ { SPR_GIBS, 5, 4, { A_BodyParts }, S_GIBS_16 }, //636
+/*S_GIBS_16*/ { SPR_GIBS, 6, 4, { NULL }, S_GIBS_17 }, //637
+/*S_GIBS_17*/ { SPR_GIBS, 7, 4, { NULL }, S_GIBS_18 }, //638
+/*S_GIBS_18*/ { SPR_GIBS, 8, 5, { NULL }, S_GIBS_19 }, //639
+/*S_GIBS_19*/ { SPR_GIBS, 9, 5, { A_AcolyteSpecial }, S_GIBS_20 }, //640
+/*S_GIBS_20*/ { SPR_GIBS, 10, 5, { NULL }, S_GIBS_21 }, //641
+/*S_GIBS_21*/ { SPR_GIBS, 11, 1400, { NULL }, S_NULL }, //642
+/*S_PGRD_00*/ { SPR_PGRD, 0, 5, { A_FriendLook }, S_PGRD_00 }, //643
+/*S_PGRD_01*/ { SPR_PGRD, 1, 10, { NULL }, S_PGRD_00 }, //644
+/*S_PGRD_02*/ { SPR_PGRD, 2, 10, { NULL }, S_PGRD_00 }, //645
+/*S_PGRD_03*/ { SPR_PGRD, 1, 10, { A_RandomWalk }, S_PGRD_00 }, //646
+/*S_PGRD_04*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_05 }, //647
+/*S_PGRD_05*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_06 }, //648
+/*S_PGRD_06*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_07 }, //649
+/*S_PGRD_07*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_08 }, //650
+/*S_PGRD_08*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_09 }, //651
+/*S_PGRD_09*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_10 }, //652
+/*S_PGRD_10*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_11 }, //653
+/*S_PGRD_11*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_04 }, //654
+/*S_PGRD_12*/ { SPR_PGRD, 4, 8, { A_FaceTarget }, S_PGRD_13 }, //655
+/*S_PGRD_13*/ { SPR_PGRD, 5, 8, { A_ReavAttack }, S_PGRD_04 }, //656
+/*S_PGRD_14*/ { SPR_PGRD, 32774, 8, { A_FaceTarget }, S_PGRD_15 }, //657
+/*S_PGRD_15*/ { SPR_PGRD, 32775, 8, { A_TemplarMauler }, S_PGRD_04 }, //658
+/*S_PGRD_16*/ { SPR_PGRD, 0, 2, { NULL }, S_PGRD_17 }, //659
+/*S_PGRD_17*/ { SPR_PGRD, 0, 2, { A_Pain }, S_PGRD_04 }, //660
+/*S_PGRD_18*/ { SPR_PGRD, 32776, 4, { A_BodyParts }, S_PGRD_19 }, //661
+/*S_PGRD_19*/ { SPR_PGRD, 32777, 4, { A_Scream }, S_PGRD_20 }, //662
+/*S_PGRD_20*/ { SPR_PGRD, 32778, 4, { A_BodyParts }, S_PGRD_21 }, //663
+/*S_PGRD_21*/ { SPR_PGRD, 32779, 4, { A_Fall }, S_PGRD_22 }, //664
+/*S_PGRD_22*/ { SPR_PGRD, 32780, 4, { NULL }, S_PGRD_23 }, //665
+/*S_PGRD_23*/ { SPR_PGRD, 32781, 4, { NULL }, S_PGRD_24 }, //666
+/*S_PGRD_24*/ { SPR_PGRD, 14, 4, { A_BodyParts }, S_PGRD_25 }, //667
+/*S_PGRD_25*/ { SPR_PGRD, 15, 4, { NULL }, S_PGRD_26 }, //668
+/*S_PGRD_26*/ { SPR_PGRD, 16, 4, { NULL }, S_PGRD_27 }, //669
+/*S_PGRD_27*/ { SPR_PGRD, 17, 4, { NULL }, S_PGRD_28 }, //670
+/*S_PGRD_28*/ { SPR_PGRD, 18, 3, { NULL }, S_PGRD_29 }, //671
+/*S_PGRD_29*/ { SPR_PGRD, 19, 3, { NULL }, S_PGRD_30 }, //672
+/*S_PGRD_30*/ { SPR_PGRD, 20, 3, { NULL }, S_PGRD_31 }, //673
+/*S_PGRD_31*/ { SPR_PGRD, 21, 3, { NULL }, S_PGRD_32 }, //674
+/*S_PGRD_32*/ { SPR_PGRD, 22, 3, { NULL }, S_PGRD_33 }, //675
+/*S_PGRD_33*/ { SPR_PGRD, 23, 3, { NULL }, S_PGRD_34 }, //676
+/*S_PGRD_34*/ { SPR_PGRD, 24, 3, { NULL }, S_PGRD_35 }, //677
+/*S_PGRD_35*/ { SPR_PGRD, 25, 3, { NULL }, S_PGRD_36 }, //678
+/*S_PGRD_36*/ { SPR_PGRD, 26, 3, { NULL }, S_PGRD_37 }, //679
+/*S_PGRD_37*/ { SPR_PGRD, 27, -1, { NULL }, S_NULL }, //680
+/*S_ROB2_00*/ { SPR_ROB2, 16, 10, { A_Look }, S_ROB2_00 }, //681
+/*S_ROB2_01*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_02 }, //682
+/*S_ROB2_02*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_03 }, //683
+/*S_ROB2_03*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_04 }, //684
+/*S_ROB2_04*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_05 }, //685
+/*S_ROB2_05*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_06 }, //686
+/*S_ROB2_06*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_07 }, //687
+/*S_ROB2_07*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_08 }, //688
+/*S_ROB2_08*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_01 }, //689
+/*S_ROB2_09*/ { SPR_ROB2, 4, 3, { A_FaceTarget }, S_ROB2_10 }, //690
+/*S_ROB2_10*/ { SPR_ROB2, 32773, 2, { A_CrusaderAttack }, S_ROB2_11 }, //691
+/*S_ROB2_11*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_12 }, //692
+/*S_ROB2_12*/ { SPR_ROB2, 32773, 3, { A_CrusaderLeft }, S_ROB2_13 }, //693
+/*S_ROB2_13*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_14 }, //694
+/*S_ROB2_14*/ { SPR_ROB2, 32773, 2, { A_CrusaderLeft }, S_ROB2_15 }, //695
+/*S_ROB2_15*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_16 }, //696
+/*S_ROB2_16*/ { SPR_ROB2, 32773, 2, { A_CrusaderRight }, S_ROB2_17 }, //697
+/*S_ROB2_17*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_18 }, //698
+/*S_ROB2_18*/ { SPR_ROB2, 5, 2, { A_CheckTargetVisible2 }, S_ROB2_09 }, //699
+/*S_ROB2_19*/ { SPR_ROB2, 3, 1, { A_Pain }, S_ROB2_01 }, //700
+/*S_ROB2_20*/ { SPR_ROB2, 6, 3, { A_Scream }, S_ROB2_21 }, //701
+/*S_ROB2_21*/ { SPR_ROB2, 7, 5, { A_BodyParts }, S_ROB2_22 }, //702
+/*S_ROB2_22*/ { SPR_ROB2, 32776, 4, { A_BodyParts }, S_ROB2_23 }, //703
+/*S_ROB2_23*/ { SPR_ROB2, 32777, 4, { A_DeathExplode2 }, S_ROB2_24 }, //704
+/*S_ROB2_24*/ { SPR_ROB2, 32778, 4, { A_Fall }, S_ROB2_25 }, //705
+/*S_ROB2_25*/ { SPR_ROB2, 11, 4, { A_DeathExplode2 }, S_ROB2_26 }, //706
+/*S_ROB2_26*/ { SPR_ROB2, 12, 4, { A_BodyParts }, S_ROB2_27 }, //707
+/*S_ROB2_27*/ { SPR_ROB2, 13, 4, { A_BodyParts }, S_ROB2_28 }, //708
+/*S_ROB2_28*/ { SPR_ROB2, 14, 4, { A_DeathExplode2 }, S_ROB2_29 }, //709
+/*S_ROB2_29*/ { SPR_ROB2, 15, -1, { A_BossDeath }, S_NULL }, //710
+/*S_MLDR_00*/ { SPR_MLDR, 0, 10, { A_Look }, S_MLDR_00 }, //711
+/*S_MLDR_01*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_02 }, //712
+/*S_MLDR_02*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_03 }, //713
+/*S_MLDR_03*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_04 }, //714
+/*S_MLDR_04*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_05 }, //715
+/*S_MLDR_05*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_06 }, //716
+/*S_MLDR_06*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_07 }, //717
+/*S_MLDR_07*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_08 }, //718
+/*S_MLDR_08*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_01 }, //719
+/*S_MLDR_09*/ { SPR_MLDR, 4, 3, { A_FaceTarget }, S_MLDR_10 }, //720
+/*S_MLDR_10*/ { SPR_MLDR, 32773, 2, { A_BishopAttack }, S_MLDR_01 }, //721
+/*S_MLDR_11*/ { SPR_MLDR, 3, 1, { A_Pain }, S_MLDR_01 }, //722
+/*S_MLDR_12*/ { SPR_MLDR, 32774, 3, { NULL }, S_MLDR_13 }, //723
+/*S_MLDR_13*/ { SPR_MLDR, 32775, 5, { A_Scream }, S_MLDR_14 }, //724
+/*S_MLDR_14*/ { SPR_MLDR, 32776, 4, { A_BodyParts }, S_MLDR_15 }, //725
+/*S_MLDR_15*/ { SPR_MLDR, 32777, 4, { A_DeathExplode2 }, S_MLDR_16 }, //726
+/*S_MLDR_16*/ { SPR_MLDR, 32778, 4, { NULL }, S_MLDR_17 }, //727
+/*S_MLDR_17*/ { SPR_MLDR, 32779, 4, { NULL }, S_MLDR_18 }, //728
+/*S_MLDR_18*/ { SPR_MLDR, 32780, 4, { A_Fall }, S_MLDR_19 }, //729
+/*S_MLDR_19*/ { SPR_MLDR, 32781, 4, { NULL }, S_MLDR_20 }, //730
+/*S_MLDR_20*/ { SPR_MLDR, 32782, 4, { A_BodyParts }, S_MLDR_21 }, //731
+/*S_MLDR_21*/ { SPR_MLDR, 32783, 4, { NULL }, S_MLDR_22 }, //732
+/*S_MLDR_22*/ { SPR_MLDR, 32784, 4, { A_BodyParts }, S_MLDR_23 }, //733
+/*S_MLDR_23*/ { SPR_MLDR, 32785, 4, { NULL }, S_MLDR_24 }, //734
+/*S_MLDR_24*/ { SPR_MLDR, 32786, 4, { A_BodyParts }, S_MLDR_25 }, //735
+/*S_MLDR_25*/ { SPR_MLDR, 32787, 4, { NULL }, S_MLDR_26 }, //736
+/*S_MLDR_26*/ { SPR_MLDR, 32788, 4, { A_BodyParts }, S_MLDR_27 }, //737
+/*S_MLDR_27*/ { SPR_MLDR, 21, 4, { A_SpawnSpectreB }, S_NULL }, //738
+/*S_ORCL_00*/ { SPR_ORCL, 0, -1, { NULL }, S_NULL }, //739
+/*S_ORCL_01*/ { SPR_ORCL, 1, 5, { NULL }, S_ORCL_02 }, //740
+/*S_ORCL_02*/ { SPR_ORCL, 2, 5, { NULL }, S_ORCL_03 }, //741
+/*S_ORCL_03*/ { SPR_ORCL, 3, 5, { NULL }, S_ORCL_04 }, //742
+/*S_ORCL_04*/ { SPR_ORCL, 4, 5, { NULL }, S_ORCL_05 }, //743
+/*S_ORCL_05*/ { SPR_ORCL, 5, 5, { NULL }, S_ORCL_06 }, //744
+/*S_ORCL_06*/ { SPR_ORCL, 6, 5, { NULL }, S_ORCL_07 }, //745
+/*S_ORCL_07*/ { SPR_ORCL, 7, 5, { NULL }, S_ORCL_08 }, //746
+/*S_ORCL_08*/ { SPR_ORCL, 8, 5, { NULL }, S_ORCL_09 }, //747
+/*S_ORCL_09*/ { SPR_ORCL, 9, 5, { NULL }, S_ORCL_10 }, //748
+/*S_ORCL_10*/ { SPR_ORCL, 10, 5, { NULL }, S_ORCL_11 }, //749
+/*S_ORCL_11*/ { SPR_ORCL, 11, 5, { A_Fall }, S_ORCL_12 }, //750
+/*S_ORCL_12*/ { SPR_ORCL, 12, 5, { NULL }, S_ORCL_13 }, //751
+/*S_ORCL_13*/ { SPR_ORCL, 13, 5, { A_AlertSpectreC }, S_ORCL_14 }, //752
+/*S_ORCL_14*/ { SPR_ORCL, 14, 5, { NULL }, S_ORCL_15 }, //753
+/*S_ORCL_15*/ { SPR_ORCL, 15, 5, { NULL }, S_ORCL_16 }, //754
+/*S_ORCL_16*/ { SPR_ORCL, 16, -1, { NULL }, S_NULL }, //755
+/*S_PRST_00*/ { SPR_PRST, 0, 10, { A_Look }, S_PRST_01 }, //756
+/*S_PRST_01*/ { SPR_PRST, 1, 10, { A_FloatWeave }, S_PRST_00 }, //757
+/*S_PRST_02*/ { SPR_PRST, 0, 4, { A_Chase }, S_PRST_03 }, //758
+/*S_PRST_03*/ { SPR_PRST, 0, 4, { A_FloatWeave }, S_PRST_04 }, //759
+/*S_PRST_04*/ { SPR_PRST, 1, 4, { A_Chase }, S_PRST_05 }, //760
+/*S_PRST_05*/ { SPR_PRST, 1, 4, { A_FloatWeave }, S_PRST_06 }, //761
+/*S_PRST_06*/ { SPR_PRST, 2, 4, { A_Chase }, S_PRST_07 }, //762
+/*S_PRST_07*/ { SPR_PRST, 2, 4, { A_FloatWeave }, S_PRST_08 }, //763
+/*S_PRST_08*/ { SPR_PRST, 3, 4, { A_Chase }, S_PRST_09 }, //764
+/*S_PRST_09*/ { SPR_PRST, 3, 4, { A_FloatWeave }, S_PRST_02 }, //765
+/*S_PRST_10*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_11 }, //766
+/*S_PRST_11*/ { SPR_PRST, 5, 4, { A_BossMeleeAtk }, S_PRST_12 }, //767
+/*S_PRST_12*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //768
+/*S_PRST_13*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_14 }, //769
+/*S_PRST_14*/ { SPR_PRST, 5, 4, { A_FireHookShot }, S_PRST_15 }, //770
+/*S_PRST_15*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //771
+/*S_PDED_00*/ { SPR_PDED, 0, 6, { NULL }, S_PDED_01 }, //772
+/*S_PDED_01*/ { SPR_PDED, 1, 6, { A_Scream }, S_PDED_02 }, //773
+/*S_PDED_02*/ { SPR_PDED, 2, 6, { NULL }, S_PDED_03 }, //774
+/*S_PDED_03*/ { SPR_PDED, 3, 6, { A_Fall }, S_PDED_04 }, //775
+/*S_PDED_04*/ { SPR_PDED, 4, 6, { NULL }, S_PDED_05 }, //776
+/*S_PDED_05*/ { SPR_PDED, 5, 5, { NULL }, S_PDED_06 }, //777
+/*S_PDED_06*/ { SPR_PDED, 6, 5, { NULL }, S_PDED_07 }, //778
+/*S_PDED_07*/ { SPR_PDED, 7, 5, { NULL }, S_PDED_08 }, //779
+/*S_PDED_08*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_09 }, //780
+/*S_PDED_09*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_10 }, //781
+/*S_PDED_10*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_11 }, //782
+/*S_PDED_11*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_12 }, //783
+/*S_PDED_12*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_14 }, //784
+/*S_PDED_13*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_14 }, //785
+/*S_PDED_14*/ { SPR_PDED, 10, 5, { NULL }, S_PDED_15 }, //786
+/*S_PDED_15*/ { SPR_PDED, 11, 5, { NULL }, S_PDED_16 }, //787
+/*S_PDED_16*/ { SPR_PDED, 12, 4, { NULL }, S_PDED_17 }, //788
+/*S_PDED_17*/ { SPR_PDED, 13, 4, { NULL }, S_PDED_18 }, //789
+/*S_PDED_18*/ { SPR_PDED, 14, 4, { NULL }, S_PDED_19 }, //790
+/*S_PDED_19*/ { SPR_PDED, 15, 4, { NULL }, S_PDED_20 }, //791
+/*S_PDED_20*/ { SPR_PDED, 16, 4, { A_SpawnSpectreE }, S_PDED_21 }, //792
+/*S_PDED_21*/ { SPR_PDED, 17, 4, { NULL }, S_PDED_22 }, //793
+/*S_PDED_22*/ { SPR_PDED, 18, 4, { NULL }, S_PDED_23 }, //794
+/*S_PDED_23*/ { SPR_PDED, 19, -1, { NULL }, S_NULL }, //795
+/*S_ALN1_00*/ { SPR_ALN1, 0, 10, { A_Look }, S_ALN1_01 }, //796
+/*S_ALN1_01*/ { SPR_ALN1, 1, 10, { A_FloatWeave }, S_ALN1_00 }, //797
+/*S_ALN1_02*/ { SPR_ALN1, 32768, 4, { A_Chase }, S_ALN1_03 }, //798
+/*S_ALN1_03*/ { SPR_ALN1, 32769, 4, { A_Chase }, S_ALN1_04 }, //799
+/*S_ALN1_04*/ { SPR_ALN1, 32770, 4, { A_FloatWeave }, S_ALN1_05 }, //800
+/*S_ALN1_05*/ { SPR_ALN1, 32771, 4, { A_Chase }, S_ALN1_06 }, //801
+/*S_ALN1_06*/ { SPR_ALN1, 32772, 4, { A_Chase }, S_ALN1_07 }, //802
+/*S_ALN1_07*/ { SPR_ALN1, 32773, 4, { A_Chase }, S_ALN1_08 }, //803
+/*S_ALN1_08*/ { SPR_ALN1, 32774, 4, { A_FloatWeave }, S_ALN1_09 }, //804
+/*S_ALN1_09*/ { SPR_ALN1, 32775, 4, { A_Chase }, S_ALN1_10 }, //805
+/*S_ALN1_10*/ { SPR_ALN1, 32776, 4, { A_Chase }, S_ALN1_11 }, //806
+/*S_ALN1_11*/ { SPR_ALN1, 32777, 4, { A_Chase }, S_ALN1_12 }, //807
+/*S_ALN1_12*/ { SPR_ALN1, 32778, 4, { A_FloatWeave }, S_ALN1_02 }, //808
+/*S_ALN1_13*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_14 }, //809
+/*S_ALN1_14*/ { SPR_ALN1, 32776, 4, { A_BossMeleeAtk }, S_ALN1_15 }, //810
+/*S_ALN1_15*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_04 }, //811
+/*S_ALN1_16*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_17 }, //812
+/*S_ALN1_17*/ { SPR_ALN1, 32776, 4, { A_ProgrammerAttack }, S_ALN1_18 }, //813
+/*S_ALN1_18*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_12 }, //814
+/*S_ALN1_19*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_08 }, //815
+/*S_AL1P_00*/ { SPR_AL1P, 32768, 6, { A_NodeChunk }, S_AL1P_01 }, //816
+/*S_AL1P_01*/ { SPR_AL1P, 32769, 6, { A_Scream }, S_AL1P_02 }, //817
+/*S_AL1P_02*/ { SPR_AL1P, 32770, 6, { A_NodeChunk }, S_AL1P_03 }, //818
+/*S_AL1P_03*/ { SPR_AL1P, 32771, 6, { NULL }, S_AL1P_04 }, //819
+/*S_AL1P_04*/ { SPR_AL1P, 32772, 6, { NULL }, S_AL1P_05 }, //820
+/*S_AL1P_05*/ { SPR_AL1P, 32773, 6, { A_NodeChunk }, S_AL1P_06 }, //821
+/*S_AL1P_06*/ { SPR_AL1P, 32774, 6, { NULL }, S_AL1P_07 }, //822
+/*S_AL1P_07*/ { SPR_AL1P, 32775, 6, { A_NodeChunk }, S_AL1P_08 }, //823
+/*S_AL1P_08*/ { SPR_AL1P, 32776, 6, { NULL }, S_AL1P_09 }, //824
+/*S_AL1P_09*/ { SPR_AL1P, 32777, 6, { NULL }, S_AL1P_10 }, //825
+/*S_AL1P_10*/ { SPR_AL1P, 32778, 6, { NULL }, S_AL1P_11 }, //826
+/*S_AL1P_11*/ { SPR_AL1P, 32779, 5, { NULL }, S_AL1P_12 }, //827
+/*S_AL1P_12*/ { SPR_AL1P, 32780, 5, { NULL }, S_AL1P_13 }, //828
+/*S_AL1P_13*/ { SPR_AL1P, 32781, 5, { A_HeadChunk }, S_AL1P_14 }, //829
+/*S_AL1P_14*/ { SPR_AL1P, 32782, 5, { NULL }, S_AL1P_15 }, //830
+/*S_AL1P_15*/ { SPR_AL1P, 32783, 5, { NULL }, S_AL1P_16 }, //831
+/*S_AL1P_16*/ { SPR_AL1P, 32784, 5, { NULL }, S_AL1P_17 }, //832
+/*S_AL1P_17*/ { SPR_AL1P, 32785, 5, { A_BossDeath }, S_NULL }, //833
+/*S_NODE_00*/ { SPR_NODE, 32768, 6, { NULL }, S_NODE_01 }, //834
+/*S_NODE_01*/ { SPR_NODE, 32769, 6, { NULL }, S_NODE_02 }, //835
+/*S_NODE_02*/ { SPR_NODE, 32770, 6, { NULL }, S_NODE_03 }, //836
+/*S_NODE_03*/ { SPR_NODE, 32771, 6, { NULL }, S_NODE_04 }, //837
+/*S_NODE_04*/ { SPR_NODE, 32772, 6, { NULL }, S_NODE_05 }, //838
+/*S_NODE_05*/ { SPR_NODE, 32773, 6, { NULL }, S_NODE_06 }, //839
+/*S_NODE_06*/ { SPR_NODE, 32774, 6, { NULL }, S_NULL }, //840
+/*S_MTHD_00*/ { SPR_MTHD, 32768, 5, { NULL }, S_MTHD_01 }, //841
+/*S_MTHD_01*/ { SPR_MTHD, 32769, 5, { NULL }, S_MTHD_02 }, //842
+/*S_MTHD_02*/ { SPR_MTHD, 32770, 5, { NULL }, S_MTHD_03 }, //843
+/*S_MTHD_03*/ { SPR_MTHD, 32771, 5, { NULL }, S_MTHD_04 }, //844
+/*S_MTHD_04*/ { SPR_MTHD, 32772, 5, { NULL }, S_MTHD_05 }, //845
+/*S_MTHD_05*/ { SPR_MTHD, 32773, 5, { NULL }, S_MTHD_06 }, //846
+/*S_MTHD_06*/ { SPR_MTHD, 32774, 5, { NULL }, S_MTHD_07 }, //847
+/*S_MTHD_07*/ { SPR_MTHD, 32775, 5, { NULL }, S_MTHD_08 }, //848
+/*S_MTHD_08*/ { SPR_MTHD, 32776, 5, { NULL }, S_MTHD_09 }, //849
+/*S_MTHD_09*/ { SPR_MTHD, 32777, 5, { NULL }, S_MTHD_10 }, //850
+/*S_MTHD_10*/ { SPR_MTHD, 32778, 5, { NULL }, S_NULL }, //851
+/*S_ALN1_20*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_21 }, //852
+/*S_ALN1_21*/ { SPR_ALN1, 8, 4, { A_FireSigilEOffshoot }, S_ALN1_22 }, //853
+/*S_ALN1_22*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //854
+/*S_ALN1_23*/ { SPR_ALN1, 0, 5, { A_FloatWeave }, S_ALN1_24 }, //855
+/*S_ALN1_24*/ { SPR_ALN1, 1, 5, { A_FloatWeave }, S_ALN1_25 }, //856
+/*S_ALN1_25*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_26 }, //857
+/*S_ALN1_26*/ { SPR_ALN1, 3, 5, { A_FloatWeave }, S_ALN1_27 }, //858
+/*S_ALN1_27*/ { SPR_ALN1, 4, 5, { A_FloatWeave }, S_ALN1_28 }, //859
+/*S_ALN1_28*/ { SPR_ALN1, 5, 5, { A_FloatWeave }, S_ALN1_29 }, //860
+/*S_ALN1_29*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_30 }, //861
+/*S_ALN1_30*/ { SPR_ALN1, 7, 5, { A_FloatWeave }, S_ALN1_31 }, //862
+/*S_ALN1_31*/ { SPR_ALN1, 8, 5, { A_FloatWeave }, S_ALN1_32 }, //863
+/*S_ALN1_32*/ { SPR_ALN1, 9, 5, { A_FloatWeave }, S_ALN1_33 }, //864
+/*S_ALN1_33*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_23 }, //865
+/*S_ALN1_34*/ { SPR_ALN1, 0, 5, { A_Chase }, S_ALN1_35 }, //866
+/*S_ALN1_35*/ { SPR_ALN1, 1, 5, { A_Chase }, S_ALN1_36 }, //867
+/*S_ALN1_36*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_37 }, //868
+/*S_ALN1_37*/ { SPR_ALN1, 3, 5, { A_Chase }, S_ALN1_38 }, //869
+/*S_ALN1_38*/ { SPR_ALN1, 4, 5, { A_Chase }, S_ALN1_39 }, //870
+/*S_ALN1_39*/ { SPR_ALN1, 5, 5, { A_Chase }, S_ALN1_40 }, //871
+/*S_ALN1_40*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_41 }, //872
+/*S_ALN1_41*/ { SPR_ALN1, 7, 5, { A_Chase }, S_ALN1_42 }, //873
+/*S_ALN1_42*/ { SPR_ALN1, 8, 5, { A_Chase }, S_ALN1_43 }, //874
+/*S_ALN1_43*/ { SPR_ALN1, 9, 5, { A_Chase }, S_ALN1_44 }, //875
+/*S_ALN1_44*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_34 }, //876
+/*S_ALN1_45*/ { SPR_ALN1, 9, 4, { A_FaceTarget }, S_ALN1_46 }, //877
+/*S_ALN1_46*/ { SPR_ALN1, 8, 4, { A_BossMeleeAtk }, S_ALN1_47 }, //878
+/*S_ALN1_47*/ { SPR_ALN1, 2, 4, { NULL }, S_ALN1_36 }, //879
+/*S_ALN1_48*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_49 }, //880
+/*S_ALN1_49*/ { SPR_ALN1, 8, 4, { A_SpectreCAttack }, S_ALN1_50 }, //881
+/*S_ALN1_50*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_44 }, //882
+/*S_ALN1_51*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_40 }, //883
+/*S_ALN1_52*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_53 }, //884
+/*S_ALN1_53*/ { SPR_ALN1, 8, 4, { A_SpectreDAttack }, S_ALN1_54 }, //885
+/*S_ALN1_54*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //886
+/*S_ALN1_55*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_56 }, //887
+/*S_ALN1_56*/ { SPR_ALN1, 8, 4, { A_SpectreEAttack }, S_ALN1_57 }, //888
+/*S_ALN1_57*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //889
+/*S_MNAM_00*/ { SPR_MNAM, 0, 100, { A_FloatWeave }, S_MNAM_01 }, //890
+/*S_MNAM_01*/ { SPR_MNAM, 32769, 60, { A_FloatWeave }, S_MNAM_02 }, //891
+/*S_MNAM_02*/ { SPR_MNAM, 32770, 4, { A_FloatWeave }, S_MNAM_03 }, //892
+/*S_MNAM_03*/ { SPR_MNAM, 32771, 4, { A_FloatWeave }, S_MNAM_04 }, //893
+/*S_MNAM_04*/ { SPR_MNAM, 32772, 4, { A_FloatWeave }, S_MNAM_05 }, //894
+/*S_MNAM_05*/ { SPR_MNAM, 32773, 4, { A_FloatWeave }, S_MNAM_06 }, //895
+/*S_MNAM_06*/ { SPR_MNAM, 32774, 4, { A_FloatWeave }, S_MNAM_07 }, //896
+/*S_MNAM_07*/ { SPR_MNAM, 32775, 4, { A_FloatWeave }, S_MNAM_08 }, //897
+/*S_MNAM_08*/ { SPR_MNAM, 32776, 4, { A_FloatWeave }, S_MNAM_09 }, //898
+/*S_MNAM_09*/ { SPR_MNAM, 32777, 4, { A_FloatWeave }, S_MNAM_10 }, //899
+/*S_MNAM_10*/ { SPR_MNAM, 32778, 4, { A_FloatWeave }, S_MNAM_11 }, //900
+/*S_MNAM_11*/ { SPR_MNAM, 32779, 4, { A_FloatWeave }, S_MNAL_00 }, //901
+/*S_MNAL_00*/ { SPR_MNAL, 32768, 4, { A_Look }, S_MNAL_01 }, //902
+/*S_MNAL_01*/ { SPR_MNAL, 32769, 4, { A_FloatWeave }, S_MNAL_00 }, //903
+/*S_MNAL_02*/ { SPR_MNAL, 32768, 4, { A_Chase }, S_MNAL_03 }, //904
+/*S_MNAL_03*/ { SPR_MNAL, 32769, 4, { A_Chase }, S_MNAL_04 }, //905
+/*S_MNAL_04*/ { SPR_MNAL, 32770, 4, { A_FloatWeave }, S_MNAL_05 }, //906
+/*S_MNAL_05*/ { SPR_MNAL, 32771, 4, { A_Chase }, S_MNAL_06 }, //907
+/*S_MNAL_06*/ { SPR_MNAL, 32772, 4, { A_Chase }, S_MNAL_07 }, //908
+/*S_MNAL_07*/ { SPR_MNAL, 32773, 4, { A_Chase }, S_MNAL_08 }, //909
+/*S_MNAL_08*/ { SPR_MNAL, 32774, 4, { A_FloatWeave }, S_MNAL_09 }, //910
+/*S_MNAL_09*/ { SPR_MNAL, 32775, 4, { A_Chase }, S_MNAL_10 }, //911
+/*S_MNAL_10*/ { SPR_MNAL, 32776, 4, { A_Chase }, S_MNAL_11 }, //912
+/*S_MNAL_11*/ { SPR_MNAL, 32777, 4, { A_Chase }, S_MNAL_12 }, //913
+/*S_MNAL_12*/ { SPR_MNAL, 32778, 4, { A_FloatWeave }, S_MNAL_02 }, //914
+/*S_MNAL_13*/ { SPR_MNAL, 32777, 4, { A_FaceTarget }, S_MNAL_14 }, //915
+/*S_MNAL_14*/ { SPR_MNAL, 32776, 4, { A_BossMeleeAtk }, S_MNAL_15 }, //916
+/*S_MNAL_15*/ { SPR_MNAL, 32770, 4, { NULL }, S_MNAL_04 }, //917
+/*S_MNAL_16*/ { SPR_MNAL, 32773, 4, { A_FaceTarget }, S_MNAL_17 }, //918
+/*S_MNAL_17*/ { SPR_MNAL, 32776, 4, { A_FireSigilWeapon }, S_MNAL_18 }, //919
+/*S_MNAL_18*/ { SPR_MNAL, 32772, 4, { NULL }, S_MNAL_12 }, //920
+/*S_MNAL_19*/ { SPR_MNAL, 32777, 2, { A_Pain }, S_MNAL_08 }, //921
+/*S_MNAL_20*/ { SPR_MNAL, 32779, 7, { A_NodeChunk }, S_MNAL_21 }, //922
+/*S_MNAL_21*/ { SPR_MNAL, 32780, 7, { A_Scream }, S_MNAL_22 }, //923
+/*S_MNAL_22*/ { SPR_MNAL, 32781, 7, { A_NodeChunk }, S_MNAL_23 }, //924
+/*S_MNAL_23*/ { SPR_MNAL, 32782, 7, { A_NodeChunk }, S_MNAL_24 }, //925
+/*S_MNAL_24*/ { SPR_MNAL, 32783, 7, { A_HeadChunk }, S_MNAL_25 }, //926
+/*S_MNAL_25*/ { SPR_MNAL, 32784, 64, { A_NodeChunk }, S_MNAL_26 }, //927
+/*S_MNAL_26*/ { SPR_MNAL, 32784, 6, { A_EntityDeath }, S_NULL }, //928
+/*S_MNAL_27*/ { SPR_MNAL, 32785, 10, { A_Look }, S_MNAL_27 }, //929
+/*S_MNAL_28*/ { SPR_MNAL, 32785, 5, { A_FloatWeave }, S_MNAL_29 }, //930
+/*S_MNAL_29*/ { SPR_MNAL, 32786, 5, { A_Chase }, S_MNAL_30 }, //931
+/*S_MNAL_30*/ { SPR_MNAL, 32787, 5, { A_Chase }, S_MNAL_31 }, //932
+/*S_MNAL_31*/ { SPR_MNAL, 32788, 5, { A_FloatWeave }, S_MNAL_32 }, //933
+/*S_MNAL_32*/ { SPR_MNAL, 32789, 5, { A_Chase }, S_MNAL_33 }, //934
+/*S_MNAL_33*/ { SPR_MNAL, 32790, 5, { A_FloatWeave }, S_MNAL_28 }, //935
+/*S_MNAL_34*/ { SPR_MNAL, 32786, 4, { A_FaceTarget }, S_MNAL_35 }, //936
+/*S_MNAL_35*/ { SPR_MNAL, 32785, 4, { A_BossMeleeAtk }, S_MNAL_36 }, //937
+/*S_MNAL_36*/ { SPR_MNAL, 32787, 4, { A_FloatWeave }, S_MNAL_29 }, //938
+/*S_MNAL_37*/ { SPR_MNAL, 32790, 4, { A_FaceTarget }, S_MNAL_38 }, //939
+/*S_MNAL_38*/ { SPR_MNAL, 32788, 4, { A_FireSigilEOffshoot }, S_MNAL_39 }, //940
+/*S_MNAL_39*/ { SPR_MNAL, 32789, 4, { A_FloatWeave }, S_MNAL_32 }, //941
+/*S_MNAL_40*/ { SPR_MNAL, 32785, 2, { A_Pain }, S_MNAL_28 }, //942
+/*S_MDTH_00*/ { SPR_MDTH, 32768, 3, { A_Scream }, S_MDTH_01 }, //943
+/*S_MDTH_01*/ { SPR_MDTH, 32769, 3, { A_BodyParts }, S_MDTH_02 }, //944
+/*S_MDTH_02*/ { SPR_MDTH, 32770, 3, { A_Fall }, S_MDTH_03 }, //945
+/*S_MDTH_03*/ { SPR_MDTH, 32771, 3, { A_BodyParts }, S_MDTH_04 }, //946
+/*S_MDTH_04*/ { SPR_MDTH, 32772, 3, { A_BodyParts }, S_MDTH_05 }, //947
+/*S_MDTH_05*/ { SPR_MDTH, 32773, 3, { A_BodyParts }, S_MDTH_06 }, //948
+/*S_MDTH_06*/ { SPR_MDTH, 32774, 3, { A_BodyParts }, S_MDTH_07 }, //949
+/*S_MDTH_07*/ { SPR_MDTH, 32775, 3, { A_BodyParts }, S_MDTH_08 }, //950
+/*S_MDTH_08*/ { SPR_MDTH, 32776, 3, { A_BodyParts }, S_MDTH_09 }, //951
+/*S_MDTH_09*/ { SPR_MDTH, 32777, 3, { A_BodyParts }, S_MDTH_10 }, //952
+/*S_MDTH_10*/ { SPR_MDTH, 32778, 3, { A_BodyParts }, S_MDTH_11 }, //953
+/*S_MDTH_11*/ { SPR_MDTH, 32779, 3, { A_BodyParts }, S_MDTH_12 }, //954
+/*S_MDTH_12*/ { SPR_MDTH, 32780, 3, { A_BodyParts }, S_MDTH_13 }, //955
+/*S_MDTH_13*/ { SPR_MDTH, 32781, 3, { A_BodyParts }, S_MDTH_14 }, //956
+/*S_MDTH_14*/ { SPR_MDTH, 32782, 3, { A_BossDeath }, S_NULL }, //957
+/*S_NEST_00*/ { SPR_NEST, 0, -1, { NULL }, S_NULL }, //958
+/*S_PODD_00*/ { SPR_PODD, 0, 60, { A_Look }, S_PODD_00 }, //959
+/*S_PODD_01*/ { SPR_PODD, 0, 360, { NULL }, S_PODD_02 }, //960
+/*S_PODD_02*/ { SPR_PODD, 1, 9, { A_Fall }, S_PODD_03 }, //961
+/*S_PODD_03*/ { SPR_PODD, 2, 9, { NULL }, S_PODD_04 }, //962
+/*S_PODD_04*/ { SPR_PODD, 3, 9, { A_SpawnEntity }, S_PODD_05 }, //963
+/*S_PODD_05*/ { SPR_PODD, 4, -1, { NULL }, S_NULL }, //964
+/*S_ZAP6_00*/ { SPR_ZAP6, 32768, 4, { NULL }, S_ZAP6_01 }, //965
+/*S_ZAP6_01*/ { SPR_ZAP6, 32769, 4, { A_SigilTrail }, S_ZAP6_02 }, //966
+/*S_ZAP6_02*/ { SPR_ZAP6, 32770, 4, { A_SigilTrail }, S_ZAP6_00 }, //967
+/*S_ZOT3_00*/ { SPR_ZOT3, 32768, 4, { NULL }, S_ZOT3_01 }, //968
+/*S_ZOT3_01*/ { SPR_ZOT3, 32769, 4, { NULL }, S_ZOT3_02 }, //969
+/*S_ZOT3_02*/ { SPR_ZOT3, 32770, 4, { NULL }, S_ZOT3_03 }, //970
+/*S_ZOT3_03*/ { SPR_ZOT3, 32771, 4, { NULL }, S_ZOT3_04 }, //971
+/*S_ZOT3_04*/ { SPR_ZOT3, 32772, 4, { NULL }, S_ZOT3_00 }, //972
+/*S_ZAP6_03*/ { SPR_ZAP6, 32768, 5, { NULL }, S_ZAP6_04 }, //973
+/*S_ZAP6_04*/ { SPR_ZAP6, 32769, 5, { NULL }, S_ZAP6_05 }, //974
+/*S_ZAP6_05*/ { SPR_ZAP6, 32770, 5, { NULL }, S_NULL }, //975
+/*S_ZAP7_00*/ { SPR_ZAP7, 32768, 4, { A_Sigil_E_Action }, S_ZAP7_01 }, //976
+/*S_ZAP7_01*/ { SPR_ZAP7, 32769, 4, { A_Sigil_E_Action }, S_ZAP7_02 }, //977
+/*S_ZAP7_02*/ { SPR_ZAP7, 32770, 6, { A_Sigil_E_Action }, S_ZAP7_03 }, //978
+/*S_ZAP7_03*/ { SPR_ZAP7, 32771, 6, { A_Sigil_E_Action }, S_ZAP7_04 }, //979
+/*S_ZAP7_04*/ { SPR_ZAP7, 32772, 6, { A_Sigil_E_Action }, S_ZAP7_00 }, //980
+/*S_ZOT1_00*/ { SPR_ZOT1, 32768, 4, { NULL }, S_ZOT1_01 }, //981
+/*S_ZOT1_01*/ { SPR_ZOT1, 32769, 4, { NULL }, S_ZOT1_02 }, //982
+/*S_ZOT1_02*/ { SPR_ZOT1, 32770, 6, { NULL }, S_ZOT1_03 }, //983
+/*S_ZOT1_03*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_04 }, //984
+/*S_ZOT1_04*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_00 }, //985
+/*S_ZAP5_00*/ { SPR_ZAP5, 32768, 4, { A_MissileTick }, S_ZAP5_01 }, //986
+/*S_ZAP5_01*/ { SPR_ZAP5, 32769, 4, { A_Sigil_A_Action }, S_ZAP5_02 }, //987
+/*S_ZAP5_02*/ { SPR_ZAP5, 32770, 4, { A_MissileTick }, S_ZAP5_03 }, //988
+/*S_ZAP5_03*/ { SPR_ZAP5, 32771, 4, { A_MissileTick }, S_ZAP5_00 }, //989
+/*S_ZOT2_00*/ { SPR_ZOT2, 32768, 4, { A_Tracer }, S_ZOT2_01 }, //990
+/*S_ZOT2_01*/ { SPR_ZOT2, 32769, 4, { A_Tracer }, S_ZOT2_02 }, //991
+/*S_ZOT2_02*/ { SPR_ZOT2, 32770, 6, { A_Tracer }, S_ZOT2_03 }, //992
+/*S_ZOT2_03*/ { SPR_ZOT2, 32771, 6, { A_Tracer }, S_ZOT2_04 }, //993
+/*S_ZOT2_04*/ { SPR_ZOT2, 32772, 5, { A_Tracer }, S_ZOT2_00 }, //994
+/*S_SEWR_00*/ { SPR_SEWR, 0, 10, { A_Look }, S_SEWR_00 }, //995
+/*S_SEWR_01*/ { SPR_SEWR, 0, 6, { A_FloatWeave }, S_SEWR_02 }, //996
+/*S_SEWR_02*/ { SPR_SEWR, 0, 6, { A_Chase }, S_SEWR_01 }, //997
+/*S_SEWR_03*/ { SPR_SEWR, 1, 4, { A_FaceTarget }, S_SEWR_04 }, //998
+/*S_SEWR_04*/ { SPR_SEWR, 32770, 8, { A_SentinelAttack }, S_SEWR_05 }, //999
+/*S_SEWR_05*/ { SPR_SEWR, 32770, 4, { A_CheckTargetVisible }, S_SEWR_04 }, //1000
+/*S_SEWR_06*/ { SPR_SEWR, 3, 5, { A_Pain }, S_SEWR_05 }, //1001
+/*S_SEWR_07*/ { SPR_SEWR, 3, 7, { A_Fall }, S_SEWR_08 }, //1002
+/*S_SEWR_08*/ { SPR_SEWR, 32772, 8, { A_BodyParts }, S_SEWR_09 }, //1003
+/*S_SEWR_09*/ { SPR_SEWR, 32773, 5, { A_Scream }, S_SEWR_10 }, //1004
+/*S_SEWR_10*/ { SPR_SEWR, 32774, 4, { A_BodyParts }, S_SEWR_11 }, //1005
+/*S_SEWR_11*/ { SPR_SEWR, 32775, 4, { A_BodyParts }, S_SEWR_12 }, //1006
+/*S_SEWR_12*/ { SPR_SEWR, 8, 4, { NULL }, S_SEWR_13 }, //1007
+/*S_SEWR_13*/ { SPR_SEWR, 9, 5, { NULL }, S_NULL }, //1008
+/*S_SPID_00*/ { SPR_SPID, 0, 1, { A_StalkerSetLook }, S_SPID_00 }, //1009
+/*S_SPID_01*/ { SPR_SPID, 0, 10, { A_Look }, S_SPID_01 }, //1010
+/*S_SPID_02*/ { SPR_SPID, 9, 10, { A_Look }, S_SPID_02 }, //1011
+/*S_SPID_03*/ { SPR_SPID, 0, 1, { A_StalkerThink }, S_SPID_04 }, //1012
+/*S_SPID_04*/ { SPR_SPID, 0, 3, { A_Chase }, S_SPID_05 }, //1013
+/*S_SPID_05*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_06 }, //1014
+/*S_SPID_06*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_07 }, //1015
+/*S_SPID_07*/ { SPR_SPID, 2, 3, { A_StalkerChase }, S_SPID_08 }, //1016
+/*S_SPID_08*/ { SPR_SPID, 2, 3, { A_Chase }, S_SPID_03 }, //1017
+/*S_SPID_09*/ { SPR_SPID, 9, 3, { A_FaceTarget }, S_SPID_10 }, //1018
+/*S_SPID_10*/ { SPR_SPID, 10, 3, { A_StalkerScratch }, S_SPID_18 }, //1019
+/*S_SPID_11*/ { SPR_SPID, 2, 2, { A_StalkerDrop }, S_SPID_12 }, //1020
+/*S_SPID_12*/ { SPR_SPID, 8, 3, { NULL }, S_SPID_13 }, //1021
+/*S_SPID_13*/ { SPR_SPID, 7, 3, { NULL }, S_SPID_14 }, //1022
+/*S_SPID_14*/ { SPR_SPID, 6, 3, { NULL }, S_SPID_15 }, //1023
+/*S_SPID_15*/ { SPR_SPID, 5, 3, { NULL }, S_SPID_16 }, //1024
+/*S_SPID_16*/ { SPR_SPID, 4, 3, { NULL }, S_SPID_17 }, //1025
+/*S_SPID_17*/ { SPR_SPID, 3, 3, { NULL }, S_SPID_09 }, //1026
+/*S_SPID_18*/ { SPR_SPID, 9, 3, { A_StalkerChase }, S_SPID_19 }, //1027
+/*S_SPID_19*/ { SPR_SPID, 9, 3, { A_Chase }, S_SPID_20 }, //1028
+/*S_SPID_20*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_21 }, //1029
+/*S_SPID_21*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_22 }, //1030
+/*S_SPID_22*/ { SPR_SPID, 11, 3, { A_StalkerChase }, S_SPID_23 }, //1031
+/*S_SPID_23*/ { SPR_SPID, 11, 3, { A_Chase }, S_SPID_18 }, //1032
+/*S_SPID_24*/ { SPR_SPID, 11, 1, { A_Pain }, S_SPID_03 }, //1033
+/*S_SPID_25*/ { SPR_SPID, 14, 4, { NULL }, S_SPID_26 }, //1034
+/*S_SPID_26*/ { SPR_SPID, 15, 4, { A_Scream }, S_SPID_27 }, //1035
+/*S_SPID_27*/ { SPR_SPID, 16, 4, { NULL }, S_SPID_28 }, //1036
+/*S_SPID_28*/ { SPR_SPID, 17, 4, { NULL }, S_SPID_29 }, //1037
+/*S_SPID_29*/ { SPR_SPID, 18, 4, { NULL }, S_SPID_30 }, //1038
+/*S_SPID_30*/ { SPR_SPID, 19, 4, { NULL }, S_SPID_31 }, //1039
+/*S_SPID_31*/ { SPR_SPID, 20, 4, { A_Fall }, S_SPID_32 }, //1040
+/*S_SPID_32*/ { SPR_SPID, 21, 4, { NULL }, S_SPID_33 }, //1041
+/*S_SPID_33*/ { SPR_SPID, 22, 4, { NULL }, S_SPID_34 }, //1042
+/*S_SPID_34*/ { SPR_SPID, 32791, 4, { NULL }, S_SPID_35 }, //1043
+/*S_SPID_35*/ { SPR_SPID, 32792, 4, { NULL }, S_SPID_36 }, //1044
+/*S_SPID_36*/ { SPR_SPID, 32793, 4, { NULL }, S_SPID_37 }, //1045
+/*S_SPID_37*/ { SPR_SPID, 32794, 4, { NULL }, S_NULL }, //1046
+/*S_ROB3_00*/ { SPR_ROB3, 0, 10, { A_Look }, S_ROB3_01 }, //1047
+/*S_ROB3_01*/ { SPR_ROB3, 1, 10, { A_Look }, S_ROB3_00 }, //1048
+/*S_ROB3_02*/ { SPR_ROB3, 1, 3, { A_InqChase }, S_ROB3_03 }, //1049
+/*S_ROB3_03*/ { SPR_ROB3, 1, 3, { A_Chase }, S_ROB3_04 }, //1050
+/*S_ROB3_04*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_05 }, //1051
+/*S_ROB3_05*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_06 }, //1052
+/*S_ROB3_06*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_07 }, //1053
+/*S_ROB3_07*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_08 }, //1054
+/*S_ROB3_08*/ { SPR_ROB3, 4, 3, { A_InqChase }, S_ROB3_09 }, //1055
+/*S_ROB3_09*/ { SPR_ROB3, 4, 3, { A_InqFlyCheck }, S_ROB3_02 }, //1056
+/*S_ROB3_10*/ { SPR_ROB3, 0, 2, { A_InqFlyCheck }, S_ROB3_11 }, //1057
+/*S_ROB3_11*/ { SPR_ROB3, 5, 6, { A_FaceTarget }, S_ROB3_12 }, //1058
+/*S_ROB3_12*/ { SPR_ROB3, 32774, 8, { A_ReavShoot }, S_ROB3_13 }, //1059
+/*S_ROB3_13*/ { SPR_ROB3, 6, 8, { A_ReavShoot }, S_ROB3_02 }, //1060
+/*S_ROB3_14*/ { SPR_ROB3, 10, 12, { A_FaceTarget }, S_ROB3_15 }, //1061
+/*S_ROB3_15*/ { SPR_ROB3, 32777, 6, { A_InqGrenade }, S_ROB3_16 }, //1062
+/*S_ROB3_16*/ { SPR_ROB3, 10, 12, { NULL }, S_ROB3_02 }, //1063
+/*S_ROB3_17*/ { SPR_ROB3, 32775, 8, { A_InqTakeOff }, S_ROB3_18 }, //1064
+/*S_ROB3_18*/ { SPR_ROB3, 32776, 4, { A_InqFly }, S_ROB3_19 }, //1065
+/*S_ROB3_19*/ { SPR_ROB3, 32775, 4, { A_InqFly }, S_ROB3_18 }, //1066
+/*S_ROB3_20*/ { SPR_ROB3, 11, 4, { A_BodyParts }, S_ROB3_21 }, //1067
+/*S_ROB3_21*/ { SPR_ROB3, 12, 4, { A_Scream }, S_ROB3_22 }, //1068
+/*S_ROB3_22*/ { SPR_ROB3, 13, 4, { A_BodyParts }, S_ROB3_23 }, //1069
+/*S_ROB3_23*/ { SPR_ROB3, 32782, 4, { A_DeathExplode1 }, S_ROB3_24 }, //1070
+/*S_ROB3_24*/ { SPR_ROB3, 32783, 4, { A_BodyParts }, S_ROB3_25 }, //1071
+/*S_ROB3_25*/ { SPR_ROB3, 32784, 4, { A_Fall }, S_ROB3_26 }, //1072
+/*S_ROB3_26*/ { SPR_ROB3, 17, 4, { A_BodyParts }, S_ROB3_27 }, //1073
+/*S_ROB3_27*/ { SPR_ROB3, 18, 4, { A_BodyParts }, S_ROB3_28 }, //1074
+/*S_ROB3_28*/ { SPR_ROB3, 19, 4, { A_BodyParts }, S_ROB3_29 }, //1075
+/*S_ROB3_29*/ { SPR_ROB3, 20, 4, { A_BodyParts }, S_ROB3_30 }, //1076
+/*S_ROB3_30*/ { SPR_ROB3, 21, 4, { A_BodyParts }, S_ROB3_31 }, //1077
+/*S_ROB3_31*/ { SPR_ROB3, 32790, 4, { A_DeathExplode1 }, S_ROB3_32 }, //1078
+/*S_ROB3_32*/ { SPR_ROB3, 32791, 4, { A_BodyParts }, S_ROB3_33 }, //1079
+/*S_ROB3_33*/ { SPR_ROB3, 32792, 4, { A_BodyParts }, S_ROB3_34 }, //1080
+/*S_ROB3_34*/ { SPR_ROB3, 25, 4, { A_BodyParts }, S_ROB3_35 }, //1081
+/*S_ROB3_35*/ { SPR_ROB3, 26, 4, { A_BodyParts }, S_ROB3_36 }, //1082
+/*S_ROB3_36*/ { SPR_ROB3, 27, 3, { A_BodyParts }, S_ROB3_37 }, //1083
+/*S_ROB3_37*/ { SPR_ROB3, 32796, 3, { A_DeathExplode1 }, S_RBB3_00 }, //1084
+/*S_RBB3_00*/ { SPR_RBB3, 32768, 3, { A_InqTossArm }, S_RBB3_01 }, //1085
+/*S_RBB3_01*/ { SPR_RBB3, 32769, 3, { A_BodyParts }, S_RBB3_02 }, //1086
+/*S_RBB3_02*/ { SPR_RBB3, 2, 3, { A_BodyParts }, S_RBB3_03 }, //1087
+/*S_RBB3_03*/ { SPR_RBB3, 3, 3, { A_BodyParts }, S_RBB3_04 }, //1088
+/*S_RBB3_04*/ { SPR_RBB3, 4, -1, { A_BossDeath }, S_NULL }, //1089
+/*S_RBB3_05*/ { SPR_RBB3, 32773, 5, { NULL }, S_RBB3_06 }, //1090
+/*S_RBB3_06*/ { SPR_RBB3, 32774, 5, { NULL }, S_RBB3_07 }, //1091
+/*S_RBB3_07*/ { SPR_RBB3, 7, -1, { NULL }, S_NULL }, //1092
+/*S_PRGR_00*/ { SPR_PRGR, 0, 5, { A_Look }, S_PRGR_01 }, //1093
+/*S_PRGR_01*/ { SPR_PRGR, 0, 1, { A_FloatWeave }, S_PRGR_00 }, //1094
+/*S_PRGR_02*/ { SPR_PRGR, 0, 160, { A_FloatWeave }, S_PRGR_03 }, //1095
+/*S_PRGR_03*/ { SPR_PRGR, 1, 5, { A_FloatWeave }, S_PRGR_04 }, //1096
+/*S_PRGR_04*/ { SPR_PRGR, 2, 5, { A_FloatWeave }, S_PRGR_05 }, //1097
+/*S_PRGR_05*/ { SPR_PRGR, 3, 5, { A_FloatWeave }, S_PRGR_06 }, //1098
+/*S_PRGR_06*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_07 }, //1099
+/*S_PRGR_07*/ { SPR_PRGR, 5, 2, { A_FloatWeave }, S_PRGR_08 }, //1100
+/*S_PRGR_08*/ { SPR_PRGR, 4, 3, { A_Chase }, S_PRGR_09 }, //1101
+/*S_PRGR_09*/ { SPR_PRGR, 5, 3, { A_Chase }, S_PRGR_06 }, //1102
+/*S_PRGR_10*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_11 }, //1103
+/*S_PRGR_11*/ { SPR_PRGR, 5, 3, { A_FloatWeave }, S_PRGR_12 }, //1104
+/*S_PRGR_12*/ { SPR_PRGR, 4, 3, { A_FaceTarget }, S_PRGR_13 }, //1105
+/*S_PRGR_13*/ { SPR_PRGR, 5, 4, { A_ProgrammerMelee }, S_PRGR_06 }, //1106
+/*S_PRGR_14*/ { SPR_PRGR, 6, 5, { A_FaceTarget }, S_PRGR_15 }, //1107
+/*S_PRGR_15*/ { SPR_PRGR, 7, 5, { A_FloatWeave }, S_PRGR_16 }, //1108
+/*S_PRGR_16*/ { SPR_PRGR, 32776, 5, { A_FaceTarget }, S_PRGR_17 }, //1109
+/*S_PRGR_17*/ { SPR_PRGR, 32777, 5, { A_ProgrammerAttack }, S_PRGR_06 }, //1110
+/*S_PRGR_18*/ { SPR_PRGR, 10, 5, { A_Pain }, S_PRGR_19 }, //1111
+/*S_PRGR_19*/ { SPR_PRGR, 11, 5, { A_FloatWeave }, S_PRGR_06 }, //1112
+/*S_PRGR_20*/ { SPR_PRGR, 32779, 7, { A_BodyParts }, S_PRGR_21 }, //1113
+/*S_PRGR_21*/ { SPR_PRGR, 32780, 7, { A_Scream }, S_PRGR_22 }, //1114
+/*S_PRGR_22*/ { SPR_PRGR, 32781, 7, { A_BodyParts }, S_PRGR_23 }, //1115
+/*S_PRGR_23*/ { SPR_PRGR, 32782, 7, { A_Fall }, S_PRGR_24 }, //1116
+/*S_PRGR_24*/ { SPR_PRGR, 32783, 7, { A_BodyParts }, S_PRGR_25 }, //1117
+/*S_PRGR_25*/ { SPR_PRGR, 32784, 7, { A_ProgrammerDie }, S_PRGR_26 }, //1118
+/*S_PRGR_26*/ { SPR_PRGR, 32785, 7, { NULL }, S_PRGR_27 }, //1119
+/*S_PRGR_27*/ { SPR_PRGR, 32786, 6, { NULL }, S_PRGR_28 }, //1120
+/*S_PRGR_28*/ { SPR_PRGR, 32787, 5, { NULL }, S_PRGR_29 }, //1121
+/*S_PRGR_29*/ { SPR_PRGR, 32788, 5, { NULL }, S_PRGR_30 }, //1122
+/*S_PRGR_30*/ { SPR_PRGR, 32789, 5, { NULL }, S_PRGR_31 }, //1123
+/*S_PRGR_31*/ { SPR_PRGR, 32790, 5, { NULL }, S_PRGR_32 }, //1124
+/*S_PRGR_32*/ { SPR_PRGR, 32791, 32, { NULL }, S_PRGR_33 }, //1125
+/*S_PRGR_33*/ { SPR_PRGR, 32791, -1, { A_BossDeath }, S_NULL }, //1126
+/*S_BASE_00*/ { SPR_BASE, 32768, 5, { A_DeathExplode3 }, S_BASE_01 }, //1127
+/*S_BASE_01*/ { SPR_BASE, 32769, 5, { NULL }, S_BASE_02 }, //1128
+/*S_BASE_02*/ { SPR_BASE, 32770, 5, { NULL }, S_BASE_03 }, //1129
+/*S_BASE_03*/ { SPR_BASE, 32771, 5, { NULL }, S_BASE_04 }, //1130
+/*S_BASE_04*/ { SPR_BASE, 4, 5, { NULL }, S_BASE_05 }, //1131
+/*S_BASE_05*/ { SPR_BASE, 5, 5, { NULL }, S_BASE_06 }, //1132
+/*S_BASE_06*/ { SPR_BASE, 6, 5, { NULL }, S_BASE_07 }, //1133
+/*S_BASE_07*/ { SPR_BASE, 7, -1, { NULL }, S_NULL }, //1134
+/*S_FRBL_00*/ { SPR_FRBL, 32768, 3, { NULL }, S_FRBL_01 }, //1135
+/*S_FRBL_01*/ { SPR_FRBL, 32769, 3, { NULL }, S_FRBL_02 }, //1136
+/*S_FRBL_02*/ { SPR_FRBL, 32770, 3, { A_MissileTick }, S_FRBL_00 }, //1137
+/*S_FRBL_03*/ { SPR_FRBL, 32771, 5, { A_FlameDeath }, S_FRBL_04 }, //1138
+/*S_FRBL_04*/ { SPR_FRBL, 32772, 5, { NULL }, S_FRBL_05 }, //1139
+/*S_FRBL_05*/ { SPR_FRBL, 32773, 5, { NULL }, S_FRBL_06 }, //1140
+/*S_FRBL_06*/ { SPR_FRBL, 32774, 5, { NULL }, S_FRBL_07 }, //1141
+/*S_FRBL_07*/ { SPR_FRBL, 32775, 5, { NULL }, S_FRBL_08 }, //1142
+/*S_FRBL_08*/ { SPR_FRBL, 32776, 5, { NULL }, S_NULL }, //1143
+/*S_KLAX_00*/ { SPR_KLAX, 0, 5, { A_Listen }, S_KLAX_00 }, //1144
+/*S_KLAX_01*/ { SPR_KLAX, 1, 6, { A_ClaxonBlare }, S_KLAX_02 }, //1145
+/*S_KLAX_02*/ { SPR_KLAX, 2, 60, { NULL }, S_KLAX_01 }, //1146
+/*S_TURT_00*/ { SPR_TURT, 0, 5, { A_Listen }, S_TURT_00 }, //1147
+/*S_TURT_01*/ { SPR_TURT, 0, 2, { A_Chase }, S_TURT_01 }, //1148
+/*S_TURT_02*/ { SPR_TURT, 1, 4, { A_BulletAttack }, S_TURT_03 }, //1149
+/*S_TURT_03*/ { SPR_TURT, 3, 3, { A_CheckTargetVisible }, S_TURT_04 }, //1150
+/*S_TURT_04*/ { SPR_TURT, 0, 4, { A_CheckTargetVisible }, S_TURT_02 }, //1151
+/*S_BALL_00*/ { SPR_BALL, 32768, 6, { NULL }, S_BALL_01 }, //1152
+/*S_BALL_01*/ { SPR_BALL, 32769, 6, { NULL }, S_BALL_02 }, //1153
+/*S_BALL_02*/ { SPR_BALL, 32770, 6, { NULL }, S_BALL_03 }, //1154
+/*S_BALL_03*/ { SPR_BALL, 32771, 6, { NULL }, S_BALL_04 }, //1155
+/*S_BALL_04*/ { SPR_BALL, 32772, 6, { NULL }, S_TURT_05 }, //1156
+/*S_TURT_05*/ { SPR_TURT, 2, -1, { NULL }, S_NULL }, //1157
+/*S_PSTN_00*/ { SPR_PSTN, 0, 8, { NULL }, S_PSTN_01 }, //1158
+/*S_PSTN_01*/ { SPR_PSTN, 1, 8, { NULL }, S_PSTN_00 }, //1159
+/*S_PSTN_02*/ { SPR_PSTN, 32768, 4, { A_Scream }, S_PSTN_03 }, //1160
+/*S_PSTN_03*/ { SPR_PSTN, 32769, 4, { A_Fall }, S_PSTN_04 }, //1161
+/*S_PSTN_04*/ { SPR_PSTN, 32770, 4, { A_DeathMsg }, S_PSTN_05 }, //1162
+/*S_PSTN_05*/ { SPR_PSTN, 32771, 4, { A_SpawnSparkPuff }, S_PSTN_06 }, //1163
+/*S_PSTN_06*/ { SPR_PSTN, 32772, 4, { A_BodyParts }, S_PSTN_07 }, //1164
+/*S_PSTN_07*/ { SPR_PSTN, 32773, 4, { NULL }, S_PSTN_08 }, //1165
+/*S_PSTN_08*/ { SPR_PSTN, 32774, 4, { A_SpawnSparkPuff }, S_PSTN_09 }, //1166
+/*S_PSTN_09*/ { SPR_PSTN, 7, 4, { NULL }, S_PSTN_10 }, //1167
+/*S_PSTN_10*/ { SPR_PSTN, 8, -1, { NULL }, S_NULL }, //1168
+/*S_SECR_00*/ { SPR_SECR, 32768, 4, { NULL }, S_SECR_01 }, //1169
+/*S_SECR_01*/ { SPR_SECR, 32769, 4, { NULL }, S_SECR_02 }, //1170
+/*S_SECR_02*/ { SPR_SECR, 32770, 4, { NULL }, S_SECR_03 }, //1171
+/*S_SECR_03*/ { SPR_SECR, 32771, 4, { NULL }, S_SECR_00 }, //1172
+/*S_SECR_04*/ { SPR_SECR, 32772, 5, { A_SpawnSparkPuff }, S_SECR_05 }, //1173
+/*S_SECR_05*/ { SPR_SECR, 32773, 5, { A_Fall }, S_SECR_06 }, //1174
+/*S_SECR_06*/ { SPR_SECR, 32774, 5, { A_DeathMsg }, S_SECR_07 }, //1175
+/*S_SECR_07*/ { SPR_SECR, 32775, 5, { A_BodyParts }, S_SECR_08 }, //1176
+/*S_SECR_08*/ { SPR_SECR, 32776, 5, { A_SpawnSparkPuff }, S_SECR_09 }, //1177
+/*S_SECR_09*/ { SPR_SECR, 9, 5, { NULL }, S_SECR_10 }, //1178
+/*S_SECR_10*/ { SPR_SECR, 10, 5, { A_SpawnSparkPuff }, S_SECR_11 }, //1179
+/*S_SECR_11*/ { SPR_SECR, 11, 5, { NULL }, S_SECR_12 }, //1180
+/*S_SECR_12*/ { SPR_SECR, 12, 5, { A_SpawnSparkPuff }, S_SECR_13 }, //1181
+/*S_SECR_13*/ { SPR_SECR, 13, 5, { NULL }, S_SECR_14 }, //1182
+/*S_SECR_14*/ { SPR_SECR, 14, 5, { A_SpawnSparkPuff }, S_SECR_15 }, //1183
+/*S_SECR_15*/ { SPR_SECR, 15, -1, { NULL }, S_NULL }, //1184
+/*S_XPRK_01*/ { SPR_XPRK, 0, -1, { NULL }, S_NULL }, //1185
+/*S_XPRK_02*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_BNG3_00 }, //1186
+/*S_TARG_00*/ { SPR_TARG, 0, -1, { NULL }, S_NULL }, //1187
+/*S_RING_00*/ { SPR_RING, 0, -1, { NULL }, S_NULL }, //1188
+/*S_EARS_00*/ { SPR_EARS, 0, -1, { NULL }, S_NULL }, //1189
+/*S_COMM_00*/ { SPR_COMM, 0, -1, { NULL }, S_NULL }, //1190
+/*S_BOOM_00*/ { SPR_BOOM, 32768, 1, { A_DeathExplode4 }, S_BOOM_01 }, //1191
+/*S_BOOM_01*/ { SPR_BOOM, 32769, 3, { A_DeathMsg }, S_BOOM_02 }, //1192
+/*S_BOOM_02*/ { SPR_BOOM, 32770, 2, { A_CrystalExplode }, S_BOOM_03 }, //1193
+/*S_BOOM_03*/ { SPR_BOOM, 32771, 3, { A_SpawnSparkPuff }, S_BOOM_04 }, //1194
+/*S_BOOM_04*/ { SPR_BOOM, 32772, 3, { NULL }, S_BOOM_05 }, //1195
+/*S_BOOM_05*/ { SPR_BOOM, 32773, 3, { NULL }, S_BOOM_06 }, //1196
+/*S_BOOM_06*/ { SPR_BOOM, 32774, 3, { A_SpawnSparkPuff }, S_BOOM_07 }, //1197
+/*S_BOOM_07*/ { SPR_BOOM, 32775, 1, { A_DeathExplode4 }, S_BOOM_08 }, //1198
+/*S_BOOM_08*/ { SPR_BOOM, 32776, 3, { NULL }, S_BOOM_09 }, //1199
+/*S_BOOM_09*/ { SPR_BOOM, 32777, 3, { A_SpawnSparkPuff }, S_BOOM_10 }, //1200
+/*S_BOOM_10*/ { SPR_BOOM, 32778, 3, { A_SpawnSparkPuff }, S_BOOM_11 }, //1201
+/*S_BOOM_11*/ { SPR_BOOM, 32779, 3, { A_SpawnSparkPuff }, S_BOOM_12 }, //1202
+/*S_BOOM_12*/ { SPR_BOOM, 32780, 3, { NULL }, S_BOOM_13 }, //1203
+/*S_BOOM_13*/ { SPR_BOOM, 32781, 3, { NULL }, S_BOOM_14 }, //1204
+/*S_BOOM_14*/ { SPR_BOOM, 32782, 3, { A_SpawnSparkPuff }, S_BOOM_15 }, //1205
+/*S_BOOM_15*/ { SPR_BOOM, 32783, 3, { NULL }, S_BOOM_16 }, //1206
+/*S_BOOM_16*/ { SPR_BOOM, 32784, 3, { NULL }, S_BOOM_17 }, //1207
+/*S_BOOM_17*/ { SPR_BOOM, 32785, 3, { NULL }, S_BOOM_18 }, //1208
+/*S_BOOM_18*/ { SPR_BOOM, 32786, 3, { NULL }, S_BOOM_19 }, //1209
+/*S_BOOM_19*/ { SPR_BOOM, 32787, 3, { NULL }, S_BOOM_20 }, //1210
+/*S_BOOM_20*/ { SPR_BOOM, 32788, 3, { A_ExtraLightOff }, S_BOOM_21 }, //1211
+/*S_BOOM_21*/ { SPR_BOOM, 32789, 3, { NULL }, S_BOOM_22 }, //1212
+/*S_BOOM_22*/ { SPR_BOOM, 32790, 3, { NULL }, S_BOOM_23 }, //1213
+/*S_BOOM_23*/ { SPR_BOOM, 32791, 3, { NULL }, S_BOOM_24 }, //1214
+/*S_BOOM_24*/ { SPR_BOOM, 32792, 3, { NULL }, S_NULL }, //1215
+/*S_RATT_00*/ { SPR_RATT, 0, 10, { A_Look }, S_RATT_00 }, //1216
+/*S_RATT_01*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_02 }, //1217
+/*S_RATT_02*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_03 }, //1218
+/*S_RATT_03*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_04 }, //1219
+/*S_RATT_04*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_01 }, //1220
+/*S_RATT_05*/ { SPR_RATT, 0, 8, { A_RandomWalk }, S_RATT_06 }, //1221
+/*S_RATT_06*/ { SPR_RATT, 1, 4, { A_RandomWalk }, S_RATT_01 }, //1222
+/*S_HOGN_00*/ { SPR_HOGN, 0, 2, { A_ZombieInSpecialSector }, S_HOGN_00 }, //1223
+/*S_HOGN_01*/ { SPR_HOGN, 1, 1, { A_ZombieInSpecialSector }, S_HOGN_02 }, //1224
+/*S_HOGN_02*/ { SPR_HOGN, 2, 1, { A_Pain }, S_HOGN_00 }, //1225
+/*S_DEAD_00*/ { SPR_DEAD, 0, -1, { NULL }, S_NULL }, //1226
+/*S_SBAN_00*/ { SPR_SBAN, 0, -1, { NULL }, S_NULL }, //1227
+/*S_BOTR_00*/ { SPR_BOTR, 0, -1, { NULL }, S_NULL }, //1228
+/*S_HATR_00*/ { SPR_HATR, 0, -1, { NULL }, S_NULL }, //1229
+/*S_TOPR_00*/ { SPR_TOPR, 0, -1, { NULL }, S_NULL }, //1230
+/*S_COUP_00*/ { SPR_COUP, 0, 5, { NULL }, S_COUP_01 }, //1231
+/*S_COUP_01*/ { SPR_COUP, 1, 5, { NULL }, S_COUP_00 }, //1232
+/*S_COUP_02*/ { SPR_COUP, 2, -1, { NULL }, S_COUP_01 }, //1233
+/*S_BUBB_00*/ { SPR_BUBB, 0, 4, { A_ActiveSound }, S_BUBB_00 }, //1234
+/*S_BUBF_00*/ { SPR_BUBF, 0, 4, { A_ActiveSound }, S_BUBF_00 }, //1235
+/*S_BUBC_00*/ { SPR_BUBC, 0, 4, { A_ActiveSound }, S_BUBC_00 }, //1236
+/*S_ASPR_00*/ { SPR_ASPR, 0, 4, { A_ActiveSound }, S_ASPR_00 }, //1237
+/*S_SPDL_00*/ { SPR_SPDL, 0, 5, { A_ActiveSound }, S_SPDL_01 }, //1238
+/*S_SPDL_01*/ { SPR_SPDL, 1, 5, { A_ActiveSound }, S_SPDL_02 }, //1239
+/*S_SPDL_02*/ { SPR_SPDL, 2, 5, { A_ActiveSound }, S_SPDL_00 }, //1240
+/*S_TOKN_00*/ { SPR_TOKN, 0, -1, { NULL }, S_NULL }, //1241
+/*S_OTOK_00*/ { SPR_OTOK, 0, -1, { NULL }, S_NULL }, //1242
+/*S_HELT_00*/ { SPR_HELT, 0, -1, { NULL }, S_NULL }, //1243
+/*S_GUNT_00*/ { SPR_GUNT, 0, -1, { NULL }, S_NULL }, //1244
+/*S_FULL_00*/ { SPR_FULL, 0, 35, { NULL }, S_FULL_01 }, //1245
+/*S_FULL_01*/ { SPR_FULL, 1, 35, { NULL }, S_FULL_00 }, //1246
+/*S_MEAT_00*/ { SPR_MEAT, 0, 700, { NULL }, S_NULL }, //1247
+/*S_MEAT_01*/ { SPR_MEAT, 1, 700, { NULL }, S_NULL }, //1248
+/*S_MEAT_02*/ { SPR_MEAT, 2, 700, { NULL }, S_NULL }, //1249
+/*S_MEAT_03*/ { SPR_MEAT, 3, 700, { NULL }, S_NULL }, //1250
+/*S_MEAT_04*/ { SPR_MEAT, 4, 700, { NULL }, S_NULL }, //1251
+/*S_MEAT_05*/ { SPR_MEAT, 5, 700, { NULL }, S_NULL }, //1252
+/*S_MEAT_06*/ { SPR_MEAT, 6, 700, { NULL }, S_NULL }, //1253
+/*S_MEAT_07*/ { SPR_MEAT, 7, 700, { NULL }, S_NULL }, //1254
+/*S_MEAT_08*/ { SPR_MEAT, 8, 700, { NULL }, S_NULL }, //1255
+/*S_MEAT_09*/ { SPR_MEAT, 9, 700, { NULL }, S_NULL }, //1256
+/*S_MEAT_10*/ { SPR_MEAT, 10, 700, { NULL }, S_NULL }, //1257
+/*S_MEAT_11*/ { SPR_MEAT, 11, 700, { NULL }, S_NULL }, //1258
+/*S_MEAT_12*/ { SPR_MEAT, 12, 700, { NULL }, S_NULL }, //1259
+/*S_MEAT_13*/ { SPR_MEAT, 13, 700, { NULL }, S_NULL }, //1260
+/*S_MEAT_14*/ { SPR_MEAT, 14, 700, { NULL }, S_NULL }, //1261
+/*S_MEAT_15*/ { SPR_MEAT, 15, 700, { NULL }, S_NULL }, //1262
+/*S_MEAT_16*/ { SPR_MEAT, 16, 700, { NULL }, S_NULL }, //1263
+/*S_MEAT_17*/ { SPR_MEAT, 17, 700, { NULL }, S_NULL }, //1264
+/*S_MEAT_18*/ { SPR_MEAT, 18, 700, { NULL }, S_NULL }, //1265
+/*S_MEAT_19*/ { SPR_MEAT, 19, 700, { NULL }, S_NULL }, //1266
+/*S_JUNK_00*/ { SPR_JUNK, 0, 700, { NULL }, S_NULL }, //1267
+/*S_JUNK_01*/ { SPR_JUNK, 1, 700, { NULL }, S_NULL }, //1268
+/*S_JUNK_02*/ { SPR_JUNK, 2, 700, { NULL }, S_NULL }, //1269
+/*S_JUNK_03*/ { SPR_JUNK, 3, 700, { NULL }, S_NULL }, //1270
+/*S_JUNK_04*/ { SPR_JUNK, 4, 700, { NULL }, S_NULL }, //1271
+/*S_JUNK_05*/ { SPR_JUNK, 5, 700, { NULL }, S_NULL }, //1272
+/*S_JUNK_06*/ { SPR_JUNK, 6, 700, { NULL }, S_NULL }, //1273
+/*S_JUNK_07*/ { SPR_JUNK, 7, 700, { NULL }, S_NULL }, //1274
+/*S_JUNK_08*/ { SPR_JUNK, 8, 700, { NULL }, S_NULL }, //1275
+/*S_JUNK_09*/ { SPR_JUNK, 9, 700, { NULL }, S_NULL }, //1276
+/*S_JUNK_10*/ { SPR_JUNK, 10, 700, { NULL }, S_NULL }, //1277
+/*S_JUNK_11*/ { SPR_JUNK, 11, 700, { NULL }, S_NULL }, //1278
+/*S_JUNK_12*/ { SPR_JUNK, 12, 700, { NULL }, S_NULL }, //1279
+/*S_JUNK_13*/ { SPR_JUNK, 13, 700, { NULL }, S_NULL }, //1280
+/*S_JUNK_14*/ { SPR_JUNK, 14, 700, { NULL }, S_NULL }, //1281
+/*S_JUNK_15*/ { SPR_JUNK, 15, 700, { NULL }, S_NULL }, //1282
+/*S_JUNK_16*/ { SPR_JUNK, 16, 700, { NULL }, S_NULL }, //1283
+/*S_JUNK_17*/ { SPR_JUNK, 17, 700, { NULL }, S_NULL }, //1284
+/*S_JUNK_18*/ { SPR_JUNK, 18, 700, { NULL }, S_NULL }, //1285
+/*S_JUNK_19*/ { SPR_JUNK, 19, 700, { NULL }, S_NULL }, //1286
+/*S_FFOT_00*/ { SPR_FFOT, 0, 9, { NULL }, S_FFOT_01 }, //1287
+/*S_FFOT_01*/ { SPR_FFOT, 1, 9, { NULL }, S_FFOT_02 }, //1288
+/*S_FFOT_02*/ { SPR_FFOT, 2, 9, { NULL }, S_FFOT_03 }, //1289
+/*S_FFOT_03*/ { SPR_FFOT, 3, 9, { NULL }, S_NULL }, //1290
+/*S_DIE1_00*/ { SPR_DIE1, 0, -1, { NULL }, S_NULL }, //1291
+/*S_BEAC_00*/ { SPR_BEAC, 0, -1, { NULL }, S_NULL }, //1292
+/*S_BEAC_01*/ { SPR_BEAC, 0, 30, { NULL }, S_BEAC_02 }, //1293
+/*S_BEAC_02*/ { SPR_BEAC, 0, 160, { A_TeleportBeacon }, S_BEAC_01 }, //1294
+/*S_ARM1_00*/ { SPR_ARM1, 0, -1, { NULL }, S_NULL }, //1295
+/*S_ARM2_00*/ { SPR_ARM2, 0, -1, { NULL }, S_NULL }, //1296
+/*S_BARW_00*/ { SPR_BARW, 0, -1, { NULL }, S_NULL }, //1297
+/*S_BARW_01*/ { SPR_BARW, 1, 2, { A_Scream }, S_BARW_02 }, //1298
+/*S_BARW_02*/ { SPR_BARW, 2, 2, { NULL }, S_BARW_03 }, //1299
+/*S_BARW_03*/ { SPR_BARW, 3, 2, { A_Fall }, S_BARW_04 }, //1300
+/*S_BARW_04*/ { SPR_BARW, 4, 2, { NULL }, S_BARW_05 }, //1301
+/*S_BARW_05*/ { SPR_BARW, 5, 2, { NULL }, S_BARW_06 }, //1302
+/*S_BARW_06*/ { SPR_BARW, 6, 2, { NULL }, S_BARW_07 }, //1303
+/*S_BARW_07*/ { SPR_BARW, 7, -1, { NULL }, S_NULL }, //1304
+/*S_BART_00*/ { SPR_BART, 0, -1, { NULL }, S_NULL }, //1305
+/*S_BART_01*/ { SPR_BART, 32769, 2, { A_Scream }, S_BART_02 }, //1306
+/*S_BART_02*/ { SPR_BART, 32770, 2, { NULL }, S_BART_03 }, //1307
+/*S_BART_03*/ { SPR_BART, 32771, 2, { NULL }, S_BART_04 }, //1308
+/*S_BART_04*/ { SPR_BART, 32772, 2, { A_Fall }, S_BART_05 }, //1309
+/*S_BART_05*/ { SPR_BART, 32773, 2, { A_DeathExplode2 }, S_BART_06 }, //1310
+/*S_BART_06*/ { SPR_BART, 32774, 2, { NULL }, S_BART_07 }, //1311
+/*S_BART_07*/ { SPR_BART, 32775, 2, { NULL }, S_BART_08 }, //1312
+/*S_BART_08*/ { SPR_BART, 32776, 2, { NULL }, S_BART_09 }, //1313
+/*S_BART_09*/ { SPR_BART, 32777, 3, { NULL }, S_BART_10 }, //1314
+/*S_BART_10*/ { SPR_BART, 32778, 3, { NULL }, S_BART_11 }, //1315
+/*S_BART_11*/ { SPR_BART, 11, -1, { NULL }, S_NULL }, //1316
+/*S_LAMP_00*/ { SPR_LAMP, 0, -1, { NULL }, S_NULL }, //1317
+/*S_LANT_00*/ { SPR_LANT, 0, -1, { NULL }, S_NULL }, //1318
+/*S_BARL_00*/ { SPR_BARL, 32768, 4, { NULL }, S_BARL_01 }, //1319
+/*S_BARL_01*/ { SPR_BARL, 32769, 4, { NULL }, S_BARL_02 }, //1320
+/*S_BARL_02*/ { SPR_BARL, 32770, 4, { NULL }, S_BARL_03 }, //1321
+/*S_BARL_03*/ { SPR_BARL, 32771, 4, { NULL }, S_BARL_00 }, //1322
+/*S_BOWL_00*/ { SPR_BOWL, 32768, 4, { A_ActiveSound }, S_BOWL_01 }, //1323
+/*S_BOWL_01*/ { SPR_BOWL, 32769, 4, { NULL }, S_BOWL_02 }, //1324
+/*S_BOWL_02*/ { SPR_BOWL, 32770, 4, { NULL }, S_BOWL_03 }, //1325
+/*S_BOWL_03*/ { SPR_BOWL, 32771, 4, { NULL }, S_BOWL_00 }, //1326
+/*S_BRAZ_00*/ { SPR_BRAZ, 32768, 4, { A_ActiveSound }, S_BRAZ_01 }, //1327
+/*S_BRAZ_01*/ { SPR_BRAZ, 32769, 4, { NULL }, S_BRAZ_02 }, //1328
+/*S_BRAZ_02*/ { SPR_BRAZ, 32770, 4, { NULL }, S_BRAZ_03 }, //1329
+/*S_BRAZ_03*/ { SPR_BRAZ, 32771, 4, { NULL }, S_BRAZ_00 }, //1330
+/*S_TRCH_00*/ { SPR_TRCH, 32768, 4, { A_ActiveSound }, S_TRCH_01 }, //1331
+/*S_TRCH_01*/ { SPR_TRCH, 32769, 4, { NULL }, S_TRCH_02 }, //1332
+/*S_TRCH_02*/ { SPR_TRCH, 32770, 4, { NULL }, S_TRCH_03 }, //1333
+/*S_TRCH_03*/ { SPR_TRCH, 32771, 4, { NULL }, S_TRCH_00 }, //1334
+/*S_LTRH_00*/ { SPR_LTRH, 32768, 4, { NULL }, S_LTRH_01 }, //1335
+/*S_LTRH_01*/ { SPR_LTRH, 32769, 4, { NULL }, S_LTRH_02 }, //1336
+/*S_LTRH_02*/ { SPR_LTRH, 32770, 4, { NULL }, S_LTRH_03 }, //1337
+/*S_LTRH_03*/ { SPR_LTRH, 32771, 4, { NULL }, S_LTRH_00 }, //1338
+/*S_LMPC_00*/ { SPR_LMPC, 32768, 4, { A_ActiveSound }, S_LMPC_01 }, //1339
+/*S_LMPC_01*/ { SPR_LMPC, 32769, 4, { NULL }, S_LMPC_02 }, //1340
+/*S_LMPC_02*/ { SPR_LMPC, 32770, 4, { NULL }, S_LMPC_03 }, //1341
+/*S_LMPC_03*/ { SPR_LMPC, 32771, 4, { NULL }, S_LMPC_00 }, //1342
+/*S_LOGS_00*/ { SPR_LOGS, 32768, 4, { A_ActiveSound }, S_LOGS_01 }, //1343
+/*S_LOGS_01*/ { SPR_LOGS, 32769, 4, { NULL }, S_LOGS_02 }, //1344
+/*S_LOGS_02*/ { SPR_LOGS, 32770, 4, { NULL }, S_LOGS_03 }, //1345
+/*S_LOGS_03*/ { SPR_LOGS, 32771, 4, { NULL }, S_LOGS_00 }, //1346
+/*S_TRHO_00*/ { SPR_TRHO, 0, -1, { NULL }, S_NULL }, //1347
+/*S_WATR_00*/ { SPR_WATR, 0, -1, { NULL }, S_NULL }, //1348
+/*S_MUGG_00*/ { SPR_MUGG, 0, -1, { NULL }, S_NULL }, //1349
+/*S_FUSL_00*/ { SPR_FUSL, 0, -1, { NULL }, S_NULL }, //1350
+/*S_CRD1_00*/ { SPR_CRD1, 0, -1, { NULL }, S_NULL }, //1351
+/*S_CRD2_00*/ { SPR_CRD2, 0, -1, { NULL }, S_NULL }, //1352
+/*S_TPAS_00*/ { SPR_TPAS, 0, -1, { NULL }, S_NULL }, //1353
+/*S_KY1G_00*/ { SPR_KY1G, 0, -1, { NULL }, S_NULL }, //1354
+/*S_KY2S_00*/ { SPR_KY2S, 0, -1, { NULL }, S_NULL }, //1355
+/*S_KY3B_00*/ { SPR_KY3B, 0, -1, { NULL }, S_NULL }, //1356
+/*S_HAND_00*/ { SPR_HAND, 0, -1, { NULL }, S_NULL }, //1357
+/*S_CRYS_00*/ { SPR_CRYS, 0, 16, { A_ActiveSound }, S_CRYS_01 }, //1358
+/*S_CRYS_01*/ { SPR_CRYS, 1, 5, { A_ActiveSound }, S_CRYS_02 }, //1359
+/*S_CRYS_02*/ { SPR_CRYS, 2, 4, { A_ActiveSound }, S_CRYS_03 }, //1360
+/*S_CRYS_03*/ { SPR_CRYS, 3, 4, { A_ActiveSound }, S_CRYS_04 }, //1361
+/*S_CRYS_04*/ { SPR_CRYS, 4, 4, { A_ActiveSound }, S_CRYS_05 }, //1362
+/*S_CRYS_05*/ { SPR_CRYS, 5, 4, { A_ActiveSound }, S_CRYS_00 }, //1363
+/*S_PRIS_00*/ { SPR_PRIS, 0, -1, { NULL }, S_NULL }, //1364
+/*S_PWR1_00*/ { SPR_PWR1, 0, -1, { NULL }, S_NULL }, //1365
+/*S_PWR2_00*/ { SPR_PWR2, 0, -1, { NULL }, S_NULL }, //1366
+/*S_PWR3_00*/ { SPR_PWR3, 0, -1, { NULL }, S_NULL }, //1367
+/*S_ORAC_00*/ { SPR_ORAC, 0, -1, { NULL }, S_NULL }, //1368
+/*S_GYID_00*/ { SPR_GYID, 0, -1, { NULL }, S_NULL }, //1369
+/*S_FUBR_00*/ { SPR_FUBR, 0, -1, { NULL }, S_NULL }, //1370
+/*S_WARE_00*/ { SPR_WARE, 0, -1, { NULL }, S_NULL }, //1371
+/*S_RCRY_00*/ { SPR_RCRY, 32768, -1, { NULL }, S_NULL }, //1372
+/*S_BCRY_00*/ { SPR_BCRY, 32768, -1, { NULL }, S_NULL }, //1373
+/*S_CHAP_00*/ { SPR_CHAP, 0, -1, { NULL }, S_NULL }, //1374
+/*S_TUNL_00*/ { SPR_TUNL, 0, -1, { NULL }, S_NULL }, //1375
+/*S_BLTK_00*/ { SPR_BLTK, 0, -1, { NULL }, S_NULL }, //1376
+/*S_SECK_00*/ { SPR_SECK, 0, -1, { NULL }, S_NULL }, //1377
+/*S_MINE_00*/ { SPR_MINE, 0, -1, { NULL }, S_NULL }, //1378
+/*S_REBL_00*/ { SPR_REBL, 0, -1, { NULL }, S_NULL }, //1379
+/*S_PROC_00*/ { SPR_PROC, 0, -1, { NULL }, S_NULL }, //1380
+/*S_ANKH_00*/ { SPR_ANKH, 0, -1, { NULL }, S_NULL }, //1381
+/*S_GOID_00*/ { SPR_GOID, 0, -1, { NULL }, S_NULL }, //1382
+/*S_STMP_00*/ { SPR_STMP, 0, -1, { NULL }, S_NULL }, //1383
+/*S_MDKT_00*/ { SPR_MDKT, 0, -1, { NULL }, S_NULL }, //1384
+/*S_COIN_00*/ { SPR_COIN, 0, -1, { NULL }, S_NULL }, //1385
+/*S_CRED_00*/ { SPR_CRED, 0, -1, { NULL }, S_NULL }, //1386
+/*S_SACK_00*/ { SPR_SACK, 0, -1, { NULL }, S_NULL }, //1387
+/*S_CHST_00*/ { SPR_CHST, 0, -1, { NULL }, S_NULL }, //1388
+/*S_SHD1_00*/ { SPR_SHD1, 0, 17, { A_ShadowOff }, S_SHD1_01 }, //1389
+/*S_SHD1_01*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_02 }, //1390
+/*S_SHD1_02*/ { SPR_SHD1, 0, 17, { A_ShadowOn }, S_SHD1_03 }, //1391
+/*S_SHD1_03*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_00 }, //1392
+/*S_MASK_00*/ { SPR_MASK, 0, -1, { NULL }, S_NULL }, //1393
+/*S_UNIF_00*/ { SPR_UNIF, 0, -1, { NULL }, S_NULL }, //1394
+/*S_OFIC_00*/ { SPR_OFIC, 0, -1, { NULL }, S_NULL }, //1395
+/*S_PMAP_00*/ { SPR_PMAP, 32768, 6, { NULL }, S_PMAP_01 }, //1396
+/*S_PMAP_01*/ { SPR_PMAP, 32769, 6, { NULL }, S_PMAP_00 }, //1397
+/*S_PMUP_00*/ { SPR_PMUP, 32768, 6, { NULL }, S_PMUP_01 }, //1398
+/*S_PMUP_01*/ { SPR_PMUP, 32769, 6, { NULL }, S_PMUP_00 }, //1399
+/*S_BLIT_00*/ { SPR_BLIT, 0, -1, { NULL }, S_NULL }, //1400
+/*S_BBOX_00*/ { SPR_BBOX, 0, -1, { NULL }, S_NULL }, //1401
+/*S_MSSL_00*/ { SPR_MSSL, 0, -1, { NULL }, S_NULL }, //1402
+/*S_ROKT_00*/ { SPR_ROKT, 0, -1, { NULL }, S_NULL }, //1403
+/*S_BRY1_00*/ { SPR_BRY1, 0, 6, { NULL }, S_BRY1_01 }, //1404
+/*S_BRY1_01*/ { SPR_BRY1, 1, 6, { NULL }, S_BRY1_00 }, //1405
+/*S_CPAC_00*/ { SPR_CPAC, 0, 6, { NULL }, S_CPAC_01 }, //1406
+/*S_CPAC_01*/ { SPR_CPAC, 1, 6, { NULL }, S_CPAC_00 }, //1407
+/*S_PQRL_00*/ { SPR_PQRL, 0, -1, { NULL }, S_NULL }, //1408
+/*S_XQRL_00*/ { SPR_XQRL, 0, -1, { NULL }, S_NULL }, //1409
+/*S_GRN1_00*/ { SPR_GRN1, 0, -1, { NULL }, S_NULL }, //1410
+/*S_GRN2_00*/ { SPR_GRN2, 0, -1, { NULL }, S_NULL }, //1411
+/*S_BKPK_00*/ { SPR_BKPK, 0, -1, { NULL }, S_NULL }, //1412
+/*S_RELC_00*/ { SPR_RELC, 32768, -1, { NULL }, S_NULL }, //1413
+/*S_RIFL_00*/ { SPR_RIFL, 0, -1, { NULL }, S_NULL }, //1414
+/*S_RIFL_01*/ { SPR_RIFL, 1, -1, { NULL }, S_NULL }, //1415
+/*S_FLAM_00*/ { SPR_FLAM, 0, -1, { NULL }, S_NULL }, //1416
+/*S_BFLM_00*/ { SPR_BFLM, 0, -1, { NULL }, S_NULL }, //1417
+/*S_MMSL_00*/ { SPR_MMSL, 0, -1, { NULL }, S_NULL }, //1418
+/*S_TRPD_00*/ { SPR_TRPD, 0, -1, { NULL }, S_NULL }, //1419
+/*S_GRND_00*/ { SPR_GRND, 0, -1, { NULL }, S_NULL }, //1420
+/*S_CBOW_00*/ { SPR_CBOW, 0, -1, { NULL }, S_NULL }, //1421
+/*S_SIGL_00*/ { SPR_SIGL, 0, -1, { NULL }, S_NULL }, //1422
+/*S_SIGL_01*/ { SPR_SIGL, 1, -1, { NULL }, S_NULL }, //1423
+/*S_SIGL_02*/ { SPR_SIGL, 2, -1, { NULL }, S_NULL }, //1424
+/*S_SIGL_03*/ { SPR_SIGL, 3, -1, { NULL }, S_NULL }, //1425
+/*S_SIGL_04*/ { SPR_SIGL, 4, -1, { NULL }, S_NULL }, //1426
+/*S_LITE_00*/ { SPR_LITE, 32768, -1, { NULL }, S_NULL }, //1427
+/*S_CNDL_00*/ { SPR_CNDL, 32768, -1, { NULL }, S_NULL }, //1428
+/*S_CLBR_00*/ { SPR_CLBR, 32768, -1, { NULL }, S_NULL }, //1429
+/*S_LITS_00*/ { SPR_LITS, 32768, -1, { NULL }, S_NULL }, //1430
+/*S_LITB_00*/ { SPR_LITB, 32768, -1, { NULL }, S_NULL }, //1431
+/*S_LITG_00*/ { SPR_LITG, 32768, -1, { NULL }, S_NULL }, //1432
+/*S_ROK1_00*/ { SPR_ROK1, 0, -1, { NULL }, S_NULL }, //1433
+/*S_ROK2_00*/ { SPR_ROK2, 0, -1, { NULL }, S_NULL }, //1434
+/*S_ROK3_00*/ { SPR_ROK3, 0, -1, { NULL }, S_NULL }, //1435
+/*S_ROK4_00*/ { SPR_ROK4, 0, -1, { NULL }, S_NULL }, //1436
+/*S_LOGG_00*/ { SPR_LOGG, 0, 5, { A_ActiveSound }, S_LOGG_01 }, //1437
+/*S_LOGG_01*/ { SPR_LOGG, 1, 5, { A_ActiveSound }, S_LOGG_02 }, //1438
+/*S_LOGG_02*/ { SPR_LOGG, 2, 5, { A_ActiveSound }, S_LOGG_03 }, //1439
+/*S_LOGG_03*/ { SPR_LOGG, 3, 5, { A_ActiveSound }, S_LOGG_00 }, //1440
+/*S_RUB1_00*/ { SPR_RUB1, 0, -1, { NULL }, S_NULL }, //1441
+/*S_RUB2_00*/ { SPR_RUB2, 0, -1, { NULL }, S_NULL }, //1442
+/*S_RUB3_00*/ { SPR_RUB3, 0, -1, { NULL }, S_NULL }, //1443
+/*S_RUB4_00*/ { SPR_RUB4, 0, -1, { NULL }, S_NULL }, //1444
+/*S_RUB5_00*/ { SPR_RUB5, 0, -1, { NULL }, S_NULL }, //1445
+/*S_RUB6_00*/ { SPR_RUB6, 0, -1, { NULL }, S_NULL }, //1446
+/*S_RUB7_00*/ { SPR_RUB7, 0, -1, { NULL }, S_NULL }, //1447
+/*S_RUB8_00*/ { SPR_RUB8, 0, -1, { NULL }, S_NULL }, //1448
+/*S_CHAN_00*/ { SPR_CHAN, 0, -1, { NULL }, S_NULL }, //1449
+/*S_STAT_00*/ { SPR_STAT, 0, -1, { NULL }, S_NULL }, //1450
+/*S_DSTA_00*/ { SPR_DSTA, 0, -1, { NULL }, S_NULL }, //1451
+/*S_CRAB_00*/ { SPR_CRAB, 0, -1, { NULL }, S_NULL }, //1452
+/*S_CAGE_00*/ { SPR_CAGE, 0, -1, { NULL }, S_NULL }, //1453
+/*S_TREE_00*/ { SPR_TREE, 0, -1, { NULL }, S_NULL }, //1454
+/*S_TREE_01*/ { SPR_TREE, 1, -1, { NULL }, S_NULL }, //1455
+/*S_TREE_02*/ { SPR_TREE, 2, -1, { NULL }, S_NULL }, //1456
+/*S_TRE1_00*/ { SPR_TRE1, 0, -1, { NULL }, S_NULL }, //1457
+/*S_BUSH_00*/ { SPR_BUSH, 0, -1, { NULL }, S_NULL }, //1458
+/*S_SHRB_00*/ { SPR_SHRB, 0, -1, { NULL }, S_NULL }, //1459
+/*S_STAK_00*/ { SPR_STAK, 0, -1, { NULL }, S_NULL }, //1460
+/*S_BAR1_00*/ { SPR_BAR1, 0, -1, { NULL }, S_NULL }, //1461
+/*S_VASE_00*/ { SPR_VASE, 0, -1, { NULL }, S_NULL }, //1462
+/*S_VASE_01*/ { SPR_VASE, 1, -1, { NULL }, S_NULL }, //1463
+/*S_STOL_00*/ { SPR_STOL, 0, -1, { NULL }, S_NULL }, //1464
+/*S_POT1_00*/ { SPR_POT1, 0, -1, { NULL }, S_NULL }, //1465
+/*S_TUB1_00*/ { SPR_TUB1, 0, -1, { NULL }, S_NULL }, //1466
+/*S_ANVL_00*/ { SPR_ANVL, 0, -1, { NULL }, S_NULL }, //1467
+/*S_TLMP_00*/ { SPR_TLMP, 0, -1, { NULL }, S_NULL }, //1468
+/*S_TLMP_01*/ { SPR_TLMP, 1, -1, { NULL }, S_NULL }, //1469
+/*S_TRAY_00*/ { SPR_TRAY, 0, -1, { NULL }, S_NULL }, //1470
+/*S_APOW_00*/ { SPR_APOW, 0, 4, { A_ActiveSound }, S_APOW_00 }, //1471
+/*S_AFED_00*/ { SPR_AFED, 0, -1, { NULL }, S_NULL }, //1472
+/*S_DRIP_00*/ { SPR_DRIP, 0, 6, { A_ActiveSound }, S_DRIP_01 }, //1473
+/*S_DRIP_01*/ { SPR_DRIP, 1, 4, { NULL }, S_DRIP_02 }, //1474
+/*S_DRIP_02*/ { SPR_DRIP, 2, 4, { NULL }, S_DRIP_03 }, //1475
+/*S_DRIP_03*/ { SPR_DRIP, 3, 4, { A_ActiveSound }, S_DRIP_04 }, //1476
+/*S_DRIP_04*/ { SPR_DRIP, 4, 4, { NULL }, S_DRIP_05 }, //1477
+/*S_DRIP_05*/ { SPR_DRIP, 5, 4, { NULL }, S_DRIP_06 }, //1478
+/*S_DRIP_06*/ { SPR_DRIP, 6, 4, { A_ActiveSound }, S_DRIP_07 }, //1479
+/*S_DRIP_07*/ { SPR_DRIP, 7, 4, { NULL }, S_DRIP_00 }, //1480
+/*S_CDRP_00*/ { SPR_CDRP, 0, 10, { NULL }, S_CDRP_01 }, //1481
+/*S_CDRP_01*/ { SPR_CDRP, 1, 8, { NULL }, S_CDRP_02 }, //1482
+/*S_CDRP_02*/ { SPR_CDRP, 2, 8, { NULL }, S_CDRP_03 }, //1483
+/*S_CDRP_03*/ { SPR_CDRP, 3, 8, { NULL }, S_CDRP_00 }, //1484
+/*S_SPLH_00*/ { SPR_SPLH, 0, 4, { NULL }, S_SPLH_01 }, //1485
+/*S_SPLH_01*/ { SPR_SPLH, 1, 4, { NULL }, S_SPLH_02 }, //1486
+/*S_SPLH_02*/ { SPR_SPLH, 2, 4, { NULL }, S_SPLH_03 }, //1487
+/*S_SPLH_03*/ { SPR_SPLH, 3, 8, { NULL }, S_SPLH_04 }, //1488
+/*S_SPLH_04*/ { SPR_SPLH, 4, 4, { NULL }, S_SPLH_05 }, //1489
+/*S_SPLH_05*/ { SPR_SPLH, 5, 4, { NULL }, S_SPLH_06 }, //1490
+/*S_SPLH_06*/ { SPR_SPLH, 6, 4, { NULL }, S_SPLH_07 }, //1491
+/*S_SPLH_07*/ { SPR_SPLH, 7, 4, { A_ActiveSound }, S_SPLH_00 }, //1492
+/*S_WTFT_00*/ { SPR_WTFT, 0, 4, { NULL }, S_WTFT_01 }, //1493
+/*S_WTFT_01*/ { SPR_WTFT, 1, 4, { NULL }, S_WTFT_02 }, //1494
+/*S_WTFT_02*/ { SPR_WTFT, 2, 4, { NULL }, S_WTFT_03 }, //1495
+/*S_WTFT_03*/ { SPR_WTFT, 3, 4, { A_ActiveSound }, S_WTFT_00 }, //1496
+/*S_HERT_00*/ { SPR_HERT, 32768, 4, { NULL }, S_HERT_01 }, //1497
+/*S_HERT_01*/ { SPR_HERT, 32769, 4, { NULL }, S_HERT_02 }, //1498
+/*S_HERT_02*/ { SPR_HERT, 32770, 4, { NULL }, S_HERT_00 }, //1499
+/*S_TELP_00*/ { SPR_TELP, 32768, 3, { NULL }, S_TELP_01 }, //1500
+/*S_TELP_01*/ { SPR_TELP, 32769, 3, { NULL }, S_TELP_02 }, //1501
+/*S_TELP_02*/ { SPR_TELP, 32770, 3, { NULL }, S_TELP_03 }, //1502
+/*S_TELP_03*/ { SPR_TELP, 32771, 3, { NULL }, S_TELP_00 }, //1503
+/*S_MONI_00*/ { SPR_MONI, 0, -1, { NULL }, S_NULL }, //1504
+/*S_STEL_00*/ { SPR_STEL, 0, -1, { NULL }, S_NULL }, //1505
+/*S_STLA_00*/ { SPR_STLA, 0, -1, { NULL }, S_NULL }, //1506
+/*S_STLE_00*/ { SPR_STLE, 0, -1, { NULL }, S_NULL }, //1507
+/*S_HUGE_00*/ { SPR_HUGE, 0, 4, { NULL }, S_HUGE_01 }, //1508
+/*S_HUGE_01*/ { SPR_HUGE, 1, 5, { NULL }, S_HUGE_02 }, //1509
+/*S_HUGE_02*/ { SPR_HUGE, 2, 5, { NULL }, S_HUGE_03 }, //1510
+/*S_HUGE_03*/ { SPR_HUGE, 3, 5, { NULL }, S_HUGE_00 }, //1511
+/*S_STLG_00*/ { SPR_STLG, 0, -1, { NULL }, S_NULL }, //1512
+/*S_STLG_01*/ { SPR_STLG, 1, -1, { NULL }, S_NULL }, //1513
+/*S_STLG_02*/ { SPR_STLG, 2, -1, { NULL }, S_NULL }, //1514
+/*S_STLG_03*/ { SPR_STLG, 3, -1, { NULL }, S_NULL }, //1515
+/*S_STLG_04*/ { SPR_STLG, 4, -1, { NULL }, S_NULL }, //1516
+/*S_STLG_05*/ { SPR_STLG, 5, -1, { NULL }, S_NULL }, //1517
};
+
// villsa [STRIFE] TODO - add strife mobjtypes
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
- { // MT_PLAYER
- -1, // doomednum
- S_PLAY, // spawnstate
- 100, // spawnhealth
- S_PLAY_RUN1, // seestate
- sfx_None, // seesound
- 0, // reactiontime
- sfx_None, // attacksound
- S_PLAY_PAIN, // painstate
- 255, // painchance
- sfx_plpain, // painsound
- S_NULL, // meleestate
- S_PLAY_ATK1, // missilestate
- S_PLAY_DIE1, // deathstate
- S_PLAY_XDIE1, // xdeathstate
- sfx_pldeth, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
- S_NULL // raisestate
+ { /*MT_PLAYER*/
+ -1, //doomednum
+ S_PLAY_00, //spawnstate
+ 100, //spawnhealth
+ S_PLAY_01, //seestate
+ sfx_None, //seesound
+ 0, //reactiontime
+ sfx_None, //attacksound
+ S_PLAY_07, //painstate
+ 255, //painchance
+ sfx_plpain, //painsound
+ S_NULL, //meleestate
+ S_PLAY_05, //missilestate
+ S_NULL, //crashstate
+ S_PLAY_09, //deathstate
+ S_RGIB_00, //xdeathstate
+ sfx_pldeth, //deathsound
+ 0, //speed
+ 18*FRACUNIT, //radius
+ 56*FRACUNIT, //height
+ 100, //mass
+ 0, //damage
+ sfx_None, //activesound
+ MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH/*|MF_ALLY*/, //flags
+ NULL, //namepointer
},
};
diff --git a/src/strife/info.h b/src/strife/info.h
index f94af13f..6a385217 100644
--- a/src/strife/info.h
+++ b/src/strife/info.h
@@ -32,1120 +32,1799 @@
// Needed for action function pointer handling.
#include "d_think.h"
+// villsa [STRIFE]
typedef enum
{
- SPR_TROO,
- SPR_SHTG,
- SPR_PUNG,
- SPR_PISG,
- SPR_PISF,
- SPR_SHTF,
+ SPR_PLAY,
+ SPR_PNCH,
+ SPR_WAVE,
+ SPR_RBPY,
+ SPR_TRGT,
+ SPR_XBOW,
+ SPR_MMIS,
+ SPR_RIFG,
+ SPR_RIFF,
+ SPR_FLMT,
+ SPR_FLMF,
+ SPR_BLST,
+ SPR_BLSF,
+ SPR_GREN,
+ SPR_GREF,
+ SPR_SIGH,
+ SPR_SIGF,
+ SPR_POW1,
+ SPR_POW2,
+ SPR_POW3,
+ SPR_ZAP1,
+ SPR_SPRY,
+ SPR_BLOD,
+ SPR_PUFY,
+ SPR_SHT1,
SPR_SHT2,
- SPR_CHGG,
- SPR_CHGF,
- SPR_MISG,
- SPR_MISF,
- SPR_SAWG,
- SPR_PLSG,
- SPR_PLSF,
- SPR_BFGG,
- SPR_BFGF,
- SPR_BLUD,
- SPR_PUFF,
- SPR_BAL1,
- SPR_BAL2,
- SPR_PLSS,
- SPR_PLSE,
+ SPR_GRIN,
+ SPR_GRAP,
+ SPR_UBAM,
+ SPR_BNG2,
+ SPR_BNG4,
+ SPR_BNG3,
+ SPR_FLBE,
+ SPR_XPRK,
+ SPR_OCLW,
+ SPR_CCLW,
+ SPR_TEND,
+ SPR_MICR,
+ SPR_MISS,
+ SPR_AROW,
+ SPR_ARWP,
+ SPR_TORP,
+ SPR_THIT,
+ SPR_TWAV,
SPR_MISL,
- SPR_BFS1,
- SPR_BFE1,
- SPR_BFE2,
SPR_TFOG,
SPR_IFOG,
- SPR_PLAY,
- SPR_POSS,
- SPR_SPOS,
- SPR_VILE,
- SPR_FIRE,
- SPR_FATB,
- SPR_FBXP,
- SPR_SKEL,
- SPR_MANF,
- SPR_FATT,
- SPR_CPOS,
- SPR_SARG,
- SPR_HEAD,
- SPR_BAL7,
- SPR_BOSS,
- SPR_BOS2,
- SPR_SKUL,
+ SPR_SHRD,
+ SPR_RGIB,
+ SPR_MRYS,
+ SPR_MRNO,
+ SPR_MRST,
+ SPR_MRLK,
+ SPR_MRBD,
+ SPR_MRPN,
+ SPR_MRGT,
+ SPR_BURN,
+ SPR_DISR,
+ SPR_PEAS,
+ SPR_GIBS,
+ SPR_AGRD,
+ SPR_ARMR,
+ SPR_SACR,
+ SPR_TNK1,
+ SPR_TNK2,
+ SPR_TNK3,
+ SPR_TNK4,
+ SPR_TNK5,
+ SPR_TNK6,
+ SPR_NEAL,
+ SPR_BEGR,
+ SPR_HMN1,
+ SPR_LEDR,
+ SPR_LEAD,
+ SPR_ROB1,
+ SPR_PGRD,
+ SPR_ROB2,
+ SPR_MLDR,
+ SPR_ORCL,
+ SPR_PRST,
+ SPR_PDED,
+ SPR_ALN1,
+ SPR_AL1P,
+ SPR_NODE,
+ SPR_MTHD,
+ SPR_MNAM,
+ SPR_MNAL,
+ SPR_MDTH,
+ SPR_NEST,
+ SPR_PODD,
+ SPR_ZAP6,
+ SPR_ZOT3,
+ SPR_ZAP7,
+ SPR_ZOT1,
+ SPR_ZAP5,
+ SPR_ZOT2,
+ SPR_SEWR,
SPR_SPID,
- SPR_BSPI,
- SPR_APLS,
- SPR_APBX,
- SPR_CYBR,
- SPR_PAIN,
- SPR_SSWV,
- SPR_KEEN,
- SPR_BBRN,
- SPR_BOSF,
+ SPR_ROB3,
+ SPR_RBB3,
+ SPR_PRGR,
+ SPR_BASE,
+ SPR_FRBL,
+ SPR_KLAX,
+ SPR_TURT,
+ SPR_BALL,
+ SPR_PSTN,
+ SPR_SECR,
+ SPR_TARG,
+ SPR_RING,
+ SPR_EARS,
+ SPR_COMM,
+ SPR_BOOM,
+ SPR_RATT,
+ SPR_HOGN,
+ SPR_DEAD,
+ SPR_SBAN,
+ SPR_BOTR,
+ SPR_HATR,
+ SPR_TOPR,
+ SPR_COUP,
+ SPR_BUBB,
+ SPR_BUBF,
+ SPR_BUBC,
+ SPR_ASPR,
+ SPR_SPDL,
+ SPR_TOKN,
+ SPR_OTOK,
+ SPR_HELT,
+ SPR_GUNT,
+ SPR_FULL,
+ SPR_MEAT,
+ SPR_JUNK,
+ SPR_FFOT,
+ SPR_DIE1,
+ SPR_BEAC,
SPR_ARM1,
SPR_ARM2,
- SPR_BAR1,
- SPR_BEXP,
- SPR_FCAN,
- SPR_BON1,
- SPR_BON2,
- SPR_BKEY,
- SPR_RKEY,
- SPR_YKEY,
- SPR_BSKU,
- SPR_RSKU,
- SPR_YSKU,
- SPR_STIM,
- SPR_MEDI,
- SPR_SOUL,
- SPR_PINV,
- SPR_PSTR,
- SPR_PINS,
- SPR_MEGA,
- SPR_SUIT,
+ SPR_BARW,
+ SPR_BART,
+ SPR_LAMP,
+ SPR_LANT,
+ SPR_BARL,
+ SPR_BOWL,
+ SPR_BRAZ,
+ SPR_TRCH,
+ SPR_LTRH,
+ SPR_LMPC,
+ SPR_LOGS,
+ SPR_TRHO,
+ SPR_WATR,
+ SPR_MUGG,
+ SPR_FUSL,
+ SPR_CRD1,
+ SPR_CRD2,
+ SPR_TPAS,
+ SPR_KY1G,
+ SPR_KY2S,
+ SPR_KY3B,
+ SPR_HAND,
+ SPR_CRYS,
+ SPR_PRIS,
+ SPR_PWR1,
+ SPR_PWR2,
+ SPR_PWR3,
+ SPR_ORAC,
+ SPR_GYID,
+ SPR_FUBR,
+ SPR_WARE,
+ SPR_RCRY,
+ SPR_BCRY,
+ SPR_CHAP,
+ SPR_TUNL,
+ SPR_BLTK,
+ SPR_SECK,
+ SPR_MINE,
+ SPR_REBL,
+ SPR_PROC,
+ SPR_ANKH,
+ SPR_GOID,
+ SPR_STMP,
+ SPR_MDKT,
+ SPR_COIN,
+ SPR_CRED,
+ SPR_SACK,
+ SPR_CHST,
+ SPR_SHD1,
+ SPR_MASK,
+ SPR_UNIF,
+ SPR_OFIC,
SPR_PMAP,
- SPR_PVIS,
- SPR_CLIP,
- SPR_AMMO,
- SPR_ROCK,
- SPR_BROK,
- SPR_CELL,
- SPR_CELP,
- SPR_SHEL,
- SPR_SBOX,
- SPR_BPAK,
- SPR_BFUG,
- SPR_MGUN,
- SPR_CSAW,
- SPR_LAUN,
- SPR_PLAS,
- SPR_SHOT,
- SPR_SGN2,
- SPR_COLU,
- SPR_SMT2,
- SPR_GOR1,
- SPR_POL2,
- SPR_POL5,
- SPR_POL4,
- SPR_POL3,
- SPR_POL1,
- SPR_POL6,
- SPR_GOR2,
- SPR_GOR3,
- SPR_GOR4,
- SPR_GOR5,
- SPR_SMIT,
- SPR_COL1,
- SPR_COL2,
- SPR_COL3,
- SPR_COL4,
- SPR_CAND,
- SPR_CBRA,
- SPR_COL6,
+ SPR_PMUP,
+ SPR_BLIT,
+ SPR_BBOX,
+ SPR_MSSL,
+ SPR_ROKT,
+ SPR_BRY1,
+ SPR_CPAC,
+ SPR_PQRL,
+ SPR_XQRL,
+ SPR_GRN1,
+ SPR_GRN2,
+ SPR_BKPK,
+ SPR_RELC,
+ SPR_RIFL,
+ SPR_FLAM,
+ SPR_BFLM,
+ SPR_MMSL,
+ SPR_TRPD,
+ SPR_GRND,
+ SPR_CBOW,
+ SPR_SIGL,
+ SPR_LITE,
+ SPR_CNDL,
+ SPR_CLBR,
+ SPR_LITS,
+ SPR_LITB,
+ SPR_LITG,
+ SPR_ROK1,
+ SPR_ROK2,
+ SPR_ROK3,
+ SPR_ROK4,
+ SPR_LOGG,
+ SPR_RUB1,
+ SPR_RUB2,
+ SPR_RUB3,
+ SPR_RUB4,
+ SPR_RUB5,
+ SPR_RUB6,
+ SPR_RUB7,
+ SPR_RUB8,
+ SPR_CHAN,
+ SPR_STAT,
+ SPR_DSTA,
+ SPR_CRAB,
+ SPR_CAGE,
+ SPR_TREE,
SPR_TRE1,
- SPR_TRE2,
- SPR_ELEC,
- SPR_CEYE,
- SPR_FSKU,
- SPR_COL5,
- SPR_TBLU,
- SPR_TGRN,
- SPR_TRED,
- SPR_SMBT,
- SPR_SMGT,
- SPR_SMRT,
- SPR_HDB1,
- SPR_HDB2,
- SPR_HDB3,
- SPR_HDB4,
- SPR_HDB5,
- SPR_HDB6,
- SPR_POB1,
- SPR_POB2,
- SPR_BRS1,
+ SPR_BUSH,
+ SPR_SHRB,
+ SPR_STAK,
+ SPR_BAR1,
+ SPR_VASE,
+ SPR_STOL,
+ SPR_POT1,
+ SPR_TUB1,
+ SPR_ANVL,
SPR_TLMP,
- SPR_TLP2,
+ SPR_TRAY,
+ SPR_APOW,
+ SPR_AFED,
+ SPR_DRIP,
+ SPR_CDRP,
+ SPR_SPLH,
+ SPR_WTFT,
+ SPR_HERT,
+ SPR_TELP,
+ SPR_MONI,
+ SPR_STEL,
+ SPR_STLA,
+ SPR_STLE,
+ SPR_HUGE,
+ SPR_STLG,
NUMSPRITES
} spritenum_t;
+// villsa [STRIFE]
typedef enum
{
- S_NULL,
- S_LIGHTDONE,
- S_PUNCH,
- S_PUNCHDOWN,
- S_PUNCHUP,
- S_PUNCH1,
- S_PUNCH2,
- S_PUNCH3,
- S_PUNCH4,
- S_PUNCH5,
- S_PISTOL,
- S_PISTOLDOWN,
- S_PISTOLUP,
- S_PISTOL1,
- S_PISTOL2,
- S_PISTOL3,
- S_PISTOL4,
- S_PISTOLFLASH,
- S_SGUN,
- S_SGUNDOWN,
- S_SGUNUP,
- S_SGUN1,
- S_SGUN2,
- S_SGUN3,
- S_SGUN4,
- S_SGUN5,
- S_SGUN6,
- S_SGUN7,
- S_SGUN8,
- S_SGUN9,
- S_SGUNFLASH1,
- S_SGUNFLASH2,
- S_DSGUN,
- S_DSGUNDOWN,
- S_DSGUNUP,
- S_DSGUN1,
- S_DSGUN2,
- S_DSGUN3,
- S_DSGUN4,
- S_DSGUN5,
- S_DSGUN6,
- S_DSGUN7,
- S_DSGUN8,
- S_DSGUN9,
- S_DSGUN10,
- S_DSNR1,
- S_DSNR2,
- S_DSGUNFLASH1,
- S_DSGUNFLASH2,
- S_CHAIN,
- S_CHAINDOWN,
- S_CHAINUP,
- S_CHAIN1,
- S_CHAIN2,
- S_CHAIN3,
- S_CHAINFLASH1,
- S_CHAINFLASH2,
- S_MISSILE,
- S_MISSILEDOWN,
- S_MISSILEUP,
- S_MISSILE1,
- S_MISSILE2,
- S_MISSILE3,
- S_MISSILEFLASH1,
- S_MISSILEFLASH2,
- S_MISSILEFLASH3,
- S_MISSILEFLASH4,
- S_SAW,
- S_SAWB,
- S_SAWDOWN,
- S_SAWUP,
- S_SAW1,
- S_SAW2,
- S_SAW3,
- S_PLASMA,
- S_PLASMADOWN,
- S_PLASMAUP,
- S_PLASMA1,
- S_PLASMA2,
- S_PLASMAFLASH1,
- S_PLASMAFLASH2,
- S_BFG,
- S_BFGDOWN,
- S_BFGUP,
- S_BFG1,
- S_BFG2,
- S_BFG3,
- S_BFG4,
- S_BFGFLASH1,
- S_BFGFLASH2,
- S_BLOOD1,
- S_BLOOD2,
- S_BLOOD3,
- S_PUFF1,
- S_PUFF2,
- S_PUFF3,
- S_PUFF4,
- S_TBALL1,
- S_TBALL2,
- S_TBALLX1,
- S_TBALLX2,
- S_TBALLX3,
- S_RBALL1,
- S_RBALL2,
- S_RBALLX1,
- S_RBALLX2,
- S_RBALLX3,
- S_PLASBALL,
- S_PLASBALL2,
- S_PLASEXP,
- S_PLASEXP2,
- S_PLASEXP3,
- S_PLASEXP4,
- S_PLASEXP5,
- S_ROCKET,
- S_BFGSHOT,
- S_BFGSHOT2,
- S_BFGLAND,
- S_BFGLAND2,
- S_BFGLAND3,
- S_BFGLAND4,
- S_BFGLAND5,
- S_BFGLAND6,
- S_BFGEXP,
- S_BFGEXP2,
- S_BFGEXP3,
- S_BFGEXP4,
- S_EXPLODE1,
- S_EXPLODE2,
- S_EXPLODE3,
- S_TFOG,
- S_TFOG01,
- S_TFOG02,
- S_TFOG2,
- S_TFOG3,
- S_TFOG4,
- S_TFOG5,
- S_TFOG6,
- S_TFOG7,
- S_TFOG8,
- S_TFOG9,
- S_TFOG10,
- S_IFOG,
- S_IFOG01,
- S_IFOG02,
- S_IFOG2,
- S_IFOG3,
- S_IFOG4,
- S_IFOG5,
- S_PLAY,
- S_PLAY_RUN1,
- S_PLAY_RUN2,
- S_PLAY_RUN3,
- S_PLAY_RUN4,
- S_PLAY_ATK1,
- S_PLAY_ATK2,
- S_PLAY_PAIN,
- S_PLAY_PAIN2,
- S_PLAY_DIE1,
- S_PLAY_DIE2,
- S_PLAY_DIE3,
- S_PLAY_DIE4,
- S_PLAY_DIE5,
- S_PLAY_DIE6,
- S_PLAY_DIE7,
- S_PLAY_XDIE1,
- S_PLAY_XDIE2,
- S_PLAY_XDIE3,
- S_PLAY_XDIE4,
- S_PLAY_XDIE5,
- S_PLAY_XDIE6,
- S_PLAY_XDIE7,
- S_PLAY_XDIE8,
- S_PLAY_XDIE9,
- S_POSS_STND,
- S_POSS_STND2,
- S_POSS_RUN1,
- S_POSS_RUN2,
- S_POSS_RUN3,
- S_POSS_RUN4,
- S_POSS_RUN5,
- S_POSS_RUN6,
- S_POSS_RUN7,
- S_POSS_RUN8,
- S_POSS_ATK1,
- S_POSS_ATK2,
- S_POSS_ATK3,
- S_POSS_PAIN,
- S_POSS_PAIN2,
- S_POSS_DIE1,
- S_POSS_DIE2,
- S_POSS_DIE3,
- S_POSS_DIE4,
- S_POSS_DIE5,
- S_POSS_XDIE1,
- S_POSS_XDIE2,
- S_POSS_XDIE3,
- S_POSS_XDIE4,
- S_POSS_XDIE5,
- S_POSS_XDIE6,
- S_POSS_XDIE7,
- S_POSS_XDIE8,
- S_POSS_XDIE9,
- S_POSS_RAISE1,
- S_POSS_RAISE2,
- S_POSS_RAISE3,
- S_POSS_RAISE4,
- S_SPOS_STND,
- S_SPOS_STND2,
- S_SPOS_RUN1,
- S_SPOS_RUN2,
- S_SPOS_RUN3,
- S_SPOS_RUN4,
- S_SPOS_RUN5,
- S_SPOS_RUN6,
- S_SPOS_RUN7,
- S_SPOS_RUN8,
- S_SPOS_ATK1,
- S_SPOS_ATK2,
- S_SPOS_ATK3,
- S_SPOS_PAIN,
- S_SPOS_PAIN2,
- S_SPOS_DIE1,
- S_SPOS_DIE2,
- S_SPOS_DIE3,
- S_SPOS_DIE4,
- S_SPOS_DIE5,
- S_SPOS_XDIE1,
- S_SPOS_XDIE2,
- S_SPOS_XDIE3,
- S_SPOS_XDIE4,
- S_SPOS_XDIE5,
- S_SPOS_XDIE6,
- S_SPOS_XDIE7,
- S_SPOS_XDIE8,
- S_SPOS_XDIE9,
- S_SPOS_RAISE1,
- S_SPOS_RAISE2,
- S_SPOS_RAISE3,
- S_SPOS_RAISE4,
- S_SPOS_RAISE5,
- S_VILE_STND,
- S_VILE_STND2,
- S_VILE_RUN1,
- S_VILE_RUN2,
- S_VILE_RUN3,
- S_VILE_RUN4,
- S_VILE_RUN5,
- S_VILE_RUN6,
- S_VILE_RUN7,
- S_VILE_RUN8,
- S_VILE_RUN9,
- S_VILE_RUN10,
- S_VILE_RUN11,
- S_VILE_RUN12,
- S_VILE_ATK1,
- S_VILE_ATK2,
- S_VILE_ATK3,
- S_VILE_ATK4,
- S_VILE_ATK5,
- S_VILE_ATK6,
- S_VILE_ATK7,
- S_VILE_ATK8,
- S_VILE_ATK9,
- S_VILE_ATK10,
- S_VILE_ATK11,
- S_VILE_HEAL1,
- S_VILE_HEAL2,
- S_VILE_HEAL3,
- S_VILE_PAIN,
- S_VILE_PAIN2,
- S_VILE_DIE1,
- S_VILE_DIE2,
- S_VILE_DIE3,
- S_VILE_DIE4,
- S_VILE_DIE5,
- S_VILE_DIE6,
- S_VILE_DIE7,
- S_VILE_DIE8,
- S_VILE_DIE9,
- S_VILE_DIE10,
- S_FIRE1,
- S_FIRE2,
- S_FIRE3,
- S_FIRE4,
- S_FIRE5,
- S_FIRE6,
- S_FIRE7,
- S_FIRE8,
- S_FIRE9,
- S_FIRE10,
- S_FIRE11,
- S_FIRE12,
- S_FIRE13,
- S_FIRE14,
- S_FIRE15,
- S_FIRE16,
- S_FIRE17,
- S_FIRE18,
- S_FIRE19,
- S_FIRE20,
- S_FIRE21,
- S_FIRE22,
- S_FIRE23,
- S_FIRE24,
- S_FIRE25,
- S_FIRE26,
- S_FIRE27,
- S_FIRE28,
- S_FIRE29,
- S_FIRE30,
- S_SMOKE1,
- S_SMOKE2,
- S_SMOKE3,
- S_SMOKE4,
- S_SMOKE5,
- S_TRACER,
- S_TRACER2,
- S_TRACEEXP1,
- S_TRACEEXP2,
- S_TRACEEXP3,
- S_SKEL_STND,
- S_SKEL_STND2,
- S_SKEL_RUN1,
- S_SKEL_RUN2,
- S_SKEL_RUN3,
- S_SKEL_RUN4,
- S_SKEL_RUN5,
- S_SKEL_RUN6,
- S_SKEL_RUN7,
- S_SKEL_RUN8,
- S_SKEL_RUN9,
- S_SKEL_RUN10,
- S_SKEL_RUN11,
- S_SKEL_RUN12,
- S_SKEL_FIST1,
- S_SKEL_FIST2,
- S_SKEL_FIST3,
- S_SKEL_FIST4,
- S_SKEL_MISS1,
- S_SKEL_MISS2,
- S_SKEL_MISS3,
- S_SKEL_MISS4,
- S_SKEL_PAIN,
- S_SKEL_PAIN2,
- S_SKEL_DIE1,
- S_SKEL_DIE2,
- S_SKEL_DIE3,
- S_SKEL_DIE4,
- S_SKEL_DIE5,
- S_SKEL_DIE6,
- S_SKEL_RAISE1,
- S_SKEL_RAISE2,
- S_SKEL_RAISE3,
- S_SKEL_RAISE4,
- S_SKEL_RAISE5,
- S_SKEL_RAISE6,
- S_FATSHOT1,
- S_FATSHOT2,
- S_FATSHOTX1,
- S_FATSHOTX2,
- S_FATSHOTX3,
- S_FATT_STND,
- S_FATT_STND2,
- S_FATT_RUN1,
- S_FATT_RUN2,
- S_FATT_RUN3,
- S_FATT_RUN4,
- S_FATT_RUN5,
- S_FATT_RUN6,
- S_FATT_RUN7,
- S_FATT_RUN8,
- S_FATT_RUN9,
- S_FATT_RUN10,
- S_FATT_RUN11,
- S_FATT_RUN12,
- S_FATT_ATK1,
- S_FATT_ATK2,
- S_FATT_ATK3,
- S_FATT_ATK4,
- S_FATT_ATK5,
- S_FATT_ATK6,
- S_FATT_ATK7,
- S_FATT_ATK8,
- S_FATT_ATK9,
- S_FATT_ATK10,
- S_FATT_PAIN,
- S_FATT_PAIN2,
- S_FATT_DIE1,
- S_FATT_DIE2,
- S_FATT_DIE3,
- S_FATT_DIE4,
- S_FATT_DIE5,
- S_FATT_DIE6,
- S_FATT_DIE7,
- S_FATT_DIE8,
- S_FATT_DIE9,
- S_FATT_DIE10,
- S_FATT_RAISE1,
- S_FATT_RAISE2,
- S_FATT_RAISE3,
- S_FATT_RAISE4,
- S_FATT_RAISE5,
- S_FATT_RAISE6,
- S_FATT_RAISE7,
- S_FATT_RAISE8,
- S_CPOS_STND,
- S_CPOS_STND2,
- S_CPOS_RUN1,
- S_CPOS_RUN2,
- S_CPOS_RUN3,
- S_CPOS_RUN4,
- S_CPOS_RUN5,
- S_CPOS_RUN6,
- S_CPOS_RUN7,
- S_CPOS_RUN8,
- S_CPOS_ATK1,
- S_CPOS_ATK2,
- S_CPOS_ATK3,
- S_CPOS_ATK4,
- S_CPOS_PAIN,
- S_CPOS_PAIN2,
- S_CPOS_DIE1,
- S_CPOS_DIE2,
- S_CPOS_DIE3,
- S_CPOS_DIE4,
- S_CPOS_DIE5,
- S_CPOS_DIE6,
- S_CPOS_DIE7,
- S_CPOS_XDIE1,
- S_CPOS_XDIE2,
- S_CPOS_XDIE3,
- S_CPOS_XDIE4,
- S_CPOS_XDIE5,
- S_CPOS_XDIE6,
- S_CPOS_RAISE1,
- S_CPOS_RAISE2,
- S_CPOS_RAISE3,
- S_CPOS_RAISE4,
- S_CPOS_RAISE5,
- S_CPOS_RAISE6,
- S_CPOS_RAISE7,
- S_TROO_STND,
- S_TROO_STND2,
- S_TROO_RUN1,
- S_TROO_RUN2,
- S_TROO_RUN3,
- S_TROO_RUN4,
- S_TROO_RUN5,
- S_TROO_RUN6,
- S_TROO_RUN7,
- S_TROO_RUN8,
- S_TROO_ATK1,
- S_TROO_ATK2,
- S_TROO_ATK3,
- S_TROO_PAIN,
- S_TROO_PAIN2,
- S_TROO_DIE1,
- S_TROO_DIE2,
- S_TROO_DIE3,
- S_TROO_DIE4,
- S_TROO_DIE5,
- S_TROO_XDIE1,
- S_TROO_XDIE2,
- S_TROO_XDIE3,
- S_TROO_XDIE4,
- S_TROO_XDIE5,
- S_TROO_XDIE6,
- S_TROO_XDIE7,
- S_TROO_XDIE8,
- S_TROO_RAISE1,
- S_TROO_RAISE2,
- S_TROO_RAISE3,
- S_TROO_RAISE4,
- S_TROO_RAISE5,
- S_SARG_STND,
- S_SARG_STND2,
- S_SARG_RUN1,
- S_SARG_RUN2,
- S_SARG_RUN3,
- S_SARG_RUN4,
- S_SARG_RUN5,
- S_SARG_RUN6,
- S_SARG_RUN7,
- S_SARG_RUN8,
- S_SARG_ATK1,
- S_SARG_ATK2,
- S_SARG_ATK3,
- S_SARG_PAIN,
- S_SARG_PAIN2,
- S_SARG_DIE1,
- S_SARG_DIE2,
- S_SARG_DIE3,
- S_SARG_DIE4,
- S_SARG_DIE5,
- S_SARG_DIE6,
- S_SARG_RAISE1,
- S_SARG_RAISE2,
- S_SARG_RAISE3,
- S_SARG_RAISE4,
- S_SARG_RAISE5,
- S_SARG_RAISE6,
- S_HEAD_STND,
- S_HEAD_RUN1,
- S_HEAD_ATK1,
- S_HEAD_ATK2,
- S_HEAD_ATK3,
- S_HEAD_PAIN,
- S_HEAD_PAIN2,
- S_HEAD_PAIN3,
- S_HEAD_DIE1,
- S_HEAD_DIE2,
- S_HEAD_DIE3,
- S_HEAD_DIE4,
- S_HEAD_DIE5,
- S_HEAD_DIE6,
- S_HEAD_RAISE1,
- S_HEAD_RAISE2,
- S_HEAD_RAISE3,
- S_HEAD_RAISE4,
- S_HEAD_RAISE5,
- S_HEAD_RAISE6,
- S_BRBALL1,
- S_BRBALL2,
- S_BRBALLX1,
- S_BRBALLX2,
- S_BRBALLX3,
- S_BOSS_STND,
- S_BOSS_STND2,
- S_BOSS_RUN1,
- S_BOSS_RUN2,
- S_BOSS_RUN3,
- S_BOSS_RUN4,
- S_BOSS_RUN5,
- S_BOSS_RUN6,
- S_BOSS_RUN7,
- S_BOSS_RUN8,
- S_BOSS_ATK1,
- S_BOSS_ATK2,
- S_BOSS_ATK3,
- S_BOSS_PAIN,
- S_BOSS_PAIN2,
- S_BOSS_DIE1,
- S_BOSS_DIE2,
- S_BOSS_DIE3,
- S_BOSS_DIE4,
- S_BOSS_DIE5,
- S_BOSS_DIE6,
- S_BOSS_DIE7,
- S_BOSS_RAISE1,
- S_BOSS_RAISE2,
- S_BOSS_RAISE3,
- S_BOSS_RAISE4,
- S_BOSS_RAISE5,
- S_BOSS_RAISE6,
- S_BOSS_RAISE7,
- S_BOS2_STND,
- S_BOS2_STND2,
- S_BOS2_RUN1,
- S_BOS2_RUN2,
- S_BOS2_RUN3,
- S_BOS2_RUN4,
- S_BOS2_RUN5,
- S_BOS2_RUN6,
- S_BOS2_RUN7,
- S_BOS2_RUN8,
- S_BOS2_ATK1,
- S_BOS2_ATK2,
- S_BOS2_ATK3,
- S_BOS2_PAIN,
- S_BOS2_PAIN2,
- S_BOS2_DIE1,
- S_BOS2_DIE2,
- S_BOS2_DIE3,
- S_BOS2_DIE4,
- S_BOS2_DIE5,
- S_BOS2_DIE6,
- S_BOS2_DIE7,
- S_BOS2_RAISE1,
- S_BOS2_RAISE2,
- S_BOS2_RAISE3,
- S_BOS2_RAISE4,
- S_BOS2_RAISE5,
- S_BOS2_RAISE6,
- S_BOS2_RAISE7,
- S_SKULL_STND,
- S_SKULL_STND2,
- S_SKULL_RUN1,
- S_SKULL_RUN2,
- S_SKULL_ATK1,
- S_SKULL_ATK2,
- S_SKULL_ATK3,
- S_SKULL_ATK4,
- S_SKULL_PAIN,
- S_SKULL_PAIN2,
- S_SKULL_DIE1,
- S_SKULL_DIE2,
- S_SKULL_DIE3,
- S_SKULL_DIE4,
- S_SKULL_DIE5,
- S_SKULL_DIE6,
- S_SPID_STND,
- S_SPID_STND2,
- S_SPID_RUN1,
- S_SPID_RUN2,
- S_SPID_RUN3,
- S_SPID_RUN4,
- S_SPID_RUN5,
- S_SPID_RUN6,
- S_SPID_RUN7,
- S_SPID_RUN8,
- S_SPID_RUN9,
- S_SPID_RUN10,
- S_SPID_RUN11,
- S_SPID_RUN12,
- S_SPID_ATK1,
- S_SPID_ATK2,
- S_SPID_ATK3,
- S_SPID_ATK4,
- S_SPID_PAIN,
- S_SPID_PAIN2,
- S_SPID_DIE1,
- S_SPID_DIE2,
- S_SPID_DIE3,
- S_SPID_DIE4,
- S_SPID_DIE5,
- S_SPID_DIE6,
- S_SPID_DIE7,
- S_SPID_DIE8,
- S_SPID_DIE9,
- S_SPID_DIE10,
- S_SPID_DIE11,
- S_BSPI_STND,
- S_BSPI_STND2,
- S_BSPI_SIGHT,
- S_BSPI_RUN1,
- S_BSPI_RUN2,
- S_BSPI_RUN3,
- S_BSPI_RUN4,
- S_BSPI_RUN5,
- S_BSPI_RUN6,
- S_BSPI_RUN7,
- S_BSPI_RUN8,
- S_BSPI_RUN9,
- S_BSPI_RUN10,
- S_BSPI_RUN11,
- S_BSPI_RUN12,
- S_BSPI_ATK1,
- S_BSPI_ATK2,
- S_BSPI_ATK3,
- S_BSPI_ATK4,
- S_BSPI_PAIN,
- S_BSPI_PAIN2,
- S_BSPI_DIE1,
- S_BSPI_DIE2,
- S_BSPI_DIE3,
- S_BSPI_DIE4,
- S_BSPI_DIE5,
- S_BSPI_DIE6,
- S_BSPI_DIE7,
- S_BSPI_RAISE1,
- S_BSPI_RAISE2,
- S_BSPI_RAISE3,
- S_BSPI_RAISE4,
- S_BSPI_RAISE5,
- S_BSPI_RAISE6,
- S_BSPI_RAISE7,
- S_ARACH_PLAZ,
- S_ARACH_PLAZ2,
- S_ARACH_PLEX,
- S_ARACH_PLEX2,
- S_ARACH_PLEX3,
- S_ARACH_PLEX4,
- S_ARACH_PLEX5,
- S_CYBER_STND,
- S_CYBER_STND2,
- S_CYBER_RUN1,
- S_CYBER_RUN2,
- S_CYBER_RUN3,
- S_CYBER_RUN4,
- S_CYBER_RUN5,
- S_CYBER_RUN6,
- S_CYBER_RUN7,
- S_CYBER_RUN8,
- S_CYBER_ATK1,
- S_CYBER_ATK2,
- S_CYBER_ATK3,
- S_CYBER_ATK4,
- S_CYBER_ATK5,
- S_CYBER_ATK6,
- S_CYBER_PAIN,
- S_CYBER_DIE1,
- S_CYBER_DIE2,
- S_CYBER_DIE3,
- S_CYBER_DIE4,
- S_CYBER_DIE5,
- S_CYBER_DIE6,
- S_CYBER_DIE7,
- S_CYBER_DIE8,
- S_CYBER_DIE9,
- S_CYBER_DIE10,
- S_PAIN_STND,
- S_PAIN_RUN1,
- S_PAIN_RUN2,
- S_PAIN_RUN3,
- S_PAIN_RUN4,
- S_PAIN_RUN5,
- S_PAIN_RUN6,
- S_PAIN_ATK1,
- S_PAIN_ATK2,
- S_PAIN_ATK3,
- S_PAIN_ATK4,
- S_PAIN_PAIN,
- S_PAIN_PAIN2,
- S_PAIN_DIE1,
- S_PAIN_DIE2,
- S_PAIN_DIE3,
- S_PAIN_DIE4,
- S_PAIN_DIE5,
- S_PAIN_DIE6,
- S_PAIN_RAISE1,
- S_PAIN_RAISE2,
- S_PAIN_RAISE3,
- S_PAIN_RAISE4,
- S_PAIN_RAISE5,
- S_PAIN_RAISE6,
- S_SSWV_STND,
- S_SSWV_STND2,
- S_SSWV_RUN1,
- S_SSWV_RUN2,
- S_SSWV_RUN3,
- S_SSWV_RUN4,
- S_SSWV_RUN5,
- S_SSWV_RUN6,
- S_SSWV_RUN7,
- S_SSWV_RUN8,
- S_SSWV_ATK1,
- S_SSWV_ATK2,
- S_SSWV_ATK3,
- S_SSWV_ATK4,
- S_SSWV_ATK5,
- S_SSWV_ATK6,
- S_SSWV_PAIN,
- S_SSWV_PAIN2,
- S_SSWV_DIE1,
- S_SSWV_DIE2,
- S_SSWV_DIE3,
- S_SSWV_DIE4,
- S_SSWV_DIE5,
- S_SSWV_XDIE1,
- S_SSWV_XDIE2,
- S_SSWV_XDIE3,
- S_SSWV_XDIE4,
- S_SSWV_XDIE5,
- S_SSWV_XDIE6,
- S_SSWV_XDIE7,
- S_SSWV_XDIE8,
- S_SSWV_XDIE9,
- S_SSWV_RAISE1,
- S_SSWV_RAISE2,
- S_SSWV_RAISE3,
- S_SSWV_RAISE4,
- S_SSWV_RAISE5,
- S_KEENSTND,
- S_COMMKEEN,
- S_COMMKEEN2,
- S_COMMKEEN3,
- S_COMMKEEN4,
- S_COMMKEEN5,
- S_COMMKEEN6,
- S_COMMKEEN7,
- S_COMMKEEN8,
- S_COMMKEEN9,
- S_COMMKEEN10,
- S_COMMKEEN11,
- S_COMMKEEN12,
- S_KEENPAIN,
- S_KEENPAIN2,
- S_BRAIN,
- S_BRAIN_PAIN,
- S_BRAIN_DIE1,
- S_BRAIN_DIE2,
- S_BRAIN_DIE3,
- S_BRAIN_DIE4,
- S_BRAINEYE,
- S_BRAINEYESEE,
- S_BRAINEYE1,
- S_SPAWN1,
- S_SPAWN2,
- S_SPAWN3,
- S_SPAWN4,
- S_SPAWNFIRE1,
- S_SPAWNFIRE2,
- S_SPAWNFIRE3,
- S_SPAWNFIRE4,
- S_SPAWNFIRE5,
- S_SPAWNFIRE6,
- S_SPAWNFIRE7,
- S_SPAWNFIRE8,
- S_BRAINEXPLODE1,
- S_BRAINEXPLODE2,
- S_BRAINEXPLODE3,
- S_ARM1,
- S_ARM1A,
- S_ARM2,
- S_ARM2A,
- S_BAR1,
- S_BAR2,
- S_BEXP,
- S_BEXP2,
- S_BEXP3,
- S_BEXP4,
- S_BEXP5,
- S_BBAR1,
- S_BBAR2,
- S_BBAR3,
- S_BON1,
- S_BON1A,
- S_BON1B,
- S_BON1C,
- S_BON1D,
- S_BON1E,
- S_BON2,
- S_BON2A,
- S_BON2B,
- S_BON2C,
- S_BON2D,
- S_BON2E,
- S_BKEY,
- S_BKEY2,
- S_RKEY,
- S_RKEY2,
- S_YKEY,
- S_YKEY2,
- S_BSKULL,
- S_BSKULL2,
- S_RSKULL,
- S_RSKULL2,
- S_YSKULL,
- S_YSKULL2,
- S_STIM,
- S_MEDI,
- S_SOUL,
- S_SOUL2,
- S_SOUL3,
- S_SOUL4,
- S_SOUL5,
- S_SOUL6,
- S_PINV,
- S_PINV2,
- S_PINV3,
- S_PINV4,
- S_PSTR,
- S_PINS,
- S_PINS2,
- S_PINS3,
- S_PINS4,
- S_MEGA,
- S_MEGA2,
- S_MEGA3,
- S_MEGA4,
- S_SUIT,
- S_PMAP,
- S_PMAP2,
- S_PMAP3,
- S_PMAP4,
- S_PMAP5,
- S_PMAP6,
- S_PVIS,
- S_PVIS2,
- S_CLIP,
- S_AMMO,
- S_ROCK,
- S_BROK,
- S_CELL,
- S_CELP,
- S_SHEL,
- S_SBOX,
- S_BPAK,
- S_BFUG,
- S_MGUN,
- S_CSAW,
- S_LAUN,
- S_PLAS,
- S_SHOT,
- S_SHOT2,
- S_COLU,
- S_STALAG,
- S_BLOODYTWITCH,
- S_BLOODYTWITCH2,
- S_BLOODYTWITCH3,
- S_BLOODYTWITCH4,
- S_DEADTORSO,
- S_DEADBOTTOM,
- S_HEADSONSTICK,
- S_GIBS,
- S_HEADONASTICK,
- S_HEADCANDLES,
- S_HEADCANDLES2,
- S_DEADSTICK,
- S_LIVESTICK,
- S_LIVESTICK2,
- S_MEAT2,
- S_MEAT3,
- S_MEAT4,
- S_MEAT5,
- S_STALAGTITE,
- S_TALLGRNCOL,
- S_SHRTGRNCOL,
- S_TALLREDCOL,
- S_SHRTREDCOL,
- S_CANDLESTIK,
- S_CANDELABRA,
- S_SKULLCOL,
- S_TORCHTREE,
- S_BIGTREE,
- S_TECHPILLAR,
- S_EVILEYE,
- S_EVILEYE2,
- S_EVILEYE3,
- S_EVILEYE4,
- S_FLOATSKULL,
- S_FLOATSKULL2,
- S_FLOATSKULL3,
- S_HEARTCOL,
- S_HEARTCOL2,
- S_BLUETORCH,
- S_BLUETORCH2,
- S_BLUETORCH3,
- S_BLUETORCH4,
- S_GREENTORCH,
- S_GREENTORCH2,
- S_GREENTORCH3,
- S_GREENTORCH4,
- S_REDTORCH,
- S_REDTORCH2,
- S_REDTORCH3,
- S_REDTORCH4,
- S_BTORCHSHRT,
- S_BTORCHSHRT2,
- S_BTORCHSHRT3,
- S_BTORCHSHRT4,
- S_GTORCHSHRT,
- S_GTORCHSHRT2,
- S_GTORCHSHRT3,
- S_GTORCHSHRT4,
- S_RTORCHSHRT,
- S_RTORCHSHRT2,
- S_RTORCHSHRT3,
- S_RTORCHSHRT4,
- S_HANGNOGUTS,
- S_HANGBNOBRAIN,
- S_HANGTLOOKDN,
- S_HANGTSKULL,
- S_HANGTLOOKUP,
- S_HANGTNOBRAIN,
- S_COLONGIBS,
- S_SMALLPOOL,
- S_BRAINSTEM,
- S_TECHLAMP,
- S_TECHLAMP2,
- S_TECHLAMP3,
- S_TECHLAMP4,
- S_TECH2LAMP,
- S_TECH2LAMP2,
- S_TECH2LAMP3,
- S_TECH2LAMP4,
+ S_NULL, // 00
+ S_PNCH_00, // 01
+ S_WAVE_00, // 02
+ S_WAVE_01, // 03
+ S_WAVE_02, // 04
+ S_WAVE_03, // 05
+ S_RBPY_00, // 06
+ S_RBPY_01, // 07
+ S_RBPY_02, // 08
+ S_RBPY_03, // 09
+ S_TRGT_00, // 10
+ S_TRGT_01, // 11
+ S_TRGT_02, // 12
+ S_PNCH_01, // 13
+ S_PNCH_02, // 14
+ S_PNCH_03, // 15
+ S_PNCH_04, // 16
+ S_PNCH_05, // 17
+ S_PNCH_06, // 18
+ S_PNCH_07, // 19
+ S_PNCH_08, // 20
+ S_XBOW_00, // 21
+ S_XBOW_01, // 22
+ S_XBOW_02, // 23
+ S_XBOW_03, // 24
+ S_XBOW_04, // 25
+ S_XBOW_05, // 26
+ S_XBOW_06, // 27
+ S_XBOW_07, // 28
+ S_XBOW_08, // 29
+ S_XBOW_09, // 30
+ S_XBOW_10, // 31
+ S_XBOW_11, // 32
+ S_XBOW_12, // 33
+ S_XBOW_13, // 34
+ S_XBOW_14, // 35
+ S_XBOW_15, // 36
+ S_XBOW_16, // 37
+ S_XBOW_17, // 38
+ S_XBOW_18, // 39
+ S_XBOW_19, // 40
+ S_XBOW_20, // 41
+ S_XBOW_21, // 42
+ S_XBOW_22, // 43
+ S_MMIS_00, // 44
+ S_MMIS_01, // 45
+ S_MMIS_02, // 46
+ S_MMIS_03, // 47
+ S_MMIS_04, // 48
+ S_MMIS_05, // 49
+ S_MMIS_06, // 50
+ S_MMIS_07, // 51
+ S_MMIS_08, // 52
+ S_MMIS_09, // 53
+ S_RIFG_00, // 54
+ S_RIFG_01, // 55
+ S_RIFG_02, // 56
+ S_RIFF_00, // 57
+ S_RIFF_01, // 58
+ S_RIFG_03, // 59
+ S_RIFG_04, // 60
+ S_RIFG_05, // 61
+ S_FLMT_00, // 62
+ S_FLMT_01, // 63
+ S_FLMT_02, // 64
+ S_FLMT_03, // 65
+ S_FLMF_00, // 66
+ S_FLMF_01, // 67
+ S_BLST_00, // 68
+ S_BLST_01, // 69
+ S_BLST_02, // 70
+ S_BLST_03, // 71
+ S_BLST_04, // 72
+ S_BLST_05, // 73
+ S_BLSF_00, // 74
+ S_BLST_06, // 75
+ S_BLST_07, // 76
+ S_BLST_08, // 77
+ S_BLST_09, // 78
+ S_BLST_10, // 79
+ S_BLST_11, // 80
+ S_BLST_12, // 81
+ S_BLST_13, // 82
+ S_BLST_14, // 83
+ S_BLST_15, // 84
+ S_BLST_16, // 85
+ S_BLST_17, // 86
+ S_BLST_18, // 87
+ S_BLST_19, // 88
+ S_BLST_20, // 89
+ S_BLSF_01, // 90
+ S_BLST_21, // 91
+ S_BLST_22, // 92
+ S_BLST_23, // 93
+ S_BLST_24, // 94
+ S_GREN_00, // 95
+ S_GREN_01, // 96
+ S_GREN_02, // 97
+ S_GREN_03, // 98
+ S_GREN_04, // 99
+ S_GREN_05, // 100
+ S_GREN_06, // 101
+ S_GREN_07, // 102
+ S_GREF_00, // 103
+ S_GREF_01, // 104
+ S_GREF_02, // 105
+ S_GREN_08, // 106
+ S_GREN_09, // 107
+ S_GREN_10, // 108
+ S_GREN_11, // 109
+ S_GREN_12, // 110
+ S_GREN_13, // 111
+ S_GREN_14, // 112
+ S_GREN_15, // 113
+ S_GREF_03, // 114
+ S_GREF_04, // 115
+ S_GREF_05, // 116
+ S_SIGH_00, // 117
+ S_SIGH_01, // 118
+ S_SIGH_02, // 119
+ S_SIGH_03, // 120
+ S_SIGH_04, // 121
+ S_SIGH_05, // 122
+ S_SIGH_06, // 123
+ S_SIGH_07, // 124
+ S_SIGH_08, // 125
+ S_SIGH_09, // 126
+ S_SIGH_10, // 127
+ S_SIGF_00, // 128
+ S_SIGF_01, // 129
+ S_SIGF_02, // 130
+ S_POW1_00, // 131
+ S_POW1_01, // 132
+ S_POW1_02, // 133
+ S_POW1_03, // 134
+ S_POW1_04, // 135
+ S_POW1_05, // 136
+ S_POW1_06, // 137
+ S_POW1_07, // 138
+ S_POW1_08, // 139
+ S_POW1_09, // 140
+ S_POW2_00, // 141
+ S_POW2_01, // 142
+ S_POW2_02, // 143
+ S_POW2_03, // 144
+ S_POW3_00, // 145
+ S_POW3_01, // 146
+ S_POW3_02, // 147
+ S_POW3_03, // 148
+ S_POW3_04, // 149
+ S_POW3_05, // 150
+ S_POW3_06, // 151
+ S_POW3_07, // 152
+ S_ZAP1_00, // 153
+ S_ZAP1_01, // 154
+ S_ZAP1_02, // 155
+ S_ZAP1_03, // 156
+ S_ZAP1_04, // 157
+ S_ZAP1_05, // 158
+ S_ZAP1_06, // 159
+ S_ZAP1_07, // 160
+ S_ZAP1_08, // 161
+ S_ZAP1_09, // 162
+ S_ZAP1_10, // 163
+ S_ZAP1_11, // 164
+ S_SPRY_00, // 165
+ S_SPRY_01, // 166
+ S_SPRY_02, // 167
+ S_SPRY_03, // 168
+ S_SPRY_04, // 169
+ S_SPRY_05, // 170
+ S_SPRY_06, // 171
+ S_BLOD_00, // 172
+ S_BLOD_01, // 173
+ S_BLOD_02, // 174
+ S_PUFY_00, // 175
+ S_PUFY_01, // 176
+ S_PUFY_02, // 177
+ S_PUFY_03, // 178
+ S_SHT1_00, // 179
+ S_SHT1_01, // 180
+ S_SHT2_00, // 181
+ S_SHT2_01, // 182
+ S_GRIN_00, // 183
+ S_GRIN_01, // 184
+ S_GRAP_00, // 185
+ S_GRAP_01, // 186
+ S_UBAM_00, // 187
+ S_UBAM_01, // 188
+ S_BNG2_00, // 189
+ S_BNG2_01, // 190
+ S_BNG2_02, // 191
+ S_BNG2_03, // 192
+ S_BNG2_04, // 193
+ S_BNG2_05, // 194
+ S_BNG2_06, // 195
+ S_BNG2_07, // 196
+ S_BNG2_08, // 197
+ S_BNG4_00, // 198
+ S_BNG4_01, // 199
+ S_BNG4_02, // 200
+ S_BNG4_03, // 201
+ S_BNG4_04, // 202
+ S_BNG4_05, // 203
+ S_BNG4_06, // 204
+ S_BNG4_07, // 205
+ S_BNG4_08, // 206
+ S_BNG4_09, // 207
+ S_BNG4_10, // 208
+ S_BNG4_11, // 209
+ S_BNG4_12, // 210
+ S_BNG4_13, // 211
+ S_BNG3_00, // 212
+ S_BNG3_01, // 213
+ S_BNG3_02, // 214
+ S_BNG3_03, // 215
+ S_BNG3_04, // 216
+ S_BNG3_05, // 217
+ S_BNG3_06, // 218
+ S_BNG3_07, // 219
+ S_BNG3_08, // 220
+ S_BNG3_09, // 221
+ S_BNG3_10, // 222
+ S_FLBE_00, // 223
+ S_FLBE_01, // 224
+ S_FLBE_02, // 225
+ S_FLBE_03, // 226
+ S_FLBE_04, // 227
+ S_FLBE_05, // 228
+ S_FLBE_06, // 229
+ S_FLBE_07, // 230
+ S_FLBE_08, // 231
+ S_FLBE_09, // 232
+ S_FLBE_10, // 233
+ S_XPRK_00, // 234
+ S_OCLW_00, // 235
+ S_CCLW_00, // 236
+ S_TEND_00, // 237
+ S_MICR_00, // 238
+ S_MISS_00, // 239
+ S_MISS_01, // 240
+ S_AROW_00, // 241
+ S_ARWP_00, // 242
+ S_AROW_01, // 243
+ S_TORP_00, // 244
+ S_TORP_01, // 245
+ S_TORP_02, // 246
+ S_TORP_03, // 247
+ S_THIT_00, // 248
+ S_THIT_01, // 249
+ S_THIT_02, // 250
+ S_THIT_03, // 251
+ S_THIT_04, // 252
+ S_TWAV_00, // 253
+ S_TWAV_01, // 254
+ S_TWAV_02, // 255
+ S_MISL_00, // 256
+ S_MISL_01, // 257
+ S_MISL_02, // 258
+ S_MISL_03, // 259
+ S_MISL_04, // 260
+ S_MISL_05, // 261
+ S_MISL_06, // 262
+ S_MISL_07, // 263
+ S_TFOG_00, // 264
+ S_TFOG_01, // 265
+ S_TFOG_02, // 266
+ S_TFOG_03, // 267
+ S_TFOG_04, // 268
+ S_TFOG_05, // 269
+ S_TFOG_06, // 270
+ S_TFOG_07, // 271
+ S_TFOG_08, // 272
+ S_TFOG_09, // 273
+ S_IFOG_00, // 274
+ S_IFOG_01, // 275
+ S_IFOG_02, // 276
+ S_IFOG_03, // 277
+ S_IFOG_04, // 278
+ S_IFOG_05, // 279
+ S_IFOG_06, // 280
+ S_SHRD_00, // 281
+ S_SHRD_01, // 282
+ S_SHRD_02, // 283
+ S_SHRD_03, // 284
+ S_SHRD_04, // 285
+ S_SHRD_05, // 286
+ S_PLAY_00, // 287
+ S_PLAY_01, // 288
+ S_PLAY_02, // 289
+ S_PLAY_03, // 290
+ S_PLAY_04, // 291
+ S_PLAY_05, // 292
+ S_PLAY_06, // 293
+ S_PLAY_07, // 294
+ S_PLAY_08, // 295
+ S_PLAY_09, // 296
+ S_PLAY_10, // 297
+ S_PLAY_11, // 298
+ S_PLAY_12, // 299
+ S_PLAY_13, // 300
+ S_PLAY_14, // 301
+ S_PLAY_15, // 302
+ S_PLAY_16, // 303
+ S_PLAY_17, // 304
+ S_PLAY_18, // 305
+ S_RGIB_00, // 306
+ S_RGIB_01, // 307
+ S_RGIB_02, // 308
+ S_RGIB_03, // 309
+ S_RGIB_04, // 310
+ S_RGIB_05, // 311
+ S_RGIB_06, // 312
+ S_RGIB_07, // 313
+ S_MRYS_00, // 314
+ S_MRNO_00, // 315
+ S_MRNO_01, // 316
+ S_MRNO_02, // 317
+ S_MRNO_03, // 318
+ S_MRNO_04, // 319
+ S_MRST_00, // 320
+ S_MRLK_00, // 321
+ S_MRLK_01, // 322
+ S_MRBD_00, // 323
+ S_MRBD_01, // 324
+ S_MRBD_02, // 325
+ S_MRBD_03, // 326
+ S_MRBD_04, // 327
+ S_MRBD_05, // 328
+ S_MRBD_06, // 329
+ S_MRBD_07, // 330
+ S_MRBD_08, // 331
+ S_MRBD_09, // 332
+ S_MRPN_00, // 333
+ S_MRPN_01, // 334
+ S_MRPN_02, // 335
+ S_MRPN_03, // 336
+ S_MRPN_04, // 337
+ S_MRPN_05, // 338
+ S_MRPN_06, // 339
+ S_MRGT_00, // 340
+ S_MRGT_01, // 341
+ S_MRGT_02, // 342
+ S_MRGT_03, // 343
+ S_MRGT_04, // 344
+ S_MRGT_05, // 345
+ S_MRGT_06, // 346
+ S_MRGT_07, // 347
+ S_MRGT_08, // 348
+ S_BURN_00, // 349
+ S_BURN_01, // 350
+ S_BURN_02, // 351
+ S_BURN_03, // 352
+ S_BURN_04, // 353
+ S_BURN_05, // 354
+ S_BURN_06, // 355
+ S_BURN_07, // 356
+ S_BURN_08, // 357
+ S_BURN_09, // 358
+ S_BURN_10, // 359
+ S_BURN_11, // 360
+ S_BURN_12, // 361
+ S_BURN_13, // 362
+ S_BURN_14, // 363
+ S_BURN_15, // 364
+ S_BURN_16, // 365
+ S_BURN_17, // 366
+ S_BURN_18, // 367
+ S_BURN_19, // 368
+ S_BURN_20, // 369
+ S_BURN_21, // 370
+ S_BURN_22, // 371
+ S_BURN_23, // 372
+ S_DISR_00, // 373
+ S_DISR_01, // 374
+ S_DISR_02, // 375
+ S_DISR_03, // 376
+ S_DISR_04, // 377
+ S_DISR_05, // 378
+ S_DISR_06, // 379
+ S_DISR_07, // 380
+ S_DISR_08, // 381
+ S_DISR_09, // 382
+ S_PEAS_00, // 383
+ S_PEAS_01, // 384
+ S_PEAS_02, // 385
+ S_PEAS_03, // 386
+ S_PEAS_04, // 387
+ S_PEAS_05, // 388
+ S_PEAS_06, // 389
+ S_PEAS_07, // 390
+ S_PEAS_08, // 391
+ S_PEAS_09, // 392
+ S_PEAS_10, // 393
+ S_PEAS_11, // 394
+ S_PEAS_12, // 395
+ S_PEAS_13, // 396
+ S_PEAS_14, // 397
+ S_PEAS_15, // 398
+ S_PEAS_16, // 399
+ S_PEAS_17, // 400
+ S_PEAS_18, // 401
+ S_PEAS_19, // 402
+ S_PEAS_20, // 403
+ S_PEAS_21, // 404
+ S_PEAS_22, // 405
+ S_PEAS_23, // 406
+ S_PEAS_24, // 407
+ S_GIBS_00, // 408
+ S_GIBS_01, // 409
+ S_GIBS_02, // 410
+ S_GIBS_03, // 411
+ S_GIBS_04, // 412
+ S_GIBS_05, // 413
+ S_GIBS_06, // 414
+ S_GIBS_07, // 415
+ S_GIBS_08, // 416
+ S_GIBS_09, // 417
+ S_PEAS_25, // 418
+ S_AGRD_00, // 419
+ S_ARMR_00, // 420
+ S_ARMR_01, // 421
+ S_PLAY_19, // 422
+ S_SACR_00, // 423
+ S_TNK1_00, // 424
+ S_TNK1_01, // 425
+ S_TNK1_02, // 426
+ S_TNK2_00, // 427
+ S_TNK2_01, // 428
+ S_TNK2_02, // 429
+ S_TNK3_00, // 430
+ S_TNK3_01, // 431
+ S_TNK3_02, // 432
+ S_TNK4_00, // 433
+ S_TNK4_01, // 434
+ S_TNK4_02, // 435
+ S_TNK5_00, // 436
+ S_TNK5_01, // 437
+ S_TNK5_02, // 438
+ S_TNK6_00, // 439
+ S_TNK6_01, // 440
+ S_TNK6_02, // 441
+ S_NEAL_00, // 442
+ S_NEAL_01, // 443
+ S_NEAL_02, // 444
+ S_NEAL_03, // 445
+ S_NEAL_04, // 446
+ S_NEAL_05, // 447
+ S_NEAL_06, // 448
+ S_NEAL_07, // 449
+ S_NEAL_08, // 450
+ S_NEAL_09, // 451
+ S_NEAL_10, // 452
+ S_NEAL_11, // 453
+ S_NEAL_12, // 454
+ S_NEAL_13, // 455
+ S_BEGR_00, // 456
+ S_BEGR_01, // 457
+ S_BEGR_02, // 458
+ S_BEGR_03, // 459
+ S_BEGR_04, // 460
+ S_BEGR_05, // 461
+ S_BEGR_06, // 462
+ S_BEGR_07, // 463
+ S_BEGR_08, // 464
+ S_BEGR_09, // 465
+ S_BEGR_10, // 466
+ S_BEGR_11, // 467
+ S_BEGR_12, // 468
+ S_BEGR_13, // 469
+ S_BEGR_14, // 470
+ S_BEGR_15, // 471
+ S_BEGR_16, // 472
+ S_BEGR_17, // 473
+ S_BEGR_18, // 474
+ S_BEGR_19, // 475
+ S_BEGR_20, // 476
+ S_BEGR_21, // 477
+ S_BEGR_22, // 478
+ S_HMN1_00, // 479
+ S_HMN1_01, // 480
+ S_HMN1_02, // 481
+ S_HMN1_03, // 482
+ S_HMN1_04, // 483
+ S_HMN1_05, // 484
+ S_HMN1_06, // 485
+ S_HMN1_07, // 486
+ S_HMN1_08, // 487
+ S_HMN1_09, // 488
+ S_HMN1_10, // 489
+ S_HMN1_11, // 490
+ S_HMN1_12, // 491
+ S_HMN1_13, // 492
+ S_HMN1_14, // 493
+ S_HMN1_15, // 494
+ S_HMN1_16, // 495
+ S_HMN1_17, // 496
+ S_HMN1_18, // 497
+ S_HMN1_19, // 498
+ S_HMN1_20, // 499
+ S_HMN1_21, // 500
+ S_HMN1_22, // 501
+ S_HMN1_23, // 502
+ S_HMN1_24, // 503
+ S_HMN1_25, // 504
+ S_HMN1_26, // 505
+ S_HMN1_27, // 506
+ S_HMN1_28, // 507
+ S_HMN1_29, // 508
+ S_HMN1_30, // 509
+ S_HMN1_31, // 510
+ S_RGIB_08, // 511
+ S_RGIB_09, // 512
+ S_RGIB_10, // 513
+ S_RGIB_11, // 514
+ S_RGIB_12, // 515
+ S_RGIB_13, // 516
+ S_RGIB_14, // 517
+ S_RGIB_15, // 518
+ S_LEDR_00, // 519
+ S_LEDR_01, // 520
+ S_LEDR_02, // 521
+ S_LEAD_00, // 522
+ S_LEAD_01, // 523
+ S_LEAD_02, // 524
+ S_LEAD_03, // 525
+ S_LEAD_04, // 526
+ S_LEAD_05, // 527
+ S_LEAD_06, // 528
+ S_LEAD_07, // 529
+ S_LEAD_08, // 530
+ S_LEAD_09, // 531
+ S_LEAD_10, // 532
+ S_LEAD_11, // 533
+ S_LEAD_12, // 534
+ S_LEAD_13, // 535
+ S_LEAD_14, // 536
+ S_LEAD_15, // 537
+ S_LEAD_16, // 538
+ S_LEAD_17, // 539
+ S_LEAD_18, // 540
+ S_LEAD_19, // 541
+ S_LEAD_20, // 542
+ S_LEAD_21, // 543
+ S_LEAD_22, // 544
+ S_LEAD_23, // 545
+ S_LEAD_24, // 546
+ S_LEAD_25, // 547
+ S_LEAD_26, // 548
+ S_LEAD_27, // 549
+ S_LEAD_28, // 550
+ S_LEAD_29, // 551
+ S_LEAD_30, // 552
+ S_LEAD_31, // 553
+ S_LEAD_32, // 554
+ S_LEAD_33, // 555
+ S_LEAD_34, // 556
+ S_LEAD_35, // 557
+ S_LEAD_36, // 558
+ S_LEAD_37, // 559
+ S_PUFY_04, // 560
+ S_PUFY_05, // 561
+ S_PUFY_06, // 562
+ S_PUFY_07, // 563
+ S_PUFY_08, // 564
+ S_MICR_01, // 565
+ S_MICR_02, // 566
+ S_ROB1_00, // 567
+ S_ROB1_01, // 568
+ S_ROB1_02, // 569
+ S_ROB1_03, // 570
+ S_ROB1_04, // 571
+ S_ROB1_05, // 572
+ S_ROB1_06, // 573
+ S_ROB1_07, // 574
+ S_ROB1_08, // 575
+ S_ROB1_09, // 576
+ S_ROB1_10, // 577
+ S_ROB1_11, // 578
+ S_ROB1_12, // 579
+ S_ROB1_13, // 580
+ S_ROB1_14, // 581
+ S_ROB1_15, // 582
+ S_ROB1_16, // 583
+ S_ROB1_17, // 584
+ S_ROB1_18, // 585
+ S_ROB1_19, // 586
+ S_ROB1_20, // 587
+ S_ROB1_21, // 588
+ S_ROB1_22, // 589
+ S_ROB1_23, // 590
+ S_ROB1_24, // 591
+ S_ROB1_25, // 592
+ S_ROB1_26, // 593
+ S_ROB1_27, // 594
+ S_ROB1_28, // 595
+ S_ROB1_29, // 596
+ S_ROB1_30, // 597
+ S_ROB1_31, // 598
+ S_ROB1_32, // 599
+ S_AGRD_01, // 600
+ S_AGRD_02, // 601
+ S_AGRD_03, // 602
+ S_AGRD_04, // 603
+ S_AGRD_05, // 604
+ S_AGRD_06, // 605
+ S_AGRD_07, // 606
+ S_AGRD_08, // 607
+ S_AGRD_09, // 608
+ S_AGRD_10, // 609
+ S_AGRD_11, // 610
+ S_AGRD_12, // 611
+ S_AGRD_13, // 612
+ S_AGRD_14, // 613
+ S_AGRD_15, // 614
+ S_AGRD_16, // 615
+ S_AGRD_17, // 616
+ S_AGRD_18, // 617
+ S_AGRD_19, // 618
+ S_AGRD_20, // 619
+ S_AGRD_21, // 620
+ S_AGRD_22, // 621
+ S_AGRD_23, // 622
+ S_AGRD_24, // 623
+ S_AGRD_25, // 624
+ S_AGRD_26, // 625
+ S_AGRD_27, // 626
+ S_AGRD_28, // 627
+ S_AGRD_29, // 628
+ S_AGRD_30, // 629
+ S_AGRD_31, // 630
+ S_GIBS_10, // 631
+ S_GIBS_11, // 632
+ S_GIBS_12, // 633
+ S_GIBS_13, // 634
+ S_GIBS_14, // 635
+ S_GIBS_15, // 636
+ S_GIBS_16, // 637
+ S_GIBS_17, // 638
+ S_GIBS_18, // 639
+ S_GIBS_19, // 640
+ S_GIBS_20, // 641
+ S_GIBS_21, // 642
+ S_PGRD_00, // 643
+ S_PGRD_01, // 644
+ S_PGRD_02, // 645
+ S_PGRD_03, // 646
+ S_PGRD_04, // 647
+ S_PGRD_05, // 648
+ S_PGRD_06, // 649
+ S_PGRD_07, // 650
+ S_PGRD_08, // 651
+ S_PGRD_09, // 652
+ S_PGRD_10, // 653
+ S_PGRD_11, // 654
+ S_PGRD_12, // 655
+ S_PGRD_13, // 656
+ S_PGRD_14, // 657
+ S_PGRD_15, // 658
+ S_PGRD_16, // 659
+ S_PGRD_17, // 660
+ S_PGRD_18, // 661
+ S_PGRD_19, // 662
+ S_PGRD_20, // 663
+ S_PGRD_21, // 664
+ S_PGRD_22, // 665
+ S_PGRD_23, // 666
+ S_PGRD_24, // 667
+ S_PGRD_25, // 668
+ S_PGRD_26, // 669
+ S_PGRD_27, // 670
+ S_PGRD_28, // 671
+ S_PGRD_29, // 672
+ S_PGRD_30, // 673
+ S_PGRD_31, // 674
+ S_PGRD_32, // 675
+ S_PGRD_33, // 676
+ S_PGRD_34, // 677
+ S_PGRD_35, // 678
+ S_PGRD_36, // 679
+ S_PGRD_37, // 680
+ S_ROB2_00, // 681
+ S_ROB2_01, // 682
+ S_ROB2_02, // 683
+ S_ROB2_03, // 684
+ S_ROB2_04, // 685
+ S_ROB2_05, // 686
+ S_ROB2_06, // 687
+ S_ROB2_07, // 688
+ S_ROB2_08, // 689
+ S_ROB2_09, // 690
+ S_ROB2_10, // 691
+ S_ROB2_11, // 692
+ S_ROB2_12, // 693
+ S_ROB2_13, // 694
+ S_ROB2_14, // 695
+ S_ROB2_15, // 696
+ S_ROB2_16, // 697
+ S_ROB2_17, // 698
+ S_ROB2_18, // 699
+ S_ROB2_19, // 700
+ S_ROB2_20, // 701
+ S_ROB2_21, // 702
+ S_ROB2_22, // 703
+ S_ROB2_23, // 704
+ S_ROB2_24, // 705
+ S_ROB2_25, // 706
+ S_ROB2_26, // 707
+ S_ROB2_27, // 708
+ S_ROB2_28, // 709
+ S_ROB2_29, // 710
+ S_MLDR_00, // 711
+ S_MLDR_01, // 712
+ S_MLDR_02, // 713
+ S_MLDR_03, // 714
+ S_MLDR_04, // 715
+ S_MLDR_05, // 716
+ S_MLDR_06, // 717
+ S_MLDR_07, // 718
+ S_MLDR_08, // 719
+ S_MLDR_09, // 720
+ S_MLDR_10, // 721
+ S_MLDR_11, // 722
+ S_MLDR_12, // 723
+ S_MLDR_13, // 724
+ S_MLDR_14, // 725
+ S_MLDR_15, // 726
+ S_MLDR_16, // 727
+ S_MLDR_17, // 728
+ S_MLDR_18, // 729
+ S_MLDR_19, // 730
+ S_MLDR_20, // 731
+ S_MLDR_21, // 732
+ S_MLDR_22, // 733
+ S_MLDR_23, // 734
+ S_MLDR_24, // 735
+ S_MLDR_25, // 736
+ S_MLDR_26, // 737
+ S_MLDR_27, // 738
+ S_ORCL_00, // 739
+ S_ORCL_01, // 740
+ S_ORCL_02, // 741
+ S_ORCL_03, // 742
+ S_ORCL_04, // 743
+ S_ORCL_05, // 744
+ S_ORCL_06, // 745
+ S_ORCL_07, // 746
+ S_ORCL_08, // 747
+ S_ORCL_09, // 748
+ S_ORCL_10, // 749
+ S_ORCL_11, // 750
+ S_ORCL_12, // 751
+ S_ORCL_13, // 752
+ S_ORCL_14, // 753
+ S_ORCL_15, // 754
+ S_ORCL_16, // 755
+ S_PRST_00, // 756
+ S_PRST_01, // 757
+ S_PRST_02, // 758
+ S_PRST_03, // 759
+ S_PRST_04, // 760
+ S_PRST_05, // 761
+ S_PRST_06, // 762
+ S_PRST_07, // 763
+ S_PRST_08, // 764
+ S_PRST_09, // 765
+ S_PRST_10, // 766
+ S_PRST_11, // 767
+ S_PRST_12, // 768
+ S_PRST_13, // 769
+ S_PRST_14, // 770
+ S_PRST_15, // 771
+ S_PDED_00, // 772
+ S_PDED_01, // 773
+ S_PDED_02, // 774
+ S_PDED_03, // 775
+ S_PDED_04, // 776
+ S_PDED_05, // 777
+ S_PDED_06, // 778
+ S_PDED_07, // 779
+ S_PDED_08, // 780
+ S_PDED_09, // 781
+ S_PDED_10, // 782
+ S_PDED_11, // 783
+ S_PDED_12, // 784
+ S_PDED_13, // 785
+ S_PDED_14, // 786
+ S_PDED_15, // 787
+ S_PDED_16, // 788
+ S_PDED_17, // 789
+ S_PDED_18, // 790
+ S_PDED_19, // 791
+ S_PDED_20, // 792
+ S_PDED_21, // 793
+ S_PDED_22, // 794
+ S_PDED_23, // 795
+ S_ALN1_00, // 796
+ S_ALN1_01, // 797
+ S_ALN1_02, // 798
+ S_ALN1_03, // 799
+ S_ALN1_04, // 800
+ S_ALN1_05, // 801
+ S_ALN1_06, // 802
+ S_ALN1_07, // 803
+ S_ALN1_08, // 804
+ S_ALN1_09, // 805
+ S_ALN1_10, // 806
+ S_ALN1_11, // 807
+ S_ALN1_12, // 808
+ S_ALN1_13, // 809
+ S_ALN1_14, // 810
+ S_ALN1_15, // 811
+ S_ALN1_16, // 812
+ S_ALN1_17, // 813
+ S_ALN1_18, // 814
+ S_ALN1_19, // 815
+ S_AL1P_00, // 816
+ S_AL1P_01, // 817
+ S_AL1P_02, // 818
+ S_AL1P_03, // 819
+ S_AL1P_04, // 820
+ S_AL1P_05, // 821
+ S_AL1P_06, // 822
+ S_AL1P_07, // 823
+ S_AL1P_08, // 824
+ S_AL1P_09, // 825
+ S_AL1P_10, // 826
+ S_AL1P_11, // 827
+ S_AL1P_12, // 828
+ S_AL1P_13, // 829
+ S_AL1P_14, // 830
+ S_AL1P_15, // 831
+ S_AL1P_16, // 832
+ S_AL1P_17, // 833
+ S_NODE_00, // 834
+ S_NODE_01, // 835
+ S_NODE_02, // 836
+ S_NODE_03, // 837
+ S_NODE_04, // 838
+ S_NODE_05, // 839
+ S_NODE_06, // 840
+ S_MTHD_00, // 841
+ S_MTHD_01, // 842
+ S_MTHD_02, // 843
+ S_MTHD_03, // 844
+ S_MTHD_04, // 845
+ S_MTHD_05, // 846
+ S_MTHD_06, // 847
+ S_MTHD_07, // 848
+ S_MTHD_08, // 849
+ S_MTHD_09, // 850
+ S_MTHD_10, // 851
+ S_ALN1_20, // 852
+ S_ALN1_21, // 853
+ S_ALN1_22, // 854
+ S_ALN1_23, // 855
+ S_ALN1_24, // 856
+ S_ALN1_25, // 857
+ S_ALN1_26, // 858
+ S_ALN1_27, // 859
+ S_ALN1_28, // 860
+ S_ALN1_29, // 861
+ S_ALN1_30, // 862
+ S_ALN1_31, // 863
+ S_ALN1_32, // 864
+ S_ALN1_33, // 865
+ S_ALN1_34, // 866
+ S_ALN1_35, // 867
+ S_ALN1_36, // 868
+ S_ALN1_37, // 869
+ S_ALN1_38, // 870
+ S_ALN1_39, // 871
+ S_ALN1_40, // 872
+ S_ALN1_41, // 873
+ S_ALN1_42, // 874
+ S_ALN1_43, // 875
+ S_ALN1_44, // 876
+ S_ALN1_45, // 877
+ S_ALN1_46, // 878
+ S_ALN1_47, // 879
+ S_ALN1_48, // 880
+ S_ALN1_49, // 881
+ S_ALN1_50, // 882
+ S_ALN1_51, // 883
+ S_ALN1_52, // 884
+ S_ALN1_53, // 885
+ S_ALN1_54, // 886
+ S_ALN1_55, // 887
+ S_ALN1_56, // 888
+ S_ALN1_57, // 889
+ S_MNAM_00, // 890
+ S_MNAM_01, // 891
+ S_MNAM_02, // 892
+ S_MNAM_03, // 893
+ S_MNAM_04, // 894
+ S_MNAM_05, // 895
+ S_MNAM_06, // 896
+ S_MNAM_07, // 897
+ S_MNAM_08, // 898
+ S_MNAM_09, // 899
+ S_MNAM_10, // 900
+ S_MNAM_11, // 901
+ S_MNAL_00, // 902
+ S_MNAL_01, // 903
+ S_MNAL_02, // 904
+ S_MNAL_03, // 905
+ S_MNAL_04, // 906
+ S_MNAL_05, // 907
+ S_MNAL_06, // 908
+ S_MNAL_07, // 909
+ S_MNAL_08, // 910
+ S_MNAL_09, // 911
+ S_MNAL_10, // 912
+ S_MNAL_11, // 913
+ S_MNAL_12, // 914
+ S_MNAL_13, // 915
+ S_MNAL_14, // 916
+ S_MNAL_15, // 917
+ S_MNAL_16, // 918
+ S_MNAL_17, // 919
+ S_MNAL_18, // 920
+ S_MNAL_19, // 921
+ S_MNAL_20, // 922
+ S_MNAL_21, // 923
+ S_MNAL_22, // 924
+ S_MNAL_23, // 925
+ S_MNAL_24, // 926
+ S_MNAL_25, // 927
+ S_MNAL_26, // 928
+ S_MNAL_27, // 929
+ S_MNAL_28, // 930
+ S_MNAL_29, // 931
+ S_MNAL_30, // 932
+ S_MNAL_31, // 933
+ S_MNAL_32, // 934
+ S_MNAL_33, // 935
+ S_MNAL_34, // 936
+ S_MNAL_35, // 937
+ S_MNAL_36, // 938
+ S_MNAL_37, // 939
+ S_MNAL_38, // 940
+ S_MNAL_39, // 941
+ S_MNAL_40, // 942
+ S_MDTH_00, // 943
+ S_MDTH_01, // 944
+ S_MDTH_02, // 945
+ S_MDTH_03, // 946
+ S_MDTH_04, // 947
+ S_MDTH_05, // 948
+ S_MDTH_06, // 949
+ S_MDTH_07, // 950
+ S_MDTH_08, // 951
+ S_MDTH_09, // 952
+ S_MDTH_10, // 953
+ S_MDTH_11, // 954
+ S_MDTH_12, // 955
+ S_MDTH_13, // 956
+ S_MDTH_14, // 957
+ S_NEST_00, // 958
+ S_PODD_00, // 959
+ S_PODD_01, // 960
+ S_PODD_02, // 961
+ S_PODD_03, // 962
+ S_PODD_04, // 963
+ S_PODD_05, // 964
+ S_ZAP6_00, // 965
+ S_ZAP6_01, // 966
+ S_ZAP6_02, // 967
+ S_ZOT3_00, // 968
+ S_ZOT3_01, // 969
+ S_ZOT3_02, // 970
+ S_ZOT3_03, // 971
+ S_ZOT3_04, // 972
+ S_ZAP6_03, // 973
+ S_ZAP6_04, // 974
+ S_ZAP6_05, // 975
+ S_ZAP7_00, // 976
+ S_ZAP7_01, // 977
+ S_ZAP7_02, // 978
+ S_ZAP7_03, // 979
+ S_ZAP7_04, // 980
+ S_ZOT1_00, // 981
+ S_ZOT1_01, // 982
+ S_ZOT1_02, // 983
+ S_ZOT1_03, // 984
+ S_ZOT1_04, // 985
+ S_ZAP5_00, // 986
+ S_ZAP5_01, // 987
+ S_ZAP5_02, // 988
+ S_ZAP5_03, // 989
+ S_ZOT2_00, // 990
+ S_ZOT2_01, // 991
+ S_ZOT2_02, // 992
+ S_ZOT2_03, // 993
+ S_ZOT2_04, // 994
+ S_SEWR_00, // 995
+ S_SEWR_01, // 996
+ S_SEWR_02, // 997
+ S_SEWR_03, // 998
+ S_SEWR_04, // 999
+ S_SEWR_05, // 1000
+ S_SEWR_06, // 1001
+ S_SEWR_07, // 1002
+ S_SEWR_08, // 1003
+ S_SEWR_09, // 1004
+ S_SEWR_10, // 1005
+ S_SEWR_11, // 1006
+ S_SEWR_12, // 1007
+ S_SEWR_13, // 1008
+ S_SPID_00, // 1009
+ S_SPID_01, // 1010
+ S_SPID_02, // 1011
+ S_SPID_03, // 1012
+ S_SPID_04, // 1013
+ S_SPID_05, // 1014
+ S_SPID_06, // 1015
+ S_SPID_07, // 1016
+ S_SPID_08, // 1017
+ S_SPID_09, // 1018
+ S_SPID_10, // 1019
+ S_SPID_11, // 1020
+ S_SPID_12, // 1021
+ S_SPID_13, // 1022
+ S_SPID_14, // 1023
+ S_SPID_15, // 1024
+ S_SPID_16, // 1025
+ S_SPID_17, // 1026
+ S_SPID_18, // 1027
+ S_SPID_19, // 1028
+ S_SPID_20, // 1029
+ S_SPID_21, // 1030
+ S_SPID_22, // 1031
+ S_SPID_23, // 1032
+ S_SPID_24, // 1033
+ S_SPID_25, // 1034
+ S_SPID_26, // 1035
+ S_SPID_27, // 1036
+ S_SPID_28, // 1037
+ S_SPID_29, // 1038
+ S_SPID_30, // 1039
+ S_SPID_31, // 1040
+ S_SPID_32, // 1041
+ S_SPID_33, // 1042
+ S_SPID_34, // 1043
+ S_SPID_35, // 1044
+ S_SPID_36, // 1045
+ S_SPID_37, // 1046
+ S_ROB3_00, // 1047
+ S_ROB3_01, // 1048
+ S_ROB3_02, // 1049
+ S_ROB3_03, // 1050
+ S_ROB3_04, // 1051
+ S_ROB3_05, // 1052
+ S_ROB3_06, // 1053
+ S_ROB3_07, // 1054
+ S_ROB3_08, // 1055
+ S_ROB3_09, // 1056
+ S_ROB3_10, // 1057
+ S_ROB3_11, // 1058
+ S_ROB3_12, // 1059
+ S_ROB3_13, // 1060
+ S_ROB3_14, // 1061
+ S_ROB3_15, // 1062
+ S_ROB3_16, // 1063
+ S_ROB3_17, // 1064
+ S_ROB3_18, // 1065
+ S_ROB3_19, // 1066
+ S_ROB3_20, // 1067
+ S_ROB3_21, // 1068
+ S_ROB3_22, // 1069
+ S_ROB3_23, // 1070
+ S_ROB3_24, // 1071
+ S_ROB3_25, // 1072
+ S_ROB3_26, // 1073
+ S_ROB3_27, // 1074
+ S_ROB3_28, // 1075
+ S_ROB3_29, // 1076
+ S_ROB3_30, // 1077
+ S_ROB3_31, // 1078
+ S_ROB3_32, // 1079
+ S_ROB3_33, // 1080
+ S_ROB3_34, // 1081
+ S_ROB3_35, // 1082
+ S_ROB3_36, // 1083
+ S_ROB3_37, // 1084
+ S_RBB3_00, // 1085
+ S_RBB3_01, // 1086
+ S_RBB3_02, // 1087
+ S_RBB3_03, // 1088
+ S_RBB3_04, // 1089
+ S_RBB3_05, // 1090
+ S_RBB3_06, // 1091
+ S_RBB3_07, // 1092
+ S_PRGR_00, // 1093
+ S_PRGR_01, // 1094
+ S_PRGR_02, // 1095
+ S_PRGR_03, // 1096
+ S_PRGR_04, // 1097
+ S_PRGR_05, // 1098
+ S_PRGR_06, // 1099
+ S_PRGR_07, // 1100
+ S_PRGR_08, // 1101
+ S_PRGR_09, // 1102
+ S_PRGR_10, // 1103
+ S_PRGR_11, // 1104
+ S_PRGR_12, // 1105
+ S_PRGR_13, // 1106
+ S_PRGR_14, // 1107
+ S_PRGR_15, // 1108
+ S_PRGR_16, // 1109
+ S_PRGR_17, // 1110
+ S_PRGR_18, // 1111
+ S_PRGR_19, // 1112
+ S_PRGR_20, // 1113
+ S_PRGR_21, // 1114
+ S_PRGR_22, // 1115
+ S_PRGR_23, // 1116
+ S_PRGR_24, // 1117
+ S_PRGR_25, // 1118
+ S_PRGR_26, // 1119
+ S_PRGR_27, // 1120
+ S_PRGR_28, // 1121
+ S_PRGR_29, // 1122
+ S_PRGR_30, // 1123
+ S_PRGR_31, // 1124
+ S_PRGR_32, // 1125
+ S_PRGR_33, // 1126
+ S_BASE_00, // 1127
+ S_BASE_01, // 1128
+ S_BASE_02, // 1129
+ S_BASE_03, // 1130
+ S_BASE_04, // 1131
+ S_BASE_05, // 1132
+ S_BASE_06, // 1133
+ S_BASE_07, // 1134
+ S_FRBL_00, // 1135
+ S_FRBL_01, // 1136
+ S_FRBL_02, // 1137
+ S_FRBL_03, // 1138
+ S_FRBL_04, // 1139
+ S_FRBL_05, // 1140
+ S_FRBL_06, // 1141
+ S_FRBL_07, // 1142
+ S_FRBL_08, // 1143
+ S_KLAX_00, // 1144
+ S_KLAX_01, // 1145
+ S_KLAX_02, // 1146
+ S_TURT_00, // 1147
+ S_TURT_01, // 1148
+ S_TURT_02, // 1149
+ S_TURT_03, // 1150
+ S_TURT_04, // 1151
+ S_BALL_00, // 1152
+ S_BALL_01, // 1153
+ S_BALL_02, // 1154
+ S_BALL_03, // 1155
+ S_BALL_04, // 1156
+ S_TURT_05, // 1157
+ S_PSTN_00, // 1158
+ S_PSTN_01, // 1159
+ S_PSTN_02, // 1160
+ S_PSTN_03, // 1161
+ S_PSTN_04, // 1162
+ S_PSTN_05, // 1163
+ S_PSTN_06, // 1164
+ S_PSTN_07, // 1165
+ S_PSTN_08, // 1166
+ S_PSTN_09, // 1167
+ S_PSTN_10, // 1168
+ S_SECR_00, // 1169
+ S_SECR_01, // 1170
+ S_SECR_02, // 1171
+ S_SECR_03, // 1172
+ S_SECR_04, // 1173
+ S_SECR_05, // 1174
+ S_SECR_06, // 1175
+ S_SECR_07, // 1176
+ S_SECR_08, // 1177
+ S_SECR_09, // 1178
+ S_SECR_10, // 1179
+ S_SECR_11, // 1180
+ S_SECR_12, // 1181
+ S_SECR_13, // 1182
+ S_SECR_14, // 1183
+ S_SECR_15, // 1184
+ S_XPRK_01, // 1185
+ S_XPRK_02, // 1186
+ S_TARG_00, // 1187
+ S_RING_00, // 1188
+ S_EARS_00, // 1189
+ S_COMM_00, // 1190
+ S_BOOM_00, // 1191
+ S_BOOM_01, // 1192
+ S_BOOM_02, // 1193
+ S_BOOM_03, // 1194
+ S_BOOM_04, // 1195
+ S_BOOM_05, // 1196
+ S_BOOM_06, // 1197
+ S_BOOM_07, // 1198
+ S_BOOM_08, // 1199
+ S_BOOM_09, // 1200
+ S_BOOM_10, // 1201
+ S_BOOM_11, // 1202
+ S_BOOM_12, // 1203
+ S_BOOM_13, // 1204
+ S_BOOM_14, // 1205
+ S_BOOM_15, // 1206
+ S_BOOM_16, // 1207
+ S_BOOM_17, // 1208
+ S_BOOM_18, // 1209
+ S_BOOM_19, // 1210
+ S_BOOM_20, // 1211
+ S_BOOM_21, // 1212
+ S_BOOM_22, // 1213
+ S_BOOM_23, // 1214
+ S_BOOM_24, // 1215
+ S_RATT_00, // 1216
+ S_RATT_01, // 1217
+ S_RATT_02, // 1218
+ S_RATT_03, // 1219
+ S_RATT_04, // 1220
+ S_RATT_05, // 1221
+ S_RATT_06, // 1222
+ S_HOGN_00, // 1223
+ S_HOGN_01, // 1224
+ S_HOGN_02, // 1225
+ S_DEAD_00, // 1226
+ S_SBAN_00, // 1227
+ S_BOTR_00, // 1228
+ S_HATR_00, // 1229
+ S_TOPR_00, // 1230
+ S_COUP_00, // 1231
+ S_COUP_01, // 1232
+ S_COUP_02, // 1233
+ S_BUBB_00, // 1234
+ S_BUBF_00, // 1235
+ S_BUBC_00, // 1236
+ S_ASPR_00, // 1237
+ S_SPDL_00, // 1238
+ S_SPDL_01, // 1239
+ S_SPDL_02, // 1240
+ S_TOKN_00, // 1241
+ S_OTOK_00, // 1242
+ S_HELT_00, // 1243
+ S_GUNT_00, // 1244
+ S_FULL_00, // 1245
+ S_FULL_01, // 1246
+ S_MEAT_00, // 1247
+ S_MEAT_01, // 1248
+ S_MEAT_02, // 1249
+ S_MEAT_03, // 1250
+ S_MEAT_04, // 1251
+ S_MEAT_05, // 1252
+ S_MEAT_06, // 1253
+ S_MEAT_07, // 1254
+ S_MEAT_08, // 1255
+ S_MEAT_09, // 1256
+ S_MEAT_10, // 1257
+ S_MEAT_11, // 1258
+ S_MEAT_12, // 1259
+ S_MEAT_13, // 1260
+ S_MEAT_14, // 1261
+ S_MEAT_15, // 1262
+ S_MEAT_16, // 1263
+ S_MEAT_17, // 1264
+ S_MEAT_18, // 1265
+ S_MEAT_19, // 1266
+ S_JUNK_00, // 1267
+ S_JUNK_01, // 1268
+ S_JUNK_02, // 1269
+ S_JUNK_03, // 1270
+ S_JUNK_04, // 1271
+ S_JUNK_05, // 1272
+ S_JUNK_06, // 1273
+ S_JUNK_07, // 1274
+ S_JUNK_08, // 1275
+ S_JUNK_09, // 1276
+ S_JUNK_10, // 1277
+ S_JUNK_11, // 1278
+ S_JUNK_12, // 1279
+ S_JUNK_13, // 1280
+ S_JUNK_14, // 1281
+ S_JUNK_15, // 1282
+ S_JUNK_16, // 1283
+ S_JUNK_17, // 1284
+ S_JUNK_18, // 1285
+ S_JUNK_19, // 1286
+ S_FFOT_00, // 1287
+ S_FFOT_01, // 1288
+ S_FFOT_02, // 1289
+ S_FFOT_03, // 1290
+ S_DIE1_00, // 1291
+ S_BEAC_00, // 1292
+ S_BEAC_01, // 1293
+ S_BEAC_02, // 1294
+ S_ARM1_00, // 1295
+ S_ARM2_00, // 1296
+ S_BARW_00, // 1297
+ S_BARW_01, // 1298
+ S_BARW_02, // 1299
+ S_BARW_03, // 1300
+ S_BARW_04, // 1301
+ S_BARW_05, // 1302
+ S_BARW_06, // 1303
+ S_BARW_07, // 1304
+ S_BART_00, // 1305
+ S_BART_01, // 1306
+ S_BART_02, // 1307
+ S_BART_03, // 1308
+ S_BART_04, // 1309
+ S_BART_05, // 1310
+ S_BART_06, // 1311
+ S_BART_07, // 1312
+ S_BART_08, // 1313
+ S_BART_09, // 1314
+ S_BART_10, // 1315
+ S_BART_11, // 1316
+ S_LAMP_00, // 1317
+ S_LANT_00, // 1318
+ S_BARL_00, // 1319
+ S_BARL_01, // 1320
+ S_BARL_02, // 1321
+ S_BARL_03, // 1322
+ S_BOWL_00, // 1323
+ S_BOWL_01, // 1324
+ S_BOWL_02, // 1325
+ S_BOWL_03, // 1326
+ S_BRAZ_00, // 1327
+ S_BRAZ_01, // 1328
+ S_BRAZ_02, // 1329
+ S_BRAZ_03, // 1330
+ S_TRCH_00, // 1331
+ S_TRCH_01, // 1332
+ S_TRCH_02, // 1333
+ S_TRCH_03, // 1334
+ S_LTRH_00, // 1335
+ S_LTRH_01, // 1336
+ S_LTRH_02, // 1337
+ S_LTRH_03, // 1338
+ S_LMPC_00, // 1339
+ S_LMPC_01, // 1340
+ S_LMPC_02, // 1341
+ S_LMPC_03, // 1342
+ S_LOGS_00, // 1343
+ S_LOGS_01, // 1344
+ S_LOGS_02, // 1345
+ S_LOGS_03, // 1346
+ S_TRHO_00, // 1347
+ S_WATR_00, // 1348
+ S_MUGG_00, // 1349
+ S_FUSL_00, // 1350
+ S_CRD1_00, // 1351
+ S_CRD2_00, // 1352
+ S_TPAS_00, // 1353
+ S_KY1G_00, // 1354
+ S_KY2S_00, // 1355
+ S_KY3B_00, // 1356
+ S_HAND_00, // 1357
+ S_CRYS_00, // 1358
+ S_CRYS_01, // 1359
+ S_CRYS_02, // 1360
+ S_CRYS_03, // 1361
+ S_CRYS_04, // 1362
+ S_CRYS_05, // 1363
+ S_PRIS_00, // 1364
+ S_PWR1_00, // 1365
+ S_PWR2_00, // 1366
+ S_PWR3_00, // 1367
+ S_ORAC_00, // 1368
+ S_GYID_00, // 1369
+ S_FUBR_00, // 1370
+ S_WARE_00, // 1371
+ S_RCRY_00, // 1372
+ S_BCRY_00, // 1373
+ S_CHAP_00, // 1374
+ S_TUNL_00, // 1375
+ S_BLTK_00, // 1376
+ S_SECK_00, // 1377
+ S_MINE_00, // 1378
+ S_REBL_00, // 1379
+ S_PROC_00, // 1380
+ S_ANKH_00, // 1381
+ S_GOID_00, // 1382
+ S_STMP_00, // 1383
+ S_MDKT_00, // 1384
+ S_COIN_00, // 1385
+ S_CRED_00, // 1386
+ S_SACK_00, // 1387
+ S_CHST_00, // 1388
+ S_SHD1_00, // 1389
+ S_SHD1_01, // 1390
+ S_SHD1_02, // 1391
+ S_SHD1_03, // 1392
+ S_MASK_00, // 1393
+ S_UNIF_00, // 1394
+ S_OFIC_00, // 1395
+ S_PMAP_00, // 1396
+ S_PMAP_01, // 1397
+ S_PMUP_00, // 1398
+ S_PMUP_01, // 1399
+ S_BLIT_00, // 1400
+ S_BBOX_00, // 1401
+ S_MSSL_00, // 1402
+ S_ROKT_00, // 1403
+ S_BRY1_00, // 1404
+ S_BRY1_01, // 1405
+ S_CPAC_00, // 1406
+ S_CPAC_01, // 1407
+ S_PQRL_00, // 1408
+ S_XQRL_00, // 1409
+ S_GRN1_00, // 1410
+ S_GRN2_00, // 1411
+ S_BKPK_00, // 1412
+ S_RELC_00, // 1413
+ S_RIFL_00, // 1414
+ S_RIFL_01, // 1415
+ S_FLAM_00, // 1416
+ S_BFLM_00, // 1417
+ S_MMSL_00, // 1418
+ S_TRPD_00, // 1419
+ S_GRND_00, // 1420
+ S_CBOW_00, // 1421
+ S_SIGL_00, // 1422
+ S_SIGL_01, // 1423
+ S_SIGL_02, // 1424
+ S_SIGL_03, // 1425
+ S_SIGL_04, // 1426
+ S_LITE_00, // 1427
+ S_CNDL_00, // 1428
+ S_CLBR_00, // 1429
+ S_LITS_00, // 1430
+ S_LITB_00, // 1431
+ S_LITG_00, // 1432
+ S_ROK1_00, // 1433
+ S_ROK2_00, // 1434
+ S_ROK3_00, // 1435
+ S_ROK4_00, // 1436
+ S_LOGG_00, // 1437
+ S_LOGG_01, // 1438
+ S_LOGG_02, // 1439
+ S_LOGG_03, // 1440
+ S_RUB1_00, // 1441
+ S_RUB2_00, // 1442
+ S_RUB3_00, // 1443
+ S_RUB4_00, // 1444
+ S_RUB5_00, // 1445
+ S_RUB6_00, // 1446
+ S_RUB7_00, // 1447
+ S_RUB8_00, // 1448
+ S_CHAN_00, // 1449
+ S_STAT_00, // 1450
+ S_DSTA_00, // 1451
+ S_CRAB_00, // 1452
+ S_CAGE_00, // 1453
+ S_TREE_00, // 1454
+ S_TREE_01, // 1455
+ S_TREE_02, // 1456
+ S_TRE1_00, // 1457
+ S_BUSH_00, // 1458
+ S_SHRB_00, // 1459
+ S_STAK_00, // 1460
+ S_BAR1_00, // 1461
+ S_VASE_00, // 1462
+ S_VASE_01, // 1463
+ S_STOL_00, // 1464
+ S_POT1_00, // 1465
+ S_TUB1_00, // 1466
+ S_ANVL_00, // 1467
+ S_TLMP_00, // 1468
+ S_TLMP_01, // 1469
+ S_TRAY_00, // 1470
+ S_APOW_00, // 1471
+ S_AFED_00, // 1472
+ S_DRIP_00, // 1473
+ S_DRIP_01, // 1474
+ S_DRIP_02, // 1475
+ S_DRIP_03, // 1476
+ S_DRIP_04, // 1477
+ S_DRIP_05, // 1478
+ S_DRIP_06, // 1479
+ S_DRIP_07, // 1480
+ S_CDRP_00, // 1481
+ S_CDRP_01, // 1482
+ S_CDRP_02, // 1483
+ S_CDRP_03, // 1484
+ S_SPLH_00, // 1485
+ S_SPLH_01, // 1486
+ S_SPLH_02, // 1487
+ S_SPLH_03, // 1488
+ S_SPLH_04, // 1489
+ S_SPLH_05, // 1490
+ S_SPLH_06, // 1491
+ S_SPLH_07, // 1492
+ S_WTFT_00, // 1493
+ S_WTFT_01, // 1494
+ S_WTFT_02, // 1495
+ S_WTFT_03, // 1496
+ S_HERT_00, // 1497
+ S_HERT_01, // 1498
+ S_HERT_02, // 1499
+ S_TELP_00, // 1500
+ S_TELP_01, // 1501
+ S_TELP_02, // 1502
+ S_TELP_03, // 1503
+ S_MONI_00, // 1504
+ S_STEL_00, // 1505
+ S_STLA_00, // 1506
+ S_STLE_00, // 1507
+ S_HUGE_00, // 1508
+ S_HUGE_01, // 1509
+ S_HUGE_02, // 1510
+ S_HUGE_03, // 1511
+ S_STLG_00, // 1512
+ S_STLG_01, // 1513
+ S_STLG_02, // 1514
+ S_STLG_03, // 1515
+ S_STLG_04, // 1516
+ S_STLG_05, // 1517
NUMSTATES
+
} statenum_t;
@@ -1157,8 +1836,8 @@ typedef struct
// void (*action) ();
actionf_t action;
statenum_t nextstate;
- int misc1;
- int misc2;
+ //int misc1; // villsa [STRIFE] unused
+ //int misc2; // villsa [STRIFE] unused
} state_t;
extern state_t states[NUMSTATES];
@@ -1306,32 +1985,33 @@ typedef enum {
} mobjtype_t;
+// villsa [STRIFE] updated mobjinfo struct
typedef struct
{
- int doomednum;
- int spawnstate;
- int spawnhealth;
- int seestate;
- int seesound;
- int reactiontime;
- int attacksound;
- int painstate;
- int painchance;
- int painsound;
- int meleestate;
- int missilestate;
- int deathstate;
- int xdeathstate;
- int deathsound;
- int speed;
- int radius;
- int height;
- int mass;
- int damage;
- int activesound;
- int flags;
- int raisestate;
-
+ int doomednum;
+ int spawnstate;
+ int spawnhealth;
+ int seestate;
+ int seesound;
+ int reactiontime;
+ int attacksound;
+ int painstate;
+ int painchance;
+ int painsound;
+ int meleestate;
+ int missilestate;
+ int crashstate;
+ int deathstate;
+ int xdeathstate;
+ int deathsound;
+ int speed;
+ int radius;
+ int height;
+ int mass;
+ int damage;
+ int activesound;
+ int flags;
+ char* name;
} mobjinfo_t;
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index cea20b23..4fc5732e 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -1138,8 +1138,9 @@ boolean PIT_VileCheck (mobj_t* thing)
if (thing->tics != -1)
return true; // not lying still yet
- if (thing->info->raisestate == S_NULL)
- return true; // monster doesn't have a raise state
+ // villsa [STRIFE] unused
+ //if (thing->info->raisestate == S_NULL)
+ //return true; // monster doesn't have a raise state
maxdist = thing->info->radius + mobjinfo[MT_VILE].radius;
@@ -1165,9 +1166,10 @@ boolean PIT_VileCheck (mobj_t* thing)
// A_VileChase
// Check for ressurecting a body
//
+// villsa [STRIFE] TODO depcricate this later
void A_VileChase (mobj_t* actor)
{
- int xl;
+/* int xl;
int xh;
int yl;
int yh;
@@ -1224,7 +1226,7 @@ void A_VileChase (mobj_t* actor)
}
// Return to normal attack.
- A_Chase (actor);
+ A_Chase (actor);*/
}
@@ -1855,9 +1857,10 @@ void A_BrainPain (mobj_t* mo)
}
+// villsa [STRIFE] TODO - depcricate this later
void A_BrainScream (mobj_t* mo)
{
- int x;
+/* int x;
int y;
int z;
mobj_t* th;
@@ -1876,14 +1879,14 @@ void A_BrainScream (mobj_t* mo)
th->tics = 1;
}
- S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
+ S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds*/
}
-
+// villsa [STRIFE] TODO - depcricate this later
void A_BrainExplode (mobj_t* mo)
{
- int x;
+/* int x;
int y;
int z;
mobj_t* th;
@@ -1898,7 +1901,7 @@ void A_BrainExplode (mobj_t* mo)
th->tics -= P_Random()&7;
if (th->tics < 1)
- th->tics = 1;
+ th->tics = 1;*/
}
@@ -2015,3 +2018,473 @@ void A_PlayerScream (mobj_t* mo)
S_StartSound (mo, sound);
}
+
+void A_RandomWalk(mobj_t* actor)
+{
+
+}
+
+void A_FriendLook(mobj_t* actor)
+{
+
+}
+
+void A_Listen(mobj_t* actor)
+{
+
+}
+
+void A_PeasantPunch(mobj_t* actor)
+{
+
+}
+
+void A_ReavShoot(mobj_t* actor)
+{
+
+}
+
+void A_BulletAttack(mobj_t* actor)
+{
+
+}
+
+void A_CheckTargetVisible(mobj_t* actor)
+{
+
+}
+
+void A_SentinelAttack(mobj_t* actor)
+{
+
+}
+
+void A_StalkerThink(mobj_t* actor)
+{
+
+}
+
+void A_StalkerSetLook(mobj_t* actor)
+{
+
+}
+
+void A_StalkerDrop(mobj_t* actor)
+{
+
+}
+
+void A_StalkerScratch(mobj_t* actor)
+{
+
+}
+
+void A_FloatWeave(mobj_t* actor)
+{
+
+}
+
+void A_ReavAttack(mobj_t* actor)
+{
+
+}
+
+void A_TemplarMauler(mobj_t* actor)
+{
+
+}
+
+void A_CrusaderAttack(mobj_t* actor)
+{
+
+}
+
+void A_CrusaderLeft(mobj_t* actor)
+{
+
+}
+
+void A_CrusaderRight(mobj_t* actor)
+{
+
+}
+
+void A_CheckTargetVisible2(mobj_t* actor)
+{
+
+}
+
+void A_InqFlyCheck(mobj_t* actor)
+{
+
+}
+
+void A_InqGrenade(mobj_t* actor)
+{
+
+}
+
+void A_InqTakeOff(mobj_t* actor)
+{
+
+}
+
+void A_InqFly(mobj_t* actor)
+{
+
+}
+
+void A_FireSigilWeapon(mobj_t* actor)
+{
+
+}
+
+void A_ProgrammerAttack(mobj_t* actor)
+{
+
+}
+
+void A_Sigil_A_Action(mobj_t* actor)
+{
+
+}
+
+void A_SpectreEAttack(mobj_t* actor)
+{
+
+}
+
+void A_SpectreCAttack(mobj_t* actor)
+{
+
+}
+
+void A_AlertSpectreC(mobj_t* actor)
+{
+
+}
+
+void A_Sigil_E_Action(mobj_t* actor)
+{
+
+}
+
+void A_SigilTrail(mobj_t* actor)
+{
+
+}
+
+void A_SpectreDAttack(mobj_t* actor)
+{
+
+}
+
+void A_FireSigilEOffshoot(mobj_t* actor)
+{
+
+}
+
+void A_ShadowOff(mobj_t* actor)
+{
+
+}
+
+void A_ModifyVisibility(mobj_t* actor)
+{
+
+}
+
+void A_ShadowOn(mobj_t* actor)
+{
+
+}
+
+void A_SetTLOptions(mobj_t* actor)
+{
+
+}
+
+void A_BossMeleeAtk(mobj_t* actor)
+{
+
+}
+
+void A_BishopAttack(mobj_t* actor)
+{
+
+}
+
+void A_FireHookShot(mobj_t* actor)
+{
+
+}
+
+void A_FireChainShot(mobj_t* actor)
+{
+
+}
+
+void A_MissileSmoke(mobj_t* actor)
+{
+
+}
+
+void A_SpawnSparkPuff(mobj_t* actor)
+{
+
+}
+
+void A_ProgrammerMelee(mobj_t* actor)
+{
+
+}
+
+void A_PeasantCrash(mobj_t* actor)
+{
+
+}
+
+void A_HideZombie(mobj_t* actor)
+{
+
+}
+
+void A_MerchantPain(mobj_t* actor)
+{
+
+}
+
+void A_ProgrammerDie(mobj_t* actor)
+{
+
+}
+
+void A_InqTossArm(mobj_t* actor)
+{
+
+}
+
+void A_SpawnSpectreB(mobj_t* actor)
+{
+
+}
+
+void A_SpawnSpectreD(mobj_t* actor)
+{
+
+}
+
+void A_SpawnSpectreE(mobj_t* actor)
+{
+
+}
+
+void A_SpawnEntity(mobj_t* actor)
+{
+
+}
+
+void A_EntityDeath(mobj_t* actor)
+{
+
+}
+
+void A_SpawnZombie(mobj_t* actor)
+{
+
+}
+
+void A_ZombieInSpecialSector(mobj_t* actor)
+{
+
+}
+
+void A_CrystalExplode(mobj_t* actor)
+{
+
+}
+
+void A_DeathMsg(mobj_t* actor)
+{
+
+}
+
+void A_ExtraLightOff(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode4(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode5(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode1(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode2(mobj_t* actor)
+{
+
+}
+
+void A_DeathExplode3(mobj_t* actor)
+{
+
+}
+
+void A_RaiseAlarm(mobj_t* actor)
+{
+
+}
+
+void A_MissileTick(mobj_t* actor)
+{
+
+}
+
+void A_SpawnGrenadeFire(mobj_t* actor)
+{
+
+}
+
+void A_NodeChunk(mobj_t* actor)
+{
+
+}
+
+void A_HeadChunk(mobj_t* actor)
+{
+
+}
+
+void A_BurnSpread(mobj_t* actor)
+{
+
+}
+
+void A_AcolyteSpecial(mobj_t* actor)
+{
+
+}
+
+void A_InqChase(mobj_t* actor)
+{
+
+}
+
+void A_StalkerChase(mobj_t* actor)
+{
+
+}
+
+void A_TeleportBeacon(mobj_t* actor)
+{
+
+}
+
+void A_BodyParts(mobj_t* actor)
+{
+
+}
+
+void A_ClaxonBlare(mobj_t* actor)
+{
+
+}
+
+void A_ActiveSound(mobj_t* actor)
+{
+
+}
+
+void A_ClearSoundTarget(mobj_t* actor)
+{
+
+}
+
+void A_DropBurnFlesh(mobj_t* actor)
+{
+
+}
+
+void A_FlameDeath(mobj_t* actor)
+{
+
+}
+
+void A_ClearForceField(mobj_t* actor)
+{
+
+}
+
+void A_FireFlameThrower(mobj_t* actor)
+{
+
+}
+
+void A_FireMauler2(mobj_t* actor)
+{
+
+}
+
+void A_FireGrenade(mobj_t* actor)
+{
+
+}
+
+void A_FireElectricBolt(mobj_t* actor)
+{
+
+}
+
+void A_FirePoisonBolt(mobj_t* actor)
+{
+
+}
+
+void A_FireRifle(mobj_t* actor)
+{
+
+}
+
+void A_FireMauler1(mobj_t* actor)
+{
+
+}
+
+void A_SigilSound(mobj_t* actor)
+{
+
+}
+
+void A_FireSigil(mobj_t* actor)
+{
+
+}
+
+void A_GunFlashThinker(mobj_t* actor)
+{
+
+}
+
+void A_SigilShock(mobj_t* actor)
+{
+
+}
+
+void A_TorpedoExplode(mobj_t* actor)
+{
+
+}
+
+void A_MaulerSound(mobj_t* actor)
+{
+
+} \ No newline at end of file
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index f549c348..0f0ca797 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -116,7 +116,9 @@ P_GiveAmmo
// We were down to zero,
// so select a new weapon.
// Preferences are not user selectable.
- switch (ammo)
+
+ // villsa [STRIFE] TODO - BEWARE! NO WEAPON PREFERENCE MUST FIX
+ /*switch (ammo)
{
case am_clip:
if (player->readyweapon == wp_fist)
@@ -154,7 +156,7 @@ P_GiveAmmo
}
default:
break;
- }
+ }*/
return true;
}
@@ -366,7 +368,8 @@ P_TouchSpecialThing
// Identify by sprite.
switch (special->sprite)
{
- // armor
+ // villsa [STRIFE] TODO - update actual strife sprite pickups
+/* // armor
case SPR_ARM1:
if (!P_GiveArmor (player, deh_green_armor_class))
return;
@@ -650,7 +653,7 @@ P_TouchSpecialThing
return;
player->message = DEH_String(GOTSHOTGUN2);
sound = sfx_wpnup;
- break;
+ break;*/
default:
I_Error ("P_SpecialThing: Unknown gettable thing");
@@ -818,7 +821,7 @@ P_DamageMobj
&& !(target->flags & MF_NOCLIP)
&& (!source
|| !source->player
- || source->player->readyweapon != wp_chainsaw))
+ /*|| source->player->readyweapon != wp_chainsaw*/)) // villsa [STRIFE] unused
{
ang = R_PointToAngle2 ( inflictor->x,
inflictor->y,
diff --git a/src/strife/p_map.c b/src/strife/p_map.c
index 925e4398..5bf786be 100644
--- a/src/strife/p_map.c
+++ b/src/strife/p_map.c
@@ -1333,7 +1333,7 @@ boolean PIT_ChangeSector (mobj_t* thing)
// crunch bodies to giblets
if (thing->health <= 0)
{
- P_SetMobjState (thing, S_GIBS);
+ //P_SetMobjState (thing, S_GIBS); // villsa [STRIFE] TODO - update proper gib state
thing->flags &= ~MF_SOLID;
thing->height = 0;
diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c
index 98ed031b..88bf5e28 100644
--- a/src/strife/p_mobj.c
+++ b/src/strife/p_mobj.c
@@ -229,8 +229,9 @@ void P_XYMovement (mobj_t* mo)
&& player->cmd.sidemove == 0 ) ) )
{
// if in a walking frame, stop moving
- if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_RUN1) < 4)
- P_SetMobjState (player->mo, S_PLAY);
+ // villsa [STRIFE] TODO - verify
+ if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_01) < 4)
+ P_SetMobjState (player->mo, S_PLAY_00);
mo->momx = 0;
mo->momy = 0;
@@ -878,8 +879,9 @@ P_SpawnPuff
th->tics = 1;
// don't make punches spark on the wall
- if (attackrange == MELEERANGE)
- P_SetMobjState (th, S_PUFF3);
+ // villsa [STRIFE] TODO - proper puff state
+ //if (attackrange == MELEERANGE)
+ //P_SetMobjState (th, S_PUFF3);
}
@@ -904,10 +906,11 @@ P_SpawnBlood
if (th->tics < 1)
th->tics = 1;
- if (damage <= 12 && damage >= 9)
+ // villsa [STRIFE] TODO - proper blood states
+ /*if (damage <= 12 && damage >= 9)
P_SetMobjState (th,S_BLOOD2);
else if (damage < 9)
- P_SetMobjState (th,S_BLOOD3);
+ P_SetMobjState (th,S_BLOOD3);*/
}
diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c
index 4b269086..e68f145c 100644
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -78,12 +78,13 @@ P_SetPsprite
psp->state = state;
psp->tics = state->tics; // could be 0
- if (state->misc1)
+ // villsa [STRIFE] unused
+ /*if (state->misc1)
{
// coordinate set
psp->sx = state->misc1 << FRACBITS;
psp->sy = state->misc2 << FRACBITS;
- }
+ }*/
// Call action routine.
// Modified handling.
@@ -141,8 +142,9 @@ void P_BringUpWeapon (player_t* player)
if (player->pendingweapon == wp_nochange)
player->pendingweapon = player->readyweapon;
- if (player->pendingweapon == wp_chainsaw)
- S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
+ // villsa [STRIFE] unused
+ /*if (player->pendingweapon == wp_chainsaw)
+ S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds*/
newstate = weaponinfo[player->pendingweapon].upstate;
@@ -165,11 +167,12 @@ boolean P_CheckAmmo (player_t* player)
ammo = weaponinfo[player->readyweapon].ammo;
// Minimal amount for one shot varies.
- if (player->readyweapon == wp_bfg)
+ // villsa [STRIFE] unused
+ /*if (player->readyweapon == wp_bfg)
count = deh_bfg_cells_per_shot;
else if (player->readyweapon == wp_supershotgun)
count = 2; // Double barrel.
- else
+ else*/
count = 1; // Regular.
// Some do not need ammunition anyway.
@@ -179,7 +182,8 @@ boolean P_CheckAmmo (player_t* player)
// Out of ammo, pick a weapon to change to.
// Preferences are set here.
- do
+ // villsa [STRIFE] TODO - BEWARE, NO WEAPON PREFERENCE, MUST FIX!
+ /*do
{
if (player->weaponowned[wp_plasma]
&& player->ammo[am_cell]
@@ -228,7 +232,7 @@ boolean P_CheckAmmo (player_t* player)
player->pendingweapon = wp_fist;
}
- } while (player->pendingweapon == wp_nochange);
+ } while (player->pendingweapon == wp_nochange);*/
// Now set appropriate weapon overlay.
P_SetPsprite (player,
@@ -249,7 +253,8 @@ void P_FireWeapon (player_t* player)
if (!P_CheckAmmo (player))
return;
- P_SetMobjState (player->mo, S_PLAY_ATK1);
+ // villsa [STRIFE] TODO - verify
+ P_SetMobjState (player->mo, S_PLAY_05);
newstate = weaponinfo[player->readyweapon].atkstate;
P_SetPsprite (player, ps_weapon, newstate);
P_NoiseAlert (player->mo, player->mo);
@@ -286,17 +291,19 @@ A_WeaponReady
int angle;
// get out of attack state
- if (player->mo->state == &states[S_PLAY_ATK1]
- || player->mo->state == &states[S_PLAY_ATK2] )
+ // villsa [STRIFE] TODO - verify
+ if (player->mo->state == &states[S_PLAY_05]
+ || player->mo->state == &states[S_PLAY_06] )
{
- P_SetMobjState (player->mo, S_PLAY);
+ P_SetMobjState (player->mo, S_PLAY_00);
}
- if (player->readyweapon == wp_chainsaw
+ // villsa [STRIFE] unused
+ /*if (player->readyweapon == wp_chainsaw
&& psp->state == &states[S_SAW])
{
S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
- }
+ }*/
// check for change
// if player is dead, put the weapon away
@@ -313,9 +320,10 @@ A_WeaponReady
// the missile launcher and bfg do not auto fire
if (player->cmd.buttons & BT_ATTACK)
{
+
if ( !player->attackdown
- || (player->readyweapon != wp_missile
- && player->readyweapon != wp_bfg) )
+ /*|| (player->readyweapon != wp_missile // villsa [STRIFE] unused?
+ && player->readyweapon != wp_bfg)*/ )
{
player->attackdown = true;
P_FireWeapon (player);
@@ -449,7 +457,8 @@ A_GunFlash
( player_t* player,
pspdef_t* psp )
{
- P_SetMobjState (player->mo, S_PLAY_ATK2);
+ // villsa [STRIFE] TODO - verify
+ P_SetMobjState (player->mo, S_PLAY_06);
P_SetPsprite (player,ps_flash,weaponinfo[player->readyweapon].flashstate);
}
@@ -667,7 +676,7 @@ A_FirePistol
{
S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
- P_SetMobjState (player->mo, S_PLAY_ATK2);
+ P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
P_SetPsprite (player,
@@ -690,7 +699,7 @@ A_FireShotgun
int i;
S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
- P_SetMobjState (player->mo, S_PLAY_ATK2);
+ P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
@@ -720,7 +729,7 @@ A_FireShotgun2
S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds
- P_SetMobjState (player->mo, S_PLAY_ATK2);
+ P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 2);
@@ -756,14 +765,14 @@ A_FireCGun
if (!player->ammo[weaponinfo[player->readyweapon].ammo])
return;
- P_SetMobjState (player->mo, S_PLAY_ATK2);
+ P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify
DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1);
- P_SetPsprite (player,
+ /*P_SetPsprite (player,
ps_flash,
weaponinfo[player->readyweapon].flashstate
+ psp->state
- - &states[S_CHAIN1] );
+ - &states[S_CHAIN1] );*/
P_BulletSlope (player->mo);
diff --git a/src/strife/p_user.c b/src/strife/p_user.c
index 609704a0..25a80ff9 100644
--- a/src/strife/p_user.c
+++ b/src/strife/p_user.c
@@ -164,10 +164,11 @@ void P_MovePlayer (player_t* player)
if (cmd->sidemove && onground)
P_Thrust (player, player->mo->angle-ANG90, cmd->sidemove*2048);
+ // villsa [STRIFE] TODO - verify
if ( (cmd->forwardmove || cmd->sidemove)
- && player->mo->state == &states[S_PLAY] )
+ && player->mo->state == &states[S_PLAY_00] )
{
- P_SetMobjState (player->mo, S_PLAY_RUN1);
+ P_SetMobjState (player->mo, S_PLAY_01);
}
}
@@ -287,8 +288,16 @@ void P_PlayerThink (player_t* player)
// when the weapon psprite can do it
// (read: not in the middle of an attack).
newweapon = (cmd->buttons&BT_WEAPONMASK)>>BT_WEAPONSHIFT;
+
+ // villsa [STRIFE] TODO - placeholder
+ if (player->weaponowned[newweapon]
+ && newweapon != player->readyweapon)
+ {
+ player->pendingweapon = newweapon;
+ }
- if (newweapon == wp_fist
+ // villsa [STRIFE] TODO - MUST FIX!!!
+ /*if (newweapon == wp_fist
&& player->weaponowned[wp_chainsaw]
&& !(player->readyweapon == wp_chainsaw
&& player->powers[pw_strength]))
@@ -316,7 +325,7 @@ void P_PlayerThink (player_t* player)
{
player->pendingweapon = newweapon;
}
- }
+ }*/
}
// check for use
diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c
index 6312faf3..73b0cc92 100644
--- a/src/strife/st_stuff.c
+++ b/src/strife/st_stuff.c
@@ -585,7 +585,8 @@ ST_Responder (event_t* ev)
// 'choppers' invulnerability & chainsaw
else if (cht_CheckCheat(&cheat_choppers, ev->data2))
{
- plyr->weaponowned[wp_chainsaw] = true;
+ // villsa [STRIFE] unused
+ //plyr->weaponowned[wp_chainsaw] = true;
plyr->powers[pw_invulnerability] = true;
plyr->message = DEH_String(STSTR_CHOPPERS);
}