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author | Samuel Villareal | 2010-08-31 03:33:46 +0000 |
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committer | Samuel Villareal | 2010-08-31 03:33:46 +0000 |
commit | 5e95f6d6b0515b0b853c89681516c955160c2ef9 (patch) | |
tree | 6f99a658dfb1b0124417b0cdeb27b8566c4ff146 /src | |
parent | d91c6811001a66418757efed10ae9ff503a500be (diff) | |
download | chocolate-doom-5e95f6d6b0515b0b853c89681516c955160c2ef9.tar.gz chocolate-doom-5e95f6d6b0515b0b853c89681516c955160c2ef9.tar.bz2 chocolate-doom-5e95f6d6b0515b0b853c89681516c955160c2ef9.zip |
+ Stripped out all doom states/sprites and added strife states/sprites.
All strife codepointers are set as placeholders
+ Strife weapons implemented
+ All state references commented out
+ All weapon references commented out
Subversion-branch: /branches/strife-branch
Subversion-revision: 1984
Diffstat (limited to 'src')
-rw-r--r-- | src/strife/d_items.c | 137 | ||||
-rw-r--r-- | src/strife/d_items.h | 1 | ||||
-rw-r--r-- | src/strife/deh_frame.c | 4 | ||||
-rw-r--r-- | src/strife/deh_thing.c | 2 | ||||
-rw-r--r-- | src/strife/doomdef.h | 17 | ||||
-rw-r--r-- | src/strife/f_finale.c | 8 | ||||
-rw-r--r-- | src/strife/g_game.c | 8 | ||||
-rw-r--r-- | src/strife/info.c | 2768 | ||||
-rw-r--r-- | src/strife/info.h | 2922 | ||||
-rw-r--r-- | src/strife/p_enemy.c | 491 | ||||
-rw-r--r-- | src/strife/p_inter.c | 13 | ||||
-rw-r--r-- | src/strife/p_map.c | 2 | ||||
-rw-r--r-- | src/strife/p_mobj.c | 15 | ||||
-rw-r--r-- | src/strife/p_pspr.c | 55 | ||||
-rw-r--r-- | src/strife/p_user.c | 17 | ||||
-rw-r--r-- | src/strife/st_stuff.c | 3 |
16 files changed, 4147 insertions, 2316 deletions
diff --git a/src/strife/d_items.c b/src/strife/d_items.c index 8f12be9f..d9da946e 100644 --- a/src/strife/d_items.c +++ b/src/strife/d_items.c @@ -42,88 +42,119 @@ // atkstate, i.e. attack/fire/hit frame // flashstate, muzzle flash // + +// villsa [STRIFE] TODO - set ammo weaponinfo_t weaponinfo[NUMWEAPONS] = { { // fist am_noammo, - S_PUNCHUP, - S_PUNCHDOWN, - S_PUNCH, - S_PUNCH1, - S_NULL + S_PNCH_03, + S_PNCH_02, + S_PNCH_01, + S_PNCH_04, + S_NULL, + 1 }, { - // pistol + // electric bow am_clip, - S_PISTOLUP, - S_PISTOLDOWN, - S_PISTOL, - S_PISTOL1, - S_PISTOLFLASH + S_XBOW_02, + S_XBOW_01, + S_XBOW_00, + S_XBOW_03, + S_NULL, + 1 }, { - // shotgun + // rifle am_shell, - S_SGUNUP, - S_SGUNDOWN, - S_SGUN, - S_SGUN1, - S_SGUNFLASH1 + S_RIFG_02, + S_RIFG_01, + S_RIFG_00, + S_RIFF_00, + S_NULL, + 1 }, { - // chaingun + // missile launcher am_clip, - S_CHAINUP, - S_CHAINDOWN, - S_CHAIN, - S_CHAIN1, - S_CHAINFLASH1 + S_MMIS_02, + S_MMIS_01, + S_MMIS_00, + S_MMIS_03, + S_NULL, + 0 }, { - // missile launcher + // grenade launcher am_misl, - S_MISSILEUP, - S_MISSILEDOWN, - S_MISSILE, - S_MISSILE1, - S_MISSILEFLASH1 + S_GREN_02, + S_GREN_01, + S_GREN_00, + S_GREN_03, + 103, + 0 }, { - // plasma rifle + // flame thrower am_cell, - S_PLASMAUP, - S_PLASMADOWN, - S_PLASMA, - S_PLASMA1, - S_PLASMAFLASH1 + S_FLMT_03, + S_FLMT_02, + S_FLMT_00, + S_FLMF_00, + S_NULL, + 1 }, { - // bfg 9000 + // mauler am_cell, - S_BFGUP, - S_BFGDOWN, - S_BFG, - S_BFG1, - S_BFGFLASH1 + S_BLST_05, + S_BLST_04, + S_BLST_00, + S_BLSF_00, + S_NULL, + 0 }, { - // chainsaw + // sigil am_noammo, - S_SAWUP, - S_SAWDOWN, - S_SAW, - S_SAW1, - S_NULL + S_SIGH_06, + S_SIGH_05, + S_SIGH_00, + S_SIGH_07, + S_SIGF_00, + 0 + }, + { + // poison bow + am_shell, + S_XBOW_15, + S_XBOW_14, + S_XBOW_13, + S_XBOW_16, + S_NULL, + 1 + }, + { + // wp grenade launcher + am_shell, + S_GREN_10, + S_GREN_09, + S_GREN_08, + S_GREN_11, + S_GREF_03, + 0 }, { - // super shotgun + // torpedo am_shell, - S_DSGUNUP, - S_DSGUNDOWN, - S_DSGUN, - S_DSGUN1, - S_DSGUNFLASH1 + S_BLST_18, + S_BLST_17, + S_BLST_13, + S_BLST_19, + S_NULL, + 0 }, }; diff --git a/src/strife/d_items.h b/src/strife/d_items.h index ffc34582..77105468 100644 --- a/src/strife/d_items.h +++ b/src/strife/d_items.h @@ -41,6 +41,7 @@ typedef struct int readystate; int atkstate; int flashstate; + boolean unknown; // villsa [STRIFE] TODO - identify unknown variable } weaponinfo_t; diff --git a/src/strife/deh_frame.c b/src/strife/deh_frame.c index e59f09f4..d2fc3b3c 100644 --- a/src/strife/deh_frame.c +++ b/src/strife/deh_frame.c @@ -41,8 +41,8 @@ DEH_BEGIN_MAPPING(state_mapping, state_t) DEH_MAPPING("Sprite subnumber", frame) DEH_MAPPING("Duration", tics) DEH_MAPPING("Next frame", nextstate) - DEH_MAPPING("Unknown 1", misc1) - DEH_MAPPING("Unknown 2", misc2) + //DEH_MAPPING("Unknown 1", misc1) // villsa [STRIFE] unused + //DEH_MAPPING("Unknown 2", misc2) // villsa [STRIFE] unused DEH_UNSUPPORTED_MAPPING("Codep frame") DEH_END_MAPPING diff --git a/src/strife/deh_thing.c b/src/strife/deh_thing.c index 5400ae60..694411dc 100644 --- a/src/strife/deh_thing.c +++ b/src/strife/deh_thing.c @@ -58,7 +58,7 @@ DEH_BEGIN_MAPPING(thing_mapping, mobjinfo_t) DEH_MAPPING("Missile damage", damage) DEH_MAPPING("Action sound", activesound) DEH_MAPPING("Bits", flags) - DEH_MAPPING("Respawn frame", raisestate) + //DEH_MAPPING("Respawn frame", raisestate) // villsa [STRIFE] unused DEH_END_MAPPING static void *DEH_ThingStart(deh_context_t *context, char *line) diff --git a/src/strife/doomdef.h b/src/strife/doomdef.h index 0d9daa6d..ffdcc02e 100644 --- a/src/strife/doomdef.h +++ b/src/strife/doomdef.h @@ -109,17 +109,20 @@ typedef enum // The defined weapons, // including a marker indicating // user has not changed weapon. +// villsa [STRIFE] typedef enum { wp_fist, - wp_pistol, - wp_shotgun, - wp_chaingun, + wp_elecbow, + wp_rifle, wp_missile, - wp_plasma, - wp_bfg, - wp_chainsaw, - wp_supershotgun, + wp_hegrenade, + wp_flame, + wp_mauler, + wp_sigil, + wp_poisonbow, + wp_wpgrenade, + wp_torpedo, NUMWEAPONS, diff --git a/src/strife/f_finale.c b/src/strife/f_finale.c index 7facc6d9..47a9713e 100644 --- a/src/strife/f_finale.c +++ b/src/strife/f_finale.c @@ -369,7 +369,7 @@ void F_StartCast (void) void F_CastTicker (void) { int st; - int sfx; + int sfx = sfx_swish; // villsa [STRIFE] TODO - fix me! if (--casttics > 0) return; // not time to change state yet @@ -389,14 +389,14 @@ void F_CastTicker (void) else { // just advance to next state in animation - if (caststate == &states[S_PLAY_ATK1]) + if (caststate == &states[S_PLAY_05]) // villsa [STRIFE] TODO - update later goto stopattack; // Oh, gross hack! st = caststate->nextstate; caststate = &states[st]; castframes++; // sound hacks.... - switch (st) + /*switch (st) { // villsa [STRIFE] TODO - fix sounds case S_PLAY_ATK1: sfx = sfx_swish; break; @@ -426,7 +426,7 @@ void F_CastTicker (void) case S_CYBER_ATK6: sfx = sfx_rlaunc; break; case S_PAIN_ATK3: sfx = sfx_swish; break; default: sfx = 0; break; - } + }*/ if (sfx) S_StartSound (NULL, sfx); diff --git a/src/strife/g_game.c b/src/strife/g_game.c index 5c080d6f..7d8b08db 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -1031,9 +1031,9 @@ void G_PlayerReborn (int player) p->usedown = p->attackdown = true; // don't do anything immediately p->playerstate = PST_LIVE; p->health = deh_initial_health; // Use dehacked value - p->readyweapon = p->pendingweapon = wp_pistol; + p->readyweapon = p->pendingweapon = wp_fist; // villsa [STRIFE] default to fists p->weaponowned[wp_fist] = true; - p->weaponowned[wp_pistol] = true; + //p->weaponowned[wp_pistol] = true; // villsa [STRIFE] p->ammo[am_clip] = deh_initial_bullets; for (i=0 ; i<NUMAMMO ; i++) @@ -1592,7 +1592,7 @@ G_InitNew respawnmonsters = false; // STRIFE-TODO: (broken) Strife skill level mobjinfo/states tweaking - if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) ) + /*if (fastparm || (skill == sk_nightmare && gameskill != sk_nightmare) ) { for (i=S_SARG_RUN1 ; i<=S_SARG_PAIN2 ; i++) states[i].tics >>= 1; @@ -1607,7 +1607,7 @@ G_InitNew mobjinfo[MT_BRUISERSHOT].speed = 15*FRACUNIT; mobjinfo[MT_HEADSHOT].speed = 10*FRACUNIT; mobjinfo[MT_TROOPSHOT].speed = 10*FRACUNIT; - } + } */ // force players to be initialized upon first level load diff --git a/src/strife/info.c b/src/strife/info.c index 22bfe18b..1ba18745 100644 --- a/src/strife/info.c +++ b/src/strife/info.c @@ -37,1098 +37,1716 @@ #include "p_mobj.h" -char *sprnames[] = { - "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", - "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", - "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", - "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", - "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", - "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", - "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", - "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", - "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", - "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", - "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", - "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", - "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", - "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2", NULL +// villsa [STRIFE] +char *sprnames[NUMSPRITES+1] = +{ + "PLAY", "PNCH", "WAVE", "RBPY", "TRGT", "XBOW", "MMIS", "RIFG", + "RIFF", "FLMT", "FLMF", "BLST", "BLSF", "GREN", "GREF", "SIGH", + "SIGF", "POW1", "POW2", "POW3", "ZAP1", "SPRY", "BLOD", "PUFY", + "SHT1", "SHT2", "GRIN", "GRAP", "UBAM", "BNG2", "BNG4", "BNG3", + "FLBE", "XPRK", "OCLW", "CCLW", "TEND", "MICR", "MISS", "AROW", + "ARWP", "TORP", "THIT", "TWAV", "MISL", "TFOG", "IFOG", "SHRD", + "RGIB", "MRYS", "MRNO", "MRST", "MRLK", "MRBD", "MRPN", "MRGT", + "BURN", "DISR", "PEAS", "GIBS", "AGRD", "ARMR", "SACR", "TNK1", + "TNK2", "TNK3", "TNK4", "TNK5", "TNK6", "NEAL", "BEGR", "HMN1", + "LEDR", "LEAD", "ROB1", "PGRD", "ROB2", "MLDR", "ORCL", "PRST", + "PDED", "ALN1", "AL1P", "NODE", "MTHD", "MNAM", "MNAL", "MDTH", + "NEST", "PODD", "ZAP6", "ZOT3", "ZAP7", "ZOT1", "ZAP5", "ZOT2", + "SEWR", "SPID", "ROB3", "RBB3", "PRGR", "BASE", "FRBL", "KLAX", + "TURT", "BALL", "PSTN", "SECR", "TARG", "RING", "EARS", "COMM", + "BOOM", "RATT", "HOGN", "DEAD", "SBAN", "BOTR", "HATR", "TOPR", + "COUP", "BUBB", "BUBF", "BUBC", "ASPR", "SPDL", "TOKN", "OTOK", + "HELT", "GUNT", "FULL", "MEAT", "JUNK", "FFOT", "DIE1", "BEAC", + "ARM1", "ARM2", "BARW", "BART", "LAMP", "LANT", "BARL", "BOWL", + "BRAZ", "TRCH", "LTRH", "LMPC", "LOGS", "TRHO", "WATR", "MUGG", + "FUSL", "CRD1", "CRD2", "TPAS", "KY1G", "KY2S", "KY3B", "HAND", + "CRYS", "PRIS", "PWR1", "PWR2", "PWR3", "ORAC", "GYID", "FUBR", + "WARE", "RCRY", "BCRY", "CHAP", "TUNL", "BLTK", "SECK", "MINE", + "REBL", "PROC", "ANKH", "GOID", "STMP", "MDKT", "COIN", "CRED", + "SACK", "CHST", "SHD1", "MASK", "UNIF", "OFIC", "PMAP", "PMUP", + "BLIT", "BBOX", "MSSL", "ROKT", "BRY1", "CPAC", "PQRL", "XQRL", + "GRN1", "GRN2", "BKPK", "RELC", "RIFL", "FLAM", "BFLM", "MMSL", + "TRPD", "GRND", "CBOW", "SIGL", "LITE", "CNDL", "CLBR", "LITS", + "LITB", "LITG", "ROK1", "ROK2", "ROK3", "ROK4", "LOGG", "RUB1", + "RUB2", "RUB3", "RUB4", "RUB5", "RUB6", "RUB7", "RUB8", "CHAN", + "STAT", "DSTA", "CRAB", "CAGE", "TREE", "TRE1", "BUSH", "SHRB", + "STAK", "BAR1", "VASE", "STOL", "POT1", "TUB1", "ANVL", "TLMP", + "TRAY", "APOW", "AFED", "DRIP", "CDRP", "SPLH", "WTFT", "HERT", + "TELP", "MONI", "STEL", "STLA", "STLE", "HUGE", "STLG", NULL }; // Doesn't work with g++, needs actionf_p1 -void A_Light0(); +// villsa [STRIFE] +void A_Look(); +void A_RandomWalk(); +void A_FriendLook(); +void A_Listen(); +void A_Chase(); +void A_FaceTarget(); +void A_PeasantPunch(); +void A_ReavShoot(); +void A_BulletAttack(); +void A_CheckTargetVisible(); +void A_SentinelAttack(); +void A_StalkerThink(); +void A_StalkerSetLook(); +void A_StalkerDrop(); +void A_StalkerScratch(); +void A_FloatWeave(); +void A_ReavAttack(); +void A_TemplarMauler(); +void A_CrusaderAttack(); +void A_CrusaderLeft(); +void A_CrusaderRight(); +void A_CheckTargetVisible2(); +void A_InqFlyCheck(); +void A_InqGrenade(); +void A_InqTakeOff(); +void A_InqFly(); +void A_FireSigilWeapon(); +void A_ProgrammerAttack(); +void A_Sigil_A_Action(); +void A_SpectreEAttack(); +void A_SpectreCAttack(); +void A_AlertSpectreC(); +void A_Sigil_E_Action(); +void A_SigilTrail(); +void A_SpectreDAttack(); +void A_FireSigilEOffshoot(); +void A_ShadowOff(); +void A_ModifyVisibility(); +void A_ShadowOn(); +void A_SetTLOptions(); +void A_BossMeleeAtk(); +void A_BishopAttack(); +void A_FireHookShot(); +void A_FireChainShot(); +void A_MissileSmoke(); +void A_SpawnSparkPuff(); +void A_Tracer(); +void A_ProgrammerMelee(); +void A_Scream(); +void A_XScream(); +void A_Pain(); +void A_PeasantCrash(); +void A_Fall(); +void A_HideZombie(); +void A_MerchantPain(); +void A_ProgrammerDie(); +void A_InqTossArm(); +void A_SpawnSpectreB(); +void A_SpawnSpectreD(); +void A_SpawnSpectreE(); +void A_SpawnEntity(); +void A_EntityDeath(); +void A_SpawnZombie(); +void A_ZombieInSpecialSector(); +void A_CrystalExplode(); +void A_DeathMsg(); +void A_ExtraLightOff(); +void A_DeathExplode4(); +void A_DeathExplode5(); +void A_DeathExplode1(); +void A_DeathExplode2(); +void A_DeathExplode3(); +void A_RaiseAlarm(); +void A_MissileTick(); +void A_SpawnGrenadeFire(); +void A_NodeChunk(); +void A_HeadChunk(); +void A_BurnSpread(); +void A_AcolyteSpecial(); +void A_BossDeath(); +void A_InqChase(); +void A_StalkerChase(); +void A_PlayerScream(); +void A_TeleportBeacon(); +void A_BodyParts(); +void A_ClaxonBlare(); +void A_ActiveSound(); +void A_ClearSoundTarget(); +void A_DropBurnFlesh(); +void A_FlameDeath(); +void A_ClearForceField(); void A_WeaponReady(); +void A_ReFire(); +void A_CheckReload(); void A_Lower(); void A_Raise(); +void A_GunFlash(); void A_Punch(); -void A_ReFire(); -void A_FirePistol(); +void A_FireFlameThrower(); +void A_FireMissile(); +void A_FireMauler2(); +void A_FireGrenade(); +void A_FireElectricBolt(); +void A_FirePoisonBolt(); +void A_FireRifle(); +void A_FireMauler1(); +void A_SigilSound(); +void A_FireSigil(); +void A_GunFlashThinker(); +void A_Light0(); void A_Light1(); -void A_FireShotgun(); void A_Light2(); -void A_FireShotgun2(); -void A_CheckReload(); -void A_OpenShotgun2(); -void A_LoadShotgun2(); -void A_CloseShotgun2(); -void A_FireCGun(); -void A_GunFlash(); -void A_FireMissile(); -void A_Saw(); -void A_FirePlasma(); -void A_BFGsound(); -void A_FireBFG(); -void A_BFGSpray(); -void A_Explode(); -void A_Pain(); -void A_PlayerScream(); -void A_Fall(); -void A_XScream(); -void A_Look(); -void A_Chase(); -void A_FaceTarget(); -void A_PosAttack(); -void A_Scream(); -void A_SPosAttack(); -void A_VileChase(); -void A_VileStart(); -void A_VileTarget(); -void A_VileAttack(); -void A_StartFire(); -void A_Fire(); -void A_FireCrackle(); -void A_Tracer(); -void A_SkelWhoosh(); -void A_SkelFist(); -void A_SkelMissile(); -void A_FatRaise(); -void A_FatAttack1(); -void A_FatAttack2(); -void A_FatAttack3(); -void A_BossDeath(); -void A_CPosAttack(); -void A_CPosRefire(); -void A_TroopAttack(); -void A_SargAttack(); -void A_HeadAttack(); -void A_BruisAttack(); -void A_SkullAttack(); -void A_Metal(); -void A_SpidRefire(); -void A_BabyMetal(); -void A_BspiAttack(); -void A_Hoof(); -void A_CyberAttack(); -void A_PainAttack(); -void A_PainDie(); -void A_KeenDie(); -void A_BrainPain(); -void A_BrainScream(); -void A_BrainDie(); -void A_BrainAwake(); -void A_BrainSpit(); -void A_SpawnSound(); -void A_SpawnFly(); -void A_BrainExplode(); +void A_SigilShock(); +void A_TorpedoExplode(); +void A_MaulerSound(); +// villsa [STRIFE] +state_t states[NUMSTATES] = +{ -state_t states[NUMSTATES] = { - {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL - {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE - {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH - {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN - {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP - {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1 - {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2 - {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3 - {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4 - {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5 - {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL - {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN - {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP - {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1 - {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2 - {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3 - {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4 - {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH - {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN - {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN - {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP - {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1 - {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2 - {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3 - {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4 - {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5 - {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6 - {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7 - {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8 - {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9 - {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1 - {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2 - {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN - {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN - {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP - {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1 - {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2 - {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3 - {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4 - {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5 - {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6 - {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7 - {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8 - {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9 - {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10 - {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1 - {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2 - {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1 - {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 - {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN - {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN - {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP - {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1 - {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2 - {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3 - {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1 - {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2 - {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE - {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN - {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP - {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1 - {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2 - {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3 - {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1 - {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2 - {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 - {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 - {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW - {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB - {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN - {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP - {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1 - {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2 - {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3 - {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA - {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN - {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP - {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1 - {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2 - {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1 - {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2 - {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG - {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN - {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP - {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1 - {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2 - {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3 - {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4 - {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1 - {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2 - {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1 - {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2 - {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3 - {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1 - {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2 - {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3 - {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4 - {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1 - {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2 - {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1 - {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2 - {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3 - {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1 - {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2 - {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1 - {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2 - {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3 - {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL - {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2 - {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP - {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2 - {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3 - {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4 - {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5 - {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET - {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT - {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2 - {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND - {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2 - {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3 - {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4 - {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5 - {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6 - {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP - {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2 - {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3 - {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4 - {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1 - {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2 - {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3 - {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG - {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01 - {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02 - {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2 - {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3 - {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4 - {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5 - {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6 - {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7 - {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8 - {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9 - {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10 - {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG - {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01 - {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02 - {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2 - {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3 - {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4 - {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5 - {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY - {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 - {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 - {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 - {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 - {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1 - {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 - {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN - {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2 - {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 - {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 - {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 - {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 - {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 - {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 - {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7 - {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 - {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 - {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 - {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 - {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 - {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 - {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 - {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 - {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9 - {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND - {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2 - {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1 - {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2 - {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3 - {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4 - {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5 - {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6 - {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7 - {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8 - {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1 - {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2 - {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3 - {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN - {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2 - {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1 - {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2 - {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3 - {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4 - {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5 - {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1 - {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2 - {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3 - {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4 - {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5 - {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6 - {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7 - {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8 - {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9 - {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1 - {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2 - {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3 - {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4 - {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND - {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2 - {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1 - {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2 - {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3 - {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4 - {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5 - {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6 - {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7 - {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8 - {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1 - {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2 - {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3 - {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN - {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2 - {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1 - {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2 - {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3 - {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4 - {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5 - {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1 - {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2 - {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3 - {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4 - {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5 - {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6 - {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7 - {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8 - {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9 - {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1 - {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2 - {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3 - {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4 - {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5 - {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND - {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2 - {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1 - {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2 - {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3 - {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4 - {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5 - {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6 - {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7 - {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8 - {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9 - {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10 - {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11 - {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12 - {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1 - {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2 - {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3 - {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4 - {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5 - {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6 - {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7 - {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8 - {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9 - {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10 - {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11 - {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1 - {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2 - {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3 - {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN - {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2 - {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1 - {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2 - {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3 - {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4 - {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5 - {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6 - {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7 - {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8 - {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9 - {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10 - {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1 - {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2 - {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3 - {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4 - {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5 - {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6 - {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7 - {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8 - {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9 - {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10 - {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11 - {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12 - {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13 - {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14 - {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15 - {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16 - {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17 - {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18 - {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19 - {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20 - {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21 - {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22 - {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23 - {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24 - {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25 - {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26 - {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27 - {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28 - {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29 - {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30 - {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1 - {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2 - {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3 - {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4 - {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5 - {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER - {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2 - {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1 - {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2 - {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3 - {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND - {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2 - {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1 - {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2 - {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3 - {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4 - {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5 - {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6 - {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7 - {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8 - {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9 - {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10 - {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11 - {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12 - {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1 - {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2 - {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3 - {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4 - {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1 - {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2 - {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3 - {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4 - {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN - {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2 - {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1 - {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2 - {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3 - {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4 - {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5 - {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6 - {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1 - {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2 - {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3 - {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4 - {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5 - {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6 - {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1 - {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2 - {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1 - {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2 - {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3 - {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND - {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2 - {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1 - {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2 - {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3 - {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4 - {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5 - {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6 - {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7 - {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8 - {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9 - {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10 - {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11 - {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12 - {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1 - {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2 - {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3 - {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4 - {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5 - {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6 - {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7 - {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8 - {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9 - {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10 - {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN - {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2 - {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1 - {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2 - {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3 - {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4 - {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5 - {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6 - {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7 - {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8 - {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9 - {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10 - {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1 - {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2 - {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3 - {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4 - {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5 - {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6 - {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7 - {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8 - {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND - {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2 - {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1 - {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2 - {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3 - {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4 - {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5 - {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6 - {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7 - {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8 - {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1 - {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2 - {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3 - {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4 - {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN - {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2 - {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1 - {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2 - {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3 - {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4 - {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5 - {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6 - {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7 - {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1 - {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2 - {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3 - {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4 - {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5 - {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6 - {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1 - {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2 - {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3 - {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4 - {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5 - {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6 - {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7 - {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND - {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2 - {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1 - {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2 - {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3 - {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4 - {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5 - {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6 - {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7 - {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8 - {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1 - {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2 - {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3 - {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN - {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2 - {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1 - {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2 - {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3 - {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4 - {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5 - {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1 - {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2 - {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3 - {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4 - {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5 - {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6 - {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7 - {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8 - {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1 - {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2 - {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3 - {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4 - {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5 - {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND - {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2 - {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1 - {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2 - {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3 - {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4 - {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5 - {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6 - {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7 - {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8 - {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1 - {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2 - {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3 - {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN - {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2 - {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1 - {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2 - {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3 - {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4 - {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5 - {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6 - {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1 - {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2 - {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3 - {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4 - {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5 - {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6 - {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND - {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1 - {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 - {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2 - {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3 - {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN - {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2 - {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3 - {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 - {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 - {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 - {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 - {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 - {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6 - {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1 - {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2 - {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3 - {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4 - {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5 - {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6 - {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1 - {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2 - {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1 - {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2 - {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3 - {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND - {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2 - {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1 - {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2 - {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3 - {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4 - {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5 - {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6 - {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7 - {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8 - {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1 - {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2 - {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3 - {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN - {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2 - {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1 - {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2 - {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3 - {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4 - {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5 - {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6 - {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7 - {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1 - {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2 - {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3 - {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4 - {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5 - {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6 - {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7 - {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND - {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2 - {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1 - {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2 - {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3 - {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4 - {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5 - {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6 - {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7 - {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8 - {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1 - {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2 - {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3 - {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN - {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2 - {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1 - {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2 - {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3 - {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4 - {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5 - {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6 - {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7 - {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1 - {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2 - {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3 - {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4 - {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5 - {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6 - {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7 - {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND - {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2 - {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1 - {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2 - {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1 - {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2 - {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3 - {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4 - {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN - {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2 - {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1 - {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2 - {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3 - {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4 - {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5 - {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6 - {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND - {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2 - {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1 - {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2 - {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3 - {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4 - {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5 - {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6 - {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7 - {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8 - {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9 - {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10 - {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11 - {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12 - {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1 - {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2 - {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3 - {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4 - {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN - {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2 - {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1 - {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2 - {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3 - {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4 - {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5 - {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6 - {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7 - {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8 - {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9 - {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10 - {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11 - {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND - {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2 - {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT - {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1 - {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2 - {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3 - {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4 - {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5 - {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6 - {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7 - {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8 - {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9 - {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10 - {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11 - {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12 - {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1 - {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2 - {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3 - {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4 - {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN - {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2 - {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1 - {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2 - {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3 - {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4 - {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5 - {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6 - {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7 - {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1 - {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2 - {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3 - {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4 - {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5 - {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6 - {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7 - {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ - {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2 - {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX - {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2 - {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3 - {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4 - {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5 - {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND - {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2 - {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1 - {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2 - {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3 - {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4 - {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5 - {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6 - {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7 - {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8 - {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1 - {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2 - {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3 - {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4 - {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5 - {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6 - {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN - {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1 - {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2 - {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3 - {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4 - {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5 - {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6 - {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7 - {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8 - {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9 - {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10 - {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND - {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1 - {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2 - {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3 - {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4 - {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5 - {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6 - {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1 - {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2 - {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3 - {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4 - {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN - {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2 - {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1 - {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2 - {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3 - {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4 - {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5 - {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6 - {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1 - {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2 - {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3 - {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4 - {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5 - {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6 - {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND - {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2 - {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1 - {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2 - {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3 - {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4 - {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5 - {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6 - {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7 - {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8 - {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1 - {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2 - {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3 - {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4 - {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5 - {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6 - {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN - {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2 - {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1 - {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2 - {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3 - {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4 - {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5 - {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1 - {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2 - {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3 - {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4 - {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5 - {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6 - {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7 - {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8 - {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9 - {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1 - {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2 - {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3 - {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4 - {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5 - {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND - {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN - {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2 - {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3 - {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4 - {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5 - {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6 - {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7 - {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8 - {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9 - {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10 - {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11 - {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12 - {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN - {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2 - {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN - {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN - {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1 - {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2 - {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3 - {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4 - {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE - {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE - {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1 - {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1 - {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2 - {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3 - {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4 - {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1 - {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2 - {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3 - {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4 - {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5 - {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6 - {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7 - {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8 - {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1 - {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2 - {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3 - {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1 - {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A - {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2 - {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A - {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1 - {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2 - {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP - {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2 - {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3 - {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4 - {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5 - {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1 - {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2 - {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3 - {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1 - {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A - {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B - {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C - {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D - {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E - {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2 - {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A - {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B - {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C - {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D - {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E - {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY - {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2 - {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY - {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2 - {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY - {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2 - {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL - {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2 - {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL - {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2 - {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL - {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2 - {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM - {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI - {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL - {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2 - {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3 - {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4 - {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5 - {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6 - {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV - {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2 - {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3 - {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4 - {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR - {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS - {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2 - {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3 - {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4 - {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA - {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2 - {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3 - {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4 - {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT - {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP - {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2 - {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3 - {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4 - {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5 - {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6 - {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS - {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2 - {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP - {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO - {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK - {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK - {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL - {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP - {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL - {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX - {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK - {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG - {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN - {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW - {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN - {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS - {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT - {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2 - {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU - {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG - {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH - {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2 - {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3 - {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4 - {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO - {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM - {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK - {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS - {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK - {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES - {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2 - {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK - {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK - {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2 - {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2 - {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3 - {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4 - {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5 - {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE - {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL - {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL - {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL - {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL - {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK - {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA - {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL - {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE - {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE - {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR - {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE - {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2 - {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3 - {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4 - {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL - {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2 - {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3 - {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL - {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2 - {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH - {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2 - {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3 - {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4 - {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH - {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2 - {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3 - {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4 - {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH - {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2 - {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3 - {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4 - {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT - {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2 - {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3 - {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4 - {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT - {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2 - {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3 - {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4 - {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT - {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2 - {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3 - {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4 - {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS - {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN - {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN - {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL - {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP - {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN - {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS - {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL - {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM - {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP - {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2 - {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3 - {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4 - {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP - {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2 - {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3 - {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4 +/*S_NULL*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //00 +/*S_PNCH_00*/ { SPR_PNCH, 0, 0, { A_Light0 }, S_NULL }, //01 +/*S_WAVE_00*/ { SPR_WAVE, 32768, 3, { NULL }, S_WAVE_01 }, //02 +/*S_WAVE_01*/ { SPR_WAVE, 32769, 3, { NULL }, S_WAVE_02 }, //03 +/*S_WAVE_02*/ { SPR_WAVE, 32770, 3, { NULL }, S_WAVE_03 }, //04 +/*S_WAVE_03*/ { SPR_WAVE, 32771, 3, { NULL }, S_WAVE_00 }, //05 +/*S_RBPY_00*/ { SPR_RBPY, 32768, 3, { NULL }, S_RBPY_01 }, //06 +/*S_RBPY_01*/ { SPR_RBPY, 32769, 3, { NULL }, S_RBPY_02 }, //07 +/*S_RBPY_02*/ { SPR_RBPY, 32770, 3, { NULL }, S_RBPY_03 }, //08 +/*S_RBPY_03*/ { SPR_RBPY, 32771, 3, { NULL }, S_RBPY_00 }, //09 +/*S_TRGT_00*/ { SPR_TRGT, 0, -1, { NULL }, S_NULL }, //10 +/*S_TRGT_01*/ { SPR_TRGT, 1, -1, { NULL }, S_NULL }, //11 +/*S_TRGT_02*/ { SPR_TRGT, 2, -1, { NULL }, S_NULL }, //12 +/*S_PNCH_01*/ { SPR_PNCH, 0, 1, { A_WeaponReady }, S_PNCH_01 }, //13 +/*S_PNCH_02*/ { SPR_PNCH, 0, 1, { A_Lower }, S_PNCH_02 }, //14 +/*S_PNCH_03*/ { SPR_PNCH, 0, 1, { A_Raise }, S_PNCH_03 }, //15 +/*S_PNCH_04*/ { SPR_PNCH, 1, 4, { NULL }, S_PNCH_05 }, //16 +/*S_PNCH_05*/ { SPR_PNCH, 2, 4, { A_Punch }, S_PNCH_06 }, //17 +/*S_PNCH_06*/ { SPR_PNCH, 3, 5, { NULL }, S_PNCH_07 }, //18 +/*S_PNCH_07*/ { SPR_PNCH, 2, 4, { NULL }, S_PNCH_08 }, //19 +/*S_PNCH_08*/ { SPR_PNCH, 1, 5, { A_ReFire }, S_PNCH_01 }, //20 +/*S_XBOW_00*/ { SPR_XBOW, 0, 1, { A_WeaponReady }, S_XBOW_00 }, //21 +/*S_XBOW_01*/ { SPR_XBOW, 0, 1, { A_Lower }, S_XBOW_01 }, //22 +/*S_XBOW_02*/ { SPR_XBOW, 0, 1, { A_Raise }, S_XBOW_02 }, //23 +/*S_XBOW_03*/ { SPR_XBOW, 0, 3, { A_GunFlashThinker }, S_XBOW_04 }, //24 +/*S_XBOW_04*/ { SPR_XBOW, 1, 6, { A_FireElectricBolt }, S_XBOW_05 }, //25 +/*S_XBOW_05*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_06 }, //26 +/*S_XBOW_06*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_07 }, //27 +/*S_XBOW_07*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_08 }, //28 +/*S_XBOW_08*/ { SPR_XBOW, 5, 5, { NULL }, S_XBOW_09 }, //29 +/*S_XBOW_09*/ { SPR_XBOW, 6, 5, { A_CheckReload }, S_XBOW_00 }, //30 +/*S_XBOW_10*/ { SPR_XBOW, 10, 5, { NULL }, S_XBOW_11 }, //31 +/*S_XBOW_11*/ { SPR_XBOW, 11, 5, { NULL }, S_XBOW_12 }, //32 +/*S_XBOW_12*/ { SPR_XBOW, 12, 5, { NULL }, S_XBOW_10 }, //33 +/*S_XBOW_13*/ { SPR_XBOW, 7, 1, { A_WeaponReady }, S_XBOW_13 }, //34 +/*S_XBOW_14*/ { SPR_XBOW, 7, 1, { A_Lower }, S_XBOW_14 }, //35 +/*S_XBOW_15*/ { SPR_XBOW, 7, 1, { A_Raise }, S_XBOW_15 }, //36 +/*S_XBOW_16*/ { SPR_XBOW, 7, 3, { NULL }, S_XBOW_17 }, //37 +/*S_XBOW_17*/ { SPR_XBOW, 1, 6, { A_FirePoisonBolt }, S_XBOW_18 }, //38 +/*S_XBOW_18*/ { SPR_XBOW, 2, 4, { NULL }, S_XBOW_19 }, //39 +/*S_XBOW_19*/ { SPR_XBOW, 3, 6, { NULL }, S_XBOW_20 }, //40 +/*S_XBOW_20*/ { SPR_XBOW, 4, 3, { NULL }, S_XBOW_21 }, //41 +/*S_XBOW_21*/ { SPR_XBOW, 8, 5, { NULL }, S_XBOW_22 }, //42 +/*S_XBOW_22*/ { SPR_XBOW, 9, 5, { A_CheckReload }, S_XBOW_13 }, //43 +/*S_MMIS_00*/ { SPR_MMIS, 0, 1, { A_WeaponReady }, S_MMIS_00 }, //44 +/*S_MMIS_01*/ { SPR_MMIS, 0, 1, { A_Lower }, S_MMIS_01 }, //45 +/*S_MMIS_02*/ { SPR_MMIS, 0, 1, { A_Raise }, S_MMIS_02 }, //46 +/*S_MMIS_03*/ { SPR_MMIS, 0, 4, { A_FireMissile }, S_MMIS_04 }, //47 +/*S_MMIS_04*/ { SPR_MMIS, 1, 4, { A_Light1 }, S_MMIS_05 }, //48 +/*S_MMIS_05*/ { SPR_MMIS, 32770, 5, { NULL }, S_MMIS_06 }, //49 +/*S_MMIS_06*/ { SPR_MMIS, 32771, 2, { A_Light2 }, S_MMIS_07 }, //50 +/*S_MMIS_07*/ { SPR_MMIS, 32772, 2, { NULL }, S_MMIS_08 }, //51 +/*S_MMIS_08*/ { SPR_MMIS, 32773, 2, { A_Light0 }, S_MMIS_09 }, //52 +/*S_MMIS_09*/ { SPR_MMIS, 5, 0, { A_ReFire }, S_MMIS_00 }, //53 +/*S_RIFG_00*/ { SPR_RIFG, 0, 1, { A_WeaponReady }, S_RIFG_00 }, //54 +/*S_RIFG_01*/ { SPR_RIFG, 1, 1, { A_Lower }, S_RIFG_01 }, //55 +/*S_RIFG_02*/ { SPR_RIFG, 0, 1, { A_Raise }, S_RIFG_02 }, //56 +/*S_RIFF_00*/ { SPR_RIFF, 0, 3, { A_FireRifle }, S_RIFF_01 }, //57 +/*S_RIFF_01*/ { SPR_RIFF, 1, 3, { A_FireRifle }, S_RIFG_03 }, //58 +/*S_RIFG_03*/ { SPR_RIFG, 3, 3, { A_FireRifle }, S_RIFG_04 }, //59 +/*S_RIFG_04*/ { SPR_RIFG, 2, 0, { A_ReFire }, S_RIFG_05 }, //60 +/*S_RIFG_05*/ { SPR_RIFG, 1, 2, { NULL }, S_RIFG_00 }, //61 +/*S_FLMT_00*/ { SPR_FLMT, 0, 3, { A_WeaponReady }, S_FLMT_01 }, //62 +/*S_FLMT_01*/ { SPR_FLMT, 1, 3, { A_WeaponReady }, S_FLMT_00 }, //63 +/*S_FLMT_02*/ { SPR_FLMT, 0, 1, { A_Lower }, S_FLMT_02 }, //64 +/*S_FLMT_03*/ { SPR_FLMT, 0, 1, { A_Raise }, S_FLMT_03 }, //65 +/*S_FLMF_00*/ { SPR_FLMF, 0, 2, { A_FireFlameThrower }, S_FLMF_01 }, //66 +/*S_FLMF_01*/ { SPR_FLMF, 1, 3, { A_ReFire }, S_FLMT_00 }, //67 +/*S_BLST_00*/ { SPR_BLST, 5, 6, { A_WeaponReady }, S_BLST_01 }, //68 +/*S_BLST_01*/ { SPR_BLST, 6, 6, { A_WeaponReady }, S_BLST_02 }, //69 +/*S_BLST_02*/ { SPR_BLST, 7, 6, { A_WeaponReady }, S_BLST_03 }, //70 +/*S_BLST_03*/ { SPR_BLST, 0, 6, { A_WeaponReady }, S_BLST_00 }, //71 +/*S_BLST_04*/ { SPR_BLST, 0, 1, { A_Lower }, S_BLST_04 }, //72 +/*S_BLST_05*/ { SPR_BLST, 0, 1, { A_Raise }, S_BLST_05 }, //73 +/*S_BLSF_00*/ { SPR_BLSF, 32768, 5, { A_FireMauler1 }, S_BLST_06 }, //74 +/*S_BLST_06*/ { SPR_BLST, 32769, 3, { A_Light1 }, S_BLST_07 }, //75 +/*S_BLST_07*/ { SPR_BLST, 2, 2, { A_Light2 }, S_BLST_08 }, //76 +/*S_BLST_08*/ { SPR_BLST, 3, 2, { NULL }, S_BLST_09 }, //77 +/*S_BLST_09*/ { SPR_BLST, 4, 2, { NULL }, S_BLST_10 }, //78 +/*S_BLST_10*/ { SPR_BLST, 0, 7, { A_Light0 }, S_BLST_11 }, //79 +/*S_BLST_11*/ { SPR_BLST, 7, 7, { NULL }, S_BLST_12 }, //80 +/*S_BLST_12*/ { SPR_BLST, 6, 7, { A_CheckReload }, S_BLST_00 }, //81 +/*S_BLST_13*/ { SPR_BLST, 8, 7, { A_WeaponReady }, S_BLST_14 }, //82 +/*S_BLST_14*/ { SPR_BLST, 9, 7, { A_WeaponReady }, S_BLST_15 }, //83 +/*S_BLST_15*/ { SPR_BLST, 10, 7, { A_WeaponReady }, S_BLST_16 }, //84 +/*S_BLST_16*/ { SPR_BLST, 11, 7, { A_WeaponReady }, S_BLST_13 }, //85 +/*S_BLST_17*/ { SPR_BLST, 8, 1, { A_Lower }, S_BLST_17 }, //86 +/*S_BLST_18*/ { SPR_BLST, 8, 1, { A_Raise }, S_BLST_18 }, //87 +/*S_BLST_19*/ { SPR_BLST, 8, 20, { A_MaulerSound }, S_BLST_20 }, //88 +/*S_BLST_20*/ { SPR_BLST, 9, 10, { A_Light1 }, S_BLSF_01 }, //89 +/*S_BLSF_01*/ { SPR_BLSF, 32768, 10, { A_FireMauler2 }, S_BLST_21 }, //90 +/*S_BLST_21*/ { SPR_BLST, 32769, 3, { A_Light2 }, S_BLST_22 }, //91 +/*S_BLST_22*/ { SPR_BLST, 2, 2, { NULL }, S_BLST_23 }, //92 +/*S_BLST_23*/ { SPR_BLST, 3, 2, { A_Light0 }, S_BLST_24 }, //93 +/*S_BLST_24*/ { SPR_BLST, 4, 2, { A_ReFire }, S_BLST_13 }, //94 +/*S_GREN_00*/ { SPR_GREN, 0, 1, { A_WeaponReady }, S_GREN_00 }, //95 +/*S_GREN_01*/ { SPR_GREN, 0, 1, { A_Lower }, S_GREN_01 }, //96 +/*S_GREN_02*/ { SPR_GREN, 0, 1, { A_Raise }, S_GREN_02 }, //97 +/*S_GREN_03*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_04 }, //98 +/*S_GREN_04*/ { SPR_GREN, 1, 10, { NULL }, S_GREN_05 }, //99 +/*S_GREN_05*/ { SPR_GREN, 0, 5, { A_FireGrenade }, S_GREN_06 }, //100 +/*S_GREN_06*/ { SPR_GREN, 2, 10, { NULL }, S_GREN_07 }, //101 +/*S_GREN_07*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_00 }, //102 +/*S_GREF_00*/ { SPR_GREF, 32768, 5, { A_Light1 }, S_PNCH_00 }, //103 +/*S_GREF_01*/ { SPR_GREF, 0, 10, { A_Light0 }, S_PNCH_00 }, //104 +/*S_GREF_02*/ { SPR_GREF, 32769, 5, { A_Light2 }, S_PNCH_00 }, //105 +/*S_GREN_08*/ { SPR_GREN, 3, 1, { A_WeaponReady }, S_GREN_08 }, //106 +/*S_GREN_09*/ { SPR_GREN, 3, 1, { A_Lower }, S_GREN_09 }, //107 +/*S_GREN_10*/ { SPR_GREN, 3, 1, { A_Raise }, S_GREN_10 }, //108 +/*S_GREN_11*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_12 }, //109 +/*S_GREN_12*/ { SPR_GREN, 4, 10, { NULL }, S_GREN_13 }, //110 +/*S_GREN_13*/ { SPR_GREN, 3, 5, { A_FireGrenade }, S_GREN_14 }, //111 +/*S_GREN_14*/ { SPR_GREN, 5, 10, { NULL }, S_GREN_15 }, //112 +/*S_GREN_15*/ { SPR_GREN, 0, 0, { A_ReFire }, S_GREN_08 }, //113 +/*S_GREF_03*/ { SPR_GREF, 32770, 5, { A_Light1 }, S_PNCH_00 }, //114 +/*S_GREF_04*/ { SPR_GREF, 2, 10, { A_Light0 }, S_PNCH_00 }, //115 +/*S_GREF_05*/ { SPR_GREF, 32771, 5, { A_Light2 }, S_PNCH_00 }, //116 +/*S_SIGH_00*/ { SPR_SIGH, 32768, 1, { A_WeaponReady }, S_SIGH_00 }, //117 +/*S_SIGH_01*/ { SPR_SIGH, 32769, -1, { NULL }, S_NULL }, //118 +/*S_SIGH_02*/ { SPR_SIGH, 32770, -1, { NULL }, S_NULL }, //119 +/*S_SIGH_03*/ { SPR_SIGH, 32771, -1, { NULL }, S_NULL }, //120 +/*S_SIGH_04*/ { SPR_SIGH, 32772, -1, { NULL }, S_NULL }, //121 +/*S_SIGH_05*/ { SPR_SIGH, 32768, 1, { A_Lower }, S_SIGH_05 }, //122 +/*S_SIGH_06*/ { SPR_SIGH, 32768, 1, { A_Raise }, S_SIGH_06 }, //123 +/*S_SIGH_07*/ { SPR_SIGH, 32768, 18, { A_SigilSound }, S_SIGH_08 }, //124 +/*S_SIGH_08*/ { SPR_SIGH, 32768, 3, { A_GunFlash }, S_SIGH_09 }, //125 +/*S_SIGH_09*/ { SPR_SIGH, 0, 10, { A_FireSigil }, S_SIGH_10 }, //126 +/*S_SIGH_10*/ { SPR_SIGH, 0, 5, { A_GunFlashThinker }, S_SIGH_00 }, //127 +/*S_SIGF_00*/ { SPR_SIGF, 32768, 4, { A_Light2 }, S_SIGF_01 }, //128 +/*S_SIGF_01*/ { SPR_SIGF, 32769, 6, { A_SigilShock }, S_SIGF_02 }, //129 +/*S_SIGF_02*/ { SPR_SIGF, 32770, 4, { A_Light1 }, S_PNCH_00 }, //130 +/*S_POW1_00*/ { SPR_POW1, 0, 4, { NULL }, S_POW1_01 }, //131 +/*S_POW1_01*/ { SPR_POW1, 1, 4, { NULL }, S_POW1_02 }, //132 +/*S_POW1_02*/ { SPR_POW1, 2, 4, { NULL }, S_POW1_03 }, //133 +/*S_POW1_03*/ { SPR_POW1, 3, 4, { NULL }, S_POW1_04 }, //134 +/*S_POW1_04*/ { SPR_POW1, 4, 4, { NULL }, S_NULL }, //135 +/*S_POW1_05*/ { SPR_POW1, 5, 4, { NULL }, S_POW1_06 }, //136 +/*S_POW1_06*/ { SPR_POW1, 6, 4, { NULL }, S_POW1_07 }, //137 +/*S_POW1_07*/ { SPR_POW1, 7, 4, { NULL }, S_POW1_08 }, //138 +/*S_POW1_08*/ { SPR_POW1, 8, 4, { NULL }, S_POW1_09 }, //139 +/*S_POW1_09*/ { SPR_POW1, 9, 4, { NULL }, S_NULL }, //140 +/*S_POW2_00*/ { SPR_POW2, 0, 4, { NULL }, S_POW2_01 }, //141 +/*S_POW2_01*/ { SPR_POW2, 1, 4, { NULL }, S_POW2_02 }, //142 +/*S_POW2_02*/ { SPR_POW2, 2, 4, { NULL }, S_POW2_03 }, //143 +/*S_POW2_03*/ { SPR_POW2, 3, 4, { NULL }, S_NULL }, //144 +/*S_POW3_00*/ { SPR_POW3, 0, 3, { NULL }, S_POW3_01 }, //145 +/*S_POW3_01*/ { SPR_POW3, 1, 3, { NULL }, S_POW3_02 }, //146 +/*S_POW3_02*/ { SPR_POW3, 2, 3, { NULL }, S_POW3_03 }, //147 +/*S_POW3_03*/ { SPR_POW3, 3, 3, { NULL }, S_POW3_04 }, //148 +/*S_POW3_04*/ { SPR_POW3, 4, 3, { NULL }, S_POW3_05 }, //149 +/*S_POW3_05*/ { SPR_POW3, 5, 3, { NULL }, S_POW3_06 }, //150 +/*S_POW3_06*/ { SPR_POW3, 6, 3, { NULL }, S_POW3_07 }, //151 +/*S_POW3_07*/ { SPR_POW3, 7, 3, { NULL }, S_NULL }, //152 +/*S_ZAP1_00*/ { SPR_ZAP1, 1, 3, { A_DeathExplode3 }, S_ZAP1_02 }, //153 +/*S_ZAP1_01*/ { SPR_ZAP1, 0, 3, { A_RaiseAlarm }, S_ZAP1_02 }, //154 +/*S_ZAP1_02*/ { SPR_ZAP1, 1, 3, { NULL }, S_ZAP1_03 }, //155 +/*S_ZAP1_03*/ { SPR_ZAP1, 2, 3, { NULL }, S_ZAP1_04 }, //156 +/*S_ZAP1_04*/ { SPR_ZAP1, 3, 3, { NULL }, S_ZAP1_05 }, //157 +/*S_ZAP1_05*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_06 }, //158 +/*S_ZAP1_06*/ { SPR_ZAP1, 5, 3, { NULL }, S_ZAP1_07 }, //159 +/*S_ZAP1_07*/ { SPR_ZAP1, 4, 3, { NULL }, S_ZAP1_08 }, //160 +/*S_ZAP1_08*/ { SPR_ZAP1, 3, 2, { NULL }, S_ZAP1_09 }, //161 +/*S_ZAP1_09*/ { SPR_ZAP1, 2, 2, { NULL }, S_ZAP1_10 }, //162 +/*S_ZAP1_10*/ { SPR_ZAP1, 1, 2, { NULL }, S_ZAP1_11 }, //163 +/*S_ZAP1_11*/ { SPR_ZAP1, 0, 1, { NULL }, S_NULL }, //164 +/*S_SPRY_00*/ { SPR_SPRY, 0, 3, { NULL }, S_SPRY_01 }, //165 +/*S_SPRY_01*/ { SPR_SPRY, 1, 3, { NULL }, S_SPRY_02 }, //166 +/*S_SPRY_02*/ { SPR_SPRY, 2, 3, { NULL }, S_SPRY_03 }, //167 +/*S_SPRY_03*/ { SPR_SPRY, 3, 3, { NULL }, S_SPRY_04 }, //168 +/*S_SPRY_04*/ { SPR_SPRY, 4, 3, { NULL }, S_SPRY_05 }, //169 +/*S_SPRY_05*/ { SPR_SPRY, 5, 3, { NULL }, S_SPRY_06 }, //170 +/*S_SPRY_06*/ { SPR_SPRY, 6, 2, { NULL }, S_NULL }, //171 +/*S_BLOD_00*/ { SPR_BLOD, 2, 8, { NULL }, S_BLOD_01 }, //172 +/*S_BLOD_01*/ { SPR_BLOD, 1, 8, { NULL }, S_BLOD_02 }, //173 +/*S_BLOD_02*/ { SPR_BLOD, 0, 8, { NULL }, S_NULL }, //174 +/*S_PUFY_00*/ { SPR_PUFY, 32768, 4, { NULL }, S_PUFY_01 }, //175 +/*S_PUFY_01*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_02 }, //176 +/*S_PUFY_02*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_03 }, //177 +/*S_PUFY_03*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //178 +/*S_SHT1_00*/ { SPR_SHT1, 0, 4, { NULL }, S_SHT1_01 }, //179 +/*S_SHT1_01*/ { SPR_SHT1, 1, 4, { NULL }, S_SHT1_00 }, //180 +/*S_SHT2_00*/ { SPR_SHT2, 0, 5, { NULL }, S_SHT2_01 }, //181 +/*S_SHT2_01*/ { SPR_SHT2, 1, 5, { NULL }, S_POW1_00 }, //182 +/*S_GRIN_00*/ { SPR_GRIN, 0, 3, { A_MissileTick }, S_GRIN_01 }, //183 +/*S_GRIN_01*/ { SPR_GRIN, 1, 3, { A_MissileTick }, S_GRIN_00 }, //184 +/*S_GRAP_00*/ { SPR_GRAP, 0, 3, { A_MissileTick }, S_GRAP_01 }, //185 +/*S_GRAP_01*/ { SPR_GRAP, 1, 3, { A_MissileTick }, S_GRAP_00 }, //186 +/*S_UBAM_00*/ { SPR_UBAM, 0, 3, { A_MissileTick }, S_UBAM_01 }, //187 +/*S_UBAM_01*/ { SPR_UBAM, 1, 3, { A_MissileTick }, S_UBAM_00 }, //188 +/*S_BNG2_00*/ { SPR_BNG2, 32768, 4, { A_DeathExplode5 }, S_BNG2_01 }, //189 +/*S_BNG2_01*/ { SPR_BNG2, 32769, 4, { NULL }, S_BNG2_02 }, //190 +/*S_BNG2_02*/ { SPR_BNG2, 32770, 4, { NULL }, S_BNG2_03 }, //191 +/*S_BNG2_03*/ { SPR_BNG2, 32771, 4, { NULL }, S_BNG2_04 }, //192 +/*S_BNG2_04*/ { SPR_BNG2, 32772, 4, { NULL }, S_BNG2_05 }, //193 +/*S_BNG2_05*/ { SPR_BNG2, 32773, 4, { NULL }, S_BNG2_06 }, //194 +/*S_BNG2_06*/ { SPR_BNG2, 32774, 4, { NULL }, S_BNG2_07 }, //195 +/*S_BNG2_07*/ { SPR_BNG2, 32775, 4, { NULL }, S_BNG2_08 }, //196 +/*S_BNG2_08*/ { SPR_BNG2, 32776, 4, { NULL }, S_NULL }, //197 +/*S_BNG4_00*/ { SPR_BNG4, 32768, 2, { A_DeathExplode5 }, S_BNG4_01 }, //198 +/*S_BNG4_01*/ { SPR_BNG4, 32769, 3, { NULL }, S_BNG4_02 }, //199 +/*S_BNG4_02*/ { SPR_BNG4, 32770, 3, { NULL }, S_BNG4_03 }, //200 +/*S_BNG4_03*/ { SPR_BNG4, 32771, 3, { NULL }, S_BNG4_04 }, //201 +/*S_BNG4_04*/ { SPR_BNG4, 32772, 3, { NULL }, S_BNG4_05 }, //202 +/*S_BNG4_05*/ { SPR_BNG4, 32773, 3, { NULL }, S_BNG4_06 }, //203 +/*S_BNG4_06*/ { SPR_BNG4, 32774, 3, { NULL }, S_BNG4_07 }, //204 +/*S_BNG4_07*/ { SPR_BNG4, 32775, 3, { NULL }, S_BNG4_08 }, //205 +/*S_BNG4_08*/ { SPR_BNG4, 32776, 3, { NULL }, S_BNG4_09 }, //206 +/*S_BNG4_09*/ { SPR_BNG4, 32777, 3, { NULL }, S_BNG4_10 }, //207 +/*S_BNG4_10*/ { SPR_BNG4, 32778, 3, { NULL }, S_BNG4_11 }, //208 +/*S_BNG4_11*/ { SPR_BNG4, 32779, 3, { NULL }, S_BNG4_12 }, //209 +/*S_BNG4_12*/ { SPR_BNG4, 32780, 3, { NULL }, S_BNG4_13 }, //210 +/*S_BNG4_13*/ { SPR_BNG4, 32781, 3, { NULL }, S_NULL }, //211 +/*S_BNG3_00*/ { SPR_BNG3, 32768, 3, { A_DeathExplode5 }, S_BNG3_01 }, //212 +/*S_BNG3_01*/ { SPR_BNG3, 32769, 3, { NULL }, S_BNG3_02 }, //213 +/*S_BNG3_02*/ { SPR_BNG3, 32770, 3, { NULL }, S_BNG3_03 }, //214 +/*S_BNG3_03*/ { SPR_BNG3, 32771, 3, { NULL }, S_BNG3_04 }, //215 +/*S_BNG3_04*/ { SPR_BNG3, 32772, 3, { NULL }, S_BNG3_05 }, //216 +/*S_BNG3_05*/ { SPR_BNG3, 32773, 3, { NULL }, S_BNG3_06 }, //217 +/*S_BNG3_06*/ { SPR_BNG3, 32774, 3, { NULL }, S_BNG3_07 }, //218 +/*S_BNG3_07*/ { SPR_BNG3, 32775, 3, { NULL }, S_NULL }, //219 +/*S_BNG3_08*/ { SPR_BNG3, 0, 1, { A_SpawnGrenadeFire }, S_NULL }, //220 +/*S_BNG3_09*/ { SPR_BNG3, 32769, 2, { A_DeathExplode1 }, S_BNG3_10 }, //221 +/*S_BNG3_10*/ { SPR_BNG3, 32770, 2, { A_MissileTick }, S_FLBE_00 }, //222 +/*S_FLBE_00*/ { SPR_FLBE, 32768, 2, { A_BurnSpread }, S_FLBE_01 }, //223 +/*S_FLBE_01*/ { SPR_FLBE, 32769, 2, { A_MissileTick }, S_FLBE_02 }, //224 +/*S_FLBE_02*/ { SPR_FLBE, 32770, 2, { A_DeathExplode1 }, S_FLBE_03 }, //225 +/*S_FLBE_03*/ { SPR_FLBE, 32771, 3, { A_MissileTick }, S_FLBE_04 }, //226 +/*S_FLBE_04*/ { SPR_FLBE, 32772, 3, { A_DeathExplode1 }, S_FLBE_05 }, //227 +/*S_FLBE_05*/ { SPR_FLBE, 32773, 3, { A_MissileTick }, S_FLBE_06 }, //228 +/*S_FLBE_06*/ { SPR_FLBE, 32774, 3, { A_BurnSpread }, S_FLBE_03 }, //229 +/*S_FLBE_07*/ { SPR_FLBE, 32775, 2, { NULL }, S_FLBE_08 }, //230 +/*S_FLBE_08*/ { SPR_FLBE, 32776, 2, { A_BurnSpread }, S_FLBE_09 }, //231 +/*S_FLBE_09*/ { SPR_FLBE, 32777, 2, { NULL }, S_FLBE_10 }, //232 +/*S_FLBE_10*/ { SPR_FLBE, 32778, 2, { NULL }, S_NULL }, //233 +/*S_XPRK_00*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_NULL }, //234 +/*S_OCLW_00*/ { SPR_OCLW, 0, 2, { A_FireChainShot }, S_OCLW_00 }, //235 +/*S_CCLW_00*/ { SPR_CCLW, 0, 6, { NULL }, S_NULL }, //236 +/*S_TEND_00*/ { SPR_TEND, 0, 20, { NULL }, S_NULL }, //237 +/*S_MICR_00*/ { SPR_MICR, 32768, 6, { A_MissileSmoke }, S_MICR_00 }, //238 +/*S_MISS_00*/ { SPR_MISS, 32768, 4, { A_MissileSmoke }, S_MISS_01 }, //239 +/*S_MISS_01*/ { SPR_MISS, 32769, 3, { A_Tracer }, S_MISS_00 }, //240 +/*S_AROW_00*/ { SPR_AROW, 0, 10, { A_ActiveSound }, S_AROW_00 }, //241 +/*S_ARWP_00*/ { SPR_ARWP, 0, 10, { A_ActiveSound }, S_ARWP_00 }, //242 +/*S_AROW_01*/ { SPR_AROW, 0, 1, { NULL }, S_NULL }, //243 +/*S_TORP_00*/ { SPR_TORP, 32768, 4, { NULL }, S_TORP_01 }, //244 +/*S_TORP_01*/ { SPR_TORP, 32769, 4, { NULL }, S_TORP_02 }, //245 +/*S_TORP_02*/ { SPR_TORP, 32770, 4, { NULL }, S_TORP_03 }, //246 +/*S_TORP_03*/ { SPR_TORP, 32771, 4, { NULL }, S_TORP_00 }, //247 +/*S_THIT_00*/ { SPR_THIT, 32768, 8, { NULL }, S_THIT_01 }, //248 +/*S_THIT_01*/ { SPR_THIT, 32769, 8, { NULL }, S_THIT_02 }, //249 +/*S_THIT_02*/ { SPR_THIT, 32770, 8, { A_TorpedoExplode }, S_THIT_03 }, //250 +/*S_THIT_03*/ { SPR_THIT, 32771, 8, { NULL }, S_THIT_04 }, //251 +/*S_THIT_04*/ { SPR_THIT, 32772, 8, { NULL }, S_NULL }, //252 +/*S_TWAV_00*/ { SPR_TWAV, 32768, 9, { NULL }, S_TWAV_01 }, //253 +/*S_TWAV_01*/ { SPR_TWAV, 32769, 9, { NULL }, S_TWAV_02 }, //254 +/*S_TWAV_02*/ { SPR_TWAV, 32770, 9, { NULL }, S_NULL }, //255 +/*S_MISL_00*/ { SPR_MISL, 32768, 5, { NULL }, S_MISL_02 }, //256 +/*S_MISL_01*/ { SPR_MISL, 32768, 5, { A_DeathExplode2 }, S_MISL_02 }, //257 +/*S_MISL_02*/ { SPR_MISL, 32769, 5, { NULL }, S_MISL_03 }, //258 +/*S_MISL_03*/ { SPR_MISL, 32770, 4, { NULL }, S_MISL_04 }, //259 +/*S_MISL_04*/ { SPR_MISL, 32771, 2, { NULL }, S_MISL_05 }, //260 +/*S_MISL_05*/ { SPR_MISL, 32772, 2, { NULL }, S_MISL_06 }, //261 +/*S_MISL_06*/ { SPR_MISL, 32773, 2, { NULL }, S_MISL_07 }, //262 +/*S_MISL_07*/ { SPR_MISL, 32774, 2, { NULL }, S_NULL }, //263 +/*S_TFOG_00*/ { SPR_TFOG, 32768, 6, { NULL }, S_TFOG_01 }, //264 +/*S_TFOG_01*/ { SPR_TFOG, 32769, 6, { NULL }, S_TFOG_02 }, //265 +/*S_TFOG_02*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_03 }, //266 +/*S_TFOG_03*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_04 }, //267 +/*S_TFOG_04*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_05 }, //268 +/*S_TFOG_05*/ { SPR_TFOG, 32773, 6, { NULL }, S_TFOG_06 }, //269 +/*S_TFOG_06*/ { SPR_TFOG, 32772, 6, { NULL }, S_TFOG_07 }, //270 +/*S_TFOG_07*/ { SPR_TFOG, 32771, 6, { NULL }, S_TFOG_08 }, //271 +/*S_TFOG_08*/ { SPR_TFOG, 32770, 6, { NULL }, S_TFOG_09 }, //272 +/*S_TFOG_09*/ { SPR_TFOG, 32769, 6, { NULL }, S_NULL }, //273 +/*S_IFOG_00*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_01 }, //274 +/*S_IFOG_01*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_02 }, //275 +/*S_IFOG_02*/ { SPR_IFOG, 32768, 6, { NULL }, S_IFOG_03 }, //276 +/*S_IFOG_03*/ { SPR_IFOG, 32769, 6, { NULL }, S_IFOG_04 }, //277 +/*S_IFOG_04*/ { SPR_IFOG, 32770, 6, { NULL }, S_IFOG_05 }, //278 +/*S_IFOG_05*/ { SPR_IFOG, 32771, 6, { NULL }, S_IFOG_06 }, //279 +/*S_IFOG_06*/ { SPR_IFOG, 32772, 6, { NULL }, S_NULL }, //280 +/*S_SHRD_00*/ { SPR_SHRD, 0, 128, { NULL }, S_NULL }, //281 +/*S_SHRD_01*/ { SPR_SHRD, 1, 128, { NULL }, S_NULL }, //282 +/*S_SHRD_02*/ { SPR_SHRD, 2, 128, { NULL }, S_NULL }, //283 +/*S_SHRD_03*/ { SPR_SHRD, 3, 128, { NULL }, S_NULL }, //284 +/*S_SHRD_04*/ { SPR_SHRD, 4, 128, { NULL }, S_NULL }, //285 +/*S_SHRD_05*/ { SPR_SHRD, 5, 128, { NULL }, S_NULL }, //286 +/*S_PLAY_00*/ { SPR_PLAY, 0, -1, { NULL }, S_NULL }, //287 +/*S_PLAY_01*/ { SPR_PLAY, 0, 4, { NULL }, S_PLAY_02 }, //288 +/*S_PLAY_02*/ { SPR_PLAY, 1, 4, { NULL }, S_PLAY_03 }, //289 +/*S_PLAY_03*/ { SPR_PLAY, 2, 4, { NULL }, S_PLAY_04 }, //290 +/*S_PLAY_04*/ { SPR_PLAY, 3, 4, { NULL }, S_PLAY_01 }, //291 +/*S_PLAY_05*/ { SPR_PLAY, 4, 12, { NULL }, S_PLAY_00 }, //292 +/*S_PLAY_06*/ { SPR_PLAY, 5, 6, { NULL }, S_PLAY_05 }, //293 +/*S_PLAY_07*/ { SPR_PLAY, 16, 4, { A_Pain }, S_PLAY_08 }, //294 +/*S_PLAY_08*/ { SPR_PLAY, 16, 4, { NULL }, S_PLAY_00 }, //295 +/*S_PLAY_09*/ { SPR_PLAY, 6, 4, { NULL }, S_PLAY_10 }, //296 +/*S_PLAY_10*/ { SPR_PLAY, 7, 3, { A_PlayerScream }, S_PLAY_11 }, //297 +/*S_PLAY_11*/ { SPR_PLAY, 8, 3, { A_Fall }, S_PLAY_12 }, //298 +/*S_PLAY_12*/ { SPR_PLAY, 9, 4, { NULL }, S_PLAY_13 }, //299 +/*S_PLAY_13*/ { SPR_PLAY, 10, 4, { NULL }, S_PLAY_14 }, //300 +/*S_PLAY_14*/ { SPR_PLAY, 11, 4, { NULL }, S_PLAY_15 }, //301 +/*S_PLAY_15*/ { SPR_PLAY, 12, 4, { NULL }, S_PLAY_16 }, //302 +/*S_PLAY_16*/ { SPR_PLAY, 13, 4, { NULL }, S_PLAY_17 }, //303 +/*S_PLAY_17*/ { SPR_PLAY, 14, 4, { NULL }, S_PLAY_18 }, //304 +/*S_PLAY_18*/ { SPR_PLAY, 15, 700, { NULL }, S_RGIB_07 }, //305 +/*S_RGIB_00*/ { SPR_RGIB, 0, 5, { A_BodyParts }, S_RGIB_01 }, //306 +/*S_RGIB_01*/ { SPR_RGIB, 1, 5, { A_XScream }, S_RGIB_02 }, //307 +/*S_RGIB_02*/ { SPR_RGIB, 2, 5, { A_Fall }, S_RGIB_03 }, //308 +/*S_RGIB_03*/ { SPR_RGIB, 3, 5, { A_BodyParts }, S_RGIB_04 }, //309 +/*S_RGIB_04*/ { SPR_RGIB, 4, 5, { A_BodyParts }, S_RGIB_05 }, //310 +/*S_RGIB_05*/ { SPR_RGIB, 5, 5, { A_BodyParts }, S_RGIB_06 }, //311 +/*S_RGIB_06*/ { SPR_RGIB, 6, 5, { A_BodyParts }, S_RGIB_07 }, //312 +/*S_RGIB_07*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //313 +/*S_MRYS_00*/ { SPR_MRYS, 0, 30, { NULL }, S_MRST_00 }, //314 +/*S_MRNO_00*/ { SPR_MRNO, 0, 6, { NULL }, S_MRNO_01 }, //315 +/*S_MRNO_01*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_02 }, //316 +/*S_MRNO_02*/ { SPR_MRNO, 2, 10, { NULL }, S_MRNO_03 }, //317 +/*S_MRNO_03*/ { SPR_MRNO, 1, 6, { NULL }, S_MRNO_04 }, //318 +/*S_MRNO_04*/ { SPR_MRNO, 0, 6, { NULL }, S_MRST_00 }, //319 +/*S_MRST_00*/ { SPR_MRST, 0, 10, { A_FriendLook }, S_MRST_00 }, //320 +/*S_MRLK_00*/ { SPR_MRLK, 0, 30, { A_ActiveSound }, S_MRST_00 }, //321 +/*S_MRLK_01*/ { SPR_MRLK, 1, 30, { NULL }, S_MRST_00 }, //322 +/*S_MRBD_00*/ { SPR_MRBD, 0, 4, { NULL }, S_MRBD_01 }, //323 +/*S_MRBD_01*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_02 }, //324 +/*S_MRBD_02*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_03 }, //325 +/*S_MRBD_03*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_04 }, //326 +/*S_MRBD_04*/ { SPR_MRBD, 4, 4, { NULL }, S_MRBD_05 }, //327 +/*S_MRBD_05*/ { SPR_MRBD, 3, 4, { NULL }, S_MRBD_06 }, //328 +/*S_MRBD_06*/ { SPR_MRBD, 2, 4, { NULL }, S_MRBD_07 }, //329 +/*S_MRBD_07*/ { SPR_MRBD, 1, 4, { NULL }, S_MRBD_08 }, //330 +/*S_MRBD_08*/ { SPR_MRBD, 0, 5, { NULL }, S_MRBD_09 }, //331 +/*S_MRBD_09*/ { SPR_MRBD, 5, 6, { NULL }, S_MRST_00 }, //332 +/*S_MRPN_00*/ { SPR_MRPN, 0, 3, { NULL }, S_MRPN_01 }, //333 +/*S_MRPN_01*/ { SPR_MRPN, 1, 3, { A_Pain }, S_MRPN_02 }, //334 +/*S_MRPN_02*/ { SPR_MRPN, 2, 3, { NULL }, S_MRPN_03 }, //335 +/*S_MRPN_03*/ { SPR_MRPN, 3, 9, { A_MerchantPain }, S_MRPN_04 }, //336 +/*S_MRPN_04*/ { SPR_MRPN, 2, 4, { NULL }, S_MRPN_05 }, //337 +/*S_MRPN_05*/ { SPR_MRPN, 1, 3, { NULL }, S_MRPN_06 }, //338 +/*S_MRPN_06*/ { SPR_MRPN, 0, 3, { A_ClearSoundTarget }, S_MRST_00 }, //339 +/*S_MRGT_00*/ { SPR_MRGT, 0, 5, { NULL }, S_MRGT_01 }, //340 +/*S_MRGT_01*/ { SPR_MRGT, 1, 5, { NULL }, S_MRGT_02 }, //341 +/*S_MRGT_02*/ { SPR_MRGT, 2, 5, { NULL }, S_MRGT_03 }, //342 +/*S_MRGT_03*/ { SPR_MRGT, 3, 5, { NULL }, S_MRGT_04 }, //343 +/*S_MRGT_04*/ { SPR_MRGT, 4, 5, { NULL }, S_MRGT_05 }, //344 +/*S_MRGT_05*/ { SPR_MRGT, 5, 5, { NULL }, S_MRGT_06 }, //345 +/*S_MRGT_06*/ { SPR_MRGT, 6, 5, { NULL }, S_MRGT_07 }, //346 +/*S_MRGT_07*/ { SPR_MRGT, 7, 5, { NULL }, S_MRGT_08 }, //347 +/*S_MRGT_08*/ { SPR_MRGT, 8, 5, { NULL }, S_MRST_00 }, //348 +/*S_BURN_00*/ { SPR_BURN, 0, 3, { A_Scream }, S_BURN_01 }, //349 +/*S_BURN_01*/ { SPR_BURN, 1, 3, { A_DropBurnFlesh }, S_BURN_02 }, //350 +/*S_BURN_02*/ { SPR_BURN, 2, 3, { A_RandomWalk }, S_BURN_03 }, //351 +/*S_BURN_03*/ { SPR_BURN, 3, 3, { A_Fall }, S_BURN_04 }, //352 +/*S_BURN_04*/ { SPR_BURN, 4, 5, { A_DropBurnFlesh }, S_BURN_05 }, //353 +/*S_BURN_05*/ { SPR_BURN, 5, 5, { A_RandomWalk }, S_BURN_06 }, //354 +/*S_BURN_06*/ { SPR_BURN, 6, 5, { A_RandomWalk }, S_BURN_07 }, //355 +/*S_BURN_07*/ { SPR_BURN, 7, 5, { A_RandomWalk }, S_BURN_08 }, //356 +/*S_BURN_08*/ { SPR_BURN, 8, 5, { A_DropBurnFlesh }, S_BURN_09 }, //357 +/*S_BURN_09*/ { SPR_BURN, 9, 5, { A_RandomWalk }, S_BURN_10 }, //358 +/*S_BURN_10*/ { SPR_BURN, 10, 5, { A_RandomWalk }, S_BURN_11 }, //359 +/*S_BURN_11*/ { SPR_BURN, 11, 5, { A_RandomWalk }, S_BURN_12 }, //360 +/*S_BURN_12*/ { SPR_BURN, 12, 3, { A_DropBurnFlesh }, S_BURN_13 }, //361 +/*S_BURN_13*/ { SPR_BURN, 13, 3, { NULL }, S_BURN_14 }, //362 +/*S_BURN_14*/ { SPR_BURN, 14, 5, { NULL }, S_BURN_15 }, //363 +/*S_BURN_15*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_16 }, //364 +/*S_BURN_16*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_17 }, //365 +/*S_BURN_17*/ { SPR_BURN, 15, 5, { NULL }, S_BURN_18 }, //366 +/*S_BURN_18*/ { SPR_BURN, 16, 5, { NULL }, S_BURN_19 }, //367 +/*S_BURN_19*/ { SPR_BURN, 17, 7, { NULL }, S_BURN_20 }, //368 +/*S_BURN_20*/ { SPR_BURN, 18, 7, { NULL }, S_BURN_21 }, //369 +/*S_BURN_21*/ { SPR_BURN, 19, 7, { NULL }, S_BURN_22 }, //370 +/*S_BURN_22*/ { SPR_BURN, 20, 7, { NULL }, S_BURN_23 }, //371 +/*S_BURN_23*/ { SPR_BURN, 21, 700, { A_PeasantCrash }, S_NULL }, //372 +/*S_DISR_00*/ { SPR_DISR, 0, 5, { NULL }, S_DISR_01 }, //373 +/*S_DISR_01*/ { SPR_DISR, 1, 5, { NULL }, S_DISR_02 }, //374 +/*S_DISR_02*/ { SPR_DISR, 2, 5, { NULL }, S_DISR_03 }, //375 +/*S_DISR_03*/ { SPR_DISR, 3, 5, { A_Fall }, S_DISR_04 }, //376 +/*S_DISR_04*/ { SPR_DISR, 4, 5, { NULL }, S_DISR_05 }, //377 +/*S_DISR_05*/ { SPR_DISR, 5, 5, { NULL }, S_DISR_06 }, //378 +/*S_DISR_06*/ { SPR_DISR, 6, 4, { NULL }, S_DISR_07 }, //379 +/*S_DISR_07*/ { SPR_DISR, 7, 4, { NULL }, S_DISR_08 }, //380 +/*S_DISR_08*/ { SPR_DISR, 8, 4, { NULL }, S_DISR_09 }, //381 +/*S_DISR_09*/ { SPR_DISR, 9, 4, { NULL }, S_MEAT_03 }, //382 +/*S_PEAS_00*/ { SPR_PEAS, 0, 10, { A_FriendLook }, S_PEAS_00 }, //383 +/*S_PEAS_01*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_02 }, //384 +/*S_PEAS_02*/ { SPR_PEAS, 0, 5, { A_RandomWalk }, S_PEAS_03 }, //385 +/*S_PEAS_03*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_04 }, //386 +/*S_PEAS_04*/ { SPR_PEAS, 1, 5, { A_RandomWalk }, S_PEAS_05 }, //387 +/*S_PEAS_05*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_06 }, //388 +/*S_PEAS_06*/ { SPR_PEAS, 2, 5, { A_RandomWalk }, S_PEAS_07 }, //389 +/*S_PEAS_07*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_08 }, //390 +/*S_PEAS_08*/ { SPR_PEAS, 3, 5, { A_RandomWalk }, S_PEAS_00 }, //391 +/*S_PEAS_09*/ { SPR_PEAS, 4, 10, { A_FaceTarget }, S_PEAS_10 }, //392 +/*S_PEAS_10*/ { SPR_PEAS, 5, 8, { A_PeasantPunch }, S_PEAS_11 }, //393 +/*S_PEAS_11*/ { SPR_PEAS, 4, 8, { NULL }, S_PEAS_01 }, //394 +/*S_PEAS_12*/ { SPR_PEAS, 14, 3, { NULL }, S_PEAS_13 }, //395 +/*S_PEAS_13*/ { SPR_PEAS, 14, 3, { A_Pain }, S_PEAS_09 }, //396 +/*S_PEAS_14*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_15 }, //397 +/*S_PEAS_15*/ { SPR_PEAS, 7, 10, { A_PeasantCrash }, S_PEAS_16 }, //398 +/*S_PEAS_16*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_15 }, //399 +/*S_PEAS_17*/ { SPR_PEAS, 6, 5, { NULL }, S_PEAS_18 }, //400 +/*S_PEAS_18*/ { SPR_PEAS, 7, 5, { A_Scream }, S_PEAS_19 }, //401 +/*S_PEAS_19*/ { SPR_PEAS, 8, 6, { NULL }, S_PEAS_20 }, //402 +/*S_PEAS_20*/ { SPR_PEAS, 9, 5, { A_Fall }, S_PEAS_21 }, //403 +/*S_PEAS_21*/ { SPR_PEAS, 10, 5, { NULL }, S_PEAS_22 }, //404 +/*S_PEAS_22*/ { SPR_PEAS, 11, 6, { NULL }, S_PEAS_23 }, //405 +/*S_PEAS_23*/ { SPR_PEAS, 12, 8, { NULL }, S_PEAS_24 }, //406 +/*S_PEAS_24*/ { SPR_PEAS, 13, 1400, { NULL }, S_GIBS_08 }, //407 +/*S_GIBS_00*/ { SPR_GIBS, 12, 5, { A_BodyParts }, S_GIBS_01 }, //408 +/*S_GIBS_01*/ { SPR_GIBS, 13, 5, { A_XScream }, S_GIBS_02 }, //409 +/*S_GIBS_02*/ { SPR_GIBS, 14, 5, { A_Fall }, S_GIBS_03 }, //410 +/*S_GIBS_03*/ { SPR_GIBS, 15, 4, { A_BodyParts }, S_GIBS_04 }, //411 +/*S_GIBS_04*/ { SPR_GIBS, 16, 4, { A_BodyParts }, S_GIBS_05 }, //412 +/*S_GIBS_05*/ { SPR_GIBS, 17, 4, { A_BodyParts }, S_GIBS_06 }, //413 +/*S_GIBS_06*/ { SPR_GIBS, 18, 4, { A_BodyParts }, S_GIBS_07 }, //414 +/*S_GIBS_07*/ { SPR_GIBS, 19, 4, { NULL }, S_GIBS_08 }, //415 +/*S_GIBS_08*/ { SPR_GIBS, 20, 5, { NULL }, S_GIBS_09 }, //416 +/*S_GIBS_09*/ { SPR_GIBS, 21, 1400, { NULL }, S_NULL }, //417 +/*S_PEAS_25*/ { SPR_PEAS, 0, 5, { A_ZombieInSpecialSector }, S_PEAS_25 }, //418 +/*S_AGRD_00*/ { SPR_AGRD, 0, 5, { A_ZombieInSpecialSector }, S_AGRD_00 }, //419 +/*S_ARMR_00*/ { SPR_ARMR, 0, -1, { NULL }, S_NULL }, //420 +/*S_ARMR_01*/ { SPR_ARMR, 0, -1, { A_HideZombie }, S_NULL }, //421 +/*S_PLAY_19*/ { SPR_PLAY, 0, 175, { A_SpawnZombie }, S_PLAY_19 }, //422 +/*S_SACR_00*/ { SPR_SACR, 0, -1, { NULL }, S_NULL }, //423 +/*S_TNK1_00*/ { SPR_TNK1, 0, 15, { NULL }, S_TNK1_01 }, //424 +/*S_TNK1_01*/ { SPR_TNK1, 1, 11, { NULL }, S_TNK1_02 }, //425 +/*S_TNK1_02*/ { SPR_TNK1, 2, 40, { NULL }, S_TNK1_00 }, //426 +/*S_TNK2_00*/ { SPR_TNK2, 0, 15, { NULL }, S_TNK2_01 }, //427 +/*S_TNK2_01*/ { SPR_TNK2, 1, 11, { NULL }, S_TNK2_02 }, //428 +/*S_TNK2_02*/ { SPR_TNK2, 2, 40, { NULL }, S_TNK2_00 }, //429 +/*S_TNK3_00*/ { SPR_TNK3, 0, 15, { NULL }, S_TNK3_01 }, //430 +/*S_TNK3_01*/ { SPR_TNK3, 1, 11, { NULL }, S_TNK3_02 }, //431 +/*S_TNK3_02*/ { SPR_TNK3, 2, 40, { NULL }, S_TNK3_00 }, //432 +/*S_TNK4_00*/ { SPR_TNK4, 0, 15, { NULL }, S_TNK4_01 }, //433 +/*S_TNK4_01*/ { SPR_TNK4, 1, 11, { NULL }, S_TNK4_02 }, //434 +/*S_TNK4_02*/ { SPR_TNK4, 2, 40, { NULL }, S_TNK4_00 }, //435 +/*S_TNK5_00*/ { SPR_TNK5, 0, 15, { NULL }, S_TNK5_01 }, //436 +/*S_TNK5_01*/ { SPR_TNK5, 1, 11, { NULL }, S_TNK5_02 }, //437 +/*S_TNK5_02*/ { SPR_TNK5, 2, 40, { NULL }, S_TNK5_00 }, //438 +/*S_TNK6_00*/ { SPR_TNK6, 0, 15, { NULL }, S_TNK6_01 }, //439 +/*S_TNK6_01*/ { SPR_TNK6, 1, 11, { NULL }, S_TNK6_02 }, //440 +/*S_TNK6_02*/ { SPR_TNK6, 2, 40, { NULL }, S_TNK6_00 }, //441 +/*S_NEAL_00*/ { SPR_NEAL, 0, 15, { A_ActiveSound }, S_NEAL_01 }, //442 +/*S_NEAL_01*/ { SPR_NEAL, 1, 40, { A_ActiveSound }, S_NEAL_00 }, //443 +/*S_NEAL_02*/ { SPR_NEAL, 2, 5, { A_ShadowOn }, S_NEAL_03 }, //444 +/*S_NEAL_03*/ { SPR_NEAL, 1, 4, { A_Pain }, S_NEAL_04 }, //445 +/*S_NEAL_04*/ { SPR_NEAL, 2, 5, { A_ShadowOff }, S_NEAL_00 }, //446 +/*S_NEAL_05*/ { SPR_NEAL, 1, 6, { NULL }, S_NEAL_06 }, //447 +/*S_NEAL_06*/ { SPR_NEAL, 2, 13, { A_PeasantCrash }, S_NEAL_05 }, //448 +/*S_NEAL_07*/ { SPR_NEAL, 3, 5, { NULL }, S_NEAL_08 }, //449 +/*S_NEAL_08*/ { SPR_NEAL, 4, 5, { A_Scream }, S_NEAL_09 }, //450 +/*S_NEAL_09*/ { SPR_NEAL, 5, 6, { NULL }, S_NEAL_10 }, //451 +/*S_NEAL_10*/ { SPR_NEAL, 6, 5, { A_Fall }, S_NEAL_11 }, //452 +/*S_NEAL_11*/ { SPR_NEAL, 7, 5, { NULL }, S_NEAL_12 }, //453 +/*S_NEAL_12*/ { SPR_NEAL, 8, 6, { NULL }, S_NEAL_13 }, //454 +/*S_NEAL_13*/ { SPR_NEAL, 9, -1, { NULL }, S_NULL }, //455 +/*S_BEGR_00*/ { SPR_BEGR, 0, 10, { A_Look }, S_BEGR_00 }, //456 +/*S_BEGR_01*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_02 }, //457 +/*S_BEGR_02*/ { SPR_BEGR, 0, 4, { A_RandomWalk }, S_BEGR_03 }, //458 +/*S_BEGR_03*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_04 }, //459 +/*S_BEGR_04*/ { SPR_BEGR, 1, 4, { A_RandomWalk }, S_BEGR_05 }, //460 +/*S_BEGR_05*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_06 }, //461 +/*S_BEGR_06*/ { SPR_BEGR, 2, 4, { A_RandomWalk }, S_BEGR_01 }, //462 +/*S_BEGR_07*/ { SPR_BEGR, 3, 8, { NULL }, S_BEGR_08 }, //463 +/*S_BEGR_08*/ { SPR_BEGR, 4, 8, { A_PeasantPunch }, S_BEGR_09 }, //464 +/*S_BEGR_09*/ { SPR_BEGR, 4, 1, { A_Chase }, S_BEGR_10 }, //465 +/*S_BEGR_10*/ { SPR_BEGR, 3, 8, { A_CheckTargetVisible }, S_BEGR_07 }, //466 +/*S_BEGR_11*/ { SPR_BEGR, 0, 3, { A_Pain }, S_BEGR_12 }, //467 +/*S_BEGR_12*/ { SPR_BEGR, 0, 3, { A_Chase }, S_BEGR_07 }, //468 +/*S_BEGR_13*/ { SPR_BEGR, 5, 4, { NULL }, S_BEGR_14 }, //469 +/*S_BEGR_14*/ { SPR_BEGR, 6, 4, { A_Scream }, S_BEGR_15 }, //470 +/*S_BEGR_15*/ { SPR_BEGR, 7, 4, { NULL }, S_BEGR_16 }, //471 +/*S_BEGR_16*/ { SPR_BEGR, 8, 4, { A_Fall }, S_BEGR_17 }, //472 +/*S_BEGR_17*/ { SPR_BEGR, 9, 4, { NULL }, S_BEGR_18 }, //473 +/*S_BEGR_18*/ { SPR_BEGR, 10, 4, { NULL }, S_BEGR_19 }, //474 +/*S_BEGR_19*/ { SPR_BEGR, 11, 4, { NULL }, S_BEGR_20 }, //475 +/*S_BEGR_20*/ { SPR_BEGR, 12, 4, { NULL }, S_BEGR_21 }, //476 +/*S_BEGR_21*/ { SPR_BEGR, 13, -1, { NULL }, S_NULL }, //477 +/*S_BEGR_22*/ { SPR_BEGR, 5, 5, { A_BodyParts }, S_GIBS_01 }, //478 +/*S_HMN1_00*/ { SPR_HMN1, 15, 5, { A_FriendLook }, S_HMN1_00 }, //479 +/*S_HMN1_01*/ { SPR_HMN1, 16, 8, { NULL }, S_HMN1_00 }, //480 +/*S_HMN1_02*/ { SPR_HMN1, 17, 8, { NULL }, S_HMN1_00 }, //481 +/*S_HMN1_03*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_04 }, //482 +/*S_HMN1_04*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_05 }, //483 +/*S_HMN1_05*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_06 }, //484 +/*S_HMN1_06*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_07 }, //485 +/*S_HMN1_07*/ { SPR_HMN1, 0, 6, { A_RandomWalk }, S_HMN1_08 }, //486 +/*S_HMN1_08*/ { SPR_HMN1, 1, 6, { A_RandomWalk }, S_HMN1_09 }, //487 +/*S_HMN1_09*/ { SPR_HMN1, 2, 6, { A_RandomWalk }, S_HMN1_10 }, //488 +/*S_HMN1_10*/ { SPR_HMN1, 3, 6, { A_RandomWalk }, S_HMN1_00 }, //489 +/*S_HMN1_11*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_12 }, //490 +/*S_HMN1_12*/ { SPR_HMN1, 0, 3, { A_Chase }, S_HMN1_13 }, //491 +/*S_HMN1_13*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_14 }, //492 +/*S_HMN1_14*/ { SPR_HMN1, 1, 3, { A_Chase }, S_HMN1_15 }, //493 +/*S_HMN1_15*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_16 }, //494 +/*S_HMN1_16*/ { SPR_HMN1, 2, 3, { A_Chase }, S_HMN1_17 }, //495 +/*S_HMN1_17*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_18 }, //496 +/*S_HMN1_18*/ { SPR_HMN1, 3, 3, { A_Chase }, S_HMN1_11 }, //497 +/*S_HMN1_19*/ { SPR_HMN1, 4, 10, { A_FaceTarget }, S_HMN1_20 }, //498 +/*S_HMN1_20*/ { SPR_HMN1, 32773, 10, { A_BulletAttack }, S_HMN1_21 }, //499 +/*S_HMN1_21*/ { SPR_HMN1, 4, 10, { A_BulletAttack }, S_HMN1_11 }, //500 +/*S_HMN1_22*/ { SPR_HMN1, 14, 3, { NULL }, S_HMN1_23 }, //501 +/*S_HMN1_23*/ { SPR_HMN1, 14, 3, { A_Pain }, S_HMN1_11 }, //502 +/*S_HMN1_24*/ { SPR_HMN1, 6, 5, { NULL }, S_HMN1_25 }, //503 +/*S_HMN1_25*/ { SPR_HMN1, 7, 5, { A_Scream }, S_HMN1_26 }, //504 +/*S_HMN1_26*/ { SPR_HMN1, 8, 3, { A_Fall }, S_HMN1_27 }, //505 +/*S_HMN1_27*/ { SPR_HMN1, 9, 4, { NULL }, S_HMN1_28 }, //506 +/*S_HMN1_28*/ { SPR_HMN1, 10, 3, { NULL }, S_HMN1_29 }, //507 +/*S_HMN1_29*/ { SPR_HMN1, 11, 3, { NULL }, S_HMN1_30 }, //508 +/*S_HMN1_30*/ { SPR_HMN1, 12, 3, { NULL }, S_HMN1_31 }, //509 +/*S_HMN1_31*/ { SPR_HMN1, 13, -1, { NULL }, S_NULL }, //510 +/*S_RGIB_08*/ { SPR_RGIB, 0, 4, { A_BodyParts }, S_RGIB_09 }, //511 +/*S_RGIB_09*/ { SPR_RGIB, 1, 4, { A_XScream }, S_RGIB_10 }, //512 +/*S_RGIB_10*/ { SPR_RGIB, 2, 3, { A_Fall }, S_RGIB_11 }, //513 +/*S_RGIB_11*/ { SPR_RGIB, 3, 3, { A_BodyParts }, S_RGIB_12 }, //514 +/*S_RGIB_12*/ { SPR_RGIB, 4, 3, { A_BodyParts }, S_RGIB_13 }, //515 +/*S_RGIB_13*/ { SPR_RGIB, 5, 3, { A_BodyParts }, S_RGIB_14 }, //516 +/*S_RGIB_14*/ { SPR_RGIB, 6, 3, { NULL }, S_RGIB_15 }, //517 +/*S_RGIB_15*/ { SPR_RGIB, 7, 1400, { NULL }, S_NULL }, //518 +/*S_LEDR_00*/ { SPR_LEDR, 2, 5, { A_FriendLook }, S_LEDR_00 }, //519 +/*S_LEDR_01*/ { SPR_LEDR, 0, 8, { NULL }, S_LEDR_00 }, //520 +/*S_LEDR_02*/ { SPR_LEDR, 1, 8, { NULL }, S_LEDR_00 }, //521 +/*S_LEAD_00*/ { SPR_LEAD, 0, 6, { A_RandomWalk }, S_LEAD_01 }, //522 +/*S_LEAD_01*/ { SPR_LEAD, 1, 6, { A_RandomWalk }, S_LEAD_02 }, //523 +/*S_LEAD_02*/ { SPR_LEAD, 2, 6, { A_RandomWalk }, S_LEAD_03 }, //524 +/*S_LEAD_03*/ { SPR_LEAD, 3, 6, { A_RandomWalk }, S_LEDR_00 }, //525 +/*S_LEAD_04*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_05 }, //526 +/*S_LEAD_05*/ { SPR_LEAD, 0, 3, { A_Chase }, S_LEAD_06 }, //527 +/*S_LEAD_06*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_07 }, //528 +/*S_LEAD_07*/ { SPR_LEAD, 1, 3, { A_Chase }, S_LEAD_08 }, //529 +/*S_LEAD_08*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_09 }, //530 +/*S_LEAD_09*/ { SPR_LEAD, 2, 3, { A_Chase }, S_LEAD_10 }, //531 +/*S_LEAD_10*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_11 }, //532 +/*S_LEAD_11*/ { SPR_LEAD, 3, 3, { A_Chase }, S_LEAD_04 }, //533 +/*S_LEAD_12*/ { SPR_LEAD, 4, 2, { A_FaceTarget }, S_LEAD_13 }, //534 +/*S_LEAD_13*/ { SPR_LEAD, 32773, 2, { A_BulletAttack }, S_LEAD_14 }, //535 +/*S_LEAD_14*/ { SPR_LEAD, 4, 1, { A_CheckTargetVisible }, S_LEAD_12 }, //536 +/*S_LEAD_15*/ { SPR_LEAD, 24, 3, { NULL }, S_LEAD_16 }, //537 +/*S_LEAD_16*/ { SPR_LEAD, 24, 3, { A_Pain }, S_LEAD_04 }, //538 +/*S_LEAD_17*/ { SPR_LEAD, 4, 4, { A_FaceTarget }, S_LEAD_18 }, //539 +/*S_LEAD_18*/ { SPR_LEAD, 32773, 4, { A_BulletAttack }, S_LEAD_19 }, //540 +/*S_LEAD_19*/ { SPR_LEAD, 4, 2, { A_CheckTargetVisible }, S_LEAD_17 }, //541 +/*S_LEAD_20*/ { SPR_LEAD, 6, 5, { NULL }, S_LEAD_21 }, //542 +/*S_LEAD_21*/ { SPR_LEAD, 7, 5, { A_Scream }, S_LEAD_22 }, //543 +/*S_LEAD_22*/ { SPR_LEAD, 8, 4, { NULL }, S_LEAD_23 }, //544 +/*S_LEAD_23*/ { SPR_LEAD, 9, 4, { NULL }, S_LEAD_24 }, //545 +/*S_LEAD_24*/ { SPR_LEAD, 10, 3, { NULL }, S_LEAD_25 }, //546 +/*S_LEAD_25*/ { SPR_LEAD, 11, 3, { A_Fall }, S_LEAD_26 }, //547 +/*S_LEAD_26*/ { SPR_LEAD, 12, 3, { NULL }, S_LEAD_27 }, //548 +/*S_LEAD_27*/ { SPR_LEAD, 13, 3, { NULL }, S_LEAD_28 }, //549 +/*S_LEAD_28*/ { SPR_LEAD, 14, 3, { NULL }, S_LEAD_29 }, //550 +/*S_LEAD_29*/ { SPR_LEAD, 15, 3, { NULL }, S_LEAD_30 }, //551 +/*S_LEAD_30*/ { SPR_LEAD, 16, 3, { NULL }, S_LEAD_31 }, //552 +/*S_LEAD_31*/ { SPR_LEAD, 17, 3, { NULL }, S_LEAD_32 }, //553 +/*S_LEAD_32*/ { SPR_LEAD, 18, 3, { NULL }, S_LEAD_33 }, //554 +/*S_LEAD_33*/ { SPR_LEAD, 19, 3, { NULL }, S_LEAD_34 }, //555 +/*S_LEAD_34*/ { SPR_LEAD, 20, 3, { NULL }, S_LEAD_35 }, //556 +/*S_LEAD_35*/ { SPR_LEAD, 21, 3, { NULL }, S_LEAD_36 }, //557 +/*S_LEAD_36*/ { SPR_LEAD, 22, 3, { A_SpawnSpectreD }, S_LEAD_37 }, //558 +/*S_LEAD_37*/ { SPR_LEAD, 23, -1, { NULL }, S_NULL }, //559 +/*S_PUFY_04*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_05 }, //560 +/*S_PUFY_05*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_06 }, //561 +/*S_PUFY_06*/ { SPR_PUFY, 1, 4, { NULL }, S_PUFY_07 }, //562 +/*S_PUFY_07*/ { SPR_PUFY, 2, 4, { NULL }, S_PUFY_08 }, //563 +/*S_PUFY_08*/ { SPR_PUFY, 3, 4, { NULL }, S_NULL }, //564 +/*S_MICR_01*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_02 }, //565 +/*S_MICR_02*/ { SPR_MICR, 32768, 2, { A_Tracer }, S_MICR_01 }, //566 +/*S_ROB1_00*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_01 }, //567 +/*S_ROB1_01*/ { SPR_ROB1, 0, 10, { A_Look }, S_ROB1_00 }, //568 +/*S_ROB1_02*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_03 }, //569 +/*S_ROB1_03*/ { SPR_ROB1, 1, 3, { A_Chase }, S_ROB1_04 }, //570 +/*S_ROB1_04*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_05 }, //571 +/*S_ROB1_05*/ { SPR_ROB1, 2, 3, { A_Chase }, S_ROB1_06 }, //572 +/*S_ROB1_06*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_07 }, //573 +/*S_ROB1_07*/ { SPR_ROB1, 3, 3, { A_Chase }, S_ROB1_08 }, //574 +/*S_ROB1_08*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_09 }, //575 +/*S_ROB1_09*/ { SPR_ROB1, 4, 3, { A_Chase }, S_ROB1_02 }, //576 +/*S_ROB1_10*/ { SPR_ROB1, 7, 6, { A_FaceTarget }, S_ROB1_11 }, //577 +/*S_ROB1_11*/ { SPR_ROB1, 8, 8, { A_ReavAttack }, S_ROB1_12 }, //578 +/*S_ROB1_12*/ { SPR_ROB1, 7, 6, { NULL }, S_ROB1_02 }, //579 +/*S_ROB1_13*/ { SPR_ROB1, 5, 8, { A_FaceTarget }, S_ROB1_14 }, //580 +/*S_ROB1_14*/ { SPR_ROB1, 32774, 11, { A_ReavShoot }, S_ROB1_02 }, //581 +/*S_ROB1_15*/ { SPR_ROB1, 0, 2, { NULL }, S_ROB1_16 }, //582 +/*S_ROB1_16*/ { SPR_ROB1, 0, 2, { A_Pain }, S_ROB1_02 }, //583 +/*S_ROB1_17*/ { SPR_ROB1, 32777, 6, { NULL }, S_ROB1_18 }, //584 +/*S_ROB1_18*/ { SPR_ROB1, 32778, 6, { A_Scream }, S_ROB1_19 }, //585 +/*S_ROB1_19*/ { SPR_ROB1, 32779, 5, { NULL }, S_ROB1_20 }, //586 +/*S_ROB1_20*/ { SPR_ROB1, 32780, 5, { A_Fall }, S_ROB1_21 }, //587 +/*S_ROB1_21*/ { SPR_ROB1, 32781, 5, { NULL }, S_ROB1_22 }, //588 +/*S_ROB1_22*/ { SPR_ROB1, 32782, 5, { NULL }, S_ROB1_23 }, //589 +/*S_ROB1_23*/ { SPR_ROB1, 32783, 5, { NULL }, S_ROB1_24 }, //590 +/*S_ROB1_24*/ { SPR_ROB1, 32784, 6, { A_DeathExplode3 }, S_ROB1_25 }, //591 +/*S_ROB1_25*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //592 +/*S_ROB1_26*/ { SPR_ROB1, 32779, 5, { A_BodyParts }, S_ROB1_27 }, //593 +/*S_ROB1_27*/ { SPR_ROB1, 32780, 5, { A_XScream }, S_ROB1_28 }, //594 +/*S_ROB1_28*/ { SPR_ROB1, 32781, 5, { A_BodyParts }, S_ROB1_29 }, //595 +/*S_ROB1_29*/ { SPR_ROB1, 32782, 5, { A_Fall }, S_ROB1_30 }, //596 +/*S_ROB1_30*/ { SPR_ROB1, 32783, 5, { A_BodyParts }, S_ROB1_31 }, //597 +/*S_ROB1_31*/ { SPR_ROB1, 32784, 5, { A_DeathExplode3 }, S_ROB1_32 }, //598 +/*S_ROB1_32*/ { SPR_ROB1, 17, -1, { NULL }, S_NULL }, //599 +/*S_AGRD_01*/ { SPR_AGRD, 0, 5, { A_FriendLook }, S_AGRD_01 }, //600 +/*S_AGRD_02*/ { SPR_AGRD, 1, 8, { A_ShadowOff }, S_AGRD_01 }, //601 +/*S_AGRD_03*/ { SPR_AGRD, 3, 8, { NULL }, S_AGRD_01 }, //602 +/*S_AGRD_04*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_05 }, //603 +/*S_AGRD_05*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_06 }, //604 +/*S_AGRD_06*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_07 }, //605 +/*S_AGRD_07*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_08 }, //606 +/*S_AGRD_08*/ { SPR_AGRD, 0, 5, { A_RandomWalk }, S_AGRD_09 }, //607 +/*S_AGRD_09*/ { SPR_AGRD, 1, 5, { A_RandomWalk }, S_AGRD_10 }, //608 +/*S_AGRD_10*/ { SPR_AGRD, 2, 5, { A_RandomWalk }, S_AGRD_11 }, //609 +/*S_AGRD_11*/ { SPR_AGRD, 3, 5, { A_RandomWalk }, S_AGRD_01 }, //610 +/*S_AGRD_12*/ { SPR_AGRD, 0, 6, { A_ModifyVisibility }, S_AGRD_14 }, //611 +/*S_AGRD_13*/ { SPR_AGRD, 0, 6, { A_SetTLOptions }, S_AGRD_14 }, //612 +/*S_AGRD_14*/ { SPR_AGRD, 1, 6, { A_Chase }, S_AGRD_15 }, //613 +/*S_AGRD_15*/ { SPR_AGRD, 2, 6, { A_Chase }, S_AGRD_16 }, //614 +/*S_AGRD_16*/ { SPR_AGRD, 3, 6, { A_Chase }, S_AGRD_13 }, //615 +/*S_AGRD_17*/ { SPR_AGRD, 4, 8, { A_FaceTarget }, S_AGRD_18 }, //616 +/*S_AGRD_18*/ { SPR_AGRD, 5, 4, { A_BulletAttack }, S_AGRD_19 }, //617 +/*S_AGRD_19*/ { SPR_AGRD, 4, 4, { A_BulletAttack }, S_AGRD_20 }, //618 +/*S_AGRD_20*/ { SPR_AGRD, 5, 6, { A_BulletAttack }, S_AGRD_13 }, //619 +/*S_AGRD_21*/ { SPR_AGRD, 14, 0, { A_ShadowOn }, S_AGRD_22 }, //620 +/*S_AGRD_22*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_12 }, //621 +/*S_AGRD_23*/ { SPR_AGRD, 14, 8, { A_Pain }, S_AGRD_13 }, //622 +/*S_AGRD_24*/ { SPR_AGRD, 6, 4, { NULL }, S_AGRD_25 }, //623 +/*S_AGRD_25*/ { SPR_AGRD, 7, 4, { A_Scream }, S_AGRD_26 }, //624 +/*S_AGRD_26*/ { SPR_AGRD, 8, 4, { NULL }, S_AGRD_27 }, //625 +/*S_AGRD_27*/ { SPR_AGRD, 9, 3, { NULL }, S_AGRD_28 }, //626 +/*S_AGRD_28*/ { SPR_AGRD, 10, 3, { A_Fall }, S_AGRD_29 }, //627 +/*S_AGRD_29*/ { SPR_AGRD, 11, 3, { NULL }, S_AGRD_30 }, //628 +/*S_AGRD_30*/ { SPR_AGRD, 12, 3, { A_AcolyteSpecial }, S_AGRD_31 }, //629 +/*S_AGRD_31*/ { SPR_AGRD, 13, 1400, { NULL }, S_GIBS_20 }, //630 +/*S_GIBS_10*/ { SPR_GIBS, 0, 5, { A_Fall }, S_GIBS_11 }, //631 +/*S_GIBS_11*/ { SPR_GIBS, 1, 5, { A_BodyParts }, S_GIBS_12 }, //632 +/*S_GIBS_12*/ { SPR_GIBS, 2, 5, { A_BodyParts }, S_GIBS_13 }, //633 +/*S_GIBS_13*/ { SPR_GIBS, 3, 4, { A_BodyParts }, S_GIBS_14 }, //634 +/*S_GIBS_14*/ { SPR_GIBS, 4, 4, { A_XScream }, S_GIBS_15 }, //635 +/*S_GIBS_15*/ { SPR_GIBS, 5, 4, { A_BodyParts }, S_GIBS_16 }, //636 +/*S_GIBS_16*/ { SPR_GIBS, 6, 4, { NULL }, S_GIBS_17 }, //637 +/*S_GIBS_17*/ { SPR_GIBS, 7, 4, { NULL }, S_GIBS_18 }, //638 +/*S_GIBS_18*/ { SPR_GIBS, 8, 5, { NULL }, S_GIBS_19 }, //639 +/*S_GIBS_19*/ { SPR_GIBS, 9, 5, { A_AcolyteSpecial }, S_GIBS_20 }, //640 +/*S_GIBS_20*/ { SPR_GIBS, 10, 5, { NULL }, S_GIBS_21 }, //641 +/*S_GIBS_21*/ { SPR_GIBS, 11, 1400, { NULL }, S_NULL }, //642 +/*S_PGRD_00*/ { SPR_PGRD, 0, 5, { A_FriendLook }, S_PGRD_00 }, //643 +/*S_PGRD_01*/ { SPR_PGRD, 1, 10, { NULL }, S_PGRD_00 }, //644 +/*S_PGRD_02*/ { SPR_PGRD, 2, 10, { NULL }, S_PGRD_00 }, //645 +/*S_PGRD_03*/ { SPR_PGRD, 1, 10, { A_RandomWalk }, S_PGRD_00 }, //646 +/*S_PGRD_04*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_05 }, //647 +/*S_PGRD_05*/ { SPR_PGRD, 0, 3, { A_Chase }, S_PGRD_06 }, //648 +/*S_PGRD_06*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_07 }, //649 +/*S_PGRD_07*/ { SPR_PGRD, 1, 3, { A_Chase }, S_PGRD_08 }, //650 +/*S_PGRD_08*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_09 }, //651 +/*S_PGRD_09*/ { SPR_PGRD, 2, 3, { A_Chase }, S_PGRD_10 }, //652 +/*S_PGRD_10*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_11 }, //653 +/*S_PGRD_11*/ { SPR_PGRD, 3, 3, { A_Chase }, S_PGRD_04 }, //654 +/*S_PGRD_12*/ { SPR_PGRD, 4, 8, { A_FaceTarget }, S_PGRD_13 }, //655 +/*S_PGRD_13*/ { SPR_PGRD, 5, 8, { A_ReavAttack }, S_PGRD_04 }, //656 +/*S_PGRD_14*/ { SPR_PGRD, 32774, 8, { A_FaceTarget }, S_PGRD_15 }, //657 +/*S_PGRD_15*/ { SPR_PGRD, 32775, 8, { A_TemplarMauler }, S_PGRD_04 }, //658 +/*S_PGRD_16*/ { SPR_PGRD, 0, 2, { NULL }, S_PGRD_17 }, //659 +/*S_PGRD_17*/ { SPR_PGRD, 0, 2, { A_Pain }, S_PGRD_04 }, //660 +/*S_PGRD_18*/ { SPR_PGRD, 32776, 4, { A_BodyParts }, S_PGRD_19 }, //661 +/*S_PGRD_19*/ { SPR_PGRD, 32777, 4, { A_Scream }, S_PGRD_20 }, //662 +/*S_PGRD_20*/ { SPR_PGRD, 32778, 4, { A_BodyParts }, S_PGRD_21 }, //663 +/*S_PGRD_21*/ { SPR_PGRD, 32779, 4, { A_Fall }, S_PGRD_22 }, //664 +/*S_PGRD_22*/ { SPR_PGRD, 32780, 4, { NULL }, S_PGRD_23 }, //665 +/*S_PGRD_23*/ { SPR_PGRD, 32781, 4, { NULL }, S_PGRD_24 }, //666 +/*S_PGRD_24*/ { SPR_PGRD, 14, 4, { A_BodyParts }, S_PGRD_25 }, //667 +/*S_PGRD_25*/ { SPR_PGRD, 15, 4, { NULL }, S_PGRD_26 }, //668 +/*S_PGRD_26*/ { SPR_PGRD, 16, 4, { NULL }, S_PGRD_27 }, //669 +/*S_PGRD_27*/ { SPR_PGRD, 17, 4, { NULL }, S_PGRD_28 }, //670 +/*S_PGRD_28*/ { SPR_PGRD, 18, 3, { NULL }, S_PGRD_29 }, //671 +/*S_PGRD_29*/ { SPR_PGRD, 19, 3, { NULL }, S_PGRD_30 }, //672 +/*S_PGRD_30*/ { SPR_PGRD, 20, 3, { NULL }, S_PGRD_31 }, //673 +/*S_PGRD_31*/ { SPR_PGRD, 21, 3, { NULL }, S_PGRD_32 }, //674 +/*S_PGRD_32*/ { SPR_PGRD, 22, 3, { NULL }, S_PGRD_33 }, //675 +/*S_PGRD_33*/ { SPR_PGRD, 23, 3, { NULL }, S_PGRD_34 }, //676 +/*S_PGRD_34*/ { SPR_PGRD, 24, 3, { NULL }, S_PGRD_35 }, //677 +/*S_PGRD_35*/ { SPR_PGRD, 25, 3, { NULL }, S_PGRD_36 }, //678 +/*S_PGRD_36*/ { SPR_PGRD, 26, 3, { NULL }, S_PGRD_37 }, //679 +/*S_PGRD_37*/ { SPR_PGRD, 27, -1, { NULL }, S_NULL }, //680 +/*S_ROB2_00*/ { SPR_ROB2, 16, 10, { A_Look }, S_ROB2_00 }, //681 +/*S_ROB2_01*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_02 }, //682 +/*S_ROB2_02*/ { SPR_ROB2, 0, 3, { A_Chase }, S_ROB2_03 }, //683 +/*S_ROB2_03*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_04 }, //684 +/*S_ROB2_04*/ { SPR_ROB2, 1, 3, { A_Chase }, S_ROB2_05 }, //685 +/*S_ROB2_05*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_06 }, //686 +/*S_ROB2_06*/ { SPR_ROB2, 2, 3, { A_Chase }, S_ROB2_07 }, //687 +/*S_ROB2_07*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_08 }, //688 +/*S_ROB2_08*/ { SPR_ROB2, 3, 3, { A_Chase }, S_ROB2_01 }, //689 +/*S_ROB2_09*/ { SPR_ROB2, 4, 3, { A_FaceTarget }, S_ROB2_10 }, //690 +/*S_ROB2_10*/ { SPR_ROB2, 32773, 2, { A_CrusaderAttack }, S_ROB2_11 }, //691 +/*S_ROB2_11*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_12 }, //692 +/*S_ROB2_12*/ { SPR_ROB2, 32773, 3, { A_CrusaderLeft }, S_ROB2_13 }, //693 +/*S_ROB2_13*/ { SPR_ROB2, 32772, 2, { A_CrusaderLeft }, S_ROB2_14 }, //694 +/*S_ROB2_14*/ { SPR_ROB2, 32773, 2, { A_CrusaderLeft }, S_ROB2_15 }, //695 +/*S_ROB2_15*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_16 }, //696 +/*S_ROB2_16*/ { SPR_ROB2, 32773, 2, { A_CrusaderRight }, S_ROB2_17 }, //697 +/*S_ROB2_17*/ { SPR_ROB2, 32772, 2, { A_CrusaderRight }, S_ROB2_18 }, //698 +/*S_ROB2_18*/ { SPR_ROB2, 5, 2, { A_CheckTargetVisible2 }, S_ROB2_09 }, //699 +/*S_ROB2_19*/ { SPR_ROB2, 3, 1, { A_Pain }, S_ROB2_01 }, //700 +/*S_ROB2_20*/ { SPR_ROB2, 6, 3, { A_Scream }, S_ROB2_21 }, //701 +/*S_ROB2_21*/ { SPR_ROB2, 7, 5, { A_BodyParts }, S_ROB2_22 }, //702 +/*S_ROB2_22*/ { SPR_ROB2, 32776, 4, { A_BodyParts }, S_ROB2_23 }, //703 +/*S_ROB2_23*/ { SPR_ROB2, 32777, 4, { A_DeathExplode2 }, S_ROB2_24 }, //704 +/*S_ROB2_24*/ { SPR_ROB2, 32778, 4, { A_Fall }, S_ROB2_25 }, //705 +/*S_ROB2_25*/ { SPR_ROB2, 11, 4, { A_DeathExplode2 }, S_ROB2_26 }, //706 +/*S_ROB2_26*/ { SPR_ROB2, 12, 4, { A_BodyParts }, S_ROB2_27 }, //707 +/*S_ROB2_27*/ { SPR_ROB2, 13, 4, { A_BodyParts }, S_ROB2_28 }, //708 +/*S_ROB2_28*/ { SPR_ROB2, 14, 4, { A_DeathExplode2 }, S_ROB2_29 }, //709 +/*S_ROB2_29*/ { SPR_ROB2, 15, -1, { A_BossDeath }, S_NULL }, //710 +/*S_MLDR_00*/ { SPR_MLDR, 0, 10, { A_Look }, S_MLDR_00 }, //711 +/*S_MLDR_01*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_02 }, //712 +/*S_MLDR_02*/ { SPR_MLDR, 0, 3, { A_Chase }, S_MLDR_03 }, //713 +/*S_MLDR_03*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_04 }, //714 +/*S_MLDR_04*/ { SPR_MLDR, 1, 3, { A_Chase }, S_MLDR_05 }, //715 +/*S_MLDR_05*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_06 }, //716 +/*S_MLDR_06*/ { SPR_MLDR, 2, 3, { A_Chase }, S_MLDR_07 }, //717 +/*S_MLDR_07*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_08 }, //718 +/*S_MLDR_08*/ { SPR_MLDR, 3, 3, { A_Chase }, S_MLDR_01 }, //719 +/*S_MLDR_09*/ { SPR_MLDR, 4, 3, { A_FaceTarget }, S_MLDR_10 }, //720 +/*S_MLDR_10*/ { SPR_MLDR, 32773, 2, { A_BishopAttack }, S_MLDR_01 }, //721 +/*S_MLDR_11*/ { SPR_MLDR, 3, 1, { A_Pain }, S_MLDR_01 }, //722 +/*S_MLDR_12*/ { SPR_MLDR, 32774, 3, { NULL }, S_MLDR_13 }, //723 +/*S_MLDR_13*/ { SPR_MLDR, 32775, 5, { A_Scream }, S_MLDR_14 }, //724 +/*S_MLDR_14*/ { SPR_MLDR, 32776, 4, { A_BodyParts }, S_MLDR_15 }, //725 +/*S_MLDR_15*/ { SPR_MLDR, 32777, 4, { A_DeathExplode2 }, S_MLDR_16 }, //726 +/*S_MLDR_16*/ { SPR_MLDR, 32778, 4, { NULL }, S_MLDR_17 }, //727 +/*S_MLDR_17*/ { SPR_MLDR, 32779, 4, { NULL }, S_MLDR_18 }, //728 +/*S_MLDR_18*/ { SPR_MLDR, 32780, 4, { A_Fall }, S_MLDR_19 }, //729 +/*S_MLDR_19*/ { SPR_MLDR, 32781, 4, { NULL }, S_MLDR_20 }, //730 +/*S_MLDR_20*/ { SPR_MLDR, 32782, 4, { A_BodyParts }, S_MLDR_21 }, //731 +/*S_MLDR_21*/ { SPR_MLDR, 32783, 4, { NULL }, S_MLDR_22 }, //732 +/*S_MLDR_22*/ { SPR_MLDR, 32784, 4, { A_BodyParts }, S_MLDR_23 }, //733 +/*S_MLDR_23*/ { SPR_MLDR, 32785, 4, { NULL }, S_MLDR_24 }, //734 +/*S_MLDR_24*/ { SPR_MLDR, 32786, 4, { A_BodyParts }, S_MLDR_25 }, //735 +/*S_MLDR_25*/ { SPR_MLDR, 32787, 4, { NULL }, S_MLDR_26 }, //736 +/*S_MLDR_26*/ { SPR_MLDR, 32788, 4, { A_BodyParts }, S_MLDR_27 }, //737 +/*S_MLDR_27*/ { SPR_MLDR, 21, 4, { A_SpawnSpectreB }, S_NULL }, //738 +/*S_ORCL_00*/ { SPR_ORCL, 0, -1, { NULL }, S_NULL }, //739 +/*S_ORCL_01*/ { SPR_ORCL, 1, 5, { NULL }, S_ORCL_02 }, //740 +/*S_ORCL_02*/ { SPR_ORCL, 2, 5, { NULL }, S_ORCL_03 }, //741 +/*S_ORCL_03*/ { SPR_ORCL, 3, 5, { NULL }, S_ORCL_04 }, //742 +/*S_ORCL_04*/ { SPR_ORCL, 4, 5, { NULL }, S_ORCL_05 }, //743 +/*S_ORCL_05*/ { SPR_ORCL, 5, 5, { NULL }, S_ORCL_06 }, //744 +/*S_ORCL_06*/ { SPR_ORCL, 6, 5, { NULL }, S_ORCL_07 }, //745 +/*S_ORCL_07*/ { SPR_ORCL, 7, 5, { NULL }, S_ORCL_08 }, //746 +/*S_ORCL_08*/ { SPR_ORCL, 8, 5, { NULL }, S_ORCL_09 }, //747 +/*S_ORCL_09*/ { SPR_ORCL, 9, 5, { NULL }, S_ORCL_10 }, //748 +/*S_ORCL_10*/ { SPR_ORCL, 10, 5, { NULL }, S_ORCL_11 }, //749 +/*S_ORCL_11*/ { SPR_ORCL, 11, 5, { A_Fall }, S_ORCL_12 }, //750 +/*S_ORCL_12*/ { SPR_ORCL, 12, 5, { NULL }, S_ORCL_13 }, //751 +/*S_ORCL_13*/ { SPR_ORCL, 13, 5, { A_AlertSpectreC }, S_ORCL_14 }, //752 +/*S_ORCL_14*/ { SPR_ORCL, 14, 5, { NULL }, S_ORCL_15 }, //753 +/*S_ORCL_15*/ { SPR_ORCL, 15, 5, { NULL }, S_ORCL_16 }, //754 +/*S_ORCL_16*/ { SPR_ORCL, 16, -1, { NULL }, S_NULL }, //755 +/*S_PRST_00*/ { SPR_PRST, 0, 10, { A_Look }, S_PRST_01 }, //756 +/*S_PRST_01*/ { SPR_PRST, 1, 10, { A_FloatWeave }, S_PRST_00 }, //757 +/*S_PRST_02*/ { SPR_PRST, 0, 4, { A_Chase }, S_PRST_03 }, //758 +/*S_PRST_03*/ { SPR_PRST, 0, 4, { A_FloatWeave }, S_PRST_04 }, //759 +/*S_PRST_04*/ { SPR_PRST, 1, 4, { A_Chase }, S_PRST_05 }, //760 +/*S_PRST_05*/ { SPR_PRST, 1, 4, { A_FloatWeave }, S_PRST_06 }, //761 +/*S_PRST_06*/ { SPR_PRST, 2, 4, { A_Chase }, S_PRST_07 }, //762 +/*S_PRST_07*/ { SPR_PRST, 2, 4, { A_FloatWeave }, S_PRST_08 }, //763 +/*S_PRST_08*/ { SPR_PRST, 3, 4, { A_Chase }, S_PRST_09 }, //764 +/*S_PRST_09*/ { SPR_PRST, 3, 4, { A_FloatWeave }, S_PRST_02 }, //765 +/*S_PRST_10*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_11 }, //766 +/*S_PRST_11*/ { SPR_PRST, 5, 4, { A_BossMeleeAtk }, S_PRST_12 }, //767 +/*S_PRST_12*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //768 +/*S_PRST_13*/ { SPR_PRST, 4, 4, { A_FaceTarget }, S_PRST_14 }, //769 +/*S_PRST_14*/ { SPR_PRST, 5, 4, { A_FireHookShot }, S_PRST_15 }, //770 +/*S_PRST_15*/ { SPR_PRST, 4, 4, { A_FloatWeave }, S_PRST_02 }, //771 +/*S_PDED_00*/ { SPR_PDED, 0, 6, { NULL }, S_PDED_01 }, //772 +/*S_PDED_01*/ { SPR_PDED, 1, 6, { A_Scream }, S_PDED_02 }, //773 +/*S_PDED_02*/ { SPR_PDED, 2, 6, { NULL }, S_PDED_03 }, //774 +/*S_PDED_03*/ { SPR_PDED, 3, 6, { A_Fall }, S_PDED_04 }, //775 +/*S_PDED_04*/ { SPR_PDED, 4, 6, { NULL }, S_PDED_05 }, //776 +/*S_PDED_05*/ { SPR_PDED, 5, 5, { NULL }, S_PDED_06 }, //777 +/*S_PDED_06*/ { SPR_PDED, 6, 5, { NULL }, S_PDED_07 }, //778 +/*S_PDED_07*/ { SPR_PDED, 7, 5, { NULL }, S_PDED_08 }, //779 +/*S_PDED_08*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_09 }, //780 +/*S_PDED_09*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_10 }, //781 +/*S_PDED_10*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_11 }, //782 +/*S_PDED_11*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_12 }, //783 +/*S_PDED_12*/ { SPR_PDED, 8, 5, { NULL }, S_PDED_14 }, //784 +/*S_PDED_13*/ { SPR_PDED, 9, 5, { NULL }, S_PDED_14 }, //785 +/*S_PDED_14*/ { SPR_PDED, 10, 5, { NULL }, S_PDED_15 }, //786 +/*S_PDED_15*/ { SPR_PDED, 11, 5, { NULL }, S_PDED_16 }, //787 +/*S_PDED_16*/ { SPR_PDED, 12, 4, { NULL }, S_PDED_17 }, //788 +/*S_PDED_17*/ { SPR_PDED, 13, 4, { NULL }, S_PDED_18 }, //789 +/*S_PDED_18*/ { SPR_PDED, 14, 4, { NULL }, S_PDED_19 }, //790 +/*S_PDED_19*/ { SPR_PDED, 15, 4, { NULL }, S_PDED_20 }, //791 +/*S_PDED_20*/ { SPR_PDED, 16, 4, { A_SpawnSpectreE }, S_PDED_21 }, //792 +/*S_PDED_21*/ { SPR_PDED, 17, 4, { NULL }, S_PDED_22 }, //793 +/*S_PDED_22*/ { SPR_PDED, 18, 4, { NULL }, S_PDED_23 }, //794 +/*S_PDED_23*/ { SPR_PDED, 19, -1, { NULL }, S_NULL }, //795 +/*S_ALN1_00*/ { SPR_ALN1, 0, 10, { A_Look }, S_ALN1_01 }, //796 +/*S_ALN1_01*/ { SPR_ALN1, 1, 10, { A_FloatWeave }, S_ALN1_00 }, //797 +/*S_ALN1_02*/ { SPR_ALN1, 32768, 4, { A_Chase }, S_ALN1_03 }, //798 +/*S_ALN1_03*/ { SPR_ALN1, 32769, 4, { A_Chase }, S_ALN1_04 }, //799 +/*S_ALN1_04*/ { SPR_ALN1, 32770, 4, { A_FloatWeave }, S_ALN1_05 }, //800 +/*S_ALN1_05*/ { SPR_ALN1, 32771, 4, { A_Chase }, S_ALN1_06 }, //801 +/*S_ALN1_06*/ { SPR_ALN1, 32772, 4, { A_Chase }, S_ALN1_07 }, //802 +/*S_ALN1_07*/ { SPR_ALN1, 32773, 4, { A_Chase }, S_ALN1_08 }, //803 +/*S_ALN1_08*/ { SPR_ALN1, 32774, 4, { A_FloatWeave }, S_ALN1_09 }, //804 +/*S_ALN1_09*/ { SPR_ALN1, 32775, 4, { A_Chase }, S_ALN1_10 }, //805 +/*S_ALN1_10*/ { SPR_ALN1, 32776, 4, { A_Chase }, S_ALN1_11 }, //806 +/*S_ALN1_11*/ { SPR_ALN1, 32777, 4, { A_Chase }, S_ALN1_12 }, //807 +/*S_ALN1_12*/ { SPR_ALN1, 32778, 4, { A_FloatWeave }, S_ALN1_02 }, //808 +/*S_ALN1_13*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_14 }, //809 +/*S_ALN1_14*/ { SPR_ALN1, 32776, 4, { A_BossMeleeAtk }, S_ALN1_15 }, //810 +/*S_ALN1_15*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_04 }, //811 +/*S_ALN1_16*/ { SPR_ALN1, 32777, 4, { A_FaceTarget }, S_ALN1_17 }, //812 +/*S_ALN1_17*/ { SPR_ALN1, 32776, 4, { A_ProgrammerAttack }, S_ALN1_18 }, //813 +/*S_ALN1_18*/ { SPR_ALN1, 32775, 4, { NULL }, S_ALN1_12 }, //814 +/*S_ALN1_19*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_08 }, //815 +/*S_AL1P_00*/ { SPR_AL1P, 32768, 6, { A_NodeChunk }, S_AL1P_01 }, //816 +/*S_AL1P_01*/ { SPR_AL1P, 32769, 6, { A_Scream }, S_AL1P_02 }, //817 +/*S_AL1P_02*/ { SPR_AL1P, 32770, 6, { A_NodeChunk }, S_AL1P_03 }, //818 +/*S_AL1P_03*/ { SPR_AL1P, 32771, 6, { NULL }, S_AL1P_04 }, //819 +/*S_AL1P_04*/ { SPR_AL1P, 32772, 6, { NULL }, S_AL1P_05 }, //820 +/*S_AL1P_05*/ { SPR_AL1P, 32773, 6, { A_NodeChunk }, S_AL1P_06 }, //821 +/*S_AL1P_06*/ { SPR_AL1P, 32774, 6, { NULL }, S_AL1P_07 }, //822 +/*S_AL1P_07*/ { SPR_AL1P, 32775, 6, { A_NodeChunk }, S_AL1P_08 }, //823 +/*S_AL1P_08*/ { SPR_AL1P, 32776, 6, { NULL }, S_AL1P_09 }, //824 +/*S_AL1P_09*/ { SPR_AL1P, 32777, 6, { NULL }, S_AL1P_10 }, //825 +/*S_AL1P_10*/ { SPR_AL1P, 32778, 6, { NULL }, S_AL1P_11 }, //826 +/*S_AL1P_11*/ { SPR_AL1P, 32779, 5, { NULL }, S_AL1P_12 }, //827 +/*S_AL1P_12*/ { SPR_AL1P, 32780, 5, { NULL }, S_AL1P_13 }, //828 +/*S_AL1P_13*/ { SPR_AL1P, 32781, 5, { A_HeadChunk }, S_AL1P_14 }, //829 +/*S_AL1P_14*/ { SPR_AL1P, 32782, 5, { NULL }, S_AL1P_15 }, //830 +/*S_AL1P_15*/ { SPR_AL1P, 32783, 5, { NULL }, S_AL1P_16 }, //831 +/*S_AL1P_16*/ { SPR_AL1P, 32784, 5, { NULL }, S_AL1P_17 }, //832 +/*S_AL1P_17*/ { SPR_AL1P, 32785, 5, { A_BossDeath }, S_NULL }, //833 +/*S_NODE_00*/ { SPR_NODE, 32768, 6, { NULL }, S_NODE_01 }, //834 +/*S_NODE_01*/ { SPR_NODE, 32769, 6, { NULL }, S_NODE_02 }, //835 +/*S_NODE_02*/ { SPR_NODE, 32770, 6, { NULL }, S_NODE_03 }, //836 +/*S_NODE_03*/ { SPR_NODE, 32771, 6, { NULL }, S_NODE_04 }, //837 +/*S_NODE_04*/ { SPR_NODE, 32772, 6, { NULL }, S_NODE_05 }, //838 +/*S_NODE_05*/ { SPR_NODE, 32773, 6, { NULL }, S_NODE_06 }, //839 +/*S_NODE_06*/ { SPR_NODE, 32774, 6, { NULL }, S_NULL }, //840 +/*S_MTHD_00*/ { SPR_MTHD, 32768, 5, { NULL }, S_MTHD_01 }, //841 +/*S_MTHD_01*/ { SPR_MTHD, 32769, 5, { NULL }, S_MTHD_02 }, //842 +/*S_MTHD_02*/ { SPR_MTHD, 32770, 5, { NULL }, S_MTHD_03 }, //843 +/*S_MTHD_03*/ { SPR_MTHD, 32771, 5, { NULL }, S_MTHD_04 }, //844 +/*S_MTHD_04*/ { SPR_MTHD, 32772, 5, { NULL }, S_MTHD_05 }, //845 +/*S_MTHD_05*/ { SPR_MTHD, 32773, 5, { NULL }, S_MTHD_06 }, //846 +/*S_MTHD_06*/ { SPR_MTHD, 32774, 5, { NULL }, S_MTHD_07 }, //847 +/*S_MTHD_07*/ { SPR_MTHD, 32775, 5, { NULL }, S_MTHD_08 }, //848 +/*S_MTHD_08*/ { SPR_MTHD, 32776, 5, { NULL }, S_MTHD_09 }, //849 +/*S_MTHD_09*/ { SPR_MTHD, 32777, 5, { NULL }, S_MTHD_10 }, //850 +/*S_MTHD_10*/ { SPR_MTHD, 32778, 5, { NULL }, S_NULL }, //851 +/*S_ALN1_20*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_21 }, //852 +/*S_ALN1_21*/ { SPR_ALN1, 8, 4, { A_FireSigilEOffshoot }, S_ALN1_22 }, //853 +/*S_ALN1_22*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //854 +/*S_ALN1_23*/ { SPR_ALN1, 0, 5, { A_FloatWeave }, S_ALN1_24 }, //855 +/*S_ALN1_24*/ { SPR_ALN1, 1, 5, { A_FloatWeave }, S_ALN1_25 }, //856 +/*S_ALN1_25*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_26 }, //857 +/*S_ALN1_26*/ { SPR_ALN1, 3, 5, { A_FloatWeave }, S_ALN1_27 }, //858 +/*S_ALN1_27*/ { SPR_ALN1, 4, 5, { A_FloatWeave }, S_ALN1_28 }, //859 +/*S_ALN1_28*/ { SPR_ALN1, 5, 5, { A_FloatWeave }, S_ALN1_29 }, //860 +/*S_ALN1_29*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_30 }, //861 +/*S_ALN1_30*/ { SPR_ALN1, 7, 5, { A_FloatWeave }, S_ALN1_31 }, //862 +/*S_ALN1_31*/ { SPR_ALN1, 8, 5, { A_FloatWeave }, S_ALN1_32 }, //863 +/*S_ALN1_32*/ { SPR_ALN1, 9, 5, { A_FloatWeave }, S_ALN1_33 }, //864 +/*S_ALN1_33*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_23 }, //865 +/*S_ALN1_34*/ { SPR_ALN1, 0, 5, { A_Chase }, S_ALN1_35 }, //866 +/*S_ALN1_35*/ { SPR_ALN1, 1, 5, { A_Chase }, S_ALN1_36 }, //867 +/*S_ALN1_36*/ { SPR_ALN1, 2, 5, { A_FloatWeave }, S_ALN1_37 }, //868 +/*S_ALN1_37*/ { SPR_ALN1, 3, 5, { A_Chase }, S_ALN1_38 }, //869 +/*S_ALN1_38*/ { SPR_ALN1, 4, 5, { A_Chase }, S_ALN1_39 }, //870 +/*S_ALN1_39*/ { SPR_ALN1, 5, 5, { A_Chase }, S_ALN1_40 }, //871 +/*S_ALN1_40*/ { SPR_ALN1, 6, 5, { A_FloatWeave }, S_ALN1_41 }, //872 +/*S_ALN1_41*/ { SPR_ALN1, 7, 5, { A_Chase }, S_ALN1_42 }, //873 +/*S_ALN1_42*/ { SPR_ALN1, 8, 5, { A_Chase }, S_ALN1_43 }, //874 +/*S_ALN1_43*/ { SPR_ALN1, 9, 5, { A_Chase }, S_ALN1_44 }, //875 +/*S_ALN1_44*/ { SPR_ALN1, 10, 5, { A_FloatWeave }, S_ALN1_34 }, //876 +/*S_ALN1_45*/ { SPR_ALN1, 9, 4, { A_FaceTarget }, S_ALN1_46 }, //877 +/*S_ALN1_46*/ { SPR_ALN1, 8, 4, { A_BossMeleeAtk }, S_ALN1_47 }, //878 +/*S_ALN1_47*/ { SPR_ALN1, 2, 4, { NULL }, S_ALN1_36 }, //879 +/*S_ALN1_48*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_49 }, //880 +/*S_ALN1_49*/ { SPR_ALN1, 8, 4, { A_SpectreCAttack }, S_ALN1_50 }, //881 +/*S_ALN1_50*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_44 }, //882 +/*S_ALN1_51*/ { SPR_ALN1, 9, 2, { A_Pain }, S_ALN1_40 }, //883 +/*S_ALN1_52*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_53 }, //884 +/*S_ALN1_53*/ { SPR_ALN1, 8, 4, { A_SpectreDAttack }, S_ALN1_54 }, //885 +/*S_ALN1_54*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //886 +/*S_ALN1_55*/ { SPR_ALN1, 5, 4, { A_FaceTarget }, S_ALN1_56 }, //887 +/*S_ALN1_56*/ { SPR_ALN1, 8, 4, { A_SpectreEAttack }, S_ALN1_57 }, //888 +/*S_ALN1_57*/ { SPR_ALN1, 4, 4, { NULL }, S_ALN1_12 }, //889 +/*S_MNAM_00*/ { SPR_MNAM, 0, 100, { A_FloatWeave }, S_MNAM_01 }, //890 +/*S_MNAM_01*/ { SPR_MNAM, 32769, 60, { A_FloatWeave }, S_MNAM_02 }, //891 +/*S_MNAM_02*/ { SPR_MNAM, 32770, 4, { A_FloatWeave }, S_MNAM_03 }, //892 +/*S_MNAM_03*/ { SPR_MNAM, 32771, 4, { A_FloatWeave }, S_MNAM_04 }, //893 +/*S_MNAM_04*/ { SPR_MNAM, 32772, 4, { A_FloatWeave }, S_MNAM_05 }, //894 +/*S_MNAM_05*/ { SPR_MNAM, 32773, 4, { A_FloatWeave }, S_MNAM_06 }, //895 +/*S_MNAM_06*/ { SPR_MNAM, 32774, 4, { A_FloatWeave }, S_MNAM_07 }, //896 +/*S_MNAM_07*/ { SPR_MNAM, 32775, 4, { A_FloatWeave }, S_MNAM_08 }, //897 +/*S_MNAM_08*/ { SPR_MNAM, 32776, 4, { A_FloatWeave }, S_MNAM_09 }, //898 +/*S_MNAM_09*/ { SPR_MNAM, 32777, 4, { A_FloatWeave }, S_MNAM_10 }, //899 +/*S_MNAM_10*/ { SPR_MNAM, 32778, 4, { A_FloatWeave }, S_MNAM_11 }, //900 +/*S_MNAM_11*/ { SPR_MNAM, 32779, 4, { A_FloatWeave }, S_MNAL_00 }, //901 +/*S_MNAL_00*/ { SPR_MNAL, 32768, 4, { A_Look }, S_MNAL_01 }, //902 +/*S_MNAL_01*/ { SPR_MNAL, 32769, 4, { A_FloatWeave }, S_MNAL_00 }, //903 +/*S_MNAL_02*/ { SPR_MNAL, 32768, 4, { A_Chase }, S_MNAL_03 }, //904 +/*S_MNAL_03*/ { SPR_MNAL, 32769, 4, { A_Chase }, S_MNAL_04 }, //905 +/*S_MNAL_04*/ { SPR_MNAL, 32770, 4, { A_FloatWeave }, S_MNAL_05 }, //906 +/*S_MNAL_05*/ { SPR_MNAL, 32771, 4, { A_Chase }, S_MNAL_06 }, //907 +/*S_MNAL_06*/ { SPR_MNAL, 32772, 4, { A_Chase }, S_MNAL_07 }, //908 +/*S_MNAL_07*/ { SPR_MNAL, 32773, 4, { A_Chase }, S_MNAL_08 }, //909 +/*S_MNAL_08*/ { SPR_MNAL, 32774, 4, { A_FloatWeave }, S_MNAL_09 }, //910 +/*S_MNAL_09*/ { SPR_MNAL, 32775, 4, { A_Chase }, S_MNAL_10 }, //911 +/*S_MNAL_10*/ { SPR_MNAL, 32776, 4, { A_Chase }, S_MNAL_11 }, //912 +/*S_MNAL_11*/ { SPR_MNAL, 32777, 4, { A_Chase }, S_MNAL_12 }, //913 +/*S_MNAL_12*/ { SPR_MNAL, 32778, 4, { A_FloatWeave }, S_MNAL_02 }, //914 +/*S_MNAL_13*/ { SPR_MNAL, 32777, 4, { A_FaceTarget }, S_MNAL_14 }, //915 +/*S_MNAL_14*/ { SPR_MNAL, 32776, 4, { A_BossMeleeAtk }, S_MNAL_15 }, //916 +/*S_MNAL_15*/ { SPR_MNAL, 32770, 4, { NULL }, S_MNAL_04 }, //917 +/*S_MNAL_16*/ { SPR_MNAL, 32773, 4, { A_FaceTarget }, S_MNAL_17 }, //918 +/*S_MNAL_17*/ { SPR_MNAL, 32776, 4, { A_FireSigilWeapon }, S_MNAL_18 }, //919 +/*S_MNAL_18*/ { SPR_MNAL, 32772, 4, { NULL }, S_MNAL_12 }, //920 +/*S_MNAL_19*/ { SPR_MNAL, 32777, 2, { A_Pain }, S_MNAL_08 }, //921 +/*S_MNAL_20*/ { SPR_MNAL, 32779, 7, { A_NodeChunk }, S_MNAL_21 }, //922 +/*S_MNAL_21*/ { SPR_MNAL, 32780, 7, { A_Scream }, S_MNAL_22 }, //923 +/*S_MNAL_22*/ { SPR_MNAL, 32781, 7, { A_NodeChunk }, S_MNAL_23 }, //924 +/*S_MNAL_23*/ { SPR_MNAL, 32782, 7, { A_NodeChunk }, S_MNAL_24 }, //925 +/*S_MNAL_24*/ { SPR_MNAL, 32783, 7, { A_HeadChunk }, S_MNAL_25 }, //926 +/*S_MNAL_25*/ { SPR_MNAL, 32784, 64, { A_NodeChunk }, S_MNAL_26 }, //927 +/*S_MNAL_26*/ { SPR_MNAL, 32784, 6, { A_EntityDeath }, S_NULL }, //928 +/*S_MNAL_27*/ { SPR_MNAL, 32785, 10, { A_Look }, S_MNAL_27 }, //929 +/*S_MNAL_28*/ { SPR_MNAL, 32785, 5, { A_FloatWeave }, S_MNAL_29 }, //930 +/*S_MNAL_29*/ { SPR_MNAL, 32786, 5, { A_Chase }, S_MNAL_30 }, //931 +/*S_MNAL_30*/ { SPR_MNAL, 32787, 5, { A_Chase }, S_MNAL_31 }, //932 +/*S_MNAL_31*/ { SPR_MNAL, 32788, 5, { A_FloatWeave }, S_MNAL_32 }, //933 +/*S_MNAL_32*/ { SPR_MNAL, 32789, 5, { A_Chase }, S_MNAL_33 }, //934 +/*S_MNAL_33*/ { SPR_MNAL, 32790, 5, { A_FloatWeave }, S_MNAL_28 }, //935 +/*S_MNAL_34*/ { SPR_MNAL, 32786, 4, { A_FaceTarget }, S_MNAL_35 }, //936 +/*S_MNAL_35*/ { SPR_MNAL, 32785, 4, { A_BossMeleeAtk }, S_MNAL_36 }, //937 +/*S_MNAL_36*/ { SPR_MNAL, 32787, 4, { A_FloatWeave }, S_MNAL_29 }, //938 +/*S_MNAL_37*/ { SPR_MNAL, 32790, 4, { A_FaceTarget }, S_MNAL_38 }, //939 +/*S_MNAL_38*/ { SPR_MNAL, 32788, 4, { A_FireSigilEOffshoot }, S_MNAL_39 }, //940 +/*S_MNAL_39*/ { SPR_MNAL, 32789, 4, { A_FloatWeave }, S_MNAL_32 }, //941 +/*S_MNAL_40*/ { SPR_MNAL, 32785, 2, { A_Pain }, S_MNAL_28 }, //942 +/*S_MDTH_00*/ { SPR_MDTH, 32768, 3, { A_Scream }, S_MDTH_01 }, //943 +/*S_MDTH_01*/ { SPR_MDTH, 32769, 3, { A_BodyParts }, S_MDTH_02 }, //944 +/*S_MDTH_02*/ { SPR_MDTH, 32770, 3, { A_Fall }, S_MDTH_03 }, //945 +/*S_MDTH_03*/ { SPR_MDTH, 32771, 3, { A_BodyParts }, S_MDTH_04 }, //946 +/*S_MDTH_04*/ { SPR_MDTH, 32772, 3, { A_BodyParts }, S_MDTH_05 }, //947 +/*S_MDTH_05*/ { SPR_MDTH, 32773, 3, { A_BodyParts }, S_MDTH_06 }, //948 +/*S_MDTH_06*/ { SPR_MDTH, 32774, 3, { A_BodyParts }, S_MDTH_07 }, //949 +/*S_MDTH_07*/ { SPR_MDTH, 32775, 3, { A_BodyParts }, S_MDTH_08 }, //950 +/*S_MDTH_08*/ { SPR_MDTH, 32776, 3, { A_BodyParts }, S_MDTH_09 }, //951 +/*S_MDTH_09*/ { SPR_MDTH, 32777, 3, { A_BodyParts }, S_MDTH_10 }, //952 +/*S_MDTH_10*/ { SPR_MDTH, 32778, 3, { A_BodyParts }, S_MDTH_11 }, //953 +/*S_MDTH_11*/ { SPR_MDTH, 32779, 3, { A_BodyParts }, S_MDTH_12 }, //954 +/*S_MDTH_12*/ { SPR_MDTH, 32780, 3, { A_BodyParts }, S_MDTH_13 }, //955 +/*S_MDTH_13*/ { SPR_MDTH, 32781, 3, { A_BodyParts }, S_MDTH_14 }, //956 +/*S_MDTH_14*/ { SPR_MDTH, 32782, 3, { A_BossDeath }, S_NULL }, //957 +/*S_NEST_00*/ { SPR_NEST, 0, -1, { NULL }, S_NULL }, //958 +/*S_PODD_00*/ { SPR_PODD, 0, 60, { A_Look }, S_PODD_00 }, //959 +/*S_PODD_01*/ { SPR_PODD, 0, 360, { NULL }, S_PODD_02 }, //960 +/*S_PODD_02*/ { SPR_PODD, 1, 9, { A_Fall }, S_PODD_03 }, //961 +/*S_PODD_03*/ { SPR_PODD, 2, 9, { NULL }, S_PODD_04 }, //962 +/*S_PODD_04*/ { SPR_PODD, 3, 9, { A_SpawnEntity }, S_PODD_05 }, //963 +/*S_PODD_05*/ { SPR_PODD, 4, -1, { NULL }, S_NULL }, //964 +/*S_ZAP6_00*/ { SPR_ZAP6, 32768, 4, { NULL }, S_ZAP6_01 }, //965 +/*S_ZAP6_01*/ { SPR_ZAP6, 32769, 4, { A_SigilTrail }, S_ZAP6_02 }, //966 +/*S_ZAP6_02*/ { SPR_ZAP6, 32770, 4, { A_SigilTrail }, S_ZAP6_00 }, //967 +/*S_ZOT3_00*/ { SPR_ZOT3, 32768, 4, { NULL }, S_ZOT3_01 }, //968 +/*S_ZOT3_01*/ { SPR_ZOT3, 32769, 4, { NULL }, S_ZOT3_02 }, //969 +/*S_ZOT3_02*/ { SPR_ZOT3, 32770, 4, { NULL }, S_ZOT3_03 }, //970 +/*S_ZOT3_03*/ { SPR_ZOT3, 32771, 4, { NULL }, S_ZOT3_04 }, //971 +/*S_ZOT3_04*/ { SPR_ZOT3, 32772, 4, { NULL }, S_ZOT3_00 }, //972 +/*S_ZAP6_03*/ { SPR_ZAP6, 32768, 5, { NULL }, S_ZAP6_04 }, //973 +/*S_ZAP6_04*/ { SPR_ZAP6, 32769, 5, { NULL }, S_ZAP6_05 }, //974 +/*S_ZAP6_05*/ { SPR_ZAP6, 32770, 5, { NULL }, S_NULL }, //975 +/*S_ZAP7_00*/ { SPR_ZAP7, 32768, 4, { A_Sigil_E_Action }, S_ZAP7_01 }, //976 +/*S_ZAP7_01*/ { SPR_ZAP7, 32769, 4, { A_Sigil_E_Action }, S_ZAP7_02 }, //977 +/*S_ZAP7_02*/ { SPR_ZAP7, 32770, 6, { A_Sigil_E_Action }, S_ZAP7_03 }, //978 +/*S_ZAP7_03*/ { SPR_ZAP7, 32771, 6, { A_Sigil_E_Action }, S_ZAP7_04 }, //979 +/*S_ZAP7_04*/ { SPR_ZAP7, 32772, 6, { A_Sigil_E_Action }, S_ZAP7_00 }, //980 +/*S_ZOT1_00*/ { SPR_ZOT1, 32768, 4, { NULL }, S_ZOT1_01 }, //981 +/*S_ZOT1_01*/ { SPR_ZOT1, 32769, 4, { NULL }, S_ZOT1_02 }, //982 +/*S_ZOT1_02*/ { SPR_ZOT1, 32770, 6, { NULL }, S_ZOT1_03 }, //983 +/*S_ZOT1_03*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_04 }, //984 +/*S_ZOT1_04*/ { SPR_ZOT1, 32771, 6, { NULL }, S_ZOT1_00 }, //985 +/*S_ZAP5_00*/ { SPR_ZAP5, 32768, 4, { A_MissileTick }, S_ZAP5_01 }, //986 +/*S_ZAP5_01*/ { SPR_ZAP5, 32769, 4, { A_Sigil_A_Action }, S_ZAP5_02 }, //987 +/*S_ZAP5_02*/ { SPR_ZAP5, 32770, 4, { A_MissileTick }, S_ZAP5_03 }, //988 +/*S_ZAP5_03*/ { SPR_ZAP5, 32771, 4, { A_MissileTick }, S_ZAP5_00 }, //989 +/*S_ZOT2_00*/ { SPR_ZOT2, 32768, 4, { A_Tracer }, S_ZOT2_01 }, //990 +/*S_ZOT2_01*/ { SPR_ZOT2, 32769, 4, { A_Tracer }, S_ZOT2_02 }, //991 +/*S_ZOT2_02*/ { SPR_ZOT2, 32770, 6, { A_Tracer }, S_ZOT2_03 }, //992 +/*S_ZOT2_03*/ { SPR_ZOT2, 32771, 6, { A_Tracer }, S_ZOT2_04 }, //993 +/*S_ZOT2_04*/ { SPR_ZOT2, 32772, 5, { A_Tracer }, S_ZOT2_00 }, //994 +/*S_SEWR_00*/ { SPR_SEWR, 0, 10, { A_Look }, S_SEWR_00 }, //995 +/*S_SEWR_01*/ { SPR_SEWR, 0, 6, { A_FloatWeave }, S_SEWR_02 }, //996 +/*S_SEWR_02*/ { SPR_SEWR, 0, 6, { A_Chase }, S_SEWR_01 }, //997 +/*S_SEWR_03*/ { SPR_SEWR, 1, 4, { A_FaceTarget }, S_SEWR_04 }, //998 +/*S_SEWR_04*/ { SPR_SEWR, 32770, 8, { A_SentinelAttack }, S_SEWR_05 }, //999 +/*S_SEWR_05*/ { SPR_SEWR, 32770, 4, { A_CheckTargetVisible }, S_SEWR_04 }, //1000 +/*S_SEWR_06*/ { SPR_SEWR, 3, 5, { A_Pain }, S_SEWR_05 }, //1001 +/*S_SEWR_07*/ { SPR_SEWR, 3, 7, { A_Fall }, S_SEWR_08 }, //1002 +/*S_SEWR_08*/ { SPR_SEWR, 32772, 8, { A_BodyParts }, S_SEWR_09 }, //1003 +/*S_SEWR_09*/ { SPR_SEWR, 32773, 5, { A_Scream }, S_SEWR_10 }, //1004 +/*S_SEWR_10*/ { SPR_SEWR, 32774, 4, { A_BodyParts }, S_SEWR_11 }, //1005 +/*S_SEWR_11*/ { SPR_SEWR, 32775, 4, { A_BodyParts }, S_SEWR_12 }, //1006 +/*S_SEWR_12*/ { SPR_SEWR, 8, 4, { NULL }, S_SEWR_13 }, //1007 +/*S_SEWR_13*/ { SPR_SEWR, 9, 5, { NULL }, S_NULL }, //1008 +/*S_SPID_00*/ { SPR_SPID, 0, 1, { A_StalkerSetLook }, S_SPID_00 }, //1009 +/*S_SPID_01*/ { SPR_SPID, 0, 10, { A_Look }, S_SPID_01 }, //1010 +/*S_SPID_02*/ { SPR_SPID, 9, 10, { A_Look }, S_SPID_02 }, //1011 +/*S_SPID_03*/ { SPR_SPID, 0, 1, { A_StalkerThink }, S_SPID_04 }, //1012 +/*S_SPID_04*/ { SPR_SPID, 0, 3, { A_Chase }, S_SPID_05 }, //1013 +/*S_SPID_05*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_06 }, //1014 +/*S_SPID_06*/ { SPR_SPID, 1, 3, { A_Chase }, S_SPID_07 }, //1015 +/*S_SPID_07*/ { SPR_SPID, 2, 3, { A_StalkerChase }, S_SPID_08 }, //1016 +/*S_SPID_08*/ { SPR_SPID, 2, 3, { A_Chase }, S_SPID_03 }, //1017 +/*S_SPID_09*/ { SPR_SPID, 9, 3, { A_FaceTarget }, S_SPID_10 }, //1018 +/*S_SPID_10*/ { SPR_SPID, 10, 3, { A_StalkerScratch }, S_SPID_18 }, //1019 +/*S_SPID_11*/ { SPR_SPID, 2, 2, { A_StalkerDrop }, S_SPID_12 }, //1020 +/*S_SPID_12*/ { SPR_SPID, 8, 3, { NULL }, S_SPID_13 }, //1021 +/*S_SPID_13*/ { SPR_SPID, 7, 3, { NULL }, S_SPID_14 }, //1022 +/*S_SPID_14*/ { SPR_SPID, 6, 3, { NULL }, S_SPID_15 }, //1023 +/*S_SPID_15*/ { SPR_SPID, 5, 3, { NULL }, S_SPID_16 }, //1024 +/*S_SPID_16*/ { SPR_SPID, 4, 3, { NULL }, S_SPID_17 }, //1025 +/*S_SPID_17*/ { SPR_SPID, 3, 3, { NULL }, S_SPID_09 }, //1026 +/*S_SPID_18*/ { SPR_SPID, 9, 3, { A_StalkerChase }, S_SPID_19 }, //1027 +/*S_SPID_19*/ { SPR_SPID, 9, 3, { A_Chase }, S_SPID_20 }, //1028 +/*S_SPID_20*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_21 }, //1029 +/*S_SPID_21*/ { SPR_SPID, 10, 3, { A_Chase }, S_SPID_22 }, //1030 +/*S_SPID_22*/ { SPR_SPID, 11, 3, { A_StalkerChase }, S_SPID_23 }, //1031 +/*S_SPID_23*/ { SPR_SPID, 11, 3, { A_Chase }, S_SPID_18 }, //1032 +/*S_SPID_24*/ { SPR_SPID, 11, 1, { A_Pain }, S_SPID_03 }, //1033 +/*S_SPID_25*/ { SPR_SPID, 14, 4, { NULL }, S_SPID_26 }, //1034 +/*S_SPID_26*/ { SPR_SPID, 15, 4, { A_Scream }, S_SPID_27 }, //1035 +/*S_SPID_27*/ { SPR_SPID, 16, 4, { NULL }, S_SPID_28 }, //1036 +/*S_SPID_28*/ { SPR_SPID, 17, 4, { NULL }, S_SPID_29 }, //1037 +/*S_SPID_29*/ { SPR_SPID, 18, 4, { NULL }, S_SPID_30 }, //1038 +/*S_SPID_30*/ { SPR_SPID, 19, 4, { NULL }, S_SPID_31 }, //1039 +/*S_SPID_31*/ { SPR_SPID, 20, 4, { A_Fall }, S_SPID_32 }, //1040 +/*S_SPID_32*/ { SPR_SPID, 21, 4, { NULL }, S_SPID_33 }, //1041 +/*S_SPID_33*/ { SPR_SPID, 22, 4, { NULL }, S_SPID_34 }, //1042 +/*S_SPID_34*/ { SPR_SPID, 32791, 4, { NULL }, S_SPID_35 }, //1043 +/*S_SPID_35*/ { SPR_SPID, 32792, 4, { NULL }, S_SPID_36 }, //1044 +/*S_SPID_36*/ { SPR_SPID, 32793, 4, { NULL }, S_SPID_37 }, //1045 +/*S_SPID_37*/ { SPR_SPID, 32794, 4, { NULL }, S_NULL }, //1046 +/*S_ROB3_00*/ { SPR_ROB3, 0, 10, { A_Look }, S_ROB3_01 }, //1047 +/*S_ROB3_01*/ { SPR_ROB3, 1, 10, { A_Look }, S_ROB3_00 }, //1048 +/*S_ROB3_02*/ { SPR_ROB3, 1, 3, { A_InqChase }, S_ROB3_03 }, //1049 +/*S_ROB3_03*/ { SPR_ROB3, 1, 3, { A_Chase }, S_ROB3_04 }, //1050 +/*S_ROB3_04*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_05 }, //1051 +/*S_ROB3_05*/ { SPR_ROB3, 2, 4, { A_Chase }, S_ROB3_06 }, //1052 +/*S_ROB3_06*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_07 }, //1053 +/*S_ROB3_07*/ { SPR_ROB3, 3, 4, { A_Chase }, S_ROB3_08 }, //1054 +/*S_ROB3_08*/ { SPR_ROB3, 4, 3, { A_InqChase }, S_ROB3_09 }, //1055 +/*S_ROB3_09*/ { SPR_ROB3, 4, 3, { A_InqFlyCheck }, S_ROB3_02 }, //1056 +/*S_ROB3_10*/ { SPR_ROB3, 0, 2, { A_InqFlyCheck }, S_ROB3_11 }, //1057 +/*S_ROB3_11*/ { SPR_ROB3, 5, 6, { A_FaceTarget }, S_ROB3_12 }, //1058 +/*S_ROB3_12*/ { SPR_ROB3, 32774, 8, { A_ReavShoot }, S_ROB3_13 }, //1059 +/*S_ROB3_13*/ { SPR_ROB3, 6, 8, { A_ReavShoot }, S_ROB3_02 }, //1060 +/*S_ROB3_14*/ { SPR_ROB3, 10, 12, { A_FaceTarget }, S_ROB3_15 }, //1061 +/*S_ROB3_15*/ { SPR_ROB3, 32777, 6, { A_InqGrenade }, S_ROB3_16 }, //1062 +/*S_ROB3_16*/ { SPR_ROB3, 10, 12, { NULL }, S_ROB3_02 }, //1063 +/*S_ROB3_17*/ { SPR_ROB3, 32775, 8, { A_InqTakeOff }, S_ROB3_18 }, //1064 +/*S_ROB3_18*/ { SPR_ROB3, 32776, 4, { A_InqFly }, S_ROB3_19 }, //1065 +/*S_ROB3_19*/ { SPR_ROB3, 32775, 4, { A_InqFly }, S_ROB3_18 }, //1066 +/*S_ROB3_20*/ { SPR_ROB3, 11, 4, { A_BodyParts }, S_ROB3_21 }, //1067 +/*S_ROB3_21*/ { SPR_ROB3, 12, 4, { A_Scream }, S_ROB3_22 }, //1068 +/*S_ROB3_22*/ { SPR_ROB3, 13, 4, { A_BodyParts }, S_ROB3_23 }, //1069 +/*S_ROB3_23*/ { SPR_ROB3, 32782, 4, { A_DeathExplode1 }, S_ROB3_24 }, //1070 +/*S_ROB3_24*/ { SPR_ROB3, 32783, 4, { A_BodyParts }, S_ROB3_25 }, //1071 +/*S_ROB3_25*/ { SPR_ROB3, 32784, 4, { A_Fall }, S_ROB3_26 }, //1072 +/*S_ROB3_26*/ { SPR_ROB3, 17, 4, { A_BodyParts }, S_ROB3_27 }, //1073 +/*S_ROB3_27*/ { SPR_ROB3, 18, 4, { A_BodyParts }, S_ROB3_28 }, //1074 +/*S_ROB3_28*/ { SPR_ROB3, 19, 4, { A_BodyParts }, S_ROB3_29 }, //1075 +/*S_ROB3_29*/ { SPR_ROB3, 20, 4, { A_BodyParts }, S_ROB3_30 }, //1076 +/*S_ROB3_30*/ { SPR_ROB3, 21, 4, { A_BodyParts }, S_ROB3_31 }, //1077 +/*S_ROB3_31*/ { SPR_ROB3, 32790, 4, { A_DeathExplode1 }, S_ROB3_32 }, //1078 +/*S_ROB3_32*/ { SPR_ROB3, 32791, 4, { A_BodyParts }, S_ROB3_33 }, //1079 +/*S_ROB3_33*/ { SPR_ROB3, 32792, 4, { A_BodyParts }, S_ROB3_34 }, //1080 +/*S_ROB3_34*/ { SPR_ROB3, 25, 4, { A_BodyParts }, S_ROB3_35 }, //1081 +/*S_ROB3_35*/ { SPR_ROB3, 26, 4, { A_BodyParts }, S_ROB3_36 }, //1082 +/*S_ROB3_36*/ { SPR_ROB3, 27, 3, { A_BodyParts }, S_ROB3_37 }, //1083 +/*S_ROB3_37*/ { SPR_ROB3, 32796, 3, { A_DeathExplode1 }, S_RBB3_00 }, //1084 +/*S_RBB3_00*/ { SPR_RBB3, 32768, 3, { A_InqTossArm }, S_RBB3_01 }, //1085 +/*S_RBB3_01*/ { SPR_RBB3, 32769, 3, { A_BodyParts }, S_RBB3_02 }, //1086 +/*S_RBB3_02*/ { SPR_RBB3, 2, 3, { A_BodyParts }, S_RBB3_03 }, //1087 +/*S_RBB3_03*/ { SPR_RBB3, 3, 3, { A_BodyParts }, S_RBB3_04 }, //1088 +/*S_RBB3_04*/ { SPR_RBB3, 4, -1, { A_BossDeath }, S_NULL }, //1089 +/*S_RBB3_05*/ { SPR_RBB3, 32773, 5, { NULL }, S_RBB3_06 }, //1090 +/*S_RBB3_06*/ { SPR_RBB3, 32774, 5, { NULL }, S_RBB3_07 }, //1091 +/*S_RBB3_07*/ { SPR_RBB3, 7, -1, { NULL }, S_NULL }, //1092 +/*S_PRGR_00*/ { SPR_PRGR, 0, 5, { A_Look }, S_PRGR_01 }, //1093 +/*S_PRGR_01*/ { SPR_PRGR, 0, 1, { A_FloatWeave }, S_PRGR_00 }, //1094 +/*S_PRGR_02*/ { SPR_PRGR, 0, 160, { A_FloatWeave }, S_PRGR_03 }, //1095 +/*S_PRGR_03*/ { SPR_PRGR, 1, 5, { A_FloatWeave }, S_PRGR_04 }, //1096 +/*S_PRGR_04*/ { SPR_PRGR, 2, 5, { A_FloatWeave }, S_PRGR_05 }, //1097 +/*S_PRGR_05*/ { SPR_PRGR, 3, 5, { A_FloatWeave }, S_PRGR_06 }, //1098 +/*S_PRGR_06*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_07 }, //1099 +/*S_PRGR_07*/ { SPR_PRGR, 5, 2, { A_FloatWeave }, S_PRGR_08 }, //1100 +/*S_PRGR_08*/ { SPR_PRGR, 4, 3, { A_Chase }, S_PRGR_09 }, //1101 +/*S_PRGR_09*/ { SPR_PRGR, 5, 3, { A_Chase }, S_PRGR_06 }, //1102 +/*S_PRGR_10*/ { SPR_PRGR, 4, 2, { A_FloatWeave }, S_PRGR_11 }, //1103 +/*S_PRGR_11*/ { SPR_PRGR, 5, 3, { A_FloatWeave }, S_PRGR_12 }, //1104 +/*S_PRGR_12*/ { SPR_PRGR, 4, 3, { A_FaceTarget }, S_PRGR_13 }, //1105 +/*S_PRGR_13*/ { SPR_PRGR, 5, 4, { A_ProgrammerMelee }, S_PRGR_06 }, //1106 +/*S_PRGR_14*/ { SPR_PRGR, 6, 5, { A_FaceTarget }, S_PRGR_15 }, //1107 +/*S_PRGR_15*/ { SPR_PRGR, 7, 5, { A_FloatWeave }, S_PRGR_16 }, //1108 +/*S_PRGR_16*/ { SPR_PRGR, 32776, 5, { A_FaceTarget }, S_PRGR_17 }, //1109 +/*S_PRGR_17*/ { SPR_PRGR, 32777, 5, { A_ProgrammerAttack }, S_PRGR_06 }, //1110 +/*S_PRGR_18*/ { SPR_PRGR, 10, 5, { A_Pain }, S_PRGR_19 }, //1111 +/*S_PRGR_19*/ { SPR_PRGR, 11, 5, { A_FloatWeave }, S_PRGR_06 }, //1112 +/*S_PRGR_20*/ { SPR_PRGR, 32779, 7, { A_BodyParts }, S_PRGR_21 }, //1113 +/*S_PRGR_21*/ { SPR_PRGR, 32780, 7, { A_Scream }, S_PRGR_22 }, //1114 +/*S_PRGR_22*/ { SPR_PRGR, 32781, 7, { A_BodyParts }, S_PRGR_23 }, //1115 +/*S_PRGR_23*/ { SPR_PRGR, 32782, 7, { A_Fall }, S_PRGR_24 }, //1116 +/*S_PRGR_24*/ { SPR_PRGR, 32783, 7, { A_BodyParts }, S_PRGR_25 }, //1117 +/*S_PRGR_25*/ { SPR_PRGR, 32784, 7, { A_ProgrammerDie }, S_PRGR_26 }, //1118 +/*S_PRGR_26*/ { SPR_PRGR, 32785, 7, { NULL }, S_PRGR_27 }, //1119 +/*S_PRGR_27*/ { SPR_PRGR, 32786, 6, { NULL }, S_PRGR_28 }, //1120 +/*S_PRGR_28*/ { SPR_PRGR, 32787, 5, { NULL }, S_PRGR_29 }, //1121 +/*S_PRGR_29*/ { SPR_PRGR, 32788, 5, { NULL }, S_PRGR_30 }, //1122 +/*S_PRGR_30*/ { SPR_PRGR, 32789, 5, { NULL }, S_PRGR_31 }, //1123 +/*S_PRGR_31*/ { SPR_PRGR, 32790, 5, { NULL }, S_PRGR_32 }, //1124 +/*S_PRGR_32*/ { SPR_PRGR, 32791, 32, { NULL }, S_PRGR_33 }, //1125 +/*S_PRGR_33*/ { SPR_PRGR, 32791, -1, { A_BossDeath }, S_NULL }, //1126 +/*S_BASE_00*/ { SPR_BASE, 32768, 5, { A_DeathExplode3 }, S_BASE_01 }, //1127 +/*S_BASE_01*/ { SPR_BASE, 32769, 5, { NULL }, S_BASE_02 }, //1128 +/*S_BASE_02*/ { SPR_BASE, 32770, 5, { NULL }, S_BASE_03 }, //1129 +/*S_BASE_03*/ { SPR_BASE, 32771, 5, { NULL }, S_BASE_04 }, //1130 +/*S_BASE_04*/ { SPR_BASE, 4, 5, { NULL }, S_BASE_05 }, //1131 +/*S_BASE_05*/ { SPR_BASE, 5, 5, { NULL }, S_BASE_06 }, //1132 +/*S_BASE_06*/ { SPR_BASE, 6, 5, { NULL }, S_BASE_07 }, //1133 +/*S_BASE_07*/ { SPR_BASE, 7, -1, { NULL }, S_NULL }, //1134 +/*S_FRBL_00*/ { SPR_FRBL, 32768, 3, { NULL }, S_FRBL_01 }, //1135 +/*S_FRBL_01*/ { SPR_FRBL, 32769, 3, { NULL }, S_FRBL_02 }, //1136 +/*S_FRBL_02*/ { SPR_FRBL, 32770, 3, { A_MissileTick }, S_FRBL_00 }, //1137 +/*S_FRBL_03*/ { SPR_FRBL, 32771, 5, { A_FlameDeath }, S_FRBL_04 }, //1138 +/*S_FRBL_04*/ { SPR_FRBL, 32772, 5, { NULL }, S_FRBL_05 }, //1139 +/*S_FRBL_05*/ { SPR_FRBL, 32773, 5, { NULL }, S_FRBL_06 }, //1140 +/*S_FRBL_06*/ { SPR_FRBL, 32774, 5, { NULL }, S_FRBL_07 }, //1141 +/*S_FRBL_07*/ { SPR_FRBL, 32775, 5, { NULL }, S_FRBL_08 }, //1142 +/*S_FRBL_08*/ { SPR_FRBL, 32776, 5, { NULL }, S_NULL }, //1143 +/*S_KLAX_00*/ { SPR_KLAX, 0, 5, { A_Listen }, S_KLAX_00 }, //1144 +/*S_KLAX_01*/ { SPR_KLAX, 1, 6, { A_ClaxonBlare }, S_KLAX_02 }, //1145 +/*S_KLAX_02*/ { SPR_KLAX, 2, 60, { NULL }, S_KLAX_01 }, //1146 +/*S_TURT_00*/ { SPR_TURT, 0, 5, { A_Listen }, S_TURT_00 }, //1147 +/*S_TURT_01*/ { SPR_TURT, 0, 2, { A_Chase }, S_TURT_01 }, //1148 +/*S_TURT_02*/ { SPR_TURT, 1, 4, { A_BulletAttack }, S_TURT_03 }, //1149 +/*S_TURT_03*/ { SPR_TURT, 3, 3, { A_CheckTargetVisible }, S_TURT_04 }, //1150 +/*S_TURT_04*/ { SPR_TURT, 0, 4, { A_CheckTargetVisible }, S_TURT_02 }, //1151 +/*S_BALL_00*/ { SPR_BALL, 32768, 6, { NULL }, S_BALL_01 }, //1152 +/*S_BALL_01*/ { SPR_BALL, 32769, 6, { NULL }, S_BALL_02 }, //1153 +/*S_BALL_02*/ { SPR_BALL, 32770, 6, { NULL }, S_BALL_03 }, //1154 +/*S_BALL_03*/ { SPR_BALL, 32771, 6, { NULL }, S_BALL_04 }, //1155 +/*S_BALL_04*/ { SPR_BALL, 32772, 6, { NULL }, S_TURT_05 }, //1156 +/*S_TURT_05*/ { SPR_TURT, 2, -1, { NULL }, S_NULL }, //1157 +/*S_PSTN_00*/ { SPR_PSTN, 0, 8, { NULL }, S_PSTN_01 }, //1158 +/*S_PSTN_01*/ { SPR_PSTN, 1, 8, { NULL }, S_PSTN_00 }, //1159 +/*S_PSTN_02*/ { SPR_PSTN, 32768, 4, { A_Scream }, S_PSTN_03 }, //1160 +/*S_PSTN_03*/ { SPR_PSTN, 32769, 4, { A_Fall }, S_PSTN_04 }, //1161 +/*S_PSTN_04*/ { SPR_PSTN, 32770, 4, { A_DeathMsg }, S_PSTN_05 }, //1162 +/*S_PSTN_05*/ { SPR_PSTN, 32771, 4, { A_SpawnSparkPuff }, S_PSTN_06 }, //1163 +/*S_PSTN_06*/ { SPR_PSTN, 32772, 4, { A_BodyParts }, S_PSTN_07 }, //1164 +/*S_PSTN_07*/ { SPR_PSTN, 32773, 4, { NULL }, S_PSTN_08 }, //1165 +/*S_PSTN_08*/ { SPR_PSTN, 32774, 4, { A_SpawnSparkPuff }, S_PSTN_09 }, //1166 +/*S_PSTN_09*/ { SPR_PSTN, 7, 4, { NULL }, S_PSTN_10 }, //1167 +/*S_PSTN_10*/ { SPR_PSTN, 8, -1, { NULL }, S_NULL }, //1168 +/*S_SECR_00*/ { SPR_SECR, 32768, 4, { NULL }, S_SECR_01 }, //1169 +/*S_SECR_01*/ { SPR_SECR, 32769, 4, { NULL }, S_SECR_02 }, //1170 +/*S_SECR_02*/ { SPR_SECR, 32770, 4, { NULL }, S_SECR_03 }, //1171 +/*S_SECR_03*/ { SPR_SECR, 32771, 4, { NULL }, S_SECR_00 }, //1172 +/*S_SECR_04*/ { SPR_SECR, 32772, 5, { A_SpawnSparkPuff }, S_SECR_05 }, //1173 +/*S_SECR_05*/ { SPR_SECR, 32773, 5, { A_Fall }, S_SECR_06 }, //1174 +/*S_SECR_06*/ { SPR_SECR, 32774, 5, { A_DeathMsg }, S_SECR_07 }, //1175 +/*S_SECR_07*/ { SPR_SECR, 32775, 5, { A_BodyParts }, S_SECR_08 }, //1176 +/*S_SECR_08*/ { SPR_SECR, 32776, 5, { A_SpawnSparkPuff }, S_SECR_09 }, //1177 +/*S_SECR_09*/ { SPR_SECR, 9, 5, { NULL }, S_SECR_10 }, //1178 +/*S_SECR_10*/ { SPR_SECR, 10, 5, { A_SpawnSparkPuff }, S_SECR_11 }, //1179 +/*S_SECR_11*/ { SPR_SECR, 11, 5, { NULL }, S_SECR_12 }, //1180 +/*S_SECR_12*/ { SPR_SECR, 12, 5, { A_SpawnSparkPuff }, S_SECR_13 }, //1181 +/*S_SECR_13*/ { SPR_SECR, 13, 5, { NULL }, S_SECR_14 }, //1182 +/*S_SECR_14*/ { SPR_SECR, 14, 5, { A_SpawnSparkPuff }, S_SECR_15 }, //1183 +/*S_SECR_15*/ { SPR_SECR, 15, -1, { NULL }, S_NULL }, //1184 +/*S_XPRK_01*/ { SPR_XPRK, 0, -1, { NULL }, S_NULL }, //1185 +/*S_XPRK_02*/ { SPR_XPRK, 0, 1, { A_ClearForceField }, S_BNG3_00 }, //1186 +/*S_TARG_00*/ { SPR_TARG, 0, -1, { NULL }, S_NULL }, //1187 +/*S_RING_00*/ { SPR_RING, 0, -1, { NULL }, S_NULL }, //1188 +/*S_EARS_00*/ { SPR_EARS, 0, -1, { NULL }, S_NULL }, //1189 +/*S_COMM_00*/ { SPR_COMM, 0, -1, { NULL }, S_NULL }, //1190 +/*S_BOOM_00*/ { SPR_BOOM, 32768, 1, { A_DeathExplode4 }, S_BOOM_01 }, //1191 +/*S_BOOM_01*/ { SPR_BOOM, 32769, 3, { A_DeathMsg }, S_BOOM_02 }, //1192 +/*S_BOOM_02*/ { SPR_BOOM, 32770, 2, { A_CrystalExplode }, S_BOOM_03 }, //1193 +/*S_BOOM_03*/ { SPR_BOOM, 32771, 3, { A_SpawnSparkPuff }, S_BOOM_04 }, //1194 +/*S_BOOM_04*/ { SPR_BOOM, 32772, 3, { NULL }, S_BOOM_05 }, //1195 +/*S_BOOM_05*/ { SPR_BOOM, 32773, 3, { NULL }, S_BOOM_06 }, //1196 +/*S_BOOM_06*/ { SPR_BOOM, 32774, 3, { A_SpawnSparkPuff }, S_BOOM_07 }, //1197 +/*S_BOOM_07*/ { SPR_BOOM, 32775, 1, { A_DeathExplode4 }, S_BOOM_08 }, //1198 +/*S_BOOM_08*/ { SPR_BOOM, 32776, 3, { NULL }, S_BOOM_09 }, //1199 +/*S_BOOM_09*/ { SPR_BOOM, 32777, 3, { A_SpawnSparkPuff }, S_BOOM_10 }, //1200 +/*S_BOOM_10*/ { SPR_BOOM, 32778, 3, { A_SpawnSparkPuff }, S_BOOM_11 }, //1201 +/*S_BOOM_11*/ { SPR_BOOM, 32779, 3, { A_SpawnSparkPuff }, S_BOOM_12 }, //1202 +/*S_BOOM_12*/ { SPR_BOOM, 32780, 3, { NULL }, S_BOOM_13 }, //1203 +/*S_BOOM_13*/ { SPR_BOOM, 32781, 3, { NULL }, S_BOOM_14 }, //1204 +/*S_BOOM_14*/ { SPR_BOOM, 32782, 3, { A_SpawnSparkPuff }, S_BOOM_15 }, //1205 +/*S_BOOM_15*/ { SPR_BOOM, 32783, 3, { NULL }, S_BOOM_16 }, //1206 +/*S_BOOM_16*/ { SPR_BOOM, 32784, 3, { NULL }, S_BOOM_17 }, //1207 +/*S_BOOM_17*/ { SPR_BOOM, 32785, 3, { NULL }, S_BOOM_18 }, //1208 +/*S_BOOM_18*/ { SPR_BOOM, 32786, 3, { NULL }, S_BOOM_19 }, //1209 +/*S_BOOM_19*/ { SPR_BOOM, 32787, 3, { NULL }, S_BOOM_20 }, //1210 +/*S_BOOM_20*/ { SPR_BOOM, 32788, 3, { A_ExtraLightOff }, S_BOOM_21 }, //1211 +/*S_BOOM_21*/ { SPR_BOOM, 32789, 3, { NULL }, S_BOOM_22 }, //1212 +/*S_BOOM_22*/ { SPR_BOOM, 32790, 3, { NULL }, S_BOOM_23 }, //1213 +/*S_BOOM_23*/ { SPR_BOOM, 32791, 3, { NULL }, S_BOOM_24 }, //1214 +/*S_BOOM_24*/ { SPR_BOOM, 32792, 3, { NULL }, S_NULL }, //1215 +/*S_RATT_00*/ { SPR_RATT, 0, 10, { A_Look }, S_RATT_00 }, //1216 +/*S_RATT_01*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_02 }, //1217 +/*S_RATT_02*/ { SPR_RATT, 0, 4, { A_Chase }, S_RATT_03 }, //1218 +/*S_RATT_03*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_04 }, //1219 +/*S_RATT_04*/ { SPR_RATT, 1, 4, { A_Chase }, S_RATT_01 }, //1220 +/*S_RATT_05*/ { SPR_RATT, 0, 8, { A_RandomWalk }, S_RATT_06 }, //1221 +/*S_RATT_06*/ { SPR_RATT, 1, 4, { A_RandomWalk }, S_RATT_01 }, //1222 +/*S_HOGN_00*/ { SPR_HOGN, 0, 2, { A_ZombieInSpecialSector }, S_HOGN_00 }, //1223 +/*S_HOGN_01*/ { SPR_HOGN, 1, 1, { A_ZombieInSpecialSector }, S_HOGN_02 }, //1224 +/*S_HOGN_02*/ { SPR_HOGN, 2, 1, { A_Pain }, S_HOGN_00 }, //1225 +/*S_DEAD_00*/ { SPR_DEAD, 0, -1, { NULL }, S_NULL }, //1226 +/*S_SBAN_00*/ { SPR_SBAN, 0, -1, { NULL }, S_NULL }, //1227 +/*S_BOTR_00*/ { SPR_BOTR, 0, -1, { NULL }, S_NULL }, //1228 +/*S_HATR_00*/ { SPR_HATR, 0, -1, { NULL }, S_NULL }, //1229 +/*S_TOPR_00*/ { SPR_TOPR, 0, -1, { NULL }, S_NULL }, //1230 +/*S_COUP_00*/ { SPR_COUP, 0, 5, { NULL }, S_COUP_01 }, //1231 +/*S_COUP_01*/ { SPR_COUP, 1, 5, { NULL }, S_COUP_00 }, //1232 +/*S_COUP_02*/ { SPR_COUP, 2, -1, { NULL }, S_COUP_01 }, //1233 +/*S_BUBB_00*/ { SPR_BUBB, 0, 4, { A_ActiveSound }, S_BUBB_00 }, //1234 +/*S_BUBF_00*/ { SPR_BUBF, 0, 4, { A_ActiveSound }, S_BUBF_00 }, //1235 +/*S_BUBC_00*/ { SPR_BUBC, 0, 4, { A_ActiveSound }, S_BUBC_00 }, //1236 +/*S_ASPR_00*/ { SPR_ASPR, 0, 4, { A_ActiveSound }, S_ASPR_00 }, //1237 +/*S_SPDL_00*/ { SPR_SPDL, 0, 5, { A_ActiveSound }, S_SPDL_01 }, //1238 +/*S_SPDL_01*/ { SPR_SPDL, 1, 5, { A_ActiveSound }, S_SPDL_02 }, //1239 +/*S_SPDL_02*/ { SPR_SPDL, 2, 5, { A_ActiveSound }, S_SPDL_00 }, //1240 +/*S_TOKN_00*/ { SPR_TOKN, 0, -1, { NULL }, S_NULL }, //1241 +/*S_OTOK_00*/ { SPR_OTOK, 0, -1, { NULL }, S_NULL }, //1242 +/*S_HELT_00*/ { SPR_HELT, 0, -1, { NULL }, S_NULL }, //1243 +/*S_GUNT_00*/ { SPR_GUNT, 0, -1, { NULL }, S_NULL }, //1244 +/*S_FULL_00*/ { SPR_FULL, 0, 35, { NULL }, S_FULL_01 }, //1245 +/*S_FULL_01*/ { SPR_FULL, 1, 35, { NULL }, S_FULL_00 }, //1246 +/*S_MEAT_00*/ { SPR_MEAT, 0, 700, { NULL }, S_NULL }, //1247 +/*S_MEAT_01*/ { SPR_MEAT, 1, 700, { NULL }, S_NULL }, //1248 +/*S_MEAT_02*/ { SPR_MEAT, 2, 700, { NULL }, S_NULL }, //1249 +/*S_MEAT_03*/ { SPR_MEAT, 3, 700, { NULL }, S_NULL }, //1250 +/*S_MEAT_04*/ { SPR_MEAT, 4, 700, { NULL }, S_NULL }, //1251 +/*S_MEAT_05*/ { SPR_MEAT, 5, 700, { NULL }, S_NULL }, //1252 +/*S_MEAT_06*/ { SPR_MEAT, 6, 700, { NULL }, S_NULL }, //1253 +/*S_MEAT_07*/ { SPR_MEAT, 7, 700, { NULL }, S_NULL }, //1254 +/*S_MEAT_08*/ { SPR_MEAT, 8, 700, { NULL }, S_NULL }, //1255 +/*S_MEAT_09*/ { SPR_MEAT, 9, 700, { NULL }, S_NULL }, //1256 +/*S_MEAT_10*/ { SPR_MEAT, 10, 700, { NULL }, S_NULL }, //1257 +/*S_MEAT_11*/ { SPR_MEAT, 11, 700, { NULL }, S_NULL }, //1258 +/*S_MEAT_12*/ { SPR_MEAT, 12, 700, { NULL }, S_NULL }, //1259 +/*S_MEAT_13*/ { SPR_MEAT, 13, 700, { NULL }, S_NULL }, //1260 +/*S_MEAT_14*/ { SPR_MEAT, 14, 700, { NULL }, S_NULL }, //1261 +/*S_MEAT_15*/ { SPR_MEAT, 15, 700, { NULL }, S_NULL }, //1262 +/*S_MEAT_16*/ { SPR_MEAT, 16, 700, { NULL }, S_NULL }, //1263 +/*S_MEAT_17*/ { SPR_MEAT, 17, 700, { NULL }, S_NULL }, //1264 +/*S_MEAT_18*/ { SPR_MEAT, 18, 700, { NULL }, S_NULL }, //1265 +/*S_MEAT_19*/ { SPR_MEAT, 19, 700, { NULL }, S_NULL }, //1266 +/*S_JUNK_00*/ { SPR_JUNK, 0, 700, { NULL }, S_NULL }, //1267 +/*S_JUNK_01*/ { SPR_JUNK, 1, 700, { NULL }, S_NULL }, //1268 +/*S_JUNK_02*/ { SPR_JUNK, 2, 700, { NULL }, S_NULL }, //1269 +/*S_JUNK_03*/ { SPR_JUNK, 3, 700, { NULL }, S_NULL }, //1270 +/*S_JUNK_04*/ { SPR_JUNK, 4, 700, { NULL }, S_NULL }, //1271 +/*S_JUNK_05*/ { SPR_JUNK, 5, 700, { NULL }, S_NULL }, //1272 +/*S_JUNK_06*/ { SPR_JUNK, 6, 700, { NULL }, S_NULL }, //1273 +/*S_JUNK_07*/ { SPR_JUNK, 7, 700, { NULL }, S_NULL }, //1274 +/*S_JUNK_08*/ { SPR_JUNK, 8, 700, { NULL }, S_NULL }, //1275 +/*S_JUNK_09*/ { SPR_JUNK, 9, 700, { NULL }, S_NULL }, //1276 +/*S_JUNK_10*/ { SPR_JUNK, 10, 700, { NULL }, S_NULL }, //1277 +/*S_JUNK_11*/ { SPR_JUNK, 11, 700, { NULL }, S_NULL }, //1278 +/*S_JUNK_12*/ { SPR_JUNK, 12, 700, { NULL }, S_NULL }, //1279 +/*S_JUNK_13*/ { SPR_JUNK, 13, 700, { NULL }, S_NULL }, //1280 +/*S_JUNK_14*/ { SPR_JUNK, 14, 700, { NULL }, S_NULL }, //1281 +/*S_JUNK_15*/ { SPR_JUNK, 15, 700, { NULL }, S_NULL }, //1282 +/*S_JUNK_16*/ { SPR_JUNK, 16, 700, { NULL }, S_NULL }, //1283 +/*S_JUNK_17*/ { SPR_JUNK, 17, 700, { NULL }, S_NULL }, //1284 +/*S_JUNK_18*/ { SPR_JUNK, 18, 700, { NULL }, S_NULL }, //1285 +/*S_JUNK_19*/ { SPR_JUNK, 19, 700, { NULL }, S_NULL }, //1286 +/*S_FFOT_00*/ { SPR_FFOT, 0, 9, { NULL }, S_FFOT_01 }, //1287 +/*S_FFOT_01*/ { SPR_FFOT, 1, 9, { NULL }, S_FFOT_02 }, //1288 +/*S_FFOT_02*/ { SPR_FFOT, 2, 9, { NULL }, S_FFOT_03 }, //1289 +/*S_FFOT_03*/ { SPR_FFOT, 3, 9, { NULL }, S_NULL }, //1290 +/*S_DIE1_00*/ { SPR_DIE1, 0, -1, { NULL }, S_NULL }, //1291 +/*S_BEAC_00*/ { SPR_BEAC, 0, -1, { NULL }, S_NULL }, //1292 +/*S_BEAC_01*/ { SPR_BEAC, 0, 30, { NULL }, S_BEAC_02 }, //1293 +/*S_BEAC_02*/ { SPR_BEAC, 0, 160, { A_TeleportBeacon }, S_BEAC_01 }, //1294 +/*S_ARM1_00*/ { SPR_ARM1, 0, -1, { NULL }, S_NULL }, //1295 +/*S_ARM2_00*/ { SPR_ARM2, 0, -1, { NULL }, S_NULL }, //1296 +/*S_BARW_00*/ { SPR_BARW, 0, -1, { NULL }, S_NULL }, //1297 +/*S_BARW_01*/ { SPR_BARW, 1, 2, { A_Scream }, S_BARW_02 }, //1298 +/*S_BARW_02*/ { SPR_BARW, 2, 2, { NULL }, S_BARW_03 }, //1299 +/*S_BARW_03*/ { SPR_BARW, 3, 2, { A_Fall }, S_BARW_04 }, //1300 +/*S_BARW_04*/ { SPR_BARW, 4, 2, { NULL }, S_BARW_05 }, //1301 +/*S_BARW_05*/ { SPR_BARW, 5, 2, { NULL }, S_BARW_06 }, //1302 +/*S_BARW_06*/ { SPR_BARW, 6, 2, { NULL }, S_BARW_07 }, //1303 +/*S_BARW_07*/ { SPR_BARW, 7, -1, { NULL }, S_NULL }, //1304 +/*S_BART_00*/ { SPR_BART, 0, -1, { NULL }, S_NULL }, //1305 +/*S_BART_01*/ { SPR_BART, 32769, 2, { A_Scream }, S_BART_02 }, //1306 +/*S_BART_02*/ { SPR_BART, 32770, 2, { NULL }, S_BART_03 }, //1307 +/*S_BART_03*/ { SPR_BART, 32771, 2, { NULL }, S_BART_04 }, //1308 +/*S_BART_04*/ { SPR_BART, 32772, 2, { A_Fall }, S_BART_05 }, //1309 +/*S_BART_05*/ { SPR_BART, 32773, 2, { A_DeathExplode2 }, S_BART_06 }, //1310 +/*S_BART_06*/ { SPR_BART, 32774, 2, { NULL }, S_BART_07 }, //1311 +/*S_BART_07*/ { SPR_BART, 32775, 2, { NULL }, S_BART_08 }, //1312 +/*S_BART_08*/ { SPR_BART, 32776, 2, { NULL }, S_BART_09 }, //1313 +/*S_BART_09*/ { SPR_BART, 32777, 3, { NULL }, S_BART_10 }, //1314 +/*S_BART_10*/ { SPR_BART, 32778, 3, { NULL }, S_BART_11 }, //1315 +/*S_BART_11*/ { SPR_BART, 11, -1, { NULL }, S_NULL }, //1316 +/*S_LAMP_00*/ { SPR_LAMP, 0, -1, { NULL }, S_NULL }, //1317 +/*S_LANT_00*/ { SPR_LANT, 0, -1, { NULL }, S_NULL }, //1318 +/*S_BARL_00*/ { SPR_BARL, 32768, 4, { NULL }, S_BARL_01 }, //1319 +/*S_BARL_01*/ { SPR_BARL, 32769, 4, { NULL }, S_BARL_02 }, //1320 +/*S_BARL_02*/ { SPR_BARL, 32770, 4, { NULL }, S_BARL_03 }, //1321 +/*S_BARL_03*/ { SPR_BARL, 32771, 4, { NULL }, S_BARL_00 }, //1322 +/*S_BOWL_00*/ { SPR_BOWL, 32768, 4, { A_ActiveSound }, S_BOWL_01 }, //1323 +/*S_BOWL_01*/ { SPR_BOWL, 32769, 4, { NULL }, S_BOWL_02 }, //1324 +/*S_BOWL_02*/ { SPR_BOWL, 32770, 4, { NULL }, S_BOWL_03 }, //1325 +/*S_BOWL_03*/ { SPR_BOWL, 32771, 4, { NULL }, S_BOWL_00 }, //1326 +/*S_BRAZ_00*/ { SPR_BRAZ, 32768, 4, { A_ActiveSound }, S_BRAZ_01 }, //1327 +/*S_BRAZ_01*/ { SPR_BRAZ, 32769, 4, { NULL }, S_BRAZ_02 }, //1328 +/*S_BRAZ_02*/ { SPR_BRAZ, 32770, 4, { NULL }, S_BRAZ_03 }, //1329 +/*S_BRAZ_03*/ { SPR_BRAZ, 32771, 4, { NULL }, S_BRAZ_00 }, //1330 +/*S_TRCH_00*/ { SPR_TRCH, 32768, 4, { A_ActiveSound }, S_TRCH_01 }, //1331 +/*S_TRCH_01*/ { SPR_TRCH, 32769, 4, { NULL }, S_TRCH_02 }, //1332 +/*S_TRCH_02*/ { SPR_TRCH, 32770, 4, { NULL }, S_TRCH_03 }, //1333 +/*S_TRCH_03*/ { SPR_TRCH, 32771, 4, { NULL }, S_TRCH_00 }, //1334 +/*S_LTRH_00*/ { SPR_LTRH, 32768, 4, { NULL }, S_LTRH_01 }, //1335 +/*S_LTRH_01*/ { SPR_LTRH, 32769, 4, { NULL }, S_LTRH_02 }, //1336 +/*S_LTRH_02*/ { SPR_LTRH, 32770, 4, { NULL }, S_LTRH_03 }, //1337 +/*S_LTRH_03*/ { SPR_LTRH, 32771, 4, { NULL }, S_LTRH_00 }, //1338 +/*S_LMPC_00*/ { SPR_LMPC, 32768, 4, { A_ActiveSound }, S_LMPC_01 }, //1339 +/*S_LMPC_01*/ { SPR_LMPC, 32769, 4, { NULL }, S_LMPC_02 }, //1340 +/*S_LMPC_02*/ { SPR_LMPC, 32770, 4, { NULL }, S_LMPC_03 }, //1341 +/*S_LMPC_03*/ { SPR_LMPC, 32771, 4, { NULL }, S_LMPC_00 }, //1342 +/*S_LOGS_00*/ { SPR_LOGS, 32768, 4, { A_ActiveSound }, S_LOGS_01 }, //1343 +/*S_LOGS_01*/ { SPR_LOGS, 32769, 4, { NULL }, S_LOGS_02 }, //1344 +/*S_LOGS_02*/ { SPR_LOGS, 32770, 4, { NULL }, S_LOGS_03 }, //1345 +/*S_LOGS_03*/ { SPR_LOGS, 32771, 4, { NULL }, S_LOGS_00 }, //1346 +/*S_TRHO_00*/ { SPR_TRHO, 0, -1, { NULL }, S_NULL }, //1347 +/*S_WATR_00*/ { SPR_WATR, 0, -1, { NULL }, S_NULL }, //1348 +/*S_MUGG_00*/ { SPR_MUGG, 0, -1, { NULL }, S_NULL }, //1349 +/*S_FUSL_00*/ { SPR_FUSL, 0, -1, { NULL }, S_NULL }, //1350 +/*S_CRD1_00*/ { SPR_CRD1, 0, -1, { NULL }, S_NULL }, //1351 +/*S_CRD2_00*/ { SPR_CRD2, 0, -1, { NULL }, S_NULL }, //1352 +/*S_TPAS_00*/ { SPR_TPAS, 0, -1, { NULL }, S_NULL }, //1353 +/*S_KY1G_00*/ { SPR_KY1G, 0, -1, { NULL }, S_NULL }, //1354 +/*S_KY2S_00*/ { SPR_KY2S, 0, -1, { NULL }, S_NULL }, //1355 +/*S_KY3B_00*/ { SPR_KY3B, 0, -1, { NULL }, S_NULL }, //1356 +/*S_HAND_00*/ { SPR_HAND, 0, -1, { NULL }, S_NULL }, //1357 +/*S_CRYS_00*/ { SPR_CRYS, 0, 16, { A_ActiveSound }, S_CRYS_01 }, //1358 +/*S_CRYS_01*/ { SPR_CRYS, 1, 5, { A_ActiveSound }, S_CRYS_02 }, //1359 +/*S_CRYS_02*/ { SPR_CRYS, 2, 4, { A_ActiveSound }, S_CRYS_03 }, //1360 +/*S_CRYS_03*/ { SPR_CRYS, 3, 4, { A_ActiveSound }, S_CRYS_04 }, //1361 +/*S_CRYS_04*/ { SPR_CRYS, 4, 4, { A_ActiveSound }, S_CRYS_05 }, //1362 +/*S_CRYS_05*/ { SPR_CRYS, 5, 4, { A_ActiveSound }, S_CRYS_00 }, //1363 +/*S_PRIS_00*/ { SPR_PRIS, 0, -1, { NULL }, S_NULL }, //1364 +/*S_PWR1_00*/ { SPR_PWR1, 0, -1, { NULL }, S_NULL }, //1365 +/*S_PWR2_00*/ { SPR_PWR2, 0, -1, { NULL }, S_NULL }, //1366 +/*S_PWR3_00*/ { SPR_PWR3, 0, -1, { NULL }, S_NULL }, //1367 +/*S_ORAC_00*/ { SPR_ORAC, 0, -1, { NULL }, S_NULL }, //1368 +/*S_GYID_00*/ { SPR_GYID, 0, -1, { NULL }, S_NULL }, //1369 +/*S_FUBR_00*/ { SPR_FUBR, 0, -1, { NULL }, S_NULL }, //1370 +/*S_WARE_00*/ { SPR_WARE, 0, -1, { NULL }, S_NULL }, //1371 +/*S_RCRY_00*/ { SPR_RCRY, 32768, -1, { NULL }, S_NULL }, //1372 +/*S_BCRY_00*/ { SPR_BCRY, 32768, -1, { NULL }, S_NULL }, //1373 +/*S_CHAP_00*/ { SPR_CHAP, 0, -1, { NULL }, S_NULL }, //1374 +/*S_TUNL_00*/ { SPR_TUNL, 0, -1, { NULL }, S_NULL }, //1375 +/*S_BLTK_00*/ { SPR_BLTK, 0, -1, { NULL }, S_NULL }, //1376 +/*S_SECK_00*/ { SPR_SECK, 0, -1, { NULL }, S_NULL }, //1377 +/*S_MINE_00*/ { SPR_MINE, 0, -1, { NULL }, S_NULL }, //1378 +/*S_REBL_00*/ { SPR_REBL, 0, -1, { NULL }, S_NULL }, //1379 +/*S_PROC_00*/ { SPR_PROC, 0, -1, { NULL }, S_NULL }, //1380 +/*S_ANKH_00*/ { SPR_ANKH, 0, -1, { NULL }, S_NULL }, //1381 +/*S_GOID_00*/ { SPR_GOID, 0, -1, { NULL }, S_NULL }, //1382 +/*S_STMP_00*/ { SPR_STMP, 0, -1, { NULL }, S_NULL }, //1383 +/*S_MDKT_00*/ { SPR_MDKT, 0, -1, { NULL }, S_NULL }, //1384 +/*S_COIN_00*/ { SPR_COIN, 0, -1, { NULL }, S_NULL }, //1385 +/*S_CRED_00*/ { SPR_CRED, 0, -1, { NULL }, S_NULL }, //1386 +/*S_SACK_00*/ { SPR_SACK, 0, -1, { NULL }, S_NULL }, //1387 +/*S_CHST_00*/ { SPR_CHST, 0, -1, { NULL }, S_NULL }, //1388 +/*S_SHD1_00*/ { SPR_SHD1, 0, 17, { A_ShadowOff }, S_SHD1_01 }, //1389 +/*S_SHD1_01*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_02 }, //1390 +/*S_SHD1_02*/ { SPR_SHD1, 0, 17, { A_ShadowOn }, S_SHD1_03 }, //1391 +/*S_SHD1_03*/ { SPR_SHD1, 0, 17, { A_ModifyVisibility }, S_SHD1_00 }, //1392 +/*S_MASK_00*/ { SPR_MASK, 0, -1, { NULL }, S_NULL }, //1393 +/*S_UNIF_00*/ { SPR_UNIF, 0, -1, { NULL }, S_NULL }, //1394 +/*S_OFIC_00*/ { SPR_OFIC, 0, -1, { NULL }, S_NULL }, //1395 +/*S_PMAP_00*/ { SPR_PMAP, 32768, 6, { NULL }, S_PMAP_01 }, //1396 +/*S_PMAP_01*/ { SPR_PMAP, 32769, 6, { NULL }, S_PMAP_00 }, //1397 +/*S_PMUP_00*/ { SPR_PMUP, 32768, 6, { NULL }, S_PMUP_01 }, //1398 +/*S_PMUP_01*/ { SPR_PMUP, 32769, 6, { NULL }, S_PMUP_00 }, //1399 +/*S_BLIT_00*/ { SPR_BLIT, 0, -1, { NULL }, S_NULL }, //1400 +/*S_BBOX_00*/ { SPR_BBOX, 0, -1, { NULL }, S_NULL }, //1401 +/*S_MSSL_00*/ { SPR_MSSL, 0, -1, { NULL }, S_NULL }, //1402 +/*S_ROKT_00*/ { SPR_ROKT, 0, -1, { NULL }, S_NULL }, //1403 +/*S_BRY1_00*/ { SPR_BRY1, 0, 6, { NULL }, S_BRY1_01 }, //1404 +/*S_BRY1_01*/ { SPR_BRY1, 1, 6, { NULL }, S_BRY1_00 }, //1405 +/*S_CPAC_00*/ { SPR_CPAC, 0, 6, { NULL }, S_CPAC_01 }, //1406 +/*S_CPAC_01*/ { SPR_CPAC, 1, 6, { NULL }, S_CPAC_00 }, //1407 +/*S_PQRL_00*/ { SPR_PQRL, 0, -1, { NULL }, S_NULL }, //1408 +/*S_XQRL_00*/ { SPR_XQRL, 0, -1, { NULL }, S_NULL }, //1409 +/*S_GRN1_00*/ { SPR_GRN1, 0, -1, { NULL }, S_NULL }, //1410 +/*S_GRN2_00*/ { SPR_GRN2, 0, -1, { NULL }, S_NULL }, //1411 +/*S_BKPK_00*/ { SPR_BKPK, 0, -1, { NULL }, S_NULL }, //1412 +/*S_RELC_00*/ { SPR_RELC, 32768, -1, { NULL }, S_NULL }, //1413 +/*S_RIFL_00*/ { SPR_RIFL, 0, -1, { NULL }, S_NULL }, //1414 +/*S_RIFL_01*/ { SPR_RIFL, 1, -1, { NULL }, S_NULL }, //1415 +/*S_FLAM_00*/ { SPR_FLAM, 0, -1, { NULL }, S_NULL }, //1416 +/*S_BFLM_00*/ { SPR_BFLM, 0, -1, { NULL }, S_NULL }, //1417 +/*S_MMSL_00*/ { SPR_MMSL, 0, -1, { NULL }, S_NULL }, //1418 +/*S_TRPD_00*/ { SPR_TRPD, 0, -1, { NULL }, S_NULL }, //1419 +/*S_GRND_00*/ { SPR_GRND, 0, -1, { NULL }, S_NULL }, //1420 +/*S_CBOW_00*/ { SPR_CBOW, 0, -1, { NULL }, S_NULL }, //1421 +/*S_SIGL_00*/ { SPR_SIGL, 0, -1, { NULL }, S_NULL }, //1422 +/*S_SIGL_01*/ { SPR_SIGL, 1, -1, { NULL }, S_NULL }, //1423 +/*S_SIGL_02*/ { SPR_SIGL, 2, -1, { NULL }, S_NULL }, //1424 +/*S_SIGL_03*/ { SPR_SIGL, 3, -1, { NULL }, S_NULL }, //1425 +/*S_SIGL_04*/ { SPR_SIGL, 4, -1, { NULL }, S_NULL }, //1426 +/*S_LITE_00*/ { SPR_LITE, 32768, -1, { NULL }, S_NULL }, //1427 +/*S_CNDL_00*/ { SPR_CNDL, 32768, -1, { NULL }, S_NULL }, //1428 +/*S_CLBR_00*/ { SPR_CLBR, 32768, -1, { NULL }, S_NULL }, //1429 +/*S_LITS_00*/ { SPR_LITS, 32768, -1, { NULL }, S_NULL }, //1430 +/*S_LITB_00*/ { SPR_LITB, 32768, -1, { NULL }, S_NULL }, //1431 +/*S_LITG_00*/ { SPR_LITG, 32768, -1, { NULL }, S_NULL }, //1432 +/*S_ROK1_00*/ { SPR_ROK1, 0, -1, { NULL }, S_NULL }, //1433 +/*S_ROK2_00*/ { SPR_ROK2, 0, -1, { NULL }, S_NULL }, //1434 +/*S_ROK3_00*/ { SPR_ROK3, 0, -1, { NULL }, S_NULL }, //1435 +/*S_ROK4_00*/ { SPR_ROK4, 0, -1, { NULL }, S_NULL }, //1436 +/*S_LOGG_00*/ { SPR_LOGG, 0, 5, { A_ActiveSound }, S_LOGG_01 }, //1437 +/*S_LOGG_01*/ { SPR_LOGG, 1, 5, { A_ActiveSound }, S_LOGG_02 }, //1438 +/*S_LOGG_02*/ { SPR_LOGG, 2, 5, { A_ActiveSound }, S_LOGG_03 }, //1439 +/*S_LOGG_03*/ { SPR_LOGG, 3, 5, { A_ActiveSound }, S_LOGG_00 }, //1440 +/*S_RUB1_00*/ { SPR_RUB1, 0, -1, { NULL }, S_NULL }, //1441 +/*S_RUB2_00*/ { SPR_RUB2, 0, -1, { NULL }, S_NULL }, //1442 +/*S_RUB3_00*/ { SPR_RUB3, 0, -1, { NULL }, S_NULL }, //1443 +/*S_RUB4_00*/ { SPR_RUB4, 0, -1, { NULL }, S_NULL }, //1444 +/*S_RUB5_00*/ { SPR_RUB5, 0, -1, { NULL }, S_NULL }, //1445 +/*S_RUB6_00*/ { SPR_RUB6, 0, -1, { NULL }, S_NULL }, //1446 +/*S_RUB7_00*/ { SPR_RUB7, 0, -1, { NULL }, S_NULL }, //1447 +/*S_RUB8_00*/ { SPR_RUB8, 0, -1, { NULL }, S_NULL }, //1448 +/*S_CHAN_00*/ { SPR_CHAN, 0, -1, { NULL }, S_NULL }, //1449 +/*S_STAT_00*/ { SPR_STAT, 0, -1, { NULL }, S_NULL }, //1450 +/*S_DSTA_00*/ { SPR_DSTA, 0, -1, { NULL }, S_NULL }, //1451 +/*S_CRAB_00*/ { SPR_CRAB, 0, -1, { NULL }, S_NULL }, //1452 +/*S_CAGE_00*/ { SPR_CAGE, 0, -1, { NULL }, S_NULL }, //1453 +/*S_TREE_00*/ { SPR_TREE, 0, -1, { NULL }, S_NULL }, //1454 +/*S_TREE_01*/ { SPR_TREE, 1, -1, { NULL }, S_NULL }, //1455 +/*S_TREE_02*/ { SPR_TREE, 2, -1, { NULL }, S_NULL }, //1456 +/*S_TRE1_00*/ { SPR_TRE1, 0, -1, { NULL }, S_NULL }, //1457 +/*S_BUSH_00*/ { SPR_BUSH, 0, -1, { NULL }, S_NULL }, //1458 +/*S_SHRB_00*/ { SPR_SHRB, 0, -1, { NULL }, S_NULL }, //1459 +/*S_STAK_00*/ { SPR_STAK, 0, -1, { NULL }, S_NULL }, //1460 +/*S_BAR1_00*/ { SPR_BAR1, 0, -1, { NULL }, S_NULL }, //1461 +/*S_VASE_00*/ { SPR_VASE, 0, -1, { NULL }, S_NULL }, //1462 +/*S_VASE_01*/ { SPR_VASE, 1, -1, { NULL }, S_NULL }, //1463 +/*S_STOL_00*/ { SPR_STOL, 0, -1, { NULL }, S_NULL }, //1464 +/*S_POT1_00*/ { SPR_POT1, 0, -1, { NULL }, S_NULL }, //1465 +/*S_TUB1_00*/ { SPR_TUB1, 0, -1, { NULL }, S_NULL }, //1466 +/*S_ANVL_00*/ { SPR_ANVL, 0, -1, { NULL }, S_NULL }, //1467 +/*S_TLMP_00*/ { SPR_TLMP, 0, -1, { NULL }, S_NULL }, //1468 +/*S_TLMP_01*/ { SPR_TLMP, 1, -1, { NULL }, S_NULL }, //1469 +/*S_TRAY_00*/ { SPR_TRAY, 0, -1, { NULL }, S_NULL }, //1470 +/*S_APOW_00*/ { SPR_APOW, 0, 4, { A_ActiveSound }, S_APOW_00 }, //1471 +/*S_AFED_00*/ { SPR_AFED, 0, -1, { NULL }, S_NULL }, //1472 +/*S_DRIP_00*/ { SPR_DRIP, 0, 6, { A_ActiveSound }, S_DRIP_01 }, //1473 +/*S_DRIP_01*/ { SPR_DRIP, 1, 4, { NULL }, S_DRIP_02 }, //1474 +/*S_DRIP_02*/ { SPR_DRIP, 2, 4, { NULL }, S_DRIP_03 }, //1475 +/*S_DRIP_03*/ { SPR_DRIP, 3, 4, { A_ActiveSound }, S_DRIP_04 }, //1476 +/*S_DRIP_04*/ { SPR_DRIP, 4, 4, { NULL }, S_DRIP_05 }, //1477 +/*S_DRIP_05*/ { SPR_DRIP, 5, 4, { NULL }, S_DRIP_06 }, //1478 +/*S_DRIP_06*/ { SPR_DRIP, 6, 4, { A_ActiveSound }, S_DRIP_07 }, //1479 +/*S_DRIP_07*/ { SPR_DRIP, 7, 4, { NULL }, S_DRIP_00 }, //1480 +/*S_CDRP_00*/ { SPR_CDRP, 0, 10, { NULL }, S_CDRP_01 }, //1481 +/*S_CDRP_01*/ { SPR_CDRP, 1, 8, { NULL }, S_CDRP_02 }, //1482 +/*S_CDRP_02*/ { SPR_CDRP, 2, 8, { NULL }, S_CDRP_03 }, //1483 +/*S_CDRP_03*/ { SPR_CDRP, 3, 8, { NULL }, S_CDRP_00 }, //1484 +/*S_SPLH_00*/ { SPR_SPLH, 0, 4, { NULL }, S_SPLH_01 }, //1485 +/*S_SPLH_01*/ { SPR_SPLH, 1, 4, { NULL }, S_SPLH_02 }, //1486 +/*S_SPLH_02*/ { SPR_SPLH, 2, 4, { NULL }, S_SPLH_03 }, //1487 +/*S_SPLH_03*/ { SPR_SPLH, 3, 8, { NULL }, S_SPLH_04 }, //1488 +/*S_SPLH_04*/ { SPR_SPLH, 4, 4, { NULL }, S_SPLH_05 }, //1489 +/*S_SPLH_05*/ { SPR_SPLH, 5, 4, { NULL }, S_SPLH_06 }, //1490 +/*S_SPLH_06*/ { SPR_SPLH, 6, 4, { NULL }, S_SPLH_07 }, //1491 +/*S_SPLH_07*/ { SPR_SPLH, 7, 4, { A_ActiveSound }, S_SPLH_00 }, //1492 +/*S_WTFT_00*/ { SPR_WTFT, 0, 4, { NULL }, S_WTFT_01 }, //1493 +/*S_WTFT_01*/ { SPR_WTFT, 1, 4, { NULL }, S_WTFT_02 }, //1494 +/*S_WTFT_02*/ { SPR_WTFT, 2, 4, { NULL }, S_WTFT_03 }, //1495 +/*S_WTFT_03*/ { SPR_WTFT, 3, 4, { A_ActiveSound }, S_WTFT_00 }, //1496 +/*S_HERT_00*/ { SPR_HERT, 32768, 4, { NULL }, S_HERT_01 }, //1497 +/*S_HERT_01*/ { SPR_HERT, 32769, 4, { NULL }, S_HERT_02 }, //1498 +/*S_HERT_02*/ { SPR_HERT, 32770, 4, { NULL }, S_HERT_00 }, //1499 +/*S_TELP_00*/ { SPR_TELP, 32768, 3, { NULL }, S_TELP_01 }, //1500 +/*S_TELP_01*/ { SPR_TELP, 32769, 3, { NULL }, S_TELP_02 }, //1501 +/*S_TELP_02*/ { SPR_TELP, 32770, 3, { NULL }, S_TELP_03 }, //1502 +/*S_TELP_03*/ { SPR_TELP, 32771, 3, { NULL }, S_TELP_00 }, //1503 +/*S_MONI_00*/ { SPR_MONI, 0, -1, { NULL }, S_NULL }, //1504 +/*S_STEL_00*/ { SPR_STEL, 0, -1, { NULL }, S_NULL }, //1505 +/*S_STLA_00*/ { SPR_STLA, 0, -1, { NULL }, S_NULL }, //1506 +/*S_STLE_00*/ { SPR_STLE, 0, -1, { NULL }, S_NULL }, //1507 +/*S_HUGE_00*/ { SPR_HUGE, 0, 4, { NULL }, S_HUGE_01 }, //1508 +/*S_HUGE_01*/ { SPR_HUGE, 1, 5, { NULL }, S_HUGE_02 }, //1509 +/*S_HUGE_02*/ { SPR_HUGE, 2, 5, { NULL }, S_HUGE_03 }, //1510 +/*S_HUGE_03*/ { SPR_HUGE, 3, 5, { NULL }, S_HUGE_00 }, //1511 +/*S_STLG_00*/ { SPR_STLG, 0, -1, { NULL }, S_NULL }, //1512 +/*S_STLG_01*/ { SPR_STLG, 1, -1, { NULL }, S_NULL }, //1513 +/*S_STLG_02*/ { SPR_STLG, 2, -1, { NULL }, S_NULL }, //1514 +/*S_STLG_03*/ { SPR_STLG, 3, -1, { NULL }, S_NULL }, //1515 +/*S_STLG_04*/ { SPR_STLG, 4, -1, { NULL }, S_NULL }, //1516 +/*S_STLG_05*/ { SPR_STLG, 5, -1, { NULL }, S_NULL }, //1517 }; + // villsa [STRIFE] TODO - add strife mobjtypes mobjinfo_t mobjinfo[NUMMOBJTYPES] = { - { // MT_PLAYER - -1, // doomednum - S_PLAY, // spawnstate - 100, // spawnhealth - S_PLAY_RUN1, // seestate - sfx_None, // seesound - 0, // reactiontime - sfx_None, // attacksound - S_PLAY_PAIN, // painstate - 255, // painchance - sfx_plpain, // painsound - S_NULL, // meleestate - S_PLAY_ATK1, // missilestate - S_PLAY_DIE1, // deathstate - S_PLAY_XDIE1, // xdeathstate - sfx_pldeth, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags - S_NULL // raisestate + { /*MT_PLAYER*/ + -1, //doomednum + S_PLAY_00, //spawnstate + 100, //spawnhealth + S_PLAY_01, //seestate + sfx_None, //seesound + 0, //reactiontime + sfx_None, //attacksound + S_PLAY_07, //painstate + 255, //painchance + sfx_plpain, //painsound + S_NULL, //meleestate + S_PLAY_05, //missilestate + S_NULL, //crashstate + S_PLAY_09, //deathstate + S_RGIB_00, //xdeathstate + sfx_pldeth, //deathsound + 0, //speed + 18*FRACUNIT, //radius + 56*FRACUNIT, //height + 100, //mass + 0, //damage + sfx_None, //activesound + MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH/*|MF_ALLY*/, //flags + NULL, //namepointer }, }; diff --git a/src/strife/info.h b/src/strife/info.h index f94af13f..6a385217 100644 --- a/src/strife/info.h +++ b/src/strife/info.h @@ -32,1120 +32,1799 @@ // Needed for action function pointer handling. #include "d_think.h" +// villsa [STRIFE] typedef enum { - SPR_TROO, - SPR_SHTG, - SPR_PUNG, - SPR_PISG, - SPR_PISF, - SPR_SHTF, + SPR_PLAY, + SPR_PNCH, + SPR_WAVE, + SPR_RBPY, + SPR_TRGT, + SPR_XBOW, + SPR_MMIS, + SPR_RIFG, + SPR_RIFF, + SPR_FLMT, + SPR_FLMF, + SPR_BLST, + SPR_BLSF, + SPR_GREN, + SPR_GREF, + SPR_SIGH, + SPR_SIGF, + SPR_POW1, + SPR_POW2, + SPR_POW3, + SPR_ZAP1, + SPR_SPRY, + SPR_BLOD, + SPR_PUFY, + SPR_SHT1, SPR_SHT2, - SPR_CHGG, - SPR_CHGF, - SPR_MISG, - SPR_MISF, - SPR_SAWG, - SPR_PLSG, - SPR_PLSF, - SPR_BFGG, - SPR_BFGF, - SPR_BLUD, - SPR_PUFF, - SPR_BAL1, - SPR_BAL2, - SPR_PLSS, - SPR_PLSE, + SPR_GRIN, + SPR_GRAP, + SPR_UBAM, + SPR_BNG2, + SPR_BNG4, + SPR_BNG3, + SPR_FLBE, + SPR_XPRK, + SPR_OCLW, + SPR_CCLW, + SPR_TEND, + SPR_MICR, + SPR_MISS, + SPR_AROW, + SPR_ARWP, + SPR_TORP, + SPR_THIT, + SPR_TWAV, SPR_MISL, - SPR_BFS1, - SPR_BFE1, - SPR_BFE2, SPR_TFOG, SPR_IFOG, - SPR_PLAY, - SPR_POSS, - SPR_SPOS, - SPR_VILE, - SPR_FIRE, - SPR_FATB, - SPR_FBXP, - SPR_SKEL, - SPR_MANF, - SPR_FATT, - SPR_CPOS, - SPR_SARG, - SPR_HEAD, - SPR_BAL7, - SPR_BOSS, - SPR_BOS2, - SPR_SKUL, + SPR_SHRD, + SPR_RGIB, + SPR_MRYS, + SPR_MRNO, + SPR_MRST, + SPR_MRLK, + SPR_MRBD, + SPR_MRPN, + SPR_MRGT, + SPR_BURN, + SPR_DISR, + SPR_PEAS, + SPR_GIBS, + SPR_AGRD, + SPR_ARMR, + SPR_SACR, + SPR_TNK1, + SPR_TNK2, + SPR_TNK3, + SPR_TNK4, + SPR_TNK5, + SPR_TNK6, + SPR_NEAL, + SPR_BEGR, + SPR_HMN1, + SPR_LEDR, + SPR_LEAD, + SPR_ROB1, + SPR_PGRD, + SPR_ROB2, + SPR_MLDR, + SPR_ORCL, + SPR_PRST, + SPR_PDED, + SPR_ALN1, + SPR_AL1P, + SPR_NODE, + SPR_MTHD, + SPR_MNAM, + SPR_MNAL, + SPR_MDTH, + SPR_NEST, + SPR_PODD, + SPR_ZAP6, + SPR_ZOT3, + SPR_ZAP7, + SPR_ZOT1, + SPR_ZAP5, + SPR_ZOT2, + SPR_SEWR, SPR_SPID, - SPR_BSPI, - SPR_APLS, - SPR_APBX, - SPR_CYBR, - SPR_PAIN, - SPR_SSWV, - SPR_KEEN, - SPR_BBRN, - SPR_BOSF, + SPR_ROB3, + SPR_RBB3, + SPR_PRGR, + SPR_BASE, + SPR_FRBL, + SPR_KLAX, + SPR_TURT, + SPR_BALL, + SPR_PSTN, + SPR_SECR, + SPR_TARG, + SPR_RING, + SPR_EARS, + SPR_COMM, + SPR_BOOM, + SPR_RATT, + SPR_HOGN, + SPR_DEAD, + SPR_SBAN, + SPR_BOTR, + SPR_HATR, + SPR_TOPR, + SPR_COUP, + SPR_BUBB, + SPR_BUBF, + SPR_BUBC, + SPR_ASPR, + SPR_SPDL, + SPR_TOKN, + SPR_OTOK, + SPR_HELT, + SPR_GUNT, + SPR_FULL, + SPR_MEAT, + SPR_JUNK, + SPR_FFOT, + SPR_DIE1, + SPR_BEAC, SPR_ARM1, SPR_ARM2, - SPR_BAR1, - SPR_BEXP, - SPR_FCAN, - SPR_BON1, - SPR_BON2, - SPR_BKEY, - SPR_RKEY, - SPR_YKEY, - SPR_BSKU, - SPR_RSKU, - SPR_YSKU, - SPR_STIM, - SPR_MEDI, - SPR_SOUL, - SPR_PINV, - SPR_PSTR, - SPR_PINS, - SPR_MEGA, - SPR_SUIT, + SPR_BARW, + SPR_BART, + SPR_LAMP, + SPR_LANT, + SPR_BARL, + SPR_BOWL, + SPR_BRAZ, + SPR_TRCH, + SPR_LTRH, + SPR_LMPC, + SPR_LOGS, + SPR_TRHO, + SPR_WATR, + SPR_MUGG, + SPR_FUSL, + SPR_CRD1, + SPR_CRD2, + SPR_TPAS, + SPR_KY1G, + SPR_KY2S, + SPR_KY3B, + SPR_HAND, + SPR_CRYS, + SPR_PRIS, + SPR_PWR1, + SPR_PWR2, + SPR_PWR3, + SPR_ORAC, + SPR_GYID, + SPR_FUBR, + SPR_WARE, + SPR_RCRY, + SPR_BCRY, + SPR_CHAP, + SPR_TUNL, + SPR_BLTK, + SPR_SECK, + SPR_MINE, + SPR_REBL, + SPR_PROC, + SPR_ANKH, + SPR_GOID, + SPR_STMP, + SPR_MDKT, + SPR_COIN, + SPR_CRED, + SPR_SACK, + SPR_CHST, + SPR_SHD1, + SPR_MASK, + SPR_UNIF, + SPR_OFIC, SPR_PMAP, - SPR_PVIS, - SPR_CLIP, - SPR_AMMO, - SPR_ROCK, - SPR_BROK, - SPR_CELL, - SPR_CELP, - SPR_SHEL, - SPR_SBOX, - SPR_BPAK, - SPR_BFUG, - SPR_MGUN, - SPR_CSAW, - SPR_LAUN, - SPR_PLAS, - SPR_SHOT, - SPR_SGN2, - SPR_COLU, - SPR_SMT2, - SPR_GOR1, - SPR_POL2, - SPR_POL5, - SPR_POL4, - SPR_POL3, - SPR_POL1, - SPR_POL6, - SPR_GOR2, - SPR_GOR3, - SPR_GOR4, - SPR_GOR5, - SPR_SMIT, - SPR_COL1, - SPR_COL2, - SPR_COL3, - SPR_COL4, - SPR_CAND, - SPR_CBRA, - SPR_COL6, + SPR_PMUP, + SPR_BLIT, + SPR_BBOX, + SPR_MSSL, + SPR_ROKT, + SPR_BRY1, + SPR_CPAC, + SPR_PQRL, + SPR_XQRL, + SPR_GRN1, + SPR_GRN2, + SPR_BKPK, + SPR_RELC, + SPR_RIFL, + SPR_FLAM, + SPR_BFLM, + SPR_MMSL, + SPR_TRPD, + SPR_GRND, + SPR_CBOW, + SPR_SIGL, + SPR_LITE, + SPR_CNDL, + SPR_CLBR, + SPR_LITS, + SPR_LITB, + SPR_LITG, + SPR_ROK1, + SPR_ROK2, + SPR_ROK3, + SPR_ROK4, + SPR_LOGG, + SPR_RUB1, + SPR_RUB2, + SPR_RUB3, + SPR_RUB4, + SPR_RUB5, + SPR_RUB6, + SPR_RUB7, + SPR_RUB8, + SPR_CHAN, + SPR_STAT, + SPR_DSTA, + SPR_CRAB, + SPR_CAGE, + SPR_TREE, SPR_TRE1, - SPR_TRE2, - SPR_ELEC, - SPR_CEYE, - SPR_FSKU, - SPR_COL5, - SPR_TBLU, - SPR_TGRN, - SPR_TRED, - SPR_SMBT, - SPR_SMGT, - SPR_SMRT, - SPR_HDB1, - SPR_HDB2, - SPR_HDB3, - SPR_HDB4, - SPR_HDB5, - SPR_HDB6, - SPR_POB1, - SPR_POB2, - SPR_BRS1, + SPR_BUSH, + SPR_SHRB, + SPR_STAK, + SPR_BAR1, + SPR_VASE, + SPR_STOL, + SPR_POT1, + SPR_TUB1, + SPR_ANVL, SPR_TLMP, - SPR_TLP2, + SPR_TRAY, + SPR_APOW, + SPR_AFED, + SPR_DRIP, + SPR_CDRP, + SPR_SPLH, + SPR_WTFT, + SPR_HERT, + SPR_TELP, + SPR_MONI, + SPR_STEL, + SPR_STLA, + SPR_STLE, + SPR_HUGE, + SPR_STLG, NUMSPRITES } spritenum_t; +// villsa [STRIFE] typedef enum { - S_NULL, - S_LIGHTDONE, - S_PUNCH, - S_PUNCHDOWN, - S_PUNCHUP, - S_PUNCH1, - S_PUNCH2, - S_PUNCH3, - S_PUNCH4, - S_PUNCH5, - S_PISTOL, - S_PISTOLDOWN, - S_PISTOLUP, - S_PISTOL1, - S_PISTOL2, - S_PISTOL3, - S_PISTOL4, - S_PISTOLFLASH, - S_SGUN, - S_SGUNDOWN, - S_SGUNUP, - S_SGUN1, - S_SGUN2, - S_SGUN3, - S_SGUN4, - S_SGUN5, - S_SGUN6, - S_SGUN7, - S_SGUN8, - S_SGUN9, - S_SGUNFLASH1, - S_SGUNFLASH2, - S_DSGUN, - S_DSGUNDOWN, - S_DSGUNUP, - S_DSGUN1, - S_DSGUN2, - S_DSGUN3, - S_DSGUN4, - S_DSGUN5, - S_DSGUN6, - S_DSGUN7, - S_DSGUN8, - S_DSGUN9, - S_DSGUN10, - S_DSNR1, - S_DSNR2, - S_DSGUNFLASH1, - S_DSGUNFLASH2, - S_CHAIN, - S_CHAINDOWN, - S_CHAINUP, - S_CHAIN1, - S_CHAIN2, - S_CHAIN3, - S_CHAINFLASH1, - S_CHAINFLASH2, - S_MISSILE, - S_MISSILEDOWN, - S_MISSILEUP, - S_MISSILE1, - S_MISSILE2, - S_MISSILE3, - S_MISSILEFLASH1, - S_MISSILEFLASH2, - S_MISSILEFLASH3, - S_MISSILEFLASH4, - S_SAW, - S_SAWB, - S_SAWDOWN, - S_SAWUP, - S_SAW1, - S_SAW2, - S_SAW3, - S_PLASMA, - S_PLASMADOWN, - S_PLASMAUP, - S_PLASMA1, - S_PLASMA2, - S_PLASMAFLASH1, - S_PLASMAFLASH2, - S_BFG, - S_BFGDOWN, - S_BFGUP, - S_BFG1, - S_BFG2, - S_BFG3, - S_BFG4, - S_BFGFLASH1, - S_BFGFLASH2, - S_BLOOD1, - S_BLOOD2, - S_BLOOD3, - S_PUFF1, - S_PUFF2, - S_PUFF3, - S_PUFF4, - S_TBALL1, - S_TBALL2, - S_TBALLX1, - S_TBALLX2, - S_TBALLX3, - S_RBALL1, - S_RBALL2, - S_RBALLX1, - S_RBALLX2, - S_RBALLX3, - S_PLASBALL, - S_PLASBALL2, - S_PLASEXP, - S_PLASEXP2, - S_PLASEXP3, - S_PLASEXP4, - S_PLASEXP5, - S_ROCKET, - S_BFGSHOT, - S_BFGSHOT2, - S_BFGLAND, - S_BFGLAND2, - S_BFGLAND3, - S_BFGLAND4, - S_BFGLAND5, - S_BFGLAND6, - S_BFGEXP, - S_BFGEXP2, - S_BFGEXP3, - S_BFGEXP4, - S_EXPLODE1, - S_EXPLODE2, - S_EXPLODE3, - S_TFOG, - S_TFOG01, - S_TFOG02, - S_TFOG2, - S_TFOG3, - S_TFOG4, - S_TFOG5, - S_TFOG6, - S_TFOG7, - S_TFOG8, - S_TFOG9, - S_TFOG10, - S_IFOG, - S_IFOG01, - S_IFOG02, - S_IFOG2, - S_IFOG3, - S_IFOG4, - S_IFOG5, - S_PLAY, - S_PLAY_RUN1, - S_PLAY_RUN2, - S_PLAY_RUN3, - S_PLAY_RUN4, - S_PLAY_ATK1, - S_PLAY_ATK2, - S_PLAY_PAIN, - S_PLAY_PAIN2, - S_PLAY_DIE1, - S_PLAY_DIE2, - S_PLAY_DIE3, - S_PLAY_DIE4, - S_PLAY_DIE5, - S_PLAY_DIE6, - S_PLAY_DIE7, - S_PLAY_XDIE1, - S_PLAY_XDIE2, - S_PLAY_XDIE3, - S_PLAY_XDIE4, - S_PLAY_XDIE5, - S_PLAY_XDIE6, - S_PLAY_XDIE7, - S_PLAY_XDIE8, - S_PLAY_XDIE9, - S_POSS_STND, - S_POSS_STND2, - S_POSS_RUN1, - S_POSS_RUN2, - S_POSS_RUN3, - S_POSS_RUN4, - S_POSS_RUN5, - S_POSS_RUN6, - S_POSS_RUN7, - S_POSS_RUN8, - S_POSS_ATK1, - S_POSS_ATK2, - S_POSS_ATK3, - S_POSS_PAIN, - S_POSS_PAIN2, - S_POSS_DIE1, - S_POSS_DIE2, - S_POSS_DIE3, - S_POSS_DIE4, - S_POSS_DIE5, - S_POSS_XDIE1, - S_POSS_XDIE2, - S_POSS_XDIE3, - S_POSS_XDIE4, - S_POSS_XDIE5, - S_POSS_XDIE6, - S_POSS_XDIE7, - S_POSS_XDIE8, - S_POSS_XDIE9, - S_POSS_RAISE1, - S_POSS_RAISE2, - S_POSS_RAISE3, - S_POSS_RAISE4, - S_SPOS_STND, - S_SPOS_STND2, - S_SPOS_RUN1, - S_SPOS_RUN2, - S_SPOS_RUN3, - S_SPOS_RUN4, - S_SPOS_RUN5, - S_SPOS_RUN6, - S_SPOS_RUN7, - S_SPOS_RUN8, - S_SPOS_ATK1, - S_SPOS_ATK2, - S_SPOS_ATK3, - S_SPOS_PAIN, - S_SPOS_PAIN2, - S_SPOS_DIE1, - S_SPOS_DIE2, - S_SPOS_DIE3, - S_SPOS_DIE4, - S_SPOS_DIE5, - S_SPOS_XDIE1, - S_SPOS_XDIE2, - S_SPOS_XDIE3, - S_SPOS_XDIE4, - S_SPOS_XDIE5, - S_SPOS_XDIE6, - S_SPOS_XDIE7, - S_SPOS_XDIE8, - S_SPOS_XDIE9, - S_SPOS_RAISE1, - S_SPOS_RAISE2, - S_SPOS_RAISE3, - S_SPOS_RAISE4, - S_SPOS_RAISE5, - S_VILE_STND, - S_VILE_STND2, - S_VILE_RUN1, - S_VILE_RUN2, - S_VILE_RUN3, - S_VILE_RUN4, - S_VILE_RUN5, - S_VILE_RUN6, - S_VILE_RUN7, - S_VILE_RUN8, - S_VILE_RUN9, - S_VILE_RUN10, - S_VILE_RUN11, - S_VILE_RUN12, - S_VILE_ATK1, - S_VILE_ATK2, - S_VILE_ATK3, - S_VILE_ATK4, - S_VILE_ATK5, - S_VILE_ATK6, - S_VILE_ATK7, - S_VILE_ATK8, - S_VILE_ATK9, - S_VILE_ATK10, - S_VILE_ATK11, - S_VILE_HEAL1, - S_VILE_HEAL2, - S_VILE_HEAL3, - S_VILE_PAIN, - S_VILE_PAIN2, - S_VILE_DIE1, - S_VILE_DIE2, - S_VILE_DIE3, - S_VILE_DIE4, - S_VILE_DIE5, - S_VILE_DIE6, - S_VILE_DIE7, - S_VILE_DIE8, - S_VILE_DIE9, - S_VILE_DIE10, - S_FIRE1, - S_FIRE2, - S_FIRE3, - S_FIRE4, - S_FIRE5, - S_FIRE6, - S_FIRE7, - S_FIRE8, - S_FIRE9, - S_FIRE10, - S_FIRE11, - S_FIRE12, - S_FIRE13, - S_FIRE14, - S_FIRE15, - S_FIRE16, - S_FIRE17, - S_FIRE18, - S_FIRE19, - S_FIRE20, - S_FIRE21, - S_FIRE22, - S_FIRE23, - S_FIRE24, - S_FIRE25, - S_FIRE26, - S_FIRE27, - S_FIRE28, - S_FIRE29, - S_FIRE30, - S_SMOKE1, - S_SMOKE2, - S_SMOKE3, - S_SMOKE4, - S_SMOKE5, - S_TRACER, - S_TRACER2, - S_TRACEEXP1, - S_TRACEEXP2, - S_TRACEEXP3, - S_SKEL_STND, - S_SKEL_STND2, - S_SKEL_RUN1, - S_SKEL_RUN2, - S_SKEL_RUN3, - S_SKEL_RUN4, - S_SKEL_RUN5, - S_SKEL_RUN6, - S_SKEL_RUN7, - S_SKEL_RUN8, - S_SKEL_RUN9, - S_SKEL_RUN10, - S_SKEL_RUN11, - S_SKEL_RUN12, - S_SKEL_FIST1, - S_SKEL_FIST2, - S_SKEL_FIST3, - S_SKEL_FIST4, - S_SKEL_MISS1, - S_SKEL_MISS2, - S_SKEL_MISS3, - S_SKEL_MISS4, - S_SKEL_PAIN, - S_SKEL_PAIN2, - S_SKEL_DIE1, - S_SKEL_DIE2, - S_SKEL_DIE3, - S_SKEL_DIE4, - S_SKEL_DIE5, - S_SKEL_DIE6, - S_SKEL_RAISE1, - S_SKEL_RAISE2, - S_SKEL_RAISE3, - S_SKEL_RAISE4, - S_SKEL_RAISE5, - S_SKEL_RAISE6, - S_FATSHOT1, - S_FATSHOT2, - S_FATSHOTX1, - S_FATSHOTX2, - S_FATSHOTX3, - S_FATT_STND, - S_FATT_STND2, - S_FATT_RUN1, - S_FATT_RUN2, - S_FATT_RUN3, - S_FATT_RUN4, - S_FATT_RUN5, - S_FATT_RUN6, - S_FATT_RUN7, - S_FATT_RUN8, - S_FATT_RUN9, - S_FATT_RUN10, - S_FATT_RUN11, - S_FATT_RUN12, - S_FATT_ATK1, - S_FATT_ATK2, - S_FATT_ATK3, - S_FATT_ATK4, - S_FATT_ATK5, - S_FATT_ATK6, - S_FATT_ATK7, - S_FATT_ATK8, - S_FATT_ATK9, - S_FATT_ATK10, - S_FATT_PAIN, - S_FATT_PAIN2, - S_FATT_DIE1, - S_FATT_DIE2, - S_FATT_DIE3, - S_FATT_DIE4, - S_FATT_DIE5, - S_FATT_DIE6, - S_FATT_DIE7, - S_FATT_DIE8, - S_FATT_DIE9, - S_FATT_DIE10, - S_FATT_RAISE1, - S_FATT_RAISE2, - S_FATT_RAISE3, - S_FATT_RAISE4, - S_FATT_RAISE5, - S_FATT_RAISE6, - S_FATT_RAISE7, - S_FATT_RAISE8, - S_CPOS_STND, - S_CPOS_STND2, - S_CPOS_RUN1, - S_CPOS_RUN2, - S_CPOS_RUN3, - S_CPOS_RUN4, - S_CPOS_RUN5, - S_CPOS_RUN6, - S_CPOS_RUN7, - S_CPOS_RUN8, - S_CPOS_ATK1, - S_CPOS_ATK2, - S_CPOS_ATK3, - S_CPOS_ATK4, - S_CPOS_PAIN, - S_CPOS_PAIN2, - S_CPOS_DIE1, - S_CPOS_DIE2, - S_CPOS_DIE3, - S_CPOS_DIE4, - S_CPOS_DIE5, - S_CPOS_DIE6, - S_CPOS_DIE7, - S_CPOS_XDIE1, - S_CPOS_XDIE2, - S_CPOS_XDIE3, - S_CPOS_XDIE4, - S_CPOS_XDIE5, - S_CPOS_XDIE6, - S_CPOS_RAISE1, - S_CPOS_RAISE2, - S_CPOS_RAISE3, - S_CPOS_RAISE4, - S_CPOS_RAISE5, - S_CPOS_RAISE6, - S_CPOS_RAISE7, - S_TROO_STND, - S_TROO_STND2, - S_TROO_RUN1, - S_TROO_RUN2, - S_TROO_RUN3, - S_TROO_RUN4, - S_TROO_RUN5, - S_TROO_RUN6, - S_TROO_RUN7, - S_TROO_RUN8, - S_TROO_ATK1, - S_TROO_ATK2, - S_TROO_ATK3, - S_TROO_PAIN, - S_TROO_PAIN2, - S_TROO_DIE1, - S_TROO_DIE2, - S_TROO_DIE3, - S_TROO_DIE4, - S_TROO_DIE5, - S_TROO_XDIE1, - S_TROO_XDIE2, - S_TROO_XDIE3, - S_TROO_XDIE4, - S_TROO_XDIE5, - S_TROO_XDIE6, - S_TROO_XDIE7, - S_TROO_XDIE8, - S_TROO_RAISE1, - S_TROO_RAISE2, - S_TROO_RAISE3, - S_TROO_RAISE4, - S_TROO_RAISE5, - S_SARG_STND, - S_SARG_STND2, - S_SARG_RUN1, - S_SARG_RUN2, - S_SARG_RUN3, - S_SARG_RUN4, - S_SARG_RUN5, - S_SARG_RUN6, - S_SARG_RUN7, - S_SARG_RUN8, - S_SARG_ATK1, - S_SARG_ATK2, - S_SARG_ATK3, - S_SARG_PAIN, - S_SARG_PAIN2, - S_SARG_DIE1, - S_SARG_DIE2, - S_SARG_DIE3, - S_SARG_DIE4, - S_SARG_DIE5, - S_SARG_DIE6, - S_SARG_RAISE1, - S_SARG_RAISE2, - S_SARG_RAISE3, - S_SARG_RAISE4, - S_SARG_RAISE5, - S_SARG_RAISE6, - S_HEAD_STND, - S_HEAD_RUN1, - S_HEAD_ATK1, - S_HEAD_ATK2, - S_HEAD_ATK3, - S_HEAD_PAIN, - S_HEAD_PAIN2, - S_HEAD_PAIN3, - S_HEAD_DIE1, - S_HEAD_DIE2, - S_HEAD_DIE3, - S_HEAD_DIE4, - S_HEAD_DIE5, - S_HEAD_DIE6, - S_HEAD_RAISE1, - S_HEAD_RAISE2, - S_HEAD_RAISE3, - S_HEAD_RAISE4, - S_HEAD_RAISE5, - S_HEAD_RAISE6, - S_BRBALL1, - S_BRBALL2, - S_BRBALLX1, - S_BRBALLX2, - S_BRBALLX3, - S_BOSS_STND, - S_BOSS_STND2, - S_BOSS_RUN1, - S_BOSS_RUN2, - S_BOSS_RUN3, - S_BOSS_RUN4, - S_BOSS_RUN5, - S_BOSS_RUN6, - S_BOSS_RUN7, - S_BOSS_RUN8, - S_BOSS_ATK1, - S_BOSS_ATK2, - S_BOSS_ATK3, - S_BOSS_PAIN, - S_BOSS_PAIN2, - S_BOSS_DIE1, - S_BOSS_DIE2, - S_BOSS_DIE3, - S_BOSS_DIE4, - S_BOSS_DIE5, - S_BOSS_DIE6, - S_BOSS_DIE7, - S_BOSS_RAISE1, - S_BOSS_RAISE2, - S_BOSS_RAISE3, - S_BOSS_RAISE4, - S_BOSS_RAISE5, - S_BOSS_RAISE6, - S_BOSS_RAISE7, - S_BOS2_STND, - S_BOS2_STND2, - S_BOS2_RUN1, - S_BOS2_RUN2, - S_BOS2_RUN3, - S_BOS2_RUN4, - S_BOS2_RUN5, - S_BOS2_RUN6, - S_BOS2_RUN7, - S_BOS2_RUN8, - S_BOS2_ATK1, - S_BOS2_ATK2, - S_BOS2_ATK3, - S_BOS2_PAIN, - S_BOS2_PAIN2, - S_BOS2_DIE1, - S_BOS2_DIE2, - S_BOS2_DIE3, - S_BOS2_DIE4, - S_BOS2_DIE5, - S_BOS2_DIE6, - S_BOS2_DIE7, - S_BOS2_RAISE1, - S_BOS2_RAISE2, - S_BOS2_RAISE3, - S_BOS2_RAISE4, - S_BOS2_RAISE5, - S_BOS2_RAISE6, - S_BOS2_RAISE7, - S_SKULL_STND, - S_SKULL_STND2, - S_SKULL_RUN1, - S_SKULL_RUN2, - S_SKULL_ATK1, - S_SKULL_ATK2, - S_SKULL_ATK3, - S_SKULL_ATK4, - S_SKULL_PAIN, - S_SKULL_PAIN2, - S_SKULL_DIE1, - S_SKULL_DIE2, - S_SKULL_DIE3, - S_SKULL_DIE4, - S_SKULL_DIE5, - S_SKULL_DIE6, - S_SPID_STND, - S_SPID_STND2, - S_SPID_RUN1, - S_SPID_RUN2, - S_SPID_RUN3, - S_SPID_RUN4, - S_SPID_RUN5, - S_SPID_RUN6, - S_SPID_RUN7, - S_SPID_RUN8, - S_SPID_RUN9, - S_SPID_RUN10, - S_SPID_RUN11, - S_SPID_RUN12, - S_SPID_ATK1, - S_SPID_ATK2, - S_SPID_ATK3, - S_SPID_ATK4, - S_SPID_PAIN, - S_SPID_PAIN2, - S_SPID_DIE1, - S_SPID_DIE2, - S_SPID_DIE3, - S_SPID_DIE4, - S_SPID_DIE5, - S_SPID_DIE6, - S_SPID_DIE7, - S_SPID_DIE8, - S_SPID_DIE9, - S_SPID_DIE10, - S_SPID_DIE11, - S_BSPI_STND, - S_BSPI_STND2, - S_BSPI_SIGHT, - S_BSPI_RUN1, - S_BSPI_RUN2, - S_BSPI_RUN3, - S_BSPI_RUN4, - S_BSPI_RUN5, - S_BSPI_RUN6, - S_BSPI_RUN7, - S_BSPI_RUN8, - S_BSPI_RUN9, - S_BSPI_RUN10, - S_BSPI_RUN11, - S_BSPI_RUN12, - S_BSPI_ATK1, - S_BSPI_ATK2, - S_BSPI_ATK3, - S_BSPI_ATK4, - S_BSPI_PAIN, - S_BSPI_PAIN2, - S_BSPI_DIE1, - S_BSPI_DIE2, - S_BSPI_DIE3, - S_BSPI_DIE4, - S_BSPI_DIE5, - S_BSPI_DIE6, - S_BSPI_DIE7, - S_BSPI_RAISE1, - S_BSPI_RAISE2, - S_BSPI_RAISE3, - S_BSPI_RAISE4, - S_BSPI_RAISE5, - S_BSPI_RAISE6, - S_BSPI_RAISE7, - S_ARACH_PLAZ, - S_ARACH_PLAZ2, - S_ARACH_PLEX, - S_ARACH_PLEX2, - S_ARACH_PLEX3, - S_ARACH_PLEX4, - S_ARACH_PLEX5, - S_CYBER_STND, - S_CYBER_STND2, - S_CYBER_RUN1, - S_CYBER_RUN2, - S_CYBER_RUN3, - S_CYBER_RUN4, - S_CYBER_RUN5, - S_CYBER_RUN6, - S_CYBER_RUN7, - S_CYBER_RUN8, - S_CYBER_ATK1, - S_CYBER_ATK2, - S_CYBER_ATK3, - S_CYBER_ATK4, - S_CYBER_ATK5, - S_CYBER_ATK6, - S_CYBER_PAIN, - S_CYBER_DIE1, - S_CYBER_DIE2, - S_CYBER_DIE3, - S_CYBER_DIE4, - S_CYBER_DIE5, - S_CYBER_DIE6, - S_CYBER_DIE7, - S_CYBER_DIE8, - S_CYBER_DIE9, - S_CYBER_DIE10, - S_PAIN_STND, - S_PAIN_RUN1, - S_PAIN_RUN2, - S_PAIN_RUN3, - S_PAIN_RUN4, - S_PAIN_RUN5, - S_PAIN_RUN6, - S_PAIN_ATK1, - S_PAIN_ATK2, - S_PAIN_ATK3, - S_PAIN_ATK4, - S_PAIN_PAIN, - S_PAIN_PAIN2, - S_PAIN_DIE1, - S_PAIN_DIE2, - S_PAIN_DIE3, - S_PAIN_DIE4, - S_PAIN_DIE5, - S_PAIN_DIE6, - S_PAIN_RAISE1, - S_PAIN_RAISE2, - S_PAIN_RAISE3, - S_PAIN_RAISE4, - S_PAIN_RAISE5, - S_PAIN_RAISE6, - S_SSWV_STND, - S_SSWV_STND2, - S_SSWV_RUN1, - S_SSWV_RUN2, - S_SSWV_RUN3, - S_SSWV_RUN4, - S_SSWV_RUN5, - S_SSWV_RUN6, - S_SSWV_RUN7, - S_SSWV_RUN8, - S_SSWV_ATK1, - S_SSWV_ATK2, - S_SSWV_ATK3, - S_SSWV_ATK4, - S_SSWV_ATK5, - S_SSWV_ATK6, - S_SSWV_PAIN, - S_SSWV_PAIN2, - S_SSWV_DIE1, - S_SSWV_DIE2, - S_SSWV_DIE3, - S_SSWV_DIE4, - S_SSWV_DIE5, - S_SSWV_XDIE1, - S_SSWV_XDIE2, - S_SSWV_XDIE3, - S_SSWV_XDIE4, - S_SSWV_XDIE5, - S_SSWV_XDIE6, - S_SSWV_XDIE7, - S_SSWV_XDIE8, - S_SSWV_XDIE9, - S_SSWV_RAISE1, - S_SSWV_RAISE2, - S_SSWV_RAISE3, - S_SSWV_RAISE4, - S_SSWV_RAISE5, - S_KEENSTND, - S_COMMKEEN, - S_COMMKEEN2, - S_COMMKEEN3, - S_COMMKEEN4, - S_COMMKEEN5, - S_COMMKEEN6, - S_COMMKEEN7, - S_COMMKEEN8, - S_COMMKEEN9, - S_COMMKEEN10, - S_COMMKEEN11, - S_COMMKEEN12, - S_KEENPAIN, - S_KEENPAIN2, - S_BRAIN, - S_BRAIN_PAIN, - S_BRAIN_DIE1, - S_BRAIN_DIE2, - S_BRAIN_DIE3, - S_BRAIN_DIE4, - S_BRAINEYE, - S_BRAINEYESEE, - S_BRAINEYE1, - S_SPAWN1, - S_SPAWN2, - S_SPAWN3, - S_SPAWN4, - S_SPAWNFIRE1, - S_SPAWNFIRE2, - S_SPAWNFIRE3, - S_SPAWNFIRE4, - S_SPAWNFIRE5, - S_SPAWNFIRE6, - S_SPAWNFIRE7, - S_SPAWNFIRE8, - S_BRAINEXPLODE1, - S_BRAINEXPLODE2, - S_BRAINEXPLODE3, - S_ARM1, - S_ARM1A, - S_ARM2, - S_ARM2A, - S_BAR1, - S_BAR2, - S_BEXP, - S_BEXP2, - S_BEXP3, - S_BEXP4, - S_BEXP5, - S_BBAR1, - S_BBAR2, - S_BBAR3, - S_BON1, - S_BON1A, - S_BON1B, - S_BON1C, - S_BON1D, - S_BON1E, - S_BON2, - S_BON2A, - S_BON2B, - S_BON2C, - S_BON2D, - S_BON2E, - S_BKEY, - S_BKEY2, - S_RKEY, - S_RKEY2, - S_YKEY, - S_YKEY2, - S_BSKULL, - S_BSKULL2, - S_RSKULL, - S_RSKULL2, - S_YSKULL, - S_YSKULL2, - S_STIM, - S_MEDI, - S_SOUL, - S_SOUL2, - S_SOUL3, - S_SOUL4, - S_SOUL5, - S_SOUL6, - S_PINV, - S_PINV2, - S_PINV3, - S_PINV4, - S_PSTR, - S_PINS, - S_PINS2, - S_PINS3, - S_PINS4, - S_MEGA, - S_MEGA2, - S_MEGA3, - S_MEGA4, - S_SUIT, - S_PMAP, - S_PMAP2, - S_PMAP3, - S_PMAP4, - S_PMAP5, - S_PMAP6, - S_PVIS, - S_PVIS2, - S_CLIP, - S_AMMO, - S_ROCK, - S_BROK, - S_CELL, - S_CELP, - S_SHEL, - S_SBOX, - S_BPAK, - S_BFUG, - S_MGUN, - S_CSAW, - S_LAUN, - S_PLAS, - S_SHOT, - S_SHOT2, - S_COLU, - S_STALAG, - S_BLOODYTWITCH, - S_BLOODYTWITCH2, - S_BLOODYTWITCH3, - S_BLOODYTWITCH4, - S_DEADTORSO, - S_DEADBOTTOM, - S_HEADSONSTICK, - S_GIBS, - S_HEADONASTICK, - S_HEADCANDLES, - S_HEADCANDLES2, - S_DEADSTICK, - S_LIVESTICK, - S_LIVESTICK2, - S_MEAT2, - S_MEAT3, - S_MEAT4, - S_MEAT5, - S_STALAGTITE, - S_TALLGRNCOL, - S_SHRTGRNCOL, - S_TALLREDCOL, - S_SHRTREDCOL, - S_CANDLESTIK, - S_CANDELABRA, - S_SKULLCOL, - S_TORCHTREE, - S_BIGTREE, - S_TECHPILLAR, - S_EVILEYE, - S_EVILEYE2, - S_EVILEYE3, - S_EVILEYE4, - S_FLOATSKULL, - S_FLOATSKULL2, - S_FLOATSKULL3, - S_HEARTCOL, - S_HEARTCOL2, - S_BLUETORCH, - S_BLUETORCH2, - S_BLUETORCH3, - S_BLUETORCH4, - S_GREENTORCH, - S_GREENTORCH2, - S_GREENTORCH3, - S_GREENTORCH4, - S_REDTORCH, - S_REDTORCH2, - S_REDTORCH3, - S_REDTORCH4, - S_BTORCHSHRT, - S_BTORCHSHRT2, - S_BTORCHSHRT3, - S_BTORCHSHRT4, - S_GTORCHSHRT, - S_GTORCHSHRT2, - S_GTORCHSHRT3, - S_GTORCHSHRT4, - S_RTORCHSHRT, - S_RTORCHSHRT2, - S_RTORCHSHRT3, - S_RTORCHSHRT4, - S_HANGNOGUTS, - S_HANGBNOBRAIN, - S_HANGTLOOKDN, - S_HANGTSKULL, - S_HANGTLOOKUP, - S_HANGTNOBRAIN, - S_COLONGIBS, - S_SMALLPOOL, - S_BRAINSTEM, - S_TECHLAMP, - S_TECHLAMP2, - S_TECHLAMP3, - S_TECHLAMP4, - S_TECH2LAMP, - S_TECH2LAMP2, - S_TECH2LAMP3, - S_TECH2LAMP4, + S_NULL, // 00 + S_PNCH_00, // 01 + S_WAVE_00, // 02 + S_WAVE_01, // 03 + S_WAVE_02, // 04 + S_WAVE_03, // 05 + S_RBPY_00, // 06 + S_RBPY_01, // 07 + S_RBPY_02, // 08 + S_RBPY_03, // 09 + S_TRGT_00, // 10 + S_TRGT_01, // 11 + S_TRGT_02, // 12 + S_PNCH_01, // 13 + S_PNCH_02, // 14 + S_PNCH_03, // 15 + S_PNCH_04, // 16 + S_PNCH_05, // 17 + S_PNCH_06, // 18 + S_PNCH_07, // 19 + S_PNCH_08, // 20 + S_XBOW_00, // 21 + S_XBOW_01, // 22 + S_XBOW_02, // 23 + S_XBOW_03, // 24 + S_XBOW_04, // 25 + S_XBOW_05, // 26 + S_XBOW_06, // 27 + S_XBOW_07, // 28 + S_XBOW_08, // 29 + S_XBOW_09, // 30 + S_XBOW_10, // 31 + S_XBOW_11, // 32 + S_XBOW_12, // 33 + S_XBOW_13, // 34 + S_XBOW_14, // 35 + S_XBOW_15, // 36 + S_XBOW_16, // 37 + S_XBOW_17, // 38 + S_XBOW_18, // 39 + S_XBOW_19, // 40 + S_XBOW_20, // 41 + S_XBOW_21, // 42 + S_XBOW_22, // 43 + S_MMIS_00, // 44 + S_MMIS_01, // 45 + S_MMIS_02, // 46 + S_MMIS_03, // 47 + S_MMIS_04, // 48 + S_MMIS_05, // 49 + S_MMIS_06, // 50 + S_MMIS_07, // 51 + S_MMIS_08, // 52 + S_MMIS_09, // 53 + S_RIFG_00, // 54 + S_RIFG_01, // 55 + S_RIFG_02, // 56 + S_RIFF_00, // 57 + S_RIFF_01, // 58 + S_RIFG_03, // 59 + S_RIFG_04, // 60 + S_RIFG_05, // 61 + S_FLMT_00, // 62 + S_FLMT_01, // 63 + S_FLMT_02, // 64 + S_FLMT_03, // 65 + S_FLMF_00, // 66 + S_FLMF_01, // 67 + S_BLST_00, // 68 + S_BLST_01, // 69 + S_BLST_02, // 70 + S_BLST_03, // 71 + S_BLST_04, // 72 + S_BLST_05, // 73 + S_BLSF_00, // 74 + S_BLST_06, // 75 + S_BLST_07, // 76 + S_BLST_08, // 77 + S_BLST_09, // 78 + S_BLST_10, // 79 + S_BLST_11, // 80 + S_BLST_12, // 81 + S_BLST_13, // 82 + S_BLST_14, // 83 + S_BLST_15, // 84 + S_BLST_16, // 85 + S_BLST_17, // 86 + S_BLST_18, // 87 + S_BLST_19, // 88 + S_BLST_20, // 89 + S_BLSF_01, // 90 + S_BLST_21, // 91 + S_BLST_22, // 92 + S_BLST_23, // 93 + S_BLST_24, // 94 + S_GREN_00, // 95 + S_GREN_01, // 96 + S_GREN_02, // 97 + S_GREN_03, // 98 + S_GREN_04, // 99 + S_GREN_05, // 100 + S_GREN_06, // 101 + S_GREN_07, // 102 + S_GREF_00, // 103 + S_GREF_01, // 104 + S_GREF_02, // 105 + S_GREN_08, // 106 + S_GREN_09, // 107 + S_GREN_10, // 108 + S_GREN_11, // 109 + S_GREN_12, // 110 + S_GREN_13, // 111 + S_GREN_14, // 112 + S_GREN_15, // 113 + S_GREF_03, // 114 + S_GREF_04, // 115 + S_GREF_05, // 116 + S_SIGH_00, // 117 + S_SIGH_01, // 118 + S_SIGH_02, // 119 + S_SIGH_03, // 120 + S_SIGH_04, // 121 + S_SIGH_05, // 122 + S_SIGH_06, // 123 + S_SIGH_07, // 124 + S_SIGH_08, // 125 + S_SIGH_09, // 126 + S_SIGH_10, // 127 + S_SIGF_00, // 128 + S_SIGF_01, // 129 + S_SIGF_02, // 130 + S_POW1_00, // 131 + S_POW1_01, // 132 + S_POW1_02, // 133 + S_POW1_03, // 134 + S_POW1_04, // 135 + S_POW1_05, // 136 + S_POW1_06, // 137 + S_POW1_07, // 138 + S_POW1_08, // 139 + S_POW1_09, // 140 + S_POW2_00, // 141 + S_POW2_01, // 142 + S_POW2_02, // 143 + S_POW2_03, // 144 + S_POW3_00, // 145 + S_POW3_01, // 146 + S_POW3_02, // 147 + S_POW3_03, // 148 + S_POW3_04, // 149 + S_POW3_05, // 150 + S_POW3_06, // 151 + S_POW3_07, // 152 + S_ZAP1_00, // 153 + S_ZAP1_01, // 154 + S_ZAP1_02, // 155 + S_ZAP1_03, // 156 + S_ZAP1_04, // 157 + S_ZAP1_05, // 158 + S_ZAP1_06, // 159 + S_ZAP1_07, // 160 + S_ZAP1_08, // 161 + S_ZAP1_09, // 162 + S_ZAP1_10, // 163 + S_ZAP1_11, // 164 + S_SPRY_00, // 165 + S_SPRY_01, // 166 + S_SPRY_02, // 167 + S_SPRY_03, // 168 + S_SPRY_04, // 169 + S_SPRY_05, // 170 + S_SPRY_06, // 171 + S_BLOD_00, // 172 + S_BLOD_01, // 173 + S_BLOD_02, // 174 + S_PUFY_00, // 175 + S_PUFY_01, // 176 + S_PUFY_02, // 177 + S_PUFY_03, // 178 + S_SHT1_00, // 179 + S_SHT1_01, // 180 + S_SHT2_00, // 181 + S_SHT2_01, // 182 + S_GRIN_00, // 183 + S_GRIN_01, // 184 + S_GRAP_00, // 185 + S_GRAP_01, // 186 + S_UBAM_00, // 187 + S_UBAM_01, // 188 + S_BNG2_00, // 189 + S_BNG2_01, // 190 + S_BNG2_02, // 191 + S_BNG2_03, // 192 + S_BNG2_04, // 193 + S_BNG2_05, // 194 + S_BNG2_06, // 195 + S_BNG2_07, // 196 + S_BNG2_08, // 197 + S_BNG4_00, // 198 + S_BNG4_01, // 199 + S_BNG4_02, // 200 + S_BNG4_03, // 201 + S_BNG4_04, // 202 + S_BNG4_05, // 203 + S_BNG4_06, // 204 + S_BNG4_07, // 205 + S_BNG4_08, // 206 + S_BNG4_09, // 207 + S_BNG4_10, // 208 + S_BNG4_11, // 209 + S_BNG4_12, // 210 + S_BNG4_13, // 211 + S_BNG3_00, // 212 + S_BNG3_01, // 213 + S_BNG3_02, // 214 + S_BNG3_03, // 215 + S_BNG3_04, // 216 + S_BNG3_05, // 217 + S_BNG3_06, // 218 + S_BNG3_07, // 219 + S_BNG3_08, // 220 + S_BNG3_09, // 221 + S_BNG3_10, // 222 + S_FLBE_00, // 223 + S_FLBE_01, // 224 + S_FLBE_02, // 225 + S_FLBE_03, // 226 + S_FLBE_04, // 227 + S_FLBE_05, // 228 + S_FLBE_06, // 229 + S_FLBE_07, // 230 + S_FLBE_08, // 231 + S_FLBE_09, // 232 + S_FLBE_10, // 233 + S_XPRK_00, // 234 + S_OCLW_00, // 235 + S_CCLW_00, // 236 + S_TEND_00, // 237 + S_MICR_00, // 238 + S_MISS_00, // 239 + S_MISS_01, // 240 + S_AROW_00, // 241 + S_ARWP_00, // 242 + S_AROW_01, // 243 + S_TORP_00, // 244 + S_TORP_01, // 245 + S_TORP_02, // 246 + S_TORP_03, // 247 + S_THIT_00, // 248 + S_THIT_01, // 249 + S_THIT_02, // 250 + S_THIT_03, // 251 + S_THIT_04, // 252 + S_TWAV_00, // 253 + S_TWAV_01, // 254 + S_TWAV_02, // 255 + S_MISL_00, // 256 + S_MISL_01, // 257 + S_MISL_02, // 258 + S_MISL_03, // 259 + S_MISL_04, // 260 + S_MISL_05, // 261 + S_MISL_06, // 262 + S_MISL_07, // 263 + S_TFOG_00, // 264 + S_TFOG_01, // 265 + S_TFOG_02, // 266 + S_TFOG_03, // 267 + S_TFOG_04, // 268 + S_TFOG_05, // 269 + S_TFOG_06, // 270 + S_TFOG_07, // 271 + S_TFOG_08, // 272 + S_TFOG_09, // 273 + S_IFOG_00, // 274 + S_IFOG_01, // 275 + S_IFOG_02, // 276 + S_IFOG_03, // 277 + S_IFOG_04, // 278 + S_IFOG_05, // 279 + S_IFOG_06, // 280 + S_SHRD_00, // 281 + S_SHRD_01, // 282 + S_SHRD_02, // 283 + S_SHRD_03, // 284 + S_SHRD_04, // 285 + S_SHRD_05, // 286 + S_PLAY_00, // 287 + S_PLAY_01, // 288 + S_PLAY_02, // 289 + S_PLAY_03, // 290 + S_PLAY_04, // 291 + S_PLAY_05, // 292 + S_PLAY_06, // 293 + S_PLAY_07, // 294 + S_PLAY_08, // 295 + S_PLAY_09, // 296 + S_PLAY_10, // 297 + S_PLAY_11, // 298 + S_PLAY_12, // 299 + S_PLAY_13, // 300 + S_PLAY_14, // 301 + S_PLAY_15, // 302 + S_PLAY_16, // 303 + S_PLAY_17, // 304 + S_PLAY_18, // 305 + S_RGIB_00, // 306 + S_RGIB_01, // 307 + S_RGIB_02, // 308 + S_RGIB_03, // 309 + S_RGIB_04, // 310 + S_RGIB_05, // 311 + S_RGIB_06, // 312 + S_RGIB_07, // 313 + S_MRYS_00, // 314 + S_MRNO_00, // 315 + S_MRNO_01, // 316 + S_MRNO_02, // 317 + S_MRNO_03, // 318 + S_MRNO_04, // 319 + S_MRST_00, // 320 + S_MRLK_00, // 321 + S_MRLK_01, // 322 + S_MRBD_00, // 323 + S_MRBD_01, // 324 + S_MRBD_02, // 325 + S_MRBD_03, // 326 + S_MRBD_04, // 327 + S_MRBD_05, // 328 + S_MRBD_06, // 329 + S_MRBD_07, // 330 + S_MRBD_08, // 331 + S_MRBD_09, // 332 + S_MRPN_00, // 333 + S_MRPN_01, // 334 + S_MRPN_02, // 335 + S_MRPN_03, // 336 + S_MRPN_04, // 337 + S_MRPN_05, // 338 + S_MRPN_06, // 339 + S_MRGT_00, // 340 + S_MRGT_01, // 341 + S_MRGT_02, // 342 + S_MRGT_03, // 343 + S_MRGT_04, // 344 + S_MRGT_05, // 345 + S_MRGT_06, // 346 + S_MRGT_07, // 347 + S_MRGT_08, // 348 + S_BURN_00, // 349 + S_BURN_01, // 350 + S_BURN_02, // 351 + S_BURN_03, // 352 + S_BURN_04, // 353 + S_BURN_05, // 354 + S_BURN_06, // 355 + S_BURN_07, // 356 + S_BURN_08, // 357 + S_BURN_09, // 358 + S_BURN_10, // 359 + S_BURN_11, // 360 + S_BURN_12, // 361 + S_BURN_13, // 362 + S_BURN_14, // 363 + S_BURN_15, // 364 + S_BURN_16, // 365 + S_BURN_17, // 366 + S_BURN_18, // 367 + S_BURN_19, // 368 + S_BURN_20, // 369 + S_BURN_21, // 370 + S_BURN_22, // 371 + S_BURN_23, // 372 + S_DISR_00, // 373 + S_DISR_01, // 374 + S_DISR_02, // 375 + S_DISR_03, // 376 + S_DISR_04, // 377 + S_DISR_05, // 378 + S_DISR_06, // 379 + S_DISR_07, // 380 + S_DISR_08, // 381 + S_DISR_09, // 382 + S_PEAS_00, // 383 + S_PEAS_01, // 384 + S_PEAS_02, // 385 + S_PEAS_03, // 386 + S_PEAS_04, // 387 + S_PEAS_05, // 388 + S_PEAS_06, // 389 + S_PEAS_07, // 390 + S_PEAS_08, // 391 + S_PEAS_09, // 392 + S_PEAS_10, // 393 + S_PEAS_11, // 394 + S_PEAS_12, // 395 + S_PEAS_13, // 396 + S_PEAS_14, // 397 + S_PEAS_15, // 398 + S_PEAS_16, // 399 + S_PEAS_17, // 400 + S_PEAS_18, // 401 + S_PEAS_19, // 402 + S_PEAS_20, // 403 + S_PEAS_21, // 404 + S_PEAS_22, // 405 + S_PEAS_23, // 406 + S_PEAS_24, // 407 + S_GIBS_00, // 408 + S_GIBS_01, // 409 + S_GIBS_02, // 410 + S_GIBS_03, // 411 + S_GIBS_04, // 412 + S_GIBS_05, // 413 + S_GIBS_06, // 414 + S_GIBS_07, // 415 + S_GIBS_08, // 416 + S_GIBS_09, // 417 + S_PEAS_25, // 418 + S_AGRD_00, // 419 + S_ARMR_00, // 420 + S_ARMR_01, // 421 + S_PLAY_19, // 422 + S_SACR_00, // 423 + S_TNK1_00, // 424 + S_TNK1_01, // 425 + S_TNK1_02, // 426 + S_TNK2_00, // 427 + S_TNK2_01, // 428 + S_TNK2_02, // 429 + S_TNK3_00, // 430 + S_TNK3_01, // 431 + S_TNK3_02, // 432 + S_TNK4_00, // 433 + S_TNK4_01, // 434 + S_TNK4_02, // 435 + S_TNK5_00, // 436 + S_TNK5_01, // 437 + S_TNK5_02, // 438 + S_TNK6_00, // 439 + S_TNK6_01, // 440 + S_TNK6_02, // 441 + S_NEAL_00, // 442 + S_NEAL_01, // 443 + S_NEAL_02, // 444 + S_NEAL_03, // 445 + S_NEAL_04, // 446 + S_NEAL_05, // 447 + S_NEAL_06, // 448 + S_NEAL_07, // 449 + S_NEAL_08, // 450 + S_NEAL_09, // 451 + S_NEAL_10, // 452 + S_NEAL_11, // 453 + S_NEAL_12, // 454 + S_NEAL_13, // 455 + S_BEGR_00, // 456 + S_BEGR_01, // 457 + S_BEGR_02, // 458 + S_BEGR_03, // 459 + S_BEGR_04, // 460 + S_BEGR_05, // 461 + S_BEGR_06, // 462 + S_BEGR_07, // 463 + S_BEGR_08, // 464 + S_BEGR_09, // 465 + S_BEGR_10, // 466 + S_BEGR_11, // 467 + S_BEGR_12, // 468 + S_BEGR_13, // 469 + S_BEGR_14, // 470 + S_BEGR_15, // 471 + S_BEGR_16, // 472 + S_BEGR_17, // 473 + S_BEGR_18, // 474 + S_BEGR_19, // 475 + S_BEGR_20, // 476 + S_BEGR_21, // 477 + S_BEGR_22, // 478 + S_HMN1_00, // 479 + S_HMN1_01, // 480 + S_HMN1_02, // 481 + S_HMN1_03, // 482 + S_HMN1_04, // 483 + S_HMN1_05, // 484 + S_HMN1_06, // 485 + S_HMN1_07, // 486 + S_HMN1_08, // 487 + S_HMN1_09, // 488 + S_HMN1_10, // 489 + S_HMN1_11, // 490 + S_HMN1_12, // 491 + S_HMN1_13, // 492 + S_HMN1_14, // 493 + S_HMN1_15, // 494 + S_HMN1_16, // 495 + S_HMN1_17, // 496 + S_HMN1_18, // 497 + S_HMN1_19, // 498 + S_HMN1_20, // 499 + S_HMN1_21, // 500 + S_HMN1_22, // 501 + S_HMN1_23, // 502 + S_HMN1_24, // 503 + S_HMN1_25, // 504 + S_HMN1_26, // 505 + S_HMN1_27, // 506 + S_HMN1_28, // 507 + S_HMN1_29, // 508 + S_HMN1_30, // 509 + S_HMN1_31, // 510 + S_RGIB_08, // 511 + S_RGIB_09, // 512 + S_RGIB_10, // 513 + S_RGIB_11, // 514 + S_RGIB_12, // 515 + S_RGIB_13, // 516 + S_RGIB_14, // 517 + S_RGIB_15, // 518 + S_LEDR_00, // 519 + S_LEDR_01, // 520 + S_LEDR_02, // 521 + S_LEAD_00, // 522 + S_LEAD_01, // 523 + S_LEAD_02, // 524 + S_LEAD_03, // 525 + S_LEAD_04, // 526 + S_LEAD_05, // 527 + S_LEAD_06, // 528 + S_LEAD_07, // 529 + S_LEAD_08, // 530 + S_LEAD_09, // 531 + S_LEAD_10, // 532 + S_LEAD_11, // 533 + S_LEAD_12, // 534 + S_LEAD_13, // 535 + S_LEAD_14, // 536 + S_LEAD_15, // 537 + S_LEAD_16, // 538 + S_LEAD_17, // 539 + S_LEAD_18, // 540 + S_LEAD_19, // 541 + S_LEAD_20, // 542 + S_LEAD_21, // 543 + S_LEAD_22, // 544 + S_LEAD_23, // 545 + S_LEAD_24, // 546 + S_LEAD_25, // 547 + S_LEAD_26, // 548 + S_LEAD_27, // 549 + S_LEAD_28, // 550 + S_LEAD_29, // 551 + S_LEAD_30, // 552 + S_LEAD_31, // 553 + S_LEAD_32, // 554 + S_LEAD_33, // 555 + S_LEAD_34, // 556 + S_LEAD_35, // 557 + S_LEAD_36, // 558 + S_LEAD_37, // 559 + S_PUFY_04, // 560 + S_PUFY_05, // 561 + S_PUFY_06, // 562 + S_PUFY_07, // 563 + S_PUFY_08, // 564 + S_MICR_01, // 565 + S_MICR_02, // 566 + S_ROB1_00, // 567 + S_ROB1_01, // 568 + S_ROB1_02, // 569 + S_ROB1_03, // 570 + S_ROB1_04, // 571 + S_ROB1_05, // 572 + S_ROB1_06, // 573 + S_ROB1_07, // 574 + S_ROB1_08, // 575 + S_ROB1_09, // 576 + S_ROB1_10, // 577 + S_ROB1_11, // 578 + S_ROB1_12, // 579 + S_ROB1_13, // 580 + S_ROB1_14, // 581 + S_ROB1_15, // 582 + S_ROB1_16, // 583 + S_ROB1_17, // 584 + S_ROB1_18, // 585 + S_ROB1_19, // 586 + S_ROB1_20, // 587 + S_ROB1_21, // 588 + S_ROB1_22, // 589 + S_ROB1_23, // 590 + S_ROB1_24, // 591 + S_ROB1_25, // 592 + S_ROB1_26, // 593 + S_ROB1_27, // 594 + S_ROB1_28, // 595 + S_ROB1_29, // 596 + S_ROB1_30, // 597 + S_ROB1_31, // 598 + S_ROB1_32, // 599 + S_AGRD_01, // 600 + S_AGRD_02, // 601 + S_AGRD_03, // 602 + S_AGRD_04, // 603 + S_AGRD_05, // 604 + S_AGRD_06, // 605 + S_AGRD_07, // 606 + S_AGRD_08, // 607 + S_AGRD_09, // 608 + S_AGRD_10, // 609 + S_AGRD_11, // 610 + S_AGRD_12, // 611 + S_AGRD_13, // 612 + S_AGRD_14, // 613 + S_AGRD_15, // 614 + S_AGRD_16, // 615 + S_AGRD_17, // 616 + S_AGRD_18, // 617 + S_AGRD_19, // 618 + S_AGRD_20, // 619 + S_AGRD_21, // 620 + S_AGRD_22, // 621 + S_AGRD_23, // 622 + S_AGRD_24, // 623 + S_AGRD_25, // 624 + S_AGRD_26, // 625 + S_AGRD_27, // 626 + S_AGRD_28, // 627 + S_AGRD_29, // 628 + S_AGRD_30, // 629 + S_AGRD_31, // 630 + S_GIBS_10, // 631 + S_GIBS_11, // 632 + S_GIBS_12, // 633 + S_GIBS_13, // 634 + S_GIBS_14, // 635 + S_GIBS_15, // 636 + S_GIBS_16, // 637 + S_GIBS_17, // 638 + S_GIBS_18, // 639 + S_GIBS_19, // 640 + S_GIBS_20, // 641 + S_GIBS_21, // 642 + S_PGRD_00, // 643 + S_PGRD_01, // 644 + S_PGRD_02, // 645 + S_PGRD_03, // 646 + S_PGRD_04, // 647 + S_PGRD_05, // 648 + S_PGRD_06, // 649 + S_PGRD_07, // 650 + S_PGRD_08, // 651 + S_PGRD_09, // 652 + S_PGRD_10, // 653 + S_PGRD_11, // 654 + S_PGRD_12, // 655 + S_PGRD_13, // 656 + S_PGRD_14, // 657 + S_PGRD_15, // 658 + S_PGRD_16, // 659 + S_PGRD_17, // 660 + S_PGRD_18, // 661 + S_PGRD_19, // 662 + S_PGRD_20, // 663 + S_PGRD_21, // 664 + S_PGRD_22, // 665 + S_PGRD_23, // 666 + S_PGRD_24, // 667 + S_PGRD_25, // 668 + S_PGRD_26, // 669 + S_PGRD_27, // 670 + S_PGRD_28, // 671 + S_PGRD_29, // 672 + S_PGRD_30, // 673 + S_PGRD_31, // 674 + S_PGRD_32, // 675 + S_PGRD_33, // 676 + S_PGRD_34, // 677 + S_PGRD_35, // 678 + S_PGRD_36, // 679 + S_PGRD_37, // 680 + S_ROB2_00, // 681 + S_ROB2_01, // 682 + S_ROB2_02, // 683 + S_ROB2_03, // 684 + S_ROB2_04, // 685 + S_ROB2_05, // 686 + S_ROB2_06, // 687 + S_ROB2_07, // 688 + S_ROB2_08, // 689 + S_ROB2_09, // 690 + S_ROB2_10, // 691 + S_ROB2_11, // 692 + S_ROB2_12, // 693 + S_ROB2_13, // 694 + S_ROB2_14, // 695 + S_ROB2_15, // 696 + S_ROB2_16, // 697 + S_ROB2_17, // 698 + S_ROB2_18, // 699 + S_ROB2_19, // 700 + S_ROB2_20, // 701 + S_ROB2_21, // 702 + S_ROB2_22, // 703 + S_ROB2_23, // 704 + S_ROB2_24, // 705 + S_ROB2_25, // 706 + S_ROB2_26, // 707 + S_ROB2_27, // 708 + S_ROB2_28, // 709 + S_ROB2_29, // 710 + S_MLDR_00, // 711 + S_MLDR_01, // 712 + S_MLDR_02, // 713 + S_MLDR_03, // 714 + S_MLDR_04, // 715 + S_MLDR_05, // 716 + S_MLDR_06, // 717 + S_MLDR_07, // 718 + S_MLDR_08, // 719 + S_MLDR_09, // 720 + S_MLDR_10, // 721 + S_MLDR_11, // 722 + S_MLDR_12, // 723 + S_MLDR_13, // 724 + S_MLDR_14, // 725 + S_MLDR_15, // 726 + S_MLDR_16, // 727 + S_MLDR_17, // 728 + S_MLDR_18, // 729 + S_MLDR_19, // 730 + S_MLDR_20, // 731 + S_MLDR_21, // 732 + S_MLDR_22, // 733 + S_MLDR_23, // 734 + S_MLDR_24, // 735 + S_MLDR_25, // 736 + S_MLDR_26, // 737 + S_MLDR_27, // 738 + S_ORCL_00, // 739 + S_ORCL_01, // 740 + S_ORCL_02, // 741 + S_ORCL_03, // 742 + S_ORCL_04, // 743 + S_ORCL_05, // 744 + S_ORCL_06, // 745 + S_ORCL_07, // 746 + S_ORCL_08, // 747 + S_ORCL_09, // 748 + S_ORCL_10, // 749 + S_ORCL_11, // 750 + S_ORCL_12, // 751 + S_ORCL_13, // 752 + S_ORCL_14, // 753 + S_ORCL_15, // 754 + S_ORCL_16, // 755 + S_PRST_00, // 756 + S_PRST_01, // 757 + S_PRST_02, // 758 + S_PRST_03, // 759 + S_PRST_04, // 760 + S_PRST_05, // 761 + S_PRST_06, // 762 + S_PRST_07, // 763 + S_PRST_08, // 764 + S_PRST_09, // 765 + S_PRST_10, // 766 + S_PRST_11, // 767 + S_PRST_12, // 768 + S_PRST_13, // 769 + S_PRST_14, // 770 + S_PRST_15, // 771 + S_PDED_00, // 772 + S_PDED_01, // 773 + S_PDED_02, // 774 + S_PDED_03, // 775 + S_PDED_04, // 776 + S_PDED_05, // 777 + S_PDED_06, // 778 + S_PDED_07, // 779 + S_PDED_08, // 780 + S_PDED_09, // 781 + S_PDED_10, // 782 + S_PDED_11, // 783 + S_PDED_12, // 784 + S_PDED_13, // 785 + S_PDED_14, // 786 + S_PDED_15, // 787 + S_PDED_16, // 788 + S_PDED_17, // 789 + S_PDED_18, // 790 + S_PDED_19, // 791 + S_PDED_20, // 792 + S_PDED_21, // 793 + S_PDED_22, // 794 + S_PDED_23, // 795 + S_ALN1_00, // 796 + S_ALN1_01, // 797 + S_ALN1_02, // 798 + S_ALN1_03, // 799 + S_ALN1_04, // 800 + S_ALN1_05, // 801 + S_ALN1_06, // 802 + S_ALN1_07, // 803 + S_ALN1_08, // 804 + S_ALN1_09, // 805 + S_ALN1_10, // 806 + S_ALN1_11, // 807 + S_ALN1_12, // 808 + S_ALN1_13, // 809 + S_ALN1_14, // 810 + S_ALN1_15, // 811 + S_ALN1_16, // 812 + S_ALN1_17, // 813 + S_ALN1_18, // 814 + S_ALN1_19, // 815 + S_AL1P_00, // 816 + S_AL1P_01, // 817 + S_AL1P_02, // 818 + S_AL1P_03, // 819 + S_AL1P_04, // 820 + S_AL1P_05, // 821 + S_AL1P_06, // 822 + S_AL1P_07, // 823 + S_AL1P_08, // 824 + S_AL1P_09, // 825 + S_AL1P_10, // 826 + S_AL1P_11, // 827 + S_AL1P_12, // 828 + S_AL1P_13, // 829 + S_AL1P_14, // 830 + S_AL1P_15, // 831 + S_AL1P_16, // 832 + S_AL1P_17, // 833 + S_NODE_00, // 834 + S_NODE_01, // 835 + S_NODE_02, // 836 + S_NODE_03, // 837 + S_NODE_04, // 838 + S_NODE_05, // 839 + S_NODE_06, // 840 + S_MTHD_00, // 841 + S_MTHD_01, // 842 + S_MTHD_02, // 843 + S_MTHD_03, // 844 + S_MTHD_04, // 845 + S_MTHD_05, // 846 + S_MTHD_06, // 847 + S_MTHD_07, // 848 + S_MTHD_08, // 849 + S_MTHD_09, // 850 + S_MTHD_10, // 851 + S_ALN1_20, // 852 + S_ALN1_21, // 853 + S_ALN1_22, // 854 + S_ALN1_23, // 855 + S_ALN1_24, // 856 + S_ALN1_25, // 857 + S_ALN1_26, // 858 + S_ALN1_27, // 859 + S_ALN1_28, // 860 + S_ALN1_29, // 861 + S_ALN1_30, // 862 + S_ALN1_31, // 863 + S_ALN1_32, // 864 + S_ALN1_33, // 865 + S_ALN1_34, // 866 + S_ALN1_35, // 867 + S_ALN1_36, // 868 + S_ALN1_37, // 869 + S_ALN1_38, // 870 + S_ALN1_39, // 871 + S_ALN1_40, // 872 + S_ALN1_41, // 873 + S_ALN1_42, // 874 + S_ALN1_43, // 875 + S_ALN1_44, // 876 + S_ALN1_45, // 877 + S_ALN1_46, // 878 + S_ALN1_47, // 879 + S_ALN1_48, // 880 + S_ALN1_49, // 881 + S_ALN1_50, // 882 + S_ALN1_51, // 883 + S_ALN1_52, // 884 + S_ALN1_53, // 885 + S_ALN1_54, // 886 + S_ALN1_55, // 887 + S_ALN1_56, // 888 + S_ALN1_57, // 889 + S_MNAM_00, // 890 + S_MNAM_01, // 891 + S_MNAM_02, // 892 + S_MNAM_03, // 893 + S_MNAM_04, // 894 + S_MNAM_05, // 895 + S_MNAM_06, // 896 + S_MNAM_07, // 897 + S_MNAM_08, // 898 + S_MNAM_09, // 899 + S_MNAM_10, // 900 + S_MNAM_11, // 901 + S_MNAL_00, // 902 + S_MNAL_01, // 903 + S_MNAL_02, // 904 + S_MNAL_03, // 905 + S_MNAL_04, // 906 + S_MNAL_05, // 907 + S_MNAL_06, // 908 + S_MNAL_07, // 909 + S_MNAL_08, // 910 + S_MNAL_09, // 911 + S_MNAL_10, // 912 + S_MNAL_11, // 913 + S_MNAL_12, // 914 + S_MNAL_13, // 915 + S_MNAL_14, // 916 + S_MNAL_15, // 917 + S_MNAL_16, // 918 + S_MNAL_17, // 919 + S_MNAL_18, // 920 + S_MNAL_19, // 921 + S_MNAL_20, // 922 + S_MNAL_21, // 923 + S_MNAL_22, // 924 + S_MNAL_23, // 925 + S_MNAL_24, // 926 + S_MNAL_25, // 927 + S_MNAL_26, // 928 + S_MNAL_27, // 929 + S_MNAL_28, // 930 + S_MNAL_29, // 931 + S_MNAL_30, // 932 + S_MNAL_31, // 933 + S_MNAL_32, // 934 + S_MNAL_33, // 935 + S_MNAL_34, // 936 + S_MNAL_35, // 937 + S_MNAL_36, // 938 + S_MNAL_37, // 939 + S_MNAL_38, // 940 + S_MNAL_39, // 941 + S_MNAL_40, // 942 + S_MDTH_00, // 943 + S_MDTH_01, // 944 + S_MDTH_02, // 945 + S_MDTH_03, // 946 + S_MDTH_04, // 947 + S_MDTH_05, // 948 + S_MDTH_06, // 949 + S_MDTH_07, // 950 + S_MDTH_08, // 951 + S_MDTH_09, // 952 + S_MDTH_10, // 953 + S_MDTH_11, // 954 + S_MDTH_12, // 955 + S_MDTH_13, // 956 + S_MDTH_14, // 957 + S_NEST_00, // 958 + S_PODD_00, // 959 + S_PODD_01, // 960 + S_PODD_02, // 961 + S_PODD_03, // 962 + S_PODD_04, // 963 + S_PODD_05, // 964 + S_ZAP6_00, // 965 + S_ZAP6_01, // 966 + S_ZAP6_02, // 967 + S_ZOT3_00, // 968 + S_ZOT3_01, // 969 + S_ZOT3_02, // 970 + S_ZOT3_03, // 971 + S_ZOT3_04, // 972 + S_ZAP6_03, // 973 + S_ZAP6_04, // 974 + S_ZAP6_05, // 975 + S_ZAP7_00, // 976 + S_ZAP7_01, // 977 + S_ZAP7_02, // 978 + S_ZAP7_03, // 979 + S_ZAP7_04, // 980 + S_ZOT1_00, // 981 + S_ZOT1_01, // 982 + S_ZOT1_02, // 983 + S_ZOT1_03, // 984 + S_ZOT1_04, // 985 + S_ZAP5_00, // 986 + S_ZAP5_01, // 987 + S_ZAP5_02, // 988 + S_ZAP5_03, // 989 + S_ZOT2_00, // 990 + S_ZOT2_01, // 991 + S_ZOT2_02, // 992 + S_ZOT2_03, // 993 + S_ZOT2_04, // 994 + S_SEWR_00, // 995 + S_SEWR_01, // 996 + S_SEWR_02, // 997 + S_SEWR_03, // 998 + S_SEWR_04, // 999 + S_SEWR_05, // 1000 + S_SEWR_06, // 1001 + S_SEWR_07, // 1002 + S_SEWR_08, // 1003 + S_SEWR_09, // 1004 + S_SEWR_10, // 1005 + S_SEWR_11, // 1006 + S_SEWR_12, // 1007 + S_SEWR_13, // 1008 + S_SPID_00, // 1009 + S_SPID_01, // 1010 + S_SPID_02, // 1011 + S_SPID_03, // 1012 + S_SPID_04, // 1013 + S_SPID_05, // 1014 + S_SPID_06, // 1015 + S_SPID_07, // 1016 + S_SPID_08, // 1017 + S_SPID_09, // 1018 + S_SPID_10, // 1019 + S_SPID_11, // 1020 + S_SPID_12, // 1021 + S_SPID_13, // 1022 + S_SPID_14, // 1023 + S_SPID_15, // 1024 + S_SPID_16, // 1025 + S_SPID_17, // 1026 + S_SPID_18, // 1027 + S_SPID_19, // 1028 + S_SPID_20, // 1029 + S_SPID_21, // 1030 + S_SPID_22, // 1031 + S_SPID_23, // 1032 + S_SPID_24, // 1033 + S_SPID_25, // 1034 + S_SPID_26, // 1035 + S_SPID_27, // 1036 + S_SPID_28, // 1037 + S_SPID_29, // 1038 + S_SPID_30, // 1039 + S_SPID_31, // 1040 + S_SPID_32, // 1041 + S_SPID_33, // 1042 + S_SPID_34, // 1043 + S_SPID_35, // 1044 + S_SPID_36, // 1045 + S_SPID_37, // 1046 + S_ROB3_00, // 1047 + S_ROB3_01, // 1048 + S_ROB3_02, // 1049 + S_ROB3_03, // 1050 + S_ROB3_04, // 1051 + S_ROB3_05, // 1052 + S_ROB3_06, // 1053 + S_ROB3_07, // 1054 + S_ROB3_08, // 1055 + S_ROB3_09, // 1056 + S_ROB3_10, // 1057 + S_ROB3_11, // 1058 + S_ROB3_12, // 1059 + S_ROB3_13, // 1060 + S_ROB3_14, // 1061 + S_ROB3_15, // 1062 + S_ROB3_16, // 1063 + S_ROB3_17, // 1064 + S_ROB3_18, // 1065 + S_ROB3_19, // 1066 + S_ROB3_20, // 1067 + S_ROB3_21, // 1068 + S_ROB3_22, // 1069 + S_ROB3_23, // 1070 + S_ROB3_24, // 1071 + S_ROB3_25, // 1072 + S_ROB3_26, // 1073 + S_ROB3_27, // 1074 + S_ROB3_28, // 1075 + S_ROB3_29, // 1076 + S_ROB3_30, // 1077 + S_ROB3_31, // 1078 + S_ROB3_32, // 1079 + S_ROB3_33, // 1080 + S_ROB3_34, // 1081 + S_ROB3_35, // 1082 + S_ROB3_36, // 1083 + S_ROB3_37, // 1084 + S_RBB3_00, // 1085 + S_RBB3_01, // 1086 + S_RBB3_02, // 1087 + S_RBB3_03, // 1088 + S_RBB3_04, // 1089 + S_RBB3_05, // 1090 + S_RBB3_06, // 1091 + S_RBB3_07, // 1092 + S_PRGR_00, // 1093 + S_PRGR_01, // 1094 + S_PRGR_02, // 1095 + S_PRGR_03, // 1096 + S_PRGR_04, // 1097 + S_PRGR_05, // 1098 + S_PRGR_06, // 1099 + S_PRGR_07, // 1100 + S_PRGR_08, // 1101 + S_PRGR_09, // 1102 + S_PRGR_10, // 1103 + S_PRGR_11, // 1104 + S_PRGR_12, // 1105 + S_PRGR_13, // 1106 + S_PRGR_14, // 1107 + S_PRGR_15, // 1108 + S_PRGR_16, // 1109 + S_PRGR_17, // 1110 + S_PRGR_18, // 1111 + S_PRGR_19, // 1112 + S_PRGR_20, // 1113 + S_PRGR_21, // 1114 + S_PRGR_22, // 1115 + S_PRGR_23, // 1116 + S_PRGR_24, // 1117 + S_PRGR_25, // 1118 + S_PRGR_26, // 1119 + S_PRGR_27, // 1120 + S_PRGR_28, // 1121 + S_PRGR_29, // 1122 + S_PRGR_30, // 1123 + S_PRGR_31, // 1124 + S_PRGR_32, // 1125 + S_PRGR_33, // 1126 + S_BASE_00, // 1127 + S_BASE_01, // 1128 + S_BASE_02, // 1129 + S_BASE_03, // 1130 + S_BASE_04, // 1131 + S_BASE_05, // 1132 + S_BASE_06, // 1133 + S_BASE_07, // 1134 + S_FRBL_00, // 1135 + S_FRBL_01, // 1136 + S_FRBL_02, // 1137 + S_FRBL_03, // 1138 + S_FRBL_04, // 1139 + S_FRBL_05, // 1140 + S_FRBL_06, // 1141 + S_FRBL_07, // 1142 + S_FRBL_08, // 1143 + S_KLAX_00, // 1144 + S_KLAX_01, // 1145 + S_KLAX_02, // 1146 + S_TURT_00, // 1147 + S_TURT_01, // 1148 + S_TURT_02, // 1149 + S_TURT_03, // 1150 + S_TURT_04, // 1151 + S_BALL_00, // 1152 + S_BALL_01, // 1153 + S_BALL_02, // 1154 + S_BALL_03, // 1155 + S_BALL_04, // 1156 + S_TURT_05, // 1157 + S_PSTN_00, // 1158 + S_PSTN_01, // 1159 + S_PSTN_02, // 1160 + S_PSTN_03, // 1161 + S_PSTN_04, // 1162 + S_PSTN_05, // 1163 + S_PSTN_06, // 1164 + S_PSTN_07, // 1165 + S_PSTN_08, // 1166 + S_PSTN_09, // 1167 + S_PSTN_10, // 1168 + S_SECR_00, // 1169 + S_SECR_01, // 1170 + S_SECR_02, // 1171 + S_SECR_03, // 1172 + S_SECR_04, // 1173 + S_SECR_05, // 1174 + S_SECR_06, // 1175 + S_SECR_07, // 1176 + S_SECR_08, // 1177 + S_SECR_09, // 1178 + S_SECR_10, // 1179 + S_SECR_11, // 1180 + S_SECR_12, // 1181 + S_SECR_13, // 1182 + S_SECR_14, // 1183 + S_SECR_15, // 1184 + S_XPRK_01, // 1185 + S_XPRK_02, // 1186 + S_TARG_00, // 1187 + S_RING_00, // 1188 + S_EARS_00, // 1189 + S_COMM_00, // 1190 + S_BOOM_00, // 1191 + S_BOOM_01, // 1192 + S_BOOM_02, // 1193 + S_BOOM_03, // 1194 + S_BOOM_04, // 1195 + S_BOOM_05, // 1196 + S_BOOM_06, // 1197 + S_BOOM_07, // 1198 + S_BOOM_08, // 1199 + S_BOOM_09, // 1200 + S_BOOM_10, // 1201 + S_BOOM_11, // 1202 + S_BOOM_12, // 1203 + S_BOOM_13, // 1204 + S_BOOM_14, // 1205 + S_BOOM_15, // 1206 + S_BOOM_16, // 1207 + S_BOOM_17, // 1208 + S_BOOM_18, // 1209 + S_BOOM_19, // 1210 + S_BOOM_20, // 1211 + S_BOOM_21, // 1212 + S_BOOM_22, // 1213 + S_BOOM_23, // 1214 + S_BOOM_24, // 1215 + S_RATT_00, // 1216 + S_RATT_01, // 1217 + S_RATT_02, // 1218 + S_RATT_03, // 1219 + S_RATT_04, // 1220 + S_RATT_05, // 1221 + S_RATT_06, // 1222 + S_HOGN_00, // 1223 + S_HOGN_01, // 1224 + S_HOGN_02, // 1225 + S_DEAD_00, // 1226 + S_SBAN_00, // 1227 + S_BOTR_00, // 1228 + S_HATR_00, // 1229 + S_TOPR_00, // 1230 + S_COUP_00, // 1231 + S_COUP_01, // 1232 + S_COUP_02, // 1233 + S_BUBB_00, // 1234 + S_BUBF_00, // 1235 + S_BUBC_00, // 1236 + S_ASPR_00, // 1237 + S_SPDL_00, // 1238 + S_SPDL_01, // 1239 + S_SPDL_02, // 1240 + S_TOKN_00, // 1241 + S_OTOK_00, // 1242 + S_HELT_00, // 1243 + S_GUNT_00, // 1244 + S_FULL_00, // 1245 + S_FULL_01, // 1246 + S_MEAT_00, // 1247 + S_MEAT_01, // 1248 + S_MEAT_02, // 1249 + S_MEAT_03, // 1250 + S_MEAT_04, // 1251 + S_MEAT_05, // 1252 + S_MEAT_06, // 1253 + S_MEAT_07, // 1254 + S_MEAT_08, // 1255 + S_MEAT_09, // 1256 + S_MEAT_10, // 1257 + S_MEAT_11, // 1258 + S_MEAT_12, // 1259 + S_MEAT_13, // 1260 + S_MEAT_14, // 1261 + S_MEAT_15, // 1262 + S_MEAT_16, // 1263 + S_MEAT_17, // 1264 + S_MEAT_18, // 1265 + S_MEAT_19, // 1266 + S_JUNK_00, // 1267 + S_JUNK_01, // 1268 + S_JUNK_02, // 1269 + S_JUNK_03, // 1270 + S_JUNK_04, // 1271 + S_JUNK_05, // 1272 + S_JUNK_06, // 1273 + S_JUNK_07, // 1274 + S_JUNK_08, // 1275 + S_JUNK_09, // 1276 + S_JUNK_10, // 1277 + S_JUNK_11, // 1278 + S_JUNK_12, // 1279 + S_JUNK_13, // 1280 + S_JUNK_14, // 1281 + S_JUNK_15, // 1282 + S_JUNK_16, // 1283 + S_JUNK_17, // 1284 + S_JUNK_18, // 1285 + S_JUNK_19, // 1286 + S_FFOT_00, // 1287 + S_FFOT_01, // 1288 + S_FFOT_02, // 1289 + S_FFOT_03, // 1290 + S_DIE1_00, // 1291 + S_BEAC_00, // 1292 + S_BEAC_01, // 1293 + S_BEAC_02, // 1294 + S_ARM1_00, // 1295 + S_ARM2_00, // 1296 + S_BARW_00, // 1297 + S_BARW_01, // 1298 + S_BARW_02, // 1299 + S_BARW_03, // 1300 + S_BARW_04, // 1301 + S_BARW_05, // 1302 + S_BARW_06, // 1303 + S_BARW_07, // 1304 + S_BART_00, // 1305 + S_BART_01, // 1306 + S_BART_02, // 1307 + S_BART_03, // 1308 + S_BART_04, // 1309 + S_BART_05, // 1310 + S_BART_06, // 1311 + S_BART_07, // 1312 + S_BART_08, // 1313 + S_BART_09, // 1314 + S_BART_10, // 1315 + S_BART_11, // 1316 + S_LAMP_00, // 1317 + S_LANT_00, // 1318 + S_BARL_00, // 1319 + S_BARL_01, // 1320 + S_BARL_02, // 1321 + S_BARL_03, // 1322 + S_BOWL_00, // 1323 + S_BOWL_01, // 1324 + S_BOWL_02, // 1325 + S_BOWL_03, // 1326 + S_BRAZ_00, // 1327 + S_BRAZ_01, // 1328 + S_BRAZ_02, // 1329 + S_BRAZ_03, // 1330 + S_TRCH_00, // 1331 + S_TRCH_01, // 1332 + S_TRCH_02, // 1333 + S_TRCH_03, // 1334 + S_LTRH_00, // 1335 + S_LTRH_01, // 1336 + S_LTRH_02, // 1337 + S_LTRH_03, // 1338 + S_LMPC_00, // 1339 + S_LMPC_01, // 1340 + S_LMPC_02, // 1341 + S_LMPC_03, // 1342 + S_LOGS_00, // 1343 + S_LOGS_01, // 1344 + S_LOGS_02, // 1345 + S_LOGS_03, // 1346 + S_TRHO_00, // 1347 + S_WATR_00, // 1348 + S_MUGG_00, // 1349 + S_FUSL_00, // 1350 + S_CRD1_00, // 1351 + S_CRD2_00, // 1352 + S_TPAS_00, // 1353 + S_KY1G_00, // 1354 + S_KY2S_00, // 1355 + S_KY3B_00, // 1356 + S_HAND_00, // 1357 + S_CRYS_00, // 1358 + S_CRYS_01, // 1359 + S_CRYS_02, // 1360 + S_CRYS_03, // 1361 + S_CRYS_04, // 1362 + S_CRYS_05, // 1363 + S_PRIS_00, // 1364 + S_PWR1_00, // 1365 + S_PWR2_00, // 1366 + S_PWR3_00, // 1367 + S_ORAC_00, // 1368 + S_GYID_00, // 1369 + S_FUBR_00, // 1370 + S_WARE_00, // 1371 + S_RCRY_00, // 1372 + S_BCRY_00, // 1373 + S_CHAP_00, // 1374 + S_TUNL_00, // 1375 + S_BLTK_00, // 1376 + S_SECK_00, // 1377 + S_MINE_00, // 1378 + S_REBL_00, // 1379 + S_PROC_00, // 1380 + S_ANKH_00, // 1381 + S_GOID_00, // 1382 + S_STMP_00, // 1383 + S_MDKT_00, // 1384 + S_COIN_00, // 1385 + S_CRED_00, // 1386 + S_SACK_00, // 1387 + S_CHST_00, // 1388 + S_SHD1_00, // 1389 + S_SHD1_01, // 1390 + S_SHD1_02, // 1391 + S_SHD1_03, // 1392 + S_MASK_00, // 1393 + S_UNIF_00, // 1394 + S_OFIC_00, // 1395 + S_PMAP_00, // 1396 + S_PMAP_01, // 1397 + S_PMUP_00, // 1398 + S_PMUP_01, // 1399 + S_BLIT_00, // 1400 + S_BBOX_00, // 1401 + S_MSSL_00, // 1402 + S_ROKT_00, // 1403 + S_BRY1_00, // 1404 + S_BRY1_01, // 1405 + S_CPAC_00, // 1406 + S_CPAC_01, // 1407 + S_PQRL_00, // 1408 + S_XQRL_00, // 1409 + S_GRN1_00, // 1410 + S_GRN2_00, // 1411 + S_BKPK_00, // 1412 + S_RELC_00, // 1413 + S_RIFL_00, // 1414 + S_RIFL_01, // 1415 + S_FLAM_00, // 1416 + S_BFLM_00, // 1417 + S_MMSL_00, // 1418 + S_TRPD_00, // 1419 + S_GRND_00, // 1420 + S_CBOW_00, // 1421 + S_SIGL_00, // 1422 + S_SIGL_01, // 1423 + S_SIGL_02, // 1424 + S_SIGL_03, // 1425 + S_SIGL_04, // 1426 + S_LITE_00, // 1427 + S_CNDL_00, // 1428 + S_CLBR_00, // 1429 + S_LITS_00, // 1430 + S_LITB_00, // 1431 + S_LITG_00, // 1432 + S_ROK1_00, // 1433 + S_ROK2_00, // 1434 + S_ROK3_00, // 1435 + S_ROK4_00, // 1436 + S_LOGG_00, // 1437 + S_LOGG_01, // 1438 + S_LOGG_02, // 1439 + S_LOGG_03, // 1440 + S_RUB1_00, // 1441 + S_RUB2_00, // 1442 + S_RUB3_00, // 1443 + S_RUB4_00, // 1444 + S_RUB5_00, // 1445 + S_RUB6_00, // 1446 + S_RUB7_00, // 1447 + S_RUB8_00, // 1448 + S_CHAN_00, // 1449 + S_STAT_00, // 1450 + S_DSTA_00, // 1451 + S_CRAB_00, // 1452 + S_CAGE_00, // 1453 + S_TREE_00, // 1454 + S_TREE_01, // 1455 + S_TREE_02, // 1456 + S_TRE1_00, // 1457 + S_BUSH_00, // 1458 + S_SHRB_00, // 1459 + S_STAK_00, // 1460 + S_BAR1_00, // 1461 + S_VASE_00, // 1462 + S_VASE_01, // 1463 + S_STOL_00, // 1464 + S_POT1_00, // 1465 + S_TUB1_00, // 1466 + S_ANVL_00, // 1467 + S_TLMP_00, // 1468 + S_TLMP_01, // 1469 + S_TRAY_00, // 1470 + S_APOW_00, // 1471 + S_AFED_00, // 1472 + S_DRIP_00, // 1473 + S_DRIP_01, // 1474 + S_DRIP_02, // 1475 + S_DRIP_03, // 1476 + S_DRIP_04, // 1477 + S_DRIP_05, // 1478 + S_DRIP_06, // 1479 + S_DRIP_07, // 1480 + S_CDRP_00, // 1481 + S_CDRP_01, // 1482 + S_CDRP_02, // 1483 + S_CDRP_03, // 1484 + S_SPLH_00, // 1485 + S_SPLH_01, // 1486 + S_SPLH_02, // 1487 + S_SPLH_03, // 1488 + S_SPLH_04, // 1489 + S_SPLH_05, // 1490 + S_SPLH_06, // 1491 + S_SPLH_07, // 1492 + S_WTFT_00, // 1493 + S_WTFT_01, // 1494 + S_WTFT_02, // 1495 + S_WTFT_03, // 1496 + S_HERT_00, // 1497 + S_HERT_01, // 1498 + S_HERT_02, // 1499 + S_TELP_00, // 1500 + S_TELP_01, // 1501 + S_TELP_02, // 1502 + S_TELP_03, // 1503 + S_MONI_00, // 1504 + S_STEL_00, // 1505 + S_STLA_00, // 1506 + S_STLE_00, // 1507 + S_HUGE_00, // 1508 + S_HUGE_01, // 1509 + S_HUGE_02, // 1510 + S_HUGE_03, // 1511 + S_STLG_00, // 1512 + S_STLG_01, // 1513 + S_STLG_02, // 1514 + S_STLG_03, // 1515 + S_STLG_04, // 1516 + S_STLG_05, // 1517 NUMSTATES + } statenum_t; @@ -1157,8 +1836,8 @@ typedef struct // void (*action) (); actionf_t action; statenum_t nextstate; - int misc1; - int misc2; + //int misc1; // villsa [STRIFE] unused + //int misc2; // villsa [STRIFE] unused } state_t; extern state_t states[NUMSTATES]; @@ -1306,32 +1985,33 @@ typedef enum { } mobjtype_t; +// villsa [STRIFE] updated mobjinfo struct typedef struct { - int doomednum; - int spawnstate; - int spawnhealth; - int seestate; - int seesound; - int reactiontime; - int attacksound; - int painstate; - int painchance; - int painsound; - int meleestate; - int missilestate; - int deathstate; - int xdeathstate; - int deathsound; - int speed; - int radius; - int height; - int mass; - int damage; - int activesound; - int flags; - int raisestate; - + int doomednum; + int spawnstate; + int spawnhealth; + int seestate; + int seesound; + int reactiontime; + int attacksound; + int painstate; + int painchance; + int painsound; + int meleestate; + int missilestate; + int crashstate; + int deathstate; + int xdeathstate; + int deathsound; + int speed; + int radius; + int height; + int mass; + int damage; + int activesound; + int flags; + char* name; } mobjinfo_t; extern mobjinfo_t mobjinfo[NUMMOBJTYPES]; diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index cea20b23..4fc5732e 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -1138,8 +1138,9 @@ boolean PIT_VileCheck (mobj_t* thing) if (thing->tics != -1) return true; // not lying still yet - if (thing->info->raisestate == S_NULL) - return true; // monster doesn't have a raise state + // villsa [STRIFE] unused + //if (thing->info->raisestate == S_NULL) + //return true; // monster doesn't have a raise state maxdist = thing->info->radius + mobjinfo[MT_VILE].radius; @@ -1165,9 +1166,10 @@ boolean PIT_VileCheck (mobj_t* thing) // A_VileChase // Check for ressurecting a body // +// villsa [STRIFE] TODO depcricate this later void A_VileChase (mobj_t* actor) { - int xl; +/* int xl; int xh; int yl; int yh; @@ -1224,7 +1226,7 @@ void A_VileChase (mobj_t* actor) } // Return to normal attack. - A_Chase (actor); + A_Chase (actor);*/ } @@ -1855,9 +1857,10 @@ void A_BrainPain (mobj_t* mo) } +// villsa [STRIFE] TODO - depcricate this later void A_BrainScream (mobj_t* mo) { - int x; +/* int x; int y; int z; mobj_t* th; @@ -1876,14 +1879,14 @@ void A_BrainScream (mobj_t* mo) th->tics = 1; } - S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds + S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds*/ } - +// villsa [STRIFE] TODO - depcricate this later void A_BrainExplode (mobj_t* mo) { - int x; +/* int x; int y; int z; mobj_t* th; @@ -1898,7 +1901,7 @@ void A_BrainExplode (mobj_t* mo) th->tics -= P_Random()&7; if (th->tics < 1) - th->tics = 1; + th->tics = 1;*/ } @@ -2015,3 +2018,473 @@ void A_PlayerScream (mobj_t* mo) S_StartSound (mo, sound); } + +void A_RandomWalk(mobj_t* actor) +{ + +} + +void A_FriendLook(mobj_t* actor) +{ + +} + +void A_Listen(mobj_t* actor) +{ + +} + +void A_PeasantPunch(mobj_t* actor) +{ + +} + +void A_ReavShoot(mobj_t* actor) +{ + +} + +void A_BulletAttack(mobj_t* actor) +{ + +} + +void A_CheckTargetVisible(mobj_t* actor) +{ + +} + +void A_SentinelAttack(mobj_t* actor) +{ + +} + +void A_StalkerThink(mobj_t* actor) +{ + +} + +void A_StalkerSetLook(mobj_t* actor) +{ + +} + +void A_StalkerDrop(mobj_t* actor) +{ + +} + +void A_StalkerScratch(mobj_t* actor) +{ + +} + +void A_FloatWeave(mobj_t* actor) +{ + +} + +void A_ReavAttack(mobj_t* actor) +{ + +} + +void A_TemplarMauler(mobj_t* actor) +{ + +} + +void A_CrusaderAttack(mobj_t* actor) +{ + +} + +void A_CrusaderLeft(mobj_t* actor) +{ + +} + +void A_CrusaderRight(mobj_t* actor) +{ + +} + +void A_CheckTargetVisible2(mobj_t* actor) +{ + +} + +void A_InqFlyCheck(mobj_t* actor) +{ + +} + +void A_InqGrenade(mobj_t* actor) +{ + +} + +void A_InqTakeOff(mobj_t* actor) +{ + +} + +void A_InqFly(mobj_t* actor) +{ + +} + +void A_FireSigilWeapon(mobj_t* actor) +{ + +} + +void A_ProgrammerAttack(mobj_t* actor) +{ + +} + +void A_Sigil_A_Action(mobj_t* actor) +{ + +} + +void A_SpectreEAttack(mobj_t* actor) +{ + +} + +void A_SpectreCAttack(mobj_t* actor) +{ + +} + +void A_AlertSpectreC(mobj_t* actor) +{ + +} + +void A_Sigil_E_Action(mobj_t* actor) +{ + +} + +void A_SigilTrail(mobj_t* actor) +{ + +} + +void A_SpectreDAttack(mobj_t* actor) +{ + +} + +void A_FireSigilEOffshoot(mobj_t* actor) +{ + +} + +void A_ShadowOff(mobj_t* actor) +{ + +} + +void A_ModifyVisibility(mobj_t* actor) +{ + +} + +void A_ShadowOn(mobj_t* actor) +{ + +} + +void A_SetTLOptions(mobj_t* actor) +{ + +} + +void A_BossMeleeAtk(mobj_t* actor) +{ + +} + +void A_BishopAttack(mobj_t* actor) +{ + +} + +void A_FireHookShot(mobj_t* actor) +{ + +} + +void A_FireChainShot(mobj_t* actor) +{ + +} + +void A_MissileSmoke(mobj_t* actor) +{ + +} + +void A_SpawnSparkPuff(mobj_t* actor) +{ + +} + +void A_ProgrammerMelee(mobj_t* actor) +{ + +} + +void A_PeasantCrash(mobj_t* actor) +{ + +} + +void A_HideZombie(mobj_t* actor) +{ + +} + +void A_MerchantPain(mobj_t* actor) +{ + +} + +void A_ProgrammerDie(mobj_t* actor) +{ + +} + +void A_InqTossArm(mobj_t* actor) +{ + +} + +void A_SpawnSpectreB(mobj_t* actor) +{ + +} + +void A_SpawnSpectreD(mobj_t* actor) +{ + +} + +void A_SpawnSpectreE(mobj_t* actor) +{ + +} + +void A_SpawnEntity(mobj_t* actor) +{ + +} + +void A_EntityDeath(mobj_t* actor) +{ + +} + +void A_SpawnZombie(mobj_t* actor) +{ + +} + +void A_ZombieInSpecialSector(mobj_t* actor) +{ + +} + +void A_CrystalExplode(mobj_t* actor) +{ + +} + +void A_DeathMsg(mobj_t* actor) +{ + +} + +void A_ExtraLightOff(mobj_t* actor) +{ + +} + +void A_DeathExplode4(mobj_t* actor) +{ + +} + +void A_DeathExplode5(mobj_t* actor) +{ + +} + +void A_DeathExplode1(mobj_t* actor) +{ + +} + +void A_DeathExplode2(mobj_t* actor) +{ + +} + +void A_DeathExplode3(mobj_t* actor) +{ + +} + +void A_RaiseAlarm(mobj_t* actor) +{ + +} + +void A_MissileTick(mobj_t* actor) +{ + +} + +void A_SpawnGrenadeFire(mobj_t* actor) +{ + +} + +void A_NodeChunk(mobj_t* actor) +{ + +} + +void A_HeadChunk(mobj_t* actor) +{ + +} + +void A_BurnSpread(mobj_t* actor) +{ + +} + +void A_AcolyteSpecial(mobj_t* actor) +{ + +} + +void A_InqChase(mobj_t* actor) +{ + +} + +void A_StalkerChase(mobj_t* actor) +{ + +} + +void A_TeleportBeacon(mobj_t* actor) +{ + +} + +void A_BodyParts(mobj_t* actor) +{ + +} + +void A_ClaxonBlare(mobj_t* actor) +{ + +} + +void A_ActiveSound(mobj_t* actor) +{ + +} + +void A_ClearSoundTarget(mobj_t* actor) +{ + +} + +void A_DropBurnFlesh(mobj_t* actor) +{ + +} + +void A_FlameDeath(mobj_t* actor) +{ + +} + +void A_ClearForceField(mobj_t* actor) +{ + +} + +void A_FireFlameThrower(mobj_t* actor) +{ + +} + +void A_FireMauler2(mobj_t* actor) +{ + +} + +void A_FireGrenade(mobj_t* actor) +{ + +} + +void A_FireElectricBolt(mobj_t* actor) +{ + +} + +void A_FirePoisonBolt(mobj_t* actor) +{ + +} + +void A_FireRifle(mobj_t* actor) +{ + +} + +void A_FireMauler1(mobj_t* actor) +{ + +} + +void A_SigilSound(mobj_t* actor) +{ + +} + +void A_FireSigil(mobj_t* actor) +{ + +} + +void A_GunFlashThinker(mobj_t* actor) +{ + +} + +void A_SigilShock(mobj_t* actor) +{ + +} + +void A_TorpedoExplode(mobj_t* actor) +{ + +} + +void A_MaulerSound(mobj_t* actor) +{ + +}
\ No newline at end of file diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c index f549c348..0f0ca797 100644 --- a/src/strife/p_inter.c +++ b/src/strife/p_inter.c @@ -116,7 +116,9 @@ P_GiveAmmo // We were down to zero, // so select a new weapon. // Preferences are not user selectable. - switch (ammo) + + // villsa [STRIFE] TODO - BEWARE! NO WEAPON PREFERENCE MUST FIX + /*switch (ammo) { case am_clip: if (player->readyweapon == wp_fist) @@ -154,7 +156,7 @@ P_GiveAmmo } default: break; - } + }*/ return true; } @@ -366,7 +368,8 @@ P_TouchSpecialThing // Identify by sprite. switch (special->sprite) { - // armor + // villsa [STRIFE] TODO - update actual strife sprite pickups +/* // armor case SPR_ARM1: if (!P_GiveArmor (player, deh_green_armor_class)) return; @@ -650,7 +653,7 @@ P_TouchSpecialThing return; player->message = DEH_String(GOTSHOTGUN2); sound = sfx_wpnup; - break; + break;*/ default: I_Error ("P_SpecialThing: Unknown gettable thing"); @@ -818,7 +821,7 @@ P_DamageMobj && !(target->flags & MF_NOCLIP) && (!source || !source->player - || source->player->readyweapon != wp_chainsaw)) + /*|| source->player->readyweapon != wp_chainsaw*/)) // villsa [STRIFE] unused { ang = R_PointToAngle2 ( inflictor->x, inflictor->y, diff --git a/src/strife/p_map.c b/src/strife/p_map.c index 925e4398..5bf786be 100644 --- a/src/strife/p_map.c +++ b/src/strife/p_map.c @@ -1333,7 +1333,7 @@ boolean PIT_ChangeSector (mobj_t* thing) // crunch bodies to giblets if (thing->health <= 0) { - P_SetMobjState (thing, S_GIBS); + //P_SetMobjState (thing, S_GIBS); // villsa [STRIFE] TODO - update proper gib state thing->flags &= ~MF_SOLID; thing->height = 0; diff --git a/src/strife/p_mobj.c b/src/strife/p_mobj.c index 98ed031b..88bf5e28 100644 --- a/src/strife/p_mobj.c +++ b/src/strife/p_mobj.c @@ -229,8 +229,9 @@ void P_XYMovement (mobj_t* mo) && player->cmd.sidemove == 0 ) ) ) { // if in a walking frame, stop moving - if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_RUN1) < 4) - P_SetMobjState (player->mo, S_PLAY); + // villsa [STRIFE] TODO - verify + if ( player&&(unsigned)((player->mo->state - states)- S_PLAY_01) < 4) + P_SetMobjState (player->mo, S_PLAY_00); mo->momx = 0; mo->momy = 0; @@ -878,8 +879,9 @@ P_SpawnPuff th->tics = 1; // don't make punches spark on the wall - if (attackrange == MELEERANGE) - P_SetMobjState (th, S_PUFF3); + // villsa [STRIFE] TODO - proper puff state + //if (attackrange == MELEERANGE) + //P_SetMobjState (th, S_PUFF3); } @@ -904,10 +906,11 @@ P_SpawnBlood if (th->tics < 1) th->tics = 1; - if (damage <= 12 && damage >= 9) + // villsa [STRIFE] TODO - proper blood states + /*if (damage <= 12 && damage >= 9) P_SetMobjState (th,S_BLOOD2); else if (damage < 9) - P_SetMobjState (th,S_BLOOD3); + P_SetMobjState (th,S_BLOOD3);*/ } diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c index 4b269086..e68f145c 100644 --- a/src/strife/p_pspr.c +++ b/src/strife/p_pspr.c @@ -78,12 +78,13 @@ P_SetPsprite psp->state = state; psp->tics = state->tics; // could be 0 - if (state->misc1) + // villsa [STRIFE] unused + /*if (state->misc1) { // coordinate set psp->sx = state->misc1 << FRACBITS; psp->sy = state->misc2 << FRACBITS; - } + }*/ // Call action routine. // Modified handling. @@ -141,8 +142,9 @@ void P_BringUpWeapon (player_t* player) if (player->pendingweapon == wp_nochange) player->pendingweapon = player->readyweapon; - if (player->pendingweapon == wp_chainsaw) - S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds + // villsa [STRIFE] unused + /*if (player->pendingweapon == wp_chainsaw) + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds*/ newstate = weaponinfo[player->pendingweapon].upstate; @@ -165,11 +167,12 @@ boolean P_CheckAmmo (player_t* player) ammo = weaponinfo[player->readyweapon].ammo; // Minimal amount for one shot varies. - if (player->readyweapon == wp_bfg) + // villsa [STRIFE] unused + /*if (player->readyweapon == wp_bfg) count = deh_bfg_cells_per_shot; else if (player->readyweapon == wp_supershotgun) count = 2; // Double barrel. - else + else*/ count = 1; // Regular. // Some do not need ammunition anyway. @@ -179,7 +182,8 @@ boolean P_CheckAmmo (player_t* player) // Out of ammo, pick a weapon to change to. // Preferences are set here. - do + // villsa [STRIFE] TODO - BEWARE, NO WEAPON PREFERENCE, MUST FIX! + /*do { if (player->weaponowned[wp_plasma] && player->ammo[am_cell] @@ -228,7 +232,7 @@ boolean P_CheckAmmo (player_t* player) player->pendingweapon = wp_fist; } - } while (player->pendingweapon == wp_nochange); + } while (player->pendingweapon == wp_nochange);*/ // Now set appropriate weapon overlay. P_SetPsprite (player, @@ -249,7 +253,8 @@ void P_FireWeapon (player_t* player) if (!P_CheckAmmo (player)) return; - P_SetMobjState (player->mo, S_PLAY_ATK1); + // villsa [STRIFE] TODO - verify + P_SetMobjState (player->mo, S_PLAY_05); newstate = weaponinfo[player->readyweapon].atkstate; P_SetPsprite (player, ps_weapon, newstate); P_NoiseAlert (player->mo, player->mo); @@ -286,17 +291,19 @@ A_WeaponReady int angle; // get out of attack state - if (player->mo->state == &states[S_PLAY_ATK1] - || player->mo->state == &states[S_PLAY_ATK2] ) + // villsa [STRIFE] TODO - verify + if (player->mo->state == &states[S_PLAY_05] + || player->mo->state == &states[S_PLAY_06] ) { - P_SetMobjState (player->mo, S_PLAY); + P_SetMobjState (player->mo, S_PLAY_00); } - if (player->readyweapon == wp_chainsaw + // villsa [STRIFE] unused + /*if (player->readyweapon == wp_chainsaw && psp->state == &states[S_SAW]) { S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds - } + }*/ // check for change // if player is dead, put the weapon away @@ -313,9 +320,10 @@ A_WeaponReady // the missile launcher and bfg do not auto fire if (player->cmd.buttons & BT_ATTACK) { + if ( !player->attackdown - || (player->readyweapon != wp_missile - && player->readyweapon != wp_bfg) ) + /*|| (player->readyweapon != wp_missile // villsa [STRIFE] unused? + && player->readyweapon != wp_bfg)*/ ) { player->attackdown = true; P_FireWeapon (player); @@ -449,7 +457,8 @@ A_GunFlash ( player_t* player, pspdef_t* psp ) { - P_SetMobjState (player->mo, S_PLAY_ATK2); + // villsa [STRIFE] TODO - verify + P_SetMobjState (player->mo, S_PLAY_06); P_SetPsprite (player,ps_flash,weaponinfo[player->readyweapon].flashstate); } @@ -667,7 +676,7 @@ A_FirePistol { S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds - P_SetMobjState (player->mo, S_PLAY_ATK2); + P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1); P_SetPsprite (player, @@ -690,7 +699,7 @@ A_FireShotgun int i; S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds - P_SetMobjState (player->mo, S_PLAY_ATK2); + P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1); @@ -720,7 +729,7 @@ A_FireShotgun2 S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds - P_SetMobjState (player->mo, S_PLAY_ATK2); + P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 2); @@ -756,14 +765,14 @@ A_FireCGun if (!player->ammo[weaponinfo[player->readyweapon].ammo]) return; - P_SetMobjState (player->mo, S_PLAY_ATK2); + P_SetMobjState (player->mo, S_PLAY_06); // villsa [STRIFE] TODO - verify DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1); - P_SetPsprite (player, + /*P_SetPsprite (player, ps_flash, weaponinfo[player->readyweapon].flashstate + psp->state - - &states[S_CHAIN1] ); + - &states[S_CHAIN1] );*/ P_BulletSlope (player->mo); diff --git a/src/strife/p_user.c b/src/strife/p_user.c index 609704a0..25a80ff9 100644 --- a/src/strife/p_user.c +++ b/src/strife/p_user.c @@ -164,10 +164,11 @@ void P_MovePlayer (player_t* player) if (cmd->sidemove && onground) P_Thrust (player, player->mo->angle-ANG90, cmd->sidemove*2048); + // villsa [STRIFE] TODO - verify if ( (cmd->forwardmove || cmd->sidemove) - && player->mo->state == &states[S_PLAY] ) + && player->mo->state == &states[S_PLAY_00] ) { - P_SetMobjState (player->mo, S_PLAY_RUN1); + P_SetMobjState (player->mo, S_PLAY_01); } } @@ -287,8 +288,16 @@ void P_PlayerThink (player_t* player) // when the weapon psprite can do it // (read: not in the middle of an attack). newweapon = (cmd->buttons&BT_WEAPONMASK)>>BT_WEAPONSHIFT; + + // villsa [STRIFE] TODO - placeholder + if (player->weaponowned[newweapon] + && newweapon != player->readyweapon) + { + player->pendingweapon = newweapon; + } - if (newweapon == wp_fist + // villsa [STRIFE] TODO - MUST FIX!!! + /*if (newweapon == wp_fist && player->weaponowned[wp_chainsaw] && !(player->readyweapon == wp_chainsaw && player->powers[pw_strength])) @@ -316,7 +325,7 @@ void P_PlayerThink (player_t* player) { player->pendingweapon = newweapon; } - } + }*/ } // check for use diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c index 6312faf3..73b0cc92 100644 --- a/src/strife/st_stuff.c +++ b/src/strife/st_stuff.c @@ -585,7 +585,8 @@ ST_Responder (event_t* ev) // 'choppers' invulnerability & chainsaw else if (cht_CheckCheat(&cheat_choppers, ev->data2)) { - plyr->weaponowned[wp_chainsaw] = true; + // villsa [STRIFE] unused + //plyr->weaponowned[wp_chainsaw] = true; plyr->powers[pw_invulnerability] = true; plyr->message = DEH_String(STSTR_CHOPPERS); } |