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authorSimon Howard2009-06-09 20:02:18 +0000
committerSimon Howard2009-06-09 20:02:18 +0000
commit66b43f9b5ecbf27153582f5caab04fbf3cb6d126 (patch)
tree29cb3b12370f378cfb97c03951a00a86539310be /src
parent557a502de5e1aa47ea2a002480ac7270cc6364bb (diff)
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Make Heretic menu controls reconfigurable.
Subversion-branch: /branches/raven-branch Subversion-revision: 1582
Diffstat (limited to 'src')
-rw-r--r--src/heretic/d_main.c3
-rw-r--r--src/heretic/mn_menu.c553
2 files changed, 296 insertions, 260 deletions
diff --git a/src/heretic/d_main.c b/src/heretic/d_main.c
index d0c06106..89f35937 100644
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -740,9 +740,12 @@ void D_BindVariables(void)
I_BindVideoVariables();
I_BindJoystickVariables();
I_BindSoundVariables();
+
M_BindBaseControls();
M_BindHereticControls();
+ M_BindMenuControls();
+
M_BindVariable("mouse_sensitivity", &mouseSensitivity);
M_BindVariable("sfx_volume", &snd_MaxVolume);
M_BindVariable("music_volume", &snd_MusicVolume);
diff --git a/src/heretic/mn_menu.c b/src/heretic/mn_menu.c
index 1dc1f289..33024a96 100644
--- a/src/heretic/mn_menu.c
+++ b/src/heretic/mn_menu.c
@@ -29,6 +29,7 @@
#include "doomkeys.h"
#include "i_system.h"
#include "i_swap.h"
+#include "m_controls.h"
#include "p_local.h"
#include "r_local.h"
#include "s_sound.h"
@@ -1094,234 +1095,255 @@ boolean MN_Responder(event_t * event)
if (askforquit)
{
- switch (charTyped)
+ if (key == key_menu_confirm)
{
- case 'y':
- if (askforquit)
- {
- switch (typeofask)
- {
- case 1:
- G_CheckDemoStatus();
- I_Quit();
- break;
- case 2:
- players[consoleplayer].messageTics = 0;
- //set the msg to be cleared
- players[consoleplayer].message = NULL;
- typeofask = 0;
- askforquit = false;
- paused = false;
- I_SetPalette(W_CacheLumpName
- ("PLAYPAL", PU_CACHE));
- D_StartTitle(); // go to intro/demo mode.
- break;
- case 3:
- P_SetMessage(&players[consoleplayer],
- "QUICKSAVING....", false);
- FileMenuKeySteal = true;
- SCSaveGame(quicksave - 1);
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- return true;
- case 4:
- P_SetMessage(&players[consoleplayer],
- "QUICKLOADING....", false);
- SCLoadGame(quickload - 1);
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- return true;
- default:
- return true; // eat the 'y' keypress
- }
- }
- return false;
- case 'n':
- case KEY_ESCAPE:
- if (askforquit)
- {
- players[consoleplayer].messageTics = 1; //set the msg to be cleared
- askforquit = false;
- typeofask = 0;
+ switch (typeofask)
+ {
+ case 1:
+ G_CheckDemoStatus();
+ I_Quit();
+ return false;
+
+ case 2:
+ players[consoleplayer].messageTics = 0;
+ //set the msg to be cleared
+ players[consoleplayer].message = NULL;
paused = false;
- UpdateState |= I_FULLSCRN;
+ I_SetPalette(W_CacheLumpName
+ ("PLAYPAL", PU_CACHE));
+ D_StartTitle(); // go to intro/demo mode.
+ break;
+
+ case 3:
+ P_SetMessage(&players[consoleplayer],
+ "QUICKSAVING....", false);
+ FileMenuKeySteal = true;
+ SCSaveGame(quicksave - 1);
BorderNeedRefresh = true;
- return true;
- }
- return false;
+ break;
+
+ case 4:
+ P_SetMessage(&players[consoleplayer],
+ "QUICKLOADING....", false);
+ SCLoadGame(quickload - 1);
+ BorderNeedRefresh = true;
+ break;
+
+ default:
+ break;
+ }
+
+ askforquit = false;
+ typeofask = 0;
+
+ return true;
}
+ else if (key == key_menu_abort || key == KEY_ESCAPE)
+ {
+ players[consoleplayer].messageTics = 1; //set the msg to be cleared
+ askforquit = false;
+ typeofask = 0;
+ paused = false;
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
+ return true;
+ }
+
return false; // don't let the keys filter thru
}
- if (MenuActive == false && !chatmodeon)
+
+ if (!MenuActive && !chatmodeon)
{
- switch (key)
+ if (key == key_menu_decscreen)
{
- case KEY_MINUS:
- if (automapactive)
- { // Don't screen size in automap
- return (false);
- }
- SCScreenSize(LEFT_DIR);
- S_StartSound(NULL, sfx_keyup);
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- return (true);
- case KEY_EQUALS:
- if (automapactive)
- { // Don't screen size in automap
- return (false);
- }
- SCScreenSize(RIGHT_DIR);
- S_StartSound(NULL, sfx_keyup);
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- return (true);
- case KEY_F1: // help screen
- SCInfo(0); // start up info screens
+ if (automapactive)
+ { // Don't screen size in automap
+ return (false);
+ }
+ SCScreenSize(LEFT_DIR);
+ S_StartSound(NULL, sfx_keyup);
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ return (true);
+ }
+ else if (key == key_menu_incscreen)
+ {
+ if (automapactive)
+ { // Don't screen size in automap
+ return (false);
+ }
+ SCScreenSize(RIGHT_DIR);
+ S_StartSound(NULL, sfx_keyup);
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ return (true);
+ }
+ else if (key == key_menu_help) // F1
+ {
+ SCInfo(0); // start up info screens
+ MenuActive = true;
+ return (true);
+ }
+ else if (key == key_menu_save) // F2 (save game)
+ {
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
MenuActive = true;
- return (true);
- case KEY_F2: // save game
- if (gamestate == GS_LEVEL && !demoplayback)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &SaveMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- }
- return true;
- case KEY_F3: // load game
- if (SCNetCheck(2))
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &SaveMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
{
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &LoadMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
+ paused = true;
}
- return true;
- case KEY_F4: // volume
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
+ }
+ return true;
+ }
+ else if (key == key_menu_load) // F3 (load game)
+ {
+ if (SCNetCheck(2))
+ {
MenuActive = true;
FileMenuKeySteal = false;
MenuTime = 0;
- CurrentMenu = &Options2Menu;
+ CurrentMenu = &LoadMenu;
CurrentItPos = CurrentMenu->oldItPos;
if (!netgame && !demoplayback)
{
paused = true;
}
S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- return true;
- case KEY_F5: // F5 isn't used in Heretic. (detail level)
- return true;
- case KEY_F6: // quicksave
- if (gamestate == GS_LEVEL && !demoplayback)
- {
- if (!quicksave || quicksave == -1)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &SaveMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- quicksave = -1;
- P_SetMessage(&players[consoleplayer],
- "CHOOSE A QUICKSAVE SLOT", true);
- }
- else
- {
- askforquit = true;
- typeofask = 3;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_chat);
- }
- }
- return true;
- case KEY_F7: // endgame
- if (gamestate == GS_LEVEL && !demoplayback)
- {
- S_StartSound(NULL, sfx_chat);
- SCEndGame(0);
- }
- return true;
- case KEY_F8: // toggle messages
- SCMessages(0);
- return true;
- case KEY_F9: // quickload
- if (!quickload || quickload == -1)
+ slottextloaded = false; //reload the slot text, when needed
+ }
+ return true;
+ }
+ else if (key == key_menu_volume) // F4 (volume)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &Options2Menu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
+ return true;
+ }
+ else if (key == key_menu_detail) // F5 (detail)
+ {
+ // F5 isn't used in Heretic. (detail level)
+ return true;
+ }
+ else if (key == key_menu_qsave) // F6 (quicksave)
+ {
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ if (!quicksave || quicksave == -1)
{
MenuActive = true;
FileMenuKeySteal = false;
MenuTime = 0;
- CurrentMenu = &LoadMenu;
+ CurrentMenu = &SaveMenu;
CurrentItPos = CurrentMenu->oldItPos;
if (!netgame && !demoplayback)
{
paused = true;
}
S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- quickload = -1;
+ slottextloaded = false; //reload the slot text, when needed
+ quicksave = -1;
P_SetMessage(&players[consoleplayer],
- "CHOOSE A QUICKLOAD SLOT", true);
+ "CHOOSE A QUICKSAVE SLOT", true);
}
else
{
askforquit = true;
+ typeofask = 3;
if (!netgame && !demoplayback)
{
paused = true;
}
- typeofask = 4;
S_StartSound(NULL, sfx_chat);
}
- return true;
- case KEY_F10: // quit
- if (gamestate == GS_LEVEL)
+ }
+ return true;
+ }
+ else if (key == key_menu_endgame) // F7 (end game)
+ {
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ S_StartSound(NULL, sfx_chat);
+ SCEndGame(0);
+ }
+ return true;
+ }
+ else if (key == key_menu_messages) // F8 (toggle messages)
+ {
+ SCMessages(0);
+ return true;
+ }
+ else if (key == key_menu_qload) // F9 (quickload)
+ {
+ if (!quickload || quickload == -1)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &LoadMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
{
- SCQuitGame(0);
- S_StartSound(NULL, sfx_chat);
+ paused = true;
}
- return true;
- case KEY_F11: // F11 - gamma mode correction
- usegamma++;
- if (usegamma > 4)
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
+ quickload = -1;
+ P_SetMessage(&players[consoleplayer],
+ "CHOOSE A QUICKLOAD SLOT", true);
+ }
+ else
+ {
+ askforquit = true;
+ if (!netgame && !demoplayback)
{
- usegamma = 0;
+ paused = true;
}
- I_SetPalette((byte *) W_CacheLumpName("PLAYPAL", PU_CACHE));
- return true;
+ typeofask = 4;
+ S_StartSound(NULL, sfx_chat);
+ }
+ return true;
+ }
+ else if (key == key_menu_quit) // F10 (quit)
+ {
+ if (gamestate == GS_LEVEL)
+ {
+ SCQuitGame(0);
+ S_StartSound(NULL, sfx_chat);
+ }
+ return true;
+ }
+ else if (key == key_menu_gamma) // F11 (gamma correction)
+ {
+ usegamma++;
+ if (usegamma > 4)
+ {
+ usegamma = 0;
+ }
+ I_SetPalette((byte *) W_CacheLumpName("PLAYPAL", PU_CACHE));
+ return true;
}
}
- if (MenuActive == false)
+ if (!MenuActive)
{
- if (key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback)
+ if (key == key_menu_activate || gamestate == GS_DEMOSCREEN || demoplayback)
{
MN_ActivateMenu();
return (true);
@@ -1331,111 +1353,122 @@ boolean MN_Responder(event_t * event)
if (!FileMenuKeySteal)
{
item = &CurrentMenu->items[CurrentItPos];
- switch (key)
+
+ if (key == key_menu_down) // Next menu item
{
- case KEY_DOWNARROW:
- do
+ do
+ {
+ if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
{
- if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
- {
- CurrentItPos = 0;
- }
- else
- {
- CurrentItPos++;
- }
+ CurrentItPos = 0;
}
- while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
- S_StartSound(NULL, sfx_switch);
- return (true);
- break;
- case KEY_UPARROW:
- do
+ else
{
- if (CurrentItPos == 0)
- {
- CurrentItPos = CurrentMenu->itemCount - 1;
- }
- else
- {
- CurrentItPos--;
- }
+ CurrentItPos++;
}
- while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
- S_StartSound(NULL, sfx_switch);
- return (true);
- break;
- case KEY_LEFTARROW:
- if (item->type == ITT_LRFUNC && item->func != NULL)
+ }
+ while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
+ S_StartSound(NULL, sfx_switch);
+ return (true);
+ }
+ else if (key == key_menu_up) // Previous menu item
+ {
+ do
+ {
+ if (CurrentItPos == 0)
{
- item->func(LEFT_DIR);
- S_StartSound(NULL, sfx_keyup);
+ CurrentItPos = CurrentMenu->itemCount - 1;
}
- return (true);
- break;
- case KEY_RIGHTARROW:
- if (item->type == ITT_LRFUNC && item->func != NULL)
+ else
{
- item->func(RIGHT_DIR);
- S_StartSound(NULL, sfx_keyup);
+ CurrentItPos--;
}
- return (true);
- break;
- case KEY_ENTER:
- if (item->type == ITT_SETMENU)
+ }
+ while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
+ S_StartSound(NULL, sfx_switch);
+ return (true);
+ }
+ else if (key == key_menu_left) // Slider left
+ {
+ if (item->type == ITT_LRFUNC && item->func != NULL)
+ {
+ item->func(LEFT_DIR);
+ S_StartSound(NULL, sfx_keyup);
+ }
+ return (true);
+ }
+ else if (key == key_menu_right) // Slider right
+ {
+ if (item->type == ITT_LRFUNC && item->func != NULL)
+ {
+ item->func(RIGHT_DIR);
+ S_StartSound(NULL, sfx_keyup);
+ }
+ return (true);
+ }
+ else if (key == key_menu_forward) // Activate item (enter)
+ {
+ if (item->type == ITT_SETMENU)
+ {
+ SetMenu(item->menu);
+ }
+ else if (item->func != NULL)
+ {
+ CurrentMenu->oldItPos = CurrentItPos;
+ if (item->type == ITT_LRFUNC)
{
- SetMenu(item->menu);
+ item->func(RIGHT_DIR);
}
- else if (item->func != NULL)
+ else if (item->type == ITT_EFUNC)
{
- CurrentMenu->oldItPos = CurrentItPos;
- if (item->type == ITT_LRFUNC)
+ if (item->func(item->option))
{
- item->func(RIGHT_DIR);
- }
- else if (item->type == ITT_EFUNC)
- {
- if (item->func(item->option))
+ if (item->menu != MENU_NONE)
{
- if (item->menu != MENU_NONE)
- {
- SetMenu(item->menu);
- }
+ SetMenu(item->menu);
}
}
}
- S_StartSound(NULL, sfx_dorcls);
- return (true);
- break;
- case KEY_ESCAPE:
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ return (true);
+ }
+ else if (key == key_menu_activate) // Toggle menu
+ {
+ MN_DeactivateMenu();
+ return (true);
+ }
+ else if (key == key_menu_back) // Go back to previous menu
+ {
+ S_StartSound(NULL, sfx_switch);
+ if (CurrentMenu->prevMenu == MENU_NONE)
+ {
MN_DeactivateMenu();
- return (true);
- case KEY_BACKSPACE:
- S_StartSound(NULL, sfx_switch);
- if (CurrentMenu->prevMenu == MENU_NONE)
- {
- MN_DeactivateMenu();
- }
- else
- {
- SetMenu(CurrentMenu->prevMenu);
- }
- return (true);
- default:
- for (i = 0; i < CurrentMenu->itemCount; i++)
+ }
+ else
+ {
+ SetMenu(CurrentMenu->prevMenu);
+ }
+ return (true);
+ }
+ else if (charTyped != 0)
+ {
+ // Jump to menu item based on first letter:
+
+ for (i = 0; i < CurrentMenu->itemCount; i++)
+ {
+ if (CurrentMenu->items[i].text)
{
- if (CurrentMenu->items[i].text)
+ if (toupper(charTyped)
+ == toupper(CurrentMenu->items[i].text[0]))
{
- if (toupper(charTyped)
- == toupper(CurrentMenu->items[i].text[0]))
- {
- CurrentItPos = i;
- return (true);
- }
+ CurrentItPos = i;
+ return (true);
}
}
- break;
+ }
}
+
return (false);
}
else