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author | James Haley | 2014-10-24 02:58:42 -0500 |
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committer | James Haley | 2014-10-24 02:58:42 -0500 |
commit | 68a553ddb3ca81e6df0815860021ea774f6006a7 (patch) | |
tree | 9136fe6cebaa1e038e99794e0afde6a7e2f34997 /src | |
parent | 3e3342a35a390e1496e8a68b1f297f5111700713 (diff) | |
download | chocolate-doom-68a553ddb3ca81e6df0815860021ea774f6006a7.tar.gz chocolate-doom-68a553ddb3ca81e6df0815860021ea774f6006a7.tar.bz2 chocolate-doom-68a553ddb3ca81e6df0815860021ea774f6006a7.zip |
Fix 4: Changing player name on local client
Totally left out one of the two sprintf calls found in HU_Responder
which is responsible for setting the player's name on the consoleplayer
node (other nodes receive it through the chat system).
Diffstat (limited to 'src')
-rw-r--r-- | src/strife/hu_stuff.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/strife/hu_stuff.c b/src/strife/hu_stuff.c index f3fb0c64..17e27a6e 100644 --- a/src/strife/hu_stuff.c +++ b/src/strife/hu_stuff.c @@ -667,6 +667,10 @@ boolean HU_Responder(event_t *ev) DEH_snprintf(lastmessage, sizeof(lastmessage), "%s now %.13s", player_names[consoleplayer], w_chat.l.l); + // haleyjd 20141024: missing name set for local client + DEH_snprintf(player_names[consoleplayer], + sizeof(player_names[consoleplayer]), + "%.13s: ", w_chat.l.l); hu_setting_name = false; } else |