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authorSimon Howard2015-08-23 16:08:58 -0400
committerMike Swanson2015-08-24 14:37:33 -0700
commit69faefcab4f8ac6599f47173b9a0eba80aaa10a6 (patch)
tree94b3fe0040cff87605484af7fa16340b843c33e2 /src
parent87db726b9a9ae61caf2ff167450625ce8f4076c3 (diff)
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Make IWAD search paths compliant with XDG spec.
The XDG Base Directory Specification defines standard directories that are searched for data files via the XDG_DATA_HOME and XDG_DATA_DIRS environment variables: http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html To make Chocolate Doom a good citizen, use these directories to determine some of the locations in which to look for IWAD files. This includes /usr/share/games/doom, which is absorbed under the default value of the XDG_DATA_DIRS variable. We also now support the alternative ~/.local/share/games/doom as a user-writeable path in the user's home directory that doesn't require root privileges. This is part of #597 (thanks to @chungy for the suggestion).
Diffstat (limited to 'src')
-rw-r--r--src/d_iwad.c128
1 files changed, 82 insertions, 46 deletions
diff --git a/src/d_iwad.c b/src/d_iwad.c
index 2d6460bc..3777bab6 100644
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -509,55 +509,96 @@ static GameMission_t IdentifyIWADByName(char *name, int mask)
return mission;
}
-//
-// Add directories from the list in the DOOMWADPATH environment variable.
-//
-
-static void AddDoomWadPath(void)
+// Add IWAD directories parsed from splitting a path string containing
+// paths separated by PATH_SEPARATOR. 'suffix' is a string to concatenate
+// to the end of the paths before adding them.
+static void AddIWADPath(char *path, char *suffix)
{
- char *doomwadpath;
- char *p;
-
- // Check the DOOMWADPATH environment variable.
-
- doomwadpath = getenv("DOOMWADPATH");
-
- if (doomwadpath == NULL)
- {
- return;
- }
+ char *left, *p;
- doomwadpath = M_StringDuplicate(doomwadpath);
-
- // Add the initial directory
-
- AddIWADDir(doomwadpath);
+ path = M_StringDuplicate(path);
// Split into individual dirs within the list.
-
- p = doomwadpath;
+ left = path;
for (;;)
{
- p = strchr(p, PATH_SEPARATOR);
-
+ p = strchr(left, PATH_SEPARATOR);
if (p != NULL)
{
- // Break at the separator and store the right hand side
+ // Break at the separator and use the left hand side
// as another iwad dir
-
*p = '\0';
- p += 1;
- AddIWADDir(p);
+ AddIWADDir(M_StringJoin(left, suffix, NULL));
+ left = p + 1;
}
else
{
break;
}
}
+
+ AddIWADDir(M_StringJoin(left, suffix, NULL));
+
+ free(path);
}
+// Add standard directories where IWADs are located on Unix systems.
+// To respect the freedesktop.org specification we support overriding
+// using standard environment variables. See the XDG Base Directory
+// Specification:
+// <http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html>
+static void AddXdgDirs(void)
+{
+ char *env, *tmp_env;
+
+ // Quote:
+ // > $XDG_DATA_HOME defines the base directory relative to which
+ // > user specific data files should be stored. If $XDG_DATA_HOME
+ // > is either not set or empty, a default equal to
+ // > $HOME/.local/share should be used.
+ env = getenv("XDG_DATA_HOME");
+ tmp_env = NULL;
+
+ if (env == NULL)
+ {
+ char *homedir = getenv("HOME");
+ if (homedir == NULL)
+ {
+ homedir = "/";
+ }
+
+ tmp_env = M_StringJoin(homedir, "/.local/share", NULL);
+ env = tmp_env;
+ }
+
+ // We support $XDG_DATA_HOME/games/doom (which will usually be
+ // ~/.local/share/games/doom) as a user-writeable extension to
+ // the usual /usr/share/games/doom location.
+ AddIWADDir(M_StringJoin(env, "/games/doom", NULL));
+ free(tmp_env);
+
+ // Quote:
+ // > $XDG_DATA_DIRS defines the preference-ordered set of base
+ // > directories to search for data files in addition to the
+ // > $XDG_DATA_HOME base directory. The directories in $XDG_DATA_DIRS
+ // > should be seperated with a colon ':'.
+ // >
+ // > If $XDG_DATA_DIRS is either not set or empty, a value equal to
+ // > /usr/local/share/:/usr/share/ should be used.
+ env = getenv("XDG_DATA_DIRS");
+ if (env == NULL)
+ {
+ // (Trailing / omitted from paths, as it is added below)
+ env = "/usr/local/share:/usr/share";
+ }
+
+ // The "standard" location for IWADs on Unix that is supported by most
+ // source ports is /usr/share/games/doom - we support this through the
+ // XDG_DATA_DIRS mechanism, through which it can be overridden.
+ AddIWADPath(env, "/games/doom");
+}
//
// Build a list of IWAD files
@@ -565,7 +606,7 @@ static void AddDoomWadPath(void)
static void BuildIWADDirList(void)
{
- char *doomwaddir;
+ char *env;
if (iwad_dirs_built)
{
@@ -573,21 +614,21 @@ static void BuildIWADDirList(void)
}
// Look in the current directory. Doom always does this.
-
AddIWADDir(".");
// Add DOOMWADDIR if it is in the environment
-
- doomwaddir = getenv("DOOMWADDIR");
-
- if (doomwaddir != NULL)
+ env = getenv("DOOMWADDIR");
+ if (env != NULL)
{
- AddIWADDir(doomwaddir);
- }
-
- // Add dirs from DOOMWADPATH
+ AddIWADDir(env);
+ }
- AddDoomWadPath();
+ // Add dirs from DOOMWADPATH:
+ env = getenv("DOOMWADPATH");
+ if (env != NULL)
+ {
+ AddIWADPath(env, "");
+ }
#ifdef _WIN32
@@ -603,12 +644,7 @@ static void BuildIWADDirList(void)
CheckSteamGUSPatches();
#else
-
- // Standard places where IWAD files are installed under Unix.
-
- AddIWADDir("/usr/share/games/doom");
- AddIWADDir("/usr/local/share/games/doom");
-
+ AddXdgDirs();
#endif
// Don't run this function again.