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author | Simon Howard | 2011-03-28 00:24:47 +0000 |
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committer | Simon Howard | 2011-03-28 00:24:47 +0000 |
commit | 6e099632c653dd42dbe1f719c5887844091da0cc (patch) | |
tree | f57d3941d214840aede964a93e62b4d55a4d07b5 /src | |
parent | a69af94b58ac491c8a215ebe2f81b3a521b833f4 (diff) | |
download | chocolate-doom-6e099632c653dd42dbe1f719c5887844091da0cc.tar.gz chocolate-doom-6e099632c653dd42dbe1f719c5887844091da0cc.tar.bz2 chocolate-doom-6e099632c653dd42dbe1f719c5887844091da0cc.zip |
Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanks
Alexandre Xavier).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2311
Diffstat (limited to 'src')
-rw-r--r-- | src/g_game.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/g_game.c b/src/g_game.c index f91e630e..933a1b7b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -428,6 +428,13 @@ int G_CmdChecksum (ticcmd_t* cmd) static boolean WeaponSelectable(weapontype_t weapon) { + // Can't select the super shotgun in Doom 1. + + if (weapon == wp_supershotgun && gamemission == doom) + { + return false; + } + // Can't select a weapon if we don't own it. if (!players[consoleplayer].weaponowned[weapon]) |