diff options
author | Simon Howard | 2011-10-22 18:24:08 +0000 |
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committer | Simon Howard | 2011-10-22 18:24:08 +0000 |
commit | 71d316afb2ae7191a4ef6fac2d757238ae3616e1 (patch) | |
tree | d4138d531e177856167f88450121259dcb9756c0 /src | |
parent | 8f980fe24cb3144bf7bcb6dbcb4f29ef554fbaa3 (diff) | |
download | chocolate-doom-71d316afb2ae7191a4ef6fac2d757238ae3616e1.tar.gz chocolate-doom-71d316afb2ae7191a4ef6fac2d757238ae3616e1.tar.bz2 chocolate-doom-71d316afb2ae7191a4ef6fac2d757238ae3616e1.zip |
Fix teleport behavior when emulating the alternate Final Doom
executable. Change the default Final Doom emulation mode to be the
original executable.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2457
Diffstat (limited to 'src')
-rw-r--r-- | src/d_main.c | 8 | ||||
-rw-r--r-- | src/p_telept.c | 17 |
2 files changed, 13 insertions, 12 deletions
diff --git a/src/d_main.c b/src/d_main.c index 613db3c1..1c757088 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -735,10 +735,12 @@ static void InitGameVersion(void) else { // Final Doom: tnt or plutonia - // Default to the "alt" version of the executable that - // fixes the demo loop behavior. + // Defaults to emulating the first Final Doom executable, + // which has the crash in the demo loop; however, having + // this as the default should mean that it plays back + // most demos correctly. - gameversion = exe_final2; + gameversion = exe_final; } } } diff --git a/src/p_telept.c b/src/p_telept.c index abd307c5..73c3e9b5 100644 --- a/src/p_telept.c +++ b/src/p_telept.c @@ -104,19 +104,18 @@ EV_Teleport if (!P_TeleportMove (thing, m->x, m->y)) return 0; - - // fraggle: this was changed in final doom, - // problem between normal doom2 1.9 and final doom - // - // Note that although chex.exe is based on Final Doom, - // it does not have this quirk. - if (gameversion < exe_final || gameversion == exe_chex) + // The first Final Doom executable does not set thing->z + // when teleporting. This quirk is unique to this + // particular version; the later version included in + // some versions of the Id Anthology fixed this. + + if (gameversion != exe_final) thing->z = thing->floorz; - + if (thing->player) thing->player->viewz = thing->z+thing->player->viewheight; - + // spawn teleport fog at source and destination fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG); S_StartSound (fog, sfx_telept); |