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author | Simon Howard | 2008-02-24 20:25:51 +0000 |
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committer | Simon Howard | 2008-02-24 20:25:51 +0000 |
commit | 7329c58b0d10b2705594b35ae000301c80e29eb7 (patch) | |
tree | dcdffe1bdf5291148bd29b4a70408bbd1ecc9132 /src | |
parent | 7a3ec6c61e39f39984eb0e11327f0204696b0a94 (diff) | |
download | chocolate-doom-7329c58b0d10b2705594b35ae000301c80e29eb7.tar.gz chocolate-doom-7329c58b0d10b2705594b35ae000301c80e29eb7.tar.bz2 chocolate-doom-7329c58b0d10b2705594b35ae000301c80e29eb7.zip |
Switch to using CONFIG_VARIABLE_ macros for the configuration file
tables. Add documentation for each value (for autogenerating
documentation).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1090
Diffstat (limited to 'src')
-rw-r--r-- | src/m_misc.c | 589 |
1 files changed, 506 insertions, 83 deletions
diff --git a/src/m_misc.c b/src/m_misc.c index d1b9c567..6f9c9644 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -350,60 +350,297 @@ typedef struct char *filename; } default_collection_t; +#define CONFIG_VARIABLE_KEY(name, variable) \ + { #name, &variable, DEFAULT_KEY, 0, 0 } +#define CONFIG_VARIABLE_INT(name, variable) \ + { #name, &variable, DEFAULT_INT, 0, 0 } +#define CONFIG_VARIABLE_FLOAT(name, variable) \ + { #name, &variable, DEFAULT_FLOAT, 0, 0 } +#define CONFIG_VARIABLE_STRING(name, variable) \ + { #name, &variable, DEFAULT_STRING, 0, 0 } + static default_t doom_defaults_list[] = { - {"mouse_sensitivity", &mouseSensitivity, DEFAULT_INT, 0, 0}, - {"sfx_volume",&sfxVolume, DEFAULT_INT, 0, 0}, - {"music_volume",&musicVolume, DEFAULT_INT, 0, 0}, - {"show_messages",&showMessages, DEFAULT_INT, 0, 0}, - - {"key_right",&key_right, DEFAULT_KEY, 0, 0}, - {"key_left",&key_left, DEFAULT_KEY, 0, 0}, - {"key_up",&key_up, DEFAULT_KEY, 0, 0}, - {"key_down",&key_down, DEFAULT_KEY, 0, 0}, - {"key_strafeleft",&key_strafeleft, DEFAULT_KEY, 0, 0}, - {"key_straferight",&key_straferight, DEFAULT_KEY, 0, 0}, - - {"key_fire",&key_fire, DEFAULT_KEY, 0, 0}, - {"key_use",&key_use, DEFAULT_KEY, 0, 0}, - {"key_strafe",&key_strafe, DEFAULT_KEY, 0, 0}, - {"key_speed",&key_speed, DEFAULT_KEY, 0, 0}, - - {"use_mouse",&usemouse, DEFAULT_INT, 0, 0}, - {"mouseb_fire",&mousebfire, DEFAULT_INT, 0, 0}, - {"mouseb_strafe",&mousebstrafe, DEFAULT_INT, 0, 0}, - {"mouseb_forward",&mousebforward, DEFAULT_INT, 0, 0}, - - {"use_joystick",&usejoystick, DEFAULT_INT, 0, 0}, - {"joyb_fire",&joybfire, DEFAULT_INT, 0, 0}, - {"joyb_strafe",&joybstrafe, DEFAULT_INT, 0, 0}, - {"joyb_use",&joybuse, DEFAULT_INT, 0, 0}, - {"joyb_speed",&joybspeed, DEFAULT_INT, 0, 0}, - - {"screenblocks",&screenblocks, DEFAULT_INT, 0, 0}, - {"detaillevel",&detailLevel, DEFAULT_INT, 0, 0}, - - {"snd_channels",&numChannels, DEFAULT_INT, 0, 0}, - - {"snd_musicdevice", &snd_musicdevice, DEFAULT_INT, 0, 0}, - {"snd_sfxdevice", &snd_sfxdevice, DEFAULT_INT, 0, 0}, - {"snd_sbport", &snd_sbport, DEFAULT_INT, 0, 0}, - {"snd_sbirq", &snd_sbirq, DEFAULT_INT, 0, 0}, - {"snd_sbdma", &snd_sbdma, DEFAULT_INT, 0, 0}, - {"snd_mport", &snd_mport, DEFAULT_INT, 0, 0}, - - {"usegamma", &usegamma, DEFAULT_INT, 0, 0}, - - {"chatmacro0", &chat_macros[0], DEFAULT_STRING, 0, 0 }, - {"chatmacro1", &chat_macros[1], DEFAULT_STRING, 0, 0 }, - {"chatmacro2", &chat_macros[2], DEFAULT_STRING, 0, 0 }, - {"chatmacro3", &chat_macros[3], DEFAULT_STRING, 0, 0 }, - {"chatmacro4", &chat_macros[4], DEFAULT_STRING, 0, 0 }, - {"chatmacro5", &chat_macros[5], DEFAULT_STRING, 0, 0 }, - {"chatmacro6", &chat_macros[6], DEFAULT_STRING, 0, 0 }, - {"chatmacro7", &chat_macros[7], DEFAULT_STRING, 0, 0 }, - {"chatmacro8", &chat_macros[8], DEFAULT_STRING, 0, 0 }, - {"chatmacro9", &chat_macros[9], DEFAULT_STRING, 0, 0 }, + //! + // Mouse sensitivity. This value is used to multiply input mouse + // movement to control the effect of moving the mouse. + // + // The "normal" maximum value available for this through the + // in-game options menu is 9. A value of 31 or greater will cause + // the game to crash when entering the options menu. + // + + CONFIG_VARIABLE_INT(mouse_sensitivity, mouseSensitivity), + + //! + // Volume of sound effects, range 0-15. + // + + CONFIG_VARIABLE_INT(sfx_volume, sfxVolume), + + //! + // Volume of in-game music, range 0-15. + // + + CONFIG_VARIABLE_INT(music_volume, musicVolume), + + //! + // If non-zero, messages are display on the heads-up display + // in the game ("picked up a clip", etc). If zero, these messages + // are not displayed. + // + + CONFIG_VARIABLE_INT(show_messages, showMessages), + + //! + // Keyboard key to turn right. + // + + CONFIG_VARIABLE_KEY(key_right, key_right), + + //! + // Keyboard key to turn left. + // + + CONFIG_VARIABLE_KEY(key_left, key_left), + + //! + // Keyboard key to move forward. + // + + CONFIG_VARIABLE_KEY(key_up, key_up), + + //! + // Keyboard key to move backward. + // + + CONFIG_VARIABLE_KEY(key_down, key_down), + + //! + // Keyboard key to strafe left. + // + + CONFIG_VARIABLE_KEY(key_strafeleft, key_strafeleft), + + //! + // Keyboard key to strafe right. + // + + CONFIG_VARIABLE_KEY(key_straferight, key_straferight), + + //! + // Keyboard key to fire the currently selected weapon. + // + + CONFIG_VARIABLE_KEY(key_fire, key_fire), + + //! + // Keyboard key to "use" an object, eg. a door or switch. + // + + CONFIG_VARIABLE_KEY(key_use, key_use), + + //! + // Keyboard key to turn on strafing. When held down, pressing the + // key to turn left or right causes the player to strafe left or + // right instead. + // + + CONFIG_VARIABLE_KEY(key_strafe, key_strafe), + + //! + // Keyboard key to make the player run. + // + + CONFIG_VARIABLE_KEY(key_speed, key_speed), + + //! + // If non-zero, mouse input is enabled. If zero, mouse input is + // disabled. + // + + CONFIG_VARIABLE_INT(use_mouse, usemouse), + + //! + // Mouse button to fire the currently selected weapon. + // + + CONFIG_VARIABLE_INT(mouseb_fire, mousebfire), + + //! + // Mouse button to turn on strafing. When held down, the player + // will strafe left and right instead of turning left and right. + // + + CONFIG_VARIABLE_INT(mouseb_strafe, mousebstrafe), + + //! + // Mouse button to move forward. + // + + CONFIG_VARIABLE_INT(mouseb_forward, mousebforward), + + //! + // If non-zero, joystick input is enabled. + // + + CONFIG_VARIABLE_INT(use_joystick, usejoystick), + + //! + // Joystick button to fire the current weapon. + // + + CONFIG_VARIABLE_INT(joyb_fire, joybfire), + + //! + // Joystick button to fire the current weapon. + // + + CONFIG_VARIABLE_INT(joyb_strafe, joybstrafe), + + //! + // Joystick button to "use" an object, eg. a door or switch. + // + + CONFIG_VARIABLE_INT(joyb_use, joybuse), + + //! + // Joystick button to make the player run. + // + // If this has a value of 20 or greater, the player will always run. + // + + CONFIG_VARIABLE_INT(joyb_speed, joybspeed), + + //! + // Screen size, range 3-11. + // + // A value of 11 gives a full-screen view with the status bar not + // displayed. A value of 10 gives a full-screen view with the + // status bar displayed. + // + + CONFIG_VARIABLE_INT(screenblocks, screenblocks), + + //! + // Screen detail. Zero gives normal "high detail" mode, while + // a non-zero value gives "low detail" mode. + // + + CONFIG_VARIABLE_INT(detaillevel, detailLevel), + + //! + // Number of sounds that will be played simultaneously. + // + + CONFIG_VARIABLE_INT(snd_channels, numChannels), + + //! + // Music output device. A non-zero value gives MIDI sound output, + // while a value of zero disables music. + // + + CONFIG_VARIABLE_INT(snd_musicdevice, snd_musicdevice), + + //! + // Sound effects device. A value of zero disables in-game sound + // effects, a value of 1 enables PC speaker sound effects, while + // any other value enables the "normal" digital sound effects. + // + + CONFIG_VARIABLE_INT(snd_sfxdevice, snd_sfxdevice), + + //! + // SoundBlaster I/O port. Unused. + // + + CONFIG_VARIABLE_INT(snd_sbport, snd_sbport), + + //! + // SoundBlaster IRQ. Unused. + // + + CONFIG_VARIABLE_INT(snd_sbirq, snd_sbirq), + + //! + // SoundBlaster DMA channel. Unused. + // + + CONFIG_VARIABLE_INT(snd_sbdma, snd_sbdma), + + //! + // Output port to use for OPL MIDI playback. Unused. + // + + CONFIG_VARIABLE_INT(snd_mport, snd_mport), + + //! + // Gamma correction level. A value of zero disables gamma + // correction, while a value in the range 1-4 gives increasing + // levels of gamma correction. + // + + CONFIG_VARIABLE_INT(usegamma, usegamma), + + //! + // Multiplayer chat macro: message to send when alt+0 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro0, chat_macros[0]), + + //! + // Multiplayer chat macro: message to send when alt+1 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro1, chat_macros[1]), + + //! + // Multiplayer chat macro: message to send when alt+2 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro2, chat_macros[2]), + + //! + // Multiplayer chat macro: message to send when alt+3 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro3, chat_macros[3]), + + //! + // Multiplayer chat macro: message to send when alt+4 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro4, chat_macros[4]), + + //! + // Multiplayer chat macro: message to send when alt+5 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro5, chat_macros[5]), + + //! + // Multiplayer chat macro: message to send when alt+6 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro6, chat_macros[6]), + + //! + // Multiplayer chat macro: message to send when alt+7 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro7, chat_macros[7]), + + //! + // Multiplayer chat macro: message to send when alt+8 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro8, chat_macros[8]), + + //! + // Multiplayer chat macro: message to send when alt+9 is pressed. + // + + CONFIG_VARIABLE_STRING(chatmacro9, chat_macros[9]), }; static default_collection_t doom_defaults = @@ -415,40 +652,226 @@ static default_collection_t doom_defaults = static default_t extra_defaults_list[] = { - {"autoadjust_video_settings", &autoadjust_video_settings, DEFAULT_INT, 0, 0}, - {"fullscreen", &fullscreen, DEFAULT_INT, 0, 0}, - {"aspect_ratio_correct", &aspect_ratio_correct, DEFAULT_INT, 0, 0}, - {"startup_delay", &startup_delay, DEFAULT_INT, 0, 0}, - {"screen_width", &screen_width, DEFAULT_INT, 0, 0}, - {"screen_height", &screen_height, DEFAULT_INT, 0, 0}, - {"grabmouse", &grabmouse, DEFAULT_INT, 0, 0}, - {"novert", &novert, DEFAULT_INT, 0, 0}, - {"mouse_acceleration", &mouse_acceleration, DEFAULT_FLOAT, 0, 0}, - {"mouse_threshold", &mouse_threshold, DEFAULT_INT, 0, 0}, - {"snd_samplerate", &snd_samplerate, DEFAULT_INT, 0, 0}, - {"show_endoom", &show_endoom, DEFAULT_INT, 0, 0}, - {"vanilla_savegame_limit", &vanilla_savegame_limit, DEFAULT_INT, 0, 0}, - {"vanilla_demo_limit", &vanilla_demo_limit, DEFAULT_INT, 0, 0}, - {"vanilla_keyboard_mapping", &vanilla_keyboard_mapping, DEFAULT_INT, 0, 0}, - {"video_driver", &video_driver, DEFAULT_STRING, 0, 0}, + //! + // If non-zero, video settings will be autoadjusted to a valid + // configuration when the screen_width and screen_height variables + // do not match any valid configuration. + // + + CONFIG_VARIABLE_INT(autoadjust_video_settings, autoadjust_video_settings), + + //! + // If non-zero, the game will run in full screen mode. If zero, + // the game will run in a window. + // + + CONFIG_VARIABLE_INT(fullscreen, fullscreen), + + //! + // If non-zero, the screen will be stretched vertically to display + // correctly on a square pixel video mode. + // + + CONFIG_VARIABLE_INT(aspect_ratio_correct, aspect_ratio_correct), + + //! + // Number of milliseconds to wait on startup after the video mode + // has been set, before the game will start. This allows the + // screen to settle on some monitors that do not display an image + // for a brief interval after changing video modes. + // + + CONFIG_VARIABLE_INT(startup_delay, startup_delay), + + //! + // Screen width in pixels. If running in full screen mode, this is + // the X dimension of the video mode to use. If running in + // windowed mode, this is the width of the window in which the game + // will run. + // + + CONFIG_VARIABLE_INT(screen_width, screen_width), + + //! + // Screen height in pixels. If running in full screen mode, this is + // the Y dimension of the video mode to use. If running in + // windowed mode, this is the height of the window in which the game + // will run. + // + + CONFIG_VARIABLE_INT(screen_height, screen_height), + + //! + // If this is non-zero, the mouse will be "grabbed" when running + // in windowed mode so that it can be used as an input device. + // When running full screen, this has no effect. + // + + CONFIG_VARIABLE_INT(grabmouse, grabmouse), + + //! + // If non-zero, all vertical mouse movement is ignored. This + // emulates the behavior of the "novert" tool available under DOS + // that performs the same function. + // + + CONFIG_VARIABLE_INT(novert, novert), + + //! + // Mouse acceleration factor. When the speed of mouse movement + // exceeds the threshold value (mouse_threshold), the speed is + // multiplied by this value. + // + + CONFIG_VARIABLE_FLOAT(mouse_acceleration, mouse_acceleration), + + //! + // Mouse acceleration threshold. When the speed of mouse movement + // exceeds this threshold value, the speed is multiplied by an + // acceleration factor (mouse_acceleration). + // + + CONFIG_VARIABLE_INT(mouse_threshold, mouse_threshold), + + //! + // Sound output sample rate, in Hz. Typical values to use are + // 11025, 22050, 44100 and 48000. + // + + CONFIG_VARIABLE_INT(snd_samplerate, snd_samplerate), + + //! + // If non-zero, the ENDOOM screen is displayed when exiting the + // game. If zero, the ENDOOM screen is not displayed. + // + + CONFIG_VARIABLE_INT(show_endoom, show_endoom), + + //! + // If non-zero, the Vanilla savegame limit is enforced; if the + // savegame exceeds 180224 bytes in size, the game will exit with + // an error. If this has a value of zero, there is no limit to + // the size of savegames. + // + + CONFIG_VARIABLE_INT(vanilla_savegame_limit, vanilla_savegame_limit), + + //! + // If non-zero, the Vanilla demo size limit is enforced; the game + // exits with an error when a demo exceeds the demo size limit + // (128KiB by default). If this has a value of zero, there is no + // limit to the size of demos. + // + + CONFIG_VARIABLE_INT(vanilla_demo_limit, vanilla_demo_limit), + + //! + // If non-zero, the game behaves like Vanilla Doom, always assuming + // an American keyboard mapping. If this has a value of zero, the + // native keyboard mapping of the keyboard is used. + // + + CONFIG_VARIABLE_INT(vanilla_keyboard_mapping, vanilla_keyboard_mapping), + + //! + // Name of the SDL video driver to use. If this is an empty string, + // the default video driver is used. + // + + CONFIG_VARIABLE_STRING(video_driver, video_driver), + #ifdef FEATURE_MULTIPLAYER - {"player_name", &net_player_name, DEFAULT_STRING, 0, 0}, + + //! + // Name to use in network games for identification. This is only + // used on the "waiting" screen while waiting for the game to start. + // + + CONFIG_VARIABLE_STRING(player_name, net_player_name), + #endif - {"joystick_index", &joystick_index, DEFAULT_INT, 0, 0}, - {"joystick_x_axis", &joystick_x_axis, DEFAULT_INT, 0, 0}, - {"joystick_x_invert", &joystick_x_invert, DEFAULT_INT, 0, 0}, - {"joystick_y_axis", &joystick_y_axis, DEFAULT_INT, 0, 0}, - {"joystick_y_invert", &joystick_y_invert, DEFAULT_INT, 0, 0}, - {"joyb_strafeleft", &joybstrafeleft, DEFAULT_INT, 0, 0}, - {"joyb_straferight", &joybstraferight, DEFAULT_INT, 0, 0}, - {"mouseb_strafeleft", &mousebstrafeleft, DEFAULT_INT, 0, 0}, - {"mouseb_straferight", &mousebstraferight, DEFAULT_INT, 0, 0}, - {"mouseb_use", &mousebuse, DEFAULT_INT, 0, 0}, - {"mouseb_backward", &mousebbackward, DEFAULT_INT, 0, 0}, - - {"dclick_use", &dclick_use, DEFAULT_INT, 0, 0}, - {"use_libsamplerate", &use_libsamplerate, DEFAULT_INT, 0, 0}, + //! + // Joystick number to use; '0' is the first joystick. A negative + // value ('-1') indicates that no joystick is configured. + // + + CONFIG_VARIABLE_INT(joystick_index, joystick_index), + + //! + // Joystick axis to use to for horizontal (X) movement. + // + + CONFIG_VARIABLE_INT(joystick_x_axis, joystick_x_axis), + + //! + // If non-zero, movement on the horizontal joystick axis is inverted. + // + + CONFIG_VARIABLE_INT(joystick_x_invert, joystick_x_invert), + + //! + // Joystick axis to use to for horizontal (Y) movement. + // + + CONFIG_VARIABLE_INT(joystick_y_axis, joystick_y_axis), + + //! + // If non-zero, movement on the vertical joystick axis is inverted. + // + + CONFIG_VARIABLE_INT(joystick_y_invert, joystick_y_invert), + + //! + // Joystick button to strafe left. + // + + CONFIG_VARIABLE_INT(joyb_strafeleft, joybstrafeleft), + + //! + // Joystick button to strafe right. + // + + CONFIG_VARIABLE_INT(joyb_straferight, joybstraferight), + + //! + // Mouse button to strafe left. + // + + CONFIG_VARIABLE_INT(mouseb_strafeleft, mousebstrafeleft), + + //! + // Mouse button to strafe right. + // + + CONFIG_VARIABLE_INT(mouseb_straferight, mousebstraferight), + + //! + // Mouse button to "use" an object, eg. a door or switch. + // + + CONFIG_VARIABLE_INT(mouseb_use, mousebuse), + + //! + // Mouse button to move backwards. + // + + CONFIG_VARIABLE_INT(mouseb_backward, mousebbackward), + + //! + // If non-zero, double-clicking a mouse button acts like pressing + // the "use" key to use an object in-game, eg. a door or switch. + // + + CONFIG_VARIABLE_INT(dclick_use, dclick_use), + + //! + // If non-zero, libsamplerate is used to resample sound effects to + // the output sample rate. This has no effect if libsamplerate + // support has not been compiled into the game. + // + + CONFIG_VARIABLE_INT(use_libsamplerate, use_libsamplerate), }; static default_collection_t extra_defaults = |