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author | Simon Howard | 2006-03-25 20:08:58 +0000 |
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committer | Simon Howard | 2006-03-25 20:08:58 +0000 |
commit | 790909d2ea022425942407b3b2d2688f5d529795 (patch) | |
tree | 68994acae319f2bbb9c1a4281e627198b9e67dd2 /src | |
parent | 719809774da7e540e540f164e572a38fe2932661 (diff) | |
download | chocolate-doom-790909d2ea022425942407b3b2d2688f5d529795.tar.gz chocolate-doom-790909d2ea022425942407b3b2d2688f5d529795.tar.bz2 chocolate-doom-790909d2ea022425942407b3b2d2688f5d529795.zip |
Fix builds with FEATURE_DEHACKED disabled
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 442
Diffstat (limited to 'src')
-rw-r--r-- | src/deh_misc.c | 34 | ||||
-rw-r--r-- | src/deh_misc.h | 44 |
2 files changed, 60 insertions, 18 deletions
diff --git a/src/deh_misc.c b/src/deh_misc.c index 8329e87e..5fb09bdf 100644 --- a/src/deh_misc.c +++ b/src/deh_misc.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: deh_misc.c 282 2006-01-12 00:21:29Z fraggle $ +// $Id: deh_misc.c 442 2006-03-25 20:08:58Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -73,25 +73,25 @@ // This is the initial health a player has when starting anew. // See G_PlayerReborn in g_game.c -int deh_initial_health = 100; +int deh_initial_health = DEH_DEFAULT_INITIAL_HEALTH; // Dehacked: "Initial bullets" // This is the number of bullets the player has when starting anew. // See G_PlayerReborn in g_game.c -int deh_initial_bullets = 50; +int deh_initial_bullets = DEH_DEFAULT_INITIAL_BULLETS; // Dehacked: "Max Health" // This is the maximum health that can be reached using medikits // alone. See P_TouchSpecialThing in p_inter.c -int deh_max_health = 200; +int deh_max_health = DEH_DEFAULT_MAX_HEALTH; // Dehacked: "Max Armor" // This is the maximum armor which can be reached by picking up // armor helmets. See P_TouchSpecialThing in p_inter.c -int deh_max_armor = 200; +int deh_max_armor = DEH_DEFAULT_MAX_ARMOR; // Dehacked: "Green Armor Class" // This is the armor class that is given when picking up the green @@ -101,7 +101,7 @@ int deh_max_armor = 200; // as well as the green armor behavior? I am currently following // the Boom behavior, which is "yes". -int deh_green_armor_class = 1; +int deh_green_armor_class = DEH_DEFAULT_GREEN_ARMOR_CLASS; // Dehacked: "Blue Armor Class" // This is the armor class that is given when picking up the blue @@ -111,61 +111,61 @@ int deh_green_armor_class = 1; // as well as the blue armor behavior? I am currently following // the Boom behavior, which is "yes". -int deh_blue_armor_class = 2; +int deh_blue_armor_class = DEH_DEFAULT_BLUE_ARMOR_CLASS; // Dehacked: "Max soulsphere" // The maximum health which can be reached by picking up the // soulsphere. See P_TouchSpecialThing in p_inter.c -int deh_max_soulsphere = 200; +int deh_max_soulsphere = DEH_DEFAULT_MAX_SOULSPHERE; // Dehacked: "Soulsphere health" // The amount of health bonus that picking up a soulsphere // gives. See P_TouchSpecialThing in p_inter.c -int deh_soulsphere_health = 100; +int deh_soulsphere_health = DEH_DEFAULT_SOULSPHERE_HEALTH; // Dehacked: "Megasphere health" // This is what the health is set to after picking up a // megasphere. See P_TouchSpecialThing in p_inter.c -int deh_megasphere_health = 200; +int deh_megasphere_health = DEH_DEFAULT_MEGASPHERE_HEALTH; // Dehacked: "God mode health" // This is what the health value is set to when cheating using // the IDDQD god mode cheat. See ST_Responder in st_stuff.c -int deh_god_mode_health = 100; +int deh_god_mode_health = DEH_DEFAULT_GOD_MODE_HEALTH; // Dehacked: "IDFA Armor" // This is what the armor is set to when using the IDFA cheat. // See ST_Responder in st_stuff.c -int deh_idfa_armor = 200; +int deh_idfa_armor = DEH_DEFAULT_IDFA_ARMOR; // Dehacked: "IDFA Armor Class" // This is what the armor class is set to when using the IDFA cheat. // See ST_Responder in st_stuff.c -int deh_idfa_armor_class = 2; +int deh_idfa_armor_class = DEH_DEFAULT_IDFA_ARMOR_CLASS; // Dehacked: "IDKFA Armor" // This is what the armor is set to when using the IDKFA cheat. // See ST_Responder in st_stuff.c -int deh_idkfa_armor = 200; +int deh_idkfa_armor = DEH_DEFAULT_IDKFA_ARMOR; // Dehacked: "IDKFA Armor Class" // This is what the armor class is set to when using the IDKFA cheat. // See ST_Responder in st_stuff.c -int deh_idkfa_armor_class = 2; +int deh_idkfa_armor_class = DEH_DEFAULT_IDKFA_ARMOR_CLASS; // Dehacked: "BFG Cells/Shot" // This is the number of CELLs firing the BFG uses up. // See P_CheckAmmo and A_FireBFG in p_pspr.c -int deh_bfg_cells_per_shot = 40; +int deh_bfg_cells_per_shot = DEH_DEFAULT_BFG_CELLS_PER_SHOT; // Dehacked: "Monsters infight" // This controls whether monsters can harm other monsters of the same @@ -175,7 +175,7 @@ int deh_bfg_cells_per_shot = 40; // // See PIT_CheckThing in p_map.c -int deh_species_infighting = 0; +int deh_species_infighting = DEH_DEFAULT_SPECIES_INFIGHTING; static struct { diff --git a/src/deh_misc.h b/src/deh_misc.h index 616ad761..e6a6aad4 100644 --- a/src/deh_misc.h +++ b/src/deh_misc.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: deh_misc.h 212 2005-10-17 22:07:26Z fraggle $ +// $Id: deh_misc.h 442 2006-03-25 20:08:58Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -44,6 +44,25 @@ #ifndef DEH_MISC_H #define DEH_MISC_H +#define DEH_DEFAULT_INITIAL_HEALTH 100 +#define DEH_DEFAULT_INITIAL_BULLETS 50 +#define DEH_DEFAULT_MAX_HEALTH 200 +#define DEH_DEFAULT_MAX_ARMOR 200 +#define DEH_DEFAULT_GREEN_ARMOR_CLASS 1 +#define DEH_DEFAULT_BLUE_ARMOR_CLASS 2 +#define DEH_DEFAULT_MAX_SOULSPHERE 200 +#define DEH_DEFAULT_SOULSPHERE_HEALTH 100 +#define DEH_DEFAULT_MEGASPHERE_HEALTH 200 +#define DEH_DEFAULT_GOD_MODE_HEALTH 100 +#define DEH_DEFAULT_IDFA_ARMOR 200 +#define DEH_DEFAULT_IDFA_ARMOR_CLASS 2 +#define DEH_DEFAULT_IDKFA_ARMOR 200 +#define DEH_DEFAULT_IDKFA_ARMOR_CLASS 2 +#define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40 +#define DEH_DEFAULT_SPECIES_INFIGHTING 0 + +#ifdef FEATURE_DEHACKED + extern int deh_initial_health; extern int deh_initial_bullets; extern int deh_max_health; @@ -61,5 +80,28 @@ extern int deh_idkfa_armor_class; extern int deh_bfg_cells_per_shot; extern int deh_species_infighting; +#else + +// If dehacked is disabled, hard coded values + +#define deh_initial_health DEH_DEFAULT_INITIAL_HEALTH +#define deh_initial_bullets DEH_DEFAULT_INITIAL_BULLETS +#define deh_max_health DEH_DEFAULT_MAX_HEALTH +#define deh_max_armor DEH_DEFAULT_MAX_ARMOR +#define deh_green_armor_class DEH_DEFAULT_GREEN_ARMOR_CLASS +#define deh_blue_armor_class DEH_DEFAULT_BLUE_ARMOR_CLASS +#define deh_max_soulsphere DEH_DEFAULT_MAX_SOULSPHERE +#define deh_soulsphere_health DEH_DEFAULT_SOULSPHERE_HEALTH +#define deh_megasphere_health DEH_DEFAULT_MEGASPHERE_HEALTH +#define deh_god_mode_health DEH_DEFAULT_GOD_MODE_HEALTH +#define deh_idfa_armor DEH_DEFAULT_IDFA_ARMOR +#define deh_idfa_armor_class DEH_DEFAULT_IDFA_ARMOR_CLASS +#define deh_idkfa_armor DEH_DEFAULT_IDKFA_ARMOR +#define deh_idkfa_armor_class DEH_DEFAULT_IDKFA_ARMOR_CLASS +#define deh_bfg_cells_per_shot DEH_DEFAULT_BFG_CELLS_PER_SHOT +#define deh_species_infighting DEH_DEFAULT_SPECIES_INFIGHTING + +#endif + #endif /* #ifndef DEH_MISC_H */ |