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authorSimon Howard2006-03-01 23:36:44 +0000
committerSimon Howard2006-03-01 23:36:44 +0000
commita01d3d479e293dc6109093ec78c00baf145f5266 (patch)
treec4343a3ce5aa8e7f639ddc7fcbcd0a4ae28de227 /src
parentf4979b794bf64ffbcac164032d0e7d85b6072c58 (diff)
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Detect turbo mode more accurately
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 402
Diffstat (limited to 'src')
-rw-r--r--src/g_game.c25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/g_game.c b/src/g_game.c
index e43a93c1..eda5c283 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 399 2006-02-27 21:46:35Z fraggle $
+// $Id: g_game.c 402 2006-03-01 23:36:44Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -134,7 +134,7 @@
static const char
-rcsid[] = "$Id: g_game.c 399 2006-02-27 21:46:35Z fraggle $";
+rcsid[] = "$Id: g_game.c 402 2006-03-01 23:36:44Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -231,6 +231,8 @@ boolean deathmatch; // only if started as net death
boolean netgame; // only true if packets are broadcast
boolean playeringame[MAXPLAYERS];
player_t players[MAXPLAYERS];
+
+boolean turbodetected[MAXPLAYERS];
int consoleplayer; // player taking events and displaying
int displayplayer; // view being displayed
@@ -646,6 +648,7 @@ void G_DoLoadLevel (void)
for (i=0 ; i<MAXPLAYERS ; i++)
{
+ turbodetected[i] = false;
if (playeringame[i] && players[i].playerstate == PST_DEAD)
players[i].playerstate = PST_REBORN;
memset (players[i].frags,0,sizeof(players[i].frags));
@@ -839,13 +842,27 @@ void G_Ticker (void)
G_WriteDemoTiccmd (cmd);
// check for turbo cheats
- if (cmd->forwardmove > TURBOTHRESHOLD
- && !(gametic&31) && ((gametic>>5)&3) == i )
+
+ // check ~ 4 seconds whether to display the turbo message.
+ // store if the turbo threshold was exceeded in any tics
+ // over the past 4 seconds. offset the checking period
+ // for each player so messages are not displayed at the
+ // same time.
+
+ if (cmd->forwardmove > TURBOTHRESHOLD)
+ {
+ turbodetected[i] = true;
+ }
+
+ if ((gametic & 31) == 0
+ && ((gametic >> 5) % MAXPLAYERS) == i
+ && turbodetected[i])
{
static char turbomessage[80];
extern char *player_names[4];
sprintf (turbomessage, "%s is turbo!",player_names[i]);
players[consoleplayer].message = turbomessage;
+ turbodetected[i] = false;
}
if (netgame && !netdemo && !(gametic%ticdup) )