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authorSimon Howard2005-09-07 20:44:23 +0000
committerSimon Howard2005-09-07 20:44:23 +0000
commita602d1dba6523e45a76d472f8fce31e92d820dab (patch)
treed00efb6325caeed5d0630e69d212f8e58fa0d6f3 /src
parentf0a776f06962adb498253b0e5bbdc3acbaa49864 (diff)
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Fix up names of functions
Make the quit button work (pops up the "quit doom?" prompt). Fix focus detection to release the mouse and ignore mouse events when window is not focused. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 83
Diffstat (limited to 'src')
-rw-r--r--src/i_video.c82
1 files changed, 71 insertions, 11 deletions
diff --git a/src/i_video.c b/src/i_video.c
index f3f24fff..c1da0a96 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_video.c 72 2005-09-04 23:18:30Z fraggle $
+// $Id: i_video.c 83 2005-09-07 20:44:23Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,12 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.23 2005/09/07 20:44:23 fraggle
+// Fix up names of functions
+// Make the quit button work (pops up the "quit doom?" prompt).
+// Fix focus detection to release the mouse and ignore mouse events
+// when window is not focused.
+//
// Revision 1.22 2005/09/04 23:18:30 fraggle
// Remove dead code. Cope with the screen not having width == pitch. Lock
// the SDL screen surface properly. Rewrite 2x scaling code.
@@ -101,7 +107,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_video.c 72 2005-09-04 23:18:30Z fraggle $";
+rcsid[] = "$Id: i_video.c 83 2005-09-07 20:44:23Z fraggle $";
#include <ctype.h>
#include <SDL.h>
@@ -115,9 +121,13 @@ rcsid[] = "$Id: i_video.c 72 2005-09-04 23:18:30Z fraggle $";
#include "m_argv.h"
#include "m_swap.h"
#include "d_main.h"
+#include "s_sound.h"
+#include "sounds.h"
#include "doomdef.h"
+extern void M_QuitDOOM();
+
static SDL_Surface *screen;
#define POINTER_WARP_COUNTDOWN 1
@@ -147,9 +157,15 @@ static int multiply=1;
static byte *disk_image = NULL;
static int disk_image_w, disk_image_h;
static byte *saved_background;
+static boolean window_focused;
-static boolean mouse_should_be_grabbed()
+static boolean MouseShouldBeGrabbed()
{
+ // if the window doesnt have focus, never grab it
+
+ if (!window_focused)
+ return false;
+
// always grab the mouse when full screen (dont want to
// see the mouse pointer)
@@ -171,6 +187,24 @@ static boolean mouse_should_be_grabbed()
return (gamestate == GS_LEVEL) && !demoplayback;
}
+// Update the value of window_focused when we get a focus event
+//
+// We try to make ourselves be well-behaved: the grab on the mouse
+// is removed if we lose focus (such as a popup window appearing),
+// and we dont move the mouse around if we aren't focused either.
+
+static void UpdateFocus(void)
+{
+ Uint8 state;
+
+ state = SDL_GetAppState();
+
+ // We should have input (keyboard) focus and be visible
+ // (not minimised)
+
+ window_focused = (state & SDL_APPINPUTFOCUS) && (state & SDL_APPACTIVE);
+}
+
void I_BeginRead(void)
{
int y;
@@ -251,7 +285,7 @@ static void LoadDiskImage(void)
// Translates the SDL key
//
-int xlatekey(SDL_keysym *sym)
+int TranslateKey(SDL_keysym *sym)
{
switch(sym->sym)
{
@@ -347,7 +381,7 @@ void I_StartFrame (void)
}
-static int mousebuttonstate(void)
+static int MouseButtonState(void)
{
Uint8 state = SDL_GetMouseState(NULL, NULL);
int result = 0;
@@ -373,38 +407,61 @@ void I_GetEvent(void)
while (SDL_PollEvent(&sdlevent))
{
+ // ignore mouse events when the window is not focused
+
+ if (!window_focused
+ && (sdlevent.type == SDL_MOUSEMOTION
+ || sdlevent.type == SDL_MOUSEBUTTONDOWN
+ || sdlevent.type == SDL_MOUSEBUTTONUP))
+ {
+ continue;
+ }
+
+ // process event
+
switch (sdlevent.type)
{
case SDL_KEYDOWN:
event.type = ev_keydown;
- event.data1 = xlatekey(&sdlevent.key.keysym);
+ event.data1 = TranslateKey(&sdlevent.key.keysym);
event.data2 = sdlevent.key.keysym.unicode;
D_PostEvent(&event);
break;
case SDL_KEYUP:
event.type = ev_keyup;
- event.data1 = xlatekey(&sdlevent.key.keysym);
+ event.data1 = TranslateKey(&sdlevent.key.keysym);
D_PostEvent(&event);
break;
case SDL_MOUSEMOTION:
event.type = ev_mouse;
- event.data1 = mousebuttonstate();
+ event.data1 = MouseButtonState();
event.data2 = sdlevent.motion.xrel * 8;
event.data3 = -sdlevent.motion.yrel * 8;
D_PostEvent(&event);
break;
case SDL_MOUSEBUTTONDOWN:
event.type = ev_mouse;
- event.data1 = mousebuttonstate();
+ event.data1 = MouseButtonState();
event.data2 = event.data3 = 0;
D_PostEvent(&event);
break;
case SDL_MOUSEBUTTONUP:
event.type = ev_mouse;
- event.data1 = mousebuttonstate();
+ event.data1 = MouseButtonState();
event.data2 = event.data3 = 0;
D_PostEvent(&event);
break;
+ case SDL_QUIT:
+ // bring up the "quit doom?" prompt
+ S_StartSound(NULL,sfx_swtchn);
+ M_QuitDOOM(0);
+ break;
+ case SDL_ACTIVEEVENT:
+ // need to update our focus state
+ UpdateFocus();
+ break;
+ default:
+ break;
}
}
}
@@ -430,7 +487,7 @@ void UpdateGrab(void)
static boolean currently_grabbed = false;
boolean grab;
- grab = mouse_should_be_grabbed();
+ grab = MouseShouldBeGrabbed();
if (grab && !currently_grabbed)
{
@@ -641,6 +698,9 @@ void I_InitGraphics(void)
SetCaption();
+ UpdateFocus();
+ UpdateGrab();
+
// Check if we have a native surface we can use
native_surface = multiply == 1 && screen->pitch == SCREENWIDTH;