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author | Simon Howard | 2005-10-03 10:25:37 +0000 |
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committer | Simon Howard | 2005-10-03 10:25:37 +0000 |
commit | aff12461949e9ffc29faed9f238c9a74412be2fa (patch) | |
tree | aca4b7a0babc9cc04cc45bc0e0ce25ef18ea2378 /src | |
parent | 33313564b8d19d495b15f94cfb8ab76a5ce4347f (diff) | |
download | chocolate-doom-aff12461949e9ffc29faed9f238c9a74412be2fa.tar.gz chocolate-doom-aff12461949e9ffc29faed9f238c9a74412be2fa.tar.bz2 chocolate-doom-aff12461949e9ffc29faed9f238c9a74412be2fa.zip |
Add mapping code to map out structures and switch thing/frame code to use
this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 155
Diffstat (limited to 'src')
-rw-r--r-- | src/Makefile.am | 2 | ||||
-rw-r--r-- | src/deh_frame.c | 50 | ||||
-rw-r--r-- | src/deh_mapping.c | 95 | ||||
-rw-r--r-- | src/deh_mapping.h | 89 | ||||
-rw-r--r-- | src/deh_thing.c | 132 |
5 files changed, 235 insertions, 133 deletions
diff --git a/src/Makefile.am b/src/Makefile.am index de6bdac8..ab7a7026 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -29,7 +29,7 @@ dstrings.c i_sound.h p_ceilng.c p_spec.h r_sky.h z_zone.h \ dstrings.h i_system.c p_doors.c p_switch.c r_state.h mmus2mid.c \ d_textur.h i_system.h p_enemy.c p_telept.c r_things.c mmus2mid.h \ deh_defs.h deh_frame.c deh_main.c deh_ptr.c deh_text.c deh_thing.c \ -deh_io.c deh_io.h deh_ammo.c deh_weapon.c +deh_io.c deh_io.h deh_ammo.c deh_weapon.c deh_mapping.c deh_mapping.h if HAVE_WINDRES diff --git a/src/deh_frame.c b/src/deh_frame.c index dc528bbd..4cf7eeff 100644 --- a/src/deh_frame.c +++ b/src/deh_frame.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: deh_frame.c 154 2005-10-03 00:42:45Z fraggle $ +// $Id: deh_frame.c 155 2005-10-03 10:25:37Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -21,6 +21,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.3 2005/10/03 10:25:37 fraggle +// Add mapping code to map out structures and switch thing/frame code to use +// this. +// // Revision 1.2 2005/10/03 00:42:45 fraggle // Frame numbers are indexed from 0 // @@ -42,6 +46,16 @@ #include "deh_defs.h" #include "deh_main.h" +#include "deh_mapping.h" + +DEH_BEGIN_MAPPING(state_mapping, state_t) + DEH_MAPPING("Sprite number", sprite) + DEH_MAPPING("Sprite subnumber", frame) + DEH_MAPPING("Duration", tics) + DEH_MAPPING("Next frame", nextstate) + DEH_MAPPING("Unknown 1", misc1) + DEH_MAPPING("Unknown 2", misc2) +DEH_END_MAPPING static void *DEH_FrameStart(deh_context_t *context, char *line) { @@ -90,39 +104,7 @@ static void DEH_FrameParseLine(deh_context_t *context, char *line, void *tag) // set the appropriate field - if (!strcasecmp(variable_name, "Sprite number")) - { - state->sprite = ivalue; - } - else if (!strcasecmp(variable_name, "Sprite subnumber")) - { - state->frame = ivalue; - } - else if (!strcasecmp(variable_name, "Duration")) - { - state->tics = ivalue; - } - else if (!strcasecmp(variable_name, "Next frame")) - { - state->nextstate = ivalue; - } - else if (!strcasecmp(variable_name, "Codep Frame")) - { - // FIXME: code pointer - } - else if (!strcasecmp(variable_name, "Unknown 1")) - { - state->misc1 = ivalue; - } - else if (!strcasecmp(variable_name, "Unknown 2")) - { - state->misc2 = ivalue; - } - else - { - printf("Unknown variable name %s\n", variable_name); - } - + DEH_SetMapping(&state_mapping, state, variable_name, ivalue); } deh_section_t deh_section_frame = diff --git a/src/deh_mapping.c b/src/deh_mapping.c new file mode 100644 index 00000000..fa19f8ee --- /dev/null +++ b/src/deh_mapping.c @@ -0,0 +1,95 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id: deh_mapping.c 155 2005-10-03 10:25:37Z fraggle $ +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// $Log$ +// Revision 1.1 2005/10/03 10:25:37 fraggle +// Add mapping code to map out structures and switch thing/frame code to use +// this. +// +// +//----------------------------------------------------------------------------- +// +// Dehacked "mapping" code +// Allows the fields in structures to be mapped out and accessed by +// name +// +//----------------------------------------------------------------------------- + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "deh_mapping.h" + +// +// Set the value of a particular field in a structure by name +// + +boolean DEH_SetMapping(deh_mapping_t *mapping, + void *structptr, char *name, int value) +{ + int i; + + for (i=0; mapping->entries[i].name != NULL; ++i) + { + deh_mapping_entry_t *entry = &mapping->entries[i]; + + if (!strcasecmp(entry->name, name)) + { + void *location; + + location = structptr + (entry->location - mapping->base); + + // printf("Setting %p::%s to %i (%i bytes)\n", + // structptr, name, value, entry->size); + + switch (entry->size) + { + case 1: + * ((unsigned char *) location) = value; + break; + case 2: + * ((unsigned short *) location) = value; + break; + case 4: + * ((unsigned int *) location) = value; + break; + case 8: + * ((unsigned long long *) location) = value; + break; + default: + fprintf(stderr, "DEH_SetMapping: Unknown field type for %s\n", name); + return false; + } + + return true; + } + } + + // field with this name not found + + fprintf(stderr, "DEH_SetMapping: field named '%s' not found\n", + name); + + return false; +} + diff --git a/src/deh_mapping.h b/src/deh_mapping.h new file mode 100644 index 00000000..d390bbbf --- /dev/null +++ b/src/deh_mapping.h @@ -0,0 +1,89 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id: deh_mapping.h 155 2005-10-03 10:25:37Z fraggle $ +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// $Log$ +// Revision 1.1 2005/10/03 10:25:37 fraggle +// Add mapping code to map out structures and switch thing/frame code to use +// this. +// +// +//----------------------------------------------------------------------------- +// +// Dehacked "mapping" code +// Allows the fields in structures to be mapped out and accessed by +// name +// +//----------------------------------------------------------------------------- + +#ifndef DEH_MAPPING_H +#define DEH_MAPPING_H + +#include "doomtype.h" + +#define DEH_BEGIN_MAPPING(mapping_name, structname) \ + static structname deh_mapping_base; \ + static deh_mapping_t mapping_name = \ + { \ + &deh_mapping_base, \ + { + +#define DEH_MAPPING(deh_name, fieldname) \ + {deh_name, &deh_mapping_base.fieldname, \ + sizeof(deh_mapping_base.fieldname)}, + +#define DEH_END_MAPPING \ + {NULL} \ + } \ + }; + + + +#define MAX_MAPPING_ENTRIES 32 + +typedef struct deh_mapping_s deh_mapping_t; +typedef struct deh_mapping_entry_s deh_mapping_entry_t; + +struct deh_mapping_entry_s +{ + // field name + + char *name; + + // location relative to the base in the deh_mapping_t struct + + void *location; + + // field size + + int size; +}; + +struct deh_mapping_s +{ + void *base; + deh_mapping_entry_t entries[MAX_MAPPING_ENTRIES]; +}; + +boolean DEH_SetMapping(deh_mapping_t *mapping, void *structptr, char *name, int value); + +#endif /* #ifndef DEH_MAPPING_H */ + diff --git a/src/deh_thing.c b/src/deh_thing.c index f4c79f6c..4f4d6754 100644 --- a/src/deh_thing.c +++ b/src/deh_thing.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: deh_thing.c 153 2005-10-02 23:49:01Z fraggle $ +// $Id: deh_thing.c 155 2005-10-03 10:25:37Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -21,6 +21,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.2 2005/10/03 10:25:37 fraggle +// Add mapping code to map out structures and switch thing/frame code to use +// this. +// // Revision 1.1 2005/10/02 23:49:01 fraggle // The beginnings of dehacked support // @@ -38,9 +42,36 @@ #include "deh_defs.h" #include "deh_main.h" +#include "deh_mapping.h" #include "info.h" +DEH_BEGIN_MAPPING(thing_mapping, mobjinfo_t) + DEH_MAPPING("ID #", doomednum) + DEH_MAPPING("Initial frame", spawnstate) + DEH_MAPPING("Hit points", spawnhealth) + DEH_MAPPING("First moving frame", seestate) + DEH_MAPPING("Alert sound", seesound) + DEH_MAPPING("Reaction time", reactiontime) + DEH_MAPPING("Attack sound", attacksound) + DEH_MAPPING("Injury frame", painstate) + DEH_MAPPING("Pain chance", painchance) + DEH_MAPPING("Pain sound", painsound) + DEH_MAPPING("Close attack frame", meleestate) + DEH_MAPPING("Far attack frame", missilestate) + DEH_MAPPING("Death frame", deathstate) + DEH_MAPPING("Exploding frame", xdeathstate) + DEH_MAPPING("Death sound", deathsound) + DEH_MAPPING("Speed", speed) + DEH_MAPPING("Width", radius) + DEH_MAPPING("Height", height) + DEH_MAPPING("Mass", mass) + DEH_MAPPING("Missile damage", damage) + DEH_MAPPING("Action sound", activesound) + DEH_MAPPING("Bits", flags) + DEH_MAPPING("Respawn frame", raisestate) +DEH_END_MAPPING + static void *DEH_ThingStart(deh_context_t *context, char *line) { int thing_number = 0; @@ -89,104 +120,9 @@ static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag) ivalue = atoi(value); - // set the appropriate field + // Set the field value - if (!strcasecmp(variable_name, "ID #")) - { - mobj->doomednum = ivalue; - } - else if (!strcasecmp(variable_name, "Initial frame")) - { - mobj->spawnstate = ivalue; - } - else if (!strcasecmp(variable_name, "Hit points")) - { - mobj->spawnhealth = ivalue; - } - else if (!strcasecmp(variable_name, "First moving frame")) - { - mobj->seestate = ivalue; - } - else if (!strcasecmp(variable_name, "Alert sound")) - { - mobj->seesound = ivalue; - } - else if (!strcasecmp(variable_name, "Reaction time")) - { - mobj->reactiontime = ivalue; - } - else if (!strcasecmp(variable_name, "Attack sound")) - { - mobj->attacksound = ivalue; - } - else if (!strcasecmp(variable_name, "Injury frame")) - { - mobj->painstate = ivalue; - } - else if (!strcasecmp(variable_name, "Pain chance")) - { - mobj->painchance = ivalue; - } - else if (!strcasecmp(variable_name, "Pain sound")) - { - mobj->painsound = ivalue; - } - else if (!strcasecmp(variable_name, "Close attack frame")) - { - mobj->meleestate = ivalue; - } - else if (!strcasecmp(variable_name, "Far attack frame")) - { - mobj->missilestate = ivalue; - } - else if (!strcasecmp(variable_name, "Death frame")) - { - mobj->deathstate = ivalue; - } - else if (!strcasecmp(variable_name, "Exploding frame")) - { - mobj->xdeathstate = ivalue; - } - else if (!strcasecmp(variable_name, "Death sound")) - { - mobj->deathsound = ivalue; - } - else if (!strcasecmp(variable_name, "Speed")) - { - mobj->speed = ivalue; - } - else if (!strcasecmp(variable_name, "Width")) - { - mobj->radius = ivalue; - } - else if (!strcasecmp(variable_name, "Height")) - { - mobj->height = ivalue; - } - else if (!strcasecmp(variable_name, "Mass")) - { - mobj->mass = ivalue; - } - else if (!strcasecmp(variable_name, "Missile damage")) - { - mobj->damage = ivalue; - } - else if (!strcasecmp(variable_name, "Action sound")) - { - mobj->activesound = ivalue; - } - else if (!strcasecmp(variable_name, "Bits")) - { - mobj->flags = ivalue; - } - else if (!strcasecmp(variable_name, "Respawn frame")) - { - mobj->raisestate = ivalue; - } - else - { - printf("Unknown variable name %s\n", variable_name); - } + DEH_SetMapping(&thing_mapping, mobj, variable_name, ivalue); } deh_section_t deh_section_thing = |