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authorneonloop2021-05-07 23:29:27 +0000
committerneonloop2021-05-07 23:29:27 +0000
commitce92ebebcaedd8678d25fb1bfb0a8923983a5ff9 (patch)
treed31aefe998c6764740c760716a8bcf27a307fabc /src
parent752c5e7f995bdceba1853d05b4bc1348eefa8a3b (diff)
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Keybinding adjustmenttrimui-s
Now matches the default Chocolate Doom gamepad bindings, switches next weapon to previous weapon so regular shotgun and fists are selectable
Diffstat (limited to 'src')
-rw-r--r--src/m_controls.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/m_controls.c b/src/m_controls.c
index 295ca49a..04d1fa35 100644
--- a/src/m_controls.c
+++ b/src/m_controls.c
@@ -33,10 +33,10 @@ int key_up = KEY_UPARROW;
int key_down = KEY_DOWNARROW;
int key_strafeleft = KEY_TAB;
int key_straferight = KEY_BACKSPACE;
-int key_fire = KEY_CAPSLOCK;
+int key_fire = KEY_LALT;
int key_use = ' ';
int key_strafe = 0;
-int key_speed = KEY_LALT;
+int key_speed = KEY_CAPSLOCK;
//
// Heretic keyboard controls
@@ -128,8 +128,8 @@ int key_weapon5 = '5';
int key_weapon6 = '6';
int key_weapon7 = '7';
int key_weapon8 = '8';
-int key_prevweapon = 0;
-int key_nextweapon = KEY_RSHIFT;
+int key_prevweapon = KEY_RSHIFT;
+int key_nextweapon = 0;
// Map control keys: