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author | Simon Howard | 2009-05-10 19:10:06 +0000 |
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committer | Simon Howard | 2009-05-10 19:10:06 +0000 |
commit | d87bf91d31c58aaea1a0f3e43f6f9cdda5f6488f (patch) | |
tree | 1d1b4e8e47d4acd19c430f0ceb34da859575934b /src | |
parent | 1d408321cbcdc72826d3d0939b12410d6130c889 (diff) | |
download | chocolate-doom-d87bf91d31c58aaea1a0f3e43f6f9cdda5f6488f.tar.gz chocolate-doom-d87bf91d31c58aaea1a0f3e43f6f9cdda5f6488f.tar.bz2 chocolate-doom-d87bf91d31c58aaea1a0f3e43f6f9cdda5f6488f.zip |
Set appropriate skill strings for Heretic/Hexen.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1517
Diffstat (limited to 'src')
-rw-r--r-- | src/setup/multiplayer.c | 43 |
1 files changed, 40 insertions, 3 deletions
diff --git a/src/setup/multiplayer.c b/src/setup/multiplayer.c index fe7ffd39..2157b43c 100644 --- a/src/setup/multiplayer.c +++ b/src/setup/multiplayer.c @@ -61,7 +61,7 @@ static int found_iwad_selected; static char *iwadfile; -static char *skills[] = +static char *doom_skills[] = { "I'm too young to die!", "Hey, not too rough.", @@ -79,6 +79,35 @@ static char *chex_skills[] = "SUPER SLIMEY!" }; +static char *heretic_skills[] = +{ + "Thou needeth a wet-nurse", + "Yellowbellies-R-us", + "Bringest them oneth", + "Thou art a smite-meister", + "Black plague possesses thee" +}; + +static char *hexen_skills[] = +{ + "Squire/Altar boy/Apprentice", + "Knight/Acolyte/Enchanter", + "Warrior/Priest/Sorceror", + "Berserker/Cardinal/Warlock", + "Titan/Pope/Archimage" +}; + +static struct +{ + GameMission_t mission; + char **strings; +} skills[] = +{ + { doom, doom_skills }, + { heretic, heretic_skills }, + { hexen, hexen_skills } +}; + static char *gamemodes[] = { "Co-operative", @@ -250,6 +279,7 @@ static void UpdateWarpButton(void) static void UpdateSkillButton(void) { iwad_t *iwad = GetCurrentIWAD(); + int i; if (IsChexQuest(iwad)) { @@ -257,7 +287,14 @@ static void UpdateSkillButton(void) } else { - skillbutton->values = skills; + for (i=0; i<arrlen(skills); ++i) + { + if (gamemission == skills[i].mission) + { + skillbutton->values = skills[i].strings; + break; + } + } } } @@ -562,7 +599,7 @@ void StartMultiGame(void) TXT_NewLabel("Game"), iwad_selector = IWADSelector(), TXT_NewLabel("Skill"), - skillbutton = TXT_NewDropdownList(&skill, skills, 5), + skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5), TXT_NewLabel("Game type"), TXT_NewDropdownList(&deathmatch, gamemodes, 3), TXT_NewLabel("Level warp"), |